Academic literature on the topic 'Guided gaze'

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Journal articles on the topic "Guided gaze"

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Prime, S. L., and J. J. Marotta. "Gaze strategies during visually-guided and memory-guided grasping." Journal of Vision 11, no. 11 (September 23, 2011): 967. http://dx.doi.org/10.1167/11.11.967.

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Prime, Steven L., and Jonathan J. Marotta. "Gaze strategies during visually-guided versus memory-guided grasping." Experimental Brain Research 225, no. 2 (December 13, 2012): 291–305. http://dx.doi.org/10.1007/s00221-012-3358-3.

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Powers, Alice S., Michele A. Basso, and Craig Evinger. "Blinks slow memory-guided saccades." Journal of Neurophysiology 109, no. 3 (February 1, 2013): 734–41. http://dx.doi.org/10.1152/jn.00746.2012.

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Memory-guided saccades are slower than visually guided saccades. The usual explanation for this slowing is that the absence of a visual drive reduces the discharge of neurons in the superior colliculus. We tested a related hypothesis: that the slowing of memory-guided saccades was due also to the more frequent occurrence of gaze-evoked blinks with memory-guided saccades compared with visually guided saccades. We recorded gaze-evoked blinks in three monkeys while they performed visually guided and memory-guided saccades and compared the kinematics of the different saccade types with and without blinks. Gaze-evoked blinks were more common during memory-guided saccades than during visually guided saccades, and the well-established relationship between peak and average velocity for saccades was disrupted by blinking. The occurrence of gaze-evoked blinks was associated with a greater slowing of memory-guided saccades compared with visually guided saccades. Likewise, when blinks were absent, the peak velocity of visually guided saccades was only slightly higher than that of memory-guided saccades. Our results reveal interactions between circuits generating saccades and blink-evoked eye movements. The interaction leads to increased curvature of saccade trajectories and a corresponding decrease in saccade velocity. Consistent with this interpretation, the amount of saccade curvature and slowing increased with gaze-evoked blink amplitude. Thus, although the absence of vision decreases the velocity of memory-guided saccades relative to visually guided saccades somewhat, the cooccurrence of gaze-evoked blinks produces the majority of slowing for memory-guided saccades.
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Vesterby, Tore, Jonas C. Voss, John Paulin Hansen, Arne John Glenstrup, Dan Witzner Hansen, and Mark Rudolph. "Gaze-guided viewing of interactive movies." Digital Creativity 16, no. 4 (January 2005): 193–204. http://dx.doi.org/10.1080/14626260500476523.

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Baker, Justin T., Timothy M. Harper, and Lawrence H. Snyder. "Spatial Memory Following Shifts of Gaze. I. Saccades to Memorized World-Fixed and Gaze-Fixed Targets." Journal of Neurophysiology 89, no. 5 (May 1, 2003): 2564–76. http://dx.doi.org/10.1152/jn.00610.2002.

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During a shift of gaze, an object can move along with gaze or stay fixed in the world. To examine the effect of an object's reference frame on spatial working memory, we trained monkeys to memorize locations of visual stimuli as either fixed in the world or fixed to gaze. Each trial consisted of an initial reference frame instruction, followed by a peripheral visual flash, a memory-period gaze shift, and finally a memory-guided saccade to the location consistent with the instructed reference frame. The memory-period gaze shift was either rapid (a saccade) or slow (smooth pursuit or whole body rotation). This design allowed a comparison of memory-guided saccade performance under various conditions. Our data indicate that after a rotation or smooth-pursuit eye movement, saccades to memorized world-fixed targets are more variable than saccades to memorized gaze-fixed targets. In contrast, memory-guided saccades to world- and gaze-fixed targets are equally variable following a visually guided saccade. Across all conditions, accuracy, latency, and main sequence characteristics of memory-guided saccades are not influenced by the target's reference frame. Memory-guided saccades are, however, more accurate after fast compared with slow gaze shifts. These results are most consistent with an eye-centered representational system for storing the spatial locations of memorized objects but suggest that the visual system may engage different mechanisms to update the stored signal depending on how gaze is shifted.
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Messmer, Nathan, Nathan Leggett, Melissa Prince, and Jason S. McCarley. "Gaze Linking in Visual Search: A Help or a Hindrance?" Proceedings of the Human Factors and Ergonomics Society Annual Meeting 61, no. 1 (September 2017): 1376–79. http://dx.doi.org/10.1177/1541931213601828.

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Gaze linking allows team members in a collaborative visual task to scan separate computer monitors simultaneously while their eye movements are tracked and projected onto each other’s displays. The present study explored the benefits of gaze linking to performance in unguided and guided visual search tasks. Participants completed either an unguided or guided serial search task as both independent and gaze-linked searchers. Although it produced shorter mean response times than independent search, gaze linked search was highly inefficient, and gaze linking did not differentially affect performance in guided and unguided groups. Results suggest that gaze linking is likely to be of little value in improving applied visual search.
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Fowler, Garth A., and Helen Sherk. "Gaze during visually-guided locomotion in cats." Behavioural Brain Research 139, no. 1-2 (February 2003): 83–96. http://dx.doi.org/10.1016/s0166-4328(02)00096-7.

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Prime, Steven L., and Jonathan J. Marotta. "Erratum to: Gaze strategies during visually-guided versus memory-guided grasping." Experimental Brain Research 225, no. 2 (February 13, 2013): 307. http://dx.doi.org/10.1007/s00221-013-3432-5.

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Stone, Lesego S., and Gyan P. Nyaupane. "The Tourist Gaze: Domestic versus International Tourists." Journal of Travel Research 58, no. 5 (June 27, 2018): 877–91. http://dx.doi.org/10.1177/0047287518781890.

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This article investigates domestic and international tourists’ “gaze” using tourism imagery. Domestic and international tourists’ preferences are critically examined using the concept of the “tourist gaze” and “local gaze.” Through qualitative, in-depth photo-elicitation interviews (PEIs) guided by 16 photographs covering various tourist attractions in Botswana, results indicate dissimilar tourist gazes between international and domestic tourists. Culture, livelihoods, and crowded spaces, with a variety of activities, influence domestic tourists’ gaze, whereas privacy, tranquility, and quietness influence the international tourists’ gaze. The tourist gaze thus can be seen as a culturally contingent concept that is not universal. Despite the differences, results indicate the continued promotion of an international tourist’s gaze. Results help explain low visitation by domestic tourists to protected areas in Botswana and Africa. In view of the study’s results, theoretical and policy implications are also discussed.
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B. N., Pavan Kumar, Adithya Balasubramanyam, Ashok Kumar Patil, Chethana B., and Young Ho Chai. "GazeGuide: An Eye-Gaze-Guided Active Immersive UAV Camera." Applied Sciences 10, no. 5 (March 1, 2020): 1668. http://dx.doi.org/10.3390/app10051668.

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Over the years, gaze input modality has been an easy and demanding human–computer interaction (HCI) method for various applications. The research of gaze-based interactive applications has advanced considerably, as HCIs are no longer constrained to traditional input devices. In this paper, we propose a novel immersive eye-gaze-guided camera (called GazeGuide) that can seamlessly control the movements of a camera mounted on an unmanned aerial vehicle (UAV) from the eye-gaze of a remote user. The video stream captured by the camera is fed into a head-mounted display (HMD) with a binocular eye tracker. The user’s eye-gaze is the sole input modality to maneuver the camera. A user study was conducted considering the static and moving targets of interest in a three-dimensional (3D) space to evaluate the proposed framework. GazeGuide was compared with a state-of-the-art input modality remote controller. The qualitative and quantitative results showed that the proposed GazeGuide performed significantly better than the remote controller.
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Dissertations / Theses on the topic "Guided gaze"

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Nunez-Varela, Jose Ignacio. "Gaze control for visually guided manipulation." Thesis, University of Birmingham, 2013. http://etheses.bham.ac.uk//id/eprint/4444/.

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Human studies have shown that gaze shifts are mostly driven by the task. One explanation is that fixations gather information about task relevant properties, where task relevance is signalled by reward. This thesis pursues primarily an engineering science goal to determine what mechanisms a rational decision maker could employ to select a gaze location optimally, or near optimally, given limited information and limited computation time. To do so we formulate and characterise three computational models of gaze shifting (implemented on a simulated humanoid robot), which use lookahead to imagine the informational effects of possible gaze fixations. Our first model selects the gaze that most reduces uncertainty in the scene (Unc), the second maximises expected rewards by reducing uncertainty (Rew+Unc), and the third maximises the expected gain in cumulative reward by reducing uncertainty (Rew+Unc+Gain). We also present an integrated account of a visual search process into the Rew+Unc+Gain gaze scheme. Our secondary goal is concerned with the way in which humans might select the next gaze location. We compare the hand-eye coordination timings of our models to previously published human data, and we provide evidence that only the models that incorporate both uncertainty and reward (Rew+Unc and Rew+Unc+Gain) match human data.
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Ben, Chikha Houssem. "Impact des gestes de pointage et du regard de l’entraîneur sur la mémorisation d'une scène tactique de basket-ball : Études oculométriques." Electronic Thesis or Diss., Valenciennes, Université Polytechnique Hauts-de-France, 2023. https://ged.uphf.fr/nuxeo/site/esupversions/62b8d414-a45c-4a04-8f10-da43ab0dc578.

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Les gestes de pointage et le regard guidé sont couramment utilisés comme des indices corporels pour faciliter l'attention visuelle et la compréhension dans différents domaines académiques. Cependant, leur efficacité spécifique dans le contexte sportif, notamment dans l'enseignement des schémas tactiques de basket-ball, reste relativement peu explorée. L'objectif central de cette thèse était donc d'examiner l'impact des gestes de pointage et/ou du regard guidé de l'entraîneur sur l'attention visuelle et la mémorisation des scènes tactiques. Les principaux résultats essentiels ont révélé des interactions significatives entre l'utilisation de ces indices et le niveau d'expertise des joueurs, démontrant ainsi un effet de renversement de l'expertise. Dans la plupart des expériences menées, les méthodes pédagogiques efficaces pour les joueurs novices se sont avérées inefficaces, voire préjudiciables, pour les joueurs experts. Par conséquent, ces résultats soulignent l'importance de s'adapter aux variations du niveau d'expertise des joueurs lors de l'utilisation des gestes de pointage et/ou du regard guidé pour la présentation du matériel d'entraînement pour la présentation des plans et/ou phases de jeu en basket-ball
Pointing gestures and guided gaze are commonly used as bodily cues to enhance visual attention and comprehension in various academic domains. However, their specific effectiveness in the sports context, particularly in teaching basketball tactical patterns, remains relatively unexplored. Therefore, the central objective of this thesis was to examine the impact of pointing gestures and/or guided gaze by the coach on visual attention and memorization of tactical scenes. The key findings revealed significant interactions between the use of these cues and the players' level of expertise, demonstrating an expertise reversal effect. In most experiments conducted, pedagogical methods that were effective for novice players proved to be ineffective or even detrimental for expert players. Consequently, these results emphasize the importance of adapting the use of pointing gestures and guided gaze to accommodate variations in players' expertise level when presenting training materials for basketball game plans and/or phases
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Acharya, Vineeth Vadiraj. "Branch Guided Metrics for Functional and Gate-level Testing." Thesis, Virginia Tech, 2015. http://hdl.handle.net/10919/51661.

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With the increasing complexity of modern day processors and system-on-a-chip (SOCs), designers invest a lot of time and resources into testing and validating these designs. To reduce the time-to-market and cost, the techniques used to validate these designs have to constantly improve. Since most of the design activity has moved to the register transfer level (RTL), test methodologies at the RTL have been gaining momentum. We present a novel functional test generation framework for functional test generation at RTL. A popular software-based metric for measuring the effectiveness of an RTL test suite is branch coverage. But exercising hard-to-reach branches is still a challenge and requires good understanding of the design semantics. The proposed framework uses static analysis to extract certain semantics of the circuit and uses several data structures to model these semantics. Using these data structures, we assist the branch-guided search to exercise these hard-to-reach branches. Since the correlation between high branch coverage and detecting defects and bugs is not clear, we present a new metric at the RTL which augments the RTL branch coverage with state values. Vectors which have higher scores on the new metric achieve higher branch and state coverages, and therefore can be applied at different levels of abstraction such as post-silicon validation. Experimental results show that use of the new metric in our test generation framework can achieve a high level of branch and fault coverage for several benchmark circuits, while reducing the length of the vector sequence. This work was supported in part by the NSF grant 1016675.
Master of Science
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Bexander, Cecilia. "The making of a strategy game art guide : A case study." Thesis, Uppsala universitet, Institutionen för speldesign, 2014. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-217299.

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Literature and teaching books about how to make art for games have been accessible but thearea lacked covering of genre-specific game art. Game genres require different solutions forthe art in order to aid playability of the final product. My game project, called DOMAINS was made with an outside team. The project together withmy first art guide about the cinematic platformer genre provided materials for the writing ofthe next game art guide. The old art guide was used as a template for the new guide, whichfocused on the strategy game genre. This report contains the description of the process of making my second art guide, and thewhole The Strategy Game Art Guide itself. It reviews both the successful and less successful implements in the game and will walk thereader through how the prior decisions were made and the consequences. It targets beginnersin the game development world.
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Zhou, Ting. "THE EFFECTS OF FULLY VS. PARTIALLY GUIDED LEARNING ON DECLARATIVE AND PROCEDURAL KNOWLEDGE WITH A DISASTER PREPAREDNESS SERIOUS GAME." OpenSIUC, 2019. https://opensiuc.lib.siu.edu/dissertations/1659.

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The purpose of this study was to explore the variables that might affect the learning outcomes of a serious game for disaster preparedness. Literature review in the field has revealed a number of variables that might have effects on the learning outcome with serious games, including: prior knowledge, in game guidance, gaming frequency, and playing skills. However, there has been no study on the relationships and effects between the types of knowledge (i.e., declarative, or procedural) used in serious games and the intended learning outcomes. Using disaster preparedness as a learning context, this study examines the two types of knowledge: (1) declarative (i.e., learners’ ability to retain facts and information), and (2) procedural knowledge (learners’ ability to perform actions and procedures), and their relationships with the learning outcomes of a serious game. The research question was: “To what extent do: prior knowledge, in-game guidance, and gaming frequency, predict the learning outcomes, in the forms of declarative and procedural knowledge of a disaster preparedness serious game?”
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Cao, Lei. "Optimisation de la détection térahertz (THz) par plasmons bidimensionnels (2D) dans des hétérostructures et de la propagation THz dans des guides d’onde planaires." Thesis, Paris 11, 2013. http://www.theses.fr/2013PA112014/document.

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Dans la gamme de fréquence térahertz (THz), les sources et les détecteurs couramment utilisés en optique et en électronique présentent une chute de performances. Mon travail de thèse s’inscrit dans le cadre de la recherche de composants THz peu onéreux, compacts, accordables en fréquence et facile à intégrer. Le premier volet de mon travail de thèse concerne la détection THz et met à profit le couplage entre une onde incidente THz et des plasmons d’un gaz bidimensionnel d’électrons (2DEG) via des réseaux métalliques déposés au-dessus d’hétérostructures. Quatre puits quantiques à base de semi-conducteurs III/V(AlGaN/GaN, AlGaAs/GaAs, InAlN/GaN) et IV/IV (SiGe/Si/SiGe) ont été étudiés. Parmi les hétérostructures envisagées, celles réalisées à partir de matériaux III-N présentent les plus fortes résonances. Des mesures de spectre de transmission ont été effectuées avec un spectromètre à transformée de Fourier (FTIR) à température ambiante et cryogénique. Les modélisations numériques sont en bon accord avec les résultats expérimentaux. Une étude sur l’influence de la distribution homogène ou inhomogène du gaz d’électrons 2D est présentée. Le deuxième volet de la thèse concerne l’optimisation de la transmission THz. Les performances (dipsersions et les pertes) des guides d'onde planaires sont mal connues au THz. Nous avons choisi d’étudier des guides d’onde couramment utilisés en hyperfréquence. Dans un premier temps, la dispersion et les pertes (rayonnement, conduction et diélectrique) de lignes coplanaires (CPW) sur substrat polymère (BCB = benzocyclobutène) et substrat semiconducteur (InP) obtenues grâce à des modélisations numériques (Ansoft HFSS) entre 20 GHz et 1 THz sont présentées. Puis d’autres types de guides ont été envisagés tels que les lignes micro-ruban, à fente et triplaques sur substrat BCB avec HFSS et CST MWS. Leurs performances ont été comparées afin de dégager la structure la plus performante au THz. Des mesures entre 340 et 500 GHz ont pu aussi être réalisées pour les guides CPW. La comparaison avec les données numériques a montré un bon accord
In the THz frequency gap between electronics and optics, the development of compact, tunable, less costly and room temperature operating sources, detectors, amplifiers and passive devices is growing. Electronic devices based on two dimensional (2D) plasmons in heterostructures open up the possibility of tunable emission and detection of THz radiation. For short distance THz transmission, the increased radiation loss as well as other types of loss (dielectric and ohmic loss) may handicap the applications of conventional planar waveguides well studied in the microwave band. Reevaluation of their propagation properties and comprehension of the physical nature of each kind of loss are necessary.This work is divided into two main sections. The first part deals with the optimization of THz resonant detection by quasi 2D plasmons-polaritons (PP) in the quantum wells (QW) among four heterostructures: III-V (AlGaN/GaN, InAlN/GaN, AlGaAs/GaAs) and IV-IV (SiGe/Si/SiGe). With the aid of metallic grating coupler, both ANSOFT HFSS and an indigenously developed program are used to investigate quantitatively the influences of structural parameters (grating period, metal strip width and thickness of barrier layer) and natural properties of 2D plasmons (electron concentration and mobility) on the PP resonances (frequency and amplitude) up to 5 THz. Transmission spectra of sample AlGaN/GaN have been measured by Fourier Transform Infrared Spectroscopy (FTIR) in 0.6-1.8 THz for various metal widths and at different temperatures to compare with the simulated results. At last, two types of modulated 2D electron gas in AlGaAs/GaAs are analyzed. One is the natural electron variation below and between metal fingers due to the difference between the barrier height at the interface metal/semiconductor and Fermi level pinning at the interface air/semiconductor. The other type is the forced modulated 2DEG by biasing voltage on metal fingers. These two parametric studies allow us to analyze and tune the frequency and amplitude of the THz detection. The second part separately studies the dispersions and attenuations of four waveguides (CPW, Microstrip, Stripline and Slotline) with the variation of geometric dimensions and properties of dielectric and metal by ANSOFT HFSS and CST MWS. Their performances are compared until 1 THz based on the same characteristic impedance. The advantages and the limitations of each waveguide are outlined and an optimal THz transmission line is proposed. Furthermore, preliminary measured attenuation of CPW in the frequency range 340-500 GHz are demonstrated and compared with numerical results. The design of transitions for adapting experimental probes by HFSS and the de-embedding method for extracting scattering and attenuation parameters of CPW by ADS are also presented
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Malthed, Alexander, and Mathias Hjelmqvist. "UI-based, NPC-guided or No Tutorial at All? A Qualitative Study Comparing the Effects of Different Tutorials in the Same Game." Thesis, Södertörns högskola, Medieteknik, 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:sh:diva-40578.

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One of the many challenges of game development is creating an effective tutorial. Although tutorials can be designed to instruct in numerous different ways, little is known about how they differ in terms of effectiveness. To examine the effectiveness of the three different tutorial types, a first-person puzzle game with three versions was developed. For the purpose of an observational analysis, four participants per version (n = 12) had their gameplay recorded and were then interviewed after their gameplay session concluded. The results show that text instructions were more effective than using NPCs as examples to show the game mechanics. The lack of a tutorial made the participants vary in their understanding of the game’s mechanics, some of which failed completely to learn an important game mechanic. A broad variation like this can make it difficult for developers to balance the later challenges in the game.
En av de många utmaningarna av spelutveckling är att skapa en effektiv tutorial. Även om en tutorial kan bli designad att instruera på flertalet olika sätt, saknas det kunskap om hur de skiljer sig i deras effektivitet. För att undersöka effektiviteten av tre olika typer av tutorials, utvecklades ett pusslespel i förstapersonsperspektiv med tre versioner. För syftet av en observationsanalys spelades spelsessionerna av fyra deltagare per version (n = 12) in, och deltagarna intervjuades direkt efteråt. Resultatet visar att textinstruktioner var mer effektivt än att använda NPCer som exempel för att visa spelmekanikerna. Saknaden av en tutorial gjorde att deltagarna varierade i deras förståelse av spelets mekaniker, varav några misslyckades helt att lära sig en viktig spelmekanik. En sådan bred variation kan göra det svårt för utvecklare att balansera de senare utmaningarna i spelet.
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Wood, Thomas. "Application des techniques d’optique guidée à la détection de gaz." Thesis, Aix-Marseille, 2013. http://www.theses.fr/2013AIXM4321/document.

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Dans un monde de plus en plus pollué par l'activité industrielle, la détection des espèces gazeuses nocives dans l'atmosphère est d'une importance essentielle. Le marché des capteurs de gaz est déjà bien développé, avec la présence de diverses technologies et principes de détection, chacune présentant des avantages et des inconvénients intrinsèques. Dans le cadre de cette thèse, un alliage entre deux ou plusieurs technologies de détection typiquement utilisées de façon autonome a été visée, afin d'améliorer les performances globales des systèmes capteurs ainsi formées. A ce fin, nous avons conçu et étudié des dispositifs capteurs basées sur la transduction optique, couplée à un matériau sensible au gaz cible à détecter. Plus précisément, nous avons intégré pour la première fois un matériau catalyseur pouvant accélérer le taux d'oxydation des espèces chimiques (tel le monoxyde de carbone ou l'hydrogène) avec une architecture optique capable d'absorber la chaleur cédée lors de cette oxydation. L'augmentation de température occasionnée est traduite en une variation d'intensité lumineuse constituante le signal de sortie du capteur. Les travaux effectués sur les mesures de la dispersion thermique et chromatique de l'indice de réfraction des matériaux constituant le transducteur optique par des techniques d'optique guidé, ellipsométrie et des techniques photométriques sont présentés. Le sondage par moyen optique des propriétés électriques des matériaux semiconducteurs a également été étudié, y compris les variations de ces propriétés en présence des gaz oxydants, réducteurs et combustibles
In a world suffering from increasing air pollution due to spiraling industrial activity, the detection of toxic gasses in the atmosphere is of paramount importance. The gas detector market is already well developed, and features a wide variety of detection technologies and techniques, each presenting its own set of intrinsic advantages and drawbacks. In this thesis, a combination of two or more technologies typically used independently has been studied in order to improve the global performances of gas detection systems. To this length, we have conceived and studied detector architectures based upon optical transduction systems, coupled with a material presenting a specific sensitivity to the target gas. More precisely, we have for the first time integrated a catalyst designed to accelerate the oxidation rate of chemical species (such as carbon monoxide or hydrogen) with an optical component capable of absorbing the heat generated by the oxidation reaction. The associated increase in temperature is translated to a variation of the optical intensity comprising the exit signal of the detector. The work carried out measuring the chromatic and temperature dispersion of the refractive index of the materials comprising the optical transduction component by guided mode techniques, ellipsometry and photometric techniques is presented. The optical probing of the electrical properties of semiconductor materials has also been studied, including the variations of these properties following interactions with oxidizing, reducing, or combustible gasses
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Anderson, Jonathan D. "Semi Autonomous Vehicle Intelligence: Real Time Target Tracking For Vision Guided Autonomous Vehicles." Diss., CLICK HERE for online access, 2007. http://contentdm.lib.byu.edu/ETD/image/etd1750.pdf.

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Cuong, Phan Viet. "Development of a new surface ion-source and ion guide in the ALTO project." Paris 11, 2009. http://www.theses.fr/2009PA112330.

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Pour le projet ALTO à l'IPN d'Orsay, comme pour d'autres laboratoires qui exploitent la technique ISOL pour produire des faisceaux radioactifs intenses et purs, il est crucial, lorsque des isotopes de courte durée de vie sont produits dans des cibles épaisses, de réaliser des cibles et des sources d'ions avec des bonnes propriétés de sortie et de haute efficacité. Ainsi les études de R&D sur les cibles et les sources d'ions sont très importantes pour l'optimisation de la production, la sélectivité et la sortie des isotopes d'intérêt. Ces études sont aussi nécessaires vers les futurs installations transnationales de recherche en physique nucléaire SPIRAL-2 et EURISOL. Le travail présent est consacré à la production d'isotopes de gallium riches en neutrons par la technique de cible épaisse ISOL reposant sur la photo-fission et l'ionisation de surface. Nous visons à l'étude de la structure nucléaire du 82,83,84Ge grâce à la désintegration bêta du 82,83,84Ga. Dans ce but, nous nous concentrons sur le développement d'une nouvelle source d'ionisation de surface faite de matériaux à haute fonction de travail comme le Re et l'Ir. Un code C++ a été construit pour simuler l'efficacité d'ionisation de la source pour des surfaces différentes (des matériaux différents et des dimensions différentes) et le résultat a été comparé avec une base de données expérimentales du CERN. Le code peut être utilisé pour optimiser les dimensions de la source d'ions dans des agencements futurs. En même temps nous avons réalisé une expérience d'essai afin de mesurer l'efficacité d'ionisation du gallium dans des cavités de Re et Ir-Re. D'autre part, pour les études de structure nucléaire d'éléments réfractaires, comme le cobalt ou le nickel, pour lesquels on s'attend à ce qu'ils révèlent un trésor d'informations de structure intéressantes, la technique ISOL à cible épaisse n'est plus appropriée. En effet, le point de fusion élevé de ces éléments fait qu'ils se volatilisent et se libèrent difficilement d'une cible épaisse. Alors une technique basée sur des cibles minces s'avère nécessaire et le guide d'ions à laser, basé sur une cellule à gaz pour thermaliser, neutraliser et arrêter les produits de réaction reculants suivie d'une ionisation résonnante laser pour les re-ioniser sélectivement, semble un bon choix. Cependant, afin de déterminer si la technique convient pour ALTO, nous devons répondre à la question quant au taux d'ionisation du gaz tampon par le faisceau primaire ainsi que les charges secondaires? Autrement dit, quel est le taux de production de paires ion-électron dans la cellule à gaz? En effet, un taux d'ionisation trop grand empêche l'extraction efficace des ions d'intérêt du guide d'ions à laser. Pour répondre à cette question, nous avons construit un code basé sur Geant-4 pour simuler l'ionisation du gaz tampon. En outre, dans un mouvement vers le projet SPIRAL-2 au GANIL, où la fission de l'238U sera induite par des neutrons produits dans un convertisseur carbonique depuis un faisceau de deutons, nous avons écrit un code Geant-4 pour simuler la production de neutrons, la fission induite par neutron et le dépôt d'énergie dans une cellule à gaz de dimensions semblables à la cellule proposée pour ALTO
At the ALTO project of IPN Orsay, as at many others using the ISOL technique for production of intense and pure radioactive beam (RIB), it is crucial, when short-lived isotopes are produced in thick targets, to realize target and ion-source systems with good release properties and high efficiency. Therefore, R & D studies on target and ion source are very important for optimization of the production, selectivity and release of the isotopes of interest. These studies are also needed towards the future SPIRAL-2 and EURISOL nuclear physics facilities. The present work is dedicated to the production of neutron-rich gallium isotopes by the ISOL thick-target technique using photo-fission and a surface ion source. We aim at the study of the structure 82,83,84Ge50,51,52 via the -decay of 82,83,84Ga51,52,53. By this purpose, we focus on the development of a new surface ion-source made from high working function like Rh and Ir. The code written by C++ has been built to simulate the ionization efficiency of different surface ion-source (different materials and dimensions), the result of which was compared with experimental data from CERN. The code can be used to optimize ion source dimensions in future designs. Also, we have performed a test experiment to measure the ionization efficiency of the Rh and Ir-coated Rh for gallium. On the other hand, for future nuclear structure studies of refractory elements such as cobalt or nickel (atomic number Z=27 and 28 respectively), of which it is expected that they may reveal much interesting structure information, the ISOL technique with a thick target is no longer suitable. Indeed, the high melting point of these elements makes it difficult to volatilize as well as release them from a thick target. For such a situation, a technique based on thin targets is needed and the laser ion guide based on a gas cell to thermalize, neutralize and stop the recoiling nuclear reaction products combined with a laser beam to re-ionize them selectively, seems a good choice. However, in order to know whether the technique is fit for ALTO, we need to answer the question as to what the ionization rate is of the buffer gas by the primary electron beam and secondary charges? In other words, what is the ion-electron pair production rate in the gas cell? This is most important since the ionization rate negatively affects the extraction efficiency of the laser ion guide whenever it becomes bigger than 1010. To answer this question, we built a code based on the Geant-4 toolkit to simulate the ionization of the buffer gas. Furthermore, in a move towards the SPIRAL-2 project at GANIL where fission of 238U will be induced by neutrons produced in a carbon converter from a deuteron beam, we also wrote a Geant-4 code to simulate the production of neutrons, the neutron-induced fission and the energy deposit in a gas cell of similar dimensions as the proposed gas cell for ALTO. We likewise performed a simulation for the gas cell at Leuven to compare with published results
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Books on the topic "Guided gaze"

1

Keith, William H. Baldur's Gate: Official strategy guide. Indianapolis, IN: Brady Pub., 1998.

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Andrews, Harris. The pocket field dressing guide: The complete guide to dressing game. Accokeek, MD: Stoeger, 2007.

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Badminton, the complete practical guide. Newton Abbot: David & Charles, 1988.

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Fadala, Sam. The complete guide to game care & cookery. Northbrook, IL: DBI Books, 1989.

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Bell, Joseph Grant. Beowulf: Prima Official Game Guide (Prima Official Game Guides) (Prima Official Game Guides). Prima Games, 2007.

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Games, Prima. Shadowrun: Prima Official Game Guide (Prima Official Game Guides) (Prima Official Game Guides). Prima Games, 2007.

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Birlew, Dan. My Sims: Prima Official Game Guide (Prima Official Game Guides) (Prima Official Game Guides). Prima Games, 2007.

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The Wolfhound Guide to Hurling (Wolfhound Guides). Interlink Publishing Group, 2002.

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Hodgson, David. Crysis: Prima Official Game Guide (Prima Official Game Guides). Prima Games, 2007.

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Productions, Off Base. Haze: Prima Official Game Guide (Prima Official Game Guides). Prima Games, 2008.

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Book chapters on the topic "Guided gaze"

1

Kiefer, Peter, Benjamin Adams, Tiffany C. K. Kwok, and Martin Raubal. "Modeling Gaze-Guided Narratives for Outdoor Tourism." In Human–Computer Interaction Series, 307–18. Cham: Springer International Publishing, 2020. http://dx.doi.org/10.1007/978-3-030-45289-6_17.

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Kogkas, Alexandros, Ahmed Ezzat, Rudrik Thakkar, Ara Darzi, and George Mylonas. "Free-View, 3D Gaze-Guided Robotic Scrub Nurse." In Lecture Notes in Computer Science, 164–72. Cham: Springer International Publishing, 2019. http://dx.doi.org/10.1007/978-3-030-32254-0_19.

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Nunez-Varela, Jose, Balaraman Ravindran, and Jeremy L. Wyatt. "Gaze Allocation Analysis for a Visually Guided Manipulation Task." In From Animals to Animats 12, 44–53. Berlin, Heidelberg: Springer Berlin Heidelberg, 2012. http://dx.doi.org/10.1007/978-3-642-33093-3_5.

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Cheng, Yihua, Feng Lu, and Xucong Zhang. "Appearance-Based Gaze Estimation via Evaluation-Guided Asymmetric Regression." In Computer Vision – ECCV 2018, 105–21. Cham: Springer International Publishing, 2018. http://dx.doi.org/10.1007/978-3-030-01264-9_7.

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Bhattacharya, Moinak, Shubham Jain, and Prateek Prasanna. "GazeRadar: A Gaze and Radiomics-Guided Disease Localization Framework." In Lecture Notes in Computer Science, 686–96. Cham: Springer Nature Switzerland, 2022. http://dx.doi.org/10.1007/978-3-031-16437-8_66.

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Komogortsev, Oleg V., and Javed I. Khan. "Kalman Filtering in the Design of Eye-Gaze-Guided Computer Interfaces." In Human-Computer Interaction. HCI Intelligent Multimodal Interaction Environments, 679–89. Berlin, Heidelberg: Springer Berlin Heidelberg, 2007. http://dx.doi.org/10.1007/978-3-540-73110-8_74.

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Toyama, Takumi. "Object Recognition System Guided by Gaze of the User with a Wearable Eye Tracker." In Lecture Notes in Computer Science, 444–49. Berlin, Heidelberg: Springer Berlin Heidelberg, 2011. http://dx.doi.org/10.1007/978-3-642-23123-0_46.

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Liu, Yuan, Wenxuan Zhang, Bo Zeng, Kuo Zhang, Qian Cheng, and Dong Ming. "The Analysis of Concurrent-Task Operation Ability: Peripheral-Visual-Guided Grasp Performance Under the Gaze." In Intelligent Robotics and Applications, 500–509. Cham: Springer International Publishing, 2021. http://dx.doi.org/10.1007/978-3-030-89098-8_47.

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Shipp, Sarah. "Design Reference Guides." In Thematic Integration in Board Game Design, 135–40. Boca Raton: CRC Press, 2024. http://dx.doi.org/10.1201/9781003453765-15.

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Jie, Li, and James J. Clark. "Game Design Guided by Visual Attention." In Entertainment Computing – ICEC 2007, 345–55. Berlin, Heidelberg: Springer Berlin Heidelberg, 2007. http://dx.doi.org/10.1007/978-3-540-74873-1_41.

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Conference papers on the topic "Guided gaze"

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Kwok, Tiffany C. K., Peter Kiefer, Victor R. Schinazi, Benjamin Adams, and Martin Raubal. "Gaze-Guided Narratives." In CHI '19: CHI Conference on Human Factors in Computing Systems. New York, NY, USA: ACM, 2019. http://dx.doi.org/10.1145/3290605.3300721.

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Jungwirth, Florian, Michael Haslgrübler, and Alois Ferscha. "Contour-guided gaze gestures." In ETRA '18: 2018 Symposium on Eye Tracking Research and Applications. New York, NY, USA: ACM, 2018. http://dx.doi.org/10.1145/3204493.3204530.

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Jungwirth, Florian, Michael Haslgrübler, and Alois Ferscha. "Contour-guided gaze gestures." In IoT '17: 7th International Conference on the Internet of Things. New York, NY, USA: ACM, 2017. http://dx.doi.org/10.1145/3131542.3140262.

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Komogortsev, Oleg, Corey Holland, and Jose Camou. "Adaptive eye-gaze-guided interfaces." In the 2011 annual conference extended abstracts. New York, New York, USA: ACM Press, 2011. http://dx.doi.org/10.1145/1979742.1979757.

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Moorthy, K. L. Bhanu, Moneish Kumar, Ramanathan Subramanian, and Vineet Gandhi. "GAZED– Gaze-guided Cinematic Editing of Wide-Angle Monocular Video Recordings." In CHI '20: CHI Conference on Human Factors in Computing Systems. New York, NY, USA: ACM, 2020. http://dx.doi.org/10.1145/3313831.3376544.

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Koh, Do Hyong, Sandeep A. Munikrishne Gowda, and Oleg V. Komogortsev. "Input evaluation of an eye-gaze-guided interface." In the 1st ACM SIGCHI symposium. New York, New York, USA: ACM Press, 2009. http://dx.doi.org/10.1145/1570433.1570470.

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Maus, Natalie, Dalton Rutledge, Sedeeq Al-Khazraji, Reynold Bailey, Cecilia Ovesdotter Alm, and Kristen Shinohara. "Gaze-guided Magnification for Individuals with Vision Impairments." In CHI '20: CHI Conference on Human Factors in Computing Systems. New York, NY, USA: ACM, 2020. http://dx.doi.org/10.1145/3334480.3382995.

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Inoue, Michiko, Masashi Nishiyama, and Yoshio Iwai. "Age group identification using gaze-guided feature extraction." In 2023 IEEE 12th Global Conference on Consumer Electronics (GCCE). IEEE, 2023. http://dx.doi.org/10.1109/gcce59613.2023.10315305.

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Liu, Yunfei, Ruicong Liu, Haofei Wang, and Feng Lu. "Generalizing Gaze Estimation with Outlier-guided Collaborative Adaptation." In 2021 IEEE/CVF International Conference on Computer Vision (ICCV). IEEE, 2021. http://dx.doi.org/10.1109/iccv48922.2021.00381.

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Kurzhals, Kuno, and Daniel Weiskopf. "Visualizing eye tracking data with gaze-guided slit-scans." In 2016 IEEE Second Workshop on Eye Tracking and Visualization (ETVIS). IEEE, 2016. http://dx.doi.org/10.1109/etvis.2016.7851165.

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Reports on the topic "Guided gaze"

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Ersoy, Daniel. DTPH56-06-T-000001 Demonstration of ECDA Applicability and Reliability Demanding Situation. Chantilly, Virginia: Pipeline Research Council International, Inc. (PRCI), August 2008. http://dx.doi.org/10.55274/r0011826.

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The objective of this project was to support the identification and demonstration of external corrosion direct assessment specific technologies for demanding pipeline situations (e.g., bare pipe, cased and non-cased crossings, and crowded right of ways such as city gate stations). Project emphasis was placed on the use of guided wave ultrasonic techniques for these circumstances at the request of all the stakeholders involved in these efforts.
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Kuenzel, Matthias, and Ernst Andreas Hartmann, eds. Digital Readiness Assessment. Asian Productivity Organization, March 2021. http://dx.doi.org/10.61145/kejt6281.

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Digital transformation is not a luxury, but a necessity. It is also an essential part of business survival. As such, it is crucial for SMEs to identify the steps needed to have a digitally enabled business environment, and to be digitally ready to survive and thrive in the rapidly changing marketplace. The handbook provides useful guide in strategizing and implementing Industry 4.0 digital approaches for SMEs to remain ahead of the game.
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Williams, Thomas. Cell Biology Board Game: Cell Survival (School Version). University of Dundee, 2022. http://dx.doi.org/10.20933/100001270.

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Cells are the smallest units of life. The environment around cells is always changing. Cells need to adapt to survive. This curriculum linked game and lesson plan introduces the world of cells to pupils 8-13. But can they keep their cells alive? This is a guide to how the cell survival resources can be used in a lesson and can be adapted as the teacher sees fit to do so. This lesson is aimed at 8-13 year olds, and fits into an hour long session. The Cell Survival Game has been adapted for both home use and for use in the classroom, and is accompanied by a series of videos. Learning Outcomes – Cells are the smallest unit of life – There are many different types of cells, and some examples of cell types – Cells experience many dangers, and some examples of dangers – How cells notice and defend themselves against dangers Links to the Curriculum – Health and Wellbeing: I am developing my understanding of the human body – Languages: I can find specific information in a straight forward text (book and instructions) to learn new things, I discover new words and phrases (relating to cells) – Mathematics: I am developing a sense of size and amount (by using the dice), I am exploring number processes (addition and subtraction) and understand they represent quantities (steps to finish line), I am learning about measurements (cell sizes) and am exploring patterns (of cell defences against dangers) – Science: I am learning about biodiversity (different types of microbes), body systems, cells and how they work. – Technology: I am learning about new technologies (used to understand how cells work).
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Wickenden, Mary. Practical Guides for Participatory methods: Disability Inclusive Research. Institute of Development Studies, August 2023. http://dx.doi.org/10.19088/ids.2023.045.

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In the past, people with disabilities have been left out of many aspects of life including research. They have not usually been included in ‘mainstream’ studies about key topics such as health, education, WASH, gender empowerment, social and political participation, while other groups in populations are more routinely asked for their views and their qualitative data is collected. It is often perceived to be too difficult or expensive to include disabled people. This is discriminatory and leads to continued lack of understanding about their lives. We need to collect disability inclusive data to understand disabled people’s situations and needs, alongside others’ views. Additionally, disability-specific research has been rare and poorly funded. Now, partly in response to the game-changing UN Convention on the Rights of Persons with Disability (UNCRPD, 2007), the rights of disabled people to participate in all aspects of life are recognised, and research priorities are changing to include disability data and disabled people’s perspectives on many topics.
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Bobrek, Miljko, Don Bouldin, David Eugene Holcomb, Stephen M. Killough, Stephen Fulton Smith, and Christina D. Ward. Survey of Field Programmable Gate Array Design Guides and Experience Relevant to Nuclear Power Plant Applications. Office of Scientific and Technical Information (OSTI), September 2007. http://dx.doi.org/10.2172/991174.

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Ray, Jason, and Clayton Thurmer. 2020 guided wave inspection of California Department of Water Resources tainter gate post-tensioned trunnion anchor rods : Oroville Dam. Engineer Research and Development Center (U.S.), March 2022. http://dx.doi.org/10.21079/11681/43762.

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The Engineering and Test Branch within the Division of Operations and Maintenance of the California Department of Water Resources (DWR) and U.S. Army Corps of Engineers (USACE), Sacramento District, tasked the Sensor Integration Branch (SIB) at the Engineer Research and Develop-ment Center (ERDC) to perform non-destructive testing (NDT) on the trunnion anchor rods at Oroville Dam through the use of ultrasonic guided waves. This is the third year of this NDT. The results of the testing are presented along with qualitative analysis in determining whether a rod is in-tact or compromised. Analysis is based upon the expected results from other rods at the site, knowledge of rod response at other sites, data gathered from the trunnion rod research test bed at the ERDC, and comparison to the previous year’s effort.
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Ray, Jason D., and Clayton R. Thurmer. 2021 Guided Wave Inspection of California Department of Water Resources Tainter Gate Post-Tensioned Trunnion Anchor Rods: Oroville Dam. U.S. Army Engineer Research and Development Center, December 2022. http://dx.doi.org/10.21079/11681/46282.

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The Engineering and Test Branch within the Division of Operations and Maintenance of the California Department of Water Resources (DWR) and U.S. Army Corps of Engineers (USACE), Sacramento District, tasked the Sensor Integration Branch (SIB) at the Engineer Research and Development Center (ERDC) to perform nondestructive testing (NDT) on the trunnion anchor rods at Oroville Dam through the use of ultrasonic guided waves. This is the fourth year of this NDT. The results of the testing are presented along with qualitative analysis in determining whether a rod is intact or compromised. Analysis is based upon the expected results from other rods at the site, knowledge of rod response at other sites, data gathered from the trunnion rod research test bed at ERDC, and comparison to the previous year’s effort.
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Cenedese, Claudia, and Mary-Louise Timmermans. 2017 program of studies: ice-ocean interactions. Woods Hole Oceanographic Institution, November 2018. http://dx.doi.org/10.1575/1912/27807.

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The 2017 Geophysical Fluid Dynamics Summer Study Program theme was Ice-Ocean Interactions. Three principal lecturers, Andrew Fowler (Oxford), Adrian Jenkins (British Antarctic Survey) and Fiamma Straneo (WHOI/Scripps Institution of Oceanography) were our expert guides for the first two weeks. Their captivating lectures covered topics ranging from the theoretical underpinnings of ice-sheet dynamics, to models and observations of ice-ocean interactions and high-latitude ocean circulation, to the role of the cryosphere in climate change. These icy topics did not end after the first two weeks. Several of the Fellows' projects related to ice-ocean dynamics and thermodynamics, and many visitors gave talks on these themes.
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Ray, Jason, Richard Brown, and James Evans. Guided-wave inspection of California Department of Water Resources tainter gate trunnion rods : inspection of Oroville Dam, Thermalito Bypass, and Pyramid Dam. Engineer Research and Development Center (U.S.), September 2019. http://dx.doi.org/10.21079/11681/34007.

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Williams, Thomas, Caroline Erolin, and Muireann McMahon. Cell Survival Deluxe: School Version. University of Dundee, July 2023. http://dx.doi.org/10.20933/100001284.

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Cells are the smallest units of life. The environment around cells is always changing. Cells need to adapt to survive. This curriculum linked game and lesson plan introduces the world of cells to pupils 8-13. But can they keep their cells alive? This is a guide to how the cell survival resources can be used in a lesson and can be adapted as the teacher sees fit to do so. This lesson is aimed at 8-13 year olds, and fits into an hour long session. This Cell Survival Game has been adapted for use in the classroom and contains new and improved artwork. Accompanying videos and activity sheets complete the learning experience. Learning Outcomes – Cells are the smallest unit of life – There are many different types of cells, and some examples of cell types – Cells experience many dangers, and some examples of dangers – How cells notice and defend themselves against dangers Links to the Curriculum – Health and Wellbeing: I am developing my understanding of the human body – Languages: I can find specific information in a straight forward text (book and instructions) to learn new things, I discover new words and phrases (relating to cells) – Mathematics: I am developing a sense of size and amount (by using the dice), I am exploring number processes (addition and subtraction) and understand they represent quantities (steps to finish line), I am learning about measurements (cell sizes) and am exploring patterns (of cell defences against dangers) – Science: I am learning about biodiversity (different types of microbes), body systems, cells and how they work. – Technology: I am learning about new technologies (used to understand how cells work). Accompanying videos and activity sheets (available at https://dx.doi.org/10.20933/100001270) complete the learning experience.
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