Academic literature on the topic 'Home video'
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Journal articles on the topic "Home video"
Meyer, Hugo, Peter Wei, and Xiaofan Jiang. "Intelligent Video Highlights Generation with Front-Camera Emotion Sensing." Sensors 21, no. 4 (February 3, 2021): 1035. http://dx.doi.org/10.3390/s21041035.
Full textFerrerallo, Debi. "Video Review: The Baby Care Home Video." Journal of Human Lactation 19, no. 2 (May 2003): 215. http://dx.doi.org/10.1177/0890334403192029.
Full textMorgan, Beverly. "Video Review: Coming Home." Journal of Human Lactation 13, no. 2 (June 1997): 168. http://dx.doi.org/10.1177/089033449701300231.
Full textKaundal, Amardeep, V. Hegde, H. Khan, and Holger Allroggen. "Home video EEG telemetry." Practical Neurology 21, no. 3 (March 30, 2021): 212–15. http://dx.doi.org/10.1136/practneurol-2020-002910.
Full textRelieu, Marc, Moustafa Zouinar, and Natalia La Valle. "At Home with Video Cameras." Home Cultures 4, no. 1 (March 2007): 45–68. http://dx.doi.org/10.2752/174063107780129707.
Full textGreco, Alan J., and D. Michael Fields. "Home Video Ordering for Groceries." Journal of Food Products Marketing 1, no. 2 (June 11, 1993): 23–42. http://dx.doi.org/10.1300/j038v01n02_03.
Full textStage, Corey. "Video Review: Names...from home." American Journal of Hospice and Palliative Medicine® 12, no. 1 (January 1995): 2. http://dx.doi.org/10.1177/104990919501200103.
Full text&NA;, &NA;. "NURSING HOME VISITS VIA VIDEO." AJN, American Journal of Nursing 86, no. 12 (December 1986): 1324. http://dx.doi.org/10.1097/00000446-198612000-00004.
Full textHalstead, Helen L. "Home Care Companion Video Series." Journal of Gerontological Nursing 26, no. 10 (October 1, 2000): 35. http://dx.doi.org/10.3928/0098-9134-20001001-07.
Full textYamazaki, H., D. Ishiguro, Y. Nakatake, Y. Minagawa, Y. Honda, and F. Yatsuboshi. "A home video bus system." IEEE Transactions on Consumer Electronics 34, no. 3 (1988): 728–35. http://dx.doi.org/10.1109/30.20177.
Full textDissertations / Theses on the topic "Home video"
Chan, Chun-leung. "Market research of home video editing service /." [Hong Kong : University of Hong Kong], 1992. http://sunzi.lib.hku.hk/hkuto/record.jsp?B13302103.
Full textChan, Chun-leung, and 陳眞良. "Market research of home video editing service." Thesis, The University of Hong Kong (Pokfulam, Hong Kong), 1992. http://hub.hku.hk/bib/B31265194.
Full textShen, Jiaxi. "Home Video and Nostalgia in Transitional China." OpenSIUC, 2014. https://opensiuc.lib.siu.edu/theses/1404.
Full textZou, Zichuan. "Remote Client of Home Video Surveillance System." Case Western Reserve University School of Graduate Studies / OhioLINK, 2016. http://rave.ohiolink.edu/etdc/view?acc_num=case1459453065.
Full textStapenhurst, Robert Karl. "Adaptive wireless video streaming for in-home environments." Thesis, University of Bristol, 2013. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.601211.
Full textVilla, Bjørn J. "Enhancing Quality Aspects of Adaptive Video Streamingin Home Networks." Doctoral thesis, Norges teknisk-naturvitenskapelige universitet, Institutt for elektronikk og telekommunikasjon, 2014. http://urn.kb.se/resolve?urn=urn:nbn:no:ntnu:diva-24724.
Full textGray, Ann. "Household culture : women, television and video in the home." Thesis, University of York, 1989. http://etheses.whiterose.ac.uk/10891/.
Full textDembovsky, Colin. "The remote configuration of devices within home entertainment networks." Thesis, Rhodes University, 2002. http://hdl.handle.net/10962/d1007795.
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Habbari, Samia, Arreola Alfredo Hidalgo, and Petrova Antoniya Georgieva. "Business Dynamics and Innovation in the Home Video Game Industry." Thesis, Jönköping University, JIBS, EMM (Entrepreneurship, Marketing, Management), 2010. http://urn.kb.se/resolve?urn=urn:nbn:se:hj:diva-12836.
Full textThe purpose of this thesis is to present and analyze the innovations in the home video game industry and their impact on the competitive strategies of the companies in the indus-try. The existing literature about business cycles and business dynamics is scarce from busi-ness administrative perspective. This thesis contributes to fill the gap in the academic literature. The choice of the home video game industry has been done, due to its fast growing economic nature and the rapid changes that can be noticed, especially for the last decade. A qualitative research method with secondary qualitative and quantitative data and primary qualitative data through interviews has been used for this thesis. The home video game industry is highly driven by technological product innovations. Incremental innovations do not affect in a significant way the dynamics within the industry. Radical innovations create a competitive advantage through differentiation and they increase market share for the company which followed this strategy. Disruptive innovations open new markets, change the business environment for every firm and generate a shift in consumer preferences. Hence, the company which implements a disruptive innovation gains extensive market share. Innovations are possible due to the strategic orientation a company aims to pursue. If a company pursues a high market orientation and a low inno-vation orientation it manufactures an upgraded product to keep customers satisfied. When the firm pursues a high market and innovation orientation, the final product includes cha-racteristics that the customers desire. While at the same time the product created offers services and features hard to be matched by the competition. Finally, if a firm pursues a high innovation orientation and a low market orientation strategy, it creates an easier and more convenient alternative on the existing products while being cheaper. At the same time this strategic orientation disregards the established customers' desires.The purpose of this thesis is to present and analyze the innovations in the home video game industry and their impact on the competitive strategies of the companies in the indus-try. The existing literature about business cycles and business dynamics is scarce from busi-ness administrative perspective. This thesis contributes to fill the gap in the academic litera-ture. The choice of the home video game industry has been done, due to its fast growing economic nature and the rapid changes that can be noticed, especially for the last decade. A qualitative research method with secondary qualitative and quantitative data and primary qualitative data through interviews has been used for this thesis.The home video game industry is highly driven by technological product innovations. Incremental innovations do not affect in a significant way the dynamics within the industry. Radical innovations create a competitive advantage through differentiation and they increase market share for the company which followed this strategy. Disruptive innovations open new markets, change the business environment for every firm and generate a shift in consumer preferences. Hence, the company which implements a disruptive innovation gains extensive market share. Innovations are possible due to the strategic orientation a company aims to pursue. If a company pursues a high market orientation and a low inno-vation orientation it manufactures an upgraded product to keep customers satisfied. When the firm pursues a high market and innovation orientation, the final product includes cha-racteristics that the customers desire. While at the same time the product created offers services and features hard to be matched by the competition. Finally, if a firm pursues a high innovation orientation and a low market orientation strategy, it creates an easier and more convenient alternative on the existing products while being cheaper. At the same time this strategic orientation disregards the established customers' desires.
Bruckman, Amy Susan. "The electronic scrapbook : towards an intelligent home-video editing system." Thesis, Massachusetts Institute of Technology, 1991. http://hdl.handle.net/1721.1/12954.
Full textBooks on the topic "Home video"
The home video handbook. London: Chancellor, 1992.
Find full textDavid, Muse, ed. Home video made easy. Englewood Cliffs, N.J: Prentice-Hall, 1986.
Find full textHome video: Producing for the home market. Westport, CT: M. Wiese, 1986.
Find full textDiana, Weynand, ed. How video works. 2nd ed. Amsterdam: Focal Press, 2007.
Find full textPeter, Utz. Create excellent video. Upper Saddle River, NJ: Prentice-Hall, 1990.
Find full textCoulter, George. Video. Vero Beach, Fla: Rourke Publications, 1996.
Find full textLewis, Roland. The home video maker's handbook. New York: Crown Publishers, 1987.
Find full textWood, Mary Lee. Video/audio home study guide. [Pullman, Wash.]: Washington State University Extension Service, 1991.
Find full textMcComb, Gordon. Using video in your home. Richardson, Tex: Master Pub., 1989.
Find full textKirschten, Robert. POETRY VIDEO: HOME STUDY COURSE. available: www.oldfamilymovies.com: The Vanity of Human Wishes Press, 2009.
Find full textBook chapters on the topic "Home video"
Pini, Maria. "Inside the Home Mode." In Video Cultures, 71–92. London: Palgrave Macmillan UK, 2009. http://dx.doi.org/10.1057/9780230244696_4.
Full textDiehl, Eric. "Protection Within the Home." In Securing Digital Video, 173–87. Berlin, Heidelberg: Springer Berlin Heidelberg, 2012. http://dx.doi.org/10.1007/978-3-642-17345-5_9.
Full textHua, Xian-Sheng, and Hong-Jiang Zhang. "Automatic Home Video Editing." In Multimedia Content Analysis, 1–35. Boston, MA: Springer US, 2008. http://dx.doi.org/10.1007/978-0-387-76569-3_13.
Full textCamras, Marvin. "Home Video Tape Recording." In Magnetic Recording Handbook, 504–37. Dordrecht: Springer Netherlands, 1988. http://dx.doi.org/10.1007/978-94-010-9468-9_12.
Full textVerdult, Vincent. "Video Equipment." In Optimal Audio and Video Reproduction at Home, 167–215. New York, NY : Routledge, 2019.: Routledge, 2019. http://dx.doi.org/10.4324/9780429443800-6.
Full textSimkin, Stevie. "Home-Video Release: The Video-Nasties Debate." In Straw Dogs, 53–55. London: Macmillan Education UK, 2011. http://dx.doi.org/10.1007/978-0-230-34497-6_11.
Full textFarkas, Bart, and Jeff Govier. "Video." In Use Your PC to Build an Incredible Home Theater System, 3–31. Berkeley, CA: Apress, 2003. http://dx.doi.org/10.1007/978-1-4302-5174-3_1.
Full textFarkas, Bart, and Jeff Govier. "Home Theater PC Video Cards." In Use Your PC to Build an Incredible Home Theater System, 91–118. Berkeley, CA: Apress, 2003. http://dx.doi.org/10.1007/978-1-4302-5174-3_4.
Full textVerdult, Vincent. "Audio and Video Basics." In Optimal Audio and Video Reproduction at Home, 3–35. New York, NY : Routledge, 2019.: Routledge, 2019. http://dx.doi.org/10.4324/9780429443800-2.
Full textVered, Karen Orr. "TV and Video in OSHC." In Children and Media Outside the Home, 108–23. London: Palgrave Macmillan UK, 2008. http://dx.doi.org/10.1057/9780230583979_7.
Full textConference papers on the topic "Home video"
Unknown. "BUDWEISER "Come Home"." In ACM SIGGRAPH 2001 video review. New York, New York, USA: ACM Press, 2001. http://dx.doi.org/10.1145/945314.945320.
Full textKirk, David S., Abigail Sellen, and Xiang Cao. "Home video communication." In the 2010 ACM conference. New York, New York, USA: ACM Press, 2010. http://dx.doi.org/10.1145/1718918.1718945.
Full textLienhart, Rainer W. "Dynamic video summarization of home video." In Electronic Imaging, edited by Minerva M. Yeung, Boon-Lock Yeo, and Charles A. Bouman. SPIE, 1999. http://dx.doi.org/10.1117/12.373569.
Full textNitta, Naoko, and Noboru Babaguchi. "Example-based video remixing for home videos." In 2011 IEEE International Conference on Multimedia and Expo (ICME). IEEE, 2011. http://dx.doi.org/10.1109/icme.2011.6012080.
Full textXue, Chengkun, Liqun Li, Feng Yang, Patricia P. Wang, Tao Wang, Yimin Zhang, and Yankui Sun. "Automated home video editing." In the 15th international conference. New York, New York, USA: ACM Press, 2007. http://dx.doi.org/10.1145/1291233.1291337.
Full textLienhart, Rainer. "Abstracting home video automatically." In the seventh ACM international conference. New York, New York, USA: ACM Press, 1999. http://dx.doi.org/10.1145/319878.319888.
Full textMin, Hyun-Seok, Young Bok Lee, Wesley De Neve, and Yong Man Ro. "Semantic home video categorization." In IS&T/SPIE Electronic Imaging, edited by Jaakko T. Astola, Karen O. Egiazarian, Nasser M. Nasrabadi, and Syed A. Rizvi. SPIE, 2009. http://dx.doi.org/10.1117/12.806104.
Full textMei, Tao, and Xian-Sheng Hua. "Intention-based home video browsing." In the 13th annual ACM international conference. New York, New York, USA: ACM Press, 2005. http://dx.doi.org/10.1145/1101149.1101186.
Full textLu, Xiaolin, Peng G. Zhang, and Walter Y. Chen. "Internet gateway for long-distance 1394 home network." In Voice, Video, and Data Communications, edited by V. Michael Bove, Jr., Barbara Derryberry, Clifford R. Holliday, Louis S. Lome, Vishal Markandey, Andrew G. Tescher, and Bhaskaran Vasudev. SPIE, 1998. http://dx.doi.org/10.1117/12.300880.
Full textHan, Haochen, and Yu Sun. "A Video Note Taking System to Make Online Video Learning Easier." In 10th International Conference on Information Technology Convergence and Services (ITCSE 2021). AIRCC Publishing Corporation, 2021. http://dx.doi.org/10.5121/csit.2021.110917.
Full textReports on the topic "Home video"
A longitudinal study of cognitive predictors of (complex) post‐traumatic stress in young people in out‐of‐home care. ACAMH, June 2020. http://dx.doi.org/10.13056/acamh.12390.
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