Academic literature on the topic 'Human-computer interest'
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Journal articles on the topic "Human-computer interest"
Wang, Yangyang, Yibo Li, and Xiaofei Ji. "Human Action Recognition Based on Normalized Interest Points and Super-Interest Points." International Journal of Humanoid Robotics 11, no. 01 (March 2014): 1450005. http://dx.doi.org/10.1142/s0219843614500054.
Full textChen, Keh-Hsun. "INCREASING INTEREST." ICGA Journal 26, no. 1 (March 1, 2003): 2. http://dx.doi.org/10.3233/icg-2003-26102.
Full textKawas, Saba, Sarah K. Chase, Jason Yip, Joshua J. Lawler, and Katie Davis. "Sparking interest: A design framework for mobile technologies to promote children’s interest in nature." International Journal of Child-Computer Interaction 20 (June 2019): 24–34. http://dx.doi.org/10.1016/j.ijcci.2019.01.003.
Full textHochheiser, Harry, and Rupa S. Valdez. "Human-Computer Interaction, Ethics, and Biomedical Informatics." Yearbook of Medical Informatics 29, no. 01 (August 2020): 093–98. http://dx.doi.org/10.1055/s-0040-1701990.
Full textCostaner, Loneli, Guntoro Guntoro, and Lisnawita Lisnawita. "Analysis of Students to Follow Computer Extracurricular Activities using Fuzzy Logic Method." SISTEMASI 12, no. 1 (January 31, 2023): 244. http://dx.doi.org/10.32520/stmsi.v12i1.2211.
Full textHu, Jing, Xiang Qi, and Jian Feng Chen. "Fights Behavior Detection Based on Space-Time Interest Points." Applied Mechanics and Materials 577 (July 2014): 659–63. http://dx.doi.org/10.4028/www.scientific.net/amm.577.659.
Full textWang, Fang. "Research of Image Processing Algorithm Based on Region of Interest." Advanced Materials Research 798-799 (September 2013): 814–17. http://dx.doi.org/10.4028/www.scientific.net/amr.798-799.814.
Full textSabir, Aafaq, Evan Lafontaine, and Anupam Das. "Analyzing the Impact and Accuracy of Facebook Activity on Facebook's Ad-Interest Inference Process." Proceedings of the ACM on Human-Computer Interaction 6, CSCW1 (March 30, 2022): 1–34. http://dx.doi.org/10.1145/3512923.
Full textK., Priyadharshini, and R. Aroul Canessane. "Blockchain Concepts on Computer Vision With Human-Computer Interaction and Secured Data-Sharing Framework." International Journal of Fuzzy System Applications 11, no. 4 (October 1, 2022): 1–21. http://dx.doi.org/10.4018/ijfsa.312240.
Full textNayar, Narinder. "State of the Art and Current Activities in Human Modelling Technology." Proceedings of the Human Factors and Ergonomics Society Annual Meeting 39, no. 9 (October 1995): 516–18. http://dx.doi.org/10.1177/154193129503900916.
Full textDissertations / Theses on the topic "Human-computer interest"
Liljekvist, Pontus Holmertz, and Andreas Zsigmond. "Real-Time Tessellation A Region of Interest Based Technique Suited for Game Applications." Thesis, Blekinge Tekniska Högskola, Sektionen för datavetenskap och kommunikation, 2013. http://urn.kb.se/resolve?urn=urn:nbn:se:bth-2081.
Full textMedans spelindustrin växer ökar behovet av visuellt tilltalande grafik. Detta driver utvecklingen av hårdvara och nya tekniker framåt. Med den senaste generationens 3D grafik API kom renderingssteget tesselering. Eftersom varje generation av spel blir mer avancerat ökar efterfrågan på detaljerade modeller. Detta leder till en högre arbetsbörda för GPUn. Syftet med denna avhandling är att undersöka tesselering och utveckla en prototyp för att optimera tesseleringspipelinen. Prototypen är utformad för att hjälpa till att minska antalet genererade trianglar genom att dela upp figuren i regioner, varje region med egen tesseleringsfaktor. Prototypen stödjer både manuell och automatisk generering av dessa regioner, ett nytt filformat utvecklades för att stödja dessa. Prototypen delades upp i tre delar, ett Python baserat Maya plug-in som används för att förbereda modellen för export, en Maya exportör som genererar filerna, och ett visningsprogram som kan rendera den färdiga figuren. Figuren från den föreslagna tekniken utvärderades genom att jämföra den med motsvarande figur med universal tesseleringsfaktor. Mätningar visar att den föreslagna tekniken klarar att reducera antalet trianglar med låg felmarginal.
Eisenmann, Jonathan A. "Interactive Evolutionary Design with Region-of-Interest Selection for Spatiotemporal Ideation & Generation." The Ohio State University, 2014. http://rave.ohiolink.edu/etdc/view?acc_num=osu1405610355.
Full textChakraborty, Prithwi Raj. "Detecting viewer interest in video using facial and heart rate responses." Thesis, Queensland University of Technology, 2017. https://eprints.qut.edu.au/108023/1/Prithwi%20Raj_Chakraborty_Thesis.pdf.
Full textPryor, Sally, University of Western Sydney, of Arts Education and Social Sciences College, and of Communication Design and Media School. "Extending integrationist theory through the creation and analysis of a multimedia work of art : postcard from Tunis." THESIS_CAESS_CDM_Pryor_S.xml, 2003. http://handle.uws.edu.au:8081/1959.7/746.
Full textDoctor of Philosophy (PhD)
Pryor, Sally. "Extending integrationist theory through the creation and analysis of a multimedia work of art : postcard from Tunis." Thesis, View thesis, 2003. http://handle.uws.edu.au:8081/1959.7/746.
Full textHo, Charlotte Tsz Wing. "AR in the Wild: Designing an Augmented Reality Tour for Preschool Children." Thesis, Linköpings universitet, Institutionen för datavetenskap, 2017. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-139321.
Full textFeng, Mi. "Quantifying, Modeling and Managing How People Interact with Visualizations on the Web." Digital WPI, 2019. https://digitalcommons.wpi.edu/etd-dissertations/518.
Full textRao, Sushma. "Application of Human-computer Interaction Theories to Information Design on Internet Portals." Thesis, Virginia Tech, 2002. http://hdl.handle.net/10919/35756.
Full textMaster of Science
Ponce, Arturo. "A Dynamic Behavioral Biometric Approach to Authenticate Users Employing Their Fingers to Interact with Touchscreen Devices." NSUWorks, 2015. http://nsuworks.nova.edu/gscis_etd/46.
Full textSiva, Sahithi Pokala. "Design and delivery : functional colour web pages." Thesis, University of Liverpool, 2001. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.343620.
Full textBooks on the topic "Human-computer interest"
1971-, Francq Pascal, ed. Collaborative search and communities of interest: Trends in knowledge sharing and assessment. Hershey, PA: Information Science Reference, 2010.
Find full textEuropean Research Consortium for Informatics and Mathematics and Association for Computing Machinery. Special Interest Group on Human-Computer Interaction., eds. Proceedings: Second International Workshop on User Interfaces to Data Intensive Systems : UIDIS 2001 : 31 May-1 June 2001, Zurich, Switzerland ; sponsored by European Research Consortium on Informatics and Mathematics, Association of Computing Machinery Special Interest Group on Human-Computer Interaction. Los Alamitos, California: IEEE Computer Society, 2001.
Find full textArdito, Carmelo, Rosa Lanzilotti, Alessio Malizia, Helen Petrie, Antonio Piccinno, Giuseppe Desolda, and Kori Inkpen, eds. Human-Computer Interaction – INTERACT 2021. Cham: Springer International Publishing, 2021. http://dx.doi.org/10.1007/978-3-030-85610-6.
Full textArdito, Carmelo, Rosa Lanzilotti, Alessio Malizia, Helen Petrie, Antonio Piccinno, Giuseppe Desolda, and Kori Inkpen, eds. Human-Computer Interaction – INTERACT 2021. Cham: Springer International Publishing, 2021. http://dx.doi.org/10.1007/978-3-030-85623-6.
Full textArdito, Carmelo, Rosa Lanzilotti, Alessio Malizia, Helen Petrie, Antonio Piccinno, Giuseppe Desolda, and Kori Inkpen, eds. Human-Computer Interaction – INTERACT 2021. Cham: Springer International Publishing, 2021. http://dx.doi.org/10.1007/978-3-030-85613-7.
Full textArdito, Carmelo, Rosa Lanzilotti, Alessio Malizia, Helen Petrie, Antonio Piccinno, Giuseppe Desolda, and Kori Inkpen, eds. Human-Computer Interaction – INTERACT 2021. Cham: Springer International Publishing, 2021. http://dx.doi.org/10.1007/978-3-030-85616-8.
Full textBaranauskas, Cécilia, Philippe Palanque, Julio Abascal, and Simone Diniz Junqueira Barbosa, eds. Human-Computer Interaction – INTERACT 2007. Berlin, Heidelberg: Springer Berlin Heidelberg, 2007. http://dx.doi.org/10.1007/978-3-540-74796-3.
Full textBaranauskas, Cécilia, Philippe Palanque, Julio Abascal, and Simone Diniz Junqueira Barbosa, eds. Human-Computer Interaction – INTERACT 2007. Berlin, Heidelberg: Springer Berlin Heidelberg, 2007. http://dx.doi.org/10.1007/978-3-540-74800-7.
Full textBernhaupt, Regina, Girish Dalvi, Anirudha Joshi, Devanuj K. Balkrishan, Jacki O'Neill, and Marco Winckler, eds. Human-Computer Interaction - INTERACT 2017. Cham: Springer International Publishing, 2017. http://dx.doi.org/10.1007/978-3-319-67684-5.
Full textBernhaupt, Regina, Girish Dalvi, Anirudha Joshi, Devanuj K. Balkrishan, Jacki O'Neill, and Marco Winckler, eds. Human-Computer Interaction – INTERACT 2017. Cham: Springer International Publishing, 2017. http://dx.doi.org/10.1007/978-3-319-67687-6.
Full textBook chapters on the topic "Human-computer interest"
Podpora, M., and J. Sadecki. "Biologically Reasoned Point-of-Interest Image Compression for Mobile Robots." In Human-Computer Systems Interaction, 371–82. Berlin, Heidelberg: Springer Berlin Heidelberg, 2009. http://dx.doi.org/10.1007/978-3-642-03202-8_29.
Full textDeufemia, Vincenzo, Massimiliano Giordano, Giuseppe Polese, and Genoveffa Tortora. "Capturing User’s Interest from Human-Computer Interaction Logging." In Lecture Notes in Business Information Processing, 312–27. Berlin, Heidelberg: Springer Berlin Heidelberg, 2013. http://dx.doi.org/10.1007/978-3-642-36608-6_20.
Full textPimentel, Maria da Graça C., Renan G. Cattelan, Erick L. Melo, Giliard B. Freitas, and Cesar A. Teixeira. "Watch-and-Comment as an Approach to Collaboratively Annotate Points of Interest in Video and Interactive-TV Programs." In Human-Computer Interaction Series, 349–68. London: Springer London, 2009. http://dx.doi.org/10.1007/978-1-84882-701-1_23.
Full textHan, Shuang, Wenguang Chen, and Heng Wang. "History Based User Interest Modeling in WWW Access." In Human-Computer Interaction. HCI Intelligent Multimodal Interaction Environments, 308–12. Berlin, Heidelberg: Springer Berlin Heidelberg, 2007. http://dx.doi.org/10.1007/978-3-540-73110-8_32.
Full textMoreno-Llorena, Jaime, Xavier Alamán Roldán, and Ruth Cobos Perez. "Modeling of User Interest Based on Its Interaction with a Collaborative Knowledge Management System." In Human-Computer Interaction. Ambient, Ubiquitous and Intelligent Interaction, 330–39. Berlin, Heidelberg: Springer Berlin Heidelberg, 2009. http://dx.doi.org/10.1007/978-3-642-02580-8_36.
Full textKawazu, Kosuke, Masakazu Murao, Takeru Ohta, Masayoshi Mase, and Takashi Maeno. "A System to Construct an Interest Model of User Based on Information in Browsed Web Page by User." In Human-Computer Interaction. Ambient, Ubiquitous and Intelligent Interaction, 304–13. Berlin, Heidelberg: Springer Berlin Heidelberg, 2009. http://dx.doi.org/10.1007/978-3-642-02580-8_33.
Full textYeung, Peter, Oliver Alonzo, and Matt Huenerfauth. "Interest and Requirements for Sound-Awareness Technologies Among Deaf and Hard-of-Hearing Users of Assistive Listening Devices." In Universal Access in Human-Computer Interaction. Applications and Practice, 147–58. Cham: Springer International Publishing, 2020. http://dx.doi.org/10.1007/978-3-030-49108-6_11.
Full textDenef, Sebastian. "Human-Computer Interaction Techniques in Firefighting." In Human-Computer Interaction – INTERACT 2009, 864–67. Berlin, Heidelberg: Springer Berlin Heidelberg, 2009. http://dx.doi.org/10.1007/978-3-642-03658-3_97.
Full textMaciel, Cristiano, Elizabeth Furtado, Marco Winckler, Milene Silveira, and Raquel Prates. "Overview of the Brazilian Computer Society’s Council for Human-Computer Interaction (CEIHC)." In Human-Computer Interaction – INTERACT 2011, 679–80. Berlin, Heidelberg: Springer Berlin Heidelberg, 2011. http://dx.doi.org/10.1007/978-3-642-23768-3_112.
Full textBourguet, Marie-Luce, and Akio Ando. "Speech timing prediction in multimodal human-computer interaction." In Human-Computer Interaction INTERACT ’97, 453–60. Boston, MA: Springer US, 1997. http://dx.doi.org/10.1007/978-0-387-35175-9_70.
Full textConference papers on the topic "Human-computer interest"
Brewster, Stephen. "Haptic human-computer interaction." In the 4th Annual Conference of the ACM Special Interest Group. New York, New York, USA: ACM Press, 2003. http://dx.doi.org/10.1145/2331829.2331830.
Full textSemertzidis, Nathan Arthur, Michaela Scary, Xiao Fang, Xinyi Wang, Rakesh Patibanda, Josh Andres, Paul Strohmeier, et al. "SIGHInt: Special Interest Group for Human-Computer Integration." In CHI '21: CHI Conference on Human Factors in Computing Systems. New York, NY, USA: ACM, 2021. http://dx.doi.org/10.1145/3411763.3450400.
Full textNothdurft, Florian, Felix Richter, and Wolfgang Minker. "Probabilistic Human-Computer Trust Handling." In Proceedings of the 15th Annual Meeting of the Special Interest Group on Discourse and Dialogue (SIGDIAL). Stroudsburg, PA, USA: Association for Computational Linguistics, 2014. http://dx.doi.org/10.3115/v1/w14-4307.
Full textMiehle, Juliana, Koichiro Yoshino, Louisa Pragst, Stefan Ultes, Satoshi Nakamura, and Wolfgang Minker. "Cultural Communication Idiosyncrasies in Human-Computer Interaction." In Proceedings of the 17th Annual Meeting of the Special Interest Group on Discourse and Dialogue. Stroudsburg, PA, USA: Association for Computational Linguistics, 2016. http://dx.doi.org/10.18653/v1/w16-3610.
Full textGibert, Guillaume, Martin Pruzinec, Tanja Schultz, and Catherine Stevens. "Enhancement of human computer interaction with facial electromyographic sensors." In the 21st Annual Conference of the Australian Computer-Human Interaction Special Interest Group. New York, New York, USA: ACM Press, 2009. http://dx.doi.org/10.1145/1738826.1738914.
Full textGreen, Nancy, and David G. Novick. "CHI 99 special interest group on natural language in computer-human interaction." In CHI '99 extended abstracts. New York, New York, USA: ACM Press, 1999. http://dx.doi.org/10.1145/632716.632934.
Full textBhattacharya, Shubhobrata, Anirban Dasgupta, Anwesha Sengupta, and Aurobinda Routray. "Interest Indices for Human Computer Interaction Applications based on Facial Image Sequences." In 2019 IEEE 16th India Council International Conference (INDICON). IEEE, 2019. http://dx.doi.org/10.1109/indicon47234.2019.9029016.
Full textSedano, Carolina A. Islas, Christian Schweikert, Mikko Vinni, and Antony Harfield. "Triggering interest in outdoor gallery exhibitions through touch, sound and games." In AfriCHI '18: 2nd African Conference for Human Computer Interaction. New York, NY, USA: ACM, 2018. http://dx.doi.org/10.1145/3283458.3283533.
Full textSolon, Amelia, Stephen Gordon, Jonathan McDaniel, and Vernon Lawhern. "Collaborative Brain-Computer Interface for Human Interest Detection in Complex and Dynamic Settings." In 2018 IEEE International Conference on Systems, Man, and Cybernetics (SMC). IEEE, 2018. http://dx.doi.org/10.1109/smc.2018.00172.
Full textSánchez, J. Alfredo, Lizbeth Peralta-Malváez, Ofelia Cervantes, and Wanggen Wan. "A platform for experimenting with brain-computer interfaces in points of interest of smart cities." In CLIHC '15: Latin American Conference on Human Computer Interaction. New York, NY, USA: ACM, 2015. http://dx.doi.org/10.1145/2824893.2824905.
Full textReports on the topic "Human-computer interest"
CIE 245:2021 Optical Safety of Infrared Eye Trackers Applied for Extended Durations. International Commission on Illumination (CIE), 2021. http://dx.doi.org/10.25039/tr.245.2021.
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