Journal articles on the topic 'Heap games'
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Fraenkel, Aviezri S. "Heap games, numeration systems and sequences." Annals of Combinatorics 2, no. 3 (September 1998): 197–210. http://dx.doi.org/10.1007/bf01608532.
Full textLiu, Yaqiong, Hock Soon Seah, and Guochu Shou. "Cost-Optimal Time-dEpendent Routing with Time and Speed Constraints in Directed Acyclic Road Networks." International Journal of Information Technology & Decision Making 15, no. 06 (November 2016): 1413–50. http://dx.doi.org/10.1142/s0219622016500437.
Full textCote, Amanda C. "Writing “Gamers”." Games and Culture 13, no. 5 (December 31, 2015): 479–503. http://dx.doi.org/10.1177/1555412015624742.
Full textColăcel, Onoriu. "Speech Acts in Post-Apocalyptic Games: The Last of Us (2014)." Messages, Sages, and Ages 4, no. 1 (August 1, 2017): 41–50. http://dx.doi.org/10.1515/msas-2017-0004.
Full textKuswantoro, RB Hendri. "Minat Memainkan Game Edukasi Berbasis Smartphone (Studi Kasus Pada Minat Komunitas Gamer Semarang Memainkan Game Bubble Zoo Collect )." Journal of Animation and Games Studies 4, no. 1 (August 8, 2018): 51–72. http://dx.doi.org/10.24821/jags.v4i1.2121.
Full textStokes, Benjamin, and Dmitri Williams. "Gamers Who Protest." Games and Culture 13, no. 4 (November 6, 2015): 327–48. http://dx.doi.org/10.1177/1555412015615770.
Full textAndreev, V. I., O. I. Sluchak, M. I. Andryushchenko, and V. Ya Maer. "Positive Impact of Exergaming on Recovery from Stress and Metabolic Equivalent of Tasks for Athletes and Gamers (on the Example of Outdoor Mobile Games)." Ukraïnsʹkij žurnal medicini, bìologìï ta sportu 6, no. 4 (September 20, 2021): 208–16. http://dx.doi.org/10.26693/jmbs06.04.208.
Full textCote, Amanda C. "“I Can Defend Myself”." Games and Culture 12, no. 2 (May 22, 2016): 136–55. http://dx.doi.org/10.1177/1555412015587603.
Full textDr. Sonia George, Deena Balakrishnan,. "Exploring the impact of internet gaming disorder on adolescent gamers using thematic analysis." Psychology and Education Journal 58, no. 2 (February 10, 2021): 5534–38. http://dx.doi.org/10.17762/pae.v58i2.2972.
Full textYuhas, Daisy. "Head Games." Scientific American Mind 23, no. 5 (October 18, 2012): 76. http://dx.doi.org/10.1038/scientificamericanmind1112-76b.
Full textRanscombe, Peter. "Head games." Lancet Neurology 11, no. 7 (July 2012): 577. http://dx.doi.org/10.1016/s1474-4422(12)70150-3.
Full textSALNY, ABBIE F. "Head Games." Scientific American Mind 17, no. 1 (January 2006): 88. http://dx.doi.org/10.1038/scientificamericanmind0206-88.
Full textSalny, Abbie F. "Head Games." Scientific American Mind 18, no. 1 (February 2007): 86. http://dx.doi.org/10.1038/scientificamericanmind0207-86.
Full textSALNY, ABBIE F. "Head Games." Scientific American Mind 16, no. 1 (April 2005): 96. http://dx.doi.org/10.1038/scientificamericanmind0405-96.
Full textSalny, Abbie F. "Head Games." Scientific American Mind 17, no. 3 (June 2006): 86. http://dx.doi.org/10.1038/scientificamericanmind0606-86.
Full textHutchins, Shelley D. "Head Games." ASHA Leader 21, no. 10 (October 2016): 26–27. http://dx.doi.org/10.1044/leader.lml.21102016.26.
Full textSALNY, ABBIE F. "Head Games." Scientific American Mind 17, no. 4 (August 2006): 83. http://dx.doi.org/10.1038/scientificamericanmind0806-83.
Full textSalny, Abbie F. "Head Games." Scientific American Mind 16, no. 3 (October 2005): 94. http://dx.doi.org/10.1038/scientificamericanmind1005-94.
Full textSalny, Abbie F. "Head Games." Scientific American Mind 16, no. 4 (December 2005): 95. http://dx.doi.org/10.1038/scientificamericanmind1205-95.
Full textPHILLIPS, LISA. "HEAD GAMES." Neurology Now 3, no. 5 (September 2007): 22–23. http://dx.doi.org/10.1097/01.nnn.0000299030.76608.27.
Full textTomkinson, Sian. "Video games through the refrain: Innovation and familiarity." Journal of Gaming & Virtual Worlds 12, no. 3 (October 1, 2020): 287–302. http://dx.doi.org/10.1386/jgvw_00020_1.
Full textLee, Michael, and Zachary C. Shirkey. "Going Beyond the Existing Consensus: The Use of Games in International Relations Education." PS: Political Science & Politics 50, no. 02 (March 31, 2017): 571–75. http://dx.doi.org/10.1017/s1049096516003218.
Full textCostello, Robert, and Jodie Donovan. "How Game Designers Can Account for Those With Autism Spectrum Disorder (ASD) When Designing Game Experiences." International Journal of End-User Computing and Development 8, no. 2 (July 2019): 29–55. http://dx.doi.org/10.4018/ijeucd.20190701.oa1.
Full textSzabó, József. "Gamerek az iskolában." Információs Társadalom 18, no. 1 (April 6, 2018): 120. http://dx.doi.org/10.22503/inftars.xviii.2018.1.8.
Full textBeadle, Sarah. "Simulator Sickness Coping Strategies: Findings From Reddit." Proceedings of the Human Factors and Ergonomics Society Annual Meeting 63, no. 1 (November 2019): 2262–66. http://dx.doi.org/10.1177/1071181319631043.
Full textSundqvist, Pia, and Liss Kerstin Sylvén. "Language-related computer use: Focus on young L2 English learners in Sweden." ReCALL 26, no. 1 (January 2014): 3–20. http://dx.doi.org/10.1017/s0958344013000232.
Full textJerdan, Shaun W., Mark Grindle, Hugo C. van Woerden, and Maged N. Kamel Boulos. "Head-Mounted Virtual Reality and Mental Health: Critical Review of Current Research." JMIR Serious Games 6, no. 3 (July 6, 2018): e14. http://dx.doi.org/10.2196/games.9226.
Full textSwoboda, Birgit. "GTFO!! - Positioning as interaction strategy in MMORPG communication." Comunicação e Sociedade 27 (June 29, 2015): 151–66. http://dx.doi.org/10.17231/comsoc.27(2015).2094.
Full textChernikova, Angelina, and Murilo Branco. "Product placement in computer/video games: an analysis of the impact on customers purchasing decision." Innovative Marketing 15, no. 3 (September 23, 2019): 60–70. http://dx.doi.org/10.21511/im.15(3).2019.05.
Full textSpringwood, Charles Fruehling. "The Age of Dwindling American Empire: Soldiers, Gaming, and Affective Labor in Warzones." Cultural Studies ↔ Critical Methodologies 19, no. 4 (October 20, 2018): 294–303. http://dx.doi.org/10.1177/1532708618807248.
Full textWang, Chung-Hsiang, Ko-Chiu Wu, and Saiau-Yue Tsau. "Flow Learning Experience: Applying Marketing Theory to Serious Game Design." Journal of Educational Computing Research 57, no. 2 (January 24, 2018): 417–47. http://dx.doi.org/10.1177/0735633117752454.
Full textPurnomo, SF Luthfie Arguby, and Khristianto Khristianto. "Proposing a Gaming Language Analysis Procedure to Reveal Video Game Ideology through Ludic Linguistics." Register Journal 12, no. 2 (November 27, 2019): 235–61. http://dx.doi.org/10.18326/rgt.v12i2.235-261.
Full textGuo, Fu, Jun-Yi Jiang, Xiao-Hui Tian, and Jia-Hao Chen. "Applying Event-Related Potentials to Measure Perceptual Experience toward the Navigation Interface of a Mobile Game for Improving the Design." Symmetry 11, no. 5 (May 24, 2019): 710. http://dx.doi.org/10.3390/sym11050710.
Full textSilva, Frutuoso G. M. "Practical Methodology for the Design of Educational Serious Games." Information 11, no. 1 (December 24, 2019): 14. http://dx.doi.org/10.3390/info11010014.
Full textJackson, David. "Can Games Help Creative Writing Students to Collaborate on Story-Writing Tasks?" International Journal of Game-Based Learning 7, no. 3 (July 2017): 38–50. http://dx.doi.org/10.4018/ijgbl.2017070104.
Full textIngadottir, Brynja, Katrin Blondal, David Thue, Sigridur Zoega, Ingela Thylen, and Tiny Jaarsma. "Development, Usability, and Efficacy of a Serious Game to Help Patients Learn About Pain Management After Surgery: An Evaluation Study." JMIR Serious Games 5, no. 2 (May 10, 2017): e10. http://dx.doi.org/10.2196/games.6894.
Full textLarsson, Urban, and Johan Wästlund. "From Heaps of Matches to the Limits of Computability." Electronic Journal of Combinatorics 20, no. 3 (September 20, 2013). http://dx.doi.org/10.37236/2244.
Full text"Head Games." Scientific American Mind 22, no. 3 (June 23, 2011): 71. http://dx.doi.org/10.1038/scientificamericanmind0711-71.
Full text"Head Games." Scientific American Mind 22, no. 4 (August 26, 2011): 72. http://dx.doi.org/10.1038/scientificamericanmind0911-72.
Full text"Head Games." Scientific American Mind 23, no. 5 (October 18, 2012): 79. http://dx.doi.org/10.1038/scientificamericanmind1112-79.
Full text"Head Games." Scientific American Mind 23, no. 3 (June 7, 2012): 73. http://dx.doi.org/10.1038/scientificamericanmind0712-73.
Full text"Head Games." Scientific American Mind 21, no. 1 (January 2010): 75. http://dx.doi.org/10.1038/scientificamericanmind0110-75.
Full text"Head Games." Scientific American Mind 21, no. 6 (February 2011): 71. http://dx.doi.org/10.1038/scientificamericanmind0111-71.
Full text"Head Games." Scientific American Mind 22, no. 6 (December 28, 2011): 71. http://dx.doi.org/10.1038/scientificamericanmind0112-71.
Full text"Head Games." Scientific American Mind 23, no. 6 (December 19, 2012): 71. http://dx.doi.org/10.1038/scientificamericanmind0113-71.
Full text"Head Games." Scientific American Mind 25, no. 1 (December 19, 2013): 75. http://dx.doi.org/10.1038/scientificamericanmind0114-75.
Full text"Head Games." Scientific American Mind 26, no. 1 (December 18, 2014): 75. http://dx.doi.org/10.1038/scientificamericanmind0115-75.
Full text"Head Games." Scientific American Mind 27, no. 1 (December 17, 2015): 73. http://dx.doi.org/10.1038/scientificamericanmind0116-73.
Full text"Head Games." Scientific American Mind 28, no. 1 (December 8, 2016): 74. http://dx.doi.org/10.1038/scientificamericanmind0117-74.
Full text"Head Games." Scientific American Mind 19, no. 1 (February 2008): 86. http://dx.doi.org/10.1038/scientificamericanmind0208-86.
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