Academic literature on the topic 'Human Simulations'

Create a spot-on reference in APA, MLA, Chicago, Harvard, and other styles

Select a source type:

Consult the lists of relevant articles, books, theses, conference reports, and other scholarly sources on the topic 'Human Simulations.'

Next to every source in the list of references, there is an 'Add to bibliography' button. Press on it, and we will generate automatically the bibliographic reference to the chosen work in the citation style you need: APA, MLA, Harvard, Chicago, Vancouver, etc.

You can also download the full text of the academic publication as pdf and read online its abstract whenever available in the metadata.

Journal articles on the topic "Human Simulations"

1

Aarsæther, Karl Gunnar, and Torgeir Moan. "Adding the Human Element to Ship Manoeuvring Simulations." Journal of Navigation 63, no. 4 (September 13, 2010): 695–716. http://dx.doi.org/10.1017/s037346331000024x.

Full text
Abstract:
Time-domain simulation of ship manoeuvring has been utilized in risk analysis to assess the effect of changes to the ship-lane, development in traffic volume and the associated risk. The process of ship manoeuvring in a wider socio-technical context consists of the technical systems, operational procedures, the human operators and support functions. Automated manoeuvring simulations without human operators in the simulation loop have often been preferred in simulation studies due to the low time required for simulations. Automatic control has represented the human element with little effort devoted to explain the relationship between the guidance and control algorithms and the human operator which they replace. This paper describes the development and application of a model for the human element for autonomous time-domain manoeuvring simulations. The method is applicable in the time-domain, modular and found to be capable of reproducing observed manoeuvre patterns, but limited to represent the intended behaviour.
APA, Harvard, Vancouver, ISO, and other styles
2

Valencia, Alvaro, Patricio Burdiles, Miguel Ignat, Jorge Mura, Eduardo Bravo, Rodrigo Rivera, and Juan Sordo. "Fluid Structural Analysis of Human Cerebral Aneurysm Using Their Own Wall Mechanical Properties." Computational and Mathematical Methods in Medicine 2013 (2013): 1–18. http://dx.doi.org/10.1155/2013/293128.

Full text
Abstract:
Computational Structural Dynamics (CSD) simulations, Computational Fluid Dynamics (CFD) simulation, and Fluid Structure Interaction (FSI) simulations were carried out in an anatomically realistic model of a saccular cerebral aneurysm with the objective of quantifying the effects of type of simulation on principal fluid and solid mechanics results. Eight CSD simulations, one CFD simulation, and four FSI simulations were made. The results allowed the study of the influence of the type of material elements in the solid, the aneurism’s wall thickness, and the type of simulation on the modeling of a human cerebral aneurysm. The simulations use their own wall mechanical properties of the aneurysm. The more complex simulation was the FSI simulation completely coupled with hyperelastic Mooney-Rivlin material, normal internal pressure, and normal variable thickness. The FSI simulation coupled in one direction using hyperelastic Mooney-Rivlin material, normal internal pressure, and normal variable thickness is the one that presents the most similar results with respect to the more complex FSI simulation, requiring one-fourth of the calculation time.
APA, Harvard, Vancouver, ISO, and other styles
3

Ciunel, Stefanita, Dragos Laurentiu Popa, George Gherghina, Mihaela Liana Bogdan, and Dragos Tutunea. "Human Head-Neck System Behavior during Virtual Impact Automotive Simulations." Applied Mechanics and Materials 659 (October 2014): 177–82. http://dx.doi.org/10.4028/www.scientific.net/amm.659.177.

Full text
Abstract:
The paper presents the studies made on a similar biomechanical system composed by neck, head and dummy body components. The models were defined in a CAD environment which includes Adams algorithm for dynamic simulations. After simulation was obtained the entire mechanical behavior based on data tables or diagrams. That virtual model composed by neck and head was included in complex system (as a car system) and supposed to impact simulations (virtual crash tests). This paper presents issues concerning the use of CAD systems in modern technology virtual prototyping, in this case a complex virtual model for a car system used for impact simulations. Virtual prototyping is a process that uses a virtual prototype instead of the physical prototype for testing and evaluating specific elements of the designed product. Virtual prototype is created on the computer closer to the actual characteristics and operating conditions so as to allow the simulation to perform the role for which it was designed. The three-dimensional model has been exported into simulation software able to perform kinematics simulations and finite element analysis, at the same time. With that virtual model were analysed different situations similar with car crash. Results of simulations have been analysed and can be compared with measurements made on the experimental device (under construction).
APA, Harvard, Vancouver, ISO, and other styles
4

Parag Udaysinh More, Kumar Sachin, Mykhailo Pervak, Olha Yehorenko, and Oleksandr Rogachevsky. "REVIEW OF SIMULATION MEDICAL TECHNOLOGIES IMPACT ON MODERN EDUCATION." InterConf, no. 16(121) (August 20, 2022): 224–39. http://dx.doi.org/10.51582/interconf.19-20.08.2022.023.

Full text
Abstract:
The adoption of simulation-based medical teaching and learning is one of the key phases in curriculum development. Instead of learning through apprenticeship, medical simulation enables the development of clinical skills through purposeful practice. Role-playing games and patient simulations are examples of human simulations. Manikins and computer-based simulations are examples of non-human simulations. At the undergraduate and graduate levels, medical simulation has been shown to improve clinical competence. Additionally, it has been discovered to have several benefits that can raise patient safety and lower medical expenses
APA, Harvard, Vancouver, ISO, and other styles
5

Gillette, Jane, Henry Gleitman, Lila Gleitman, and Anne Lederer. "Human simulations of vocabulary learning." Cognition 73, no. 2 (December 1999): 135–76. http://dx.doi.org/10.1016/s0010-0277(99)00036-0.

Full text
APA, Harvard, Vancouver, ISO, and other styles
6

Ibrahim, K. M. "Human Population Genetics: Simulations of human colonization history." Heredity 93, no. 2 (June 2, 2004): 124–25. http://dx.doi.org/10.1038/sj.hdy.6800495.

Full text
APA, Harvard, Vancouver, ISO, and other styles
7

Valero-Lara, Pedro, Ivan Martínez-Pérez, Raül Sirvent, Antonio J. Peña, Xavier Martorell, and Jesús Labarta. "Simulating the behavior of the Human Brain on GPUs." Oil & Gas Science and Technology – Revue d’IFP Energies nouvelles 73 (2018): 63. http://dx.doi.org/10.2516/ogst/2018061.

Full text
Abstract:
The simulation of the behavior of the Human Brain is one of the most important challenges in computing today. The main problem consists of finding efficient ways to manipulate and compute the huge volume of data that this kind of simulations need, using the current technology. In this sense, this work is focused on one of the main steps of such simulation, which consists of computing the Voltage on neurons’ morphology. This is carried out using the Hines Algorithm and, although this algorithm is the optimum method in terms of number of operations, it is in need of non-trivial modifications to be efficiently parallelized on GPUs. We proposed several optimizations to accelerate this algorithm on GPU-based architectures, exploring the limitations of both, method and architecture, to be able to solve efficiently a high number of Hines systems (neurons). Each of the optimizations are deeply analyzed and described. Two different approaches are studied, one for mono-morphology simulations (batch of neurons with the same shape) and one for multi-morphology simulations (batch of neurons where every neuron has a different shape). In mono-morphology simulations we obtain a good performance using just a single kernel to compute all the neurons. However this turns out to be inefficient on multi-morphology simulations. Unlike the previous scenario, in multi-morphology simulations a much more complex implementation is necessary to obtain a good performance. In this case, we must execute more than one single GPU kernel. In every execution (kernel call) one specific part of the batch of the neurons is solved. These parts can be seen as multiple and independent tridiagonal systems. Although the present paper is focused on the simulation of the behavior of the Human Brain, some of these techniques, in particular those related to the solving of tridiagonal systems, can be also used for multiple oil and gas simulations. Our studies have proven that the optimizations proposed in the present work can achieve high performance on those computations with a high number of neurons, being our GPU implementations about 4× and 8× faster than the OpenMP multicore implementation (16 cores), using one and two NVIDIA K80 GPUs respectively. Also, it is important to highlight that these optimizations can continue scaling, even when dealing with a very high number of neurons.
APA, Harvard, Vancouver, ISO, and other styles
8

Tolk, Andreas, Wesley J. Wildman, F. LeRon Shults, and Saikou Y. Diallo. "Human Simulation as the Lingua Franca for Computational Social Sciences and Humanities: Potential and Pitfalls." Journal of Cognition and Culture 18, no. 5 (November 28, 2018): 462–82. http://dx.doi.org/10.1163/15685373-12340040.

Full text
Abstract:
AbstractThe social sciences and humanities are fragmented into specialized areas, each with their own parlance and procedures. This hinders information sharing and the growth of a coherent body of knowledge. Modeling and simulation can be the scientific lingua franca, or shared technical language, that can unite, integrate, and relate relevant parts of these diverse disciplines.Models are well established in the scientific community as mediators, contributors, and enablers of scientific knowledge. We propose a potentially revolutionary linkage between social sciences, humanities and computer simulation, forging what we call “human simulation.” We explore three facets of human simulation, namely: (1) the simulation of humans, (2) the design of simulations for human use, and (3) simulations that include humans as well as simulated agents among the actors. We describe the potential of human simulation using several illuminating examples. We also discuss computational, epistemological, and hermeneutical challenges constraining the use of human simulation.
APA, Harvard, Vancouver, ISO, and other styles
9

Choi, Kiri, Lucian P. Smith, J. Kyle Medley, and Herbert M. Sauro. "phraSED-ML: A paraphrased, human-readable adaptation of SED-ML." Journal of Bioinformatics and Computational Biology 14, no. 06 (December 2016): 1650035. http://dx.doi.org/10.1142/s0219720016500359.

Full text
Abstract:
Motivation: Model simulation exchange has been standardized with the Simulation Experiment Description Markup Language (SED-ML), but specialized software is needed to generate simulations in this format. Text-based languages allow researchers to create and modify experimental protocols quickly and easily, and export them to a common machine-readable format. Results: phraSED-ML language allows modelers to use simple text commands to encode various elements of SED-ML (models, tasks, simulations, and results) in a format easy to read and modify. The library can translate this script to SED-ML for use in other softwares. Availability: phraSED-ML language specification, libphrasedml library, and source code are available under BSD license from http://phrasedml.sourceforge.net/ .
APA, Harvard, Vancouver, ISO, and other styles
10

Roney, Caroline H., Rokas Bendikas, Farhad Pashakhanloo, Cesare Corrado, Edward J. Vigmond, Elliot R. McVeigh, Natalia A. Trayanova, and Steven A. Niederer. "Constructing a Human Atrial Fibre Atlas." Annals of Biomedical Engineering 49, no. 1 (May 26, 2020): 233–50. http://dx.doi.org/10.1007/s10439-020-02525-w.

Full text
Abstract:
AbstractAtrial anisotropy affects electrical propagation patterns, anchor locations of atrial reentrant drivers, and atrial mechanics. However, patient-specific atrial fibre fields and anisotropy measurements are not currently available, and consequently assigning fibre fields to atrial models is challenging. We aimed to construct an atrial fibre atlas from a high-resolution DTMRI dataset that optimally reproduces electrophysiology simulation predictions corresponding to patient-specific fibre fields, and to develop a methodology for automatically assigning fibres to patient-specific anatomies. We extended an atrial coordinate system to map the pulmonary veins, vena cava and appendages to standardised positions in the coordinate system corresponding to the average location across the anatomies. We then expressed each fibre field in this atrial coordinate system and calculated an average fibre field. To assess the effects of fibre field on patient-specific modelling predictions, we calculated paced activation time maps and electrical driver locations during AF. In total, 756 activation time maps were calculated (7 anatomies with 9 fibre maps and 2 pacing locations, for the endocardial, epicardial and bilayer surface models of the LA and RA). Patient-specific fibre fields had a relatively small effect on average paced activation maps (range of mean local activation time difference for LA fields: 2.67–3.60 ms, and for RA fields: 2.29–3.44 ms), but had a larger effect on maximum LAT differences (range for LA 12.7–16.6%; range for RA 11.9–15.0%). A total of 126 phase singularity density maps were calculated (7 anatomies with 9 fibre maps for the LA and RA bilayer models). The fibre field corresponding to anatomy 1 had the highest median PS density map correlation coefficient for LA bilayer simulations (0.44 compared to the other correlations, ranging from 0.14 to 0.39), while the average fibre field had the highest correlation for the RA bilayer simulations (0.61 compared to the other correlations, ranging from 0.37 to 0.56). For sinus rhythm simulations, average activation time is robust to fibre field direction; however, maximum differences can still be significant. Patient specific fibres are more important for arrhythmia simulations, particularly in the left atrium. We propose using the fibre field corresponding to DTMRI dataset 1 for LA simulations, and the average fibre field for RA simulations as these optimally predicted arrhythmia properties.
APA, Harvard, Vancouver, ISO, and other styles

Dissertations / Theses on the topic "Human Simulations"

1

Mufti, H. (Haseeb). "Human body communication performance simulations." Master's thesis, University of Oulu, 2016. http://urn.fi/URN:NBN:fi:oulu-201606092482.

Full text
Abstract:
Human Body Communication (HBC) is a novel communication method between devices which use human body as a transmission medium. This idea is mostly based on the concept of wireless biomedical monitoring system. The on-body sensor nodes can monitor vital signs of a human body and use the body as a transmission medium. This technology is convenient for long durations of clinical monitoring with the option of more mobility and freedom for the user. In this thesis, IEEE 802.15.6-2012 physical (PHY) layer for the HBC was simulated. Simulation model is following the standard’s requirements and processes. The human body was taken as a transmission medium and simulations, which follow the HBC standard, have been carried out. For the purpose of simulations, MATLAB is used as a platform to test and run the simulations. The constants and variables used in the simulations are taken from the IEEE 802.15 working group for wireless personal area networks (WPANs). The transmitter model and the receiver model have been taken from the standard, with changes done in it for performing the simulations on the PHY layer only. The simulations were done keeping in mind the dielectric properties of the outer layer of a human body, i.e., the dielectric values for human skin are noted and their corresponding values were used in the mathematical calculations. The work done here presents a transmitter and receiver architecture for the human body communication. The minimum data rate being 164 kbps and the transmitter being designed around the 21 MHz center frequency has achieved some outputs which are worth looking. The channel models used in this simulator are HBC channel and AWGN (additive white Gaussian noise) channel. It was observed that when signal was passed through AWGN channel, noise was added uniformly over the signal, while in the HBC channel signal strength is directly proportional to the transceiver ground sizes. In conclusion, the size of the ground terminals plays a critical role for the signal quality in the HBC simulator. The results in this thesis show that pathloss has certain linearity with the distance. The pathloss is calculated for different parts of the body with higher loss for structure with higher amount of bone, and vice versa. It is observed that in the HBC channel there are four factors with high impact on the system. These are the distances between the transceiver in air and on body while the other two are the sizes of the transceiver grounds. The size of the transmitter ground has been deemed very significant for the HBC from the simulations results. The four factors show high impact on the HBC channel. The signal strength is highly effected with the change in these four characteristics. From the simulation results it is evident that the HBC channel show a 15 to 20 dB deviation when compared to AWGN channel. The Eb⁄N0 for BER level at 10^(-3) for AWGN channel is 10 to 11 dB while for HBC it is around 27 dB showing a significant difference in the results.
APA, Harvard, Vancouver, ISO, and other styles
2

Engmo, Vidar. "Representation of Human Behavior in Military Simulations." Thesis, Norwegian University of Science and Technology, Department of Telematics, 2008. http://urn.kb.se/resolve?urn=urn:nbn:no:ntnu:diva-9798.

Full text
Abstract:

The purpose of this master thesis was to investigate the psychological and computational basis for human behavior representation (HBR) in military simulations and identify problem areas of existent software agent frameworks that provide computer generated forces (CGF) with human like cognitive abilities. The master thesis identifies psychological properties that influence human cognition in an operational environment through a theoretical study of operational and cognitive psychology. The psychological properties of human cognition are then connected to artificial intelligence through a theoretical study of agents and multi-agent systems and form the foundation for identifying general HBR properties. The HBR properties are used as evaluation markers that constitute the basis for constructing an evaluation of relevant agent frameworks thereby visualizing their strengths and weaknesses. The problem areas of incorporating artificial intelligence into CGF are further concretized by the development of a demonstrator that interacts with a synthetic environment. The demonstrator is an implementation of a tank platoon in the agent framework Jadex. The synthetic environment is provided by VR-Forces which is a product by MÄK technologies. The thesis makes a distinction between the conceptual structure of agent frameworks and their actual implementation. According to this master thesis it is the output of the agent framework that is the most important feature not how the output came into being. Producing the correct output requires the selection of the correct tools for the job. The selection of an agent framework should be taken on the background of an evaluation of the simulation requirements. A large portion of the development time is consumed by the development of application and communication interfaces. The problem is a result of lacking standardization and that most cognitive agent frameworks are experimental in nature. In addition the artificial intelligence (AI) in such simulations is often dived into levels, where the synthetic environment takes care of low-level AI and the agent framework the high-level AI. Tight synchronization between low and high-level AI is important if one wishes to create sensible behavior. The purpose of an agent framework in conjunction with CGF is thereby ensuring rapid development and testing of behavior models.

APA, Harvard, Vancouver, ISO, and other styles
3

Starling, James Kendall. "Prioritizing unaided human search in military simulations." Thesis, Monterey, California. Naval Postgraduate School, 2011. http://hdl.handle.net/10945/5622.

Full text
Abstract:
Approved for public release; distribution is unlimited.
Search and Target Acquisition (STA) in military simulations is the process of first identifying targets in a particular setting, then determining the probability of detection. This study will focus on the search aspect in STA, particularly with unaided vision. Current algorithms in combat models use an antiquated windshield wiper search pattern when conducting search. The studies used to determine these patterns used aided vision, such as binoculars or night vision devices. Very little research has been conducted for unaided vision and particularly not in urban environments. This study will use a data set taken from an earlier study in Fort Benning, GA, which captured the fixation points of 27 participants in simulated urban environments. This study achieved strong results showing that search is driven by salient scene information and is not random, using a series of nonparametric tests. The proposed algorithm, using points of interest (POIs) for the salient scene information, showed promising results for predicting the initial direction of search from the empirical data. However, the best results were realized when breaking the field of regard (FOR) into a small number of fields of view (FOVs).
APA, Harvard, Vancouver, ISO, and other styles
4

Singh, Meghendra. "Human Behavior Modeling and Calibration in Epidemic Simulations." Thesis, Virginia Tech, 2019. http://hdl.handle.net/10919/87050.

Full text
Abstract:
Human behavior plays an important role in infectious disease epidemics. The choice of preventive actions taken by individuals can completely change the epidemic outcome. Computational epidemiologists usually employ large-scale agent-based simulations of human populations to study disease outbreaks and assess intervention strategies. Such simulations rarely take into account the decision-making process of human beings when it comes to preventive behaviors. Absence of realistic agent behavior can undermine the reliability of insights generated by such simulations and might make them ill-suited for informing public health policies. In this thesis, we address this problem by developing a methodology to create and calibrate an agent decision-making model for a large multi-agent simulation, in a data driven way. Our method optimizes a cost vector associated with the various behaviors to match the behavior distributions observed in a detailed survey of human behaviors during influenza outbreaks. Our approach is a data-driven way of incorporating decision making for agents in large-scale epidemic simulations.
Master of Science
In the real world, individuals can decide to adopt certain behaviors that reduce their chances of contracting a disease. For example, using hand sanitizers can reduce an individual‘s chances of getting infected by influenza. These behavioral decisions, when taken by many individuals in the population, can completely change the course of the disease. Such behavioral decision-making is generally not considered during in-silico simulations of infectious diseases. In this thesis, we address this problem by developing a methodology to create and calibrate a decision making model that can be used by agents (i.e., synthetic representations of humans in simulations) in a data driven way. Our method also finds a cost associated with such behaviors and matches the distribution of behavior observed in the real world with that observed in a survey. Our approach is a data-driven way of incorporating decision making for agents in large-scale epidemic simulations.
APA, Harvard, Vancouver, ISO, and other styles
5

Kaphle, Manindra. "Simulations of human movements through temporal discretization and optimization." Licentiate thesis, KTH, Mechanics, 2007. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-4585.

Full text
Abstract:

Study of physical phenomena by means of mathematical models is common in various branches of engineering and science. In biomechanics, modelling often involves studying human motion by treating the body as a mechanical system made of interconnected rigid links. Robotics deals with similar cases as robots are often designed to imitate human behavior. Modelling human movements is a complicated task and, therefore, requires several simplifications and assumptions. Available computational resources often dictate the nature and the complexity of the models. In spite of all these factors, several meaningful results are still obtained from the simulations.

One common problem form encountered in real life is the movement between known initial and final states in a pre-specified time. This presents a problem of dynamic redundancy as several different trajectories are possible to achieve the target state. Movements are mathematically described by differential equations. So modelling a movement involves solving these differential equations, along with optimization to find a cost effective trajectory and forces or moments required for this purpose.

In this study, an algorithm developed in Matlab is used to study dynamics of several common human movements. The main underlying idea is based upon temporal finite element discretization, together with optimization. The algorithm can deal with mechanical formulations of varying degrees of complexity and allows precise definitions of initial and target states and constraints. Optimization is carried out using different cost functions related to both kinematic and kinetic variables.

Simulations show that generally different optimization criteria give different results. To arrive on a definite conclusion on which criterion is superior over others it is necessary to include more detailed features in the models and incorporate more advanced anatomical and physiological knowledge. Nevertheless, the algorithm and the simplified models present a platform that can be built upon to study more complex and reliable models.

APA, Harvard, Vancouver, ISO, and other styles
6

Kaphle, Manindra. "Simulations of human movements trough temporal descretization and optimization /." Stockholm : Department of Mechanics, Royal Institute of Technology, 2007. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-4585.

Full text
APA, Harvard, Vancouver, ISO, and other styles
7

He, Xiaoyi. "Numerical simulations of blood flow in human coronary arteries." Diss., Georgia Institute of Technology, 1993. http://hdl.handle.net/1853/16685.

Full text
APA, Harvard, Vancouver, ISO, and other styles
8

Crawford, Kenneth. "Effect of Safety Factors on Timed Human Egress Simulations." University of Canterbury. Civil Engineering, 1999. http://hdl.handle.net/10092/8261.

Full text
Abstract:
This report covers the effect of safety factors on the time taken for humans to escape a building where fire has initiated. Monte Carlo simulation is used to determine the probability of failure to escape in a given fire scenario. The simulations indicate that the safety factor is very influential upon the probability of failure to escape. The major effects upon egress are ranked in this order of significance; time taken for the occupant to decide to leave the building after hearing the alarm, the time until conditions are too hostile for human survival, and the time until the fire is detected. The occupant's travel speed to leave the building has such a low level of significance that it should be treated deterministically in future studies of this type. Where a safety factor of two is applied there is a reasonable probability of failure.
APA, Harvard, Vancouver, ISO, and other styles
9

Jungkunz, Patrick. "Modeling human visual perception for target detection in military simulations." Monterey, Calif. : Naval Postgraduate School, 2009. http://handle.dtic.mil/100.2/ADA501666.

Full text
Abstract:
Dissertation (Ph.D. in Modeling, Virtual Environments and Simulation (MOVES))--Naval Postgraduate School, June 2009.
Dissertation Advisor(s): Darken, Christian J. "June 2009." Description based on title screen as viewed on July 10, 2009. DTIC Identifiers: Human visual perception, visual attention, eye tracking, human behavior modeling, visual search, semantic relevance, relevance mapa. Author(s) subject terms: Human Visual Perception, Visual Attention, Eye Movements, Eye Tracking, Human Behavior Modeling, Target Detection, Visual Search, Semantic Relevance, Relevance Map. Includes bibliographical references (p. 145-149). Also available in print.
APA, Harvard, Vancouver, ISO, and other styles
10

Rivas, Romero Daniela Paz. "Molecular Dynamics Simulations of Human Glucose Transporters and Glutamate Transporters." Thesis, The University of Sydney, 2021. https://hdl.handle.net/2123/25113.

Full text
Abstract:
Molecular dynamics (MD) simulations provide a very useful tool for investigating the function of membrane transporters and understanding their transport mechanism at the atomic level. In this thesis, we use MD simulations to study human glucose and glutamate transporters. Glucose transport in humans is mostly mediated by the facilitative glucose transporters, GLUTs. The crystallisation of GLUT3 has opened the way for performing MD simulations to study the transporter. However, it has been shown that most of the popular force fields underestimate the solvation free energy of simple carbohydrates. This could cause inaccuracies in MD simulations, leading to unreliable results. Therefore, we optimised the GLYCAM06 parameters for glucose by boosting the oxygen charges and showed that these new parameters perform well in MD simulations and allow for an accurate calculation of the binding free energy of glucose to GLUT3. Human glutamate transporters, EAATs, clear excess glutamate from the extracellular space. The determination of the crystal structure for EAAT1 has allowed the computational study of this transporter. We performed MD simulations with the crystal structure but we believe that the many mutations in this structure had an impact on the structure. Therefore, we constructed a homology model of WT EAAT1 and with this model we showed that both Na+/Na+ and K+/Na+ co-binding states are feasible, proposing a new transport mechanism where K+ and Na+ exchange in the binding pocket to allow the K+ to escape. Also, we found that the binding mode for aspartate is identical to the one found in a previous study and in agreement with experimental evidence, and we showed that the protonation of Glu406 is necessary for substrate binding. Finally, we studied the effect of two mutations that cause episodic ataxia and found that both mutants were able to bind the first Na+ ion, however, both failed in maintaining the co-binding state.
APA, Harvard, Vancouver, ISO, and other styles

Books on the topic "Human Simulations"

1

Rothrock, Ling, and S. Narayanan, eds. Human-in-the-Loop Simulations. London: Springer London, 2011. http://dx.doi.org/10.1007/978-0-85729-883-6.

Full text
APA, Harvard, Vancouver, ISO, and other styles
2

Dr, Matsumura Shuichi, Forster Peter 1967-, Renfrew Colin 1937-, McDonald Institute for Archaeological Research., and Alfred P. Sloan Foundation, eds. Simulations, genetics and human prehistory. Cambridge, UK: McDonald Institute for Archaeological Research, 2008.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
3

Dr, Matsumura Shuichi, Forster Peter 1967-, Renfrew Colin 1937-, McDonald Institute for Archaeological Research., and Alfred P. Sloan Foundation, eds. Simulations, genetics and human prehistory. Cambridge, UK: McDonald Institute for Archaeological Research, 2008.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
4

Dr, Matsumura Shuichi, Forster Peter 1967-, Renfrew Colin 1937-, McDonald Institute for Archaeological Research., and Alfred P. Sloan Foundation, eds. Simulations, genetics and human prehistory. Cambridge, UK: McDonald Institute for Archaeological Research, 2008.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
5

S, Narayanan, and SpringerLink (Online service), eds. Human-in-the-Loop Simulations: Methods and Practice. London: Springer-Verlag London Limited, 2011.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
6

PhysioEx 9.0 laboratory simulations in physiology. Boston: Benjamin Cummings, 2012.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
7

Timothy, Stabler, ed. PhysioEx 7.0 for human physiology: Laboratory simulations in physiology. San Francisco: Pearson/Benjamin Cummings, 2008.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
8

W, Pew Richard, Mavor Anne S, and National Research Council (U.S.). Panel on Modeling Human Behavior and Command Decision Making: Representations for Military Simulations., eds. Modeling human and organizational behavior: Application to military simulations. Washington, D.C: National Academy Press, 1998.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
9

1955-, Ganesh L. S., and Varghese Koshy, eds. Sustainability and human settlements: Fundamental issues, modeling and simulations. Thousand Oaks, Calif: Sage Publications, 2005.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
10

Peter, Zao, ed. PhysioEX 6.0 for A&P: Laboratory simulations in physiology. San Francisco: Pearson/Benjamin Cummings, 2006.

Find full text
APA, Harvard, Vancouver, ISO, and other styles

Book chapters on the topic "Human Simulations"

1

Nakoinz, Oliver, and Daniel Knitter. "Simulations." In Modelling Human Behaviour in Landscapes, 233–52. Cham: Springer International Publishing, 2016. http://dx.doi.org/10.1007/978-3-319-29538-1_12.

Full text
APA, Harvard, Vancouver, ISO, and other styles
2

Kallmann, Marcelo, Etienne Sevin, and Daniel Thalmann. "Constructing Virtual Human Life Simulations." In Deformable Avatars, 240–47. Boston, MA: Springer US, 2001. http://dx.doi.org/10.1007/978-0-306-47002-8_21.

Full text
APA, Harvard, Vancouver, ISO, and other styles
3

Bainbridge, William Sims. "A Virtual Human-Centered Galaxy." In Computer Simulations of Space Societies, 195–221. Cham: Springer International Publishing, 2018. http://dx.doi.org/10.1007/978-3-319-90560-0_8.

Full text
APA, Harvard, Vancouver, ISO, and other styles
4

Ritter, Frank E., Michael J. Schoelles, Karen S. Quigley, and Laura Cousino Klein. "Determining the Number of Simulation Runs: Treating Simulations as Theories by Not Sampling Their Behavior." In Human-in-the-Loop Simulations, 97–116. London: Springer London, 2011. http://dx.doi.org/10.1007/978-0-85729-883-6_5.

Full text
APA, Harvard, Vancouver, ISO, and other styles
5

Schillaci, Guido, Bruno Lara, and Verena V. Hafner. "Internal Simulations for Behaviour Selection and Recognition." In Human Behavior Understanding, 148–60. Berlin, Heidelberg: Springer Berlin Heidelberg, 2012. http://dx.doi.org/10.1007/978-3-642-34014-7_13.

Full text
APA, Harvard, Vancouver, ISO, and other styles
6

Narayanan, S., and Phani Kidambi. "Interactive Simulations: History, Features, and Trends." In Human-in-the-Loop Simulations, 1–13. London: Springer London, 2011. http://dx.doi.org/10.1007/978-0-85729-883-6_1.

Full text
APA, Harvard, Vancouver, ISO, and other styles
7

Ganapathy, Subhashini, Sasanka Prabhala, S. Narayanan, Raymond R. Hill, and Jennie J. Gallimore. "Interactive Model-Based Decision Making for Time-Critical Vehicle Routing." In Human-in-the-Loop Simulations, 203–20. London: Springer London, 2011. http://dx.doi.org/10.1007/978-0-85729-883-6_10.

Full text
APA, Harvard, Vancouver, ISO, and other styles
8

Thiruvengada, Hari, Anand Tharanathan, and Paul Derby. "PerFECT: An Automated Framework for Training on the Fly." In Human-in-the-Loop Simulations, 221–38. London: Springer London, 2011. http://dx.doi.org/10.1007/978-0-85729-883-6_11.

Full text
APA, Harvard, Vancouver, ISO, and other styles
9

Prabhala, Sasanka, Jennie J. Gallimore, and Jesse R. Lucas. "Evaluating Human Interaction with Automation in a Complex UCAV Control Station Simulation Using Multiple Performance Metrics." In Human-in-the-Loop Simulations, 239–58. London: Springer London, 2011. http://dx.doi.org/10.1007/978-0-85729-883-6_12.

Full text
APA, Harvard, Vancouver, ISO, and other styles
10

Rothrock, Ling. "Performance Measurement and Evaluation in Human-in-the-Loop Simulations." In Human-in-the-Loop Simulations, 15–53. London: Springer London, 2011. http://dx.doi.org/10.1007/978-0-85729-883-6_2.

Full text
APA, Harvard, Vancouver, ISO, and other styles

Conference papers on the topic "Human Simulations"

1

Colella, Vanessa, Richard Borovoy, and Mitchel Resnick. "Participatory simulations." In CHI98: ACM Conference on Human Factors and Computing Systems. New York, NY, USA: ACM, 1998. http://dx.doi.org/10.1145/286498.286503.

Full text
APA, Harvard, Vancouver, ISO, and other styles
2

Taylor, Thomas, and David E. Johnson. "Tangible simulations Generalized haptic devices for human-guided computer simulations." In 2013 International Conference on Collaboration Technologies and Systems (CTS). IEEE, 2013. http://dx.doi.org/10.1109/cts.2013.6567234.

Full text
APA, Harvard, Vancouver, ISO, and other styles
3

Xiang, Yujiang, Joo H. Kim, Hyun-Joon Chung, James Yang, and Hyun-Jung Kwon. "Human Stair Ascent and Descent Simulations." In ASME 2014 International Design Engineering Technical Conferences and Computers and Information in Engineering Conference. American Society of Mechanical Engineers, 2014. http://dx.doi.org/10.1115/detc2014-34324.

Full text
Abstract:
Human stair ascent and descent are simulated in this work by using a skeletal digital human model with 55 degrees of freedom (DOFs). Hybrid predictive dynamics approach is used to predict the stair climbing motion with weapons and backpacks. In this process, the model predicts joints dynamics using optimization schemes and task-based physical constraints. The results indicated that the model can realistically match human motion and ground reaction forces data during stair climbing tasks. This can be used in human health domain such as leg prosthesis design.
APA, Harvard, Vancouver, ISO, and other styles
4

Zhou, Suiping, Linbo Luo, Wee Lit Koh, and Shang Ping Ting. "Human Behavior Modeling for Crowd Simulations." In Annual International Conferences on Computer Games, Multimedia and Allied Technology. Global Science & Technology Forum (GSTF), 2008. http://dx.doi.org/10.5176/978-981-08-8227-3_cgat08-4.

Full text
APA, Harvard, Vancouver, ISO, and other styles
5

"Interacting with Human Simulations: a Prototype Application." In 2019 Spring Simulation Conference. Society for Modeling and Simulation International (SCS), 2019. http://dx.doi.org/10.22360/springsim.2019.anss.022.

Full text
APA, Harvard, Vancouver, ISO, and other styles
6

Berman, John P., Abouzar Kaboudian, Ilija Uzelac, Shahriar Iravanian, Tinen Iles, Paul A. Iaizzo, Hyunkyung Lim, et al. "Interactive 3D Human Heart Simulations on Segmented Human MRI Hearts." In 2021 Computing in Cardiology (CinC). IEEE, 2021. http://dx.doi.org/10.23919/cinc53138.2021.9662948.

Full text
APA, Harvard, Vancouver, ISO, and other styles
7

Puga-Gonzalez, Ivan, and Saikou Y. Diallo. "Interacting With Human Simulations: A Prototype Application." In 2019 Spring Simulation Conference (SpringSim). IEEE, 2019. http://dx.doi.org/10.23919/springsim.2019.8732907.

Full text
APA, Harvard, Vancouver, ISO, and other styles
8

Wiechel, John, Sandra Metzler, Dawn Freyder, and Nick Kloppenborg. "Human Fall Evaluation Using Motion Capture and Human Modeling." In ASME 2013 International Mechanical Engineering Congress and Exposition. American Society of Mechanical Engineers, 2013. http://dx.doi.org/10.1115/imece2013-66790.

Full text
Abstract:
Reconstructing the mechanics and determining the cause of a person falling from a height in the absence of witness observations or a statement from the victim can be quite challenging. Often there is little information available beyond the final resting position of the victim and the injuries they sustained. The mechanics of a fall must follow the physics of falling bodies and this physics provides an additional source of information about how the fall occurred. Computational, physics-based simulations can be utilized to model the free-fall portion of the fall kinematics and to analyze biomechanical injury mechanisms. However, an accurate determination of the overall fall kinematics, including the initial conditions and any specific contributions of the person(s) involved, must include the correct position and posture of the individual prior to the fall. Frequently this phase of the analysis includes voluntary movement on the part of the fall victim, which cannot be modeled with simulations using anthropomorphic test devices (ATDs). One approach that has been utilized in the past to overcome this limitation is to run the simulations utilizing a number of different initial conditions for the fall victim. While fall simulations allow the initial conditions of the fall to be varied, they are unable to include the active movement of the subject, and the resulting interaction with other objects in the environment immediately prior to or during the fall. Furthermore, accurate contact interactions between the fall victim and multiple objects in their environment can be difficult to model within the simulation, as they are dependent on the knowledge of material properties of these objects and the environment such as elasticity and damping. Motion capture technology, however, allows active subject movement and behaviors to be captured in a quantitative, three-dimensional manner. This information can then be utilized within the fall simulation to more accurately model the initial fall conditions. This paper presents a methodology for reconstructing fall mechanics using a combination of motion capture, human body simulation, and injury biomechanics. This methodology uses as an example a fall situation where interaction between the fall victim and specific objects in the environment, as well as voluntary movements by the fall victim immediately prior to the accident, provided information that could not be otherwise obtained. Motion capture was first used to record the possible motions of a person in the early stages of the fall. The initial position of the fall victim within the physics based simulation of the body in free fall was determined utilizing the individual body segment and joint angles from the motion capture analysis. The methodology is applied to a real world case example and compared with the actual outcome.
APA, Harvard, Vancouver, ISO, and other styles
9

Oganezova, I., D. Pommerenke, J. Zhou, K. Ghosh, A. Hosseinbeig, J. Lee, N. Tsitskishvili, T. Jobava, Z. Sukhiashvili, and R. Jobava. "Human body impedance modelling for ESD simulations." In 2017 IEEE International Symposium on Electromagnetic Compatibility & Signal/Power Integrity (EMCSI). IEEE, 2017. http://dx.doi.org/10.1109/isemc.2017.8077944.

Full text
APA, Harvard, Vancouver, ISO, and other styles
10

Cassimatis, Nicholas L. "Integrated simulations of human cognition and behavior." In Defense and Security, edited by Dawn A. Trevisani and Alex F. Sisti. SPIE, 2005. http://dx.doi.org/10.1117/12.604918.

Full text
APA, Harvard, Vancouver, ISO, and other styles

Reports on the topic "Human Simulations"

1

Cicowiez, Martín, and Agustín Filippo. Human Development: Simulations in a CGE Model for Haiti. Inter-American Development Bank, January 2019. http://dx.doi.org/10.18235/0001535.

Full text
APA, Harvard, Vancouver, ISO, and other styles
2

Burgess, Rene G. A New Architecture for Improved Human Behavior in Military Simulations. Fort Belvoir, VA: Defense Technical Information Center, April 2008. http://dx.doi.org/10.21236/ada482030.

Full text
APA, Harvard, Vancouver, ISO, and other styles
3

Draeger, E., B. Bennion, F. Gygi, and F. Lightstone. Understanding the Mechanism of Human P450 CYP1A2 Using Coupled Quantum-Classical Simulations in a Dynamical Environment. Office of Scientific and Technical Information (OSTI), February 2006. http://dx.doi.org/10.2172/899113.

Full text
APA, Harvard, Vancouver, ISO, and other styles
4

Almulihi, Qasem, and Asaad Shujaa. Does Departmental Simulation and Team Training Program Reduce Medical Error and Improve Quality of Patient Care? A Systemic Review. INPLASY - International Platform of Registered Systematic Review and Meta-analysis Protocols, March 2022. http://dx.doi.org/10.37766/inplasy2022.3.0006.

Full text
Abstract:
Review question / Objective: This systematic review aimed to assess whether human simulations or machine stimulations programs would help to prevent medical errors and improve patient safety. Information sources: The search terms “Medical Simulation” [Mesh], “Medication Errors” [Mesh], “Patient safety” [Mesh] were implemented, to be as specific and selective as possible. We searched for all the publications in the Medline database, Web of Science, and Google Scholar from 2000 (when the idea of simulation in healthcare to prevent ME was employed for the first time by the Institute of Medicine (IOM)) to Feb 2022 with only English language-based literature Electronic databases.
APA, Harvard, Vancouver, ISO, and other styles
5

Tuller, Markus, Asher Bar-Tal, Hadar Heller, and Michal Amichai. Optimization of advanced greenhouse substrates based on physicochemical characterization, numerical simulations, and tomato growth experiments. United States Department of Agriculture, January 2014. http://dx.doi.org/10.32747/2014.7600009.bard.

Full text
Abstract:
Over the last decade there has been a dramatic shift in global agricultural practice. The increase in human population, especially in underdeveloped arid and semiarid regions of the world, poses unprecedented challenges to production of an adequate and economically feasible food supply to undernourished populations. Furthermore, the increased living standard in many industrial countries has created a strong demand for high-quality, out-of-season vegetables and fruits as well as for ornamentals such as cut and potted flowers and bedding plants. As a response to these imminent challenges and demands and because of a ban on methyl bromide fumigation of horticultural field soils, soilless greenhouse production systems are regaining increased worldwide attention. Though there is considerable recent empirical and theoretical research devoted to specific issues related to control and management of soilless culture production systems, a comprehensive approach that quantitatively considers all relevant physicochemical processes within the growth substrates is lacking. Moreover, it is common practice to treat soilless growth systems as static, ignoring dynamic changes of important physicochemical and hydraulic properties due to root and microbial growth that require adaptation of management practices throughout the growth period. To overcome these shortcomings, the objectives of this project were to apply thorough physicochemical characterization of commonly used greenhouse substrates in conjunction with state-of-the-art numerical modeling (HYDRUS-3D, PARSWMS) to not only optimize management practices (i.e., irrigation frequency and rates, fertigation, container size and geometry, etc.), but to also “engineer” optimal substrates by mixing organic (e.g., coconut coir) and inorganic (e.g., perlite, pumice, etc.) base substrates and modifying relevant parameters such as the particle (aggregate) size distribution. To evaluate the proposed approach under commercial production conditions, characterization and modeling efforts were accompanied by greenhouse experiments with tomatoes. The project not only yielded novel insights regarding favorable physicochemical properties of advanced greenhouse substrates, but also provided critically needed tools for control and management of containerized soilless production systems to provide a stress-free rhizosphere environment for optimal yields, while conserving valuable production resources. Numerical modeling results provided a more scientifically sound basis for the design of commercial greenhouse production trials and selection of adequate plant-specific substrates, thereby alleviating the risk of costly mistrials.
APA, Harvard, Vancouver, ISO, and other styles
6

Johnson, Edgar, Frank Moses, and Joseph Psotka. Human Performance in Simulation Workshop. Fort Belvoir, VA: Defense Technical Information Center, November 1998. http://dx.doi.org/10.21236/ada357596.

Full text
APA, Harvard, Vancouver, ISO, and other styles
7

Bernard, Michael Lewis, Dereck H. Hart, Stephen J. Verzi, Matthew R. Glickman, Paul R. Wolfenbarger, and Patrick Gordon Xavier. Simulating human behavior for national security human interactions. Office of Scientific and Technical Information (OSTI), January 2007. http://dx.doi.org/10.2172/900422.

Full text
APA, Harvard, Vancouver, ISO, and other styles
8

Boring, Ronald Laurids, Rachel Elizabeth Shirley, Jeffrey Clark Joe, and Diego Mandelli. Simulation and Non-Simulation Based Human Reliability Analysis Approaches. Office of Scientific and Technical Information (OSTI), December 2014. http://dx.doi.org/10.2172/1235194.

Full text
APA, Harvard, Vancouver, ISO, and other styles
9

Badler, Norman I. Center for Human Modeling and Simulation. Fort Belvoir, VA: Defense Technical Information Center, November 1994. http://dx.doi.org/10.21236/ada295101.

Full text
APA, Harvard, Vancouver, ISO, and other styles
10

Badler, Norman I. Center For Human Modeling and Simulation. Fort Belvoir, VA: Defense Technical Information Center, March 1995. http://dx.doi.org/10.21236/ada301724.

Full text
APA, Harvard, Vancouver, ISO, and other styles
We offer discounts on all premium plans for authors whose works are included in thematic literature selections. Contact us to get a unique promo code!

To the bibliography