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1

Vidali. "Rhetorical Touch: Disability, Identification, Haptics." Rhetoric and Public Affairs 19, no. 2 (2016): 350. http://dx.doi.org/10.14321/rhetpublaffa.19.2.0350.

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Pachhandara, Nikhil. "Magic Touch." Consumer Electronics Test & Development 2021, no. 1 (July 2021): 79. http://dx.doi.org/10.12968/s2754-7744(23)70024-9.

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3

Dan, Calin. "Para-Haptics. A touch of marble." ISSUE 7 (2018): 9–17. http://dx.doi.org/10.33671/cal.

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4

Zelek, John S. "Seeing by touch (haptics) for wayfinding." International Congress Series 1282 (September 2005): 1108–12. http://dx.doi.org/10.1016/j.ics.2005.06.002.

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Thilmany, Jean. "A Touching Sensation." Mechanical Engineering 125, no. 11 (November 1, 2003): 30–32. http://dx.doi.org/10.1115/1.2003-nov-1.

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This article discusses Haptics technology that is being used to train surgeons and rehabilitate patients. Haptics technology, a recent enhancement to virtual reality technology, gives users the touch and feel of simulated objects they interact with, usually through a device like a specialized mouse or a haptic glove. John Hollerbach, a computing professor and an adjunct professor of mechanical engineering at the University of Utah, says haptic devices and robotic devices share the same drawbacks, particularly involving limits to the miniaturization of motors. Haptic devices that fit the hand, like the one sold by Immersion Corp., or the force-feedback glove developed at Rutgers give the wearer a sense of touch, as if one is squeezing a ball or tracing an object. Hollerbach of the University of Utah said the future looks bright for haptics. The Rutgers ankle simulates walking over several types of terrain for patients undergoing physical therapy. Haptics can simulate assembling a part to ensure that it is designed for easy construction.
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Sharma, Sapna, Rashmi Khanna, and Monika Rana. "Haptics: The science of touch in periodontics." Digital Medicine 1, no. 2 (2015): 58. http://dx.doi.org/10.4103/2226-8561.174768.

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7

Cipriani, Gerald. "The Touch of Meaning." Janus Head 15, no. 2 (2016): 157–66. http://dx.doi.org/10.5840/jh201615231.

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The academic world, at least in the West, has traditionally always been suspicious when it comes to introducing in its quest for knowledge notions of materiality, touch, texture, or “haptics” – in other words what is generally associated with sensory-experience. In the human sciences and the artistic fields the practice of research has always privileged “textual reason” over “sensory texture,” the textual over the textural. Only in the recent past have so-called postmodern theories of all kinds attempted to overcome the hierarchical dichotomy between discursive reason and embodied thought. Unfortunately, this has very often created an unprecedented ragbag of epistemological confusions and identity crises. This essay shall attempt to explain and clarify the epistemological nature of materiality, touch, texture, or “haptics,” and the role it can play in academic research in the artistic fields with particular reference to ideas developed by French philosophers Maurice Merleau-Ponty and Emmanuel Levinas.
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McDermott, Lydia. "Rhetorical Touch: Disability, Identification, Haptics by Shannon Walters." Journal for the History of Rhetoric 21, no. 1 (January 2018): 104–6. http://dx.doi.org/10.5325/jhistrhetoric.21.1.0104.

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McDermott, Lydia. "Rhetorical Touch: Disability, Identification, Haptics by Shannon Walters." Advances in the History of Rhetoric 21, no. 1 (January 2, 2018): 104–6. http://dx.doi.org/10.1080/15362426.2018.1419747.

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Culbertson, Heather, Samuel B. Schorr, and Allison M. Okamura. "Haptics: The Present and Future of Artificial Touch Sensation." Annual Review of Control, Robotics, and Autonomous Systems 1, no. 1 (May 28, 2018): 385–409. http://dx.doi.org/10.1146/annurev-control-060117-105043.

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This article reviews the technology behind creating artificial touch sensations and the relevant aspects of human touch. We focus on the design and control of haptic devices and discuss the best practices for generating distinct and effective touch sensations. Artificial haptic sensations can present information to users, help them complete a task, augment or replace the other senses, and add immersiveness and realism to virtual interactions. We examine these applications in the context of different haptic feedback modalities and the forms that haptic devices can take. We discuss the prior work, limitations, and design considerations of each feedback modality and individual haptic technology. We also address the need to consider the neuroscience and perception behind the human sense of touch in the design and control of haptic devices.
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Blankenship, Timothy L. "P-190: High SNR Multi-Touch Capacitance Touch-screen Controller with Haptics Support." SID Symposium Digest of Technical Papers 42, no. 1 (June 2011): 1814–17. http://dx.doi.org/10.1889/1.3621251.

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Okamura, Allison M. "Robotics with a Human Touch-Haptics and Medical Applications-." Journal of the Robotics Society of Japan 24, no. 5 (2006): 588–90. http://dx.doi.org/10.7210/jrsj.24.588.

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Hinson, Katrina. "Rhetorical Touch: Disability, Identification and Haptics, by Shannon Walters." Technical Communication Quarterly 26, no. 1 (November 9, 2016): 92–94. http://dx.doi.org/10.1080/10572252.2016.1258266.

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Chauvelin, Camille, Thibaut Sagi, Philippe Coni, Jean-Marc André, Christophe Jauze, and Véronique Lespinet-Najib. "Haptics on a Touch Screen: Characterization of Perceptual Thresholds." International Journal of Human-Computer Interaction 30, no. 11 (September 30, 2014): 872–81. http://dx.doi.org/10.1080/10447318.2014.941273.

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15

Birchard, Karen. "The science of haptics gets in touch with prosthetics." Lancet 354, no. 9172 (July 1999): 52. http://dx.doi.org/10.1016/s0140-6736(05)75321-6.

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Teng, Shan-Yuan, and Pedro Lopes. "XR needs "mixed feelings"." XRDS: Crossroads, The ACM Magazine for Students 29, no. 1 (September 2022): 44–47. http://dx.doi.org/10.1145/3558194.

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Haptic devices allow us to feel virtual worlds through touch and forces; yet they are incompatible with haptics present in our everyday life. This urges us to re-think how to engineer a wave of new haptic devices for extended reality.
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Quattelbaum, B., S. Wolter, and M. Stylidis. "Preliminary Study on Haptics of Textile Surfaces via Digital Visual Cues." Proceedings of the Design Society 2 (May 2022): 2183–92. http://dx.doi.org/10.1017/pds.2022.221.

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AbstractHumans perceive through various sensory impressions, including the five senses. Not only the number of different stimuli in everyday life increase, but also the degree of assessment of urgent and irrelevant information. But online it is not possible for the customer to physically perceive and assess the haptics of a product. This paper focus on the questions if it is possible for humans to perceive and identify surface properties without using their sense of touch and if humans can judge and classify the haptics of a textile materials via digital channels through a purely visual perception?
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Chen, Wei Yu, Yen Ming Chu, Makoto Sato, and Teruki Honma. "An Applicable Platform for Web Interactive Content Hapticization." Advanced Materials Research 1079-1080 (December 2014): 642–49. http://dx.doi.org/10.4028/www.scientific.net/amr.1079-1080.642.

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Haptic technology again receives extensive attentions recently by virtue of improvement on Internet Technology. This paper presents an applicable platform for Haptics by employing physical features of sense-of-touch through electromechanical devices and the latest attractive HTML standard specified by W3C, aims at offering new attributes and reliable communications with the ease of use for web content. In addition, the proposed platform demonstrates its significance on wrapping up fundamental rendering methodologies including Haptics and web graphical content, is a step forward in supporting study of all fields related to web-based interactive content (e.g., Haptics researchers, physicists, software engineers, and web designers). Finally, we provide a conceptual example of proposed platform and prove its proficiency on haptic data communication. The results of the experimental evaluations highlight the effectiveness, stableness, affordance and extensibility for future research.
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Tajima, Daisuke, Jun Nishida, Pedro Lopes, and Shunichi Kasahara. "Whose Touch is This? : Understanding the Agency Trade-Off Between User-Driven Touch vs. Computer-Driven Touch." ACM Transactions on Computer-Human Interaction 29, no. 3 (June 30, 2022): 1–27. http://dx.doi.org/10.1145/3489608.

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Force-feedback enhances digital touch by enabling users to share non-verbal aspects such as rhythm, poses, and so on. To achieve this, interfaces actuate the user’s to touch involuntarily (using exoskeletons or electrical-muscle-stimulation); we refer to this as computer-driven touch. Unfortunately, forcing users to touch causes a loss of their sense of agency. While researchers found that delaying the timing of computer-driven touch preserves agency, they only considered the naïve case when user-driven touch is aligned with computer-driven touch. We argue this is unlikely as it assumes we can perfectly predict user-touches. But, what about all the remainder situations: when the haptics forces the user into an outcome they did not intend or assists the user in an outcome they would not achieve alone? We unveil, via an experiment, what happens in these novel situations. From our findings, we synthesize a framework that enables researchers of digital-touch systems to trade-off between haptic-assistance vs. sense-of-agency.
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20

Xiaohu Guo, Jing Hua, and Hong Qin. "Touch-based haptics for interactive editing on point set surfaces." IEEE Computer Graphics and Applications 24, no. 6 (November 2004): 31–39. http://dx.doi.org/10.1109/mcg.2004.63.

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Parisi, David, and Jason Edward Archer. "Making touch analog: The prospects and perils of a haptic media studies." New Media & Society 19, no. 10 (August 2, 2017): 1523–40. http://dx.doi.org/10.1177/1461444817717517.

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In this article, we argue for the urgency of establishing a coherent tradition of haptic media studies, suggesting that the fields of visual culture studies and sound studies provide analogs, however imperfect, for modeling a new touch-oriented approach to media. This call to make touch like the senses of seeing and hearing echoes previous movements in touch’s discursive and institutional history, as investigators in prior generations similarly aspired to transform tactility through the development of new institutionally grounded research programs. Furthermore, we outline one possible genealogy of haptic media that attends specifically to the power relations expressed through the technoscientific harnessing of touch by haptics. We close with a programmatic set of suggestions for operationalizing haptic media studies.
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BESSHO, Naoya, and Masayoshi KUBO. "1D4-2 Haptics application for the improvement of touch panel operation." Japanese journal of ergonomics 52, Supplement (2016): S180—S181. http://dx.doi.org/10.5100/jje.52.s180.

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Basdogan, Cagatay, Frederic Giraud, Vincent Levesque, and Seungmoon Choi. "A Review of Surface Haptics: Enabling Tactile Effects on Touch Surfaces." IEEE Transactions on Haptics 13, no. 3 (July 1, 2020): 450–70. http://dx.doi.org/10.1109/toh.2020.2990712.

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Peck, Joann, and Jennifer Wiggins Johnson. "Autotelic need for touch, haptics, and persuasion: The role of involvement." Psychology & Marketing 28, no. 3 (February 7, 2011): 222–39. http://dx.doi.org/10.1002/mar.20389.

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Birch-Bayley, Nicole. "A More Proximate Form of Theory: Tracing New Interdisciplinary Ground through Discourses of Diaspora and Haptic Aesthetics." Excursions Journal 5, no. 1 (January 24, 2020): 1–18. http://dx.doi.org/10.20919/exs.5.2014.192.

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Cultural geographers Nigel Thrift and Stephen Pile have asked, “how is it possible to make sense of our selves, if the boundaries that tell us who ‘we’ are are incoherent, or fragmented, or fuzzy[?]” (1995: 179). One promising answer to this question has been to deconstruct the otherwise stable sense of identity that has marked the body in discourses of culture and transnational geography. The emerging interdisciplinary field of haptics (referring to the study of the sense of touch) offers a new way of investigating the boundaries that mark the body in the contexts of culture and literature, specifically exploring who is touched, who touches, when touch begins, and when it ends, in order to creatively examine boundaries of culture, which although fragmented, shifting, topographically uneven, offer unique and productive ways of re-conceptualizing transnational identity. Tracing the expanding the field of haptics to the discourses of diaspora and cultural studies, this paper will discuss haptic aesthetics in the shifting terrain of cultural studies and diasporic theory, for what this emerging field suggests about the incoherent nature of cultural boundaries and alternative possibilities for transnational community formation.
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Pujari, Mohan N. "Haptic Technology." International Journal for Research in Applied Science and Engineering Technology 10, no. 7 (July 31, 2022): 866–68. http://dx.doi.org/10.22214/ijraset.2022.45203.

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Abstract: This study gives a broad overview of haptic technologies for social touch research. In psychology and neuroscience, social contact has received a lot of attention. It is now feasible to make attending in social touch from a particular distance or with the artificial social agents, research into the technology mediated social contract has been motivated by social touch research, and the point of research has been found very effecting that are quite similar to through social touch. Haptics is the research of how to interact with computer applications through touch (tactile) sensation and control. Haptic device gives users a tactile experience in computer-generated environments, making touchable virtual objects appear real and tangible. This method applies pressures, vibrations, and/or movements to the client in order to connect them to a virtual environment through their tactile. The creation of virtual objects items that only appear in computer simulations as well as the locally and remotely control of machinery and apparatus might benefit from this mechanical stimulation
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See, Aaron Raymond, Jose Antonio G. Choco, and Kohila Chandramohan. "Touch, Texture and Haptic Feedback: A Review on How We Feel the World around Us." Applied Sciences 12, no. 9 (May 6, 2022): 4686. http://dx.doi.org/10.3390/app12094686.

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Touch is one most of the important aspects of human life. Nearly all interactions, when broken down, involve touch in one form or another. Recent advances in technology, particularly in the field of virtual reality, have led to increasing interest in the research of haptics. However, accurately capturing touch is still one of most difficult engineering challenges currently being faced. Recent advances in technology such as those found in microcontrollers which allow the creation of smaller sensors and feedback devices may provide the solution. Beyond capturing and measuring touch, replicating touch is also another unique challenge due to the complexity and sensitivity of the human skin. The development of flexible, soft-wearable devices, however, has allowed for the creating of feedback systems that conform to the human form factor with minimal loss of accuracy, thus presenting possible solutions and opportunities. Thus, in this review, the researchers aim to showcase the technologies currently being used in haptic feedback, and their strengths and limitations.
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Lannen, Maud. "Touching across: Performing new dance ecologies through dialogical choreographies." Journal of Dance & Somatic Practices 14, no. 2 (December 1, 2022): 165–82. http://dx.doi.org/10.1386/jdsp_00085_1.

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Postmodern dance and somatics have foregrounded the sense of touch via the skin as a subject of inquiry and a catalyst for change, nowhere more so than in Paxton’s Contact Improvisation (CI). Touch continues to be explored choreographically, beyond CI, in contemporary dance to increasingly stage more daring, excessive sensuality and erotics between performers and performers/audience for mainstream theatre. Such tactile strategies and displays, I suggest, raise timely questions about the politics of touch and what touch constitutes. This article is the second instalment of a wider research project that attempts to unsettle Global North and the dance discipline’s presuppositions about physical contact. Here, I build upon one of Paxton’s lesser-known theoretical influences that spurred the development of CI, namely his research into mother–child touch communication and ask: how might a feminist reassessment of maternal relationality – its haptics – generate new knowledge about touch and neo-liberal economy? How might such reconception move us towards different bodily practices and ethics grounded in the twenty-first century in dance and beyond?
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Quintas, Manuel Rodrigues, Maria Teresa Restivo, José Rodrigues, and Pedro Ubaldo. "Let's Use Haptics!" International Journal of Online and Biomedical Engineering (iJOE) 9, S8 (December 4, 2013): 65. http://dx.doi.org/10.3991/ijoe.v9is8.3392.

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The concept and the use of haptic devices need to be disseminated and they should become familiar among young people. At present haptics are used in many everyday tasks in different fields. Additionally, their use in interaction with virtual reality applications simulating real systems sense of touch will increase the usersâ?? realism and immersion and, consequently, they will contribute to improve the intrinsic knowledge to the simulationsâ?? goals. However, haptics are associated with expensive equipment and usually they offer several degrees of freedom. The objective of this work is to make their cost not much more expensive than a â??specialâ? mouse by offering a low cost solution with just one degree of freedom (1DOF) useful in many simple cases. Additionally, it is also an objective of this work the development of simple virtual reality systems requiring interactions only requiring one degree of freedom. A low cost, single-axis force-feedback haptic device of 1 degree of freedom has been developed. For evaluating the interest of this prototype a â??Spring Constantâ? application was built and used as a demonstrator. The complete system - the haptic interacting with the â??Spring Constantâ? - will be described in the present work.
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Remache-Vinueza, Byron, Andrés Trujillo-León, Mireya Zapata, Fabián Sarmiento-Ortiz, and Fernando Vidal-Verdú. "Audio-Tactile Rendering: A Review on Technology and Methods to Convey Musical Information through the Sense of Touch." Sensors 21, no. 19 (September 30, 2021): 6575. http://dx.doi.org/10.3390/s21196575.

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Tactile rendering has been implemented in digital musical instruments (DMIs) to offer the musician haptic feedback that enhances his/her music playing experience. Recently, this implementation has expanded to the development of sensory substitution systems known as haptic music players (HMPs) to give the opportunity of experiencing music through touch to the hearing impaired. These devices may also be conceived as vibrotactile music players to enrich music listening activities. In this review, technology and methods to render musical information by means of vibrotactile stimuli are systematically studied. The methodology used to find out relevant literature is first outlined, and a preliminary classification of musical haptics is proposed. A comparison between different technologies and methods for vibrotactile rendering is performed to later organize the information according to the type of HMP. Limitations and advantages are highlighted to find out opportunities for future research. Likewise, methods for music audio-tactile rendering (ATR) are analyzed and, finally, strategies to compose for the sense of touch are summarized. This review is intended for researchers in the fields of haptics, assistive technologies, music, psychology, and human–computer interaction as well as artists that may make use of it as a reference to develop upcoming research on HMPs and ATR.
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Ules, Thomas, Andreas Hausberger, Michael Grießer, Sandra Schlögl, and Dieter P. Gruber. "Introduction of a New In-Situ Measurement System for the Study of Touch-Feel Relevant Surface Properties." Polymers 12, no. 6 (June 19, 2020): 1380. http://dx.doi.org/10.3390/polym12061380.

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The touch-feel sensation of product surfaces arouses growing interest in various industry branches. To entangle the underlying physical and material parameters responsible for a specific touch-feel sensation, a new measurement system has been developed. This system aims to record the prime physical interaction parameters at a time, which is considered a necessary prerequisite for a successful physical description of the haptic sensation. The measurement setup enables one to measure the dynamic coefficient of friction, the macroscopic contact area of smooth and rough surfaces, the angle enclosed between the human finger and the soft-touch surfaces and the vibrations induced in the human finger during relative motion at a time. To validate the measurement stand, a test series has been conducted on two soft-touch surfaces of different roughness. While the individual results agree well with the literature, their combination revealed new insights. Finally, the investigation of the haptics of polymer coatings with the presented measuring system should facilitate the design of surfaces with tailor-made touch-feel properties.
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Fukui, Yukio, Makoto Shimojo, and Juli Yamashita. "Recognition by Inconsistent Information from Visual and Haptic Interface." Journal of Robotics and Mechatronics 9, no. 3 (June 20, 1997): 208–12. http://dx.doi.org/10.20965/jrm.1997.p0208.

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Haptic interaction is a important paradigm to be investigated further in virtual reality technology. Though the human sense of sight is generally more sensitive than that of touch, it is subject to optical illusions. We took experiments to investigate the characteristics of shape recognition based on the sense of sight and of touch or haptics in an optical illusion environment. The result is that the evaluated value of recognition is greatly affected by optical illusion. Furthermore, the differential threshold becomes larger when haptic information was added. Therefore, the design of multi modal interfaces requires much consideration so that the visual environmental setting does not cause optical illusion. Also, two methods for haptic display are considered.
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Plotnick, Rachel. "Force, flatness and touch without feeling: Thinking historically about haptics and buttons." New Media & Society 19, no. 10 (August 17, 2017): 1632–52. http://dx.doi.org/10.1177/1461444817717510.

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In recent years, concerns have cropped up about the disappearance of analog buttons in favor of flat, slick touchscreens that ask little from their users’ fingers beyond swipes, touches, and taps. This form of interfacing has generated concerns both about usability and about how users relate tactilely and affectively with digital media. This article suggests that worries about these discursive and material shifts related to finger force and flat design continue a conversation begun >100 years ago when the very concept of a “button” was new. Stitching together past and present, this study identifies a persistent struggle to make sense of how humans touch and feel machines, with questions about user agency, labor, individuality, and authentic engagement coming to the fore. Additionally, it makes a case for encouraging scholars to work at the intersection of history and haptic media systems.
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Schneier, Joel. "Book review: Archaeologies of touch: Interfacing with haptics from electricity to computing." New Media & Society 22, no. 1 (July 5, 2019): 183–86. http://dx.doi.org/10.1177/1461444819859662.

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Harper, Adam. "TO HAVE AND TO HOLD: TOUCH AND THE VINYL RESURGENCE." Tempo 73, no. 287 (December 24, 2018): 52–61. http://dx.doi.org/10.1017/s0040298218000645.

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AbstractThis article reviews a recent wave of literature on the resurgence of vinyl records, examining what it has claimed about vinyl's capacity for tangibility and the contrast to digital media, associated with intangibility. These claims are explained with reference to other literatures on touch, and it is suggested that vinyl's haptics mediates and embodies the emotionally rewarding production of a sense of self. The apparent contrast of vinyl aesthetics with classical music aesthetics is also discussed, and the presence of contemporary classical music within the vinyl resurgence is considered.
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Perini, Francesca, Thomas Powell, Simon J. Watt, and Paul E. Downing. "Neural representations of haptic object size in the human brain revealed by multivoxel fMRI patterns." Journal of Neurophysiology 124, no. 1 (July 1, 2020): 218–31. http://dx.doi.org/10.1152/jn.00160.2020.

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Our understanding of the neural basis of haptics (perceiving the world through touch) remains incomplete. We used functional MRI to study human haptic judgments of object size, which require integrating multiple afferent signals. Multivoxel pattern analyses identified intraparietal and prefrontal regions that encode size haptically in a metric and hand-invariant fashion. Effector-independent haptic size estimates are useful on their own and in combination with other sensory estimates for a variety of perceptual and motor tasks.
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Vincs, Kim, and John McCormick. "Touching Space: Using Motion Capture and Stereo Projection to Create a “Virtual Haptics” of Dance." Leonardo 43, no. 4 (August 2010): 359–66. http://dx.doi.org/10.1162/leon_a_00009.

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This paper describes the work of a group of artists in Australia who used real-time motion capture and 3D stereo projection to create a large-scale performance environment in which dancers seemed to “touch” the volume. This project re-versions Suzanne Langer's 1950s philosophy of dance as “virtual force” to realize the idea of a “virtual haptics” of dance that extends the dancer's physical agency literally across and through the surrounding spatial volume. The project presents a vision of interactive dance performance that “touches” space by visualizing kinematics as intentionality and agency. In doing so, we suggest the possibility of new kinds of human-computer interfaces that emphasize touch as embodied, nuanced agency that is mediated by the subtle qualities of whole-body movement, in addition to more goal-oriented, task-based gestures such as pointing or clicking.
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Plotnick, Rachel. "Archaeologies of Touch: Interfacing with Haptics from Electricity to Computers by David Parisi." Technology and Culture 61, no. 4 (2020): 1229–31. http://dx.doi.org/10.1353/tech.2020.0131.

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Sivinski, Stacy. "Archaeologies of Touch: Interfacing with Haptics from Electricity to Computing by David Parisi." Configurations 27, no. 3 (2019): 420–22. http://dx.doi.org/10.1353/con.2019.0026.

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Chidester, David. "Haptics of the heart: The sense of touch in American religion and culture." Culture and Religion 1, no. 1 (May 2000): 61–84. http://dx.doi.org/10.1080/01438300008567140.

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Plotnick, Rachel. "Archaeologies of Touch: Interfacing with Haptics from Electricity to Computers by David Parisi." Technology and Culture 61, no. 4 (2020): 1229–31. http://dx.doi.org/10.1353/tech.2020.0131.

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Kawasaki, Haruhisa, and Osama Halabi. "Special Issue on Haptics: Interfaces, Applications, and Perception." Journal of Robotics and Mechatronics 18, no. 4 (August 20, 2006): 367. http://dx.doi.org/10.20965/jrm.2006.p0367.

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The last decade has seen significant advances in research on haptics and haptic interfaces. Device performance has improved, and the many commercial devices now available at reasonable prices indicate how haptic research will grow and new applications involving haptics will touch all aspects of daily life. Sophisticated systems require research beyond physical devices, such as modeling the physical properties of virtual objects, human physiology, and haptic evaluation. This special issue focuses on state-of-the-art design and development of haptic interfaces and explores potential applications of this technology and related issues such as tactile display, haptic rendering, physiology, and evaluation methodologies. The 15 papers were selected after a rigorous peer review from around the world and include diverse topics such as haptic device design and technology, tactile display and tactile sensing, collaborative multiuser haptic environments, haptic cognition, haptic rendering, tele-existence and multimodal interaction, and medical and rehabilitation applications. We thank the Editorial Board of JRM Journal for making this special issue possible. We also thank the authors for contributing their fine work and revising their papers for this issue, and extend our thanks and appreciation to the reviewers for their constructive comments and suggestions.
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van Polanen, Vonne, Robert Tibold, Atsuo Nuruki, and Marco Davare. "Visual delay affects force scaling and weight perception during object lifting in virtual reality." Journal of Neurophysiology 121, no. 4 (April 1, 2019): 1398–409. http://dx.doi.org/10.1152/jn.00396.2018.

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Lifting an object requires precise scaling of fingertip forces based on a prediction of object weight. At object contact, a series of tactile and visual events arise that need to be rapidly processed online to fine-tune the planned motor commands for lifting the object. The brain mechanisms underlying multisensory integration serially at transient sensorimotor events, a general feature of actions requiring hand-object interactions, are not yet understood. In this study we tested the relative weighting between haptic and visual signals when they are integrated online into the motor command. We used a new virtual reality setup to desynchronize visual feedback from haptics, which allowed us to probe the relative contribution of haptics and vision in driving participants’ movements when they grasped virtual objects simulated by two force-feedback robots. We found that visual delay changed the profile of fingertip force generation and led participants to perceive objects as heavier than when lifts were performed without visual delay. We further modeled the effect of vision on motor output by manipulating the extent to which delayed visual events could bias the force profile, which allowed us to determine the specific weighting the brain assigns to haptics and vision. Our results show for the first time how visuo-haptic integration is processed at discrete sensorimotor events for controlling object-lifting dynamics and further highlight the organization of multisensory signals online for controlling action and perception. NEW & NOTEWORTHY Dexterous hand movements require rapid integration of information from different senses, in particular touch and vision, at different key time points as movement unfolds. The relative weighting between vision and haptics for object manipulation is unknown. We used object lifting in virtual reality to desynchronize visual and haptic feedback and find out their relative weightings. Our findings shed light on how rapid multisensory integration is processed over a series of discrete sensorimotor control points.
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44

Harding, Chris, and Reginald R. Souleyrette. "Investigating the Use of 3D Graphics, Haptics (Touch), and Sound for Highway Location Planning." Computer-Aided Civil and Infrastructure Engineering 25, no. 1 (January 2010): 20–38. http://dx.doi.org/10.1111/j.1467-8667.2008.00591.x.

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45

Gumbs, Andrew A., Isabella Frigerio, Gaya Spolverato, Roland Croner, Alfredo Illanes, Elie Chouillard, and Eyad Elyan. "Artificial Intelligence Surgery: How Do We Get to Autonomous Actions in Surgery?" Sensors 21, no. 16 (August 17, 2021): 5526. http://dx.doi.org/10.3390/s21165526.

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Most surgeons are skeptical as to the feasibility of autonomous actions in surgery. Interestingly, many examples of autonomous actions already exist and have been around for years. Since the beginning of this millennium, the field of artificial intelligence (AI) has grown exponentially with the development of machine learning (ML), deep learning (DL), computer vision (CV) and natural language processing (NLP). All of these facets of AI will be fundamental to the development of more autonomous actions in surgery, unfortunately, only a limited number of surgeons have or seek expertise in this rapidly evolving field. As opposed to AI in medicine, AI surgery (AIS) involves autonomous movements. Fortuitously, as the field of robotics in surgery has improved, more surgeons are becoming interested in technology and the potential of autonomous actions in procedures such as interventional radiology, endoscopy and surgery. The lack of haptics, or the sensation of touch, has hindered the wider adoption of robotics by many surgeons; however, now that the true potential of robotics can be comprehended, the embracing of AI by the surgical community is more important than ever before. Although current complete surgical systems are mainly only examples of tele-manipulation, for surgeons to get to more autonomously functioning robots, haptics is perhaps not the most important aspect. If the goal is for robots to ultimately become more and more independent, perhaps research should not focus on the concept of haptics as it is perceived by humans, and the focus should be on haptics as it is perceived by robots/computers. This article will discuss aspects of ML, DL, CV and NLP as they pertain to the modern practice of surgery, with a focus on current AI issues and advances that will enable us to get to more autonomous actions in surgery. Ultimately, there may be a paradigm shift that needs to occur in the surgical community as more surgeons with expertise in AI may be needed to fully unlock the potential of AIS in a safe, efficacious and timely manner.
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Delogu, Franco, Wouter M. Bergmann Tiest, Tanja C. W. Nijboer, Astrid M. L. Kappers, and Albert Postma. "Binding in Haptics: Integration of “What” and “Where” Information in Working Memory for Active Touch." PLoS ONE 8, no. 2 (February 6, 2013): e55606. http://dx.doi.org/10.1371/journal.pone.0055606.

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47

Snow, Jacqueline C., Lars Strother, and Glyn W. Humphreys. "Haptic Shape Processing in Visual Cortex." Journal of Cognitive Neuroscience 26, no. 5 (May 2014): 1154–67. http://dx.doi.org/10.1162/jocn_a_00548.

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Humans typically rely upon vision to identify object shape, but we can also recognize shape via touch (haptics). Our haptic shape recognition ability raises an intriguing question: To what extent do visual cortical shape recognition mechanisms support haptic object recognition? We addressed this question using a haptic fMRI repetition design, which allowed us to identify neuronal populations sensitive to the shape of objects that were touched but not seen. In addition to the expected shape-selective fMRI responses in dorsal frontoparietal areas, we observed widespread shape-selective responses in the ventral visual cortical pathway, including primary visual cortex. Our results indicate that shape processing via touch engages many of the same neural mechanisms as visual object recognition. The shape-specific repetition effects we observed in primary visual cortex show that visual sensory areas are engaged during the haptic exploration of object shape, even in the absence of concurrent shape-related visual input. Our results complement related findings in visually deprived individuals and highlight the fundamental role of the visual system in the processing of object shape.
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48

Vogels, Ingrid M. L. C., Astrid M. L. Kappers, and Jan J. Koenderink. "Investigation into the Origin of the Haptic Aftereffect of Curved Surfaces." Perception 26, no. 1 (January 1997): 101–17. http://dx.doi.org/10.1068/p260101.

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In haptics, the perceived (phenomenal) flatness of a surface is strongly influenced by a previous surface which has been statically touched. The mechanisms underlying this haptic aftereffect of curved surfaces are investigated. It is shown that the representation of curvature abstracted from the sense of touch, ie a high-level representation, is not affected during the aftereffect. This is concluded because: (1) the aftereffect does not exhibit intermanual transfer; (2) the way in which two successive surfaces are touched can influence the magnitude of the aftereffect; and (3) it is not necessary to touch a surface—active muscular contraction can also result in a shift of the phenomenal flatness. Furthermore, it is suggested that the physiological process involved in the aftereffect is a central process, ie it is located in the brain but it is distinct for each hemisphere. This is supported by the findings that: (1) the decay rate of the aftereffect is not influenced by the degree of peripheral stimulation during the decay; and (2) the aftereffect does not transfer from the adapted hand to the unadapted hand.
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49

Openkov, Mikhail Yu, and Vladimir S. Varakin. "Virtual/Augmented Realities, Haptics, and Problems of Ontology." Vestnik of Northern (Arctic) Federal University. Series Humanitarian and Social Sciences, no. 5 (October 10, 2020): 114–27. http://dx.doi.org/10.37482/2227-6564-v055.

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In this article, virtual reality (VR) and augmented reality (AR) are analysed from the standpoint of digital materialism, which states that any digital matter (including VR and AR) is an in-material construct. The authors describe VR and AR as special ontological models. It is emphasized that the basis for the creation and development of VR and AR is the sense of touch, which, in its turn, is a fusion of sensations, including optic ones. Moreover, the authors consider the hand to be the source of and a metaphor for VR and AR: it is the main organ of the human body responsible for touch and, therefore, determines haptics as a fundamental mode of comprehension of regular reality. Thus, the concept of entelechy introduced by Aristotle can serve as a key to understand how VR and AR are implemented and presented. If, according to Aristotle, the soul as a hand is the entelechy of a natural body, then a hand in a cyber glove, which makes staying in VR possible, is the entelechy of a body converged with the electronic and digital environment. In the case of AR, a hand does not necessarily require technogarments and turns out to be the entelechy of a non-technological body immersed, with its help, into the electronic and digital environment. As a result, VR and AR themselves become the entelechies, that is, tangible, or, in other words, haptically perceived forms and images of being. The authors conclude that both VR and AR depend on human experience and are ontologically irresponsible. Allowing a person to comprehend his/her own existence in the affordances bestowed upon him/her, VR and AR demonstrate how the human body reacts to the work of the brain immersed into the virtual and augmented worlds.
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Nakajima, Musashi. "Pseudo-haptic feedback by cross-modal perception of auditory stimuli." Impact 2019, no. 10 (December 30, 2019): 36–38. http://dx.doi.org/10.21820/23987073.2019.10.36.

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There has been a boom in virtual reality (VR) in recent years, and it is an area of technology that is rapidly developing. VR tends to incorporate audio and video feedback, and other feedback can be experienced through haptic technology, which is a form of technology that can create the experience of touch using forces, vibrations or motions. Dr Musashi Nakajima is a researcher based in the Department of Interactive Media at the Tokyo Polytechnic University, Japan, whose research surrounds the phenomenon of pseudo-haptics. Nakajima and his team are exploring how this can be used to enrich VR experiences, with a particular focus on auditory stimulation. The idea is that the VR experience can be enriched without the need to attach external devices to the body.
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