Dissertations / Theses on the topic 'Human behavior'
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Roberts, Michael E. "Human collective behavior." [Bloomington, Ind.] : Indiana Unversity, 2008. http://gateway.proquest.com/openurl?url_ver=Z39.88-2004&rft_val_fmt=info:ofi/fmt:kev:mtx:dissertation&res_dat=xri:pqdiss&rft_dat=xri:pqdiss:3330786.
Full textTitle from PDF t.p. (viewed on Jul 22, 2009). Source: Dissertation Abstracts International, Volume: 69-10, Section: B, page: 6448. Advisers: Robert L. Goldstone; Peter M. Todd.
Koutentakis, Dimitrios. "Modeling human driving behavior." Thesis, Massachusetts Institute of Technology, 2020. https://hdl.handle.net/1721.1/129895.
Full textCataloged from student-submitted PDF of thesis.
Includes bibliographical references (pages 81-84).
The goal of this thesis paper is to explore models that can predict and anticipate driver behaviors on the road and give probabilities on future actions of neighboring vehicles, while being lightweight enough to be formally verifiable. This thesis starts with looking into related work and doing a short literature review on previous work on driver models. We then talk about the available datasets used to perform such work, different models used (from classic regressions to neural networks) and finally present my approach and my results.
by Dimitrios Koutentakis.
M. Eng.
M.Eng. Massachusetts Institute of Technology, Department of Electrical Engineering and Computer Science
Kalwar, Santosh. "Human behavior on the Internet." Thesis, Lappeenranata University of Technology, 2009. http://www.kalwar.com.np.
Full textPoletti, Piero. "Human Behavior in Epidemic Modelling." Doctoral thesis, Università degli studi di Trento, 2010. https://hdl.handle.net/11572/367834.
Full textPoletti, Piero. "Human Behavior in Epidemic Modelling." Doctoral thesis, University of Trento, 2010. http://eprints-phd.biblio.unitn.it/422/1/tesi.pdf.
Full textWang, Wei. "Human Face and Behavior Analysis." Doctoral thesis, Università degli studi di Trento, 2018. https://hdl.handle.net/11572/367945.
Full textWang, Wei. "Human Face and Behavior Analysis." Doctoral thesis, University of Trento, 2018. http://eprints-phd.biblio.unitn.it/2925/1/phd_thesis.pdf.
Full textEllis, Jon E. Martin Michael W. "Human behavior representation of military teamwork." Monterey, Calif. : Springfield, Va. : Naval Postgraduate School ; Available from National Technical Information Service, 2006. http://library.nps.navy.mil/uhtbin/hyperion/06Jun%5FEllis.pdf.
Full textThesis Advisor(s): Christian Darken and Jeffrey Crowson. "June 2006." Includes bibliographical references (p. 73-75). Also available in print.
Wright, James Robert. "Modeling human behavior in strategic settings." Thesis, University of British Columbia, 2016. http://hdl.handle.net/2429/58840.
Full textScience, Faculty of
Computer Science, Department of
Graduate
Khosla, Aditya. "Predicting human behavior using visual media." Thesis, Massachusetts Institute of Technology, 2017. http://hdl.handle.net/1721.1/109001.
Full textCataloged from PDF version of thesis.
Includes bibliographical references (pages 161-173).
The ability to predict human behavior has applications in many domains ranging from advertising to education to medicine. In this thesis, I focus on the use of visual media such as images and videos to predict human behavior. Can we predict what images people remember or forget? Can we predict the type of images people will like? Can we use a photograph of someone to determine their state of mind? These are some of the questions I tackle in this thesis. Through my work, I demonstrate: (1) It is possible to predict with near human-level correlation, the probability with which people will remember images, (2) it is possible to predictably modify the extent to which a face photograph is remembered, (3) it is possible to predict, with a high correlation, the number of views an image will receive even before it is uploaded, (4) it is possible to accurately identify the gaze of people in images, both from the perspective of a device, and third-person. Further, I develop techniques to visualize and understand machine learning algorithms that could help humans better understand themselves through the analysis of algorithms capable of predicting behavior. Overall, I demonstrate that visual media is a rich resource for the prediction of human behavior.
by Aditya Khosla.
Ph. D.
Mahamadi, Abdelrhman. "Bond Graph Models for Human Behavior." University of Akron / OhioLINK, 2016. http://rave.ohiolink.edu/etdc/view?acc_num=akron1479485016074583.
Full textMartin, Michael W. "Human behavior representation of military teamwork." Thesis, Monterey, California. Naval Postgraduate School, 2006. http://hdl.handle.net/10945/2754.
Full textUS Army (USA) author.
Przemeck, Judith. "Personnel economics, incentives and human behavior /." [Bonn] : [s.n.], 2009. http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&doc_number=017381917&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA.
Full textJames, Hannah Victoria Arnison. "Becoming human : the emergence of modern human behaviour within South Asia." Thesis, University of Cambridge, 2011. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.609772.
Full textMorken, Gunnar. "Seasonal Variation of Human Mood and Behavior." Doctoral thesis, Norwegian University of Science and Technology, Faculty of Medicine, 2001. http://urn.kb.se/resolve?urn=urn:nbn:no:ntnu:diva-326.
Full textSeasonal variations of mood, behavior and physiology have been of increasing interest. At least two different seasonal rhythms seem to exist: Descriptions of Seasonal Affective Disorder (SAD) with increased weight, increased sleep and fatigue during winter have attracted attention in academic psychiatry and in the general public the last two decades. In addition to such a difference in mood, weight and sleep between summer and winter, many studies describe a spring and fall increase in frequency of suicides and of admissions to hospital for mood disorders. In searching for a possible etiology for these seasonal changes, the main focus has been on variations in length of day.
The objective of this thesis was to study the existence and pattern of seasonal variation in some forms of behavior and of psychiatric illness among children and adults in Norway. Possible statistical connections between seasonal variations of behavior and changes in length of day and the influences of latitude, sex and age were also studied.
The monthly numbers of incidents in different groups were studied: All suicides in Norway 1969-96 (N=14.503), admissions to hospital for depression and mania in some hospitals 1992-96 (N=4.341), all violent episodes recorded by the police in Norway 1991-97 (N=82.537), all patient-staff incidents in a psychiatric department 1990-97 (N=502), all telephone calls to the Red Cross help-line for children and adolescents in Norway 1996-98 (N=691.787calls, 220.602 conversations) and in Trondheim, Norway 1991-97 (N=80.983 calls, 22.698 conversations) were included in the thesis. The monthly frequencies of these incidents were compared to an expected equal daily frequency of incidents through the year. Changes with increasing age and increasing latitude were examined. Correlations between the monthly frequencies of incidents and the length of day, with maximum impact at midsummer, and correlations between the monthly frequencies of incidents and the speed of change in length of day, with maximum impact at the equinoxes, were also studied.
In this thesis, an increased activity in April-June and in October-November is described for all the groups that were studied. In summer and winter there is less activity than in the rest of the year. Among children calling the help-line, a steady diminishing seasonal variation in number of calls with increasing age from 7 to 17 years of age and an increasing seasonal variation in number of calls with increasing latitude were found. Also the seasonal variation of violence increases with increasing latitude in Norway. Among men there is a correlation between the monthly number of suicides and the monthly number of admissions for mania and a correlation between the monthly number of suicides and the monthly number of admissions for depression. Among women there is a diminishing seasonal variation of admissions for depressions with increasing age. The monthly frequency of violence in Norway and the monthly frequency of calls to the Red Cross help-Line for children and adolescents correlated with a delay of 1-2 months with the monthly change in length of day with maximum impact at the equinoxes.
The results in the thesis correspond with earlier studies describing an increase in the frequency of suicides and an increase in admissions for depressions in spring and fall. A corresponding rhythm for other forms of human behavior is described in the present thesis, indicating that the seasonal rhythm of psychiatric illness reflects a seasonal rhythm of behavior in greater parts of the population. The seasonal variation in behavior seems to increase with increasing latitude, to be more dramatic in the northern than in the southern parts of Norway. In this thesis results supporting a hypothesis of human behavior being influenced by changes in length of day are given. Changes in length of day may induce changes in sleep and other disturbances in the daily rhythm that could change mood and other emotional qualities in vulnerable individuals. The demands on our capability to adapt to changes in length of day are largest at the equinoxes.
Årstidsvariasjon av sinnstemning og adferd.
Det er økende interesse for årstidsvariasjon av adferd og av forekomsten av psykiske lidelser. Det synes å foreligge minst to ulike årstidsrytmer i befolkningen; Størst oppmerksomhet har oppdagelsen av vinterdepresjon karakterisert ved tristhet, tretthet, økt vekt og forlenget søvn vakt. I tillegg til en slik forskjell i humør, vekt og søvn mellom sommer og vinter, er det en rekke beskrivelser av overhyppighet av selvmord og av innleggelser i sykehus for depresjoner vår og høst. Årsakene til disse to ulike årstidsrytmene er ikke kjent, men man har antatt at variasjon i dagslengde gjennom året spiller en rolle.
Hensikten med denne avhandlingen har vært å undersøke om det er årstidsvariasjon i forekomsten av ulike former for adferd og av psykiske lidelser hos barn og voksne i Norge. Videre er eventuelle statistiske sammenhenger mellom adferd og dagslengde gjennom året undersøkt. Til sist er forskjeller i årstidsrytme knyttet til breddegrad, alder og kjønn undersøkt.
Antallet hendelser pr måned i ulike grupper ble studert; Alle selvmord i Norge 1969-96 (N=14.503), innleggelser for depresjon og mani i en del sykehus 1992-96 (N=4.341), alle registrerte voldsepisoder i Norge 1991-97 (N= 82.537), personalskader i et psykiatrisk sykehus 1991-97 (N=502), alle telefoner til Røde Kors Kontakttelefon for barn og unge i Norge 1996–98 (N=691.787 oppringninger, 220.602 samtaler) og i Trondheim 1991-97 (N=80.983 oppringninger, 22.698 samtaler) ble inkludert i arbeidet. Hyppigheten av alle disse hendelsene i hver måned ble sammenlignet med en forventet lik fordeling av hendelsene året igjennom. Endringer med økende alder og med økende breddegrad ble undersøkt. Videre ble det gjort sammenligninger med dagslengde som er lengst ved sommersolverv og kortest ved vintersolverv, og sammenligninger med endringer av dagslengde som er hurtig ved vår og høstjamndøgn og sakte ved solvervene.
I alle disse materialene er det en økt aktivitet april – juni og oktober – november, videre er det stille perioder om vinteren og om sommeren. Blant barn som ringer kontakttelefonen er det gradvis avtagende årstidsvariasjon av henvendelser med økende alder fra 7 til 17 år og økende årstidsvariasjon i antallet henvendelser jo lenger nord man kommer i Norge. Også årstidsvariasjonen av vold i Norge endrer seg jo lengre nord man kommer i landet.
Blant menn er der en korrelasjon mellom det månedlige antallet av selvmord og av innleggelser for mani og mellom antallet selvmord og innleggelser for depresjon. Blant kvinner er det en avtagende årstidsvariasjon av innleggelser for depresjon med økende alder.
Den månedlige endring av dagslengde som er raskest ved jamndøgnene korrelerer med en viss forsinkelse med forekomsten av vold i Norge og med antallet oppringninger til Barn og Unges kontakttelefon.
Funnene i avhandlingen er i samsvar med tidligere beskrivelser av en markert økning av suicid og av innleggelser for depresjoner om våren og til dels om høsten. I avhandlingen er en tilsvarende rytme funnet for annen adferd. Dette tyder på at årstidsrytmen av psykiatrisk sykelighet avspeiler en årstidsrytme av adferd i store deler av befolkningen. Videre ser det ut til at forskjellene i adferd gjennom året blir mer markerte jo lengre nord man kommer i landet. I avhandlingen er det funn som støtter en hypotese om at endringer i dagslengde påvirker mennesket, det er mulig at dette skjer gjennom endret søvn og andre forstyrrelser i døgnrytmen. Vår døgnrytme er utsatt for størst krav til å tilpasse seg hurtige endringer i lysforhold rundt jamndøgnene.
Engmo, Vidar. "Representation of Human Behavior in Military Simulations." Thesis, Norwegian University of Science and Technology, Department of Telematics, 2008. http://urn.kb.se/resolve?urn=urn:nbn:no:ntnu:diva-9798.
Full textThe purpose of this master thesis was to investigate the psychological and computational basis for human behavior representation (HBR) in military simulations and identify problem areas of existent software agent frameworks that provide computer generated forces (CGF) with human like cognitive abilities. The master thesis identifies psychological properties that influence human cognition in an operational environment through a theoretical study of operational and cognitive psychology. The psychological properties of human cognition are then connected to artificial intelligence through a theoretical study of agents and multi-agent systems and form the foundation for identifying general HBR properties. The HBR properties are used as evaluation markers that constitute the basis for constructing an evaluation of relevant agent frameworks thereby visualizing their strengths and weaknesses. The problem areas of incorporating artificial intelligence into CGF are further concretized by the development of a demonstrator that interacts with a synthetic environment. The demonstrator is an implementation of a tank platoon in the agent framework Jadex. The synthetic environment is provided by VR-Forces which is a product by MÄK technologies. The thesis makes a distinction between the conceptual structure of agent frameworks and their actual implementation. According to this master thesis it is the output of the agent framework that is the most important feature not how the output came into being. Producing the correct output requires the selection of the correct tools for the job. The selection of an agent framework should be taken on the background of an evaluation of the simulation requirements. A large portion of the development time is consumed by the development of application and communication interfaces. The problem is a result of lacking standardization and that most cognitive agent frameworks are experimental in nature. In addition the artificial intelligence (AI) in such simulations is often dived into levels, where the synthetic environment takes care of low-level AI and the agent framework the high-level AI. Tight synchronization between low and high-level AI is important if one wishes to create sensible behavior. The purpose of an agent framework in conjunction with CGF is thereby ensuring rapid development and testing of behavior models.
Hartford, Jason Siyanda. "Deep learning for predicting human strategic behavior." Thesis, University of British Columbia, 2016. http://hdl.handle.net/2429/59559.
Full textScience, Faculty of
Computer Science, Department of
Graduate
Edlund, Mattias. "Artificial Intelligence in Games : Faking Human Behavior." Thesis, Uppsala universitet, Institutionen för speldesign, 2015. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-258222.
Full textDenna rapport undersöker möjligheterna att förfalska mänskligt beteende genom artificiell intelligens i datorspel, med hjälp av effektiva metoder som sparar värdefull utvecklingstid och som även skapar en rikare upplevelse för spelare. Den specifika implementationen av artificiell intelligens som utvecklas och diskuteras är ett neuralt nätverk som kontrollerar en finite-state machine. Målet var att efterlikna mänskligt beteende snarare än att simulera verklig intelligens. Ett 2D shooter-spel utvecklas och används för utförda experiment med mänskliga och artificiell intelligens-kontrollerade spelare. De sessioner som spelades under experimenten spelades in, för att sedan låta andra människor titta på inspelningarna. Både spelare och åskådare av spelsessionerna lämnade återkoppling och rapporter för senare analysering. Datan som samlats in från experimenten analyserades, och reflektioner utfördes på hela projektet. Tips och idéer presenteras till utvecklare av shooter-spel som är intresserade av en mer människolik artificiell intelligens. Slutsatser läggs fram och extra information presenteras för att kunna fortsätta iterera vidare på denna undersökning.
QUEVA, CAROLINE. "Human following behavior for an autonomousmobile robot." Thesis, KTH, Skolan för datavetenskap och kommunikation (CSC), 2013. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-142474.
Full textRobotar används mer och mer för att förbättra människors liv. På senare tid har robotarna anlänt i vara hus. Dessa robotar är specialiserade, till exempel är de robotiserade dammsugare. I denna robotikevolution, är nästa steg att få människor att leva varje dag med robotar. Det här projektet försöker få en robot att följa en person. För att uppnå målet, har en detektor för människor implementerats, baserat på en RGB-D sensor. Denna detektors resultat sänds till en följningsalgoritm som använder segmentering baserat på djupinformation och region growing. Till slut, används ett navigeringssystem som innehåller vägplanering och hinderundvikande för att få den mobila roboten att röra sig säkert i omgivningen. Den här metoden får roboten att följa en person som går sakta framför roboten. Flera förslag till förbättringar föreslås för att hantera alla de komplikationer som vardagliga miljöer erbjuder. Tack vare det här projektet, kan mobila robotar användas i husen och hjälpa personer. En tillämpning är till exempel att följa en person som behöver medicinsk bistånd och hjälpa den här personen när det är nödvändigt.
Haller, Karon Anne. "The double bind : paradox in human behavior /." Access Digital Full Text version, 1989. http://pocketknowledge.tc.columbia.edu/home.php/bybib/1085793x.
Full textShah, Fahad. "Modeling human group behavior in virtual worlds." Doctoral diss., University of Central Florida, 2011. http://digital.library.ucf.edu/cdm/ref/collection/ETD/id/4704.
Full textID: 030646202; System requirements: World Wide Web browser and PDF reader.; Mode of access: World Wide Web.; Thesis (Ph.D.)--University of Central Florida, 2011.; Includes bibliographical references (p. 162-183).
Ph.D.
Doctorate
Computer Science
Engineering and Computer Science
Computer Science
Ayers, Douglas. "Monitoring human behavior in an office environment." Honors in the Major Thesis, University of Central Florida, 1998. http://digital.library.ucf.edu/cdm/ref/collection/ETH/id/21.
Full textBachelors
Arts and Sciences
Computer Science
Kacem, Anis. "Novel geometric tools for human behavior understanding." Thesis, Lille 1, 2018. http://www.theses.fr/2018LIL1I076/document.
Full textDeveloping intelligent systems dedicated to human behavior understanding has been a very hot research topic in the few recent decades. Indeed, it is crucial to understand the human behavior in order to make machines able to interact with, assist, and help humans in their daily life.. Recent breakthroughs in computer vision and machine learning have made this possible. For instance, human-related computer vision problems can be approached by first detecting and tracking 2D or 3D landmark points from visual data. Two relevant examples of this are given by the facial landmarks detected on the human face and the skeletons tracked along videos of human bodies. These techniques generate temporal sequences of landmark configurations, which exhibit several distortions in their analysis, especially in uncontrolled environments, due to view variations, inaccurate detection and tracking, missing data, etc. In this thesis, we propose two novel space-time representations of human landmark sequences along with suitable computational tools for human behavior understanding. Firstly, we propose a representation based on trajectories of Gram matrices of human landmarks. Gram matrices are positive semi-definite matrices of fixed rank and lie on a nonlinear manifold where standard computational and machine learning techniques could not be applied in a straightforward way. To overcome this issue, we make use of some notions of the Riemannian geometry and derive suitable computational tools for analyzing Gram trajectories. We evaluate the proposed approach in several human related applications involving 2D and 3D landmarks of human faces and bodies such us emotion recognition from facial expression and body movements and also action recognition from skeletons. Secondly, we propose another representation based on the barycentric coordinates of 2D facial landmarks. While being related to the Gram trajectory representation and robust to view variations, the barycentric representation allows to directly work with standard computational tools. The evaluation of this second approach is conducted on two face analysis tasks namely, facial expression recognition and depression severity level assessment. The obtained results with the two proposed approaches on real benchmarks are competitive with respect to recent state-of-the-art methods
Devanne, Maxime. "3D human behavior understanding by shape analysis of human motion and pose." Thesis, Lille 1, 2015. http://www.theses.fr/2015LIL10138/document.
Full textThe emergence of RGB-D sensors providing the 3D structure of both the scene and the human body offers new opportunities for studying human motion and understanding human behaviors. However, the design and development of models for behavior recognition that are both accurate and efficient is a challenging task due to the variability of the human pose, the complexity of human motion and possible interactions with the environment. In this thesis, we first focus on the action recognition problem by representing human action as the trajectory of 3D coordinates of human body joints over the time, thus capturing simultaneously the body shape and the dynamics of the motion. The action recognition problem is then formulated as the problem of computing the similarity between shape of trajectories in a Riemannian framework. Experiments carried out on four representative benchmarks demonstrate the potential of the proposed solution in terms of accuracy/latency for a low-latency action recognition. Second, we extend the study to more complex behaviors by analyzing the evolution of the human pose shape to decompose the motion stream into short motion units. Each motion unit is then characterized by the motion trajectory and depth appearance around hand joints, so as to describe the human motion and interaction with objects. Finally, the sequence of temporal segments is modeled through a Dynamic Naive Bayesian Classifier. Experiments on four representative datasets evaluate the potential of the proposed approach in different contexts, including recognition and online detection of behaviors
Gutiérrez, Ezequiel Benito. "Other selves friendship as moral perfection in Aristotle's Nichomachean ethics /." Online full text .pdf document, available to Fuller patrons only, 2004. http://www.tren.com.
Full textPoskus, Virgilijus. "Contemporary egoistic and altruistic interpretations of Aristotle's doctrine of friendship." Online full text .pdf document, available to Fuller patrons only, 2004. http://www.tren.com.
Full textHennings, Chad F. "Designing realistic human behavior into multi-agent systems." Thesis, Monterey, Calif. : Springfield, Va. : Naval Postgraduate School ; Available from National Technical Information Service, 2001. http://handle.dtic.mil/100.2/ADA397090.
Full textThesis advisors: Hiles, John ; Darken, Rudolph. "September 2001." Includes bibliographical references (p. 59). Also Available in print.
Johansson, Anders. "Context dependent adaptation of biting behavior in human." Doctoral thesis, Umeå universitet, Fysiologi, 2014. http://urn.kb.se/resolve?urn=urn:nbn:se:umu:diva-91664.
Full textMoriarty, Christopher. "LEARNING HUMAN BEHAVIOR FROM OBSERVATION FOR GAMING APPLICATIONS." Master's thesis, University of Central Florida, 2007. http://digital.library.ucf.edu/cdm/ref/collection/ETD/id/3354.
Full textM.S.Cp.E.
School of Electrical Engineering and Computer Science
Engineering and Computer Science
Computer Engineering MSCpE
Olguín, Olguín Daniel. "Sociometric badges : wearable technology for measuring human behavior." Thesis, Massachusetts Institute of Technology, 2007. http://hdl.handle.net/1721.1/42169.
Full textIncludes bibliographical references (p. 137-144).
We present the design, implementation and deployment of a wearable computing research platform for measuring and analyzing human behavior in a variety of settings and applications. We propose the use of wearable sociometric badges capable of automatically measuring the amount of face-to-face interaction, conversational time, physical proximity to other people, and physical activity levels using social signals derived from vocal features, body motion, and relative location to capture individual and collective patterns of behavior. Our goal is to be able to understand how patterns of behavior shape individuals and organizations. We attempt to use on-body sensors in large groups of people for extended periods of time in naturalistic settings for the purpose of identifying, measuring, and quantifying social interactions, information flow, and organizational dynamics. We deployed this research platform in a group of 22 employees working in a real organization over a period of one month. Using these automatic measurements we were able to predict employees' self-assessment of productivity, job satisfaction, and their own perception of group interaction quality. An initial exploratory data analysis indicates that it is possible to automatically capture patterns of behavior using this wearable platform.
by Daniel Olguín Olguín.
S.M.
Gips, Jonathan Peter. "Social motion : mobile networking through sensing human behavior." Thesis, Massachusetts Institute of Technology, 2006. http://hdl.handle.net/1721.1/37384.
Full text"September 2006."
Includes bibliographical references (leaves 62-65).
Low-level sensors can provide surprisingly high-level information about social interactions. The goal of this thesis is to define the components of a framework for sensing social context with mobile devices. We describe several sensing technologies - including infrared transceivers, radio frequency scanners, and accelerometers - that both capture social signals and meet the design constraints of mobile devices. Through the analysis of several large datasets, we identify features from these sensors that correlate well with the underlying social structure of interacting groups of people. We then detail the work that we have done creating infrastructure that integrates social sensors into social applications that run on mobile devices.
by Jonathan Peter Gips.
S.M.
Boussemart, Yves 1980. "Predictive models of procedural human supervisory control behavior." Thesis, Massachusetts Institute of Technology, 2011. http://hdl.handle.net/1721.1/79543.
Full textPage 150 blank. Cataloged from PDF version of thesis.
Includes bibliographical references (p. 138-149).
Human supervisory control systems are characterized by the computer-mediated nature of the interactions between one or more operators and a given task. Nuclear power plants, air traffic management and unmanned vehicles operations are examples of such systems. In this context, the role of the operators is typically highly proceduralized due to the time and mission-critical nature of the tasks. Therefore, the ability to continuously monitor operator behavior so as to detect and predict anomalous situations is a critical safeguard for proper system operation. In particular, such models can help support the decision making process of a supervisor of a team of operators by providing alerts when likely anomalous behaviors are detected. By exploiting the operator behavioral patterns which are typically reinforced through standard operating procedures, this thesis proposes a methodology that uses statistical learning techniques in order to detect and predict anomalous operator conditions. More specifically, the proposed methodology relies on hidden Markov models (HMMs) and hidden semi-Markov models (HSMMs) to generate predictive models of unmanned vehicle systems operators. Through the exploration of the resulting HMMs in two distinct single operator scenarios, the methodology presented in this thesis is validated and shown to provide models capable of reliably predicting operator behavior. In addition, the use of HSMMs on the same data scenarios provides the temporal component of the predictions missing from the HMMs. The final step of this work is to examine how the proposed methodology scales to more complex scenarios involving teams of operators. Adopting a holistic team modeling approach, both HMMs and HSMMs are learned based on two team-based data sets. The results show that the HSMMs can provide valuable timing information in the single operator case, whereas HMMs tend to be more robust to increased team complexity. In addition, this thesis discusses the methodological and practical limitations of the proposed approach notably in terms of input data requirements and model complexity. This thesis thus provides theoretical and practical contributions by exploring the validity of using statistical models of operators as the basis for detecting and predicting anomalous conditions.
by Yves Boussemart.
Ph.D.
Gu, Chunju. "Experimental Evaluation of Multiscale Behavior of Human Bone." Diss., North Dakota State University, 2015. http://hdl.handle.net/10365/24781.
Full textGu, Chunju. "Experimental Evaluation of Multiscale Behavior of Human Bone." Diss., North Dakota State University, 2014. https://hdl.handle.net/10365/27606.
Full textNorth Dakota State University (NDSU, Doctoral Dissertation Fellowship)
National Science Foundation (NSF MRI)
National Science Foundation (NSF IMR)
Department of Civil Engineering. North Dakota State University
USDA
ND EPSCoR
Atmakur, Sruthi. "Research in Public Spaces: Safety and Human Behavior." Thesis, Virginia Tech, 2010. http://hdl.handle.net/10919/31258.
Full text
The first part of the research focuses on literature to understand origin of public space, importance of safety, and evolution of safety standards in the context of Crime Prevention Through Environmental Design (CPTED). The later part of this thesis is based on preliminary site investigations, which help in identifying two public plazas on the Virginia Tech campus to provide a platform to conduct research and help identify common grounds or conflicts between safety standards and human behavior. The research also aims to help revise techniques of safety evaluation of public spaces, based on human
needs and behavior. The research is primarily qualitative in nature supported with a concise quantitative data analysis to ascertain participant demographics and social needs.
Master of Landscape Architecture
Singh, Meghendra. "Human Behavior Modeling and Calibration in Epidemic Simulations." Thesis, Virginia Tech, 2019. http://hdl.handle.net/10919/87050.
Full textMaster of Science
In the real world, individuals can decide to adopt certain behaviors that reduce their chances of contracting a disease. For example, using hand sanitizers can reduce an individual‘s chances of getting infected by influenza. These behavioral decisions, when taken by many individuals in the population, can completely change the course of the disease. Such behavioral decision-making is generally not considered during in-silico simulations of infectious diseases. In this thesis, we address this problem by developing a methodology to create and calibrate a decision making model that can be used by agents (i.e., synthetic representations of humans in simulations) in a data driven way. Our method also finds a cost associated with such behaviors and matches the distribution of behavior observed in the real world with that observed in a survey. Our approach is a data-driven way of incorporating decision making for agents in large-scale epidemic simulations.
Zhao, Hongyang. "Motion Sensors-Based Human Behavior Recognition And Analysis." W&M ScholarWorks, 2020. https://scholarworks.wm.edu/etd/1593091889.
Full textZhang, Xingye. "A SUBSYSTEM IDENTIFICATION APPROACH TO MODELING HUMAN CONTROL BEHAVIOR AND STUDYING HUMAN LEARNING." UKnowledge, 2015. http://uknowledge.uky.edu/me_etds/70.
Full textPrykhodko, I. "Influence of design and its methods on the human subconscious." Thesis, Київський національний університет технологій та дизайну, 2018. https://er.knutd.edu.ua/handle/123456789/11423.
Full textHayes, Kate. "A Qualitative Analysis of Student Behavior and Language During Group Problem Solving." Fogler Library, University of Maine, 2009. http://www.library.umaine.edu/theses/pdf/HayesK2009.pdf.
Full textWells, Cathy Clarke. "The complex spatial topography of visual attention : behavior and physiology /." View online version; access limited to Brown University users, 2005. http://wwwlib.umi.com/dissertations/fullcit/3174692.
Full textLannie, Amanda L. "Increasing the effectiveness of self-monitoring programs a sequenced approach with performance feedback to monitor on-task behavior and math performance /." Related electronic resource: Current Research at SU : database of SU dissertations, recent titles available full text, 2006. http://proquest.umi.com/login?COPT=REJTPTU0NWQmSU5UPTAmVkVSPTI=&clientId=3739.
Full textRogers, Anthony Jerome. "Psychology as critical dialogue : a comparison of monological and dialogical views of human action /." Digital version accessible at:, 1999. http://wwwlib.umi.com/cr/utexas/main.
Full textHannula, Gustaf. "Monkey see, monkey do? An intercultural exploration of the dynamics between humans and non-human primates in a professional animal research setting." Scholarly Commons, 2007. https://scholarlycommons.pacific.edu/uop_etds/677.
Full textSong, Lulu. "Infants' categorization of intransitive human actions." Access to citation, abstract and download form provided by ProQuest Information and Learning Company; downloadable PDF file, 146 p, 2009. http://proquest.umi.com/pqdweb?did=1885693311&sid=6&Fmt=2&clientId=8331&RQT=309&VName=PQD.
Full textLichliter, Ann. "Organizational commitment of Nonprofit Human Service assistants." Thesis, Saint Mary's University of Minnesota, 2016. http://pqdtopen.proquest.com/#viewpdf?dispub=3745603.
Full textNonprofit Human service assistants provide much of the direct care for the most vulnerable and disenfranchised populations (Annie E. Casey Foundation, 2003; Cleary et al., 2006.) Their high turnover rates compromise service quality and increase nonprofit costs (Annie E. Casey Foundation, 2003; Baumeister & Zaharia, 1987; Durlak & Roth, 1983; Mor Barak, Nissly, & Levin, 2001; Rutowski, Guiler, & Schimmel, 2009). To ensure client services are effective, nonprofit leaders need to identify strategies to enhance human service assistant’s organizational commitment. This qualitative study explored how human service assistants perceived their organizational commitment and the experiences that impacted their organizational commitment. From the interviews with 21 human service assistants, a grounded theory emerged illustrating the factors that foster organizational commitment. Human service assistants arrived at their agency with experiences, characteristics, and/or personal circumstances that may have influenced their commitment. Once employed, the nonprofit environment provided experiences that fostered organizational commitment. The culmination of these experiences resulted in participants feeling valued by the organization or I matter. Feeling they mattered was the core condition for organizational commitment.
Minott, Sandra Simone. "Validation of Parsons' Structural Functionalism Theory Within a Multicultural Human." ScholarWorks, 2016. https://scholarworks.waldenu.edu/dissertations/3357.
Full textCho, Seung Bin. "Decomposing individual and group differences of categorical variables with genetic factor model." Diss., Columbia, Mo. : University of Missouri-Columbia, 2007. http://hdl.handle.net/10355/4926.
Full textThe entire dissertation/thesis text is included in the research.pdf file; the official abstract appears in the short.pdf file (which also appears in the research.pdf); a non-technical general description, or public abstract, appears in the public.pdf file. Title from title screen of research.pdf file (viewed on January 3, 2008) Includes bibliographical references.
Baiget, Arasanz Pau. "Modeling Human Behavior for Image Sequence Understanding and Generation." Doctoral thesis, Universitat Autònoma de Barcelona, 2009. http://hdl.handle.net/10803/5791.
Full textMalgrat la creixent disponibilitat d'aquestes dades, existeix encara una barrera per obtenir una representació conceptual de les observacions obtingudes. L'avaluació del comportament humà en seqüències d'imatges està basat en una interpretació qualitativa dels resultats, i per tant l'assignació de conceptes a les dades quantitatives obtingudes està lligada a una certa ambigüitat.
Aquesta Tesi confronta el problema d'obtenir una representació correcta del comportament humà en els contexts de la visió i animació per computador. En primer lloc, un bon model de comportament ha de permetre reconèixer i descriure l'activitat observada en seqüències d'imatges. D'altra banda, el model ha de permetre generar sintèticament noves instàncies, que permetin modelar el comportament d'agents virtuals.
En primer lloc, proposem mètodes per aprendre els models directament de les observacions. A partir de les dades obtingudes mitjançant l'anàlisi de seqüències d'imatges, construïm models de comportament normal dins l'escenari. Això ens proporciona una eina per determinar la normalitat o anormalitat de futures observacions. Tanmateix, els mètodes d'aprenentatge automàtic son incapaços de proveir una descripció semàntica de les observacions. Aquesta problema és tractat mitjançant un nou mètode que incorpora un coneixement a--priori sobre l'escena i els comportaments esperats. Aquesta estructura, formada pel motor de raonament difús FMTL i l'eina de modelatge SGT, permet obtenir descripcions conceptuals del contingut de noves seqüències de vídeo. Finalment, l'estructura FMTL + SGT ens permet simular comportament sintètic i introduir agents virtuals dins d'escenes reals que interactuen amb els agents reals existents, construint d'aquesta manera seqüències de realitat augmentada.
El conjunt de mètodes presentats en aquesta Tesi tenen un conjunt potencial d'aplicacions cada cop més gran. Per un costat, el reconeixement i descripció de comportament en seqüències d'imatges té com a principal aplicació la vídeo--vigilància intel·ligent, permetent detectar comportaments delictius o perillosos. Altres aplicacions inclouen la transcripció d'esdeveniments esportius, monitorització de centres geriàtrics, anàlisi de tràfic en carreteres i la construcció de buscadors de vídeo basats en conceptes semàntics. D'altra banda, l'animació d'agents virtuals amb comportaments complexes permet obtenir simulacions acurades de situacions reals, com per exemple incendis o multituds. A més, la inclusió d'agents virtuals en entorns reals té forta implantació en els mons dels videojocs i el cinema.
The comprehension of animal behavior, especially human behavior, is one of the most ancient and studied problems since the beginning of civilization. The big list of factors that interact to determine a person action require the collaboration of different disciplines, such as psichology, biology, or sociology. In the last years the analysis of human behavior has received great attention also from the computer vision community, given the latest advances in the acquisition of human motion data from image sequences.
Despite the increasing availability of that data, there still exists a gap towards obtaining a conceptual representation of the obtained observations. Human behavior analysis is based on a qualitative interpretation of the results, and therefore the assignment of concepts to quantitative data is linked to a certain ambiguity.
This Thesis tackles the problem of obtaining a proper representation of human behavior in the contexts of computer vision and animation. On the one hand, a good behavior model should permit the recognition and explanation the observed activity in image sequences. On the other hand, such a model must allow the generation of new synthetic instances, which model the behavior of virtual agents.
First, we propose methods to automatically learn the models from observations. Given a set of quantitative results output by a vision system, a normal behavior model is learnt. This result provides a tool to determine the normality or abnormality of future observations. However, machine learning methods are unable to provide a richer description of the observations. We confront this problem by means of a new method that incorporates prior knowledge about the environment and about the expected behaviors. This framework, formed by the reasoning engine FMTL and the modeling tool SGT allows the generation of conceptual descriptions of activity in new image sequences. Finally, we demonstrate the suitability of the proposed framework to simulate behavior of virtual agents, which are introduced into real image sequences and interact with observed real agents, thereby easing the generation of augmented reality sequences.
The set of approaches presented in this Thesis has a growing set of potential applications. The analysis and description of behavior in image sequences has its principal application in the domain of smart video--surveillance, in order to detect suspicious or dangerous behaviors. Other applications include automatic sport commentaries, elderly monitoring, road traffic analysis, and the development of semantic video search engines. Alternatively, behavioral virtual agents allow to simulate accurate real situations, such as fires or crowds. Moreover, the inclusion of virtual agents into real image sequences has been widely deployed in the games and cinema industries.
Amato, Roberta. "Human collective behavior models: language, cooperation and social conventions." Doctoral thesis, Universitat de Barcelona, 2018. http://hdl.handle.net/10803/565420.
Full textEsta tesis se desarrolla en torno a tres preguntas principales aún abiertas en el contexto del estudio de los comportamientos humanos colectivos: ¿cómo es posible la coexistencia de convenciones (opiniones, idiomas, etc. ) concurrentes?; ¿por qué la cooperación en sistemas reales es más común de lo que se predice?; y ¿cómo una norma inicialmente minoritaria puede suplantar a una mayoría? En el primer trabajo nos centramos en formular un modelo capaz de contemplar la coexistencia de convenciones opuestas como una solución dinámica estable. En el segundo modelo, analizamos la influencia de la dinámica de opinión el primer análisis cuantitativo (el mejor de nuestro conocimiento) del fenómeno de evolución de las normas, es decir, lo que sucede cuando una nueva norma social reemplaza a una norma existente. Resumiendo, los resultados obtenidos en estos trabajos muestran que al modelar los comportamientos humanos colectivos, el hecho de que los individuos participan simultáneamente en diferentes contextos sociales juega un papel importante. Esto implica que los individuos están sujetos tanto a la influencia de diferentes dinámicas sociales como a estructuras de interacciones diferentes, pero no independientes. También hemos demostrado que, en el complejo proceso de cambio colectivo en la adopción de normas, la naturaleza del cambio de normas deja patrones distintos en los datos representados por tres tipos diferentes de transición dinámica. Este último trabajo avanza la comprensión actual de la evolución de las normas, más a menudo limitado a ilustraciones cualitativas (por ejemplo, la observación de que la curva de adopción de la nueva norma sigue un comportamiento ”en forma de S” ).