Academic literature on the topic 'Group fantasy'
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Journal articles on the topic "Group fantasy"
O'Gorman, Ellen. "History As Group Fantasy." Cultural Critique 74, no. 1 (2010): 117–30. http://dx.doi.org/10.1353/cul.0.0071.
Full textPuspita, Virienia. "Fantasy Themes of Marine Retiree Group." Humaniora 8, no. 2 (April 30, 2017): 113. http://dx.doi.org/10.21512/humaniora.v8i2.3889.
Full textStone, Walter N. "The curative fantasy in group psychotherapy." Group 9, no. 1 (March 1985): 3–14. http://dx.doi.org/10.1007/bf01456576.
Full textWalsh, Richard T., Mary Ann Richardson, and Raymond M. Cardey. "Structured Fantasy Approaches to Children's Group Therapy." Social Work With Groups 14, no. 1 (March 25, 1991): 57–73. http://dx.doi.org/10.1300/j009v14n01_06.
Full textSteer, Andrew C., Michael R. Batzloff, Kim Mulholland, and Jonathan R. Carapetis. "Group A streptococcal vaccines: facts versus fantasy." Current Opinion in Infectious Diseases 22, no. 6 (December 2009): 544–52. http://dx.doi.org/10.1097/qco.0b013e328332bbfe.
Full textAldrina, Inayyah, and Abdurrahman Abdurrahman. "PENGARUH PENGGUNAAN MODEL PICTURE AND PICTURE TERHADAP KETERAMPILAN MENULIS TEKS CERITA FANTASI SISWA KELAS VII SMP NEGERI 7 PARIAMAN." Pendidikan Bahasa Indonesia 9, no. 2 (June 14, 2020): 29. http://dx.doi.org/10.24036/108987-019883.
Full textRaynolds, Peter A. "Fantasy: Group Development through Requiring an Emergent System?!" Journal of Management Education 19, no. 1 (February 1995): 126–37. http://dx.doi.org/10.1177/105256299501900114.
Full textMcNary, Scot W., and Robert R. Dies. "Cotherapist modeling in group psychotherapy: Fact or fantasy?" Group 17, no. 3 (September 1993): 131–42. http://dx.doi.org/10.1007/bf01419672.
Full textPuspita, Virienia. "Semper Fidelis: Some Values of The Marine Retiree Group." Humaniora 7, no. 1 (January 30, 2016): 98. http://dx.doi.org/10.21512/humaniora.v7i1.3492.
Full textBullrich, Susana. "Reunion with the Mother of Abandonment: A Group Fantasy." International Journal of Group Psychotherapy 48, no. 3 (July 1998): 424–26. http://dx.doi.org/10.1080/00207284.1998.11491563.
Full textDissertations / Theses on the topic "Group fantasy"
Meyer, Lois A. "Accomplishing shared meaning(s) through group talk : fact, fiction, fantasy or...? /." The Ohio State University, 1991. http://rave.ohiolink.edu/etdc/view?acc_num=osu1487687485809177.
Full textPugh, Jeffrey Raymond, and jpugh@bcv vic edu au. "Symbols of Dysfunction, Strategies for Renewal." Flinders University. EHLT, 2006. http://catalogue.flinders.edu.au./local/adt/public/adt-SFU20060227.150043.
Full textLi, Dang. "Amateur translation and the development of a participatory culture in China : a netnographic study of The Last Fantasy fansubbing group." Thesis, University of Manchester, 2015. https://www.research.manchester.ac.uk/portal/en/theses/amateur-translation-and-the-development-of-a-participatory-culture-in-china--a-netnographic-study-of-the-last-fantasy-fansubbing-group(cc6fd13b-36aa-4cac-8484-7b0511283990).html.
Full textDashiell, Patricia M. "The liberating potential of modern high fantasy: a case study of the exploration of self among adolescent girls in a home-based literature discussion group /." The Ohio State University, 1995. http://rave.ohiolink.edu/etdc/view?acc_num=osu1487865929457685.
Full textSteenkamp, Elzette Lorna. "Identity, belonging and ecological crisis in South African speculative fiction." Thesis, Rhodes University, 2011. http://hdl.handle.net/10962/d1002262.
Full textSetzer, Katharine Adrienne. "Playing on-line : sexual subjectivity, gender play and the construction of the dyke SM fantasy." Thesis, National Library of Canada = Bibliothèque nationale du Canada, 2000. http://www.collectionscanada.ca/obj/s4/f2/dsk2/ftp01/MQ54267.pdf.
Full textHillyer, Josh Brown Mary Helen. "Help, is there a doctor in the forum? a fantasy theme analysis of the student doctor network forums /." Auburn, Ala, 2008. http://repo.lib.auburn.edu/EtdRoot/2008/SUMMER/Communication_and_Journalism/Thesis/Hillyer_Joshua_25.pdf.
Full textGuiche, Dorothée. "Le Virtuel, un miroir de l’Idéal ? : Etude clinique des processus psychiques individuels et groupaux." Thesis, Paris 5, 2013. http://www.theses.fr/2013PA05H104.
Full textIn a society where the virtual is constantly present in our everyday life, this research is dealingwith the effect of its use on one’s psyche. The individual defense mechanisms which can beidentified in the use of the social networks, e.g., Facebook, as well as the groups’organizations due to one’s posts, are questioned. Three hypotheses are settled. First, there isno specific personality structure identified within the social network’s users. Second, beingall-powerful on his social network’s profile, the individual can get closer to an ideal egothanks to mirror relationships. This process enables the individual to fill his narcissisticweaknesses. Third, these mirror relationships will be at the base of the group movement andwill contribute to the virtual crowd’s creation. We analyze the semi-structured interviews, theRorschach and the Facebook profiles (analysis done by the software WeftQDA) of 14individuals. Their conscious visions are confronted to their unconscious use of the socialnetwork. The results put into relief a mechanism of a strong mirror resonance during the setupof the virtual crowd. Then, the resonance of phantasms organizes this web which takesplace in the individual’s unconscious as an internal group. The individual, pushed by aperverse phantasm, shows up idealized parts of himself on his Facebook profile. These areshared with the members of his virtual crowd, built by himself. The person is in this way theleader. Their voyeurism enables them to share common ideals and hence, unifies the virtualcrowd. The absence of inhibition and generation gap causes euphoria in the group. This is thesign of a group Illusion. In their willingness to maintain it, the individuals avoid the group’spsychic separation
Randi, Marco Antonio Ferreira 1965. "Criação, aplicação e avaliação de aulas com jogos cooperativos do tipo RPG para o ensino de biologia celular." [s.n.], 2011. http://repositorio.unicamp.br/jspui/handle/REPOSIP/317555.
Full textTese (doutorado) - Universidade Estadual de Campinas, Instituto de Biologia
Made available in DSpace on 2018-08-19T03:24:22Z (GMT). No. of bitstreams: 1 Randi_MarcoAntonioFerreira_D.pdf: 2781895 bytes, checksum: 93ebae9e821938a5b437a4230c96b539 (MD5) Previous issue date: 2011
Resumo: O aluno que se envolve com seu processo de aprendizagem aprende melhor. A partir dessa premissa, nosso objetivo no presente estudo foi desenvolver, aplicar e avaliar uma nova ferramenta didática em disciplinas de Biologia Celular, baseada em aulas com RPG (roleplaying game). O RPG é um sistema de jogo cooperativo onde os participantes têm objetivos comuns e precisam atuar em grupo para alcançá-los. Aplicado à educação, acreditamos que funciona como um facilitador da aprendizagem ativa, sendo o aluno o construtor de seu conhecimento enquanto participa da aula, orientado pelo professor. A criação e aplicação dessas aulas constitui desafio estimulante para professores, e a formação de professores também constituiu foco dentro desse estudo. A metodologia incluiu: pesquisas teóricas sobre o assunto a ser trabalhado na aula (um processo celular como síntese de ATP, por exemplo) e subsequente criação da aula na forma de uma aventura; testes das aulas criadas; aplicação das aulas a alunos de nível superior em diferentes cursos em três diferentes universidades; avaliação dos resultados através de notas em provas regulares das disciplinas, questionários, construção de mapas conceituais, depoimentos dos alunos e dos professores participantes, e observações dos alunos durante as aulas. Também foi avaliada a retenção do conteúdo em médio prazo, pela aplicação de um teste sem aviso prévio, um ano após a aula ter sido ministrada. Para comparar as médias de desempenho dos alunos as turmas foram divididas de forma que, enquanto metade dos alunos participou da aula com uso do RPG (GRPG), a outra metade participou de uma aula expositiva "tradicional" (GC). GC e GRPG tiveram notas iguais nas avaliações formais, exceto por uma questão na qual o GC teve melhor desempenho, embora ambos os grupos tenham tido notas muito baixas. Na avaliação de médio prazo, o GRPG foi melhor em duas questões. A maioria dos alunos que participaram do GRPG considerou que essa é uma boa metodologia didática que deve ser utilizada em sala de aula; entende que ela deve ser utilizada como ferramenta complementar à aula expositiva; sentiu-se estimulada a ler mais sobre os temas das aulas. Os alunos sentiram-se mais seguros em responder questões sobre os temas de Biologia Celular após as aulas com RPG. A análise dos mapas conceituais, construídos pelos alunos antes e depois da aula com RPG, permitiu concluir que novos conceitos foram incorporados à teia de conhecimento dos alunos, e que houve melhora significativa na forma como os conceitos foram correlacionados nos mapas. Professores e estudantes (voluntários e bolsistas, de graduação e pós-graduação), que atuaram como professores nas aulas consideraram essa ferramenta didática como um bom instrumento de aprendizagem. Nós concluímos que a aula com RPG é uma metodologia didática que pode trazer benefícios em termos da construção de conteúdos em Biologia Celular e é um potencial promotor da aprendizagem ativa e do desenvolvimento de habilidades como cooperação e criatividade
Abstract: Student who gets involved with their learning process learns better. Starting from this premise, the aim of this study was to develop, implement and evaluate a new teaching method in the disciplines of cell biology, the RPG-based class. The RPG (role-playing game) is a cooperative game where the players have common goals and must work together actively to achieve the goals. Each student builds his own knowledge while participating in the classroom guided by the teacher. Creating and implementing these classes was an exciting challenge for teachers, and teacher training using this approach was also a focus of this study. The methodology included: theoretical research on the topics of cellular biology (a cellular process such as ATP synthesis, for example) and the subsequent creation of the class in the form of an RPG adventure, testing the created classes, and applying the material to students of higher education in three different universities. The students attended either an RPG-based class (GRPG) or a lecture (GC) on specific cellular biology topics. Pre- and post-class questionnaires, conceptual maps, regular exam scores and on an unannounced test one year later (medium-term retention) were compared to assess student attitudes and learning in the two groups. The evaluation also consisted of testimonials from students, interviews with participating teachers, and observations of students during class. GC scored better than GRPG in 1 of 20 regular exam questions, but the score for this one question was very low in both groups. In the medium-term evaluation the RPG group showed higher scores on 2 of 22 questions and left fewer questions unanswered. Most students who participated in the GRPG considered that this is a good teaching/learning method, that it should be used as a complementary tool to lecture, and felt more confident and encouraged to read more about the class topics. The analysis of concept maps constructed by students before and after school, shows that new concepts were incorporated into the web of knowledge of students, and a significant improvement in the concepts' connections were established as assessed by concept maps. Teachers and students who acted as teachers in the RPG-based classes considered this a good teaching/learning tool, and were willing to apply this tool in their own classrooms. Our results showed that RPGs is quantitatively as good as formal lectures, but can be an educational tool that gives students the chance to learn actively and potentially lead to a better retention of the acquired knowledge
Doutorado
Biologia Celular
Doutor em Biologia Celular e Estrutural
Sullivan, Rosemary. "A different kind of fantasy group dynamics and psychological change in male batterers /." 2009. http://hdl.handle.net/10090/16008.
Full textBooks on the topic "Group fantasy"
Davies, Carol Ann. An investigation into fantasy and daydreaming among a group of adolescents. Birmingham: University of Birmingham, 1988.
Find full textFiction red: fantasy & sci-fi. London: Scholastic, 2000.
Find full textHollands, Neil. Fellowship in a ring: The handbook for fantasy and science fiction book groups. Santa Barbara, Calif: Libraries Unlimited, 2009.
Find full textThe Abused Werewolf Rescue Group. London: Quercus Children's Books, 2011.
Find full textHollands, Neil. Fellowship in a ring: A guide for science fiction and fantasy book groups. Santa Barbara, Calif: Libraries Unlimited, 2010.
Find full textHollands, Neil. Fellowship in a ring: A guide for science fiction and fantasy book groups. Santa Barbara, Calif: Libraries Unlimited, 2010.
Find full textClamp. Tsubasa. Edited by Ōkawa Nanase 1967-, Mokona 1968-, Igarashi Satsuki, Yamashita Satsuki, MacFarlane Ysabet Reinhardt, Hayward Dana, and Kōdansha. Shūkan Shōnen Magajin Henshūbu. New York: Del Rey/Ballantine Books, 2009.
Find full textFilmer-Davies, Kath. Fantasy fiction and Welsh myth: Tales of belonging. New York: St. Martin's Press, 1996.
Find full textDressler, Craig. Hafren: A Fantasy for the Young at Heart. Savage, Minnesota, USA: Create Space, 2012.
Find full textScar Tissue. London, Great Britain: Time Warner Books, 2004.
Find full textBook chapters on the topic "Group fantasy"
Palmer, Barry. "Fantasy and Reality in Group Life." In Group Work, 82–97. London: Routledge, 2021. http://dx.doi.org/10.4324/9781003202097-7.
Full text"Breaking Up the Family or the Fantasy?" In Complex Dilemmas in Group Therapy, 227–34. Routledge, 2004. http://dx.doi.org/10.4324/9780203021071-29.
Full textWalsh, Richard T., Mary Ann Richardson, and Raymond M. Cardey. "Structured Fantasy Approaches to Children’s Group Therapy." In Group Work with Suburbia’s Children, 57–73. Routledge, 2017. http://dx.doi.org/10.4324/9781315168340-6.
Full text"On myth, symbol, and fantasy formation." In Object Relations, The Self and the Group, 227–50. Routledge, 2005. http://dx.doi.org/10.4324/9780203976319-22.
Full textLee, Jaejin, and Min Liu. "Design of Fantasy and Their Effect on Learning and Engagement in a Serious Game." In Advances in Game-Based Learning, 197–216. IGI Global, 2017. http://dx.doi.org/10.4018/978-1-5225-0513-6.ch009.
Full text"The Curative Fantasy as a Protective Function in Group Psychotherapy." In Self Experiences in Group, Revisited, 133–43. Routledge, 2012. http://dx.doi.org/10.4324/9780203119341-17.
Full textRoos, Hilde. "Eoan’s Best Opera Success: An Amorous Fantasy." In La Traviata Affair, 58–97. University of California Press, 2018. http://dx.doi.org/10.1525/california/9780520299887.003.0004.
Full text"Eliciting Self-Awareness via Existential Fantasy Questions in a Half-Hour Group." In 101 Interventions in Group Therapy, Revised Edition, 241–46. Routledge, 2012. http://dx.doi.org/10.4324/9780203835944-42.
Full text"5. Between Crowd and Group: Fantasy, Revolutionary Nation, and the Politics of the Not-All." In Universal Citizenship, 157–92. University of Texas Press, 2019. http://dx.doi.org/10.7560/317624-007.
Full textChumley, Lily. "Aesthetic Community." In Creativity Class. Princeton University Press, 2016. http://dx.doi.org/10.23943/princeton/9780691164977.003.0006.
Full textConference papers on the topic "Group fantasy"
Rabb, Alex Sándor, and István Zorkóczy. "Final Fantasy XV." In SIGGRAPH '17: Special Interest Group on Computer Graphics and Interactive Techniques Conference. New York, NY, USA: ACM, 2017. http://dx.doi.org/10.1145/3078280.3101043.
Full textImamura, Noriyuki, Youji Shirakami, Kousuke Namiki, Prasert Prasertvithyakarn, Takanori Yokoyama, and Youichiro Miyake. "Final fantasy XV." In SIGGRAPH '16: Special Interest Group on Computer Graphics and Interactive Techniques Conference. New York, NY, USA: ACM, 2016. http://dx.doi.org/10.1145/2897839.2927449.
Full textHasegawa, Tomohiro. "A fantasy based on reality the art of Final Fantasy XV." In SIGGRAPH '17: Special Interest Group on Computer Graphics and Interactive Techniques Conference. New York, NY, USA: ACM, 2017. http://dx.doi.org/10.1145/3084363.3085082.
Full textNakano, Yuri. "The universe of final fantasy XV." In SIGGRAPH '16: Special Interest Group on Computer Graphics and Interactive Techniques Conference. New York, NY, USA: ACM, 2016. http://dx.doi.org/10.1145/2897841.2936770.
Full textElcott, Sharif, Kay Chang, Masayoshi Miyamoto, and Napaporn Metaaphanon. "Rendering techniques of final fantasy XV." In SIGGRAPH '16: Special Interest Group on Computer Graphics and Interactive Techniques Conference. New York, NY, USA: ACM, 2016. http://dx.doi.org/10.1145/2897839.2927398.
Full textHasegawa, Isamu, Ryota Nozoe, Teppei Ono, Masahiko Koyama, and Taku Ishida. "Visual effects of Final Fantasy XV." In SIGGRAPH '16: Special Interest Group on Computer Graphics and Interactive Techniques Conference. New York, NY, USA: ACM, 2016. http://dx.doi.org/10.1145/2897839.2927427.
Full textSasaki, Hiromitsu, Norihito Ueno, Junichi Miyajima, and Eitaro Iwabuchi. "Environment workflow of Final Fantasy XV." In SIGGRAPH '16: Special Interest Group on Computer Graphics and Interactive Techniques Conference. New York, NY, USA: ACM, 2016. http://dx.doi.org/10.1145/2897839.2927444.
Full textKurosaka, Kazutaka, and Eitaro Iwabuchi. "Character workflow of Final Fantasy XV." In SIGGRAPH '16: Special Interest Group on Computer Graphics and Interactive Techniques Conference. New York, NY, USA: ACM, 2016. http://dx.doi.org/10.1145/2897839.2927448.
Full textHasegawa, Isamu. "Real-time technologies of Final Fantasy XV battles." In SIGGRAPH '16: Special Interest Group on Computer Graphics and Interactive Techniques Conference. New York, NY, USA: ACM, 2016. http://dx.doi.org/10.1145/2933540.2933554.
Full textWiduch, Kaja. "‘I AM NOT A MONSTER': THE LINGUISTIC STIGMA OF BORDERLINE PERSONALITY DISORDER." In International Psychological Applications Conference and Trends. inScience Press, 2021. http://dx.doi.org/10.36315/2021inpact085.
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