Academic literature on the topic 'Home video'

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Journal articles on the topic "Home video"

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Meyer, Hugo, Peter Wei, and Xiaofan Jiang. "Intelligent Video Highlights Generation with Front-Camera Emotion Sensing." Sensors 21, no. 4 (February 3, 2021): 1035. http://dx.doi.org/10.3390/s21041035.

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In this paper, we present HOMER, a cloud-based system for video highlight generation which enables the automated, relevant, and flexible segmentation of videos. Our system outperforms state-of-the-art solutions by fusing internal video content-based features with the user’s emotion data. While current research mainly focuses on creating video summaries without the use of affective data, our solution achieves the subjective task of detecting highlights by leveraging human emotions. In two separate experiments, including videos filmed with a dual camera setup, and home videos randomly picked from Microsoft’s Video Titles in the Wild (VTW) dataset, HOMER demonstrates an improvement of up to 38% in F1-score from baseline, while not requiring any external hardware. We demonstrated both the portability and scalability of HOMER through the implementation of two smartphone applications.
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Ferrerallo, Debi. "Video Review: The Baby Care Home Video." Journal of Human Lactation 19, no. 2 (May 2003): 215. http://dx.doi.org/10.1177/0890334403192029.

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Morgan, Beverly. "Video Review: Coming Home." Journal of Human Lactation 13, no. 2 (June 1997): 168. http://dx.doi.org/10.1177/089033449701300231.

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Kaundal, Amardeep, V. Hegde, H. Khan, and Holger Allroggen. "Home video EEG telemetry." Practical Neurology 21, no. 3 (March 30, 2021): 212–15. http://dx.doi.org/10.1136/practneurol-2020-002910.

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Long-term electroencephalogram monitoring is often used to help distinguish epileptic from dissociative (non-epileptic) seizures. Home video telemetry now offers many of the benefits in diagnosis previously available only with inpatient video telemetry, which is usually regarded as the ‘gold standard’. Here, we describe recent developments in home video telemetry and how we undertake this procedure in our unit.
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Relieu, Marc, Moustafa Zouinar, and Natalia La Valle. "At Home with Video Cameras." Home Cultures 4, no. 1 (March 2007): 45–68. http://dx.doi.org/10.2752/174063107780129707.

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Greco, Alan J., and D. Michael Fields. "Home Video Ordering for Groceries." Journal of Food Products Marketing 1, no. 2 (June 11, 1993): 23–42. http://dx.doi.org/10.1300/j038v01n02_03.

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Stage, Corey. "Video Review: Names...from home." American Journal of Hospice and Palliative Medicine® 12, no. 1 (January 1995): 2. http://dx.doi.org/10.1177/104990919501200103.

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&NA;, &NA;. "NURSING HOME VISITS VIA VIDEO." AJN, American Journal of Nursing 86, no. 12 (December 1986): 1324. http://dx.doi.org/10.1097/00000446-198612000-00004.

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Halstead, Helen L. "Home Care Companion Video Series." Journal of Gerontological Nursing 26, no. 10 (October 1, 2000): 35. http://dx.doi.org/10.3928/0098-9134-20001001-07.

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Yamazaki, H., D. Ishiguro, Y. Nakatake, Y. Minagawa, Y. Honda, and F. Yatsuboshi. "A home video bus system." IEEE Transactions on Consumer Electronics 34, no. 3 (1988): 728–35. http://dx.doi.org/10.1109/30.20177.

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Dissertations / Theses on the topic "Home video"

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Chan, Chun-leung. "Market research of home video editing service /." [Hong Kong : University of Hong Kong], 1992. http://sunzi.lib.hku.hk/hkuto/record.jsp?B13302103.

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Chan, Chun-leung, and 陳眞良. "Market research of home video editing service." Thesis, The University of Hong Kong (Pokfulam, Hong Kong), 1992. http://hub.hku.hk/bib/B31265194.

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Shen, Jiaxi. "Home Video and Nostalgia in Transitional China." OpenSIUC, 2014. https://opensiuc.lib.siu.edu/theses/1404.

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This paper is a theoretical and aesthetic exploration of my MFA thesis film- an autobiographical documentary. This documentary was entirely shot in China, with both high-definition footage and Super 8 film; it takes a journey in my hometown to discuss the contemporary housing problem across generations in modern China. By focusing on ordinary family life, the film attempts to reveal the tension and conflicts arising between Chinese people's need for roots and the shifting socioeconomic system. The first part of the paper addresses the highly contrasted filmic textures that establish various temporal dimensions in the film. Taking an autobiographical approach, the first person perspective is employed to connect these times and spaces. The second part of the paper will examine the subjectivity in the film and discuss how the self functions as a storyteller, an outsider and a family member at the same time. The following chapter will visit the physical familiar space. The lens searches for marks and signs left by everyday practices, in order to trace the change of the concept of home in Chinese culture after the invasion of industrialization and consumerism. Such an enormous socioeconomic transformation has eventually given birth to a wave of nostalgia in contemporary China. This nostalgia answers a cultural need that counters the irresistible process of modernization, urbanization and commercialization in the transitional China.
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Zou, Zichuan. "Remote Client of Home Video Surveillance System." Case Western Reserve University School of Graduate Studies / OhioLINK, 2016. http://rave.ohiolink.edu/etdc/view?acc_num=case1459453065.

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Stapenhurst, Robert Karl. "Adaptive wireless video streaming for in-home environments." Thesis, University of Bristol, 2013. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.601211.

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The challenge of wirelessly streaming high quality video around the home is of considerable commercial interest. Consumers have access to ever-increasing quantities of audio-visual content and a growing choice of options for consuming that content, from large screen televisions to tablet-format mobile devices. Advances in consumer wireless technology (802.11n WiFi) and video compression (H.264/ AVe) make it possible to deliver High Definition (HD) video of good quality around the home over consumer-grade networks. However, multiple clients consuming content over the same network - a scenario becoming ever more typical in home environments - make the above streaming task more challenging. The trend of increasing spatial, temporal and dynamic range resolutions will most likely keep this problem relevant in the near future. In this thesis we propose methods for improving the quality of wirelessly streamed video in a 'home-theatre' scenario. This application assumes HD video resolutions and a viewer who is watching for entertainment purposes on a large display and expects little visible distortion to the content. We target a consumer electronics application where cost - and thus complexity - are important design features. Specifically, we examine two techniques which can be employed in this scenario: rate-adaptive streaming through Hy-pothetical Reference Decoder (HRD) parameter selection and spatiotemporal resolution scaling. The first of these techniques is motivated by the fact that designers of consumer electronics products which incorporate off-the-shelf components often have limited access to the internal parameters of those components. Adaptive streaming techniques which call for fine-grained control over compressed bit stream generation, for example, may not be usable. Instead, we propose a technique for meeting varying channel bandwidth constraints by adaptively specifying HRD parameters to an encoder. We implement the technique in a simulation which operates on a windowed basis, monitoring buffer conditions and specifying parameters for use in the upcoming window, and show that it is able to offer reduced video distortion by adapting to changes in the radio environment. The second technique involves the scaling of spatial and/or temporal resolution prior to compression at a target bit rate. With certain types of content and for certain bit rates, this results in improved perceptual video quality. We create a test set of content impaired id this way, then conduct a large subjective quality assessment of that content. We then use these results to evaluate the performance of a number of common objective video quality metrics. Finally, we present a classification-based method for selecting the appropriate level of spatiotemporal resolution scaling based on low-complexity features of the video.
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Villa, Bjørn J. "Enhancing Quality Aspects of Adaptive Video Streamingin Home Networks." Doctoral thesis, Norges teknisk-naturvitenskapelige universitet, Institutt for elektronikk og telekommunikasjon, 2014. http://urn.kb.se/resolve?urn=urn:nbn:no:ntnu:diva-24724.

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The growth of broadband Internet access across the world for the last 10 years has made new business models possible. Services which before mainly were provided by network operators and in dedicated networks have now migrated to the open Internet. This has created a global service provider market, using the Internet as platform. The network operators are in many cases left with only providing the broadband access service. For the global service providers, continuous effort is put into the field of finding smart methods for bringing new and advanced services to the market without asking for e.g. QoS features from the involved network operators. This type of service delivery is called Over-The-Top (OTT). The concept of making services able to adapt their network and transport requirements during time of delivery is a strong contribution to success for OTT services. The focus of the work in this thesis, is methods for improving various aspects - as defined by my research questions - related to QoS and potentially also QoE for dynamic adaptive video streaming over HTTP (DASH) services. The motivation for focusing on video services is based on their high QoS requirements (i.e. bandwidth) and also popularity in terms of usage. In the work presented in this thesis, I have studied the behaviour and performance of DASH services by means of simulations, measurements and experiments. Based on insight obtained through this, I established a hypothesis on how QoS and QoE aspects could be improved for users present in the same home network environment. My hypothesis was that making more accurate information available about both services and network conditions in near real-time could facilitate improved control methods. The effectiveness of my suggested methods have in most cases been analysed by means of implementation in an experimental lab scenario, and supported by simulations and analytical approaches when appropriate. The findings presented in the included papers are all closely related and map into the research model used. This model is composed of Knowledge Plane, Monitor Plane and Action plane components located in both service endpoints and involved network components. As my main focus has been on OTT service delivery, the main contributions of my work apply to service endpoints, i.e. components in the home network and on the server side. The server side would in many cases be represented by a Content Delivery Network (CDN) node. The main research questions identified are: RQ1: In a home network how to (autonomously) control the performance of DASH based services. RQ2: How to provide fairness and stability for competing DASH sessions using service endpoint functionality. RQ3: How to choose appropriate quality levels for a DASH session. The main contributions from my research are: C1: A method for controlling the quality levels of DASH in the home gateway. C2: A method for improving fairness among competing DASH sessions. C3: A method for shaping traffic aggregates on access links with DASH components. C4: A method for estimating available bandwidth on access links when DASH sessions are present.
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Gray, Ann. "Household culture : women, television and video in the home." Thesis, University of York, 1989. http://etheses.whiterose.ac.uk/10891/.

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Dembovsky, Colin. "The remote configuration of devices within home entertainment networks." Thesis, Rhodes University, 2002. http://hdl.handle.net/10962/d1007795.

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This thesis examines home entertainment network remote configuration solutions. It does so by inspecting four home entertainment networking solution specifications - HAVi, Jini, AV/C and UPnP. Two of these (AV/C and UPnP) are implemented partially for a system allowing a TV to configure an AudioNideo Receiver (AV/R) remotely on the network (a process known as remote configuration). The two implementations are then more closely investigated and several implementation differences in the approach between the remote configuration method of device configuration and other methods of device configuration are discerned. These different approaches are then categorised into one of two theoretical models of communication for configuring devices on home entertainment networks - the Rendering model and the Programmed model. By classifying a particular method of device configuration into one of the two models, manufacturers can quickly determine the inherent strengths and weaknesses of that method
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Habbari, Samia, Arreola Alfredo Hidalgo, and Petrova Antoniya Georgieva. "Business Dynamics and Innovation in the Home Video Game Industry." Thesis, Jönköping University, JIBS, EMM (Entrepreneurship, Marketing, Management), 2010. http://urn.kb.se/resolve?urn=urn:nbn:se:hj:diva-12836.

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The purpose of this thesis is to present and analyze the innovations in the home video game industry and their impact on the competitive strategies of the companies in the indus-try. The existing literature about business cycles and business dynamics is scarce from busi-ness administrative perspective. This thesis contributes to fill the gap in the academic literature. The choice of the home video game industry has been done, due to its fast growing economic nature and the rapid changes that can be noticed, especially for the last decade. A qualitative research method with secondary qualitative and quantitative data and primary qualitative data through interviews has been used for this thesis. The home video game industry is highly driven by technological product innovations. Incremental innovations do not affect in a significant way the dynamics within the industry. Radical innovations create a competitive advantage through differentiation and they increase market share for the company which followed this strategy. Disruptive innovations open new markets, change the business environment for every firm and generate a shift in consumer preferences. Hence, the company which implements a disruptive innovation gains extensive market share. Innovations are possible due to the strategic orientation a company aims to pursue. If a company pursues a high market orientation and a low inno-vation orientation it manufactures an upgraded product to keep customers satisfied. When the firm pursues a high market and innovation orientation, the final product includes cha-racteristics that the customers desire. While at the same time the product created offers services and features hard to be matched by the competition. Finally, if a firm pursues a high innovation orientation and a low market orientation strategy, it creates an easier and more convenient alternative on the existing products while being cheaper. At the same time this strategic orientation disregards the established customers' desires.The purpose of this thesis is to present and analyze the innovations in the home video game industry and their impact on the competitive strategies of the companies in the indus-try. The existing literature about business cycles and business dynamics is scarce from busi-ness administrative perspective. This thesis contributes to fill the gap in the academic litera-ture. The choice of the home video game industry has been done, due to its fast growing economic nature and the rapid changes that can be noticed, especially for the last decade. A qualitative research method with secondary qualitative and quantitative data and primary qualitative data through interviews has been used for this thesis.The home video game industry is highly driven by technological product innovations. Incremental innovations do not affect in a significant way the dynamics within the industry. Radical innovations create a competitive advantage through differentiation and they increase market share for the company which followed this strategy. Disruptive innovations open new markets, change the business environment for every firm and generate a shift in consumer preferences. Hence, the company which implements a disruptive innovation gains extensive market share. Innovations are possible due to the strategic orientation a company aims to pursue. If a company pursues a high market orientation and a low inno-vation orientation it manufactures an upgraded product to keep customers satisfied. When the firm pursues a high market and innovation orientation, the final product includes cha-racteristics that the customers desire. While at the same time the product created offers services and features hard to be matched by the competition. Finally, if a firm pursues a high innovation orientation and a low market orientation strategy, it creates an easier and more convenient alternative on the existing products while being cheaper. At the same time this strategic orientation disregards the established customers' desires.

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Bruckman, Amy Susan. "The electronic scrapbook : towards an intelligent home-video editing system." Thesis, Massachusetts Institute of Technology, 1991. http://hdl.handle.net/1721.1/12954.

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Books on the topic "Home video"

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The home video handbook. London: Chancellor, 1992.

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David, Muse, ed. Home video made easy. Englewood Cliffs, N.J: Prentice-Hall, 1986.

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Home video: Producing for the home market. Westport, CT: M. Wiese, 1986.

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Diana, Weynand, ed. How video works. 2nd ed. Amsterdam: Focal Press, 2007.

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Peter, Utz. Create excellent video. Upper Saddle River, NJ: Prentice-Hall, 1990.

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Coulter, George. Video. Vero Beach, Fla: Rourke Publications, 1996.

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Lewis, Roland. The home video maker's handbook. New York: Crown Publishers, 1987.

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Wood, Mary Lee. Video/audio home study guide. [Pullman, Wash.]: Washington State University Extension Service, 1991.

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McComb, Gordon. Using video in your home. Richardson, Tex: Master Pub., 1989.

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Kirschten, Robert. POETRY VIDEO: HOME STUDY COURSE. available: www.oldfamilymovies.com: The Vanity of Human Wishes Press, 2009.

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Book chapters on the topic "Home video"

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Pini, Maria. "Inside the Home Mode." In Video Cultures, 71–92. London: Palgrave Macmillan UK, 2009. http://dx.doi.org/10.1057/9780230244696_4.

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Diehl, Eric. "Protection Within the Home." In Securing Digital Video, 173–87. Berlin, Heidelberg: Springer Berlin Heidelberg, 2012. http://dx.doi.org/10.1007/978-3-642-17345-5_9.

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Hua, Xian-Sheng, and Hong-Jiang Zhang. "Automatic Home Video Editing." In Multimedia Content Analysis, 1–35. Boston, MA: Springer US, 2008. http://dx.doi.org/10.1007/978-0-387-76569-3_13.

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Camras, Marvin. "Home Video Tape Recording." In Magnetic Recording Handbook, 504–37. Dordrecht: Springer Netherlands, 1988. http://dx.doi.org/10.1007/978-94-010-9468-9_12.

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Verdult, Vincent. "Video Equipment." In Optimal Audio and Video Reproduction at Home, 167–215. New York, NY : Routledge, 2019.: Routledge, 2019. http://dx.doi.org/10.4324/9780429443800-6.

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Simkin, Stevie. "Home-Video Release: The Video-Nasties Debate." In Straw Dogs, 53–55. London: Macmillan Education UK, 2011. http://dx.doi.org/10.1007/978-0-230-34497-6_11.

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Farkas, Bart, and Jeff Govier. "Video." In Use Your PC to Build an Incredible Home Theater System, 3–31. Berkeley, CA: Apress, 2003. http://dx.doi.org/10.1007/978-1-4302-5174-3_1.

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Farkas, Bart, and Jeff Govier. "Home Theater PC Video Cards." In Use Your PC to Build an Incredible Home Theater System, 91–118. Berkeley, CA: Apress, 2003. http://dx.doi.org/10.1007/978-1-4302-5174-3_4.

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Verdult, Vincent. "Audio and Video Basics." In Optimal Audio and Video Reproduction at Home, 3–35. New York, NY : Routledge, 2019.: Routledge, 2019. http://dx.doi.org/10.4324/9780429443800-2.

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Vered, Karen Orr. "TV and Video in OSHC." In Children and Media Outside the Home, 108–23. London: Palgrave Macmillan UK, 2008. http://dx.doi.org/10.1057/9780230583979_7.

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Conference papers on the topic "Home video"

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Unknown. "BUDWEISER "Come Home"." In ACM SIGGRAPH 2001 video review. New York, New York, USA: ACM Press, 2001. http://dx.doi.org/10.1145/945314.945320.

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Kirk, David S., Abigail Sellen, and Xiang Cao. "Home video communication." In the 2010 ACM conference. New York, New York, USA: ACM Press, 2010. http://dx.doi.org/10.1145/1718918.1718945.

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Lienhart, Rainer W. "Dynamic video summarization of home video." In Electronic Imaging, edited by Minerva M. Yeung, Boon-Lock Yeo, and Charles A. Bouman. SPIE, 1999. http://dx.doi.org/10.1117/12.373569.

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Nitta, Naoko, and Noboru Babaguchi. "Example-based video remixing for home videos." In 2011 IEEE International Conference on Multimedia and Expo (ICME). IEEE, 2011. http://dx.doi.org/10.1109/icme.2011.6012080.

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Xue, Chengkun, Liqun Li, Feng Yang, Patricia P. Wang, Tao Wang, Yimin Zhang, and Yankui Sun. "Automated home video editing." In the 15th international conference. New York, New York, USA: ACM Press, 2007. http://dx.doi.org/10.1145/1291233.1291337.

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Lienhart, Rainer. "Abstracting home video automatically." In the seventh ACM international conference. New York, New York, USA: ACM Press, 1999. http://dx.doi.org/10.1145/319878.319888.

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Min, Hyun-Seok, Young Bok Lee, Wesley De Neve, and Yong Man Ro. "Semantic home video categorization." In IS&T/SPIE Electronic Imaging, edited by Jaakko T. Astola, Karen O. Egiazarian, Nasser M. Nasrabadi, and Syed A. Rizvi. SPIE, 2009. http://dx.doi.org/10.1117/12.806104.

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Mei, Tao, and Xian-Sheng Hua. "Intention-based home video browsing." In the 13th annual ACM international conference. New York, New York, USA: ACM Press, 2005. http://dx.doi.org/10.1145/1101149.1101186.

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Lu, Xiaolin, Peng G. Zhang, and Walter Y. Chen. "Internet gateway for long-distance 1394 home network." In Voice, Video, and Data Communications, edited by V. Michael Bove, Jr., Barbara Derryberry, Clifford R. Holliday, Louis S. Lome, Vishal Markandey, Andrew G. Tescher, and Bhaskaran Vasudev. SPIE, 1998. http://dx.doi.org/10.1117/12.300880.

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Han, Haochen, and Yu Sun. "A Video Note Taking System to Make Online Video Learning Easier." In 10th International Conference on Information Technology Convergence and Services (ITCSE 2021). AIRCC Publishing Corporation, 2021. http://dx.doi.org/10.5121/csit.2021.110917.

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Recent coronavirus lockdowns have had a significant impact on how students study. As states shut down schools, millions of students are now required to study at home with pre-recorded videos. This, however, proves challenging, as teachers have no way of knowing whether or not students are paying attention to the videos, and students may be easily distracted from important parts of the videos. Currently, there is virtually no research and development of applications revolving specifically around the subject of effectively taking digital notes from videos. This paper introduces the web application we developed for streamlined, video-focused auto-schematic note-taking. We applied our application to school-related video lectures and conducted a qualitative evaluation of the approach. The results show that the tools increase productivity when taking notes from a video, and are more effective and informational than conventional paper notes.
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Reports on the topic "Home video"

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A longitudinal study of cognitive predictors of (complex) post‐traumatic stress in young people in out‐of‐home care. ACAMH, June 2020. http://dx.doi.org/10.13056/acamh.12390.

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