Journal articles on the topic 'Human-centered evaluation'

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1

Unehara, M., and T. Onisawa. "Music composition system with human evaluation as human centered system." Soft Computing - A Fusion of Foundations, Methodologies and Applications 7, no. 3 (January 1, 2003): 167–78. http://dx.doi.org/10.1007/s00500-002-0205-7.

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Ford, Kenneth M., Patrick J. Hayes, Clark Glymour, and James Allen. "Cognitive Orthoses: Toward Human-Centered AI." AI Magazine 36, no. 4 (December 31, 2015): 5–8. http://dx.doi.org/10.1609/aimag.v36i4.2629.

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This introduction focuses on how human-centered computing (HCC) is changing the way that people think about information technology. The AI perspective views this HCC framework as embodying a systems view, in which human thought and action are linked and equally important in terms of analysis, design, and evaluation. This emerging technology provides a new research outlook for AI applications, with new research goals and agendas.
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Chen, Peng, Ping Jun Xia, Yue Dong Lang, and Ying Xue Yao. "A Human-Centered Virtual Assembly System." Applied Mechanics and Materials 16-19 (October 2009): 796–800. http://dx.doi.org/10.4028/www.scientific.net/amm.16-19.796.

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Virtual manufacturing technology has become an effective method for decision and planning in manufacturing. Due to ergonomics problems are widely concerned in assembly design planning, a human-centered virtual assembly system framework is proposed for ergonomics analysis for assembly operation in this paper. The six-layer framework integrates virtual human modeling, motion capture and recognition, ergonomics evaluation and virtual assembly process planning as an organic whole. Data exchanging and system function are discussed based on this framework. The work in virtual reality (VR) technology, motion capture technology, ergonomics method and optimization method for implementing the system is also described. The framework would provide a new approach for the combination of virtual manufacturing and ergonomics analysis in the future.
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KUBOTA, Ryuji, Yukiharu OHGA, Akinobu NAKAJIMA, and Junichi TANJI. "Evaluation on Design Examples of Human-centered Automation by simulation." Proceedings of the National Symposium on Power and Energy Systems 2000.7 (2000): 388–93. http://dx.doi.org/10.1299/jsmepes.2000.7.388.

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Eshet, Eyal. "Human-Centered Design in Mobile Application Development." International Journal of Mobile Human Computer Interaction 4, no. 4 (October 2012): 1–21. http://dx.doi.org/10.4018/jmhci.2012100101.

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Mobile platforms (e.g., Google Android, Apple iOS) and their closely integrated app stores transformed the mobile industry and opened the market for mobile application developers. Consequently, applications for smartphones quickly soared to phenomena levels. As mobile technology continues to evolve and shape human interaction with technology, human-centered design (HCD) methods adapt to the capabilities of technology and to the needs of mobile application development. This study presents a preliminary review of 79 research papers on the practice of HCD in mobile application development for the smartphone touch era. The aim of the study is to highlight emerging methods and their implications for mobile application development. The methods discovered by this study assist mobile application developers to better understand their target users. Further research is needed, particularly in exploring what user research and evaluation methods are the most effective in the context of mobile application development.
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Errington, Jamie, Dal Vernon C. Reising, Peter Bullemer, Tim DeMaere, Dave Coppard, Keath Doe, and Charles Bloom. "Establishing Human Performance Improvements and Economic Benefit for a Human-Centered Operator Interface: An Industrial Evaluation." Proceedings of the Human Factors and Ergonomics Society Annual Meeting 49, no. 23 (September 2005): 2036–40. http://dx.doi.org/10.1177/154193120504902308.

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A controlled comparison of a human-centered operator interface to that of a traditional distributed control system interface was conducted to establish the human performance improvement. Twenty-one professional petrochemical plant operators completed a series of matching process upset scenarios on their respective plants' high-fidelity training simulators. Each scenario contained an equipment or process failure previously experienced in the real plants. The results indicated that operators using the human-centered design completed scenarios an average of 7.5 minutes faster (41% improvement over the traditional interface), successfully dealt with failures in 96% of the cases (a 26% improvement), and recognized the presence of the failure before the first process alarm in 48% of the cases (a 38% improvement). These performance results were then used as input to a Monte Carlo simulation that estimated the economic benefit for the human-centered interface at $1,090,000 CAD per year for a plant of comparable size.
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Hernanda, I. Putu Aris Richard, Dwi Putra Githa, and Gusti Made Arya Sasmita. "Analisis Usability BPRGianyar.com Menggunakan Heuristic Evaluation dan Pendekatan Human-Centered Design." JATISI (Jurnal Teknik Informatika dan Sistem Informasi) 9, no. 3 (September 14, 2022): 2397–411. http://dx.doi.org/10.35957/jatisi.v9i3.2756.

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BPR Gianyar Partasedana merupakan sebuah perusahaan pengkreditan rakyat yang berfokus pada UMKM di Daerah Gianyar yang memiliki website berisikan berbagai informasi layanan keuangan. Sejak pertama kali website dibuat belum pernah dilakukan evaluasi untuk mengetahui kepuasan dan permasalahan pengguna terhadap website tersebut. Evaluasi usability pada user interface perlu dilakukan agar mengetahui bagaimana interaksi pengguna saat menggunakan website dan mencari temuan permasalahan kegunaan. Metode yang digunakan untuk melakukan pengujian yaitu Heuristic Evaluation, analisa dilakukan dengan wawancara dan kuesioner agar mendapatkan data pengguna, sampel penelitian diambil dari nasabah ataupun masyarakat yang pernah menggunakan website BPR Gianyar. Evaluasi desain antarmuka awal memperlihatkan adanya permasalahan usability dengan kategori 3 (major usability problem) sehingga adanya permasalahan pada kegunaan utama. Pendekatan Human-Centered Design digunakan untuk dasar pemberian rekomendasi, hasil yang di dapat untuk evaluasi rekomendasi perbaikan desain antarmuka memperlihatkan adanya penurunan nilai permasalahan usability dari kategori 3 menjadi kategori 1 (cosmetic problem) sehingga sudah lebih baik dan tidak ada permasalahan yang mengganggu kegunaan sistem. Kata kunci—Website, Usability, Heuristic Evaluation, Pendekatan Human-Centered Design
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Stevenson, Duncan, Matthew Hutchins, and Jocelyn Smith. "Human-Centered Evaluation for Broadband Tertiary Outpatient Telehealth: A Case Study." International Journal of Human-Computer Interaction 26, no. 5 (April 27, 2010): 506–36. http://dx.doi.org/10.1080/10447311003719979.

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Bolton, Matthew L., Sinan Goknur, and Ellen J. Bass. "Framework to Support Scenario Development for Human-Centered Alerting System Evaluation." IEEE Transactions on Human-Machine Systems 43, no. 6 (November 2013): 595–607. http://dx.doi.org/10.1109/thms.2013.2283399.

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Chen, You, Ellen Wright Clayton, Laurie Lovett Novak, Shilo Anders, and Bradley Malin. "Human-Centered Design to Address Biases in Artificial Intelligence." Journal of Medical Internet Research 25 (March 24, 2023): e43251. http://dx.doi.org/10.2196/43251.

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The potential of artificial intelligence (AI) to reduce health care disparities and inequities is recognized, but it can also exacerbate these issues if not implemented in an equitable manner. This perspective identifies potential biases in each stage of the AI life cycle, including data collection, annotation, machine learning model development, evaluation, deployment, operationalization, monitoring, and feedback integration. To mitigate these biases, we suggest involving a diverse group of stakeholders, using human-centered AI principles. Human-centered AI can help ensure that AI systems are designed and used in a way that benefits patients and society, which can reduce health disparities and inequities. By recognizing and addressing biases at each stage of the AI life cycle, AI can achieve its potential in health care.
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Bellet, Thierry, Aurélie Banet, Marie Petiot, Bertrand Richard, and Joshua Quick. "Human-Centered AI to Support an Adaptive Management of Human-Machine Transitions with Vehicle Automation." Information 12, no. 1 (December 31, 2020): 13. http://dx.doi.org/10.3390/info12010013.

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This article is about the Human-Centered Design (HCD), development and evaluation of an Artificial Intelligence (AI) algorithm aiming to support an adaptive management of Human-Machine Transition (HMT) between car drivers and vehicle automation. The general principle of this algorithm is to monitor (1) the drivers’ behaviors and (2) the situational criticality to manage in real time the Human-Machine Interactions (HMI). This Human-Centered AI (HCAI) approach was designed from real drivers’ needs, difficulties and errors observed at the wheel of an instrumented car. Then, the HCAI algorithm was integrated into demonstrators of Advanced Driving Aid Systems (ADAS) implemented on a driving simulator (dedicated to highway driving or to urban intersection crossing). Finally, user tests were carried out to support their evaluation from the end-users point of view. Thirty participants were invited to practically experience these ADAS supported by the HCAI algorithm. To increase the scope of this evaluation, driving simulator experiments were implemented among three groups of 10 participants, corresponding to three highly contrasted profiles of end-users, having respectively a positive, neutral or reluctant attitude towards vehicle automation. After having introduced the research context and presented the HCAI algorithm designed to contextually manage HMT with vehicle automation, the main results collected among these three profiles of future potential end users are presented. In brief, main findings confirm the efficiency and the effectiveness of the HCAI algorithm, its benefits regarding drivers’ satisfaction, and the high levels of acceptance, perceived utility, usability and attractiveness of this new type of “adaptive vehicle automation”.
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Bruder, Ralph. "Ergonomics as Mediator within the Product Design Process." Proceedings of the Human Factors and Ergonomics Society Annual Meeting 44, no. 8 (July 2000): 20–23. http://dx.doi.org/10.1177/154193120004400805.

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As a consequence of an increasing complexity of products using procedures a human-centered-design process is more and more important. This thesis can be based on the success of user friendly products on market but also by looking at new regulations concerning human-centered design (e.g. pr EN-ISO 13407). Within an user-centered design process there is a need for a continuos balancing between interests of users and producers. This mediating role can be fulfilled by persons with an ergonomic background. The potentiality of ergonomic for the initialization, accompaniment and evaluation of an user-centered design process was demonstrated within the product development of a new electronic pipette.
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Kim, Michael, and Athanasios Tzempelikos. "Performance evaluation of non-intrusive luminance mapping towards human-centered daylighting control." Building and Environment 213 (April 2022): 108857. http://dx.doi.org/10.1016/j.buildenv.2022.108857.

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Baihaqi, Muhammad Shalahuddin Aldi, Indra Lukmana Sardi, and Rosa Reska Riskiana. "EVALUATION AND REDESIGN USER INTERFACE METOOCEL APPLICATION USING HUMAN CENTERED DESIGN METHOD." JIPI (Jurnal Ilmiah Penelitian dan Pembelajaran Informatika) 7, no. 4 (November 15, 2022): 1254–64. http://dx.doi.org/10.29100/jipi.v7i4.3262.

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Metoocel application is the name of the application from a shop that sells smartphone and laptop accessories in the Surabaya area. Metoocel application was created to make it easier for users to view product catalogs and make product purchases online through the application without the need to come to the location. However, Metoocel application has never been evaluated regarding usability since the application was created. Therefore, it is necessary to evaluate to determine the usability value of the Metoocel application. Through the initial evaluation of the study using the System Usability Scale questionnaire, the Metoocel application obtained a score of 54 so that it was included in the "F" grade scale category and the "Low Marginal" acceptability ranges category. This shows that Metoocel application still has shortcomings related to application usability. To overcome these problems, a redesign of the user interface was carried out using the Human Centered Design method which focused on user needs in Metoocel application. The result of the redesign is a prototype of Metoocel application. Then, the prototype that has been designed is evaluated using SUS to compare the usability value of the application before and after redesigning the user interface. The test results show that the prototype gets a score of 80 including the grade scale category "B" and the Acceptability Ranges category "Acceptable" which means the function of the application prototype has worked well and can increase the usability value of the application.
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Chautie, Muhammad Rafie, M. Rudi Sanjaya, Endang Lestari, and Bayu Wijaya Putra. "Perancangan Sistem Pendukung Keputusan Pemilihan Guru Terbaik Dengan Pendekatan User Centered Design." Jurnal Teknologi Dan Sistem Informasi Bisnis 5, no. 2 (April 30, 2023): 132–40. http://dx.doi.org/10.47233/jteksis.v5i2.792.

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Evaluation of teachers is a common activity in the education world with the aim of assessing and encouraging the performance of teachers in the learning process. At Pesantren Miftahul Jannah, the evaluation and assessment of teachers has not been fully implemented due to subjective evaluations conducted manually, often resulting in human errors and making it difficult to determine the best teachers. User-centered design method was used in this research to create a system solution based on user needs. This research discusses the design of a decision support system for selecting the best teachers by applying the user-centered design method to help evaluate the best teachers, reduce subjectivity and errors in evaluation, and provide transparency in the evaluation process. The results of this research provide a system design and prototype. The prototype that has been built was tested using the System Usability Scale (SUS) method with a score of 71.6 and received an adjective rating of B or good.
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Kerren, Andreas, John T. Stasko, Jean-Daniel Fekete, and Chris North. "Workshop Report: Information Visualization–Human-Centered Issues in Visual Representation, Interaction, and Evaluation." Information Visualization 6, no. 3 (September 2007): 189–96. http://dx.doi.org/10.1057/palgrave.ivs.9500160.

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From 28 May to 1 June 2007, a seminar on ‘Information Visualization–Human-Centered Issues in Visual Representation, Interaction, and Evaluation’ took place at the International Conference and Research Center for Computer Science, Dagstuhl Castle, Germany. One important aim of this seminar was to bring together researchers and practitioners from Information Visualization and related fields, as well as from application areas, for lively discussion and interaction. The seminar allowed critical reflection on actual research efforts, the state of field, evaluation challenges, and other important topics. This report summarizes the event.
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Wang, Qing. "An Interpretive Study of Six Major Models towards Translation Quality Assessments." Studies in Linguistics and Literature 6, no. 2 (May 17, 2022): p45. http://dx.doi.org/10.22158/sll.v6n2p45.

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Juliane House, Katherina Reiss, Malcolm Williams, Xinxiang Wu, Hong’an Li, Xianzhu Si and Sanning He have been recognized as the most renowned scholars who’ve done profound and systematic researches on translation quality assessment. Through the interpretive study of these six evaluation models, we can grasp the advancement and effectiveness of the researches of translation quality evaluation at home and abroad, and bring some inspiration and suggestions to the future human-centered as well as computer-centered translation quality evaluation researches on the basis of the apprehension of the limitations of the researches in existence.
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Rianne, W., and E. Anggraeni. "Applying of human-centered design in green tea new product development." IOP Conference Series: Earth and Environmental Science 1063, no. 1 (July 1, 2022): 012045. http://dx.doi.org/10.1088/1755-1315/1063/1/012045.

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Abstract PT. X plans to develop green tea as a healthy brewed beverage product for millennials. To develop the product, PT.X must understand consumer needs and wants regarding the green tea drinks in the market. Human-centered design is used to develop products by focusing on understanding the needs and wants of the consumers and translating them into product concepts. The target consumers are millennials, Social Economic Status (SES) middle-upper, and living in urban areas. Based on the exploration, it is found that the healthy condition of millennials and product excellence are two main themes for the products that are further translated into five design principles consisting of the main benefits, healthy lifestyle, compatibility, practicality, and trust. Using these five design principles, two product concepts are designed. Concept 1 is green tea and peppermint, and Concept 2 is green tea and telang. Evaluation of human truth is relevant to what is needed by consumers, while consumers generally accept the evaluation of product concepts. Concept 2 is preferable to Concept 1 in terms of overall liking, uniqueness, and purchase intention, but Concept 1 is more chosen than Concept 2.
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Li, Siyuan, Robert F. Siegle, and Scotty D. Craig. "Case report for the learning science evaluation checklist." Proceedings of the Human Factors and Ergonomics Society Annual Meeting 65, no. 1 (September 2021): 561–65. http://dx.doi.org/10.1177/1071181321651133.

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eLearning practitioners are eager to know what factors affect the effectiveness of online learning and how they can implement evidence-based evaluation to examine and improve their organizations. This study adopted the learning sciences evaluation checklist to successfully evaluate a military-based training and learning organization via a semi-structured interview and provide actionable recommendations afterward. The criteria include educational networks, human-centered evaluations, administrator-instructor trust, institution-student trust, organization support-level strategies, support services, humans/technological support infrastructures, and class size flexibility. Seven practitioner take-aways were provided to ease the use of the checklist.
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Park, Jae Il. "Design Evaluation Method for Universal Product Development." Advanced Materials Research 889-890 (February 2014): 1481–84. http://dx.doi.org/10.4028/www.scientific.net/amr.889-890.1481.

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Traditional design process has laid an emphasis on developing function-based products in the assumption that consumers only care for the functional value of products. However, the importance of the aesthetics and usability of products in the aging society demands the human-centered product development process that the human factors should be integrated in developing products. This research proposes a design methodology for universal design product development based on patent information about ergonomic designed products. It will support the production and accumulation of reusable universal design knowledge and enable human-centric product development more economically.
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Rakhra, Aadesh K., and Danny D. Mann. "Design and Evaluation of Individual Elements of the Interface for an Agricultural Machine." Journal of Agricultural Safety and Health 24, no. 1 (2018): 27–42. http://dx.doi.org/10.13031/jash.12410.

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Abstract. If a user-centered approach is not used to design information displays, the quantity and quality of information presented to the user may not match the needs of the user, or it may exceed the capability of the human operator for processing and using that information. The result may be an excessive mental workload and reduced situation awareness of the operator, which can negatively affect the machine performance and operational outcomes. The increasing use of technology in agricultural machines may expose the human operator to excessive and undesirable information if the operator’s information needs and information processing capabilities are ignored. In this study, a user-centered approach was used to design specific interface elements for an agricultural air seeder. Designs of the interface elements were evaluated in a laboratory environment by developing high-fidelity prototypes. Evaluations of the user interface elements yielded significant improvement in situation awareness (up to 11%; overall mean difference = 5.0 (4.8%), 95% CI (6.4728, 3.5939), p < 0.0001). Mental workload was reduced by up to 19.7% (overall mean difference = -5.2 (-7.9%), n = 30, a = 0.05). Study participants rated the overall performance of the newly designed user-centered interface elements higher in comparison to the previous designs (overall mean difference = 27.3 (189.8%), 99% CI (35.150, 19.384), p < 0.0001). Keywords: Agricultural machines, Interface design principles, Situation awareness, User-centered design, User interface design, User experience.
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Li, Min, Miao Wang, Dongjin Ding, and Guoqing Wang. "Development and Evaluation of Single Pilot Operations with the Human-Centered Design Approach." Aerospace 9, no. 10 (October 14, 2022): 601. http://dx.doi.org/10.3390/aerospace9100601.

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The high costs of pilot training and remuneration have placed a heavy financial burden on airlines, prompting people to actively study Single Pilot Operations (SPO). Achieving SPO undoubtedly requires the development of the new conceptual framework, and how to reallocate system functions among new agents to obtain optimal system design has become the primary problem in the early stages of the system lifecycle. To solve this problem, this paper applied the Human-centered Design (HCD) approach for the first time to the development and evaluation of SPO in the typical approach and landing scenario. Firstly, the combination of Hierarchical Task Analysis (HTA) and Abstraction Hierarchy (AH) was used to identify five function requirements and six function assumptions for the transition from the current Two-crew Operations (TCO) to the future SPO to develop the SPO model. Subsequently, the TCO and SPO models were transformed into two network models to evaluate the result of system function reallocation from the network level and node level using Social Network Analysis (SNA). The network parameters of both levels show that the future SPO developed in this paper has the advantages of better stability, less pilot workload and higher safety than the current TCO.
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Hossain, Mohammed Mahfuz, Thomas Ortmeyer, and Everett Hall. "Human-Centered Design, Development, and Evaluation of an Interface for a Microgrid Controller." Advances in Science, Technology and Engineering Systems Journal 8, no. 3 (May 2023): 80–88. http://dx.doi.org/10.25046/aj080310.

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INAGI, Marei, Kazuya TOMIYAMA, Masamitsu ITO, and Masakazu SATO. "HUMAN-CENTERED ROAD SURFACE ROUGHNESS EVALUATION CONSIDERING STRESS FACTORS BASED ON PHYSIOLOGICAL RESPONSES." Japanese Journal of JSCE 79, no. 21 (2023): n/a. http://dx.doi.org/10.2208/jscejj.23-21019.

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Rousseau, Robert, James Easter, William Elm, and Scott Potter. "Decision-Centered Testing (DCT): Evaluating Joint Human-Computer Cognitive Work." Proceedings of the Human Factors and Ergonomics Society Annual Meeting 49, no. 3 (September 2005): 322–26. http://dx.doi.org/10.1177/154193120504900323.

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In order to test the effectiveness of a human operator paired with a decision support system, it is necessary to complement current testing practices addressing software validation, human performance, and usability. Decision Centered Testing (DCT) aims at testing the effectiveness of operators teamed with Decision Support Systems (DSS) in any challenging work domain. DCT is grounded in a Cognitive Systems Engineering (CSE) framework, where the concept of a joint cognitive system (JCS) is central. DCT aims at evaluating the decision-making effectiveness across identified 'error prone' regions in the JCS structure. A description of the DCT Methodology with an illustration taken from an initial application of the methodology is presented. In this application, insights from the DCT methodology enabled the definition of appropriate test metrics and the construction of unique test scenarios to exercise the decision-making effectiveness. From this application, it can be concluded that following the DCT Methodology facilitated the construction of an evaluation framework for assessing JCS net decision-making effectiveness.
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Lupetti, Maria Luce, Giovanni Piumatti, Claudio Germak, and and Fabrizio Lamberti. "Design and Evaluation of a Mixed-Reality Playground for Child‒Robot Games." Multimodal Technologies and Interaction 2, no. 4 (October 6, 2018): 69. http://dx.doi.org/10.3390/mti2040069.

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In this article we present the Phygital Game project, a mixed-reality game platform in which children can play with or against a robot. The project was developed by adopting a human-centered design approach, characterized by the engagement of both children and parents in the design process, and situating the game platform in a real context—an educational center for children. We report the results of both the preliminary studies and the final testing session, which focused on the evaluation of usability factors. By providing a detailed description of the process and the results, this work aims at sharing the findings and the lessons learned about both the implications of adopting a human-centered approach across the whole design process and the specific challenges of developing a mixed-reality playground.
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Sonney, Jennifer, Emily E. Cho, Qiming Zheng, and Julie A. Kientz. "Refinement of a Parent–Child Shared Asthma Management Mobile Health App: Human-Centered Design Study." JMIR Pediatrics and Parenting 5, no. 1 (February 17, 2022): e34117. http://dx.doi.org/10.2196/34117.

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Background The school-age years, approximately ages 7 through 11, represent a natural transition when children begin assuming some responsibility for their asthma management. Previously, we designed a theoretically derived, tailored parent–child shared asthma management mobile health app prototype, Improving Asthma Care Together (IMPACT). Objective The purpose of this study was to use human-centered design (HCD) to iteratively refine IMPACT to optimize user experience and incorporate evidence-based longitudinal engagement strategies. Methods This study used a mixed methods design from December 2019 to April 2021. Our app refinement used the HCD process of research, ideation, design, evaluation, and implementation, including 6 cycles of design and evaluation. The design and evaluation cycles focused on core app functionality, child engagement, and overall refinement. Evaluation with parent–child dyads entailed in-person and remote concept testing and usability testing sessions, after which rapid cycle thematic analyses identified key insights that informed future design refinement. Results Twelve parent–child dyads enrolled in at least one round of this study. Eight of the 12 child participants were male with a mean age of 9.9 (SD 1.6) years and all parent participants were female. Throughout evaluation cycles, dyads selected preferred app layouts, gamification concepts, and overall features with a final design prototype emerging for full-scale development and implementation. Conclusions A theoretically derived, evidence-based shared asthma management app was co-designed with end users to address real-world pain points and priorities. An 8-week pilot study testing app feasibility, acceptability, and preliminary efficacy is forthcoming.
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Naik, Aanand D., Molly J. Horstman, Linda T. Li, Michael K. Paasche-Orlow, Bryan Campbell, Whitney L. Mills, Levi I. Herman, Daniel A. Anaya, Barbara W. Trautner, and David H. Berger. "User-centered design of discharge warnings tool for colorectal surgery patients." Journal of the American Medical Informatics Association 24, no. 5 (March 16, 2017): 975–80. http://dx.doi.org/10.1093/jamia/ocx018.

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Abstract Objectives: Readmission following colorectal surgery, typically due to surgery-related complications, is common. Patient-centered discharge warnings may guide recognition of early complication signs after colorectal surgery. Materials and Methods: User-centered design of a discharge warnings tool consisted of iterative health literacy review and a heuristic evaluation with human factors and clinical experts as well as patient end users to establish content validity and usability. Results: Literacy evaluation of the prototype suggested >12th-grade reading level. Subsequent revisions reduced reading level to 8th grade or below. Contents were formatted during heuristic evaluation into 3 action-oriented zones (green, yellow, and red) with relevant warning lexicons. Usability testing demonstrated comprehension of this 3-level lexicon and recognition of appropriate patient actions to take for each level. Discussion: We developed a discharge warnings tool for colorectal surgery using staged user-centered design. The lexicon of surgical discharge warnings could structure communication among patients, caregivers, and clinicians to improve post-discharge care.
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Shiang, Wei Jung, Hsin Rau, and Po Tsang B. Huang. "A Study on Applying Human-Centered Automation to Network Control Systems in E-Manufacturing." Advanced Materials Research 156-157 (October 2010): 1467–70. http://dx.doi.org/10.4028/www.scientific.net/amr.156-157.1467.

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The advantages of applying Internet in E-manufacturing are lower cost, enhancing distances in remote monitoring and control, but it may have time delay problem and it could decrease system performance and stability. In order to keep network control system more stable and effective, a human-centered automation approach was proposed in the network control system. Experiments were designed to identify significant factors of these network control systems, and the task was to command a mobile robot to complete the maze exploration with five kinds of human-centered network control systems. Total elapsed time and subjective evaluation are performance indexes and defined as dependent variables. Furthermore, personal hobby and level of automation for the network control system are independent variables. According to ANOVA results, level of automation indeed has a significant impact on the network control performance. The manual control obtained highest performance in total elapsed time of completing the task. It also showed that it is feasible to apply human centered automation in E-manufacturing.
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Hottman, Stephen B., and Michael E. Post. "Human Centered Design and Analysis Model for Chemical Defense Shelters." Proceedings of the Human Factors Society Annual Meeting 31, no. 10 (September 1987): 1166–69. http://dx.doi.org/10.1177/154193128703101021.

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This paper presents a human centered computer simulation model for the ingress, egress, and bi-directional processing of personnel through the contamination control area (CCA) of a collective protection system. Collective protection systems are being developed by the Armed Forces to provide an area where individuals may rest, sleep, and eat without the need to wear individual protective clothing in a chemical warfare environment. Individuals enter these collective protection systems through a contamination control area by following a set of procedures for decontamination and removal of their protective clothing. The purpose for developing this computer model was to provide a means for detailed analysis and design of a CCA prior to actual prototype or operational test and evaluation. It can be used to analyze alternative operational scenarios for systems that have already been constructed. The program structure was developed as part of an iterative task analytical approach which was used to design a prototype collective protection system. The model generates a visual representation of the process on the computer monitor. It includes distributions of process times and arrival intervals. The model can be used to determine the effects of variations in process times, variations in process time distributions, training effects, and alternative hardware configurations. This model could be modified to analyze or design almost any process that is comprised of a series of sequential tasks or operations.
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Nicolini, Elvira. "Built Environment and Wellbeing—Standards, Multi-Criteria Evaluation Methods, Certifications." Sustainability 14, no. 8 (April 15, 2022): 4754. http://dx.doi.org/10.3390/su14084754.

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The debate on IEQ (Indoor Environmental Quality), with a focus on the healthiness of the built environment and its possible influence on the natural environment, has been a relevant topic for a decade. This interest has expanded to the quality of building technologies, specifically their performances and environmental effects. The objectives set by the 2030 Agenda have led to overcome the idea that sustainability is only related to environment; instead, a holistic vision aimed at human health has been affirmed (objective 3). The period marked by the Covid19 emergency contributed to strengthen the need for human well-being, as the “quarantine” made us observe our living spaces, reflecting on quality that we ourselves perceive. There is the need for a transition from a “Green” approach to architecture, toward a “Human Centered” approach with a user-centered design. The paper focuses on the factors that can affect users’ well-being in their living space, by comparing the most common building environmental certifications (LEED, BREEAM) with WELL, a tool designed to verify the level of users’ health and well-being. Specifically, the objective is to verify, within these methodologies, the presence and possible weight of the indicators that define a quality living space according to the user’s perception.
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Maulana, Hanhan. "Designing Human-Centered 3D Gis Interface and Interaction Model to Support Agriculture Commodity Selection." Asia-Pacific Journal of Information Technology and Multimedia 10, no. 02 (December 1, 2021): 01–14. http://dx.doi.org/10.17576/apjitm-2021-1002-01.

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The purpose of this study is to design an interface and an interaction model using user-centered Design approach. The model-built first aim is to assist the development process of a 3-dimensional geographic information system (3D GIS). The second aim is to ensure that the system that is built meets the needs of the user. GIS has been applied in various fields. In the agriculture field, GIS is often used to assist land evaluation and commodity selection. 3D GIS can provide map visualizations that are similar to actual earth topography. This advantage can minimize the user's cognitive load when using the map. Developing 3D GIS requires more complex components than 2D GIS. This study proposes an interface and interaction model for 3D GIS in scope of agricultural commodities selections. This study has five main stages. The first stage is software requirements Analisys. The second stage is data and content analysis. At this stage, data analysis is carried out to then build a data model to manage geocontent. The third stage is User Interface design. At this stage, an interface model is created as guidelines to arrange the 3D map layout. The fourth stage is the development of the interaction model to analysis of potential user actions and feedback of the system. The last stage is prototype development and evaluation. The prototype is evaluated by involving farmers to measure the adequacy of the data. A heuristic evaluation focused on eight statements was carried out. Based on the evaluation process, in general, most users agree with the statements made. It means that the model built meets the needs of the user. This model is expected to make it easier for software developers to build 3D GIS and ensure the farmer’s need in the sistems are meets. It’s hoped that combining visual elements and interaction can increase the usability level of 3D GIS
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Hyoung Il Son, A. Franchi, L. L. Chuang, Junsuk Kim, H. H. Bulthoff, and P. R. Giordano. "Human-Centered Design and Evaluation of Haptic Cueing for Teleoperation of Multiple Mobile Robots." IEEE Transactions on Cybernetics 43, no. 2 (April 2013): 597–609. http://dx.doi.org/10.1109/tsmcb.2012.2212884.

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Rubiño, M., J. A. García, L. Jiménez del Barco, and J. Romero. "Colour Measurement of Human Teeth and Evaluation of a Colour Guide." Color Research & Application 19, no. 1 (February 1994): 19–22. http://dx.doi.org/10.1111/j.1520-6378.1994.tb00055.x.

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In the present work the colour coordinates have been obtained in the CIELAB system (L*,a*,b*) for the teeth of 600 individuals. to determine the region of the CIELAB space which contains all the different hues found in human teeth. In addition. one of the colour guides most used in dentistry has been studied to compare the hue range in this guide with the range possible in human teeth. The results show that colour coordinates of human teeth fall within an elliptical contour centered in a yellowish white. The colour guide studied did not cover all the possible values found for teeth chromaticities.
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Strauss, Alexandra T., Cameron Morgan, Christopher El Khuri, Becky Slogeris, Aria G. Smith, Eili Klein, Matt Toerper, et al. "A Patient Outcomes–Driven Feedback Platform for Emergency Medicine Clinicians: Human-Centered Design and Usability Evaluation of Linking Outcomes Of Patients (LOOP)." JMIR Human Factors 9, no. 1 (March 23, 2022): e30130. http://dx.doi.org/10.2196/30130.

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Background The availability of patient outcomes–based feedback is limited in episodic care environments such as the emergency department. Emergency medicine (EM) clinicians set care trajectories for a majority of hospitalized patients and provide definitive care to an even larger number of those discharged into the community. EM clinicians are often unaware of the short- and long-term health outcomes of patients and how their actions may have contributed. Despite large volumes of patients and data, outcomes-driven learning that targets individual clinician experiences is meager. Integrated electronic health record (EHR) systems provide opportunity, but they do not have readily available functionality intended for outcomes-based learning. Objective This study sought to unlock insights from routinely collected EHR data through the development of an individualizable patient outcomes feedback platform for EM clinicians. Here, we describe the iterative development of this platform, Linking Outcomes Of Patients (LOOP), under a human-centered design framework, including structured feedback obtained from its use. Methods This multimodal study consisting of human-centered design studios, surveys (24 physicians), interviews (11 physicians), and a LOOP application usability evaluation (12 EM physicians for ≥30 minutes each) was performed between August 2019 and February 2021. The study spanned 3 phases: (1) conceptual development under a human-centered design framework, (2) LOOP technical platform development, and (3) usability evaluation comparing pre- and post-LOOP feedback gathering practices in the EHR. Results An initial human-centered design studio and EM clinician surveys revealed common themes of disconnect between EM clinicians and their patients after the encounter. Fundamental postencounter outcomes of death (15/24, 63% respondents identified as useful), escalation of care (20/24, 83%), and return to ED (16/24, 67%) were determined high yield for demonstrating proof-of-concept in our LOOP application. The studio aided the design and development of LOOP, which integrated physicians throughout the design and content iteration. A final LOOP prototype enabled usability evaluation and iterative refinement prior to launch. Usability evaluation compared to status quo (ie, pre-LOOP) feedback gathering practices demonstrated a shift across all outcomes from “not easy” to “very easy” to obtain and from “not confident” to “very confident” in estimating outcomes after using LOOP. On a scale from 0 (unlikely) to 10 (most likely), the users were very likely (9.5) to recommend LOOP to a colleague. Conclusions This study demonstrates the potential for human-centered design of a patient outcomes–driven feedback platform for individual EM providers. We have outlined a framework for working alongside clinicians with a multidisciplined team to develop and test a tool that augments their clinical experience and enables closed-loop learning.
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Palmer, Gary, James H. Abernathy, Greg Swinton, David Allison, Joel Greenstein, Scott Shappell, Kevin Juang, and Scott T. Reeves. "Realizing Improved Patient Care through Human-centered Operating Room Design." Anesthesiology 119, no. 5 (November 1, 2013): 1066–77. http://dx.doi.org/10.1097/aln.0b013e31829f68cf.

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Abstract Background: Human factors engineering has allowed a systematic approach to the evaluation of adverse events in a multitude of high-stake industries. This study sought to develop an initial methodology for identifying and classifying flow disruptions in the cardiac operating room (OR). Methods: Two industrial engineers with expertise in human factors workflow disruptions observed 10 cardiac operations from the moment the patient entered the OR to the time they left for the intensive care unit. Each disruption was fully documented on an architectural layout of the OR suite and time-stamped during each phase of surgery (preoperative [before incision], operative [incision to skin closure], and postoperative [skin closure until the patient leaves the OR]) to synchronize flow disruptions between the two observers. These disruptions were then categorized. Results: The two observers made a total of 1,158 observations. After the elimination of duplicate observations, a total of 1,080 observations remained to be analyzed. These disruptions were distributed into six categories such as communication, usability, physical layout, environmental hazards, general interruptions, and equipment failures. They were further organized into 33 subcategories. The most common disruptions were related to OR layout and design (33%). Conclusions: By using the detailed architectural diagrams, the authors were able to clearly demonstrate for the first time the unique role that OR design and equipment layout has on the generation of physical layout flow disruptions. Most importantly, the authors have developed a robust taxonomy to describe the flow disruptions encountered in a cardiac OR, which can be used for future research and patient safety improvements.
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Coronado, Enrique, Toshio Ueshiba, and Ixchel G. Ramirez-Alpizar. "A Path to Industry 5.0 Digital Twins for Human–Robot Collaboration by Bridging NEP+ and ROS." Robotics 13, no. 2 (February 1, 2024): 28. http://dx.doi.org/10.3390/robotics13020028.

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The integration of heterogeneous hardware and software components to construct human-centered systems for Industry 5.0, particularly human digital twins, presents considerable complexity. Our research addresses this challenge by pioneering a novel approach that harmonizes the techno-centered focus of the Robot Operating System (ROS) with the cross-platform advantages inherent in NEP+ (a human-centered development framework intended to assist users and developers with diverse backgrounds and resources in constructing interactive human–machine systems). We introduce the nep2ros ROS package, aiming to bridge these frameworks and foster a more interconnected and adaptable approach. This initiative can be used to facilitate diverse development scenarios beyond conventional robotics, underpinning a transformative shift in Industry 5.0 applications. Our assessment of NEP+ capabilities includes an evaluation of communication performance utilizing serialization formats like JavaScript Object Notation (JSON) and MessagePack. Additionally, we present a comparative analysis between the nep2ros package and existing solutions, illustrating its efficacy in linking the simulation environment (Unity) and ROS. Moreover, our research demonstrates NEP+’s applicability through an immersive human-in-the-loop collaborative assembly. These findings offer promising prospects for innovative integration possibilities across a broad spectrum of applications, transcending specific platforms or disciplines.
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Onisawa, Takehisa, and Sadaaki Miyamoto. "Applications of Soft Computing to Human-centered Information Systems." Journal of Advanced Computational Intelligence and Intelligent Informatics 3, no. 1 (February 20, 1999): 1–2. http://dx.doi.org/10.20965/jaciii.1999.p0001.

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Soft computing was advocated by Prof. Zadeh as a total technology complementary to the advantages and disadvantages of fuzzy theory, neural network models, genetic algorithms, and so on - a wide variety of topics covered at scientific conferences, in books, in papers, etc. In human-centered information systems, human beings play a central role in information processing. Human information processing involves uncertainty, fuzziness, ambiguity, subjectivity, etc., be dealt with well by soft computing. Human-centered information processing systems are important fields of soft computing. This special issue was motivated by the editors' research project at the Tsukuba Advanced Research Alliance (TARA), University of Tsukuba. The title of this issue is thus similar to the TARA project title, Soft Computing and Human Centered Information Systems. This special issue comprehensively covers soft computing, including chaos theory, rough sets, multisets, as well as fuzzy theory, neural network models, and genetic algorithms. Human-centered information systems are also covered extensively, e.g., human imperfect information processing, human evaluation/judgment, optimal allocation problems, vehicle systems, and human intelligent information processing. This issue focuses on eight papers: The first, A Semantic-Ambiguity-Free Relational Model for Handling Imperfect Information, by Nakata, focuses on imperfect information without semantic ambiguity from the standpoint that an extension of relational models causes semantic ambiguity. This paper proposes an extended relational model in the framework of fuzzy sets and the theory of possibility. The paper formulates set and relational operations as extended relational algebra in the proposed model. The paper is applicable to human imperfect information processing. The second paper, Fuzzy Clustering for Detecting Linear Structures with Different Dimensions, by Umayahara et al., proposes a new objective function and an algorithm for detecting clusters with different dimensionalities. The proposed algorithm improves conventional approaches for detecting linear varieties with different dimensionalities. The paper also uses the noise cluster to deal with extraordinary data. The procedures of the proposed algorithm are demonstrated using numerical examples. The algorithm is useful for human evaluation data processing. As shown by Takahara et al., in An Adaptive Tabu Search and Other Metaheuristics for a Class of Optimal Allocation Problems, an adaptive tabu search for a class of optimal allocation problems uses a set of tables for objects as memory elements in which the search region becomes large, and the structure of memory and the search framework are simplified. This is applied to a class of optimal allocation problems in which small and irregular shapes are placed on a large sheet. The method's effectiveness is compared to results obtained by other metaheuristics. This method is useful for optimal allocation problems faced by human beings. The fourth paper, On Dynamic Clustering Models for 3-Way Data, by Sato, deals with 3-way data consisting of objects, attributes, and times using several clustering models. This paper focuses on the models for 3-way data observed by similarities of objects. The paper proposes models showing exact changes over time by fixing clusters during time. The model configuration is based on fuzzy additive clustering models. Models are modified based on data features. Numerical examples demonstrate that the proposed model shows the movements of objects over time. The fifth paper, A Fuzzy Linear Regression Analysis for Fuzzy Input-Output Data Using the Least Squares Method under Linear Constraints and Its Application to Fuzzy Rating Data, by Takemura, applies a fuzzy linear regression model to the analysis of fuzzy rating data. The paper considers a fuzzy linear regression model with fuzzy input data, fuzzy output data, and fuzzy parameters, since human rating data is usually fuzzy. The paper discusses fuzzy linear regression analysis using the least squares method under linear constraints. The present approach is rather heuristic in that it is an extension of the ordinary least squares method for crisp data. Fuzzy linear regression analysis is applied to psychological studies, i.e., the effect of perceived temperature and humidity on unpleasantness and behavioral intention in fashion shopping. This paper deals with human judgment, considering the human being as a human-centered system. The sixth paper, Study on Intelligent Vehicle Control Considering Driver Perception of Driving Environment, by Takahashi et al., discusses an approach of the design of an intelligent vehicle controller supporting driver vehicle use. The approach considers the interaction of the driving environment, vehicle behavior, and driver expectations of vehicle behavior. The paper uses a multiobjective decision-making model as the intelligent vehicle controller and a fuzzy measures and fuzzy integrals model to reflect driver characteristics. The simulation and experimental results show good vehicle control performance. A vehicle does not move without human control. In this sense, the paper deals with human-centered systems as such. The seventh paper, Determinism Measurement in Time Series by Chaotic Approach and Its Applications, by Fujimoto et al., discusses deterministic chaos. The proposed method, trajectory parallel measure (TPM), distinguishes chaos from embedded time series data. This is simpler than conventional methods and examines only the direction of tangential unit vectors of the trajectory in its neighborhood. This is applied to chaotic time series data with random noise. Fast Fourier transform (FFT) analysis is applied to data to verify the effectiveness of the proposed method. Although FFT analysis cannot distinguish the degree of random noise, the proposed TPM clearly distinguishes it. TPM is also applied to the diagnosis of automobile components. TPM detects abnormal acoustic time series data well. TPM is applicable to fault diagnosis of human-centered systems, e.g., vehicles. The final paper, Linguistic Expression Generation Model of Subjective Content in a Picture, by Iwata et al., proposes a model that expresses subjective contents in a picture given objective information on the picture. Objective information is information on object's location, size, direction, etc. Subjective content is emotions of a human object, the relationship between objects, and object behavior obtained from objective information. Human emotions are recognized from facial expressions using neural network models. Fuzzy reasoning is applied to infer the relationship between objects. Case-based reasoning is used to express object behavior. The effectiveness of the present model is verified by experiments. This paper deals with human intelligent information processing, considering the human being as a human-centered system. We thank Drs. T.Fukuda and K.Hirota, editors in chief of the JACI, for accepting our proposals for this special issue and for their ongoing encouragement during editing. Special thanks are due to all referees for their kind cooperation in helping prepare this issue. We also thank Mr.Y.Inoue for his advice on editing.
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Editorial, Article. "Erratum: N.P. Neugodova et al., Current approaches to the abnormal toxicity test." Bulletin of the Scientific Centre for Expert Evaluation of Medicinal Products 10, no. 3 (September 18, 2020): 212. http://dx.doi.org/10.30895/1991-2919-2020-10-3-212-212.

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Neugodova N.P., Stepanyuk E.O., Sapozhnikova G.A., Sakanyan E.I., Ryabtseva M.S. Current approaches to the abnormal toxicity test. Vedomosti Nauchnogo tsentra ekspertizy sredstv meditsinskogo primeneniya = The Bulletin of the Scientific Centre for Expert Evaluation of Medicinal Products. 2020;10(2):82–88. https://doi.org/10.30895/1991-2919-2020-10-2-82-88Dear readers, on page 84 (second paragraph from the bottom, left column) in issue 2 of The Bulletin of the Scientific Centre for Expert Evaluation of Medicinal Products, 2020 (2020;10(2):82–88) the following statement: “The discussions centered around suppression of the abnormal toxicity test and target animal batch safety test for vaccines for human use, and the possibility of suppression of the laboratory animal batch safety test for veterinary vaccines” should read: “The discussions centered around suppression of the abnormal toxicity test for vaccines for human use, and the possibility of suppression of the laboratory animal batch safety test and target animal batch safety test for veterinary vaccines”.
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Kim, Jong-Gurl, and Jae-Kyu Ko. "Affective Evaluation for Human-centered Lighting Environment Design : Focused on Office Spaces using LED lighting." Journal of the Korean Institute of Illuminating and Electrical Installation Engineers 29, no. 10 (October 30, 2015): 25–33. http://dx.doi.org/10.5207/jieie.2015.29.10.025.

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INAGI, Marei, Kazuya TOMIYAMA, Ryo KOHAMA, Masayuki EGUCHI, and Masakazu SATO. "IDENTIFICATION AND HUMAN-CENTERED EVALUATION OF ROAD SURFACE ROUGHNESS CAUSING STRESS FOCUSING ON PHYSIOLOGICAL INDICES." Journal of Japan Society of Civil Engineers, Ser. E1 (Pavement Engineering) 78, no. 2 (2023): I_135—I_143. http://dx.doi.org/10.2208/jscejpe.78.2_i_135.

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Dündar, Ceyda. "A Human-Centered Approach to Hazard Evaluation Checklists for the Risk of Back Pain in Manual Handling Tasks." Proceedings of the Human Factors and Ergonomics Society Annual Meeting 62, no. 1 (September 2018): 870–74. http://dx.doi.org/10.1177/1541931218621198.

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Low back pain is one the most common medical problems in the U.S. In workplaces, manual handling tasks show strong evidence for low back pain. Hazard Evaluation Checklists are commonly used as a rapid ergonomic assessment to evaluate the risk of back pain in manual handling tasks. However, this tool focuses on only job-specific tasks instead of aiming to detect the possibility of having back pain in individuals. It was proposed that a human-centered checklist that assesses workers’ welfare in addition to the analysis of the worksite might predict low back pain risk in workers more accurately. In the current study, a case study was conducted to show the importance of focusing on workers’ welfare. In the ergonomic assessment of a coffee shop, it was found that the tasks of baristas were more likely to cause low back pain and wrist pain. The barista who was working in housekeeping, mopping floors, reported that she suffers from low back pain more than wrist pain. However, the barista who was playing guitar professionally reported wrist pain. These case study findings supported the claim that the risk of occurrence of low back pain might increase with the combination of work-related tasks and contributory factors. Thus, a human-centered checklist proposed including four sub-categories: the main manual handling tasks, a second job, non-work related activities, and personal risk factors. It was proposed that efforts to limit low back pain in society might be more successful with this human-centered approach.
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Wang, Weizhen, Jiawei Zou, and Yuan Fang. "Design and Evaluation of a Somatosensory Hat: An Emotional Semantic Perspective." AATCC Journal of Research 8, no. 1_suppl (September 2021): 20–29. http://dx.doi.org/10.14504/ajr.8.s1.3.

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Interactive product design needs to be based on the human-centered design concept to meet the target users’ demands for affective interaction experience. Existing research on smart clothing mainly focuses on human-computer aspects of human physiological data monitoring and feedback, yet the potential emotional factors and behavioral interaction are ignored. This study adopts the somatosensory interactive hat as a carrier to explore an interactive clothing design method that reflects human emotions. The emotional semantic evaluation method is used to guide the design process of the prototype. Brain wave detection sensors and LEDs are embedded in the prototype. The results show that this dynamic interactive hat can enhance the visual attraction of the fashion accessories, and the humanistic emotional value of the smart clothing, improving the match between product attributes and users’ emotional response.
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Biabdillah, Fajerin, Herman Tolle, and Fitra A. Bachtiar. "Go Story: Design and Evaluation Educational Mobile Learning Podcast using Human Centered Design Method and Gamification for History." Journal of Information Technology and Computer Science 6, no. 3 (December 28, 2021): 308–18. http://dx.doi.org/10.25126/jitecs.202163345.

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Technological developments, especially in the field of education, can help students learn more effectively and help the learning process. The learning method used in high school for history learning still uses conventional methods. The use of this conventional method often experiences problems such as students being less motivated in learning. One of the solutions proposed in this article is to design an android-based learning media that can support the activities of the learning process named go-story. Interface design for students as application users and (UI/UX) based on human centered design methodology and the concept of gamification. The human centered design approach and the concept of gamification will be used in the analysis and design process to maximize the usability and engagement of the application. The application will be implemented and tested on students to measure its effectiveness. The trials that have been carried out show the results of improvements
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Ajeng, Theresia Sekarsari, Dwipo Setyantoro, and Hafid Rahman. "Evaluasi dan Rekomendasi Revamp User Interface Link UMKM Menggunakan Metode Heuristic Evaluation dan Human-Centered Design." IKRA-ITH Informatika : Jurnal Komputer dan Informatika 8, no. 2 (July 1, 2024): 127–35. http://dx.doi.org/10.37817/ikraith-informatika.v8i2.2971.

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Link UMKM adalah sebuah website yang digunakan untuk melakukan program pemberdayaan dan pendampingan UMKM. Link UMKM berada dalam tahap pengembangan sehingga dilakukanriset internal dengan cara melakukan competitor analysis, traffic web dan focus group discussionyang menghasilkan temuan issue bahwa UI/UX Link UMKM kurang menarik sehingga diperlukanrevamp. Tim Data and Platform Management sangat membutuhkan rekomendasi perbaikan userinterface sehingga dilakukan evaluasi yang dilakukan menggunakan metode Heuristic Evaluationdan metode Human-Centered Design. Pada evaluasi ini metode human-centered design digunakanuntuk menghasilkan konteks, kebutuhan, desain solusi dan evaluasi desain solusi sedangkan metodeheuristic evaluation berada pada di dalam evaluasi tersebut yang akan mengevaluasi desain awal(tahap 1) dan desain solusi (tahap 2) oleh 5 (lima) evaluator yang menghasilkan temuan masalah,rekomendasi dan nilai severity rating. Jumlah temuan permasalahan pada tahap 1 yaitu 52 masalahyang disesuaikan menjadi 32 masalah dengan 24 masalah yang diperbaiki dan pada jumlah temuanpermasalahan pada tahap 2 yaitu 7 temuan masalah dari masalah yang terlewat dan setelah adaperbaikan. Hasil dari penelitian yang dilakukan menggunakan kedua evaluasi ini menunjukkanpenurunan masalah dengan melakukan perbandingan temuan masalah yang berarti evaluasi tersebutberhasil memperbaiki dan menyelesaikan permasalahan sehingga dapat menjadi bahan rekomendasiterhadap user interface Link UMKM.
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Yamaguchi, Tomohiro, Takuma Nishimura, and Keiki Takadama. "Awareness Based Recommendation." International Journal of Robotics Applications and Technologies 4, no. 1 (January 2016): 83–99. http://dx.doi.org/10.4018/ijrat.2016010105.

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In Artificial Intelligence and Robotics, one of the important issues is to design Human interface. There are two issues, one is the machine-centered interaction design to adapt humans for operating the robots or systems. Another one is the human-centered interaction design to make it adaptable for humans. This research aims at latter issue. This paper presents the interactive learning system to assist positive change in the preference of a human toward the true preference, then evaluation of the awareness effect is discussed. The system behaves passively to reflect the human intelligence by visualizing the traces of his/her behaviors. Experimental results showed that subjects are divided into two groups, heavy users and light users, and that there are different effects between them under the same visualizing condition. They also showed that the authors' system improves the efficiency for deciding the most preferred plan for both heavy users and light users.
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Qiu, Yu Hua, Ying Ming Wang, and Kai Hu. "Research on Development and Application of Computer Supplementary Software in PE Teaching of Higher Education." Advanced Materials Research 989-994 (July 2014): 5102–5. http://dx.doi.org/10.4028/www.scientific.net/amr.989-994.5102.

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Based on the scientific design, development, application, evaluation and management of study processes and teaching resources in PE teaching in higher education, centered by the educational ideas of human centered and health first, this study explored the development and application of computer supplementary software of CAI, CAT, CMI in PE teaching, widened the new study channel of students! development and research study mode, cultivate students! Creativity and practical ability, improve thoroughly students basic sport knowledge, basic techniques, physical fitness and the level of health, therefore enhance the modernization of PE teaching, measurement, educational management methods in PE teaching of higher education.
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Cochran, Aaron, and Michael F. Rayo. "Toward Joint Activity Design: Augmenting User-Centered Design with Heuristics for Supporting Joint Activity." Proceedings of the International Symposium on Human Factors and Ergonomics in Health Care 12, no. 1 (March 2023): 19–23. http://dx.doi.org/10.1177/2327857923121006.

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From their common roots in Human Factors Engineering, Human-Centered Design and Cognitive Systems Engineering have drifted into distinct fields over the past three decades, each developing beneficial heuristics, design patterns, and evaluation methods for designing for individuals and teams, respectively. GeoHAI, a clinical decision support application for preventing hospital-acquired infection, has yielded positive results in early usability testing and is expected to test positively in supporting joint activity, which will be measured through the novel implementation of Joint Activity Monitoring . The design and implementation of this application provide a demonstration of the possibilities and necessities to unify the work of Human-Centered Design and Cognitive Systems Engineering when designing technologies that are usable and useful to individuals engaged in joint activity with machine counterparts and other people. We are calling this unified process Joint Activity Design, which supports designing for machines to be good team players.
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Gelderblom, Helene, Funmi Adebesin, Jacques Brosens, and Rendani Kruger. "Using Eye Tracking as a Tool to Teach Informatics Students the Importance of User Centered Design." International Journal of Information and Communication Technology Education 13, no. 4 (October 2017): 111–25. http://dx.doi.org/10.4018/ijicte.2017100109.

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In this article the authors describe how they incorporate eye tracking in a human-computer interaction (HCI) course that forms part of a postgraduate Informatics degree. The focus is on an eye tracking assignment that involves student groups performing usability evaluation studies for real world clients. Over the past three years the authors have observed how this experience positively affected students' attitude towards usability and user experience (UX) evaluation. They therefore believe that eye tracking is a powerful tool to convince students of the importance of user centered design. To investigate the soundness of their informal observations, the authors conducted a survey amongst 2016 HCI students and analysed student course evaluation results from 2014 to 2016. The findings confirm that students regard the eye tracking assignment as a mind altering experience and that it is potentially an effective tool for convincing future IT professionals of the importance of usability, UX and user centered design.
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Colla, Valentina, Ruben Matino, Antonius Johannes Schröder, Mauro Schivalocchi, and Lea Romaniello. "Human-Centered Robotic Development in the Steel Shop: Improving Health, Safety and Digital Skills at the Workplace." Metals 11, no. 4 (April 15, 2021): 647. http://dx.doi.org/10.3390/met11040647.

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Within the implementation of the Industry 4.0 paradigm in the steel sector, robots can play a relevant role in improving health and safety conditions at the workplace, by overtaking cumbersome, repetitive and risky operations. However, the implementation of robotics solutions in this particular sector is hampered by harsh operating conditions and by particular features of many procedures, which require a combination of force and sensitivity. Human–robot cooperation is a viable solution to overcome existing barriers, by synergistically combining human and robot abilities in the sense of a human-centered Industry 5.0. In this sense, robotics solution should be designed in a way to integrate and meet the end-users’ demands in a common development process for successfully implementation and widely acceptance. The paper presents the outcomes of the field evaluation of a robotic workstation, which was designed for a complex maintenance operation that is daily performed in the steel shop. The system derives from a co-creation process, where workers were involved since the beginning in the design process, according to the paradigm of social innovation combining technological and social development. Therefore, the evaluation aimed at assessing both system reliability and end-users’ satisfaction. The results show that the human-centered robotic workstations are successful in reducing cumbersome operations and improving workers’ health and safety conditions, and that this fact is clearly perceived by system users and developers.
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