Academic literature on the topic 'Human-centred design'

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Journal articles on the topic "Human-centred design"

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Magalhães, Rodrigo. "Human-Centred Organization Design." Design Journal 21, no. 2 (February 15, 2018): 227–46. http://dx.doi.org/10.1080/14606925.2018.1426940.

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Steen, Marc. "Tensions in human-centred design." CoDesign 7, no. 1 (March 2011): 45–60. http://dx.doi.org/10.1080/15710882.2011.563314.

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Giacomin, Joseph. "What Is Human Centred Design?" Design Journal 17, no. 4 (December 2014): 606–23. http://dx.doi.org/10.2752/175630614x14056185480186.

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Krippendorff *, Klaus. "Intrinsic motivation and human-centred design." Theoretical Issues in Ergonomics Science 5, no. 1 (January 2004): 43–72. http://dx.doi.org/10.1080/1463922031000086717.

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KOMATSUBARA, Akinori. "Human Centred Design on Medical Devices." Journal of the Japan Society for Precision Engineering 74, no. 2 (2008): 118–20. http://dx.doi.org/10.2493/jjspe.74.118.

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Young, Jon. "Human-centred knowledge based systems design." AI & Society 3, no. 2 (April 1989): 80–87. http://dx.doi.org/10.1007/bf01891319.

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MAGUIRE, MARTIN. "Methods to support human-centred design." International Journal of Human-Computer Studies 55, no. 4 (October 2001): 587–634. http://dx.doi.org/10.1006/ijhc.2001.0503.

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Martin Corbett, J. "Strategic options for CIM Technology-centred versus human-centred systems design." Computer Integrated Manufacturing Systems 1, no. 2 (May 1988): 75–81. http://dx.doi.org/10.1016/0951-5240(88)90090-0.

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Akama, Yoko. "Designers’ Agency: Human-centred Design in Communication Design Practice." Design Principles and Practices: An International Journal—Annual Review 1, no. 2 (2007): 1–6. http://dx.doi.org/10.18848/1833-1874/cgp/v01i02/37593.

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FRANKLIN, I., D. PAIN, E. GREEN, and J. OWEN. "Job design within a human centred (system) design framework." Behaviour & Information Technology 11, no. 3 (May 1992): 141–50. http://dx.doi.org/10.1080/01449299208924331.

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Dissertations / Theses on the topic "Human-centred design"

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Steen, Marc. "The fragility of human-centred design /." Amsterdam : IOS Press, 2008. http://opac.nebis.ch/cgi-bin/showAbstract.pl?u20=9781586039417.

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Holeman, Isaac. "Sensemaking and human-centred design : a practice perspective." Thesis, University of Cambridge, 2017. https://www.repository.cam.ac.uk/handle/1810/267814.

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This dissertation explores how people address problems of real human concern in situations of complexity, ambiguity, uniqueness, conflicting values and rapid change. Such circumstances stretch formal and idealistic rules and procedures to the breaking point. And yet, people in a variety of fields work through such difficulties in a pragmatic manner, at times finding ways to assert their humanity. Sensemaking and human- centred design are related activities through which many people approach such work. Through cases in digital innovation, global health care delivery and an unlikely voyage of the Amazon River, this portfolio shows that they are relevant to a wide range of settings. Rather than isolating the components or key variables of such work and taking their measure, this research advances a more holistic view of sensemaking and designing as sociomaterial practices. My research is grounded in performing the phenomenon of study, offering insights from complex practice rather than a spectator’s study of it. This ethnographic approach has yielded theoretical contributions related to designing for the emergence of practices, embodied sensemaking, a more substantive notion of what it means to be ‘human’ centred and more pragmatic ways of investigating sociomaterial practices. By discussing sensemaking and human-centred design as antidotes to failures of imagination in global health and development, this dissertation suggests a distinctive perspective on why these topics matter for the health of poor and marginalized people around the world.
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Alostath, J. "Culture-Centred Design : Integrating Culture into Human-Computer Interaction." Thesis, University of York, 2006. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.516242.

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Broadley, Cara. "Visualising human-centred design relationships : a toolkit for participation." Thesis, Glasgow School of Art, 2013. http://radar.gsa.ac.uk/4283/.

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As human-centred philosophies continue to permeate the landscape of design practice, education, and research, a growing body of literature concerning creative methods corresponds with a democratic process that addresses the experiences, needs, problems, and aspirations of users and stakeholders. It can be argued, however, that making tools to gather and evaluate the insights of others contributes to fluctuating perceptions of the designer as a creative auteur, visual communicator, observer, facilitator, analyst, and problem-solver. In turn, human-centred design's overarching neglect of practitioner and researcher reflexivity has resulted in insufficient reasoning and reflection surrounding subjective methodological choices and the impact these have on the direction of the process and the designer's agency. In this practice-led research, I investigate how human-centred designers collect information and build relationships with participants by making, using, and interpreting visual and participatory tools and techniques. Examining approaches including personas, scenarios, and design probes, I assert that rather than being objective and neutral in seeking participants' input, human-centred designers are inherently reflexive, yet the practical benefits of this researcher trait remain broadly unrecognised and abstract within the discipline. Situating human-centred design in the context of environmental, community, and organisational placemaking, I undertake three case studies to examine localised sociocultural issues. In these, I draw from my position as an illustrator, designer, researcher, PhD student, and participant in the process to provide intimate, immersed, and critical narrative accounts of human-centred design in its initial exploratory stages. Simultaneously, I develop, test, and critique my participatory-reflexive methodology. Conceptualised as an arrangement of people and artefacts interacting through various creative phases and activities, this structures the process as stages of orientation, participation, evaluation-in-action, tool response analysis, and reflexive analysis. I assess how the content, format, and tone of my methodological tools and techniques helped me to gather participants' drawn, written, and verbal insights, generate ideas, and make decisions whilst instigating understanding, empathy, rapport, consensus, and dialogue. These findings reinforce the designer's multifaceted reflexive role as an ethnographic explorer and storyteller, visual maker, strategic and empathic facilitator, and intuitive interpreter. Flexible and inclusive enough to navigate designers' and participants' intersubjective insights, I present the five-stage participatory-reflexive methodology as my original contribution to knowledge. I propose that this transferable framework will support designers as they engage with settings to elicit information from user and stakeholder participants, develop their own experiential and critical perspectives, and utilise their intuitive and expressive expertise to establish, manage, and sustain productive human-centred design relationships.
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Walters, Peter James. "Knowledge in the making : prototyping and human-centred design practice." Thesis, Sheffield Hallam University, 2005. http://shura.shu.ac.uk/20492/.

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This thesis presents an enquiry into the nature and role of prototyping within human-centred design practice, examining the capabilities and limitations of emerging prototyping technologies within this context. A contextual review explores the significance of the human element in design. This leads to the proposal of a paradigm statement for human-centred design which informs the theoretical and practical research activity undertaken in the course of this investigation. A critical review of literature aimed at the design and engineering professions identifies a rhetoric celebrating the virtualisation of design processes. Here, advocates of emerging virtual prototyping technologies argue computer-based simulation techniques may reduce or replace physical prototype iterations, thereby greatly increasing the speed and efficiency of new product development processes. This thesis questions the extent to which virtual prototyping can replace physical human input in design. A counter argument to the designer's total immersion in the virtual design world is that valuable creative opportunities may be revealed through discovery-oriented physical prototyping. Furthermore, it may not be possible to adequately describe all aspects of a design proposal using virtual methods alone. This is demonstrated in practical investigations in which designers sought to exploit tactile qualities as essential features in design, and also in cases involving complex structural behaviour. Despite significant advances in virtual prototyping technologies, there remain some types of design problem which may only be identified and addressed through the making and testing of physical models. Moreover, this thesis argues that the valuable practical knowledge which may be derived through hands-on engagement and manipulation of physical prototypes and materials must be retained as an essential human element in design.
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Shen, Siu-Tsen. "Towards culture-centred design : a metaphor in human computer interaction." Thesis, Goldsmiths College (University of London), 2004. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.539866.

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Ramm, Simon Alexander. "Naturalness framework for driver-car interaction." Thesis, Brunel University, 2018. http://bura.brunel.ac.uk/handle/2438/15980.

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Automobile dashboards are evolving into intelligent largely screen-based computer interfaces. Recent evidence suggests unnatural aspects of some secondary systems (including infotainment systems). Naturalness of interaction is a minority discipline not yet applied to the automobile; while automotive interface research is a mainly quantitative discipline that has not yet applied a naturalness approach. To advance the field, a measurement scale based on rigorous qualitative exploration of natural-feeling interaction with secondary controls was required. Study 1 used ethnographic interview with Contextual Inquiry inside 12 ordinary drivers' cars, to investigate natural-feeling aspects of past, present and future driver-car interactions. Thematic analysis suggested a framework of ten characteristics. Half concerned control and physicality; half concerned perceived socio-intelligent behaviours of the car. Study 2 involved intensive exploratory workshops with ten drivers comprising Think Aloud, artefact modelling and focus groups, to explore natural-feeling interaction with secondary controls in different ways. The resulting thematic framework comprised 11 characteristics in four categories: familiarity/control, physical connection, low visual/cognitive demand, and humanlike intelligence and communication. Study 3 comprised two ethnographic participant observations. Eight drivers were observed interacting with their controls during long road journeys. Twenty-two drivers were observed interacting verbally with futuristic 'intelligent' secondary systems while driving on public roads. Design guidelines relating to physicality, usability, automation, and humanlike communication were formulated. Study 4 converted all the qualitative findings into a questionnaire comprising 46 bipolar five-point scales. Eighty-one drivers used it to rate one control in their cars. Correlation and factor analyses revealed three underlying factors and 14 items suitable for the first industrially applicable measurement scale for driver-car naturalness. These items concern perceived helpfulness, politeness, competence, predictability, control, ease, mental demands, intuitiveness, 'realness', instantaneousness, communication, logical location, mapping and 'affordance'. Initial testing found acceptable validity. The conclusion recommends further data collection, expanded validity testing, and potential applications to self-driving cars.
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Akama, Yoko, and yoko akama@rmit edu au. "The Tao of Communication Design Practice: manifesting implicit values through human-centred design." RMIT University. Applied Communication, 2008. http://adt.lib.rmit.edu.au/adt/public/adt-VIT20080730.143340.

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This research explores how human values and concerns are manifested and negotiated through the process of design. In undertaking this study, a variety of design interventions were explored to facilitate how values can be articulated and discussed amongst project stakeholders during the design process. These design interventions will be referred to as projects within the exegesis. In this exegesis, I will argue for the importance of a dialogic process among project stakeholders in the creation of a human-centred design practice in communication design. This exegesis explains the central argument of the research and how the research questions were investigated. It presents a journey of the discoveries, learnings and knowledge gained through an inquiry of the research questions. The total submission for this research consists of the exegesis, exhibition and oral presentation. Through each mode of delivery I will share and illuminate how the research questions were investigated.
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Moalosi, Richie. "The impact of socio-cultural factors upon human-centred design in Botswana." Thesis, Queensland University of Technology, 2007. https://eprints.qut.edu.au/16353/1/Richie_Moalosi_Thesis.pdf.

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This thesis explores the relationship between culture and human-centred design in Botswana, a topic on which there is little previous research. The pinnacle of good product innovation is when it is grounded on sensitive cultural analysis of users' culture; however, it has been observed that designers have not yet been able to encode cultural phenomena to the same extent as cognitive and physical human factors. The study develops a theoretical framework of cultural analysis, comparing traditional with contemporary socio-cultural factors that can be applied to designing products. The content analysis method was used to extract and synthesise traditional and contemporary socio-cultural factors from Botswana's cultural sources. An experimental study was undertaken in Botswana to investigate how socio-cultural factors can be integrated in product design, and the participants' challenge was to transfer and apply these into product features that reflect Botswana's culture. This data was analysed using the qualitative method of textual and visual content analysis. A culture-orientated design model has been proposed to assist designers to consciously integrate culture in their design practice. The framework demonstrates how to specify, analyse and integrate socio-cultural factors in the early stages of the design process by advancing local thought, content and solutions. It advances a new approach to design education, theory, research and practice. It emerged that culture can be used as a resource of information and a source of inspiration for product innovation that connects with users' traditions. The research findings show that culture-orientated products have meaningful content that reflects users' lifestyles as well as providing them with symbolic personal, social and cultural values, and that these aspects facilitate product acceptance.
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Moalosi, Richie. "The impact of socio-cultural factors upon human-centred design in Botswana." Queensland University of Technology, 2007. http://eprints.qut.edu.au/16353/.

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This thesis explores the relationship between culture and human-centred design in Botswana, a topic on which there is little previous research. The pinnacle of good product innovation is when it is grounded on sensitive cultural analysis of users' culture; however, it has been observed that designers have not yet been able to encode cultural phenomena to the same extent as cognitive and physical human factors. The study develops a theoretical framework of cultural analysis, comparing traditional with contemporary socio-cultural factors that can be applied to designing products. The content analysis method was used to extract and synthesise traditional and contemporary socio-cultural factors from Botswana's cultural sources. An experimental study was undertaken in Botswana to investigate how socio-cultural factors can be integrated in product design, and the participants' challenge was to transfer and apply these into product features that reflect Botswana's culture. This data was analysed using the qualitative method of textual and visual content analysis. A culture-orientated design model has been proposed to assist designers to consciously integrate culture in their design practice. The framework demonstrates how to specify, analyse and integrate socio-cultural factors in the early stages of the design process by advancing local thought, content and solutions. It advances a new approach to design education, theory, research and practice. It emerged that culture can be used as a resource of information and a source of inspiration for product innovation that connects with users' traditions. The research findings show that culture-orientated products have meaningful content that reflects users' lifestyles as well as providing them with symbolic personal, social and cultural values, and that these aspects facilitate product acceptance.
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Books on the topic "Human-centred design"

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Steen, Marc Gerard Daniël. The fragility of human-centred design. Amsterdam: IOS Pess, 2008.

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Gill, Karamjit S. Human Machine Symbiosis: The Foundations of Human-centred Systems Design. London: Springer London, 1996.

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Kurosu, Masaaki, ed. Human-Computer Interaction. Human-Centred Design Approaches, Methods, Tools, and Environments. Berlin, Heidelberg: Springer Berlin Heidelberg, 2013. http://dx.doi.org/10.1007/978-3-642-39232-0.

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A, Norman Donald, and Draper Stephen W, eds. User centred system design: New perspectives on human-computer interaction. Hillsdale, NJ: L. Erlbaum, 1986.

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Hemanth, D. Jude, Utku Kose, Junzo Watada, and Bogdan Patrut. Smart Applications with Advanced Machine Learning and Human-Centred Problem Design. Cham: Springer International Publishing, 2023. http://dx.doi.org/10.1007/978-3-031-09753-9.

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Neuwirth, Bernhard. Virtual material: An anthropological approach to human-centred interface design : MA Design Studies 2002. London: Central Saint Martins College of Art & Design, 2002.

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H, Rosenbrock H., ed. Designing human-centred technology: A cross-disciplinary project in computer-aided manufacturing. London: Springer-Verlag, 1989.

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Tovey, Mike. Design for transport: A user-centred approach to vehicle design and travel. Farnham: Gower, 2012.

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Design for transport: A user-centred approach to vehicle design and travel. Farnham: Gower, 2012.

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Gkatzidou, Voula, Joseph Giacomin, and Lee Skrypchuk. Automotive Human Centred Design Methods. De Gruyter, 2021. http://dx.doi.org/10.1515/9783110677515.

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Book chapters on the topic "Human-centred design"

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Giacomin, Joseph. "Human Centred Design." In Humans and Autonomous Vehicles, 30–51. London: Routledge, 2022. http://dx.doi.org/10.4324/9781003319740-3.

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Steen, Marc. "Human-Centred Design." In Ethics for people who work in tech, 143–52. Boca Raton: Chapman and Hall/CRC, 2022. http://dx.doi.org/10.1201/9781003088776-20.

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Dekkers, Tessa, and Catherine Burns. "Human-centred Design." In eHealth Research Theory and Development, 177–98. 2nd ed. London: Routledge, 2024. http://dx.doi.org/10.4324/9781003302049-13.

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Bannon, Liam J. "Towards Human-Centred Design." In Human-Computer Interaction – INTERACT 2009, 3–4. Berlin, Heidelberg: Springer Berlin Heidelberg, 2009. http://dx.doi.org/10.1007/978-3-642-03655-2_2.

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Jones, Hannah. "Beyond Human-Centred Design." In Metadesigning Designing in the Anthropocene, 108–21. New York: Routledge, 2022. http://dx.doi.org/10.4324/9781003205371-12.

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Barn, Balbir S., and Tony Clark. "A Domain Specific Language for Contextual Design." In Human-Centred Software Engineering, 46–61. Berlin, Heidelberg: Springer Berlin Heidelberg, 2010. http://dx.doi.org/10.1007/978-3-642-16488-0_5.

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Piest, Jean Paul Sebastian, Yoshimasa Masuda, Osamu Nakamura, and Koray Karaca. "Human-Centred Design Thinking Using the Intelligence Amplification Design Canvas and the Adaptive Integrated Digital Architecture Framework." In Human Centred Intelligent Systems, 153–63. Singapore: Springer Nature Singapore, 2023. http://dx.doi.org/10.1007/978-981-99-3424-9_15.

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Becker, Sandra. "Considering the Human in Human-Centred Design." In Teacher as Designer, 9–21. Singapore: Springer Singapore, 2021. http://dx.doi.org/10.1007/978-981-15-9789-3_2.

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Pata, Kai. "Design Thinking for Promoting Human-Centred Design." In Technology Supported Active Learning, 145–63. Singapore: Springer Singapore, 2021. http://dx.doi.org/10.1007/978-981-16-2082-9_9.

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Pollini, Alessandro. "Meaningful Control Loops in Tomorrow Human-Centred Automation." In [ ] With Design: Reinventing Design Modes, 3078–94. Singapore: Springer Nature Singapore, 2022. http://dx.doi.org/10.1007/978-981-19-4472-7_199.

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Conference papers on the topic "Human-centred design"

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Schmid, F. "Human centred design principles." In International Conference on People in Control (Human Interfaces in Control Rooms, Cockpits and Command Centres). IEE, 1999. http://dx.doi.org/10.1049/cp:19990160.

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Srivastava, Abhishek Kumar, Shakunpreet Kaur, and Neena Zutshi. "A paradigm shift from human-centred to life-centred design." In 15th International Conference of the European Academy of Design. São Paulo: Editora Blucher, 2023. http://dx.doi.org/10.5151/ead2023-3son_paper_17abhishek-kumar-srivastava-et-al.

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Noyes, J. M. "User involvement in the design process: a case for end-user evaluation of software packages." In IEE Colloquium on `Human Centred Automation'. IEE, 1995. http://dx.doi.org/10.1049/ic:19950875.

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Perry, Dale, and Andrew Dennant. "Conquering Complexity And Human-Centred Design." In SPE International Production and Operations Conference & Exhibition. Society of Petroleum Engineers, 2012. http://dx.doi.org/10.2118/157197-ms.

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Bouchachia, Hamid, Huseyin Zekeriya Dogan, Nan Jiang, and Stephen Giff. "Human-Centred Design for Intelligent Environments." In Proceedings of the 30th International BCS Human Computer Interaction Conference. BCS Learning & Development, 2016. http://dx.doi.org/10.14236/ewic/hci2016.67.

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Cherrington, Marianne, David Airehrour, Joan Lu, Qiang Xu, David Cameron-Brown, and Ihaka Dunn. "Features of Human-Centred Algorithm Design." In 2020 30th International Telecommunication Networks and Applications Conference (ITNAC). IEEE, 2020. http://dx.doi.org/10.1109/itnac50341.2020.9315169.

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Zeng, Zhiwei, Di Wang, Ailiya Borjigin, Chunyan Miao, Ah-Hwee Tan, and Cyril Leung. "Human-Centred Design for Silver Assistants." In 2016 IEEE International Conference on Agents (ICA). IEEE, 2016. http://dx.doi.org/10.1109/ica.2016.038.

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Sosa, Ricardo, Miguel Montiel, Eduardo B. Sandoval, and Rajesh E. Mohan. "ROBOT ERGONOMICS: TOWARDS HUMAN-CENTRED AND ROBOT-INCLUSIVE DESIGN." In 15th International Design Conference. Faculty of Mechanical Engineering and Naval Architecture, University of Zagreb, Croatia; The Design Society, Glasgow, UK, 2018. http://dx.doi.org/10.21278/idc.2018.0137.

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Velloso, Eduardo, Tilman Dingler, Frank Vetere, Sam Horman, Harriet McDougall, and Kasia Mierzejewska. "Challenges of emerging technologies for human-centred design." In OzCHI '18: 30th Australian Computer-Human Interaction Conference. New York, NY, USA: ACM, 2018. http://dx.doi.org/10.1145/3292147.3293451.

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Spichkova, Maria, and Anna Zamansky. "A Human-centred Framework for Combinatorial Test Design." In 11th International Conference on Evaluation of Novel Software Approaches to Software Engineering. SCITEPRESS - Science and and Technology Publications, 2016. http://dx.doi.org/10.5220/0005898202280233.

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Reports on the topic "Human-centred design"

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Green, Crystal, Mariah Voutilainen, and Lauren Ziegler. Journeys in Family School Engagement. HundrED, December 2023. http://dx.doi.org/10.58261/zhac4043.

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In early 2021, Parents as Allies (PAA) began a journey of collaborating with school teams in a design sprint process to develop creative and innovative solutions, or “hacks” that would address the specific needs of their communities. Their initial, two-month design sprint in 2021 centred around the question: “How might we build stronger engagement between families and schools for the benefit of all students?” Almost one year later, in April 2022, PAA began a second iteration. Parents as Allies 2.0 narrowed its focus to 22 Western Pennsylvania school districts. Joined by design sprint guides, the participating school districts’ Design Teams started with empathy interviews as the main source of inspiration to co-develop the hacks aimed at increasing and strengthening family-school engagement. Following human-centred design structure, the 22 districts participating in the initiative documented their learning journeys, from their practice mini-hacks, to fall and spring hacks and onto the new future of Family School Engagement (FSE) outlined in their sustainability plans.
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