Academic literature on the topic 'Group problem solving – graphic methods'

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Journal articles on the topic "Group problem solving – graphic methods"

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Svitlana Botvinovska, Tatyana Nikolayenko, Alexandra Kunovskaya, and Victoria Bolbotenko. "USE OF MODERN PEDAGOGICAL TECHNOLOGIES IN THE COURSE OF DESIGN GRAPHICS FOR STUDENTS OF THE SPECIALTY "FINE ARTS"." APPLIED GEOMETRY AND ENGINEERING GRAPHICS, no. 99 (December 17, 2020): 28–42. http://dx.doi.org/10.32347/0131-579x.2020.99.28-42.

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The paper presents the main advantages of using the project method during distance work of students when they execute a graphic project in the discipline "Engineering Design Graphics". Students study in the specialty "Fine Arts." It is known that high-quality education can be only when theoretical knowledge can be applied in practice. Therefore, it is the use of the project method in the study of graphic disciplines that can become the basis for the training of design specialists. The use of the project method in the study of graphic disciplines leads to an increase in student activity, the acquisition of teamwork skills, the expansion of students' worldview and the acquisition of professional competencies.The capacity of the project method is confirmed by high-quality student works that were submitted to the competition. In the process of creating the group logo, project participants gained research skills, consolidated their knowledge and skills in graphic description of existing images. The information received in the course "Engineering Design Graphics" allowed the contest participants to qualitatively express their thoughts, demonstrate their creative ideas, and provide the project with high-quality graphic images. The use of the project method allowed teachers to identify the research skills of first-year students, recognize among them those who are able to think independently make non-standard decisions and critically evaluate their work.During the project, students, working in groups, learned to combine the knowledge gained during training, became interested in information about graphic images and methods of their execution, learned to correlate the obtained theoretical material with the solution of the problem of geometric modeling of the emblem of the group. According to the results of the competition, it is possible to draw conclusions that students of the Project Graphics course demonstrated the ability to think independently, make interesting decisions, demonstrated the ability to qualitatively perform two-dimensional graphic images of various complexity when solving various engineering tasks and during design projects.
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Kim, Mi-Kyoung, and Kyoo-Lak Cho. "Effect of emoticon type on the problem solving process and discussion messaging according to problem type in online discussion." Korean Journal of Teacher Education 39, no. 1 (January 31, 2023): 203–24. http://dx.doi.org/10.14333/kjte.2023.39.1.09.

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Purpose: This study aimed to ascertain implications for class design by comprehensively analyzingthe effects of emoticon types used as non-verbal communication in online discussions on theproblem-solving process and discussion messaging depending on the type of problem. Methods: In this study, a group of emoticon types (text type, graphic type, and flash type) wasformed, the online discussions were examined according to the problem (creativity problem, cognitiveconflict problem), and the content of the discussion messaging was classified. A two-way analysisof variance (ANOVA) was conducted with the type of emoticon and the type of problem as theindependent variable and the number of messages appearing by function of the problem-solving processas the dependent variable, and an interaction effect was confirmed. Contents of the following discussionmessaging contents were classified into semantic units according to a message type analysis tool (Henri,1992). A two-way analysis of variance (ANOVA) was then conducted with the emoticon and problemtype as the independent variable and the discussion messaging type as the dependent variable, andan interaction effect was confirmed. Results: It was found that emoticon types had different reactions depending on the emoticon typein the online discussion problem-solving process. The emoticon type influenced the discussionmessaging according to the problem type. Conclusion: This study suggests that an approach should be developed from the perspective ofinstructional design considering the types of problems and emoticons presented as learning tasks inonline discussions. The fact that the group by emoticon type showed differences in discussion messagingaccording to the problem type means that the emoticon type and problem type are the main factorsinfluencing the problem-solving process. The results indicate that if the problem is solved by consideringthe problem type and emoticon type suitable for online discussion, it can contribute to effective learningby facilitating the interaction of members and increasing their participation in learning.
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Kuchuk, Nina, Andrii Shyshatskyi, Yurii Zhuravskyi, Tetiana Stasiuk, Oleksii Nalapko, Peter Sliusar, Nadiia Protas, Olena Shaposhnikova, Sergii Pronin, and Oksana Havryliuk. "The development of a method for visualizing the states of the national security system." Technology audit and production reserves 5, no. 2(73) (August 22, 2023): 18–21. http://dx.doi.org/10.15587/2706-5448.2023.285986.

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The scientific task, which is solved in the research, is the cognitive display of the state of the national security system with a complex hierarchical structure. As a rule, images are created individually taking into account a specific application field and interpreted by an expert (a group of experts) based on accumulated knowledge. Cognitive mapping is designed to support decision making by an expert (group of experts), monitoring and managing in real time. The object of research is the system of ensuring national security. The subject of the research is the functioning of the national security system. The research developed a method of visualization of the states of the national security system. An overview of the methods of visual graphic presentation of information about the state of multidimensional objects and systems was carried out. The novelties of the proposed method are: ‒ creation of a visual, multi-level and interconnected description of the national security system; ‒ increasing the efficiency of decision making while assessing the state of the national security system; ‒ solving the problem of falling into global and local extremes while assessing the state of the national security system; ‒ combination of graphic and numerical display of controlled state parameters of the national security system; ‒ avoiding the problem of loops while visualizing the state of the national security system in real time. The specified method should be implemented in specialized software, which is used to analyze the state of the national security system and make management decisions.
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Pott, Robert W. M., and Karin Wolff. "Using Legitimation Code Theory to Conceptualize Learning Opportunities in Fluid Mechanics." Fluids 4, no. 4 (December 6, 2019): 203. http://dx.doi.org/10.3390/fluids4040203.

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With widespread industry feedback on engineering graduates’ lack of technical skills and research demonstrating that higher education does not effectively facilitate the development of open-ended problem-solving competencies, many educators are attempting to implement measures that address these concerns. In order to properly formulate sensible interventions that result in meaningful improvements in student outcomes, useful educational measurement and analysis approaches are needed. Legitimation Code Theory (LCT) has rapidly emerged as an effective, theoretically informed ‘toolkit’ offering a suite of dimensions through which to observe, analyze, interpret, and design teaching and learning practices. LCT Semantics has been used to help engineering educators unpack both levels of engineering knowledge abstraction and the complexity of engineering terms, while LCT Specialization focuses on knowledge practices (using the epistemic plane) and enables a visualization and differentiation between kinds of phenomena and the fixed versus open-ended methods with which to approach a particular phenomenon. Drawing on a range of initiatives to enable an improved practical grasp of fluid mechanics concepts, this paper presents a description and graphic LCT analysis of student learning that has been designed to anchor the ‘purist’ principles underpinning applied fluid mechanics concepts (such as in piping and pump network design) by way of concerted ‘doctrinal’ practices, and the exposure to more open-ended practical situations involving peer learning/group work, allowing educators to visualize the code clash between the curriculum and the world of work.
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Kim, G. I., I. S. Blekanov, F. V. Ezhov, L. A. Kovalenko, E. S. Larin, E. S. Razumilov, K. V. Pugin, M. S. Dadashov, V. A. Pyagay, and D. V. Shmatov. "Artificial intelligence methods in cardiovascular surgery and diagnosis of pathology of the aorta and aortic valve (literature review)." Siberian Journal of Clinical and Experimental Medicine 39, no. 2 (July 11, 2024): 36–45. http://dx.doi.org/10.29001/2073-8552-2024-39-2-36-45.

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The management of patients with aortic and aortic valve pathology is an extremely relevant task. The main problem of this pathology is the absence of obvious symptoms before the onset of a life–threatening condition, dissection or rupture of the aorta. Early timely diagnosis becomes the most relevant in this situation, and imaging research methods play a leading role in this regard. However, the main limiting factor is the speed and quality of image evaluation. Therefore, an actual task is to develop an AI-based physician assistant for image mining (Computer vision, CV). This article provides an overview of modern neural network methods for effective analysis of diagnostic images (MSCT and MRI) relevant for the study of diseases of the cardiovascular system in general and the aorta in particular. One of the main focuses of this analysis is the study of the applicability of modern neural network methods based on the Transformer architecture or the Attention Mechanism, which show high accuracy rates in solving a wide range of tasks in other subject areas, and have a high potential of applicability for qualitative analysis of diagnostic images. An overview of two fundamental problems of image mining is given: classification (ResNet architecture, ViT architect, Swin Transformer architect) and semantic segmentation (2D approaches – U-Net, TransUNet, Swin-Unet, Segmenter and 3D approaches – 3D-Unet, Swin UNETR, VT-UNET). The described methods, with proper fine tuning and the right approach to their training, will effectively automate the process of diagnosing aortic and aortic valve pathology. For the successful implementation of AI development projects, a number of limitations should be taken into account: a high-quality data set, server graphics stations with powerful graphics cards, an interdisciplinary expert group, prepared scenarios for testing in conditions close to real ones.
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Jesus, Angelo, and Ismar Frango Silveira. "UMA ESTRATÉGIA DE APRENDIZAGEM COOPERATIVA PARA DESENVOLVIMENTO DO PENSAMENTO COMPUTACIONAL POR MEIO DE ATIVIDADES DE PRODUÇÃO DE JOGOS DIGITAIS." Revista de Ensino de Ciências e Matemática 10, no. 4 (July 18, 2019): 192–211. http://dx.doi.org/10.26843/rencima.v10i4.2387.

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Including Computational Thinking (CT) in the classroom can bring great advances to education. Through Computational Thinking, students can exercise logical reasoning, solve complex problems, deal with abstraction and other skills. Collaboration is also a key aspect of learning. Social interactions between students wreaked from cooperative learning methods could contribute to build knowledge in different ways. This article describes the development of a Cooperative Learning strategy to support and mobilize CT skills in students. Fundamental features of cooperative learning concepts from the literature have been studied and designed to fit the proposed learning strategy. Also, the proposed method uses Game Development approaches in order to engage learners. In addition to being present in students' daily lives, digital games enable direct interaction by giving feedbacks to student commands via animated graphics. A strategy analysis was performed through activities carried out with groups of students from the elementary schools' final series. We investigated the created artifacts and the interactions between students. The results showed that the approach was capable to mobilize CT problem-solving strategies and reflections about social interactions in the group.
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Uglev, Viktor, and Oleg Sychev. "Evaluation, Comparison and Monitoring of Multiparameter Systems by Unified Graphic Visualization of Activity Method on the Example of Learning Process." Algorithms 15, no. 12 (December 9, 2022): 468. http://dx.doi.org/10.3390/a15120468.

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The article discusses the problem of visualization of complex multiparameter systems, defined by datasets on their structure, functional structure, and activity in the form of complex graphs and transition of traditional representation of the data acquired by graph mining to a compact image built by pictographic methods. In these situations, we propose using the Unified Graphic Visualization of Activity (UGVA) method for data concentration and structuring. The UGVA method allows coding in an anthropomorphic image of elements of graphs with data on structural and functional features of systems and overlaying these images with the data on the system’s activity using coloring and artifacts. The image can be composed in different ways: it can include the zone of integral evaluation parameters, segmented data axes of five types, and four types of symmetry. We describe the method of creating UGVA images, which consists of 13 stages: the parametric model is represented as a structural image that is converted to a basic image that is then detailed into the particular image by defining geometric parameters of the primitives and to the individualized image with the data about a particular object. We show how the individualized image can be overlaid with the operative data as color coding and artifacts and describe the principles of interpreting UGVA images. This allows solving tasks of evaluation, comparison, and monitoring of complex multiparameter systems by showing the decision-maker an anthropomorphic image instead of the graph. We describe a case study of using the UGVA method for visualization of data about an educational process: curricula and graduate students, including the data mined from the university’s learning management system at the Siberian Federal University for students majoring in “informatics and computing”. The case study demonstrates all stages of image synthesis and examples of their interpretation for situation assessment, monitoring, and comparison of students and curricula. It allowed for finding problematic moments in learning for individual students and their entire group by analyzing the development of their competence profiles and formulating recommendations for further learning. The effectiveness of the resulting images is compared to the other approaches: elastic maps and Chernoff faces. We discuss using graph mining to generate learning problems in order to lessen the workload of gathering raw data for the UGVA method and provide general recommendations for using the UGVA method based on our experience of supporting decision making.
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Winda Kurnia Sari, Dian Palupi Rini, Reza Firsandaya Malik, and Iman Saladin B. Azhar. "Multilabel Text Classification in News Articles Using Long-Term Memory with Word2Vec." Jurnal RESTI (Rekayasa Sistem dan Teknologi Informasi) 4, no. 2 (April 19, 2020): 276–85. http://dx.doi.org/10.29207/resti.v4i2.1655.

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Multilabel text classification is a task of categorizing text into one or more categories. Like other machine learning, multilabel classification performance is limited to the small labeled data and leads to the difficulty of capturing semantic relationships. It requires a multilabel text classification technique that can group four labels from news articles. Deep Learning is a proposed method for solving problems in multilabel text classification techniques. Some of the deep learning methods used for text classification include Convolutional Neural Networks, Autoencoders, Deep Belief Networks, and Recurrent Neural Networks (RNN). RNN is one of the most popular architectures used in natural language processing (NLP) because the recurrent structure is appropriate for processing variable-length text. One of the deep learning methods proposed in this study is RNN with the application of the Long Short-Term Memory (LSTM) architecture. The models are trained based on trial and error experiments using LSTM and 300-dimensional words embedding features with Word2Vec. By tuning the parameters and comparing the eight proposed Long Short-Term Memory (LSTM) models with a large-scale dataset, to show that LSTM with features Word2Vec can achieve good performance in text classification. The results show that text classification using LSTM with Word2Vec obtain the highest accuracy is in the fifth model with 95.38, the average of precision, recall, and F1-score is 95. Also, LSTM with the Word2Vec feature gets graphic results that are close to good-fit on seventh and eighth models.
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Hajizadeh, Nahid, Peyman Jahanbazi, and Reza Akbari. "A Method for Feature Subset Selection in Software Product Lines." International Journal of Software Innovation 11, no. 1 (January 1, 2023): 1–22. http://dx.doi.org/10.4018/ijsi.315654.

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Software product line (SPL) represents methods, tools, and techniques for creating a group of related software systems. Each product is a combination of multiple features. So, the task of production can be mapped to a feature subset selection problem, which is an NP-hard problem. This issue is very significant when the number of features in a software product line is huge. This chapter is aimed to address the feature subset selection in software product lines. Furthermore, the authors aim at studying the performance of a proposed multi-objective method in solving this NP-hard problem. Here, a multi-objective method (MOBAFS) is presented for feature selection in SPLs. The MOBAFS is a an optimization algorithm, which is inspired by the foraging behavior of honeybees. This technique is evaluated on five large-scale real-world software product lines in the range of 1,244 to 6,888 features. The proposed method is compared with the SATIBEA. According to the results of three solution quality indicators and two diversity metrics, the proposed method, in most cases, surpasses the other algorithm.
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Kvan, Thomas, Robert West, and Alonso H. Vera. "Tools and Channels of Communication: Dealing with the Effects of Computer Mediation on Design Communication." International Journal of Virtual Reality 3, no. 3 (January 1, 1998): 21–33. http://dx.doi.org/10.20870/ijvr.1998.3.3.2628.

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This paper proposes a methodology to evaluate the effects of computer-mediated communication on collaboratively solving design problems. When setting up a virtual design community, choices must be made between a variety of tools, choices dictated by budget, bandwidth, ability and availability. How do you choose between the tools, which is useful and how will each affect the outcome of the design exchanges you plan? A commonly used method is to analyze the work done and to identify tools which support this type of work. In general, research on the effects of computer-mediation on collaborative work has concentrated mainly on social-psychological factors such as deindividuation and attitude polarization, and used qualitative methods. In contrast, we propose to examine the process of collaboration itself, focusing on separating those component processes which primarily involve individual work from those that involve genuine interaction. Extending the cognitive metaphor of the brain as a computer, we view collaboration in terms of a network process, and examine issues of control, coordination, and delegation to separate sub-processors. Through this methodology we attempt to separate the individual problem-solving component from the larger process of collaboration. There is a long history of research into the role and application of computers to communication and collaboration from which has arisen a variety of tools to facilitate work done in groups. Holtham (1994) traces this history from the 1960s through to the 1990s, from addressing basic issues of computer communication through commercial implementation and diversified applications of the tools. Little of this research has focused on the work of designers, with no commercial systems available specifically for the design professions. Research has tended instead to look at typical office work, with particular attention to group work in formal and informal but coherent groups. This research provides a rich and useful heritage for investigations of design collaboration, but the findings have to be interpreted with the recognition that design work differs from typical office work in one substantial aspect � the use of graphics is central to design communication and this places a significant and different burden on the computer-supported communication when compared to textual interactions.
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Dissertations / Theses on the topic "Group problem solving – graphic methods"

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Maxfield, Marian Belle. "The Effects of Small Group Cooperation Methods and Question Strategies on Problem Solving Skills, Achievement, and Attitude during Problem-Based Learning." Kent State University / OhioLINK, 2011. http://rave.ohiolink.edu/etdc/view?acc_num=kent1301113251.

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Diezmann, Carmel M. "The effect of instruction on children's use of diagrams in novel problem solving." Thesis, Queensland University of Technology, 1998. https://eprints.qut.edu.au/36581/1/36581_Digitised%20Thesis.pdf.

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The research reported in this thesis investigated a theory of instruction that was developed to teach the use of the strategy draw a diagram in novel problem solving.Consistent with an explanatory case study design, the theory was derived from the literature and tested through the implementation of an instructional programme informed by that theory. This theory predicted that if the instructional programme addressed specific content related to diagram use and adopted a particular instructional model then the instructional programme would be effective. Explanatory case study designs utilise how and why questions to determine support for theories and enable theories to be refined. Two research questions were posed. The first research question - How will instruction in diagram use affect children's problem solving peiformance on novel problems? - focused on the outcomes of instruction. The second research question - "Why will instruction in diagram use affect children's problem solving peifonnance on novel problems? - explored the relationship between instruction and changes in children's use of diagrams in novel problem solving. The content of the theory prescribed essential knowledge about diagrams and the sequence of exploration of that knowledge in an instructional programme. For example, the concept of a diagram and symbolic representations were features of the knowledge component. As understanding the concept of a diagram provides the foundation for using symbolic representations, the concept of a diagram should be explored first in the instructional sequence. The content of the instructional theory is crucial to children's understanding about diagram use because children experience a range of knowledge-related difficulties in using diagrams as tools for problem solving. The instructional model comprised six components that prescribed ways to support learning about diagram use in problem solving. These components were: (a) the learner, (b) the teacher, (c) the instructional tasks, (d) the classroom interaction, (e) participant structures, and (f) management issues. Attention to these components was predicted to support learning in two ways. First, these components focused on the creation of supportive conditions for learning, such as the importance of considering the prior experiences of the learner and the need for cognitively challenging tasks. Second, these components addressed issues that are specifically related to learning about diagram use, such as the learner's preference for a visual method of solution and the need to present tasks according to their problem structures. Because the instructional model influences children's learning about diagrams, it is considered an essential part of the theory of instruction in diagram use. However, many aspects of the instructional model are relevant for teaching other mathematical topics. The instructional programme consisted of twelve half-hour lessons on general purpose diagrams (networks, hierarchies, matrices, and part-whole diagrams). The goals of the instruction were for the students to: (a) employ the strategy draw a diagram, (b) generate networks, matrices, hierarchies, and part-whole diagrams, where appropriate, (c) reason appropriately with diagrams in the solution process, and ( d) use the diagram to produce a successful solution to a problem. The researcher implemented the programme with a class of Grade 5 students. Twelve of these students were participants in a single case study to test the theory. The mean age of the participants was 10 years 3 months (range from 10 years 8 months to 9 years 8 months). To ensure a cross section of participants, three students were purposefully selected for each of four different profiles of performance and frequency of diagram use based on a novel problem solving test. The profiles were: (a) a high performance score and a high frequency score; (b) a high performance score and a low frequency score; (c) a low performance score and a low frequency score; and (d) a low performance score and a high frequency score. The classroom teacher was also a participant in the study, in that, he provided contextual data about the participants, their mathematical experience and capabilities. The student participants were interviewed individually on five novel tasks prior to, and at the conclusion of the instruction. The tasks had problem structures that could be represented with general purpose diagrams. The tasks in the pre- and post-instruction interviews were isomorphic. The effectiveness of the instruction was ascertained by testing a series of assertions related to the goals of instruction. The criteria used to test the assertions were: (a) the frequency and autonomy of diagram use, (b) the quality of the diagram that was generated, (c) the appropriateness of the reasoning with the diagram, and (d) the success rate for tasks in which a diagram had been used. In order to compare the preand post-instruction diagrams that were generated and the associated reasoning, a series of performance levels were developed for each of the pairs of isomorphic tasks. Analysis of the data provided support for each of the assertions. Hence, the response to the question - How will instruction in diagram use affect children's problem solving performance on novel problems? - was that children achieved each of the instructional goals associated with the successful use of the diagram in problem solving. Explanations for children's learning are provided by the theory of instruction. Thus, the response to the question - 'Why will instruction in diagram use affect children's problem solving performance on novel problems? - was that the instructional programme addressed essential content and provided appropriate conditions for learning about diagram use. In testing the theory, some unexpected results emerged necessitating the refinement of the preliminary theory of instruction. One novel technique for investigating these results was to represent the interview data visually on data maps, which provided an overview of the interviews, and facilitated the wholistic analysis of data. One of the refinements to the content was the need to teach students about tracking strategies. Some students had difficulty locating their position after moving about on a diagram. Refinements were also made to the instructional model. For example, the learners' use of a diagram was influenced by their beliefs about the advantages of using a diagram and by their level of confidence with diagrams. The refined theory provides the basis for future instructional programmes. The problem solving strategy draw a diagram is advocated in many curriculum documents. However, the successful use of diagrams may not occur spontaneously. The conclusion of this study is that instruction can improve children's use of diagrams in novel problem solving by developing the appropriate knowledge of diagrams as a problem solving tool. The literature base on instruction in diagram use has been limited. This study contributes to the field by providing a theoretical framework to inform effective instructional programming and curriculum development. The major implication for teachers and curriculum developers is that the mathematics curriculum should include specific instruction about the use of diagrams in problem solving. As teachers may be ill-prepared to provide instruction in diagram use, appropriate curriculum guidance is necessary. To ensure that students become mathematically literate citizens, instruction in diagram use in problem solving should be included in the reform agenda for mathematics education for the 21st century. Furthermore, effective use of diagrams in problem solving involves visual literacy or graphicacy. Hence, the scope of literacy in the classroom needs to extend beyond numeracy, oracy, and written literacy to include literacy with various forms of visual representation, which includes diagrams.
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Myers, Robert J. "Problem-based learning: a case study in integrating teachers, students, methods, and hypermedia data bases." Diss., Virginia Tech, 1993. http://hdl.handle.net/10919/40302.

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Danielsson, Linda, and Karin Sternefors. "Vad i undervisning genom problemlösning i grupp har forskning visat påverkar elevers matematiska förmågor?" Thesis, Örebro universitet, Institutionen för naturvetenskap och teknik, 2017. http://urn.kb.se/resolve?urn=urn:nbn:se:oru:diva-61564.

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Problemlösning inom matematikundervisning är något som har blivit mer uppmärksammat under de senaste decennierna. Även i den svenska läroplanen för grundskolan har problemlösning fått en större plats och är en av de fem matematiska förmågor som elever ska få möjlighet att utveckla i skolan. I de svenska styrdokumenten läggs också fokus på kommunikation, där elever ska få möjlighet att samtala och resonera kring matematik. Detta kan ske genom att eleverna får arbeta tillsammans med sina klasskamrater i olika gruppkonstellationer. Arbete med problemlösning i grupp kan utformas på olika sätt och påverkar elevers matematiska kunskapsutveckling. I denna systematiska litteraturstudies resultat framkommer det tre övergripande teman, om hur problemlösning i grupp kan stödja elever i deras utveckling av deras matematiska förmågor; hur problemlösningen utformas, på längre och kortare sikt, tillgång till stödstrukturer och hjälpmedel och gruppsammansättningens påverkan.
Problem solving within mathematics teaching has been more highlighted during the last decades. In the Swedish curriculum for primary school problem solving has got a bigger role, being one of five mathematical competencies that students should be given the chance to develop during school. In the Swedish curriculum there is also a focus on communication and how students should get the opportunity to engage in conversations and to reason about mathematics. This can be brought out by letting the students work together with their classmates in different kinds of group constellations. Problem solving in groups can be designed in different ways and affects the development of students’ mathematical competencies. In this systematic literature study three general themes were discovered, on how problem solving in groups can support students in developing their mathematical competencies; how problem solving can be designed, under a longer or shorter period of time, access to supporting structures and tools and the group constellation’s affect.
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Klangegård, Sophia, and Petra Sjölin. "Språkutvecklande arbetssätt i matematik för flerspråkiga elever - enligt lärare." Thesis, Malmö universitet, Fakulteten för lärande och samhälle (LS), 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-27591.

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Today's society is multicultural which means that also our classrooms are multicultural. The teaching must then be designed so that all pupils can develop as far as possible, which is expressed in the curriculum. The purpose of this study is therefore to investigate how Swedish teachers work with language development in the mathematics subject, to support these multilingual students’ knowledge development to the maximum.This study has a qualitative approach as it is based on semi-structured interviews. A total of four teachers participated and were thus able to give their picture of how they work with language development in mathematics. The results of the study indicate a large divergence between the teachers' ways of working, relating to multilingual classrooms, and language development work. In addition, some aspects are more crucial to the development of languages and knowledge for multilingual students. This includes collaborative work where language has a central role in which students get to talk, reason, and communicate mathematics with others. Other key strategies that emerge are reality anchoring, customized tasks, and multilingualism as a resource. The work is analyzed in relation to theories of socio-cultural learning and pragmatism.
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Casteloes, Sylvia. "GRAPHIC MATHEMATICAL MEDIATED STRUCTURE: THE LINK FOR HISPANIC/LATINO AND ENGLISH LEARNERS' MATHEMATICAL SUCCESS." CSUSB ScholarWorks, 2018. https://scholarworks.lib.csusb.edu/etd/760.

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This project’s goal is to promote and improve the mathematical literacy of fourth-grade Hispanic/Latino and English learners through the use of a graphic mathematical mediated structure. Current California Common Core data finds fourth-grade Hispanic/Latino and English learners significantly behind White and Asian students in mathematics, especially in understanding written word problems. Research supports the assumption that as a tool, a graphic mathematical mediated structure could: 1) foster conceptual understanding; 2) build content terminology; 3) allow students opportunities to justify their solutions; 4) integrate writing in math; and 5) provide a platform for discourse. This innovative pedagogical project specifically focused on how fourth-grade Hispanic/Latino and English learners could navigate through a graphic math organizer in order to understand how to add and subtract fractions in word problems. The work presents six teacher models of graphic mathematical mediated structures. Each model provides a fourth-grade word problem related to fractions. Respectively, teacher and student templates, lists of content vocabulary, and suggestions to teach each problem-solving exercise using the graphic mathematical mediated structures that were created and developed are included. Struggling Hispanic/Latino and English learners’ need a pedagogical structure and process to succeed in solving math word problems. Hence, the need for a graphic mathematical mediated structure to diminish the groups’ prevalent mathematical achievement gap and to increase their achievement in mathematics.
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Fišerová, Marie. "Využití problémového vyučování při výuce účetnictví na středních školách." Doctoral thesis, Vysoká škola ekonomická v Praze, 2008. http://www.nusl.cz/ntk/nusl-74995.

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This dissertation deals with the possibilities of using the teaching methods offered by the concept of teaching through problem solving in accounting education in business academies and economic lyceums. The main aim of this type of teaching should be above all the introduction of accounting as an important part of the students' economic thinking. The use of problem-based teaching is especially useful when explaining topics fundamental for the understanding of the basic principles of accounting. Accrual Basis Accounting being one of these topics, the thesis presents didactic material suited for problem-based teaching of this subject matter. It falls into the area of didactics of accounting, i.e. a scientific discipline deriving from the didactics of economic subjects.
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Dangleis, Karilyn. "Implementing the teaching strategy: "Identifying Similarities and Differences"." CSUSB ScholarWorks, 2004. https://scholarworks.lib.csusb.edu/etd-project/2548.

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In order to enhance academic achievement it is necessary to implement a teaching strategy which provides students with tools needed to improve classroom performance. This study will produce data showing whether the implementation of "Indentifying Similarities and Differences" is an effective teaching strategy.
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Warren, Scott Joseph. "A Multi-Methodology Study of the Historic Impact of Soft Systems Methodology and Its Associated Data Visualization Approach in the Context of Operations and Business Strategy." Thesis, University of North Texas, 2018. https://digital.library.unt.edu/ark:/67531/metadc1404615/.

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The purpose of this three-essay dissertation was to expand knowledge and theory regarding soft systems methodologies (SSMs) and data visualization approaches in business, engineering, and other social sciences. The first essay depicts a bibliometric analysis study of the historic impacts of SSM from 1980-2018 on business, engineering, and other social sciences fields. This study found 285 articles that described or employed SSM for research and included outcomes such as top SSM authors, author citation impacts, common dissemination outlets, time-bound distribution of publications, and other relevant findings. This study provided a picture of who, what, why, when, and where SSM has had the greatest impact on academic thought and practice. The second essay presents research on the academic impact of Systemigrams, an associated data visualization approach, finding examples of conceptual or research development that employed Systemigrams to depict complex problem situations. Recommendations for improvement of designing these data visualizations to increase their field use resulted from this study. The final essay leverages a selection of the articles as use cases to produce a grounded theory study to identify phenomena that arose from the use of SSM for operations and firm strategy research. This study identified two broad themes including (i) scope, structure, and process challenges and (ii) performance and evaluation limitations. These themes were explained by six patterns that emerged from the publications. Each produced change recommendations for SSM process, practice, and reporting to support its continued viability and adoption in business and operations research.
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Maltoni, Elia. "“Elaborazione ed implementazione di una metodologia innovativa per il miglioramento dei metodi di assemblaggio e di collaudo: il caso SCM Group S.p.A.”." Master's thesis, Alma Mater Studiorum - Università di Bologna, 2017. http://amslaurea.unibo.it/14396/.

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L'elaborato espone il contributo del candidato nel processo di elaborazione di una tecnica innovativa per il miglioramento dei metodi di assemblaggio e collaudo di MU-CN. Il modello sarà di riferimento per l’analisi delle attività a valore e spreco per tutto il gruppo aziendale. Facendo riferimento alle legioni romane: la tecnica vuole prima di tutto strutturare la strategia di attacco ovvero dichiarare come dovrebbero muoversi le legioni, poi enunciare ai singoli soldati (industrializzatori/ progettisti) come deve essere usata la spada (strumenti) ed infine quali delle spade a disposizione servono per l’attacco in questione. Il progetto parte da uno studio di benchmarking delle best practice nel settore machinery, per poi convergere nell’approfondimento di un sistema di analisi adattato al background aziendale. Si utilizzeranno strumenti quali il Design for Assembly e l’Approccio Scientifico. Questi saranno i 2 approcci fondamentali con cui si procederà alla generazione di un nuovo metodo per le attività esecutive. Inoltre, in termini di completezza di analisi si investirà anche il processo di sviluppo nuovo prodotto, cercando di anticipare il più possibile (front-loading&concurrent engineering) la rilevazione delle inefficienze. Infine, vi sarà il supporto del candidato nell’istituzionalizzazione del nuovo metodo, nella conduzione di attività d’implementazione pilota e nell’elaborazione dei piani di roll-out che lo vedranno in veste di trainer insieme al Team di Progetto. I risultati ottenuti sono stati soddisfacenti, perciò la tecnica proposta avrà riscontro reale e verrà implementata nel Gruppo entro fine 2018. In particolare, si sono incrementati i rendimenti medi delle linee osservate e ridotti i costi di assemblaggio e struttura dei pezzi analizzati, dati stimati grossolanamente grazie all’applicazione pilota della nuova tecnica.
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Books on the topic "Group problem solving – graphic methods"

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Cozzens, Margaret B. Problem solving using graphs. Arlington, Mass: COMAP (Consortium for Mathematics and Its Applications), 1987.

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Smith, Karl J. College algebra with graphing and problem solving. 2nd ed. Pacific Grove, CA: Brooks/Cole Pub. Co., 1996.

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Smith, Karl J. College algebra with graphing and problem solving. Pacific Grove, Calif: Brooks/Cole, 1994.

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Laseau, Paul. Graphic problem solving for architects anddesigners. 2nd ed. New York: Van Nostrand Reinhold, 1986.

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W, Moran John. A guide to graphical problem-solving processes. Milwaukee, Wis: ASQC Quality Press, 1990.

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Wingard-Nelson, Rebecca. Graphing and probability word problems: No problem! Berkeley Heights, NJ: Enslow Publishers, 2011.

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Institute of Culture and Communication (East-West Center), ed. Ho'oponopono: Contemporary uses of a Hawaiian problem-solving process. Honolulu, Hawaii: Published for the East-West Center by the University of Hawaii Press, 1985.

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Wingard-Nelson, Rebecca. Graphing and probability word problems: No problem! Berkeley Heights, NJ: Enslow Publishers, 2011.

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Yahagi, Seiichirō. Jōhōka jidai no ningen shikō. Tōkyō: Nihon Hōsō Shuppan Kyōkai, 1985.

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Perez-Wilson, Mario. Multi-vari chart and analysis: A Pre-Experimentation Technique. Scottsdale, AZ: Advanced Systems Consultants, 1992.

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Book chapters on the topic "Group problem solving – graphic methods"

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Cortes, P., J. Larrañeta, and L. Onieva. "A Genetic Algorithm for Controlling Elevator Group Systems." In Artificial Neural Nets Problem Solving Methods, 313–20. Berlin, Heidelberg: Springer Berlin Heidelberg, 2003. http://dx.doi.org/10.1007/3-540-44869-1_40.

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Jaffré, Jérôme, and Jean-Louis Vaudescal. "Experiments with the Power and Arnoldi Methods for Solving the Two-Group Neutron Diffusion Eigenvalue Problem." In Advances in Optimization and Numerical Analysis, 233–44. Dordrecht: Springer Netherlands, 1994. http://dx.doi.org/10.1007/978-94-015-8330-5_15.

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Du, Bingxuan. "Research on the Evaluation of Students’ Collaborative Problem-Solving." In Perspectives on Rethinking and Reforming Education, 275–94. Singapore: Springer Nature Singapore, 2024. http://dx.doi.org/10.1007/978-981-99-7386-6_11.

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AbstractIn this chapter, I made use of PISA 2015’s assessment framework of collaborative problem-solving to analyze students’ discourse and evaluate students’ collaborative problem-solving abilities in both quantitative and qualitative methods. I analyzed the tasks applied in the current study and combined them with PISA 2015’s framework to formulate a detailed framework for the current study. 41 pairs and 21 groups from the project were selected as participants for the current research. Through evaluating the ability by analyzing discourse with the framework, the following results are obtained: Students’ cognition and mastery of dimensionality ability in the process of collaborative problem-solving is insufficient; students’ performance of “collaboration” in the process of collaborative problem-solving is insufficient, and there are problems such as low-level of relevant abilities and disordered discourse; students’ ability of collaborative problem-solving in peer collaboration is higher than that in group collaboration. According to the conclusion of the study, this chapter gives some suggestions and strategies to train the students’ collaborative problem-solving abilities.
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Coyle, Yvette. "Chapter 14. Setting up a coding scheme for the analysis of the dynamics of children’s engagement with written corrective feedback." In Research Methods in the Study of L2 Writing Processes, 292–314. Amsterdam: John Benjamins Publishing Company, 2023. http://dx.doi.org/10.1075/rmal.5.14coy.

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This chapter describes the development of a coding scheme for the analysis of young English as a foreign language learners’ engagement with model texts. After outlining the theoretical rationale underlying our analytical procedure, and the methodological problems we experienced when attempting to apply constructs developed in research with adults to a younger and less proficient group of learners, I go on to explain the multiple steps involved in our process-product analysis. Careful triangulation of different measures including the children’s written texts, handwritten notes, and transcripts of their collaborative dialogue across two multi-stage tasks, enabled us to identify a series of trajectories involving diverse combinations of noticing, strategic problem-solving, and degrees of uptake. The coding categories and methodological decisions are illustrated with examples from the children’s data. Limitations in the procedure are also highlighted.
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Pham, Dung Ngoc. "Profiling General-Purpose Fast Multipole Method (FMM) Using Human Head Topology." In Brain and Human Body Modeling 2020, 347–81. Cham: Springer International Publishing, 2020. http://dx.doi.org/10.1007/978-3-030-45623-8_21.

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AbstractIn this study, we characterize the performance of the fast multipole method (FMM) in solving the Laplace and Helmholtz equations. We use the FMM library developed by the group of Dr. L. Greengard. This version of the FMM algorithm is multilayer with no priori limit on the number of levels of the FMM tree, although, after about thirty levels, there may be floating point issues. A collection of high-resolution human head models is used as test objects. We perform a detailed analysis of the runtime and memory consumption of the FMM in a wide range of frequencies, problem sizes, and precisions required. Although we focus on two-manifold test cases, the results are generalizable to other topologies as well. The tests are conducted on both Windows and Linux platforms. The results obtained in this study can serve as a general benchmark for the performance of FMM. It can also be employed to pre-estimate the efficiency of numerical modeling methods (e.g., the boundary element method) accelerated by FMM.
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Nguyen, Thang Trung, and Dieu Ngoc Vo. "Cuckoo Search Algorithm for Hydrothermal Scheduling Problem." In Handbook of Research on Modern Optimization Algorithms and Applications in Engineering and Economics, 367–400. IGI Global, 2016. http://dx.doi.org/10.4018/978-1-4666-9644-0.ch014.

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This chapter proposes a Cuckoo Search Algorithm (CSA) and a Modified Cuckoo Search Algorithm (MCSA) for solving short-term hydrothermal scheduling (ST-HTS) problem. The CSA method is a new meta-heuristic algorithm inspired from the obligate brood parasitism of some cuckoo species by laying their eggs in the nests of other host birds of other species for solving optimization problems. In the MCSA method, the eggs are first classified into two groups in which ones with low fitness function are put in top group whereas others with higher fitness function are put in abandoned group. In addition, an updated step size in the MCSA changes and tends to decrease as the iteration increases leading to near global optimal solution. The robustness and effectiveness of the CSA and MCSA are tested on several systems with different objective functions of thermal units. The results obtained by the CSA and MCSA are analyzed and compared have shown that the two methods are favorable for solving short-term hydrothermal scheduling problems.
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Celik, Sefa, Ali Tugrul Albayrak, Sevim Akyuz, and Aysen E. Ozel. "The Importance of Ionic Liquids and Applications on Their Molecular Modeling." In Computational Models for Biomedical Reasoning and Problem Solving, 206–30. IGI Global, 2019. http://dx.doi.org/10.4018/978-1-5225-7467-5.ch008.

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Ionic liquids are salts with melting points generally below 100 °C made of entirely ions by the combination of a large cation and a group of anions. Some ionic liquids are found to have therapeutic properties due to their toxic effects (e.g., anticancer, antibacterial, and antifungal properties). The determination of the most stable molecular structures, that is, the lowest energy conformer of these ionic liquids with versatile biological activities, is of particular importance. Density function theory (DFT) based on quantum mechanical calculation method, one of the molecular modeling methods, is widely used in physics and chemistry to determine the electronic structures of these stable geometries and molecules. With the theory, the energy of the molecule is determined by using the electron density instead of the wave function. It is observed that the theoretical models developed on the ionic liquids in the literature are in agreement with the experimental results because of electron correlations included in the calculation.
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Buchbinder, Iosif L., and Ilya L. Shapiro. "The renormalization group in curved space." In Introduction to Quantum Field Theory with Applications to Quantum Gravity, 388–96. Oxford University Press, 2021. http://dx.doi.org/10.1093/oso/9780198838319.003.0015.

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As the main purpose of renormalization is not to remove divergences but to get essential information about the finite part of effective action, this chapter discusses some of the existing methods of solving this problem; such methods can be denoted the renormalization group. First, the minimal subtraction renormalization group in curved space is formulated. Next, the chapter shows how the overall μ‎-independence of the effective action enables one to interpret μ‎-dependence in some situations. As an example, the effective potential is restored from the renormalization group and compared with the expression calculated directly in chapter 13. In addition, the global conformal (scaling) anomaly is derived from the renormalization group.
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Grol, Richard, and Martin Lawrence. "Structured peer group methods: quality circles, case analysis, and critical incident analysis." In Quality Improvement by Peer Review, 89–98. Oxford University PressNew York, NY, 1995. http://dx.doi.org/10.1093/oso/9780192625212.003.0012.

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Abstract In previous chapters some specific methods for peer review in a group of general practitioners or care providers in general practices have been presented in some detail. There are, of course, many other methods for peer review which may be very helpful in improving patient care. From the various methods we have selected three which will be described here briefly with some examples: Practice-based quality circle method: this is a structured group method, aimed at improving patient care and solving problems in general practice by involving all the relevant people related to a certain problem (GPs, staff, other care providers, patients, policy-makers).
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Williams, Andy E. "Cognitive Computing and its Relationship to Computing Methods and Advanced Computing from a Human-Centric Functional Modeling Perspective." In SCRS CONFERENCE PROCEEDINGS ON INTELLIGENT SYSTEMS. Soft Computing Research Society, 2021. http://dx.doi.org/10.52458/978-93-91842-08-6-9.

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Recent advances in modeling human cognition have resulted in what is suggested to be the first model of Artificial General Intelligence (AGI) with the potential capacity for human-like general problem-solving ability, as well as a model for a General Collective Intelligence or GCI, which has been described as software that organizes a group into a single collective intelligence with the potential for vastly greater general problem-solving ability than any individual in the group. Both this model for GCI and this model for AGI require functional modeling of concepts that is complete in terms of meaning being self-contained in the model and not requiring interpretation based on information outside the model. The combination of a model of cognition to define an interpretation of meaning, and this functional modeling technique to represent information that way together results in fully self-contained definitions of meaning that are suggested to be the first complete implementation of semantic modeling. With this semantic modeling, and with these models for AGI and GCI, cognitive computing and its capacity for general problem-solving ability become far better defined. However, semantic representation of problems and of the details of solutions, as well general problem-solving ability in navigating those problems and solutions is not required in all cases. This paper attempts to explore the cases in which it is, and how the various computing methods and advanced computing paradigms are best utilized in each case from the perspective of cognitive computing.
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Conference papers on the topic "Group problem solving – graphic methods"

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Levorato, Mario, Lúcia Drummond, Rosa Figueiredo, and Yuri Frota. "A Distributed GPU-based Correlation Clustering Algorithm for Large-scale Signed Social Networks." In XVIII Simpósio em Sistemas Computacionais de Alto Desempenho. Sociedade Brasileira de Computação, 2017. http://dx.doi.org/10.5753/wscad.2017.256.

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When applied to signed networks, the Correlation Clustering (CC) problem consists of an important tool to study how balanced a social group behaves and if this group might evolve to a possible balanced state. Solving such combinatorial optimization problem is a challenging task, which heavily relies on heuristic procedures, one of the few solution methods capable of analyzing large network instances. In this work, we present a novel approach to solve the CC problem on large-scale signed networks. A distributed GPU-powered version of the ILS metaheuristic, which benefits from data parallelism, has been developed. This technique provides good quality clustering results when compared to non-distributed methods. Experiments were conducted on both synthetic and real datasets. The proposed algorithm achieved improved solution values when compared to the existing parallel solution method. In particular, one of the largest graphs we have considered in our experiments contains 1 million nodes and 8 million edges – such graph can be clustered in two hours using our algorithm. The new method can process networks for which there is no efficient solution using the existing algorithms found in the literature.
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Urdziņa-Deruma, Māra, Austra Avotiņa, Inguna Karlsone, and Austra Celmiņa-Ķeirāne. "Sketching for Value-Embedded Learning." In 81th International Scientific Conference of the University of Latvia. University of Latvia Press, 2023. http://dx.doi.org/10.22364/htqe.2023.45.

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Sketching as a graphic record of the results of thinking is essential as a design presentation and can help develop design thinking and behaviour, creativity, problem-solving and communication skills. The aim of this study is to find the learning approach in which sketching can become a self-determined value for students. The data were collected through focus group interviews (n = 12) and a survey (n = 55) from three undergraduate programmes. The focus group interview results were analysed using the content analysis method. It was concluded that the lack of experience and skills, the limited time available for learning and the student’s desire to demonstrate perfect results in their coursework hindered their interest in learning to sketch. In order to make sketching more successful, it is essential to explain the importance and purpose of sketching. Assignments related to students’ future professional activity are recommended. Using methods that create a sense of freedom, including play, is also recommended. It is necessary to suggest and use different materials suitable for sketching, encourage the study of artists’ sketches and give regular assignments to promote interest in sketching. Regularly completing sketchbooks (portfolios), quick sketching exercises and balancing free and given assignments are required to make sketching a self-determined value for students.
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Li, Jun, Handong Zhao, Zhiqiang Tao, and Yun Fu. "Large-scale Subspace Clustering by Fast Regression Coding." In Twenty-Sixth International Joint Conference on Artificial Intelligence. California: International Joint Conferences on Artificial Intelligence Organization, 2017. http://dx.doi.org/10.24963/ijcai.2017/297.

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Large-Scale Subspace Clustering (LSSC) is an interesting and important problem in big data era. However, most existing methods (i.e., sparse or low-rank subspace clustering) cannot be directly used for solving LSSC because they suffer from the high time complexity-quadratic or cubic in n (the number of data points). To overcome this limitation, we propose a Fast Regression Coding (FRC) to optimize regression codes, and simultaneously train a non-linear function to approximate the codes. By using FRC, we develop an efficient Regression Coding Clustering (RCC) framework to solve the LSSC problem. It consists of sampling, FRC and clustering. RCC randomly samples a small number of data points, quickly calculates the codes of all data points by using the non-linear function learned from FRC, and employs a large-scale spectral clustering method to cluster the codes. Besides, we provide a theorem guarantee that the non-linear function has a first-order approximation ability and a group effect. The theorem manifests that the codes are easily used to construct a dividable similarity graph. Compared with the state-of-the-art LSSC methods, our model achieves better clustering results in large-scale datasets.
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Chang, Chenghung P., Felipe Arango, Dror Kodman, Sven K. Esche, and Constantin Chassapis. "Utilization of Immersive Collaborative Student Laboratory Simulations Developed Using a Game Engine." In ASME 2006 International Mechanical Engineering Congress and Exposition. ASMEDC, 2006. http://dx.doi.org/10.1115/imece2006-14532.

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Recently, commercial game engines and the associated software development kits have reached a level of maturity where it becomes feasible to rapidly and efficiently develop and deploy software for generating virtual environments. This paper will discuss the various possible ways of developing interactive multiplayer simulations for student laboratory instruction and professional training. Instead of developing software from the ground up, an existing commercial game engine and its corresponding software development kit (SDK) can be used as development tools for building such educational content. In doing so, the developers can take advantage of the game engines' advanced methods for generating animated graphics, simulating physical interactions between 3D objects, as well as facilitating multiplayer dynamics. Based on this approach, various usage scenarios can be developed cost-effectively. These can then be explored by the students or trainees in an inherently safe and immersive manner. Furthermore, the educational content can be tailored to address the students' different learning modalities. A number of predefined scenarios can be constructed, which exercise the students' problem solving skills by mimicking typical problems that might occur when carrying out actual hands-on experiments. In addition, the experimental scripts imbedded within the system allow one to monitor - and possibly even enforce - active participation and collaboration by all students of a laboratory group, which are considered two crucial factors in improving learning. This multi-disciplinary research is being carried out at Stevens Institute of Technology (SIT) with funding from a multi-year grant by the National Science Foundation's Information Technology Research program.
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Frias, Armindo, Pedro Água, and Mario Simões-Marques. "Education as a maritime safety improvement factor." In 13th International Conference on Applied Human Factors and Ergonomics (AHFE 2022). AHFE International, 2022. http://dx.doi.org/10.54941/ahfe1002134.

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The prevention of accidents at sea requires appropriate education and technical training that gives professionals suitable competences and skills for the specific conditions of life on board ships and other maritime facilities. The sea is a hostile environment to humans which requires some specific skills to perform and live on board.Traditionally, the education and training of seamen were done on board ships, where competences and skills were developed in work context, within a master-apprentice relationship. With the evolution of education, in response to more demanding social and technical requirements, a substantial part of this teaching was moved into the classroom context. Such evolution may have brought advantages in the amount of scientific knowledge transmitted, but somehow limited the ability to develop specific skills. To create a balance in the education of seaman, and in order to respond to the current and future needs of the related industries, education should be tailored to combine the traditional expository method with more challenging educational methods and techniques. New technologies in the field of ICT, graphical visualization, computer based simulation or artificial intelligence (AI) can enhance students' learning capabilities. Education should provide students with competences and skills fundamental for problem solving such as critical thinking, the ability to analyze different situations, system thinking, leadership and decision-making in crisis situations, autonomous work or as part of a team, while integrating social, ethical and environmental values.Among the educational techniques that can foster the needed competences, the following can be referred: (1) carrying out experiential learning, individually and as part of a group, requiring activity planning, critical analysis, synthesis, public speaking and feedback through the evaluation of the achieved results; (2) case study method; (3) role-plays, which imitates situations close to reality within a safe context; (4) computer simulation or; (5) gamification. All these techniques can benefit from the technological evolution, such as wide graphic interactions, virtual reality or augmented reality to create more realistic environments that may increase the motivation of students. Another relevant benefit is related to the place where they are made available, a critical factor in the maritime context, as it will make it easier to overcome the distance, making learning available on-board for students.The present work intends to contribute to the discussion around the reformulation of the teaching of management, logistics and engineering in the maritime related industries, by identifying methodologies, techniques and technologies which are optimally adapted to the specificities and the needs of the field. It is intended that the achieved results will be integrated in the structuring of the Master’s Degree Program in Maritime Logistics, to be made available in September 2022 at the Portuguese Naval Academy. The security, safety and performance of the activities carried out in the maritime environment are directly related to the competencies and skills that the education system can foster in the future professionals of the sector. Therefore, there are teaching methodologies more suitable than others in order to enhance such competences development.
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Diveev, Askhat, and Elena Sofronova. "Study of Numerical Methods for Solving Optimal Control Problem for a Group of Robots." In 2023 9th International Conference on Control, Decision and Information Technologies (CoDIT). IEEE, 2023. http://dx.doi.org/10.1109/codit58514.2023.10284302.

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Alsuwaida, Nouf. "Designing and Evaluating the Impact of Using a Blended Art Course and Web 2.0 Tools in Saudi Arabia." In InSITE 2023: Informing Science + IT Education Conferences. Informing Science Institute, 2023. http://dx.doi.org/10.28945/5084.

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Aim/Purpose. This study designed and evaluated the impact of using a blended course and Web 2.0 tools into the “Design Fundamentals and Elements” course of a fine arts bachelor’s program at a Saudi Arabian university. The study also examined how students used Web 2.0 tools to improve their learning in the design of a blended (hybrid) course following the Quality Matters TM Higher Education Rubric (QMHER). Background. Web 2.0 tools such as Voki, YouTube, Pinterest, and Instagram feature educational technology that offers resources, helps instructors submit their lesson plans, create presentations, and conduct online student meetings. Methodology. The research adopted a mixed-method approach: a qualitative and quantitative pilot study. Data were collected through a pre-survey, pre-test, and post-test for one focus group, and in-depth individual interviews. Contribution. Blended courses should be integrated with the QMHER and Web 2.0 tools into art and design curricula. Art and design teaching and learning should be transformed through Web 2.0 tools, allowing students to explore their design capabilities in the fine arts, art education, interior design, fashion design, and graphic design fields. Findings. The findings revealed three themes in the data: 1) how to design blended learning best with the QMHER in an art education course, 2) Voki’s impact on learning 21st-century skills in a blended course, and 3) Voki’s impact on personal interactions from students’ perspectives. Recommendations for Practitioners. The study suggests that blended courses featuring Voki animation activities play an important role in art education during the Covid-19 pandemic; students’ favorite Web 2.0 tools can improve their learning, and Voki can offer a new method and animation tool that can be integrated into activities for art students. Recommendations for Researchers. Blended courses using Voki should be implemented as they can lead to improvements in students’ 21st-century skills (including technology literacy, creativity, decision-making, problem-solving, and collaboration and communication). Impact on Society. The QMHER was valuable for students’ understanding of the course requirements and to improve their grades. Moreover, many Web 2.0 tools were helpful in teaching and learning art and design concepts. The findings highlight how students’ 21st-century skills increased using Voki in a blended course. Future Research. The QMHER should be applied internationally to online and blended higher education courses.
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Семёнов, Виталий, Vitaliy Semenov, Василий Шуткин, Vasiliy Shutkin, Владислав Золотов, Vladislav Zolotov, Сергей Морозов, and Sergey Morozov. "Extension of HLOD Technique for Dynamic Scenes with Deterministic Events." In 29th International Conference on Computer Graphics, Image Processing and Computer Vision, Visualization Systems and the Virtual Environment GraphiCon'2019. Bryansk State Technical University, 2019. http://dx.doi.org/10.30987/graphicon-2019-1-37-41.

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Rendering of large 3D scenes with a convincing level of realism is a challenging computer graphics problem. One of the common approaches to solving this problem is to use different levels of details (LOD) for scene objects, depending on their distance from the observer. Using hierarchical levels of detail (HLOD), when levels of details are created not for each object individually, but for large groups of objects at once, is more effective for large scenes. However, this method faces great challenges when changes occur in the scene. This paper discusses a specific class of scenes with a deterministic nature of events and introduces a method for effective rendering of such scenes based on usage of so-called hierarchical dynamic levels of details (HDLOD). Algorithms for generating HDLOD and their use for visualization of the scenes are also described.
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Kashbrasiev, Rinas, and Anatoly Stepin. "Regional Analysis of Russian Foreign Trade for Promoting International Cooperation and Import Substitution." In International Conference on Eurasian Economies. Eurasian Economists Association, 2015. http://dx.doi.org/10.36880/c06.01181.

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This research is a continuation of the comprehensive study of foreign economic activity of the Russian Federation, conducted by the authors over the past several years. The article is devoted to the typology of Russian regions on import statistics, taking into account their sectoral characteristics. At the same time the main direction of the article is focused on solving problems of rationalization of import substitution, which became urgent after the geopolitical fallout of 2014. The methodology presented in this study is the author's uniquely designed method of typology of regions based on import statistics. The method includes a combination of integrated assessments of homogeneity/heterogeneity of regional import’s structure by seven commodity groupings used in Russian state statistics, and the graphical visualization of their results. The results of the typology are the following: the identification of several groups of regions, unequal in size, but relatively homogeneous in imported goods. The most representative group includes regions with predominant expenditures on imports of machine-building products (57 of 82 regions of the Russian Federation). This group of regions and the machine-building sector of the national economy were the basis for recommendations on the development of international cooperation and import substitution. Other groups of imports were not left without analysis.
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10

Barak, Moshe. "Promoting Inventive Design and Problem-Solving Competencies." In ASME 2008 9th Biennial Conference on Engineering Systems Design and Analysis. ASMEDC, 2008. http://dx.doi.org/10.1115/esda2008-59118.

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What can education do to foster students’ inventive design and problem-solving competencies? On the one hand, it is widely agreed that accomplishing this end is one of education’s main objectives today. On the other hand, many people regard creativity as a ‘God-given’ ability, something an individual either has or does not have but can hardly be learned or enhanced. Therefore, it is of no surprise that only little has been done to introduce the teaching of creative thinking into traditional schooling, either in K-12 education or in engineering education. In the current paper, however, I present a different viewpoint. The literature on design and problem-solving in engineering shows that while novices tend to follow a routine design approach or use the trial-and-error method, experts are likely to use domain-specific strategies, schemes and heuristics, move flexibly from one working method to another, combine given strategies in new ways, and solve problems by using shortcuts or rules-of-thumb rather than work according to a specific method. Therefore, it could be useful to teach students several heuristic methods for inventive design and problem-solving that have been used increasingly in engineering, for example, SCAMPER, TRIZ, Systematic Inventive Thinking (SIT) and the Eight-Dimensional method. This paper briefly reviews some of these methods and addresses the outcomes of several studies about teaching the methods to engineers and designers in industry, junior high school students, and science and technology teachers. The findings indicate that the participants often improved their achievements in suggesting original solutions to problems in comparison to a control group, and successfully utilized the method they had learned in their final project. The implications to engineering education are also discussed.
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Reports on the topic "Group problem solving – graphic methods"

1

Fischer, Ute M. Methods for Analyzing Group Problem Solving Decision Making. Fort Belvoir, VA: Defense Technical Information Center, May 1996. http://dx.doi.org/10.21236/ada312002.

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2

Stadnyk, Vаlentyna, Pavlo Izhevskiy, Nila Khrushch, Sergii Lysenko, Galyna Sokoliuk, and Tetjana Tomalja. Strategic priorities of innovation and investment development of the Ukraine's economy industrial sector. [б. в.], October 2020. http://dx.doi.org/10.31812/123456789/4471.

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The problem of determining the investment priorities of the national economy development has been actuated. It has been argued that the formation of institutional preferences for activation of industry investment processes should be carried out taking into account the potential ability of each sectoral group enterprises to increase the added value. The scientific and methodical approach for sub-sectors investment attractiveness assessment has been formed on the example of the Ukrainian food industry. It has been recommended to use for this substantiated set of relative performance indexes which are duplicated in aggregate statistical state surveys based on the enterprise’s financial statements. It has been formed the recommendations for the investment priorities of food industry development in Ukraine which are based on the appropriate calculations made by the TOPSIS and CRITIC methods. Methods of economic-statistical and comparative analysis were used for structural and dynamic characteristics of the Ukraine industrial enterprises activities. Given that innovation processes should also cover small and medium-sized industrial enterprises, whose resource opportunities are mostly limited, it is proposed to expand them within the framework of a strategic partnership. Graphic modeling methods have been used to visualize the process of building the business structures resource potential on the basis of their strategic partnership. The influence of the motivational environment on the value of organizational relations within the partnership has been formalized.
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