Academic literature on the topic 'Human'
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Journal articles on the topic "Human"
Shin, Sangkyu. "Infosphere, Humans as Inforgs, and Human Agency." Center for Asia and Diaspora 13, no. 2 (August 31, 2023): 6–39. http://dx.doi.org/10.15519/dcc.2023.08.13.2.6.
Full textTEREC-VLAD, Loredana, and Daniel TEREC-VLAD. "About the Evolution of the Human Species: Human Robots and Human Enhancement." Postmodern Openings 5, no. 3 (September 30, 2014): 67–75. http://dx.doi.org/10.18662/po/2014.0503.05.
Full textVedovato, Luís Renato, and Samyra Haydêe Dal Farra Naspolini. "State Sovereignty, International Human Mobility and Human Rights." Revista de Direito Brasileira 12, no. 5 (December 1, 2015): 198–226. http://dx.doi.org/10.5585/rdb.v12i5.341.
Full textVoolaid, Henn. "Could Kalevipoeg Have Been Human?" Folklore: Electronic Journal of Folklore 15 (2000): 78–83. http://dx.doi.org/10.7592/fejf2000.15.human.
Full textSugahara, Yusuke, Mitsuru Endo, and Jun Okamoto. "Human-Powered Robotics : Towards the Intelligent Human-Powered Systems." Abstracts of the international conference on advanced mechatronics : toward evolutionary fusion of IT and mechatronics : ICAM 2015.6 (2015): 271. http://dx.doi.org/10.1299/jsmeicam.2015.6.271.
Full textG, Dorda. "The Process of Human Speech and of Human Music." Physical Science & Biophysics Journal 7, no. 1 (January 5, 2023): 1–4. http://dx.doi.org/10.23880/psbj-16000243.
Full textDelgado Rojas, Jesús Ignacio. "Dignidad humana = Human dignity." EUNOMÍA. Revista en Cultura de la Legalidad, no. 15 (October 1, 2018): 176. http://dx.doi.org/10.20318/eunomia.2018.4347.
Full textBaumgartner;, F. "Human Embryos: Potential Humans?" Science 296, no. 5575 (June 14, 2002): 1967d—1967. http://dx.doi.org/10.1126/science.296.5575.1967d.
Full textKerr, Eric, Connor Graham, and Alfred Montoya. "Networked Human, Network’s Human: Humans in Networks Inter-Asia." East Asian Science, Technology and Society 12, no. 4 (October 31, 2018): 359–76. http://dx.doi.org/10.1215/18752160-7218182.
Full textPhonginwong, Rapheephan, Nuttawut Chookhun, Chairung Chaikambang, Napaporn Shupkulmongkol, and Sasiphimmat Hongsombud. "Human Capital, Innovation Awareness, Social Responsibility, and Human Resource Success." International Journal of Trade, Economics and Finance 9, no. 5 (October 2018): 210–13. http://dx.doi.org/10.18178/ijtef.2018.9.5.617.
Full textDissertations / Theses on the topic "Human"
Bennett, Troy. "Human-IntoFace.net : May 6th, 2003 /." access the artist's thesis portfolio on the Web, 2003. http://human-intoface.net/.
Full textSyed, Mobin. "Role of human β-defensins in human burn wounds." Thesis, University of Westminster, 2009. https://westminsterresearch.westminster.ac.uk/item/90zx8/role-of-human-defensins-in-human-burn-wounds.
Full textVogt, David. "Learning Continuous Human-Robot Interactions from Human-Human Demonstrations." Doctoral thesis, Technische Universitaet Bergakademie Freiberg Universitaetsbibliothek "Georgius Agricola", 2018. http://nbn-resolving.de/urn:nbn:de:bsz:105-qucosa-233262.
Full textRotger, Moll Gemma. "Lifelike Humans: Detailed Reconstruction of Expressive Human Faces." Doctoral thesis, Universitat Autònoma de Barcelona, 2021. http://hdl.handle.net/10803/671306.
Full textDesarrollar personajes digitales similares a los humanos es un reto, ya que los humanos estamos acostumbrados a reconocernos entre nosotros y a encontrar a los CGI poco humanos. Para cumplir con los estándares de las producciones de videojuegos y películas digitales, es necesario modelar y animar a estos personajes de la manera más parecida posible a los humanos. Sin embargo, es una tarea ardua y costosa, ya que se requiere a muchos artistas y especialistas trabajando en un solo personaje. Por lo tanto, para cumplir con estos requisitos, encontramos la creación automática de CGIs detallados a través de setups económicos una opción interesante para estudiar. En este trabajo, desarrollamos técnicas novedosas para conseguir personajes detallados combinando diferentes aspectos que se destacan al desarrollar el realismo como detalles de la piel, pelos faciales, expresiones y microexpresiones. Examinamos cada una de las áreas mencionadas con el objetivo de recuperar cada una de las partes automáticamente sin interacción del usuario ni datos para el aprendizaje. Estudiamos los problemas buscando su robustez, pero también la simplicidad de la configuración, prefiriendo soluciones que requieren una sola imagen con iluminación no controlada y cálculos que pueden obtenerse con la comodidad de un ordenador portátil estándar. Una cara detallada con arrugas y detalles de la piel es vital para desarrollar un personaje realista. En este trabajo, presentamos nuestro método para describir automáticamente las arrugas faciales en la imagen y transferirlas a la cara base recuperada. Luego proponemos la recuperación del vello facial resolviendo un problema de ajuste de parámetros con un nuevo modelo de vello facial parametrizable. Por último, introducimos una función de mapeo que permite transferir expresiones y microexpresiones entre diferentes mallas, lo que proporciona animaciones realistas a nuestra cara detallada. Cubrimos todos los puntos mencionados con el enfoque puesto en aspectos clave como (i) cómo describir las arrugas faciales de una manera simple y directa, (ii) cómo recuperar 3D a partir de las detecciones 2D, (iii) cómo recuperar y modelar el vello facial de 2D a 3D, (iv) cómo transferir expresiones entre modelos que contienen tanto el detalle de la piel como el vello facial, (v) cómo realizar todas las acciones descritas sin datos de entrenamiento ni interacción del usuario. En este trabajo, presentamos nuestras propuestas para resolver estos aspectos con una configuración eficiente y simple. Validamos nuestro trabajo con varios conjuntos de datos, tanto sintéticos como reales, demostrando resultados notables incluso en casos desafiantes como oclusiones por gafas, barbas densas y, incluso, trabajando con diferentes topologías faciales como cíclopes de un solo ojo.
Developing human-like digital characters is a challenging task since humans are used to recognizing our fellows, and find the computed generated characters inadequately humanized. To fulfill the standards of the videogame and digital film productions it is necessary to model and animate these characters the most closely to human beings. However, it is an arduous and expensive task, since many artists and specialists are required to work in a single character. Therefore, to fulfill these requirements we found an interesting option to study the automatic creation of detailed characters through inexpensive setups. In this work, we develop novel techniques to bring detailed characters by combining different aspects that stand out when developing realistic characters, skin detail, facial hairs, expressions, and microexpressions. We examine each of the mentioned areas with the aim of automatically recover each of the parts without user interaction nor training data. We study the problems for their robustness but also for the simplicity of the setup, preferring single-image with uncontrolled illumination and methods that can be easily computed with the commodity of a standard laptop. A detailed face with wrinkles and skin details is vital to develop a realistic character. In this work, we introduce our method to automatically describe facial wrinkles on the image and transfer to the recovered base face. Then we advance to the facial hair recovery by resolving a fitting problem with a novel parametrization model. As of last, we develop a mapping function that allows transfer expressions and microexpressions between different meshes, which provides realistic animations to our detailed mesh. We cover all the mentioned points with the focus on key aspects as (i) how to describe skin wrinkles in a simple and straightforward manner, (ii) how to recover 3D from 2D detections, (iii) how to recover and model facial hair from 2D to 3D, (iv) how to transfer expressions between models holding both skin detail and facial hair, (v) how to perform all the described actions without training data nor user interaction. In this work, we present our proposals to solve these aspects with an efficient and simple setup. We validate our work with several datasets both synthetic and real data, prooving remarkable results even in challenging cases as occlusions as glasses, thick beards, and indeed working with different face topologies like single-eyed cyclops.
Klein, Alex C. (Alex Charles). "Whole human design : designing for Humans, not Users." Thesis, Massachusetts Institute of Technology, 2018. https://hdl.handle.net/1721.1/122887.
Full textCataloged from PDF version of thesis.
Includes bibliographical references (pages 134-136).
In the past ten years, the Human-Centered Design methodology has exploded--permeating our organizational and academic worlds and becoming one of the most sought-after skills. The user-first mantra has become widely accepted and internalized. Develop empathy! Find users in their natural habitat! Design for their needs, not yours! Despite its vast popularity, I believe there is a great flaw and irony in the way we practice Human-Centered Design today: without the human. Though a human perceives his/her life as a dynamic whole (Gestalt Theory), we reduce him/her to a 'user', a shard of his/her full Self. This thesis explores the foundations of a new methodology, Whole Human Design[superscript TM], that seeks to re-unify the human and equip us to design for users in the context of their whole humanness. To that end, this thesis first seeks a usable definition of the Human and our human needs, by exploring a wide range of philosophical and psychological perspectives-from material/atomistic definitions (like those found in Behaviorism) to Phenomenology-inspired definitions (Existentialism, Humanistic Psychology, Positive Psychology) to Religious perspectives. From there, based on an ethnographic research with 50 individuals, this thesis introduces a design framework, the Periodic Table of Human Elements[superscript TM], a tool to connect functional and latent needs of a user to his/her deeper human roots. Finally, in order to illustrate how this methodology can be practiced, this thesis presents a case study of how Whole Human Design was used to solve a $300B real-world problem, medication adherence.
by Alex C. Klein.
S.M. in Engineering and Management
S.M.inEngineeringandManagement Massachusetts Institute of Technology, System Design and Management Program
Valdivia, Hevia Juan Pablo. "Human Core : reclutamiento y gestión del capital humano." Tesis, Universidad de Chile, 2015. http://repositorio.uchile.cl/handle/2250/137080.
Full textJuan Pablo Valdivia Hevia [Parte I Análisis estratégico y de mercado], Francisco González Reyes [Parte IIAnálisis organizativo-financiero]
Autores no envían autorizaciones para acceso a texto completo de su documento
El mercado del reclutamiento y selección de personal, está constituido hoy en día por 1470 empresas ubicadas en todo nuestro país, quienes prestan servicios principalmente a las grandes y medianas empresas, quienes cuentan con un total de 5.879.176 empleados. Considerando que la tasa de rotación en Chile es de aproximadamente un 23%1, existe un mercado potencial aproximado de 1.352.211 personas que cambian de trabajo de manera anual. El negocio consiste en cambiar la forma de buscar y seleccionar al nuevo capital humano dentro de una organización, esto mediante la creación de una plataforma web que permita selección (mediante medios tecnológicos de respaldo virtual, entrevista y video), verificar la información de los candidatos (en base a información pública vigente) y hacer un seguimiento de tres meses una vez contratado por la empresa, dentro de la organización. Esto permite tener un alto grado de diferenciación único y valorable a través del tiempo, no generando un contrato spot entre empresa- reclutador sino buscando una relación de confianza a lo largo del tiempo con nuestros clientes, No solo buscamos el postulante ideal para esa vacante en su organización, sino asumimos el desafío de involucrarnos desde el primer minuto con el problema general de insertar a ese valioso elemento dentro de su organización. La ventaja competitiva de diferenciación son la trazabilidad de la información, que permite a las empresas contar con un seguimiento y verificación de la información, tanto antes de la contratación, como en forma posterior; una disminución de los costos asociados a la rotación del personal, ya que la mejor información previa y el seguimiento de tres meses posterior a su contratación busca asegurar una adecuada adecuación al cargo y, por último, lograr un re fortalecimiento en la organización en los procesos de reclutamiento, selección y seguimiento, que fortalece las labores de los profesionales de la rama de Recursos Humanos. El modelo de negocio consiste en el posicionamiento de la empresa en el segmento de las grandes y medianas empresas, quienes realizan procesos externos de reclutamiento. Para ello, se les ofrece el servicio de una Plataforma web que les permite realizar los procesos de selección y seguimiento en línea. Como recursos claves del negocio, es posible identificar la plataforma digital y su servicio de soporte, así como la experiencia de nuestros profesionales miembros del equipo Human Core los cuales presentan la capacidad de buscar y seleccionar el postulante más adecuado al perfil solicitado, como también el levantar los obstáculos necesarios en el proceso de inducción para el nuevo recurso humano de la organización. Al ser una empresa orientada al ámbito del servicio general de reclutamiento, el monto total de inversiones es de $60.000.000, con un activo fijo es muy bajo, alcanzando los $10.146.000. Los costos fijos se explican principalmente por salarios y beneficios, gastos de administración, publicidad y marketing (93% del total, correspondiente a $84.840.000). En cuanto a los costos variables, éstos corresponden principalmente a los asociados a la verificación de antecedentes, Safe Chalenge y Bonos de cumplimiento anuales. De acuerdo a los indicadores de evaluación de proyecto (VAN, TIR, Payback, ROI), es posible determinar que el negocio resulta viable económicamente, considerando un horizonte de cinco años. Human Core busca dar un vuelco en los procesos de selección, reclutamiento y selección que compartimos a lo largo de este plan de negocios.
Richardson, Andrew Xenos. "Evaluating Human-Robot Implicit Communication through Human-Human Implicit Communication." Doctoral diss., University of Central Florida, 2012. http://digital.library.ucf.edu/cdm/ref/collection/ETD/id/5457.
Full textID: 031001467; System requirements: World Wide Web browser and PDF reader.; Mode of access: World Wide Web.; Adviser: Waldemar Karwowski.; Title from PDF title page (viewed July 10, 2013).; Thesis (Ph.D.)--University of Central Florida, 2012.; Includes bibliographical references (p. 87-98).
Ph.D.
Doctorate
Industrial Engineering and Management Systems
Engineering and Computer Science
Industrial Engineering
Eklund, Robert. "Disfluency in Swedish human-human and human-machine travel booking dialogues /." Doctoral thesis, Linköping : Univ, 2004. http://www.ep.liu.se/diss/science_technology/08/82/index.html.
Full textKalashnikova, Natalia. "Towards detection of nudges in Human-Human and Human-Machine interactions." Electronic Thesis or Diss., université Paris-Saclay, 2024. http://www.theses.fr/2024UPASG031.
Full textNudges, techniques that indirectly influence human decision-making (Thaler and Sunstein, 2008) , are little studied in spoken interactions. Linguistic nudges are techniques of latent manipulation based on cognitive biases that use linguistic means to encourage changes in human decision-making without any restrictions or penalties for their choices. Addressed directly to the recipient (e.g., in the form of a letter or a note), these techniques have proven their effectiveness in many domains. However, with the growing presence of conversational agents in everyday life, several questions have been raised about the impact of the type of interlocutor and the reaction of different types of public to nudges. With this prior knowledge in mind, we study several paralinguistic and linguistic features and question the relevance of a model that predicts whether someone has been verbally influenced. This domain is in its early stages; thus, we first propose an innovative methodology for data collection with the goal of estimating participants' propensity to be nudged. We tested two populations: children and adults. The protocol compares nudging interaction with three conversational agents (robot Pepper, smart-speaker Google Home, and human). In the experiment with adults, we compared the participants' scores of willingness to adopt selected ecological habits after the nudge with their baseline scores to measure the influence of nudges. In the experiment with children, we compared the number of little balls they were willing to keep for themselves after the nudge with the number of balls they wanted to keep before the nudge during the game. Using this methodology, we recorded 22 hours of exchanges of adults with three conversational agents (robot Pepper, smart-speaker Google Home, and human) and 10 hours of exchanges of children with the same conversational agents. Firstly, these data were manually transcribed and segmented into speaking turns and then annotated on different affective levels. Secondly, to measure the ability of the various conversational agents to nudge effectively, we analyzed the participants' decision-making according to the interlocutor and the type of nudges. Specifically, we studied the correlation between participants' emotional states and their answers to nudges and conversational agents. Thirdly, to better understand how the embodiment of a conversational agent could influence a participant's propensity to be nudged, we proposed a comparison of some relevant paralinguistic, lexical, and discursive cues of participants regarding the type of conversational agent. Finally, we used different combinations of emotional annotations, transcriptions, and audio data from the recorded experiments to build a deep-learning model based on acoustic, textual features, and emotional states to predict whether the participant was nudged. The main results underline that our participants were nudged regardless of their age group, with a more significant impact on adults
Sicchieri, Fernanda. "Comparação de dois meios para a criopreservação de sêmen quanto aos efeitos da suplementação lipídica e a ação antioxidante na viabilidade espermática em homens com parâmetros seminais alterados: estudo clínico randomizado." Universidade de São Paulo, 2018. http://www.teses.usp.br/teses/disponiveis/17/17145/tde-15012019-101854/.
Full textOBJECTIVE: To compare two sperm freezing media: commercially available Freezing Medium TEST Yolk Buffer-Irvine Scientific - USA (TYB) and a synthetic cryoprotectant supplemented with phosphatidylcholine (PC) and antioxidante L-acetyl-carnitine (ANTIOXPC - designed by Invitra Assisted Reproduction Technology - Brazil) in relation to progressive motility and sperm DNA fragmentation index (DFI) in sêmen samples obtained from men with altered seminal parameters. DESIGN: Non-inferiority clinical trial. MATERIALS AND METHODS: Were included semen samples with altered seminal parameters (asthenospermia) from 58 volunteers at the Clinical Hospital of Ribeirao Preto Medical School, University of São Paulo. Semen samples were subjected to analysis both before and after cryopreservation. The sperm motility was evaluated by the spermogram and the sperm DNA fragmentation was analyzed by the transferase-mediated dUTP nick-end labeling technique (TUNEL). Before cryopreservation, all semen samples were divided and randomized to receive the cryoprotectants TYB or ANTIOX-PC, frozen and thawed after 30 days. An exploratory data analysis was carried out through measures of central position and dispersion. The paired t-test was used to compare the groups. Comparisons between the two media ANTIOX-PC and TYB, and fresh semen were performed through orthogonal contrasts using the mixed effects linear regression model. This model was implemented in the SAS 9.3 program considering PROC MIXED. RESULTS: Progressive motility (P = 0.78) and DFI (P = 0.06) were not different when comparing ANTIOX-PC (12.40 ± 11.49; and 13,33 ± 10.54) and TYB (12.09 ± 11.11 and 15.83 ± 11.04), respectively. These data showed that the synthetic cryoprotectant designed was not inferior in sperm protection compared to the TYB medium. In addition, ANTIOX-PC retained higher rates of overall motility (43.36 ± 26.77)than TYB (34.79 ± 22.86; P<0,0001) and significantly reduced the immotile sperm rates (56.64 ± 26.77; P<0,0001) when compared with TYB (65.00 ± 23.00). CONCLUSION: ANTIOX-PC medium can not be considered less effective than TYB relative to progressive motility and IFD. Kinetic parameters observed in post-thaw sperm from ANTIOX-PC extender demonstrated the positive impact of the phospholipid/antioxidant treatment on human sperm cryotolerance in the absence of animal aditives.
Books on the topic "Human"
1957-, Duguay Christian, Doyle Carol, Dominik Agatha, Sorvino Mira, Sutherland Donald 1935-, and Girard Rémy 1950-, eds. Trafic humain: Human trafficking. Westmount: Christal Films, 2006.
Find full textOre, Rebecca. Human to human. New York, NY: T. Doherty Associates, 1990.
Find full textBertherat, Thérèse. Las estaciones del cuerpo: Cómo observarse y mantenerse en forma a través de la antigimnasia. 2nd ed. Barcelona: Paidós Iberica, 1997.
Find full textMarkiewicz, Karolina, Pascal Piron, Daniela Del Fabbro, and Marielle Kaufmann. Pfh*: Putain de facteur humain, précieux facteur humain = fucking human factor, precious human factor. Edited by Centre national de l'audiovisuel (Luxembourg). Dudelange: Centre National de l'audiovisuel, 2020.
Find full textNietzsche, Friedrich. Human, all too human. Cambridge: Cambridge University Press, 1996.
Find full textNietzsche, Friedrich. Human, all too human. New York: Barnes & Noble, 2008.
Find full textHart, Leslie A. Human brain & human learning. 3rd ed. Covington, Wash: Books for Educators, 2002.
Find full textNietzsche, Friedrich. Human, all-too-human. [Cedar Lake, MI?]: ReadaClassic.com, 2010.
Find full text1960-, Fuss Diana, ed. Human, all too human. New York: Routledge, 1996.
Find full text(Firm), Idea Books, ed. Cuerpo humano. Barcelona: Idea Books, 1997.
Find full textBook chapters on the topic "Human"
Jonker, Catholijn M., and Annemiek Nelis. "Human Robots and Robotic Humans." In Engineering the Human, 83–100. Berlin, Heidelberg: Springer Berlin Heidelberg, 2013. http://dx.doi.org/10.1007/978-3-642-35096-2_7.
Full textZhang, Jiapu. "Human ACE2, Human IL6, Human IL6R, and Human nAChRs." In Springer Series in Biophysics, 423–43. Cham: Springer Nature Switzerland, 2023. http://dx.doi.org/10.1007/978-3-031-36773-1_13.
Full textCurta, Florin, and Bartłomiej Szymon Szmoniewski. "Humans or Human-Like Figures." In The Velestino Hoard, 39–95. Cham: Springer International Publishing, 2019. http://dx.doi.org/10.1007/978-3-030-04846-4_3.
Full textMegarry, Tim. "Modern Humans and Human Behaviour." In Society in Prehistory, 266–90. London: Macmillan Education UK, 1995. http://dx.doi.org/10.1007/978-1-349-24248-1_11.
Full textTur, Gokhan, and Dilek Hakkani-Tür. "Human/Human Conversation Understanding." In Spoken Language Understanding, 225–55. Chichester, UK: John Wiley & Sons, Ltd, 2011. http://dx.doi.org/10.1002/9781119992691.ch9.
Full textOlsson, Lennart, and Peter Brams. "Human—Human Hybridoma Technology." In Human Hybridomas and Monoclonal Antibodies, 227–44. Boston, MA: Springer US, 1985. http://dx.doi.org/10.1007/978-1-4684-4949-5_13.
Full textDlugos, Jenn, and Charlie Hatton. "Human See, Human Do." In You under the Microscope, 39. New York: Routledge, 2022. http://dx.doi.org/10.4324/9781003292111-26.
Full textde Miguel Beriain, Iñigo. "Human/Non-Human Chimeras." In Collaborative Bioethics, 163–76. Cham: Springer International Publishing, 2023. http://dx.doi.org/10.1007/978-3-031-29451-8_10.
Full textKhobra, Ujjwal, and Rashmi Gaur. "The Human/Un(human)." In Utopian and Dystopian Explorations of Pandemics and Ecological Breakdown, 41–53. London: Routledge, 2024. http://dx.doi.org/10.4324/9781003345770-4.
Full textWeidenbörner, Martin. "Human." In Mycotoxins and Their Metabolites in Humans and Animals, 1–459. Boston, MA: Springer US, 2010. http://dx.doi.org/10.1007/978-1-4419-7433-4_1.
Full textConference papers on the topic "Human"
Kanaya, T., A. Hiromori, H. Yamaguchi, and T. Higashino. "HumanS: A Human Mobility Sensing Simulator." In 2012 5th International Conference on New Technologies, Mobility and Security (NTMS). IEEE, 2012. http://dx.doi.org/10.1109/ntms.2012.6208740.
Full textMoses, Robert W., Dennis Bushnell, David R. Komar, Sang Choi, Ronald Litchford, Franklin Chang-Diaz, and Mark Carter. "Maintaining Human Health for Humans-Mars." In 2018 AIAA SPACE and Astronautics Forum and Exposition. Reston, Virginia: American Institute of Aeronautics and Astronautics, 2018. http://dx.doi.org/10.2514/6.2018-5360.
Full textHarriott, Caroline E., Glenna L. Buford, Tao Zhang, and Julie A. Adams. "Human-human vs. human-robot teamed investigation." In the seventh annual ACM/IEEE international conference. New York, New York, USA: ACM Press, 2012. http://dx.doi.org/10.1145/2157689.2157820.
Full textOriglia, Antonio, Renata Savy, Violetta Cataldo, Loredana Schettino, Alessandro Ansani, Isora Sessa, Alessandra Chiera, and Isabella Poggi. "Human, All Too Human." In UMAP '19: 27th Conference on User Modeling, Adaptation and Personalization. New York, NY, USA: ACM, 2019. http://dx.doi.org/10.1145/3314183.3323866.
Full textNakane, Masayuki, James Everett Young, and Neil Bruce. "More human than human?" In HAI '14: The Second International Conference on Human-Agent Interaction. New York, NY, USA: ACM, 2014. http://dx.doi.org/10.1145/2658861.2658893.
Full textWang, Dakuo, Elizabeth Churchill, Pattie Maes, Xiangmin Fan, Ben Shneiderman, Yuanchun Shi, and Qianying Wang. "From Human-Human Collaboration to Human-AI Collaboration." In CHI '20: CHI Conference on Human Factors in Computing Systems. New York, NY, USA: ACM, 2020. http://dx.doi.org/10.1145/3334480.3381069.
Full textRuttkay, Z. M., D. Reidsma, and A. Nijholt. "Human computing, virtual humans and artificial imperfection." In the 8th international conference. New York, New York, USA: ACM Press, 2006. http://dx.doi.org/10.1145/1180995.1181033.
Full textKalashnikova, Natalia, Mathilde Hutin, Ioana Vasilescu, and Laurence Devillers. "Do We Speak to Robots Looking Like Humans As We Speak to Humans? A Study of Pitch in French Human-Machine and Human-Human Interactions." In ICMI '23: INTERNATIONAL CONFERENCE ON MULTIMODAL INTERACTION. New York, NY, USA: ACM, 2023. http://dx.doi.org/10.1145/3610661.3617990.
Full textMaceli, Monica, and Michael Atwood. "From human factors to human actors to human crafters." In the 2011 iConference. New York, New York, USA: ACM Press, 2011. http://dx.doi.org/10.1145/1940761.1940775.
Full textKenyon, R. V., and J. Leigh. "Human Augmentics: Augmenting human evolution." In 2011 33rd Annual International Conference of the IEEE Engineering in Medicine and Biology Society. IEEE, 2011. http://dx.doi.org/10.1109/iembs.2011.6091667.
Full textReports on the topic "Human"
Tatham, Steve, and Keir Giles. Training Humans for the Human Domain. Fort Belvoir, VA: Defense Technical Information Center, November 2015. http://dx.doi.org/10.21236/ada623748.
Full textSteinhauser, Natalie B., Gwendolyn E. Campbell, Katherine M. Harrison, Leanne S. Taylor, Myroslava O. Dzikovska, and Johanna D. Moore. Comparing Human-Human to Human-Computer Tutorial Dialogue. Fort Belvoir, VA: Defense Technical Information Center, January 2010. http://dx.doi.org/10.21236/ada530015.
Full textSteele, Robert D. Human Intelligence: All Humans, All Minds, All the Time. Fort Belvoir, VA: Defense Technical Information Center, May 2010. http://dx.doi.org/10.21236/ada522234.
Full textKen, Stephanie. Human Subjects. Portland State University Library, January 2000. http://dx.doi.org/10.15760/etd.5907.
Full textWilliams, E., H. Abarbanel, M. Brenner, A. Despain, S. Drell, F. Dyson, G. Joyce, N. Lewis, W. Press, and J. Vesecky. Human Performance. Fort Belvoir, VA: Defense Technical Information Center, March 2008. http://dx.doi.org/10.21236/ada479599.
Full textEisfeldt, Andrea, Antonio Falato, and Mindy Xiaolan. Human Capitalists. Cambridge, MA: National Bureau of Economic Research, May 2021. http://dx.doi.org/10.3386/w28815.
Full textPatricio, Jacqueline, Kevin Tinson, Angela Bommarit, Brian Chviruk, Elaine Speirs, and Jennifer C Karatka. Human Performance. BioPhorum, February 2022. http://dx.doi.org/10.46220/2022sp007.
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