Academic literature on the topic 'Human-Home Interaction'

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Journal articles on the topic "Human-Home Interaction"

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Rodgers, Johnny, Lyn Bartram, and Rob Woodbury. "Challenges in sustainable human-home interaction." XRDS: Crossroads, The ACM Magazine for Students 17, no. 4 (June 2011): 42–46. http://dx.doi.org/10.1145/1961678.1961686.

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Leitner, Gerhard, Martin Hitz, Anton J. Fercher, and John N. A. Brown. "Aspekte der Human Computer Interaction im Smart Home." HMD Praxis der Wirtschaftsinformatik 50, no. 6 (October 2013): 37–47. http://dx.doi.org/10.1007/bf03342067.

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Mokhtar, Tarek H., and Joseph Manganelli. "Designing Human-Robotic Interactions for an interactive Home+Exercise (iHE) Environment." Proceedings of the Human Factors and Ergonomics Society Annual Meeting 66, no. 1 (September 2022): 1785–89. http://dx.doi.org/10.1177/1071181322661214.

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This research investigated how home exercise systems may evolve when augmented with human-robot-interaction technologies. In a covid/post-covid era, families seek options for play and exercise at home. How will the homes of tomorrow accommodate the dynamic, intensive, and social nature of human play, exercise, and sports? What does a home play/exercise system entail that is usable by individuals or groups of all ages and that fosters developing the physical, cognitive, social, and distributed dimensions of sports activities? This research explores an interactive “Home+Exercise” (iHE) concept. iHE incorporates a non-humanoid social robotic environment providing game-based, structured play for individuals and groups to foster athletic and team skills. This research used three theoretical frames: (1) embodied interaction, (2) activity spaces, and (3) neuro-ergonomics. The analysis usefully maps relevant design concerns and identified the following challenges: (1) the criteria of evaluation are mainly qualitative, the complexity of interactions with non-humanoid social robots, and limitations mitigating external threats to validity.
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Kunkun Du, and Zhiliang Wang. "Chinese Human-Computer Interaction System on Smart Home of IOT." Journal of Convergence Information Technology 7, no. 23 (December 31, 2012): 528–36. http://dx.doi.org/10.4156/jcit.vol7.issue23.62.

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Koay, Kheng Lee, Dag Sverre Syrdal, Kerstin Dautenhahn, and Michael L. Walters. "A narrative approach to human-robot interaction prototyping for companion robots." Paladyn, Journal of Behavioral Robotics 11, no. 1 (March 8, 2020): 66–85. http://dx.doi.org/10.1515/pjbr-2020-0003.

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AbstractThis paper presents a proof of concept prototype study for domestic home robot companions, using a narrative-based methodology based on the principles of immersive engagement and fictional enquiry, creating scenarios which are inter-connected through a coherent narrative arc, to encourage participant immersion within a realistic setting. The aim was to ground human interactions with this technology in a coherent, meaningful experience. Nine participants interacted with a robotic agent in a smart home environment twice a week over a month, with each interaction framed within a greater narrative arc. Participant responses, both to the scenarios and the robotic agents used within them are discussed, suggesting that the prototyping methodology was successful in conveying a meaningful interaction experience.
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Peng, Weilong, Cong Li, Keke Tang, Xianyong Liu, and Meie Fang. "HOME: 3D Human–Object Mesh Topology-Enhanced Interaction Recognition in Images." Mathematics 10, no. 16 (August 10, 2022): 2841. http://dx.doi.org/10.3390/math10162841.

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Human–object interaction (HOI) recognition is a very challenging task due to the ambiguity brought by occlusions, viewpoints, and poses. Because of the limited interaction information in the image domain, extracting 3D features of a point cloud has been an important means to improve the recognition performance of HOI. However, the features neglect topological features of adjacent points at low level, and the deep topology relation between a human and an object at high level. In this paper, we present a 3D human–object mesh topology enhanced method (HOME) for HOI recognition in images. In the method, human–object mesh (HOM) is built by integrating the reconstructed human and object mesh from images firstly. Therefore, under the assumption that the interaction comes from the macroscopic pattern constructed by spatial position and microscopic topology of human–object, HOM is inputted into MeshCNN to extract the effective edge features by edge-based convolution from bottom to up, as the topological features that encode the invariance of the interaction relationship. At last, topological cues are fused with visual cues to enhance the recognition performance greatly. In the experiment, HOI recognition results have achieved an improvement of about 4.3% mean average precision (mAP) in the Rare cases of the HICO-DET dataset, which verifies the effectiveness of the proposed method.
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Chi, Hao, and Sang-ug Kang. "Multiobjective Metaheuristic Load Control Algorithm for Interaction between Smart Home and Humans." Mathematical Problems in Engineering 2022 (February 8, 2022): 1–9. http://dx.doi.org/10.1155/2022/2210159.

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Technology has boosted electric power consumption both locally and worldwide, resulting in a substantial increase in demand for electric power. A multiobjective smart house human-computer interaction load control method is suggested to meet the goal of lowering power usage and pricing in smart home load control. It presents a model that includes marginal costs and establishes an electricity price model that takes the load rate into account. It identifies switch appliances and temperature control appliances and gathers human activities, indoor and outdoor temperature, and light intensity using intelligent equipment to create a multiparameter comfort model. It creates a multiobjective model of comfort and electricity price with the purpose of reducing electricity price and multiparameter comfort, and it improves particle swarm performance by using a distance ratio based on fitness value. The optimization algorithm solves the model, determines the best smart home human-computer interaction load control scheme, creates the smart home remote control system’s functional modules, and optimizes the multiobjective smart home human-computer interaction load control algorithm using a frequency-duration parameter tracking learning model. The testing findings suggest that the proposed algorithm can cut power prices in a reasonable manner, as well as regulating 40% reduced electricity usage and load in smart homes.
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Nartova-Bochaver, S. K., and A. A. Adamyan. "Forgiveness and home environment as aspects of interpersonal interaction." Social Psychology and Society 11, no. 1 (2020): 193–210. http://dx.doi.org/10.17759/sps.2020110112.

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Objectives. Investigate the individual’s ability to forgive concerning the characteristics of a friendly home environment. Background. The article continues the series of works devoted to the role of the home environment in the interpersonal interaction. Everyday communication involves the distribution of different resources; this process requires personal qualities that ensure a tolerant attitude to violations of justice. Study design. At the first stage of the study, psychometric examination of the Russian-language Heartland Forgiveness Scale was carried out; at the second stage, a correlation study established the relationship between the qualities of a friendly home and the ability of the inhabitants to forgive. Participants. Five hundred ninety students (M=18,7, SD=1,1, 477 females, and 113 males). Measurements. Multi-scale questionnaires: Home Environment Functionality, Home Environment Relevance, and Home Attachment. Results. The Russian version of Heartland Forgiveness Scale includes two sub-scales Readiness to forgive and Lack of ruminations and has good reliability. The results of the main study were gender-sensitive. In females, the characteristics of a friendly home are positively related to the ability to forgive, while in males, they are negatively related. The highest number of connections is formed by functionality of home; in males — also by the home attachment. Conclusions. Against males, home implements amplifying function, and concerning girls — is ennobling; to develop the ability to forgive the young men need separation from home. The contribution of the home environment to the development of the ability to forgive is determined by the context of human development: both forgiveness and non-forgiveness are adaptive phenomena that are important for solving social problems, the content of which is set by the respondents’ gender.
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Kuang, Zhe Jun, Liang Hu, and Fei Yan Chen. "Analysis Markov Delay Control Strategy for Smart Home Systems." Applied Mechanics and Materials 484-485 (January 2014): 413–17. http://dx.doi.org/10.4028/www.scientific.net/amm.484-485.413.

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with the development of science and technology, smart home systems require better, faster to meet the needs of human. In order to achieve this goal, the human-machine-items all need to interact each other with understand,efficient and speedy. Cps could unify combination with the human-machine-items; realize the interaction between the physical information and the cyber world. However,information interaction and the control task needs to be completed in a valid time. Therefore, the transform delay control strategy becomes more and more important. This paper analysis Markov delay control strategy for smart home systems, which might help the system decrease the transmission delay.
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Wisspeintner, Thomas, Tijn van der Zant, Luca Iocchi, and Stefan Schiffer. "RoboCup@Home." Interaction Studies 10, no. 3 (December 10, 2009): 392–426. http://dx.doi.org/10.1075/is.10.3.06wis.

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Being part of the RoboCup initiative, the RoboCup@Home league targets the development and deployment of autonomous service and assistive robot technology being essential for future personal domestic applications. The domain of domestic service and assistive robotics implicates a wide range of possible problems. The primary reasons for this include the large amount of uncertainty in the dynamic and non-standardized environments of the real world, and the related human interaction. Furthermore, the application orientation requires a large effort towards high level integration combined with a demand for general robustness of the systems. This article details the need for interdisciplinary community effort to iteratively identify related problems, to define benchmarks, to test and, finally, to solve the problems. The concepts and the implementation of the RoboCup@Home initiative as a combination of scientific exchange and competition is presented as an effi cient method to accelerate and focus technological and scientific progress in the domain of domestic service robots. Finally, the progress in terms of performance increase in the benchmarks and technological advancements is evaluated and discussed. Keywords: Domestic Service Robotics, Application, Uncertainty, Benchmark, Competition, Human–Robot Interaction, RoboCup@Home
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Dissertations / Theses on the topic "Human-Home Interaction"

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Chetty, Marshini. "Making infrastructure visible: a case study of home networking." Diss., Georgia Institute of Technology, 2011. http://hdl.handle.net/1853/41152.

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In this dissertation, I examine how making infrastructure visible affects users' engagement with that infrastructure, through the case study of home networking. I present empirical evidence of the visibility issues that home networks present to users and how these results informed the design of a prototype called Kermit to visualize aspects of the home network. Through my implementation and evaluation of Kermit, I derive implications for making infrastructure visible in ways that enable end-users to manage and understand the systems they use everyday. I conclude with suggestions for future work for making home networks, and infrastructure more generally, more visible.
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Wittbom, Madeleine. "A Human-like Interaction with Intelligent Assistants." Thesis, Malmö universitet, Fakulteten för kultur och samhälle (KS), 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-21899.

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Artificial Intelligence is being developed and implemented into everyday technologies at an ever increasing speed and the need to make Artificial Intelligence behave human-like has shown to be of importance in an effort to reduce the gap between human and computer. This study examines the state of human-like attributes in current the Intelligent Assistant Google Home to then further explore the design opportunities for a more human-like interaction with Intelligent Assistants. Through interviews, design experiments and prototypes this thesis arrives at a final design proposal for future implementation in Intelligent Assistants which defines what a human- like interaction entails for the people involved in this study.
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Mast, Marcus. "Human-Robot Interaction for Semi-Autonomous Assistive Robots : Empirical Studies and an Interaction Concept for Supporting Elderly People at Home." Doctoral thesis, Linköpings universitet, Interaktiva och kognitiva system, 2014. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-105738.

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The research addresses current shortcomings of autonomous service robots operating in domestic environments by considering the concept of a semi-autonomous robot that would be supported by human remote operators whenever the robot cannot handle a task autonomously. The main research objective was to investigate how to design the human-robot interaction for a robotic system to assist elderly people with physical tasks at home according to this conceptual idea. The research procedure followed the principles of human-centered design and is structured into four phases: In the first phase, the context of use of the system to be designed was determined. A focus group study yielded characteristics and attitudes of several potential user groups. A survey determined the demands of elderly people and informal caregivers for services a semiautonomous assistive robot may provide. An ethnographic study investigated the living conditions of elderly people and determined technical challenges for robots operating in this type of environment. Another ethnographic study investigated the work environment in teleassistive service centers and determined the feasibility of extending their range of services to incorporate robotic teleassistance. In the second phase, two studies were carried out to understand the interaction requirements. The first study determined common types of failure of current autonomous robots and required human interventions to resolve such failure states. The second study investigated how the human assistance could be provided considering a range of potential interaction devices. In the third phase, a human-robot interaction concept with three user groups and dedicated user interfaces was designed. The concept and user interfaces were refined in an iterative process based on the results of evaluations with prospective users and received encouraging results for user satisfaction and user experience. In the fourth and final phase the utility of two specific user interface features was investigated experimentally. The first experiment investigated the utility of providing remote operators with global 3D environment maps during robot navigation and identified beneficial usage scenarios. The second experiment investigated the utility of stereoscopic display for remote manipulation and robot navigation. Results suggested temporal advantages under stereoscopic display for one of three investigated task types and potential advantages for the other two.
Forskningen behandlar problem med autonoma robotar som agerar i hemmiljö. Specifikt studeras konceptet semi-autonoma robotar, vilket innebär att robotarna stöds av mänskliga operatörer när de inte klarar uppgifter på egen hand. Syftet med forskningen är att undersöka design av människa-robotinteraktion för robotsystem som stöder äldres behov av hjälp med fysiska uppgifter i hemmiljö. Forskningen är användarcentrerad och har strukturerats i fyra faser: I den första fasen undersöktes användarkontexten för systemet. I en fokusgruppsstudie utforskades karakteristika och attityder för flera potentiella användargrupper. Kraven på en semi-autonom robot för att assistera äldre och informella vårdgivare fastställdes. En enkätstudie undersökte levnadsvillkor hos äldre för att utforska tekniska utmaningar dessa omgivningar ställer på robotar. En etnografisk studie undersökte arbetskontexten på servicecenter för teleassistans och undersökte genomförbarhet i att utöka tjänsteutbudet till att även inkludera teleassisterade robotar. I den andra fasen utfördes två studier för att få kunskap om interaktionskrav. Den första studien fastställde vanliga typer av fel som inträffar med nuvarande typer av autonoma robotar och de typer av mänsklig assistans som krävs för att hantera dessa fel. Den andra studien undersökte hur mänsklig assistans kan utformas givet en repertoar av potentiella interaktionsanordningar. I den tredje fasen utformades ett interaktionskoncept för människa-robot interaktionen för tre användargrupper med dedicerade gränssnitt. Koncepten och användargränssnitten förfinades i en iterativ process baserat på resultat från utvärderingar med tänkta användare, och resulterade i uppmuntrande resultat vad gäller användarnas uppskattning och tillfredsställelse. I den fjärde och sista fasen studerades nyttan hos två specifika gränssnitt experimentellt. Det första experimentet undersökte nyttan med att ge operatörer på distans globala 3D-kartor under robotnavigeringen och identifierade användarscenarier där detta kan utnyttjas. Det andra experimentet undersökte nyttan med en stereoskopisk display för att manipulera och navigera roboten på distans. Resultaten visar på temporala fördelar med stereoskopisk display för en av tre undersökta uppgiftstyper och potentiella fördelar för de andra två.
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Piselli, Paolo M. "Relating cognitive models of computer games to user evaluations of entertainment." Link to electronic thesis, 2006. http://www.wpi.edu/Pubs/ETD/Available/etd-032106-133700/.

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Thesis (M.S.)--Worcester Polytechnic Institute.
Keywords: interactive entertainment, computer games, human-computer interaction, cognitive models, enjoyment. Includes bibliographical references. (leaves 40-41).
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Hoopes, Daniel M. "The ContexTable : building and testing an intelligent, context-aware kitchen table /." Diss., CLICK HERE for online access, 2004. http://contentdm.lib.byu.edu/ETD/image/etd396.pdf.

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Syrdal, Dag Sverre. "The impact of social expectation towards robots on human-robot interactions." Thesis, University of Hertfordshire, 2018. http://hdl.handle.net/2299/20962.

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This work is presented in defence of the thesis that it is possible to measure the social expectations and perceptions that humans have of robots in an explicit and succinct manner, and these measures are related to how humans interact with, and evaluate, these robots. There are many ways of understanding how humans may respond to, or reason about, robots as social actors, but the approach that was adopted within this body of work was one which focused on interaction-specific expectations, rather than expectations regarding the true nature of the robot. These expectations were investigated using a questionnaire-based tool, the University of Hertfordshire Social Roles Questionnaire, which was developed as part of the work presented in this thesis and tested on a sample of 400 visitors to an exhibition in the Science Gallery in Dublin. This study suggested that responses to this questionnaire loaded on two main dimensions, one which related to the degree of social equality the participants expected the interactions with the robots to have, and the other was related to the degree of control they expected to exert upon the robots within the interaction. A single item, related to pet-like interactions, loaded on both and was considered a separate, third dimension. This questionnaire was deployed as part of a proxemics study, which found that the degree to which participants accepted particular proxemics behaviours was correlated with initial social expectations of the robot. If participants expected the robot to be more of a social equal, then the participants preferred the robot to approach from the front, while participants who viewed the robot more as a tool preferred it to approach from a less obtrusive angle. The questionnaire was also deployed in two long-term studies. In the first study, which involved one interaction a week over a period of two months, participant social expectations of the robots prior to the beginning of the study, not only impacted how participants evaluated open-ended interactions with the robots throughout the two-month period, but also how they collaborated with the robots in task-oriented interactions as well. In the second study, participants interacted with the robots twice a week over a period of 6 weeks. This study replicated the findings of the previous study, in that initial expectations impacted evaluations of interactions throughout the long-term study. In addition, this study used the questionnaire to measure post-interaction perceptions of the robots in terms of social expectations. The results from these suggest that while initial social expectations of robots impact how participants evaluate the robots in terms of interactional outcomes, social perceptions of robots are more closely related to the social/affective experience of the interaction.
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Persson, Linnéa. "Experienced issues with tablet computer interfaces among older adults : An exploratory study using a human centred interaction design approach." Thesis, Blekinge Tekniska Högskola, Institutionen för datalogi och datorsystemteknik, 2015. http://urn.kb.se/resolve?urn=urn:nbn:se:bth-10985.

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Context: Older adults’ everyday usages of tablet computers in a home environment are currently left out from today’s research. Current researches include many specialized focuses regarding tablet computer interfaces but a holistic view of how older adults experience usage of tablet computers in their everyday life is still to a large extent missing. Objectives: The aim of this study is to apply a use- and user-centred action research approach to explore how older adults experience the usage of tablet computers in their everyday life. Older adults are observed using tablet computers in their home environment in order to explore experienced issues and identify possible improvements for the older adults’ interaction and use of tablet computers. Methods: This study is a qualitative explorative case study using a grounded theory approach. The study consists a two week observation period beginning with an introduction and tutorial to tablet computers. Semi-structured interviews were conducted directly before and after as well as a long term follow up interview, few months after the observation period. The research body with the first two interviews and observation period was conducted using grounded theory iteration, allowing for analysis between each participant. The study involved 10 older adults and took place in the older adults’ natural everyday home environment and targeted older adults born 1960 or earlier. Results: The study used different ways to introduce tablet computers to the older adults, individually adjusted to their knowledge about information communication technology in general and tablet computers in particular as well as for them familiar subjects. Associations using their familiar subjects were used to help the older adults to remember the functionality of different icons. Some of the interaction issues encountered could be solved on the spot using accessibility options and accessories. The participants’ interest in tablet computers increased during the main body of the study, but later decreased again between the last two interviews. Conclusions: Many interaction issues were identified during the study where the main issues were related to accuracy, typing, gesture and terminology. Suggestions are made concerning how to solve some of the issues encountered, like a dynamic grid for icons and text on the tablet computer home screen and an ergonomic version of a touchscreen pen. Although there are interaction issues that are directly related to the interface, there are other important aspects too that affect the experienced interaction issues when interacting with and using a tablet computer in one’s everyday life home environment. Influencers affecting how older adults feel about tablet computers played a very important role. Having the observer functioning as a technical mentor, during the two week observation period, played a bigger role than expected, but the short time the older adults had with the mentor was not enough to keep them interested on a long term basis.
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Poole, Erika Shehan. "Supporting advice sharing for technical problems in residential settings." Diss., Georgia Institute of Technology, 2010. http://hdl.handle.net/1853/37084.

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Visions of future computing in residential settings often come with assumptions of seamless, well-functioning, properly configured devices and network connectivity. In the near term, however, processes of setup, maintenance, and troubleshooting are fraught with difficulties; householders regularly report these tasks as confusing, frustrating, and unpleasant. I conducted a series of empirical studies examining both the sources of digital complexity in residential settings well as how people cope with these complexities. Grounded in this fieldwork, I designed a technology probe called Tech Clips. Tech Clips facilitates the sharing of technology-related information by and for people within one's social network. I then conducted a long-term, real-world deployment study in which ten families used the software, while simultaneously completing a series of common computing setup and maintenance tasks. Based on the results of this study, I provide both a rich description of home technology usage and maintenance practices, as well as design implications for software systems that facilitate help-giving between family and friends. The contributions of this research are (1) empirical studies of how lay people understand and cope with vexing technology problems in environments lacking technical experts; (2) the development of a software system to facilitate technical advice sharing; (3) deployment of this system in real-world settings; and (4) recommendations for the design of future tools for facilitating technical help-giving between family and friends.
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Hilmersson, Jonas. "Designat för äldre : En utredning av interaktionsdesign för en äldre målgrupp." Thesis, Linköpings universitet, Interaktiva och kognitiva system, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-158241.

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In order to compile a comprehensive representation of the available guidelines regarding interface design for an elderly audience, the available literature was scoured. A prototype interface was then produced based on the guidelines produced from this in combination with previously established needs among elderly that are subject to home care. Six subjects participated in a series of usability test that were implemented to evaluate the design of the prototype, along with complementary interviews that served to investigate the subject’s attitudes towards such a product that the prototype represents in general. The chosen method for these usability tests proved problematic and appropriate measures had to be implemented in order for the tests to produce adequate data. The results of the attuned method showcased an expected animosity towards the type of technology used in the tests while at the same time demonstrating the perceived redundancy in the product due to already established systems in use by the subjects as well as the requirements for such a product to be viable. That is primarily the extended ability to contact and/or communicate with caregivers that such a product offers.
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Tran, Quan Tu. "Visual summaries augmenting memory recall of repetitive actions." Diss., Georgia Institute of Technology, 2009. http://hdl.handle.net/1853/37211.

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Throughout a typical day, people complete myriad tasks and activities such as locking the front door as they run errands around the neighborhood, preparing meals and drinks, taking care of family, pets, plants, and so on. In managing the progress of these everyday activities, people may nd themselves needing to recall what they have already done. In this research, I explored how to design an unobtrusive memory aid that reduces the cost of distraction and general multitasking by fluidly supporting memory recall of repetitive actions. I built the Cook's Collage as one example system that captures close-range photographs of ingredient additions during everyday home cooking to display as an ongoing visual summary of the open-ended activity. I contribute this augmentative technology as a memory aid in contrast to more directive, obtrusive, and yet constrained systems that seek to remove human error through automation and scripted guidance. I explored how to evaluate memory augmentation by simulating real-life situations of multitasking and interruptions that distracted cooks participating in my experimental study. From examining their behavior and attitudes with and without the Cook's Collage, I demonstrated that 1) Visually summarizing activities by capturing items used within the activity in the same physical surroundings can provide sufficient context in recalling memory for actions, 2) User interaction with accurate memory support that complements and supplements rather than interferes with memory practices, activity constraints, and environmental surroundings can effectively augment memory recall, and 3) Barriers to using provided memory support can include unawareness of memory need and predilection to own memory ability and routine.
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Books on the topic "Human-Home Interaction"

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Goodrich, Michael A. Human-robot interaction: A survey. Hanover: Now Publishers, 2007.

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Biswas, Jit. Inclusive Society: Health and Wellbeing in the Community, and Care at Home: 11th International Conference on Smart Homes and Health Telematics, ICOST 2013, Singapore, June 19-21, 2013. Proceedings. Berlin, Heidelberg: Springer Berlin Heidelberg, 2013.

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Moran, Rosalyn. The electronic home: Social and spatial aspects : a scoping report. Dublin, Ireland: European Foundation for the Improvement of Living and Working Conditions, 1993.

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Cawson, Alan. The shape of things to consume: Delivering information technology into the home. Aldershot. Hants, England: Avebury, 1995.

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Cristiano, Paggetti, Nugent Chris, Mokhtari Mounir, and SpringerLink (Online service), eds. Impact Analysis of Solutions for Chronic Disease Prevention and Management: 10th International Conference on Smart Homes and Health Telematics, ICOST 2012, Artiminio, Italy, June 12-15, 2012. Proceedings. Berlin, Heidelberg: Springer Berlin Heidelberg, 2012.

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Bravo, José. Ambient Assisted Living and Home Care: 4th International Workshop, IWAAL 2012, Vitoria-Gasteiz, Spain, December 3-5, 2012. Proceedings. Berlin, Heidelberg: Springer Berlin Heidelberg, 2012.

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Schultz, Alan C., and Michael A. Goodrich. Human-Robot Interaction: A Survey. Now Publishers, 2008.

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Mokhtari, Mounir, Sumi Helal, Cathy Bodine, and Tao Gu. Smart Homes and Health Telematics: 12th International Conference, ICOST 2014, Denver, CO, USA, June 25-27, 2014, Revised Selected Papers. Springer International Publishing AG, 2015.

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Mokhtari, Mounir, Sumi Helal, Cathy Bodine, and Tao Gu. Smart Homes and Health Telematics: 12th International Conference, ICOST 2014, Denver, CO, USA, June 25-27, 2014, Revised Papers. Springer London, Limited, 2014.

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Mental Models: Design of User Interaction and Interfaces for Domestic Energy Systems. Taylor & Francis Group, 2017.

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Book chapters on the topic "Human-Home Interaction"

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Wu, C. L., and L. C. Fu. "A Human-System Interaction Framework and Algorithm for UbiComp-Based Smart Home." In Human-Computer Systems Interaction, 359–70. Berlin, Heidelberg: Springer Berlin Heidelberg, 2009. http://dx.doi.org/10.1007/978-3-642-03202-8_28.

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Tan, Jeffrey Too Chuan, Tetsunari Inamura, Komei Sugiura, Takayuki Nagai, and Hiroyuki Okada. "Human-Robot Interaction between Virtual and Real Worlds: Motivation from RoboCup @Home." In Social Robotics, 239–48. Cham: Springer International Publishing, 2013. http://dx.doi.org/10.1007/978-3-319-02675-6_24.

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Desai, Smit, and Apurva Desai. "Human Computer Interaction Through Hand Gestures for Home Automation Using Microsoft Kinect." In Advances in Intelligent Systems and Computing, 19–29. Singapore: Springer Singapore, 2017. http://dx.doi.org/10.1007/978-981-10-2750-5_3.

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Shin, Dongmin, Gwanghyung Lee, Dongil Shin, and Dongkyoo Shin. "System Architecture Using Human Interaction Markup Language for Context Awareness in Home Network." In Lecture Notes in Electrical Engineering, 439–44. Berlin, Heidelberg: Springer Berlin Heidelberg, 2014. http://dx.doi.org/10.1007/978-3-642-55038-6_68.

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Stückler, Jörg, David Droeschel, Kathrin Gräve, Dirk Holz, Michael Schreiber, Angeliki Topalidou-Kyniazopoulou, Max Schwarz, and Sven Behnke. "Increasing Flexibility of Mobile Manipulation and Intuitive Human-Robot Interaction in RoboCup@Home." In RoboCup 2013: Robot World Cup XVII, 135–46. Berlin, Heidelberg: Springer Berlin Heidelberg, 2014. http://dx.doi.org/10.1007/978-3-662-44468-9_13.

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Yueh, Hsiu-Ping, and Weijane Lin. "The Interaction between Human and the Home Service Robot on a Daily Life Cycle." In Cross-Cultural Design. Cultural Differences in Everyday Life, 175–81. Berlin, Heidelberg: Springer Berlin Heidelberg, 2013. http://dx.doi.org/10.1007/978-3-642-39137-8_20.

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Yapici, Nur Beril, Tugkan Tuglular, and Nuri Basoglu. "Application of Human-Robot Interaction Features to Design and Purchase Processes of Home Robots." In Social Robotics, 808–13. Cham: Springer International Publishing, 2021. http://dx.doi.org/10.1007/978-3-030-90525-5_76.

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Kim, Sohyeong, Da Hyang Summer Jung, Anand Upender, Sahej Claire, and Ion Esfandiari. "Human-Food Interaction Framework: A New Design Tool Used to Understand Amateur Home Cooks’ Needs." In Communications in Computer and Information Science, 9–14. Cham: Springer International Publishing, 2019. http://dx.doi.org/10.1007/978-3-030-23522-2_2.

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Eskerud, Martin, Anders Skaalsveen, Caroline Sofie Olsen, and Harald Holone. "Controlling the Home." In Human-Computer Interaction: Interaction Technologies, 717–28. Cham: Springer International Publishing, 2015. http://dx.doi.org/10.1007/978-3-319-20916-6_66.

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Wang, Pin-Chin, Wan-Ting Tseng, Chun-Min Cheng, Yi-Hsuan Sung, Yi-Chun Chou, and Fong-Gong Wu. "Integrating the Image Identifiable Principle of Human Cognition and Computer Vision to Develop a New Pattern Recognition Design System for Smart Home." In Universal Access in Human-Computer Interaction. User and Context Diversity, 624–33. Berlin, Heidelberg: Springer Berlin Heidelberg, 2013. http://dx.doi.org/10.1007/978-3-642-39191-0_67.

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Conference papers on the topic "Human-Home Interaction"

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"HOME NETWORK AND HUMAN INTERACTION SYSTEM." In 9th International Conference on Enterprise Information Systems. SciTePress - Science and and Technology Publications, 2007. http://dx.doi.org/10.5220/0002400103230327.

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Su, Bo-Hao, Shih-Pang Tseng, Jhing-Fa Wang, and Yu-Hsiang Lin. "Friendly human-machine interaction on home care robot." In 2017 International Conference on Orange Technologies (ICOT). IEEE, 2017. http://dx.doi.org/10.1109/icot.2017.8336099.

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Katore, Mayur, and M. R. Bachute. "Speech based human machine interaction system for home automation." In 2015 IEEE Bombay Section Symposium (IBSS). IEEE, 2015. http://dx.doi.org/10.1109/ibss.2015.7456634.

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Nasr, Mahmoud, Fakhri Karray, and Yuri Quintana. "Human Machine Interaction Platform for Home Care Support System." In 2020 IEEE International Conference on Systems, Man, and Cybernetics (SMC). IEEE, 2020. http://dx.doi.org/10.1109/smc42975.2020.9283095.

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Kidd, C. D., and C. Breazeal. "Robots at home: Understanding long-term human-robot interaction." In 2008 IEEE/RSJ International Conference on Intelligent Robots and Systems. IEEE, 2008. http://dx.doi.org/10.1109/iros.2008.4651113.

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Kasuga, Haruka, Daisuke Sakamoto, Nagisa Munekata, and Tetsuo Ono. "A Social Robot in a Human-Animal Relationship at Home." In HAI '17: The Fifth International Conference on Human-Agent Interaction. New York, NY, USA: ACM, 2017. http://dx.doi.org/10.1145/3125739.3125759.

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Wu, Chao-Lin, and Li-Chen Fu. "A human-system interaction framework and algorithm for UbiComp-based smart home." In 2008 Conference on Human System Interactions (HSI). IEEE, 2008. http://dx.doi.org/10.1109/hsi.2008.4581444.

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Li, Jinlei, Yan Meng, Lu Zhou, and Haojin Zhu. "Securing App Behaviors in Smart Home: A Human-App Interaction Perspective." In 2020 IEEE 26th International Conference on Parallel and Distributed Systems (ICPADS). IEEE, 2020. http://dx.doi.org/10.1109/icpads51040.2020.00049.

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Chen, Datong, Robert Malkin, and Jie Yang. "Multimodal detection of human interaction events in a nursing home environment." In the 6th international conference. New York, New York, USA: ACM Press, 2004. http://dx.doi.org/10.1145/1027933.1027949.

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Zhao, Xiaoyun, Chunlai Zhou, and Wenhui Huang. "Smart home power management system design based on human-computer interaction model." In 2013 3rd International Conference on Computer Science and Network Technology (ICCSNT). IEEE, 2013. http://dx.doi.org/10.1109/iccsnt.2013.6967328.

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Reports on the topic "Human-Home Interaction"

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Kumban, Wannisa, Anoma Santiworakul, and Salila Cetthakrikul. The effect of Animal Assisted Therapy on physical activity in elderly. INPLASY - International Platform of Registered Systematic Review and Meta-analysis Protocols, September 2022. http://dx.doi.org/10.37766/inplasy2022.9.0049.

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Abstract:
Review question / Objective: What are the effect of Animal Assisted Therapy on physical activity in elderly. PICOs P: Elderly; I: Animal Assisted Therapy; C: Compare; O: Physical activity, physical fitness, health-related fitness; S: experimental study/ compare between group/ pre-post test. Eligibility criteria: Inclusion criteria comprised any studies that provided experimental study design or observational data on cross-sectional comparisons between groups. The outcome analyzed in this review was the effect of animal assisted or pet or human-animal interaction on physical activity that was studied in all elderly populations (age > 60 years), in any setting e.g., home, community-based, or hospital. The articles were published in English full-text articles only between 2012 and 2022.
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