Journal articles on the topic 'Hedonic Game'
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Cesco, Juan Carlos. "Subordinated Hedonic Games." Game Theory 2013 (July 29, 2013): 1–10. http://dx.doi.org/10.1155/2013/512742.
Full textDavis, Robert, Bodo Lang, and Neil Gautam. "Modeling utilitarian‐hedonic dual mediation (UHDM) in the purchase and use of games." Internet Research 23, no. 2 (March 29, 2013): 229–56. http://dx.doi.org/10.1108/10662241311313330.
Full textKranich, Laurence. "Cooperative Games with Hedonic Coalitions." Games and Economic Behavior 18, no. 1 (January 1997): 83–97. http://dx.doi.org/10.1006/game.1997.0510.
Full textTaywade, Kshitija. "Multi-agent Reinforcement Learning for Decentralized Coalition Formation Games." Proceedings of the AAAI Conference on Artificial Intelligence 35, no. 18 (May 18, 2021): 15738–39. http://dx.doi.org/10.1609/aaai.v35i18.17866.
Full textBogomolnaia, Anna, and Matthew O. Jackson. "The Stability of Hedonic Coalition Structures." Games and Economic Behavior 38, no. 2 (February 2002): 201–30. http://dx.doi.org/10.1006/game.2001.0877.
Full textSandes, Nelson C., and André L. V. Coelho. "Clustering ensembles: A hedonic game theoretical approach." Pattern Recognition 81 (September 2018): 95–111. http://dx.doi.org/10.1016/j.patcog.2018.03.017.
Full textIehlé, Vincent. "The core-partition of a hedonic game." Mathematical Social Sciences 54, no. 2 (September 2007): 176–85. http://dx.doi.org/10.1016/j.mathsocsci.2007.05.007.
Full textJimenez, Nadia, Sonia San-Martin, Carmen Camarero, and Rebeca San Jose Cabezudo. "What kind of video gamer are you?" Journal of Consumer Marketing 36, no. 1 (January 14, 2019): 218–27. http://dx.doi.org/10.1108/jcm-06-2017-2249.
Full textLai, Weipeng, Zhixu Yang, Yanhui Mao, Qionghan Zhang, Hezhi Chen, and Jianhong Ma. "When Do Good Deeds Lead to Good Feelings? Eudaimonic Orientation Moderates the Happiness Benefits of Prosocial Behavior." International Journal of Environmental Research and Public Health 17, no. 11 (June 6, 2020): 4053. http://dx.doi.org/10.3390/ijerph17114053.
Full textZaharias, Panagiotis, Christos Gatzoulis, and Yiorgos Chrysanthou. "Exploring User Experience While Playing Educational Games." International Journal of Gaming and Computer-Mediated Simulations 4, no. 4 (October 2012): 19–32. http://dx.doi.org/10.4018/jgcms.2012100102.
Full textBrowne, Beverly A., Dennis Kaldenberg, and Daniel J. Brown. "Games People Play: A Comparative Study Of Promotional Game Participants And Gamblers." Journal of Applied Business Research (JABR) 9, no. 1 (October 2, 2011): 93. http://dx.doi.org/10.19030/jabr.v9i1.6099.
Full textLiu, Yuqi, Yao Song, and Ryoichi Tamura. "Hedonic and Utilitarian Motivations of Home Motion-Sensing Game Play Behavior in China: An Empirical Study." International Journal of Environmental Research and Public Health 17, no. 23 (November 26, 2020): 8794. http://dx.doi.org/10.3390/ijerph17238794.
Full textWu, Jiming. "Customer Satisfaction in the Context of Online Gaming Service." International Journal of Business Analytics 1, no. 3 (July 2014): 63–80. http://dx.doi.org/10.4018/ijban.2014070104.
Full textAloisio, Alessandro, Michele Flammini, and Cosimo Vinci. "The Impact of Selfishness in Hypergraph Hedonic Games." Proceedings of the AAAI Conference on Artificial Intelligence 34, no. 02 (April 3, 2020): 1766–73. http://dx.doi.org/10.1609/aaai.v34i02.5542.
Full textFranz, Wan-Ju Iris. "Hedonic and Utilitarian Motivations behind Shopping and Research Behaviors: Theory and Evidence." International Journal of Applied Behavioral Economics 3, no. 3 (July 2014): 17–30. http://dx.doi.org/10.4018/ijabe.2014070102.
Full textAbualola, Huda, and Hadi Otrok. "Stable coalitions for urban-VANET: A hedonic game approach." Vehicular Communications 30 (August 2021): 100355. http://dx.doi.org/10.1016/j.vehcom.2021.100355.
Full textDaneels, Rowan, Steven Malliet, Lieven Geerts, Natalie Denayer, Michel Walrave, and Heidi Vandebosch. "Assassins, Gods, and Androids: How Narratives and Game Mechanics Shape Eudaimonic Game Experiences." Media and Communication 9, no. 1 (January 6, 2021): 49–61. http://dx.doi.org/10.17645/mac.v9i1.3205.
Full textLin, Hsin-Hui, Yi-Shun Wang, and Chien-Hsiang Chou. "Hedonic and Utilitarian Motivations for Physical Game Systems Use Behavior." International Journal of Human-Computer Interaction 28, no. 7 (July 2012): 445–55. http://dx.doi.org/10.1080/10447318.2011.618097.
Full textBassiouni, Dina H., Chris Hackley, and Hakim Meshreki. "The integration of video games in family-life dynamics." Information Technology & People 32, no. 6 (December 2, 2019): 1376–96. http://dx.doi.org/10.1108/itp-11-2017-0375.
Full textPark, Eunho, Rishika Rishika, Ramkumar Janakiraman, Mark B. Houston, and Byungjoon Yoo. "Social Dollars in Online Communities: The Effect of Product, User, and Network Characteristics." Journal of Marketing 82, no. 1 (January 2018): 93–114. http://dx.doi.org/10.1509/jm.16.0271.
Full textDe Schutter, Bob, and Vero Vanden Abeele. "Towards a Gerontoludic Manifesto." Anthropology & Aging 36, no. 2 (November 19, 2015): 112–20. http://dx.doi.org/10.5195/aa.2015.104.
Full textTaim, Bernadette Cherianne, Haresh T. Suppiah, Jericho Wee, Marcus Lee, Jason K. W. Lee, and Michael Chia. "Palatable Flavoured Fluids without Carbohydrates and Electrolytes Do Not Enhance Voluntary Fluid Consumption in Male Collegiate Basketball Players in the Heat." Nutrients 13, no. 12 (November 23, 2021): 4197. http://dx.doi.org/10.3390/nu13124197.
Full textWahab, Omar Abdel, Jamal Bentahar, Hadi Otrok, and Azzam Mourad. "Towards Trustworthy Multi-Cloud Services Communities: A Trust-Based Hedonic Coalitional Game." IEEE Transactions on Services Computing 11, no. 1 (January 1, 2018): 184–201. http://dx.doi.org/10.1109/tsc.2016.2549019.
Full textTitz, Karl, Judy L. Miller, and David M. Andrus. "Hedonic Scales Used in a Logit Model To Explore Casino Game Choice." Journal of Hospitality & Tourism Research 22, no. 2 (May 1998): 129–41. http://dx.doi.org/10.1177/109634809802200202.
Full textMingie, James C., Neelam C. Poudyal, J. M. Bowker, Michael T. Mengak, and Jacek P. Siry. "A Hedonic Analysis of Big Game Hunting Club Dues in Georgia, USA." Human Dimensions of Wildlife 22, no. 2 (January 6, 2017): 110–25. http://dx.doi.org/10.1080/10871209.2017.1263767.
Full textLee, Zach W. Y., Christy M. K. Cheung, and Tommy K. H. Chan. "Understanding massively multiplayer online role‐playing game addiction: A hedonic management perspective." Information Systems Journal 31, no. 1 (June 9, 2020): 33–61. http://dx.doi.org/10.1111/isj.12292.
Full textOng, Ardvin Kester S., Yogi Tri Prasetyo, Kirstien Paola E. Robas, Satria Fadil Persada, Reny Nadlifatin, James Steven A. Matillano, Dennis Christian B. Macababbad, Jigger R. Pabustan, and Kurt Andrei C. Taningco. "Determination of Factors Influencing the Behavioral Intention to Play “Mobile Legends: Bang-Bang” during the COVID-19 Pandemic: Integrating UTAUT2 and System Usability Scale for a Sustainable E-Sport Business." Sustainability 15, no. 4 (February 9, 2023): 3170. http://dx.doi.org/10.3390/su15043170.
Full textWaworuntu, Alexander, Aurelius Ivan Wijaya, and Maecyntha Irelynn Tantra. "UMN Sims: Development of Student Life Simulation Game to Introduce Onsite Campus Activities using React.js." International Journal of Research and Review 10, no. 1 (February 3, 2023): 680–87. http://dx.doi.org/10.52403/ijrr.20230176.
Full textMiyata, Mayuko, and Shao-Chin Sung. "Coalition Formation Based Staffing Strategy Development." Journal of Advanced Computational Intelligence and Intelligent Informatics 16, no. 3 (May 20, 2012): 430–35. http://dx.doi.org/10.20965/jaciii.2012.p0430.
Full textMolinillo, Sebastian, Francisco Muñoz-Leiva, and Fátima Pérez-García. "The effects of human-game interaction, network externalities, and motivations on players’ use of mobile casual games." Industrial Management & Data Systems 118, no. 9 (October 15, 2018): 1766–86. http://dx.doi.org/10.1108/imds-11-2017-0544.
Full textWang, Xiaohui, Dion Hoe-Lian Goh, Ee-Peng Lim, and Adrian Wei Liang Vu. "Understanding the determinants of human computation game acceptance." Online Information Review 40, no. 4 (August 8, 2016): 481–96. http://dx.doi.org/10.1108/oir-06-2015-0203.
Full textIgarashi, Ayumi, Jakub Sliwinski, and Yair Zick. "Forming Probably Stable Communities with Limited Interactions." Proceedings of the AAAI Conference on Artificial Intelligence 33 (July 17, 2019): 2053–60. http://dx.doi.org/10.1609/aaai.v33i01.33012053.
Full textAlexiou, Andreas, and Anthony Doerga. "Sprites and stories: The impact of hedonic game elements on perceived learning outcomes." Academy of Management Proceedings 2015, no. 1 (January 2015): 17225. http://dx.doi.org/10.5465/ambpp.2015.17225abstract.
Full textJang, Inmo, Hyo-Sang Shin, and Antonios Tsourdos. "Anonymous Hedonic Game for Task Allocation in a Large-Scale Multiple Agent System." IEEE Transactions on Robotics 34, no. 6 (December 2018): 1534–48. http://dx.doi.org/10.1109/tro.2018.2858292.
Full textRay, Benay Kumar, Avirup Saha, and Sarbani Roy. "Migration cost and profit oriented cloud federation formation: hedonic coalition game based approach." Cluster Computing 21, no. 4 (August 25, 2018): 1981–99. http://dx.doi.org/10.1007/s10586-018-2837-0.
Full textSampoerna, Jansen, Wirawan Istiono, and Alethea Suryadibrata. "Virtual Reality Game for Introducing Pencak Silat." International Journal of Interactive Mobile Technologies (iJIM) 15, no. 01 (January 12, 2021): 199. http://dx.doi.org/10.3991/ijim.v15i01.17679.
Full textLindridge, Andrew, Sharon E. Beatty, and William Magnus Northington. "Do gambling game choices reflect a recreational gambler’s motivations?" Qualitative Market Research: An International Journal 21, no. 3 (June 11, 2018): 296–315. http://dx.doi.org/10.1108/qmr-10-2016-0093.
Full textSuh, Ayoung, and Christian Wagner. "How gamification of an enterprise collaboration system increases knowledge contribution: an affordance approach." Journal of Knowledge Management 21, no. 2 (April 3, 2017): 416–31. http://dx.doi.org/10.1108/jkm-10-2016-0429.
Full textAfi, Fouad El, and Smail Ouiddad. "Consumer engagement in value co-creation within virtual video game communities." Management & Marketing. Challenges for the Knowledge Society 16, no. 4 (December 1, 2021): 370–86. http://dx.doi.org/10.2478/mmcks-2021-0022.
Full textGarcía, Jaume, Plácido Rodríguez, and Federico Todeschini. "The Demand for the Characteristics of Football Matches: A Hedonic Price Approach." Journal of Sports Economics 21, no. 7 (June 11, 2020): 688–704. http://dx.doi.org/10.1177/1527002520930252.
Full textAkbar, M. Rezky, Gugus Irianto, and Ainur Rofiq. "Purchase Behaviour Determinants on Online Mobile Game in Indonesia." International Journal of Multicultural and Multireligious Understanding 5, no. 6 (December 1, 2018): 16. http://dx.doi.org/10.18415/ijmmu.v5i6.457.
Full textLittle, Joseph M., and Robert P. Berrens. "The Southwestern Market for Big-Game Hunting Permits and Services: A Hedonic Pricing Analysis." Human Dimensions of Wildlife 13, no. 3 (May 5, 2008): 143–57. http://dx.doi.org/10.1080/10871200701883580.
Full textHarviainen, J. Tuomas, and Amon Rapp. "Multiplayer online role-playing as information retrieval and system use: an ethnographic study." Journal of Documentation 74, no. 3 (May 14, 2018): 624–40. http://dx.doi.org/10.1108/jd-07-2017-0100.
Full textWibowo, Tony. "Studi Faktor Pendukung Popularitas Multiplayer Online Battle Arena dengan Pendekatan Kuantitatif." Ultima InfoSys : Jurnal Ilmu Sistem Informasi 12, no. 1 (June 28, 2021): 1–7. http://dx.doi.org/10.31937/si.v12i1.1951.
Full textGaleotti, Fabio, Charlotte Saucet, and Marie Claire Villeval. "Unethical amnesia responds more to instrumental than to hedonic motives." Proceedings of the National Academy of Sciences 117, no. 41 (September 28, 2020): 25423–28. http://dx.doi.org/10.1073/pnas.2011291117.
Full textChang, I.-Cheng, Chuang-Chun Liu, and Kuanchin Chen. "The effects of hedonic/utilitarian expectations and social influence on continuance intention to play online games." Internet Research 24, no. 1 (January 28, 2014): 21–45. http://dx.doi.org/10.1108/intr-02-2012-0025.
Full textXiaolei Hao, Man Hon Cheung, V. W. S. Wong, and V. C. M. Leung. "Hedonic Coalition Formation Game for Cooperative Spectrum Sensing and Channel Access in Cognitive Radio Networks." IEEE Transactions on Wireless Communications 11, no. 11 (November 2012): 3968–79. http://dx.doi.org/10.1109/twc.2012.092412.111833.
Full textPark, SeungBae, JeaWon Hong, Kyung young Ohk, and TeaBok Yoon. "The Moderating Effect of Reference Group on Online Game Loyalty: Focused on Hedonic Information System." International Journal of Multimedia and Ubiquitous Engineering 10, no. 1 (January 31, 2015): 59–70. http://dx.doi.org/10.14257/ijmue.2015.10.1.6.
Full textCohen, Elizabeth L. "Enjoyment of a counter-hedonic serious digital game: Determinants and effects on learning and self-efficacy." Psychology of Popular Media Culture 5, no. 2 (April 2016): 157–70. http://dx.doi.org/10.1037/ppm0000052.
Full textHong, Jon-Chao, Ming-Yueh Hwang, Kai-Hsin Tai, and Yen-Chun Kuo. "Crystallized intelligence affects hedonic and epistemic values to continue playing a game with saliency-based design." Computers & Education 95 (April 2016): 75–84. http://dx.doi.org/10.1016/j.compedu.2015.12.006.
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