Academic literature on the topic 'Heap games'
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Journal articles on the topic "Heap games"
Fraenkel, Aviezri S. "Heap games, numeration systems and sequences." Annals of Combinatorics 2, no. 3 (September 1998): 197–210. http://dx.doi.org/10.1007/bf01608532.
Full textLiu, Yaqiong, Hock Soon Seah, and Guochu Shou. "Cost-Optimal Time-dEpendent Routing with Time and Speed Constraints in Directed Acyclic Road Networks." International Journal of Information Technology & Decision Making 15, no. 06 (November 2016): 1413–50. http://dx.doi.org/10.1142/s0219622016500437.
Full textCote, Amanda C. "Writing “Gamers”." Games and Culture 13, no. 5 (December 31, 2015): 479–503. http://dx.doi.org/10.1177/1555412015624742.
Full textColăcel, Onoriu. "Speech Acts in Post-Apocalyptic Games: The Last of Us (2014)." Messages, Sages, and Ages 4, no. 1 (August 1, 2017): 41–50. http://dx.doi.org/10.1515/msas-2017-0004.
Full textKuswantoro, RB Hendri. "Minat Memainkan Game Edukasi Berbasis Smartphone (Studi Kasus Pada Minat Komunitas Gamer Semarang Memainkan Game Bubble Zoo Collect )." Journal of Animation and Games Studies 4, no. 1 (August 8, 2018): 51–72. http://dx.doi.org/10.24821/jags.v4i1.2121.
Full textStokes, Benjamin, and Dmitri Williams. "Gamers Who Protest." Games and Culture 13, no. 4 (November 6, 2015): 327–48. http://dx.doi.org/10.1177/1555412015615770.
Full textAndreev, V. I., O. I. Sluchak, M. I. Andryushchenko, and V. Ya Maer. "Positive Impact of Exergaming on Recovery from Stress and Metabolic Equivalent of Tasks for Athletes and Gamers (on the Example of Outdoor Mobile Games)." Ukraïnsʹkij žurnal medicini, bìologìï ta sportu 6, no. 4 (September 20, 2021): 208–16. http://dx.doi.org/10.26693/jmbs06.04.208.
Full textCote, Amanda C. "“I Can Defend Myself”." Games and Culture 12, no. 2 (May 22, 2016): 136–55. http://dx.doi.org/10.1177/1555412015587603.
Full textDr. Sonia George, Deena Balakrishnan,. "Exploring the impact of internet gaming disorder on adolescent gamers using thematic analysis." Psychology and Education Journal 58, no. 2 (February 10, 2021): 5534–38. http://dx.doi.org/10.17762/pae.v58i2.2972.
Full textYuhas, Daisy. "Head Games." Scientific American Mind 23, no. 5 (October 18, 2012): 76. http://dx.doi.org/10.1038/scientificamericanmind1112-76b.
Full textDissertations / Theses on the topic "Heap games"
Paris, Gabrielle. "Resolution of some optimisation problems on graphs and combinatorial games." Thesis, Lyon, 2018. http://www.theses.fr/2018LYSE1180/document.
Full textI studied three optimization problems on graphs and combinatorial games.First, identifying codes were studied : vertices couteract faults. Identifying codes help locate the fault to repare it. We focused on circulant graphs by embedding them on infinite grids.Then, the marking and the coloring games were studied : two player games were one player wants to build something (a proper coloration or a proper marking) and the other wants to prevent the first player from doing so. For the marking game we studied the evolution of the strategy when modifying the graph. For the coloring game we defined a new edge-wise decomposition of graphs and we defined a new strategy on this decomposition that improves known results on planar graphs.In the end, I studied pure breaking games : two players take turns to break a heap of tokens in a given number of non-empty heaps. We focused on winning strategies for the game starting with a unique heap on n tokens. These games seem, on first sight, to be all regular : we showed this is the case for some of them and we gave a test to study one game at a time. Only one of these games does not seem to be regular, its behavior remains a mystery.To sum up, I studied three bilateral problems that use different methods and have different purposes in combinatorics
Moregård, Daniel. "Heat Maps : En metod för att uvärdera banor." Thesis, Högskolan i Skövde, Institutionen för kommunikation och information, 2012. http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-6357.
Full textHayes, Mark. "The effect of progressive heat acclimation on games players performing intermittent-sprint exercise in the heat." Thesis, University of Brighton, 2014. https://research.brighton.ac.uk/en/studentTheses/5d460be8-1826-4a96-ac35-9c07c6943e6d.
Full textHong, Daomin. "Kinetic model of heat conduction in molecular gases." Thesis, University of Sheffield, 1997. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.286969.
Full textAndersson, Anders Tobias. "Facial Feature Tracking and Head Pose Tracking as Input for Platform Games." Thesis, Blekinge Tekniska Högskola, Institutionen för kreativa teknologier, 2016. http://urn.kb.se/resolve?urn=urn:nbn:se:bth-12924.
Full textModerna tekniker kan automatiskt extrahera och korrekt följa multipla landmärken från ansikten i videoströmmar. Landmärken från ansikten är definerat som punkter placerade på ansiktet utefter ansiktsdrag som till exempel ögat eller ansikts konturer. Detta öppnar upp för att använda ansiktsdragsrörelser som en teknik för handsfree människa-datorinteraktion. Dessa alternativ till traditionella tangentbord och spelkontroller kan användas för att göra datorer och spelkonsoler mer tillgängliga för vissa rörelsehindrade användare. Detta examensarbete utforskar användbarheten av ansiktsdragsföljning för att kontrollera en karaktär i ett plattformsspel. Målet är att tolka data från en appliktion som följer ansiktsdrag och översätta ansiktsdragens rörelser till handkontrollsinmatning. Ansiktsdragsinmatningen jämförs med inmatning med huvudposeuppskattning, en hybrid mellan ansikstdragsföljning och huvudposeuppskattning, samt traditionella tangentbordskontroller. Huvudposeuppskattning är en teknik där applikationen extraherar de vinklar användarens huvud lutar. Hybridmetoden använder både ansiktsdragsföljning och huvudposeuppskattning. Inmatningsmetoderna granskas genom att mäta effektivitet i form av tid, antal hopp och antal vändningar samt subjektiva värderingar av frivilliga testanvändare som spelar ett plattformspel med de olika inmatningsmetoderna. Att hoppa är viktigt i ett plattformsspel. För att nå målet, måste spelaren hoppa mellan plattformar. En inefektiv inmatningsmetod kan göra detta svårt. En vändning är när spelarkaraktären byter riktning från att rikta sig åt höger till att rikta sig åt vänster och vice versa. Ett högt antal vändningar kan tyda på att det är svårt att kontrollera spelarkaraktärens rörelser på ett effektivt sätt. Resultaten tyder på att tangentbordsinmatning är den mest effektiva metoden för att kontrollera plattformsspel. Samtidigt fick metoden lägst resultat gällande hur roligt användaren hade under spelets gång. Där var ingen statisktiskt signifikant skillnad mellan huvudposeinmatning och ansikstsdragsinmatning. Hybriden mellan ansiktsdragsinmatning och huvudposeinmatning fick bäst helhetsresultat av de alternativa inmatningsmetoderna. Nyckelord: Datorseende, Följning av Ansiktsdrag, Följning av Huvud, Spelinmatning
Hawker, Philip. "A heat pulse study of two dimensional electron gases." Thesis, University of Nottingham, 1990. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.277937.
Full textHorn, Thomas J. "Comparison of heat flux standards for calibrating heat flux gages at elevated temperatures and high heat flux levels." Thesis, This resource online, 1993. http://scholar.lib.vt.edu/theses/available/etd-06162009-063032/.
Full textMORENO, Felipe Servilha. "A cooperação design de games e neurociência como estratégia à superação do cybersickness." Universidade Anhembi Morumbi, 2018. http://sitios.anhembi.br/tedesimplificado/handle/TEDE/1715.
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Coordenação de Aperfeiçoamento de Pessoal de Nível Superior - CAPES
The technological evolution of HMDs is responsible for making devices available that are lighter, cheaper and more operational, as well as being aware of the risks of cybersicness. Cybersickness involves a range of symptoms similar to those of motion sickness, which affects a significant number of users and is currently regarded as one of the main obstacles to virtual reality helmets in the market. The focal point of this dissertation is on merging the fields of knowledge of Neuroscience and Games Design as a strategy for mitigating the symptoms of cybersickness. It sets out the results obtained from an experiment carried out with two groups of volunteers – heavy and low users of games for HMDs. These results underpin the sensory rearrangement theory and point out the kind of design choices that can trigger the symptoms of cybersickness. As a result, it is becoming possible to design games by predicting the design decisions required to overcome the problem of this malady.
A evolução tecnológica dos HMDs é responsável por disponibilizar aparelhos mais leves, baratos e funcionais, bem como pela visibilidade do cybersickness. O cybersickness consiste em um conjunto de sintomas semelhantes à cinetose, que afeta um percentual expressivo dos usuários e se configura atualmente como um dos maiores impeditivos à consolidação dos capacetes de realidade virtual no mercado. Esta dissertação enfoca a cooperação entre os campos de conhecimento da Neurociência e do Design de Games como estratégia à redução dos sintomas do cybersickness. Apresenta e discute resultados obtidos em experimento realizado com dois grupos de voluntários, heavy user e low user de jogos para HMDs. Tais resultados reforçam a teoria do rearranjo sensorial e apontam as escolhas de design que desencadearam os sintomas de cybersickness. Com isso, passa a ser possível ao designer de games antever decisões projetuais capazes de contribuir à superação do cybersickness.
Witter, Jeffrey Bruce. "Convection of magma in volcanic conduits as a degassing mechanism at active volcanoes /." Thesis, Connect to this title online; UW restricted, 2003. http://hdl.handle.net/1773/6721.
Full textJun, Byung Soon. "Measurement of thermal accommodation coefficients of inert gas mixtures on a surface of stainless steel /." free to MU campus, to others for purchase, 2001. http://wwwlib.umi.com/cr/mo/fullcit?p3025627.
Full textBooks on the topic "Heap games"
Copyright Paperback Collection (Library of Congress), ed. Head Games. New York: Dell, 1991.
Find full textCopyright Paperback Collection (Library of Congress), ed. Head games. New York: Pocket Pulse, 2000.
Find full textCavanagh, Thomas B. Head games. New York: Thomas Dunne Books/St. Martin's Minotaur, 2007.
Find full textBook chapters on the topic "Heap games"
Fraenkel, Aviezri S., and Dmitri Zusman. "A New Heap Game." In Computers and Games, 205–11. Berlin, Heidelberg: Springer Berlin Heidelberg, 1999. http://dx.doi.org/10.1007/3-540-48957-6_13.
Full textKao, Kuo-Yuan. "On Colored Heap Games of Sumbers." In Lecture Notes in Computer Science, 239–46. Berlin, Heidelberg: Springer Berlin Heidelberg, 2006. http://dx.doi.org/10.1007/11922155_18.
Full textAnderson, Eric, and Adam White. "Head games." In Sport, Theory and Social Problems, 66–77. Second edition. | Abingdon, Oxon; New York, NY:: Routledge, 2017. http://dx.doi.org/10.4324/9781315515816-5.
Full textOkopny, Paul, Ilya Musabirov, and Daniel Alexandrov. "Informal In-Game Help Practices in Massive Multiplayer Online Games." In Lecture Notes in Computer Science, 218–22. Cham: Springer International Publishing, 2015. http://dx.doi.org/10.1007/978-3-319-15168-7_27.
Full textFahme, Minhaz-Us-Salakeen, and Tanimul Haque Khan. "Help!" In How to Make a Game, 169–202. Berkeley, CA: Apress, 2021. http://dx.doi.org/10.1007/978-1-4842-6917-6_11.
Full textKulshreshth, Arun K., and Joseph J. LaViola. "Head Tracking for Video Games." In Designing Immersive Video Games Using 3DUI Technologies, 33–51. Cham: Springer International Publishing, 2018. http://dx.doi.org/10.1007/978-3-319-77953-9_3.
Full textPoyart, Eduardo, and Petros Faloutsos. "Real-Time Hair Simulation with Segment-Based Head Collision." In Motion in Games, 386–97. Berlin, Heidelberg: Springer Berlin Heidelberg, 2010. http://dx.doi.org/10.1007/978-3-642-16958-8_36.
Full textGarcia-Agundez, Augusto, Aiko Westmeier, Polona Caserman, Robert Konrad, and Stefan Göbel. "An Evaluation of Extrapolation and Filtering Techniques in Head Tracking for Virtual Environments to Reduce Cybersickness." In Serious Games, 203–11. Cham: Springer International Publishing, 2017. http://dx.doi.org/10.1007/978-3-319-70111-0_19.
Full textGranet, Irving, Jorge Luis Alvarado, and Maurice Bluestein. "Mixtures of Ideal Gases." In Thermodynamics and Heat Power, 329–86. Ninth edition. | Boca Raton, FL : CRC Press, [2021]: CRC Press, 2020. http://dx.doi.org/10.1201/9780429299629-7.
Full textSprackling, Michael. "A Simple Kinetic Theory of Gases." In Heat and Thermodynamics, 183–90. London: Macmillan Education UK, 1993. http://dx.doi.org/10.1007/978-1-349-12690-3_13.
Full textConference papers on the topic "Heap games"
Puerta-Cortés, Diana Ximena, Jennifer Karina Hernández, Ana María Olaya, José Tovar, and Daniel Varela. "Training the working memory in older adults with the “Reta tu Memoria” video game." In INNODOCT 2019. Valencia: Universitat Politècnica de València, 2019. http://dx.doi.org/10.4995/inn2019.2019.10219.
Full textAparecido Dim, Cleyton, Marcelle Pereira Mota, Rafael Martins Feitosa, and Jefferson Magalhães de Morais. "Modelo de um Software Robô para Ações Automáticas no Jogo de MMORPG Tibia." In Computer on the Beach. São José: Universidade do Vale do Itajaí, 2021. http://dx.doi.org/10.14210/cotb.v12.p041-048.
Full textde Oliveira, Luisa F., Luciana S. Espindola, Caroline Q. Santos, Angelina C. A. Ziesemer, Luana Müller, and Milene S. Silveira. "Help Resources in Games." In IHC 2017: Brazilian Symposium on Human Factors in Computing Systems. New York, NY, USA: ACM, 2017. http://dx.doi.org/10.1145/3160504.3160572.
Full textAziz, El-Sayed, Yizhe Chang, Serdar Tumkor, Sven K. Esche, and Constantin Chassapis. "Adapting Computer Game Technology to Support Engineering Laboratories." In ASME 2010 International Mechanical Engineering Congress and Exposition. ASMEDC, 2010. http://dx.doi.org/10.1115/imece2010-39591.
Full textPorcino, Thiago, Daniela Trevisan, and Esteban Clua. "DEMO: Using gameplay data to classify cybersickness level in virtual environments." In XXI Symposium on Virtual and Augmented Reality. Sociedade Brasileira de Computação - SBC, 2019. http://dx.doi.org/10.5753/svr_estendido.2019.8462.
Full textKrejsa, Jan, Bojan Kerou, and Fotis Liarokapis. "A Model for Eye and Head Motion for Virtual Agents." In 2018 10th International Conference on Virtual Worlds and Games for Serious Applications (VS-Games). IEEE, 2018. http://dx.doi.org/10.1109/vs-games.2018.8493406.
Full textMirza-Babaei, Pejman. "Data-driven gameplay experience balancing." In XIX Simpósio Brasileiro de Fatores Humanos em Sistemas Computacionais. Sociedade Brasileira de Computação - SBC, 2020. http://dx.doi.org/10.5753/ihc.2020.14046.
Full textChen, Yiling, Biaoshuai Tao, and Fang-Yi Yu. "Cooperation in Threshold Public Projects with Binary Actions." In Thirtieth International Joint Conference on Artificial Intelligence {IJCAI-21}. California: International Joint Conferences on Artificial Intelligence Organization, 2021. http://dx.doi.org/10.24963/ijcai.2021/15.
Full textPeters, Christopher. "Animating Gaze Shifts for Virtual Characters Based on Head Movement Propensity." In 2010 2nd International Conference on Games and Virtual Worlds for Serious Applications (VS-GAMES 2010). IEEE, 2010. http://dx.doi.org/10.1109/vs-games.2010.15.
Full textDubey, Venketesh N., and Soumya K. Manna. "Design of a Game-Based Rehabilitation System Using Kinect Sensor." In 2019 Design of Medical Devices Conference. American Society of Mechanical Engineers, 2019. http://dx.doi.org/10.1115/dmd2019-3237.
Full textReports on the topic "Heap games"
Battaglia, Franco, Young S. Kim, and Thomas F. George. Heat Capacities of Rare Gases Adsorbed on Graphite. Fort Belvoir, VA: Defense Technical Information Center, September 1986. http://dx.doi.org/10.21236/ada173630.
Full textBlanchat, Thomas, and Charles Hanks. Comparison of the high temperature heat flux sensor to traditional heat flux gages under high heat flux conditions. Office of Scientific and Technical Information (OSTI), April 2013. http://dx.doi.org/10.2172/1096950.
Full textWang, Dexin. Simultaneous Waste Heat and Water Recovery from Power Plant Flue Gases for Advanced Energy Systems. Office of Scientific and Technical Information (OSTI), December 2016. http://dx.doi.org/10.2172/1347684.
Full textHawkins, W. R., C. T. Kidd, and J. S. Carter. A New Heat Transfer Capability for Application in Hypersonic Flow Using Multiple Schmidt-Boelter Gages. Fort Belvoir, VA: Defense Technical Information Center, January 1999. http://dx.doi.org/10.21236/ada370988.
Full textGuidati, Gianfranco, and Domenico Giardini. Joint synthesis “Geothermal Energy” of the NRP “Energy”. Swiss National Science Foundation (SNSF), February 2020. http://dx.doi.org/10.46446/publication_nrp70_nrp71.2020.4.en.
Full textRoschelle, Jeremy, Britte Haugan Cheng, Nicola Hodkowski, Julie Neisler, and Lina Haldar. Evaluation of an Online Tutoring Program in Elementary Mathematics. Digital Promise, April 2020. http://dx.doi.org/10.51388/20.500.12265/94.
Full textMohammadian, Abolfazl, Amir Bahador Parsa, Homa Taghipour, Amir Davatgari, and Motahare Mohammadi. Best Practice Operation of Reversible Express Lanes for the Kennedy Expressway. Illinois Center for Transportation, September 2021. http://dx.doi.org/10.36501/0197-9191/21-033.
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