Academic literature on the topic 'Haptics/touch'

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Journal articles on the topic "Haptics/touch"

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Vidali. "Rhetorical Touch: Disability, Identification, Haptics." Rhetoric and Public Affairs 19, no. 2 (2016): 350. http://dx.doi.org/10.14321/rhetpublaffa.19.2.0350.

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Pachhandara, Nikhil. "Magic Touch." Consumer Electronics Test & Development 2021, no. 1 (July 2021): 79. http://dx.doi.org/10.12968/s2754-7744(23)70024-9.

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Dan, Calin. "Para-Haptics. A touch of marble." ISSUE 7 (2018): 9–17. http://dx.doi.org/10.33671/cal.

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Zelek, John S. "Seeing by touch (haptics) for wayfinding." International Congress Series 1282 (September 2005): 1108–12. http://dx.doi.org/10.1016/j.ics.2005.06.002.

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Thilmany, Jean. "A Touching Sensation." Mechanical Engineering 125, no. 11 (November 1, 2003): 30–32. http://dx.doi.org/10.1115/1.2003-nov-1.

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This article discusses Haptics technology that is being used to train surgeons and rehabilitate patients. Haptics technology, a recent enhancement to virtual reality technology, gives users the touch and feel of simulated objects they interact with, usually through a device like a specialized mouse or a haptic glove. John Hollerbach, a computing professor and an adjunct professor of mechanical engineering at the University of Utah, says haptic devices and robotic devices share the same drawbacks, particularly involving limits to the miniaturization of motors. Haptic devices that fit the hand, like the one sold by Immersion Corp., or the force-feedback glove developed at Rutgers give the wearer a sense of touch, as if one is squeezing a ball or tracing an object. Hollerbach of the University of Utah said the future looks bright for haptics. The Rutgers ankle simulates walking over several types of terrain for patients undergoing physical therapy. Haptics can simulate assembling a part to ensure that it is designed for easy construction.
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Sharma, Sapna, Rashmi Khanna, and Monika Rana. "Haptics: The science of touch in periodontics." Digital Medicine 1, no. 2 (2015): 58. http://dx.doi.org/10.4103/2226-8561.174768.

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Cipriani, Gerald. "The Touch of Meaning." Janus Head 15, no. 2 (2016): 157–66. http://dx.doi.org/10.5840/jh201615231.

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The academic world, at least in the West, has traditionally always been suspicious when it comes to introducing in its quest for knowledge notions of materiality, touch, texture, or “haptics” – in other words what is generally associated with sensory-experience. In the human sciences and the artistic fields the practice of research has always privileged “textual reason” over “sensory texture,” the textual over the textural. Only in the recent past have so-called postmodern theories of all kinds attempted to overcome the hierarchical dichotomy between discursive reason and embodied thought. Unfortunately, this has very often created an unprecedented ragbag of epistemological confusions and identity crises. This essay shall attempt to explain and clarify the epistemological nature of materiality, touch, texture, or “haptics,” and the role it can play in academic research in the artistic fields with particular reference to ideas developed by French philosophers Maurice Merleau-Ponty and Emmanuel Levinas.
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McDermott, Lydia. "Rhetorical Touch: Disability, Identification, Haptics by Shannon Walters." Journal for the History of Rhetoric 21, no. 1 (January 2018): 104–6. http://dx.doi.org/10.5325/jhistrhetoric.21.1.0104.

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McDermott, Lydia. "Rhetorical Touch: Disability, Identification, Haptics by Shannon Walters." Advances in the History of Rhetoric 21, no. 1 (January 2, 2018): 104–6. http://dx.doi.org/10.1080/15362426.2018.1419747.

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Culbertson, Heather, Samuel B. Schorr, and Allison M. Okamura. "Haptics: The Present and Future of Artificial Touch Sensation." Annual Review of Control, Robotics, and Autonomous Systems 1, no. 1 (May 28, 2018): 385–409. http://dx.doi.org/10.1146/annurev-control-060117-105043.

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This article reviews the technology behind creating artificial touch sensations and the relevant aspects of human touch. We focus on the design and control of haptic devices and discuss the best practices for generating distinct and effective touch sensations. Artificial haptic sensations can present information to users, help them complete a task, augment or replace the other senses, and add immersiveness and realism to virtual interactions. We examine these applications in the context of different haptic feedback modalities and the forms that haptic devices can take. We discuss the prior work, limitations, and design considerations of each feedback modality and individual haptic technology. We also address the need to consider the neuroscience and perception behind the human sense of touch in the design and control of haptic devices.
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Dissertations / Theses on the topic "Haptics/touch"

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Ranaweera, Hewawasan Ranaweerage Achini Tharaka. "What you touch, touches you: The impact of haptics on consumer brand impressions." Thesis, Queensland University of Technology, 2019. https://eprints.qut.edu.au/132689/2/Hewawasan_Ranaweera_Thesis.pdf.

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This thesis examines the impact of haptics (texture and weight) on consumer brand impressions, in particular brand personality. The research then proposes that the multidimensionality of haptics, and more specifically haptic cue congruity across both texture and weight differently drives consumer's brand impressions, depending on their level of individual differences in haptic information processing. Furthermore, the thesis demonstrates that brand personality mediates the interactive effect of haptics and an individual's autotelic need for touch on willingness to buy. The thesis makes significant contributions to the evolving field of sensory marketing.
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Feld, Adam. "Haptic Affordance: Where affordances and haptics blend: a study in feedback and object recognition." University of Cincinnati / OhioLINK, 2013. http://rave.ohiolink.edu/etdc/view?acc_num=ucin1367923917.

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Alves, de Oliveira Thiago Eustaquio. "Multimodal Bioinspired Artificial Skin Module for Tactile Sensing." Thesis, Université d'Ottawa / University of Ottawa, 2019. http://hdl.handle.net/10393/38776.

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Tactile sensors are the last frontier to robots that can handle everyday objects and interact with humans through contact. Robots are expected to recognize the properties of objects in order to handle them safely and efficiently in a variety of applications, such as health- and elder care, manufacturing, or high-risk environments. To be effective, such sensors have to sense the geometry of touched surfaces and objects, as well as any other relevant information for their tasks, such as forces, vibrations, and temperature, that allow them to safely and securely interact within an environment. Given the capability of humans to easily capture and interpret tactile data, one promising direction in order to produce enhanced robotic tactile sensors is to explore and imitate human tactile sensing capabilities. In this context, this thesis presents the design and hardware implementation issues related to the construction of a novel multimodal bio-inspired skin module for dynamic and static tactile surface characterization. Drawing inspiration from the type, functionality, and organization of cutaneous tactile elements in the human skin, the proposed solution determines the placement of two shallow sensors (a tactile array and a nine DOF magnetic, angular rate, and gravity system) and a deep pressure sensor within a flexible compliant structure, similar to the receptive field of the Pacinian mechanoreceptor. The benefit of using a compliant structure is tri-folded. First, the module has the capability of performing touch tasks on unknown surfaces, tackling the tactile inversion problem. The compliant structure guides deforming forces from its surface to the deep pressure sensor, while keeping track of the deformation of the structure using advantageously placed shallow sensors. Second, the module’s compliant structure and its embedded sensor placement provide useful data to overcome the problem of estimating non-normal forces, a significant challenge for the current generation of tactile sensing technologies. This capability allows accommodating sensing modalities essential for acquiring tactile images and classifying surfaces by vibrations and accelerations. Third, the compliant structure of the module also contributes to the relaxation of orientation constraints of end-effectors or other robotic parts carrying the module to contact surfaces of unknown objects. Issues related to the module calibration, its sensing capabilities and possible real-world applications are also presented.
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Forsell, Mari Jonel. "Soaking Sensual Nakedness: Haptic Bathhouse Explorations." Thesis, Virginia Tech, 2016. http://hdl.handle.net/10919/70455.

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How can architecture stimulate an increased haptic experience? People with sight lack the everyday immediacy of sensory awareness as compared with people with significant sight impairment. When sight is lost, the mind compensates by heightening the other senses for receiving information. In particular, people who are sight impaired depend on their "somesthesis," or skin sense, for information. In contrast, people who are sighted do not depend on somesthesis to accomplish everyday tasks. Many may go through an entire day without considering their sense of touch. If awareness exists, it is likely through discomfort such as that first barefooted encounter on ice cold tile first thing in the morning or grabbing a burning steering wheel after it baked all day in the hot summer sun. Heschong writes "If sight allows for a three-dimensional world, then each other sense contributes at least one, if not more, additional dimensions." (Heschong, p. 28-29) The sighted rely so heavily on the visual sense for information. They miss many simple tactile encounters along with all their contiguous sensational experiences, constricting the development of these additional dimensions, thus significantly diminishing the depth and complexity of their existence. This is an exploration of touch, a bathhouse, just south of Dupont Circle in the urban fabric of Washington DC. Experiencing a place where the entire body can intimately converge with a building saturated with tactile opportunities, the surprise of stimulating skin-to-surface encounters will remind us of our wonderful somatosensation. How we feel during these sensual unions will add vividness to our lives and a desire to again search for more tactile stimuli feeding our rejuvenated mindfulness.
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Schuster, Jeremy Mitchell. "Modeling and Simulation of a Novel Electrostatic Beat Actuator for Haptic Feedback in Touch Screens." Miami University / OhioLINK, 2018. http://rave.ohiolink.edu/etdc/view?acc_num=miami1525280665772122.

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Jain, Advait. "Mobile manipulation in unstructured environments with haptic sensing and compliant joints." Diss., Georgia Institute of Technology, 2012. http://hdl.handle.net/1853/45788.

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We make two main contributions in this thesis. First, we present our approach to robot manipulation, which emphasizes the benefits of making contact with the world across all the surfaces of a manipulator with whole-arm tactile sensing and compliant actuation at the joints. In contrast, many current approaches to mobile manipulation assume most contact is a failure of the system, restrict contact to only occur at well modeled end effectors, and use stiff, precise control to avoid contact. We develop a controller that enables robots with whole-arm tactile sensing and compliant actuation at the joints to reach to locations in high clutter while regulating contact forces. We assume that low contact forces are benign and our controller does not place any penalty on contact forces below a threshold. Our controller only requires haptic sensing, handles multiple contacts across the surface of the manipulator, and does not need an explicit model of the environment prior to contact. It uses model predictive control with a time horizon of length one, and a linear quasi-static mechanical model that it constructs at each time step. We show that our controller enables both a real and simulated robots to reach goal locations in high clutter with low contact forces. While doing so, the robots bend, compress, slide, and pivot around objects. To enable experiments on real robots, we also developed an inexpensive, flexible, and stretchable tactile sensor and covered large surfaces of two robot arms with these sensors. With an informal experiment, we show that our controller and sensor have the potential to enable robots to manipulate in close proximity to, and in contact with humans while keeping the contact forces low. Second, we present an approach to give robots common sense about everyday forces in the form of probabilistic data-driven object-centric models of haptic interactions. These models can be shared by different robots for improved manipulation performance. We use pulling open doors, an important task for service robots, as an example to demonstrate our approach. Specifically, we capture and model the statistics of forces while pulling open doors and drawers. Using a portable custom force and motion capture system, we create a database of forces as human operators pull open doors and drawers in six homes and one office. We then build data-driven models of the expected forces while opening a mechanism, given knowledge of either its class (e.g, refrigerator) or the mechanism identity (e.g, a particular cabinet in Advait's kitchen). We demonstrate that these models can enable robots to detect anomalous conditions such as a locked door, or collisions between the door and the environment faster and with lower excess force applied to the door compared to methods that do not use a database of forces.
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Gallagher, William John. "Modeling of operator action for intelligent control of haptic human-robot interfaces." Diss., Georgia Institute of Technology, 2013. http://hdl.handle.net/1853/50258.

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Control of systems requiring direct physical human-robot interaction (pHRI) requires special consideration of the motion, dynamics, and control of both the human and the robot. Humans actively change their dynamic characteristics during motion, and robots should be designed with this in mind. Both the case of humans trying to control haptic robots using physical contact and the case of using wearable robots that must work with human muscles are pHRI systems. Force feedback haptic devices require physical contact between the operator and the machine, which creates a coupled system. This human contact creates a situation in which the stiffness of the system changes based on how the operator modulates the stiffness of their arm. The natural human tendency is to increase arm stiffness to attempt to stabilize motion. However, this increases the overall stiffness of the system, making it more difficult to control and reducing stability. Instability poses a threat of injury or load damage for large assistive haptic devices with heavy loads. Controllers do not typically account for this, as operator stiffness is often not directly measurable. The common solution of using a controller with significantly increased controller damping has the disadvantage of slowing the device and decreasing operator efficiency. By expanding the information available to the controller, it can be designed to adjust a robot's motion based on the how the operator is interacting with it and allow for faster movement in low stiffness situations. This research explored the utility of a system that can estimate operator arm stiffness and compensate accordingly. By measuring muscle activity, a model of the human arm was utilized to estimate the stiffness level of the operator, and then adjust the gains of an impedance-based controller to stabilize the device. This achieved the goal of reducing oscillations and increasing device performance, as demonstrated through a series of user trials with the device. Through the design of this system, the effectiveness of a variety of operator models were analyzed and several different controllers were explored. The final device has the potential to increase the performance of operators and reduce fatigue due to usage, which in industrial settings could translate into better efficiency and higher productivity. Similarly, wearable robots must consider human muscle activity. Wearable robots, often called exoskeleton robots, are used for a variety of tasks, including force amplification, rehabilitation, and medical diagnosis. Force amplification exoskeletons operate much like haptic assist devices, and could leverage the same adaptive control system. The latter two types, however, are designed with the purpose of modulating human muscles, in which case the wearer's muscles must adapt to the way the robot moves, the reverse of the robot adapting to how the human moves. In this case, the robot controller must apply a force to the arm to cause the arm muscles to adapt and generate a specific muscle activity pattern. This related problem is explored and a muscle control algorithm is designed that allows a wearable robot to induce a specified muscle pattern in the wearer's arm. The two problems, in which the robot must adapt to the human's motion and in which the robot must induce the human to adapt its motion, are related critical problems that must be solved to enable simple and natural physical human robot interaction.
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Jung, Annkatrin. "The Breathing Garment : Exploring Breathing-Based Interactions through Deep Touch Pressure." Thesis, KTH, Skolan för elektroteknik och datavetenskap (EECS), 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-284203.

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Deep touch pressure is used to treat sensory processing difficulties by applying a firm touch to the body to stimulate the nervous system and soothe anxiety. I conducted a long-term exploration of deep touch pressure from a first-person perspective, using shape-changing pneumatic actuators, breathing and ECG sensors to investigate whether deep touch pressure can guide users to engage in semi-autonomous interactions with their breathing and encourage greater introspection and body awareness. Based on an initial collaborative material exploration, I designed the breathing garment- a wearable vest used to guide the wearer through deep breathing techniques. The breathing garment presents a new use case of deep touch pressure as a modality for hapticbreathing feedback, which showed potential in supporting interoceptive awareness and relaxation. It allowed me to engage in a dialogue with my body, serving as a constant reminder to turn inwards and attend to my somatic experience. By pushing my torso forward, the actuators were able to engage my entire body while responding to my breath, creating a sense of intimacy, of being safe and taken care of. This work addresses a gap in HCI research around deep touch pressure and biosensing technology concerning the subjective experience of their emotional and cognitive impact. The longterm, felt engagement with different breathing techniques opened up a rich design space around pressure-based actuation in the context of breathing. This rendered a number of experiential qualities and affordances of the shape-changing pneumatic actuators, such as: applying subtle, slowly changing pressure to draw attention to specific body parts, but also disrupting the habitual way of breathing with asynchronous and asymmetric actuation patterns; taking on a leading or following role in the interaction, at times both simultaneously; and acting as a comforting companion or as a communication channel between two people as well as between one person and their soma.
Djuptrycksterapi (Deep Touch Pressure, DTP) används för att behandla personer som har problem med att processa sensoriska upplevelser. Detta genom att applicera ett fast tryck på kroppen för att aktivera nervsystemet och lindra ångest. Jag genomförde en långtidsutforskning av DTP ur ett första-persons-perspektiv, med hjälp av formförändrande tryckluftsaktuatorer, andnings sensorer och EKG-elektroder. Dess syfte var att undersöka ifall DTP kan guida användare till att engageras i semiautonoma interaktioner med sin andning och främja en större introspektion och kroppsmedvetenhet. Baserat på ett initialt samarbete kring undersökning av olika material, designade jag “the breathing garment” - en bärbar väst som guidar användaren genom djupandningstekniker. Andningsvästen visar på en ny användning av DTP som en modalitet av haptisk andningsfeedback, och den möjliggör ett stödjande av interoceptisk medvetenhet och avslappning. Andningsvästen tillät mig att delta i en dialog med min egen kropp, och fungerade som en ständig påminnelse att vända mig inåt och uppmärksamma mina somatiska upplevelser. Genom att trycka min bröstkorg framåt kunde aktuatorerna engagera hela min kropp när de svarade mot min andning, vilket skapade en känsla av intimitet, trygghet och att vara omhändertagen. Detta examensarbete uppmärksammar ett område som tidigare varit outforskat inom HCI av djuptrycksterapi och biosensorteknik kring den subjektiva upplevelsen av dess emotionella och kognitiva påverkan. Det långvariga engagemanget med aktivt upplevande av olika andningstekniker öppnade upp en stor designrymd kring tryckbaserade aktuatorer i en kontext av andning. Det visar på ett flertal experimentella kvaliteter och affordances av de formförändrande tryckluftsaktuatorerna, såsom: att applicera ett gradvis ökande och markant tryck för att dra uppmärksamheten till specifika kroppsdelar, men också för att bryta det vanliga andningsmönstret genom asynkron och asymmetrisk mönsterpåverkan; att ta en ledande eller följande roll i interaktionen, ibland båda samtidigt; och att agera som en tröstande följeslagare, eller som en kommunikationskanal mellan två människor, likväl som mellan en person och hennes soma.
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Mazursky, Alex James. "Application of Electrorheological Fluid for Conveying Realistic Haptic Feedback in Touch Interfaces." Miami University / OhioLINK, 2019. http://rave.ohiolink.edu/etdc/view?acc_num=miami1556817760104138.

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Stein, Gary. "FALCONET force-feedback approach for learning from coaching and observation using natural and experiential training /." Doctoral diss., Orlando, Fla. : University of Central Florida, 2009. http://purl.fcla.edu/fcla/etd/CFE0002746.

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Books on the topic "Haptics/touch"

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Rhetorical touch: Disability, identification, haptics. Columbia: The University of South Carolina Press, 2014.

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Mauricio, Orozco, Eid Mohamad, Cha Jongeun, and SpringerLink (Online service), eds. Haptics Technologies: Bringing Touch to Multimedia. Berlin, Heidelberg: Springer-Verlag Berlin Heidelberg, 2011.

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João, Hespanha, and Sukhatme Gaurav, eds. Touch in virtual environments: Haptics and the design of interactive systems. Upper Saddle River, NJ: Prentice Hall, 2001.

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1959-, Bicchi Antonio, ed. The sense of touch and its rendering: Progress in haptics research. Berlin: Springer, 2008.

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M, Tavakoli, ed. Haptics for teleoperated surgical robotic systems. Hackensack, N.J: World Scientific, 2008.

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Korea) World Haptics Conference (2013 Taejŏn-si. 2013 World Haptics Conference (WHC 2013): Daejeon, South Korea, 14-17- April 2013. Piscataway, NJ: IEEE, 2013.

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Manuel, Ferre, ed. Haptics: Perception, devices, and scenarios : 6th international conference, EuroHaptics 2008, Madrid, Spain, June 10-13, 2008 : proceedings. Berlin: Springer, 2008.

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Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems (10th 2002 Orlando, Florida). 10th Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems: Proceedings : Haptics 2002 : 24-25 March 2002 Orlando, Florida. Los Alamitos, Calif: IEEE Computer Society, 2002.

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World Haptics Conference (1st 2005 Pisa, Italy). First joint EuroHaptics Conference and Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems: World Haptics Conference : 18-20 March, 2005, Pisa, Italy. Los Alamitos, Calif: IEEE Computer Society, 2005.

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World, Haptics 2007 (2007 Tsukuba Japan). World Haptics 2007: Second Joint EuroHaptics Conference and Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems : 22-24 March, 2007, Tsukuba, Japan. Los Alamitos, Calif: IEEE Computer Society, 2007.

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Book chapters on the topic "Haptics/touch"

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Wintergerst, Götz, Ron Jagodzinski, Fabian Hemmert, Alexander Müller, and Gesche Joost. "Reflective Haptics: Enhancing Stylus-Based Interactions on Touch Screens." In Haptics: Generating and Perceiving Tangible Sensations, 360–66. Berlin, Heidelberg: Springer Berlin Heidelberg, 2010. http://dx.doi.org/10.1007/978-3-642-14064-8_52.

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Blau, Julia J. C., and Jeffrey B. Wagman. "Ecological Haptics and Perception by Touch—Muscles as the Medium." In Introduction to Ecological Psychology, 122–38. New York: Routledge, 2022. http://dx.doi.org/10.4324/9781003145691-10.

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Saddik, Abdulmotaleb El, Mauricio Orozco, Mohamad Eid, and Jongeun Cha. "Haptics: Haptics Applications." In Springer Series on Touch and Haptic Systems, 21–43. Berlin, Heidelberg: Springer Berlin Heidelberg, 2011. http://dx.doi.org/10.1007/978-3-642-22658-8_2.

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Saddik, Abdulmotaleb El, Mauricio Orozco, Mohamad Eid, and Jongeun Cha. "Machine Haptics." In Springer Series on Touch and Haptic Systems, 67–103. Berlin, Heidelberg: Springer Berlin Heidelberg, 2011. http://dx.doi.org/10.1007/978-3-642-22658-8_4.

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Saddik, Abdulmotaleb El, Mauricio Orozco, Mohamad Eid, and Jongeun Cha. "Computer Haptics." In Springer Series on Touch and Haptic Systems, 105–43. Berlin, Heidelberg: Springer Berlin Heidelberg, 2011. http://dx.doi.org/10.1007/978-3-642-22658-8_5.

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Saddik, Abdulmotaleb El, Mauricio Orozco, Mohamad Eid, and Jongeun Cha. "Multimedia Haptics." In Springer Series on Touch and Haptic Systems, 145–82. Berlin, Heidelberg: Springer Berlin Heidelberg, 2011. http://dx.doi.org/10.1007/978-3-642-22658-8_6.

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Ramasamy, Aruna, Damien Faux, Vincent Hayward, Malika Auvray, Xavier Job, and Louise Kirsch. "Human Self-touch vs Other-Touch Resolved by Machine Learning." In Haptics: Science, Technology, Applications, 216–24. Cham: Springer International Publishing, 2022. http://dx.doi.org/10.1007/978-3-031-06249-0_25.

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AbstractUsing a database of vibratory signals captured from the index finger of participants performing self-touch or touching another person, we wondered whether these signals contained information that enabled the automatic classification into categories of self-touch and other-touch. The database included signals where the tactile pressure was varied systematically, where the sliding speed was varied systematically, and also where the touching posture were varied systematically. We found that using standard sound feature-extraction, a random forest classifier was able to predict with an accuracy greater than 90% that a signal came from self-touch or from other-touch regardless of the variation of the other factors. This result demonstrates that tactile signals produced during active touch contain latent cues that could play a role in the distinction between touching and being touched and which could have important applications in the creation of artificial worlds, in the study of social interactions, of sensory deficits, or cognitive conditions.
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Weda, Judith, Dasha Kolesnyk, Angelika Mader, and Jan van Erp. "Experiencing Touch by Technology." In Haptics: Science, Technology, Applications, 110–18. Cham: Springer International Publishing, 2022. http://dx.doi.org/10.1007/978-3-031-06249-0_13.

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AbstractTouch technology can mediate social touch in situations when people cannot be physically close. Recent social touch technologies use haptic actuators capable of displaying pressure touch. We studied experience in two set-ups which use such actuators: a motorized ribbon and a McKibben sleeve. We investigated whether there is an inherent emotional and sensory experience attached to sensations produced by those set-ups. Participants were presented with pressure touches varying in rate of force change, peak force and contact area. Participants rated the sensory and emotional experience of each stimulus variation with a check-all-that-apply measure of 79 items in two sections and the Emojigrid. We found that force has a major effect on the experience of a passive pressure touch. Speed and width also played a role, but to a lesser extent and only in one of the set-ups. The results inform the design of mediated social touch applications in making the technology more congruent with the context.
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Papetti, Stefano, and Charalampos Saitis. "Musical Haptics: Introduction." In Springer Series on Touch and Haptic Systems, 1–7. Cham: Springer International Publishing, 2018. http://dx.doi.org/10.1007/978-3-319-58316-7_1.

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Saddik, Abdulmotaleb El, Mauricio Orozco, Mohamad Eid, and Jongeun Cha. "Haptics: General Principles." In Springer Series on Touch and Haptic Systems, 1–20. Berlin, Heidelberg: Springer Berlin Heidelberg, 2011. http://dx.doi.org/10.1007/978-3-642-22658-8_1.

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Conference papers on the topic "Haptics/touch"

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Basdogan, C. "Vibrotactile haptics for touch screens." In 2011 IEEE World Haptics Conference (WHC 2011). IEEE, 2011. http://dx.doi.org/10.1109/whc.2011.5945563.

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Kildal, Johan. "Tangible 3D haptics on touch surfaces." In the 2011 annual conference extended abstracts. New York, New York, USA: ACM Press, 2011. http://dx.doi.org/10.1145/1979742.1979717.

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MacLean, Karon. "Session details: Touch 1: tactile & haptics." In CHI '11: CHI Conference on Human Factors in Computing Systems. New York, NY, USA: ACM, 2011. http://dx.doi.org/10.1145/3249031.

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Colgate, J. E. "Surface haptics: Virtual touch on physical surfaces." In 2011 IEEE World Haptics Conference (WHC 2011). IEEE, 2011. http://dx.doi.org/10.1109/whc.2011.5945446.

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Tunca, Ercan, Rene Fleischer, Ludger Schmidt, and Thomas Tille. "Advantages of Active Haptics on Touch Surfaces." In AutomotiveUI'16: 8th International Conference on Automotive User Interfaces and Interactive Vehicular Applications. New York, NY, USA: ACM, 2016. http://dx.doi.org/10.1145/3003715.3005406.

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Jin, Suhong, Joe Mullenbach, Craig Shultz, J. Edward Colgate, and Anne Marie Piper. "OS-level surface haptics for touch-screen accessibility." In the 16th international ACM SIGACCESS conference. New York, New York, USA: ACM Press, 2014. http://dx.doi.org/10.1145/2661334.2661343.

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Sharma, Cartik, and T. Kesavadas. "A Haptics-Based Virtual Environment for Engineering Design and Manufacturing Applications." In ASME 2001 International Design Engineering Technical Conferences and Computers and Information in Engineering Conference. American Society of Mechanical Engineers, 2001. http://dx.doi.org/10.1115/detc2001/cie-21266.

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Abstract:
Abstract Haptic technology is revolutionizing the way engineers interact with computers. Haptics allow people to directly interact with digital objects and data as they do in the real world using their sense of touch. Hitherto, designers and artists have used haptics to intuitively sculpt models using digital clay and doctors have trained on haptics based virtual surgical simulators. Most applications however merely seek to make up for the lack of sense of touch and its effects. The following paper investigates the application of the haptics loop using decision support activities in core engineering areas like design optimization and shop floor lay out. An architecture combining large-scale visualization environment with haptics is proposed. The interaction of multiple loops running an application and the procedural advantages and difficulties faced are addressed. Finally, the Virtual Factory environment (VFACT) is used as a test-bed to validate the efficacy of haptics for facility design and layout. A prototype using haptics for intuitive exploration of the design space for single row machine layout problem is implemented.
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D'Aurizio, N., T. Lisini Baldi, A. Villani, K. Minamizawa, Y. Tanaka, and Domenico Prattichizzo. "Wearable Haptics for Object Compliance Discrimination Through Passive Touch." In 2021 IEEE World Haptics Conference (WHC). IEEE, 2021. http://dx.doi.org/10.1109/whc49131.2021.9517143.

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Fermoselle, Leonor, Simon Gunkel, Frank ter ter Haar, Sylvie Dijkstra-Soudarissanane, Alexander Toet, Omar Niamut, and Nanda van van der Stap. "Let’s Get in Touch! Adding Haptics to Social VR." In IMX '20: ACM International Conference on Interactive Media Experiences. New York, NY, USA: ACM, 2020. http://dx.doi.org/10.1145/3391614.3399396.

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Takakura, Rei, Kyohei Hakka, and Buntarou Shizuki. "Exploration of Passive Haptics Based Learning Support Method for Touch Typing." In OZCHI'19: 31ST AUSTRALIAN CONFERENCE ON HUMAN-COMPUTER-INTERACTION. New York, NY, USA: ACM, 2019. http://dx.doi.org/10.1145/3369457.3369524.

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