Journal articles on the topic 'Graphics'

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1

Li, Ying, and Ye Tang. "Design on Intelligent Feature Graphics Based on Convolution Operation." Mathematics 10, no. 3 (January 26, 2022): 384. http://dx.doi.org/10.3390/math10030384.

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With the development and application of artificial intelligence, the technical methods of intelligent image processing and graphic design need to be explored to realize the intelligent graphic design based on traditional graphics such as pottery engraving graphics. An optimized method is aimed to be explored to extract the image features from traditional engraving graphics on historical relics and apply them into intelligent graphic design. For this purpose, an image feature extracted model based on convolution operation is proposed. Parametric test and effectiveness research are conducted to evaluate the performance of the proposed model. Theoretical and practical research shows that the image-extracted model has a significant effect on the extraction of image features from traditional engraving graphics because the image brightness processing greatly simplifies the process of image feature extraction, and the convolution operation improves the accuracy. Based on the brightness feature map output from the proposed model, the design algorithm of intelligent feature graphic is presented to create the feature graphics, which can be directly applied to design the intelligent graphical interface. Taking some pottery engraving graphics from the Neolithic Age as an example, we conduct the practice on image feature extraction and feature graphic design, the results of which further verify the effectiveness of the proposed method. This paper provides a theoretical basis for the application of traditional engraving graphics in intelligent graphical interface design for AI products such as smart tourism products, smart museums, and so on.
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Clary, Renee M., and James H. Wandersee. "The evolution of non-quantitative geological graphics in texts during the formative years of geology (1788–1840)." Earth Sciences History 34, no. 1 (January 1, 2015): 59–91. http://dx.doi.org/10.17704/1944-6187-34.1.59.

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Although modern geology uses both pictorial and graphical illustrations for conveying information and data presentation, early books in the discipline did not place such a reliance on graphics. This study investigated the numbers and types of graphics in 72 texts containing geological illustrations, which were considered to be representative (excluding works with solely mineralogical or paleontological illustrations), published during the formative years of geology (1788–1840) in terms of Edward R. Tufte's principles of graphic design. The text graphics were analyzed in terms of the presence of proxy or inferred imagery, direct or keyed labeling, unnecessary embellishment, and their data density; and whether they exhibited multivariate properties, represented the small multiple format, or exhibited graphic modifications. Mixed methodology analyses revealed four stages in the evolution of geologic illustrations in the interval from 1788–1840: (1) early pictorial or proxy representations; (2) the introduction of labeled graphics, coinciding with the first geology textbooks; (3) ‘grand' or elaborate illustration; and (4) a high graphic density. Although progress was made in graphical representation during the time period studied, statistical graphics were hardly ever used.
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Tennison, Jennifer L., Spondita Goswami, Jesse R. Hairston, P. Merlin Drews, Derrick W. Smith, Nicholas A. Giudice, Andreas Stefik, and Jenna L. Gorlewicz. "Bridging the Gap of Graphical Information Accessibility in Education With Multimodal Touchscreens Among Students With Blindness and Low Vision." Journal of Visual Impairment & Blindness 117, no. 6 (November 2023): 453–66. http://dx.doi.org/10.1177/0145482x231217496.

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Introduction: Informational graphics and data representations (e.g., charts and figures) are critical for accessing educational content. Novel technologies, such as the multimodal touchscreen which displays audio, haptic, and visual information, are promising for being platforms of diverse means to access digital content. This work evaluated educational graphics rendered on a touchscreen compared to the current standard for accessing graphical content. Method: Three bar charts and geometry figures were evaluated on student ( N = 20) ability to orient to and extract information from the touchscreen and print. Participants explored the graphics and then were administered a set of questions (11–12 depending on graphic group). In addition, participants’ attitudes using the mediums were assessed. Results: Participants performed statistically significantly better on questions assessing information orientation using the touchscreen than print for both bar chart and geometry figures. No statistically significant difference in information extraction ability was found between mediums on either graphic type. Participants responded significantly more favorably to the touchscreen than the print graphics, indicating them as more helpful, interesting, fun, and less confusing. Discussion: Accessing and orienting to information was highly successful by participants using the touchscreen, and was the preferred means of accessing graphical information when compared to the print image for both geometry figures and bar charts. This study highlights challenges in presenting graphics both on touchscreens and in print. Implications for Practitioners: This study offers preliminary support for the use of multimodal, touchscreen tablets as educational tools. Student ability using touchscreen-based graphics seems to be comparable to traditional types of graphics (large print and embossed, tactile graphics), although further investigation may be necessary for tactile graphic users. In summary, educators of students with blindness and visual impairments should consider ways to utilize new technologies, such as touchscreens, to provide more diverse access to graphical information.
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Zebehazy, Kim T., and Adam P. Wilton. "Graphic Reading Performance of Students with Visual Impairments and Its Implication for Instruction and Assessment." Journal of Visual Impairment & Blindness 115, no. 3 (May 2021): 215–27. http://dx.doi.org/10.1177/0145482x211016918.

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Introduction: The ability of students to engage with graphical materials supports learning in science, technology, engineering, arts, and mathematics areas. For students with visual impairments, understanding the factors that contribute to the effective interpretation of graphics can promote meaningful access to the curricula. Methods: Forty students with visual impairments completed multiple-choice question tasks for five types of graphics presented in their medium of choice and provided difficulty ratings. The teachers of students with visual impairments rated the students on several factors. Statistical analyses investigated the relationship between performance differences and teacher-rated factors. Results: Significant differences in performance between print and tactile graphics users were found for bar graph, map, and total correct responses on all tasks. For some tasks, perceived difficulty by tactile graphic users did not align with actual performance. Teachers’ ratings of students who had Individualized Education Program goals for graphics, independence in using graphics, problem-solving ability, mathematics ability, and frequency of engaging with graphics contributed to significant differences in performance across total correct and most individual graphic results. Discussion: Although medium type was a significant contributor across graphic types, some teacher-rated variables appeared to mitigate the importance of medium on student performance. Depending on the graphic type, experience, content knowledge, skills with graphics, and confidence and motivation can all affect student performance when interpreting graphics. Implications for practitioners: Teachers should provide students with early and frequent opportunities to engage with graphics and support their problem-solving abilities regarding how to engage with different graphic types to enhance their independent use of graphics.
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Chen, Huijuan, and Xintao Zheng. "Improved Newton Iterative Algorithm for Fractal Art Graphic Design." Complexity 2020 (November 27, 2020): 1–11. http://dx.doi.org/10.1155/2020/6623049.

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Fractal art graphics are the product of the fusion of mathematics and art, relying on the computing power of a computer to iteratively calculate mathematical formulas and present the results in a graphical rendering. The selection of the initial value of the first iteration has a greater impact on the final calculation result. If the initial value of the iteration is not selected properly, the iteration will not converge or will converge to the wrong result, which will affect the accuracy of the fractal art graphic design. Aiming at this problem, this paper proposes an improved optimization method for selecting the initial value of the Gauss-Newton iteration method. Through the area division method of the system composed of the sensor array, the effective initial value of iterative calculation is selected in the corresponding area for subsequent iterative calculation. Using the special skeleton structure of Newton’s iterative graphics, such as infinitely finely inlaid chain-like, scattered-point-like composition, combined with the use of graphic secondary design methods, we conduct fractal art graphics design research with special texture effects. On this basis, the Newton iterative graphics are processed by dithering and MATLAB-based mathematical morphology to obtain graphics and then processed with the help of weaving CAD to directly form fractal art graphics with special texture effects. Design experiments with the help of electronic Jacquard machines proved that it is feasible to transform special texture effects based on Newton's iterative graphic design into Jacquard fractal art graphics.
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Petrova, Hristina, and Hristina Atanasova. "SOME IDEAS FOR TEACHER, S SUCCESSFUL WORK IN SOLVING GRAPHIC PROBLEMS IN PHYSICS EDUCATION IN SECONDARY SCHOOL." Education and Technologies Journal 13, no. 1 (August 1, 2022): 106–8. http://dx.doi.org/10.26883/2010.221.4136.

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Graphic skills are defined as part of the necessary key competences that form „life skills“. They play an important role in learning as a tool of knowledge, as a factor in development of graphic culture of students and a positive motivation to learn. Our focus is on solving graphic problems as an effective didactic tool for the formation of graphic knowledge and graphic skills in students in Physics education. We emphasize the need to solve graphical problems based on experimental results. In this way, with concrete examples, students form the skill of constructing physics graphics. We offer a methodology for plotting based on experimental results. In order to successfully solve tasks for extracting information from the graphic, it is necessary for students to be trained in the activities they have to perform. In this regard we offer a methodology for extracting information from the constructed graphics. An important methodological technique that should be applied by the physics teacher when solving graphic problems is the variation of the graphics. We also offer a methodological approach, which includes composing graphic tasks by students. It plays an essential role in activating the mental activity of students, consolidating knowledge and applying it in practice.
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Gedzik, A. "Terminological Component Of Professional-Graphics Preparation For Future Engineers- Teachers." Zhytomyr Ivan Franko state university journal. Рedagogical sciences, no. 2(88) (March 30, 2017): 86–90. http://dx.doi.org/10.35433/pedagogy.2(88).2017.86-90.

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The article deals with the possibility of process optimization graphic preparation of future engineers-teachers initially studying engineering graphics. Proved that one of the requirements that must be implemented in any "form" graphic preparation that allows a person to successfully operate graphical means any level, analyze, design and other features and objects of different objects, accept, store and transmit information common in science and technology by the international graphic language is to master the relevant terminology drawings. The analysis of terminological foundations graphic preparation of future engineers-teachers.
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Velilyaeva, Z. R., and L. Z. Tarkhan. "GRAPH LITERACY OF A VOCATIONAL EDUCATION TEACHER." INSIGHT, no. 3(6) (2021): 92–102. http://dx.doi.org/10.17853/2686-8970-2021-3-92-102.

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The concepts of “literacy”, “graphical information”, “computer graphics”, “graph literacy”, “pedagogical literacy” are considered. Graph literacy is considered in the context of vocational education teacher training. The role of computer graphics in graphic and pedagogical activities is described. The article describes the trends in the use of information and communication and computer technologies both in the process of learning graphic disciplines and in the pedagogical process as a whole. The definition of graph literacy of a vocational education teacher is given, which is described as a complex multicomponent personal education, characterized by the presence of knowledge, skills and abilities to create, transform and perform mental operation with visual images, figures and blueprints, the ability to transmit visual information accurately and quickly with the use of graphic aids, including digital ones, in teaching activities.
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Карпюк, Л. В., and Н. О. Давіденко. "Computer practice in engineering graphics." ВІСНИК СХІДНОУКРАЇНСЬКОГО НАЦІОНАЛЬНОГО УНІВЕРСИТЕТУ імені Володимира Даля, no. 4(260) (March 10, 2020): 29–33. http://dx.doi.org/10.33216/1998-7927-2020-260-4-29-33.

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The article discusses the problems of teaching students engineering and computer graphics in a single course based on a computer-aided design (CAD) system. Examples of training tasks for acquiring knowledge, skills and abilities in the environment of the drawing and graphic editor of the AutoCAD system are given. They are necessary when performing drawings on engineering graphics, as well as the graphic part of course projects for students of mechanical specialties. Examples of exercises for self-study of the material are considered for a deeper study of the drawing-graphic module structure of the system and the acquisition of skills to work with its tools. The article also discusses several topics for studying the graphical editor AutoCAD, it reveals their contents and provides methods for completing practical tasks. A comprehensive training program extends the ability of teachers to submit material, increases students' interest in graphic disciplines, so it can achieve better results in their development. However, there are a number of problems with this approach. Different levels of basic knowledge of students in the field of computer technology require greater individualization in the organization of the educational process. An additional burden for the teacher is to check the electronic drawings and to control the independence of students' work when performing graphic works using CAD. Combining engineering and computer graphics requires more intensive work from students. It is noted that the implementation of the proposed set of tasks is only the first stage of training students in computer technologies for creating design documentation. The acquired knowledge, skills and working skills in the environment of the AutoCAD system will be in demand when studying modern means of three-dimensional modeling. The execution of drawings using computer tools is undoubtedly more attractive to students, compared to traditional drawing. It is also important to create conditions for actualizing the intellectual potential of students, as well as the formation of positive motivation. Enthusiastic students independently master the functions of the system that are not intended for study by the curriculum. They participate with pleasure in Olympiads in engineering and computer graphics. Ways of improving the verification of graphic works by a teacher are developped. A partial solution to the problem of checking the graphic part of course projects using preliminary drawings in a draft version and intermediate printouts of their electronic versions are proposed.
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Rouffineau, Gilles. "When marks become graphics. Rediscovering a forgotten Bertin’s fork?" Abstracts of the ICA 1 (July 15, 2019): 1–2. http://dx.doi.org/10.5194/ica-abs-1-316-2019.

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<p><strong>Abstract.</strong> Adaptations of <i>Semiology of Graphics: Diagrams, Networks, Maps</i> (Bertin, 1967), and more broadly Jacques Bertin’s graphics research published since the mid-sixties, are manifold. So is the wide range of fields chosen to present various visual transformations and deep interpretations proposed to explain his actual graphical methods. From agriculture to demography, or european electric industry to animal behaviour responding to the light (pill bugs…), anything that can be quantified, compared and classified could fit in some graphic treatment for a better understanding. In this respect, graphics is able to go deeper and faster than any other analysis.</p><p>I would like to present a forgotten, unusual, rather unfinished, attempt to make use of graphics in a french design graduate school pedagogy during the eighties. Obviously, the impact of Bertin's research is huge in the cartography and social or historical sciences, but it seems seldom in the more casual educational domain, and more particularly in graphic design training course. Is it a paradox?</p>
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Žiljak Gršić, Jana, Denis Jurečić, Lidija Tepeš Golubić, and Silvio Plehati. "Security Graphics with Multilayered Elements in the Near-Infrared and Visible Spectrum." Information 13, no. 2 (January 20, 2022): 47. http://dx.doi.org/10.3390/info13020047.

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In this paper, the fusion of four graphics into one integrated graphic is selectively observed in the visible and infrared spectrum. Each graphic represents its own information derived from the following sources: vector graphics, drawing, photograph and textual information. One graphic will be visible to the naked eye after the print. The other graphics will be observed with an NIR surveillance camera. These other graphics are nested into the selected visible graphics. All the graphics together make up a security print product with the characteristics of an individual solution with multilayered elements. Reprinting is possible only for the person in possession of the solution created according to the algorithm based on the INFRAREDESIGN® method. When these graphics are printed on paper, it is impossible to produce an identical graphic prepress (C, M, Y, K) to produce forgery with the same dual properties in the visible and NIR spectrum.
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Smith, Derrick W., and Sinikka M. Smothers. "The Role and Characteristics of Tactile Graphics in Secondary Mathematics and Science Textbooks in Braille." Journal of Visual Impairment & Blindness 106, no. 9 (September 2012): 543–54. http://dx.doi.org/10.1177/0145482x1210600905.

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IntroductionThe purpose of the study presented here was to determine how well tactile graphics (specifically data analysis graphs) in secondary mathematics and science braille textbooks correlated with the print graphics.MethodA content analysis was conducted on 598 separate data analysis graphics from 10 mathematics and science textbooks. The researchers (the authors) cross-validated the findings through a comparative analysis of the tactile graphics of five shared textbooks.ResultsDiscrepancies were found between the print graphic and the tactile graphic in 12.5% of the sample. The most common discrepancy was differences in how data lines and data points were individualized in the print graphic compared to the tactile graphic. On the basis of the reviews of the graphics, the researchers answered a 5-point Likert-scale question (from 1 = strongly disagree to 5 = strongly agree) asking if the “tactile graphic is a valid representation of the print graphic.” The overall score for the sample was 3.71 (SD = 1.60), with a Krippendorff alpha of 0.6328 (the measure of disagreement and alpha > 0.70 are consider moderate).DiscussionThe findings demonstrate that while the majority of tactile graphics have good correlations to their print counterparts, there is still room for improvement. Some transcribers omitted a tactile graphic without providing a reason. Forty graphics (6.7%) were omitted from the braille transcription. Two textbooks were missing more than 85% of the tactile graphics of the data graphs.Implications for PractitionersTactile graphics in math and science books are important for a student to understand. Although most transcribers do an excellent job of creating valid tactile graphics, problems with many graphics still exist in textbooks. Practitioners need constantly to review the tactile graphics that are used in all classrooms and be prepared to create their own if needed.
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Verkhoturova, E. "THE APPLICATION OF COMPUTER GEOMETRIC MODELING FOR TRAINING AND APPLIED ENGINEERING AND CONSTRUCTION." Bulletin of South Ural State University series "Construction Engineering and Architecture" 23, no. 1 (2023): 65–74. http://dx.doi.org/10.14529/build230108.

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This work develops an algorithm for solving computational and graphical work from a cycle of constructive problems of engineering and construction design (construction graphics) using CAD, based on the transition from the traditional method of solving this problem (building a 2D drawing manually) to the method of computer geometric modeling. The application of geometric 3D modeling as a useful CAD tool for solving educational and applied problems is considered. The algorithmization of the solution from the cycle of graphic works on the training course “engineering and computer graphics”, which is the basis for solving problems of engineering and construction design, is shown. A comparison is made between the classical method of solving an engineering problem and using CAD. The use of computer graphic modeling methods using CAD systems facilitates solving the problem, calculating the necessary data, visualizing the results, and contributing to the mastery of universal and professional competencies for students. Their use is expedient in solving applied problems on the training course “engineering and computer graphics” for students of engineering and construction.
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Liu, Dou. "Research on Design Innovation of Graphical Advertisement Based on Visualization and Graphics." Highlights in Science, Engineering and Technology 23 (December 3, 2022): 291–97. http://dx.doi.org/10.54097/hset.v23i.3612.

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This paper explores the application of the combination of "visualization" and "graphics" in the expression of graphic advertising design. Based on the contents of psychology and advertising, literature research, comparative analysis, empirical research, and interdisciplinary research are used to identify feasible ways to present visual expressions that combine "visualization" and "graphics". The technology that combines "visualization" and " graphics" has enriched the presentation of graphic design, broadened the expression of graphic design, and provided new room for the creation and expression of two-dimensional graphic advertising design.
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Coleman, Ch Oliver. "Shadings in digital taxonomic drawings." Zoosystematics and Evolution 94, no. 2 (November 22, 2018): 529–33. http://dx.doi.org/10.3897/zse.94.28624.

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This contribution describes how shadings can be applied to taxonomic line drawings created with vector graphics software. The line drawings created with the vector graphic software are saved in vector format and then also in bitmap graphics format. The bitmap version is opened in a bitmap graphics program and the areas for shading selected. A new layer is then created and clouds of pixels are ‘sprayed’ onto these areas. The pixel clouds are saved and later placed onto the outlines in the vector graphic software as a new layer. The results combine the advantages of vector graphics, perfectly smooth lines and the greyscales of bitmap graphics.
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Rustamov, Umrzok Qabiljonovich. "IMPROVING THE METHODS OF USING GRAPHIC PROGRAMS WHEN TEACHING DRAWING IN ENGINEERING GRAPHICS." American Journal of Engineering and Technology 5, no. 9 (September 1, 2023): 10–12. http://dx.doi.org/10.37547/tajet/volume05issue09-03.

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This article describes the possibilities of teaching drawing in the subjects of engineering graphics using engineering computer graphics programs, making geometric figures using the AutoCAD program, volumetric modeling of objects, cutting, applying color schemes and showing dimensions.
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Turlyun, L. N. "COMPUTER GRAPHICS AS A FORM OF COMPUTER VISUAL ART." Arts education and science 2, no. 31 (2022): 122–27. http://dx.doi.org/10.36871/hon.202202016.

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The article is devoted to computer graphics as the main type of computer visual art. It gives a historical review of the origin of computer graphics. The first artists in computer graphics are: Ben Laposki, Herbert Franke, Michael Noll, Friederich Nake, Charles Xuri, Harold Cohen. The concepts of pencil, charcoal, computer graphics, computer art, engraving, etching, linocut are covered. A comparative analysis of traditional graphic art and computer graphics is conducted. The article provides a brief historical overview of graphite, Italian and lead pencils and focuses on the imitation of traditional graphic tools in graphic editors. It is emphasized that hatchings modelling plays a special role in imitation of pencil drawing technique by means of computer graphics, as well as in traditional drawing. The shading modelling methods developed by software artists Cortez, Yamamoto, Herzmann, Litvinovich, Shiraishi, and Yamaguchi are described. The popularity of engravings in illustrating books and periodicals is noted. A classification of printed graphics by type and production technique is carried out. The article provides an overview of the main imitation filters for all types of engraving. In particular, such filters as "Engraver", "Cutline" Linocut are considered.
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Tang, Gloria M. "The Role and Value of Graphic Representation of Knowledge Structures in ESL Student Learning: An Ethnographic Study." TESL Canada Journal 9, no. 1 (October 26, 1991): 29. http://dx.doi.org/10.18806/tesl.v9i1.594.

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This article reports an ethnographic study of two multicultural seventh grade classes. It was designed to explore the role and value of graphic representation of knowledge structures in ESL student learning, based on a specific definition and categorization of knowledge structures (Mohan 1986). Findings revealed that students were exposed to, and interacted with, a quantity of graphics in curriculum and instruction. However, whether, and how, students used graphics to facilitate learning depended to a large extent on the guidance they received. Without teacher guidance, students could not successfully extract information from graphics, or use graphics to represent knowledge, or recognize graphics as an alternative way of communicating knowledge. They perceived the function of graphics to be decorative, and their general attitude towards graphics was negative. With explicit teacher guidance, however, students were more likely to take advantage of graphic representation of knowledge structures to facilitate learning.
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Ataeva, Gulsina Isroilovna, and Lola Dzhalolovna Yodgorova. "METHODS AND ALGORITHMS OF COMPUTER GRAPHICS." Scientific Reports of Bukhara State University 4, no. 1 (February 26, 2020): 43–47. http://dx.doi.org/10.52297/2181-1466/2020/4/1/3.

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Methods and algorithms of computer graphics are considered in the article. Implementation of transformation of graphic objects by means of operations of transfer, scaling, rotation, the types of geometric models are considered. Methods of computer graphics include methods of converting graphic objects, representing (scanning) lines in raster form, selecting a window, removing hidden lines, projecting, painting images.
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D’Ambrosio, Donato, Giuseppe Filippone, Rocco Rongo, William Spataro, and Giuseppe A. Trunfio. "Cellular Automata and GPGPU." International Journal of Grid and High Performance Computing 4, no. 3 (July 2012): 30–47. http://dx.doi.org/10.4018/jghpc.2012070102.

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This paper presents an efficient implementation of the SCIARA Cellular Automata computational model for simulating lava flows using the Compute Unified Device Architecture (CUDA) interface developed by NVIDIA and carried out on Graphical Processing Units (GPU). GPUs are specifically designated for efficiently processing graphic data sets. However, they are also recently being exploited for achieving excellent computational results for applications non-directly connected with Computer Graphics. The authors show an implementation of SCIARA and present results referred to a Tesla GPU computing processor, a NVIDIA device specifically designed for High Performance Computing, and a Geforce GT 330M commodity graphic card. Their carried out experiments show that significant performance improvements are achieved, over a factor of 100, depending on the problem size and type of performed memory optimization. Experiments have confirmed the effectiveness and validity of adopting graphics hardware as an alternative to expensive hardware solutions, such as cluster or multi-core machines, for the implementation of Cellular Automata models.
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Guo, Daibao, Shuai Zhang, Katherine Landau Wright, and Erin M. McTigue. "Do You Get the Picture? A Meta-Analysis of the Effect of Graphics on Reading Comprehension." AERA Open 6, no. 1 (January 2020): 233285842090169. http://dx.doi.org/10.1177/2332858420901696.

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Although convergent research demonstrates that well-designed graphics can facilitate readers’ understanding of text, there are select situations where graphics have been shown to have no effect on learners’ overall text comprehension. Therefore, the current meta-analytic study examined 39 experimental studies published between 1985 and 2018 measuring graphics’ effects on readers’ comprehension. We first quantified the overall effect on reading comprehension. Then, we considered interactions with learners’ characteristics, graphic types, and assessment formats. Our analysis revealed that the inclusion of graphics had a moderate overall positive effect (Hedges’s g = 0.39) on students’ reading comprehension, regardless of grade level. Regarding graphic type, we did not find a significant difference among pictures, pictorial diagrams, and flow diagrams. Only when compared to mixed graphics, pictures had a greater effect on comprehension. Additionally, compared with true and false assessments, graphics differentially benefited students’ comprehension on open-ended comprehension assessments and mixed format assessments. Implications for future research are presented.
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Nesterenko, Petro. "Star fate of kyiv masters of book graphics." Research and methodological works of the National Academy of Visual Arts and Architecture, no. 29 (December 17, 2020): 37–45. http://dx.doi.org/10.33838/naoma.29.2020.37-45.

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The article briefly analyzes the further biography and creative development of graduate students of Kyiv State Institute of Arts, whose achievements in the field of book graphics were presented in 1977 at the Retrospective Exhibition of Theses of Art Colleges of the USSR in Leningrad. Their creative work has become significant for the development of Ukrainian book graphics. In the section of book graphics, 19 artists who defended their diploma works within the period of 1954 (H. Yakutovych, illustrations and registration to Ugrium-reka («Gloomy river»), a book by V. Shishkov, through 1975 (I. Zubkovska, illustrations and etchings to Smert u Kyievi («Death in Кyiv»)a book by P. Zahrebelny). With time, many of the graduate students who participated in the 1977 exibition became academicians or corresponding members of Academmy of Sciences, People`s and Honored artists of Ukraine, and winners of various awards. Some of them received the high title of winners of Taras Shevchenko State Prize of Ukraine for their further creative work. At the retrospective exhibition here in concern, the young Ukainian artists of the generation of 1960 th and 1970 th had clearly demonstrated their significant contribution to development of book graphical art despite the constant Communist ideological pres- sure on arts in the Soviet times. Synthesis of strong academic knowledge and free creative search helped many of them to reveal their great potentialities in the future. With time, the graphic artists here in concern managed to offer the strong creative output that once again, proved the high artistic level of Kyiv graphic school.
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Iskierka, Iwona. "Techniki grafiki komputerowej w reklamie." Dydaktyka Informatyki 15 (2020): 151–61. http://dx.doi.org/10.15584/di.2020.15.11.

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The work concerns the possibility of using computer graphics techniques in an advertising message. Issues related to computer graphics and creation of graphic advertising projects were presented. Selected principles of graphic design are discussed. Attention was paid to legal aspects related to the functioning of advertising elements and trademarks.
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S, Subhasre, and Nirmala Varghese. "A study on consumer attitude and preferences towards graphic design on clothing." Scientific Temper 14, no. 01 (March 25, 2023): 196–205. http://dx.doi.org/10.58414/scientifictemper.2023.14.1.24.

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Graphic design in the fashion industry is a magic tool. Fashion is all about fading trends and timelessness all at the same time. There are so many possibilities for graphic design to influence the fashion industry. It is a clothing brand that helps in selling fashion as art. Graphic design as a concept revolves around conveying a message. Since the fashion industry is supported by graphic design, the world becomes a massive canvas that shows individual personalities. The main aim of the research is to conduct a survey for graphic Tees among the target customers to know their knowledge and awareness and also to get their design preferences on various aspects of graphics. Based on the understanding, graphics were developed and a feedback survey was collected to know the acceptance of the developed graphic design. Manufacturing practicality and commercialization of the developed graphics were also discussed.
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Pavlicko, Peter, and Michael P. Peterson. "Large-scale Topographic Web Maps Using Scalable Vector Graphics." Cartographic Perspectives, no. 50 (March 1, 2005): 34–46. http://dx.doi.org/10.14714/cp50.416.

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With the advent of the Internet, particularly the World Wide Web, the use and demand for online maps has grown very rapidly. Large scale topographic maps from the United States Geological Survey (USGS) at a scale of 1:24,000 have been traditionally distributed in paper form. To make these maps available to a larger number of people, rasterized versions are now available from various sources. Instead of the common raster format presentation, the solution presented here is based on a vector approach using Scalable Vector Graphics (SVG), a relatively new vector format describing vector graphics for the Web. SVG provides many advantages compared to the use of a raster-based presentation, such as the quality of the graphical representation, maintenance, actualization, interactivity, and extensibility through other Web programming languages. The purpose of this research is to propose an optimal and logical structure for a SVG document with a minimal file size that would be universally applicable to all USGS large scale topographic maps while maintaining the graphic quality at a comparable level with maps presented on paper. The study shows that SVG is a promising technology for delivering high quality, fully-vector topographic maps via the Internet, both in terms of graphic quality and interactivity.
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Mao, Qijing, and Juwei Tai. "Defining dynamic graphics by a graphical language." Journal of Computer Science and Technology 6, no. 4 (October 1991): 355–61. http://dx.doi.org/10.1007/bf02948395.

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Wang, Ting. "Graphic Art Design Based on Computer Graphics Software." Journal of Physics: Conference Series 1533 (April 2020): 032019. http://dx.doi.org/10.1088/1742-6596/1533/3/032019.

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Fontenier, Guy, and Pascal Gros. "Architectures of Graphic Processors for Interactive 2D Graphics." Computer Graphics Forum 7, no. 2 (June 1988): 79–89. http://dx.doi.org/10.1111/j.1467-8659.1988.tb00593.x.

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Boykov, A., K. Egiazaryan, A. Efremov, and Nina Kadykova. "Problems of geometric-graphic training of university students." Geometry & Graphics 11, no. 1 (March 25, 2023): 4–22. http://dx.doi.org/10.12737/2308-4898-2023-11-1-4-22.

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It is noted that geometric and graphical disciplines traditionally cause difficulties in studying elementary students. It is pointed out that the requirements for the quality of education and ensuring academic performance are mutually inverse and are in conflict with the limited number of teaching hours, which has been steadily declining for many years. Data are given on the number of hours allocated for the study of geometric and graphic disciplines in Russian universities. The main reasons for the problems of geometric and graphic training of students are listed. The first reason is an attempt to give knowledge and skills from three different sections - mathematics (descriptive geometry), computer science (computer graphics) and engineering (engineering graphics) in conditions of shortage of classroom hours. Provides information about the content of classical textbooks of descriptive geometry, engineering graphics. The second reason is the complexity of the development of spatial thinking. It is noted that information technologies that facilitate the understanding of images do not solve the problem of the development of spatial thinking. Information is given on the heterogeneity of students in terms of the psychophysiological features of spatial thinking in general and in terms of various types of mathematical thinking. The third reason is the poor initial preparation of students. Features and reasons are indicated. The main ways of increasing the motivation of students to study geometric and graphic disciplines are given. The fourth reason is the unpreparedness of students for independent work. Reasons are given. The main ways of increasing the efficiency of students' independent work are given. The shortcomings of automatic control in the form of testing and automatic verification of solutions of graphic tasks are considered in detail. The fifth reason is the difference in the requirements for geometric and graphic training for different educational areas, specialties and profiles. The presence in the geometric-graphical cycle of disciplines of an invariant (common for different specialties and training profiles) core and subject settings is noted. The sixth reason is the high requirements for lecturers of geometric and graphic disciplines. The problem of training lecturing staff of higher education in the field of geometric and graphic education is noted. Conclusions are made about the need to create a methodological training system that takes into account and solves these problems.
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Latoschik, Marc Erich. "Smart Graphics/Intelligent Graphics." Informatik-Spektrum 37, no. 1 (January 15, 2014): 36–41. http://dx.doi.org/10.1007/s00287-013-0759-z.

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Lin, Fang-Suey, and Hong-Chun Shi. "To Develop Health Education Tools for Nasogastric Tube Home Caring Through Participatory Action Research." Healthcare 8, no. 3 (August 10, 2020): 261. http://dx.doi.org/10.3390/healthcare8030261.

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Medical institutions provide guidance on caring skills for home caregivers. Oral teaching is combined with graphical tools in a method that has been proved to be an effective way of quickly mastering home caring skills and promotes effective learning for home caregivers. The graphic design and operation contents of this method are constantly revised through interviews and observations, and by carrying out home care application graphics it forms a spiral structure of Plan–Do–Study–Act (PDSA) participatory action research (PAR). In the three cycles of the operation of PDSA PAR, the designers accurately create graphics of the caring details based on the nurses’ demonstrations and develop health education tools that are suitable to provide continuous assistance and services in real-life situations. PAR combined with PDSA, in each of the three cycles of the operation—design personnel, medical personnel and home caregiver personnel, respectively—as the lead roles, guide the planning decisions for PAR. This study is a reference for the improvement and development of medical graphics for health education tools to improve accuracy.
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Nasritdinova, Umida. "Test problems composition methodology of different degrees of difficulties for the "Computer graphics" discipline." E3S Web of Conferences 264 (2021): 03007. http://dx.doi.org/10.1051/e3sconf/202126403007.

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Improving the effectiveness of education in the teaching of computer graphics is the organization of the educational process using new information and communication technologies, as well as quality control of the learning modules. With this in mind, the article provides a theoretical analysis of the methodology of compiling test questions from computer graphics and some related graphic disciplines. The relationship of factor theory to the graphical sciences has been identified. As a result, the three-level test task system structure based on specific formulas and their factors has been studied so far. Also, the system of assessment of students in four categories was tested using a general automated software tool for questionnaires and test control. Based on the results, mathematical statistical analysis was performed, and the range of variation of the four categories was shown.
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Zheng, Yuchuan. "Visual Memory Neural Network for Artistic Graphic Design." Scientific Programming 2022 (August 16, 2022): 1–9. http://dx.doi.org/10.1155/2022/2243891.

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Artistic graphic design is the aesthetic result of the designer’s fusion of various elements, with a high degree of independence. Considering the lack of significant visual design scope and aesthetic indicators of graphic design, our research aims to build an upgraded network model that can categorize different types of artistic graphics with labels and realize the free combination of graphic solutions. We realize the scheme reorganization of artistic graphic design from the perspective of computer vision and propose the artistic graphic design method based on memory neural network. We built a computer vision environment and reconstructed the computer vision network to set up an independent deep camera vision range calculation law. Considering the artistic graphic region segmentation problem, we propose the self-attentive mechanism, which can quantitatively segment different artistic graphic regions according to temporal features, before arranging them in a sequence to obtain the graphic region feature vector. We also add the LSTM structure based on the attention mechanism to match with the self-attention features of the graphical region segmentation module and pass the matched attention feature vector to the LSTM network to extract the labeled text feature information of the graphs. To test the effectiveness of our method, we build a database of artistic graphics and set up an adaptive training process. We also compared deep learning methods of the same type, and the experimental results proved that our method outperformed other deep methods in artistic graphic design by keeping the scheme reorganization accuracy and quantitative evaluation of artistic models above 90%.
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Toplak, Ana. "Comparison of Graphic and Textual Biographies in Slovenian Literature." Društvene i humanističke studije (Online) 7, no. 4(21) (December 30, 2022): 261–80. http://dx.doi.org/10.51558/2490-3647.2022.7.4.261.

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The paper compares two graphic biographies with traditional biographies of the same authors – renowned Slovenian writers Alma Karlin and Ivan Cankar. It compares the manner in which graphical and text-only biographies present the characters, the character’s emotions and expressions, which life events they emphasize, and how they address the criterion of objectivity. The results suggest that the biographies in the two Slovenian graphics are less objective than textual biographies due to the pictorial material. Textual biographies present more information about the subject, while graphic biographies focus more on individual events, statements, and emotions, and present them more appealingly.
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Hahn, Michael E., Corrine M. Mueller, and Jenna L. Gorlewicz. "The Comprehension of STEM Graphics via a Multisensory Tablet Electronic Device by Students with Visual Impairments." Journal of Visual Impairment & Blindness 113, no. 5 (September 2019): 404–18. http://dx.doi.org/10.1177/0145482x19876463.

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Introduction: The current work probes the effectiveness of multimodal touch screen tablet electronic devices in conveying science, technology, engineering, and mathematics graphics via vibrations and sounds to individuals who are visually impaired (i.e., blind or low vision) and compares it with similar graphics presented in an embossed format. Method: A volunteer sample of 22 participants who are visually impaired, selected from a summer camp and local schools for blind students, were recruited for the current study. Participants were first briefly (∼30 min) trained on how to explore graphics via a multimodal touch screen tablet. They then explored six graphic types (number line, table, pie chart, bar chart, line graph, and map) displayed via embossed paper and tablet. Participants answered three content questions per graphic type following exploration. Results: Participants were only 6% more accurate when answering questions regarding an embossed graphic as opposed to a tablet graphic. A paired-samples t test indicated that this difference was not significant, t(14) = 1.91, p = .07. Follow-up analyses indicated that presentation medium did not interact with graphic type, F(5, 50) = 0.43, p = .83, nor visual ability, F(1, 13) = 0.00, p = .96. Discussion: The findings demonstrate that multimodal touch screen tablets may be comparable to embossed graphics in conveying iconographic science and mathematics content to individuals with visual impairments, regardless of the severity of impairment. The relative equivalence in response accuracy between mediums was unexpected, given that most students who participated were braille readers and had experience reading embossed graphics, whereas they were introduced to the tablet the day of testing. Implications for practitioners: This work illustrates that multimodal touch screen tablets may be an effective option for general education teachers or teachers of students with visual impairments to use in their educational practices. Currently, preparation of accessible graphics is time consuming and requires significant preparation, but such tablets provide solutions for offering “real-time” displays of these graphics for presentation in class.
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Demir, Seniz, Sandra Carberry, and Kathleen F. McCoy. "Summarizing Information Graphics Textually." Computational Linguistics 38, no. 3 (September 2012): 527–74. http://dx.doi.org/10.1162/coli_a_00091.

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Information graphics (such as bar charts and line graphs) play a vital role in many multimodal documents. The majority of information graphics that appear in popular media are intended to convey a message and the graphic designer uses deliberate communicative signals, such as highlighting certain aspects of the graphic, in order to bring that message out. The graphic, whose communicative goal (intended message) is often not captured by the document's accompanying text, contributes to the overall purpose of the document and cannot be ignored. This article presents our approach to providing the high-level content of a non-scientific information graphic via a brief textual summary which includes the intended message and the salient features of the graphic. This work brings together insights obtained from empirical studies in order to determine what should be contained in the summaries of this form of non-linguistic input data, and how the information required for realizing the selected content can be extracted from the visual image and the textual components of the graphic. This work also presents a novel bottom–up generation approach to simultaneously construct the discourse and sentence structures of textual summaries by leveraging different discourse related considerations such as the syntactic complexity of realized sentences and clause embeddings. The effectiveness of our work was validated by different evaluation studies.
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Yang, Chen. "The Investigation of Deep Learning Models Utilized in Vector Graphics Manipulation." Highlights in Science, Engineering and Technology 85 (March 13, 2024): 1115–21. http://dx.doi.org/10.54097/t057w194.

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Vector graphics, 2D or 3D, hold paramount significance across various professional domains, including graphic design, web design, architecture, and engineering. However, traditional methods of creating vector graphics are characterized by low efficiency. This review explores the integration of some deep learning models designed for 2D and 3D vector graphics generation and manipulation, summarizing their main tasks and methods. In terms of 2D vector graphics, this review examines advanced models, including Convolutional Neural Networks, Generative Adversarial Networks, and more, for diverse tasks such as font or icon generation and image manipulation. For 3D vector graphics, this paper assesses the progress achieved in models tailored for point cloud and image reconstruction, as well as 3D shape generation, using approaches such as Variational Autoencoders, Multi-Layer Perceptrons, and Transformers. This review also assesses their progress and limitations, acknowledging a comprehensive overview of deep learning models in vector graphic manipulation, and emphasizing their potential impact on the design industry while recognizing the challenges ahead.
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Guan, Jia Qing, and Jing Hu. "Analysis Artistic and Performance Applications of Oracle." Advanced Materials Research 542-543 (June 2012): 1357–61. http://dx.doi.org/10.4028/www.scientific.net/amr.542-543.1357.

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Oracle as an aesthetic element in the Chinese cultural system, it contains double genes of abstract characters and concrete graphics. According to oracle, we can understand ancient's life style and mental state more intuitive. It gives modern graphic design some inspirations: speaking in graphics, there is no more redundant characters to explain. Moreover, combining the characters and graphics of tradition and design concept is a trend of modern design development, only the national art can last permanent. Therefore, to comprehensive and profound understand oracle's plastic arts, thinking mode and explanation meaning have a far-reaching influence on modern graphic design.
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He, Fa Wei. "Accurate Modeling for Plate Cam with Autocad and other Software Combined." Applied Mechanics and Materials 246-247 (December 2012): 1237–40. http://dx.doi.org/10.4028/www.scientific.net/amm.246-247.1237.

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For three-dimensional modeling of cam profile, we can draw the cam profile firstly, and then stretch it to form a three-dimensional graphic. When drawing, the difficulties exist in how to draw the two-dimensional graphic rapidly and accurately. Accurate calculations can be done with Excel. It will be a very good method to insert data to AutoCAD with required format to form the graphics. After forming the two-dimensional graphics, three-dimensional graphics can be done after several procedures. It is much significant for accurate drawing and CNC automatic programming processing for cam profile, and get high-accuracy plate cam.
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Huang, Jian Wen. "Character Pattern Design to Achieve Digital Media." Advanced Materials Research 1055 (November 2014): 346–49. http://dx.doi.org/10.4028/www.scientific.net/amr.1055.346.

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Character graphic design objectives and principles of digital media completed the implementation of the concept embodied in the visual design of the series. In this paper, the Character in the implementation of digital media graphic design, visual communication line to get through basic and applied to distinguish among the barriers. Character graphics digital media visual resource selection and integration will be the first graphic visual objects, followed by the use of Character graphics source element deconstruction, beaten, restructuring plan, the formation of "Ba Feier" international dance education institutions Character graphics program, the program design process adjust the original design symbol around each of the following important node, expand the design imagination, linking the core elements of the design work is completed.
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Boguszewska, Anna. "Kształcenie w zakresie grafiki w szkolnictwie artystycznym Krakowa, Lwowa i Wilna w latach międzywojennych." Biuletyn Historii Wychowania, no. 29 (February 4, 2019): 85–100. http://dx.doi.org/10.14746/bhw.2013.29.6.

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Training in graphics in the artistic education of Cracow, Lvov and Vilnius during the interwar years (1918–39)The beginnings of art education in Poland are connected with the cities of Cracow, Vilnius and Warsaw in the 18th and 19th centuries. In the interwar period (1918–39), in addition to the most powerful graphics education center in Warsaw, this discipline of art developed intensively in the art schools in Lvov, Cracow and Vilnius. The development of graphics in the Cracow Academy is related to the artistic and educational activities of Józef Pankiewicz. In 1923, the independent Department of Graphic Arts was established, conducted by John Wojnarski in collaboration with Andrzej Jurkiewicz and Jan Rubczak. The next outstanding teachers are Ludwik Gardowski and Konrad Strzednicki. Graphics education in the Municipal School of Art Industry (Miejska Szkoła Przemysłu Artystycznego) in Cracow is headed by Witold Chomicz. Graphics education in Lvov is linked to the activity of such artists as Ludwik Tyrowicz and Maria Rużycka. Ferdynand Ruszczyc, Bonawentura Lenart introduce the study of graphics into the curriculum of the Faculty of Fine Arts at Stefan Batory University in Vilnius. Since 1930, Jerzy Hoppen started the graphics workshop. In the 1930s, the graphic arts established a permanent and significant position in Polish art education.
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42

Pitt, Martin, Will Stahl-Timmins, Rob Anderson, and Ken Stein. "Using information graphics in health technology assessment: Toward a structured approach." International Journal of Technology Assessment in Health Care 25, no. 4 (October 2009): 555–63. http://dx.doi.org/10.1017/s0266462309990286.

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Objectives: This study investigates the use of information graphics to display the outputs of health technology assessment (HTA) in the United Kingdom and proposes a more structured approach founded in an analysis of the decision-making requirements of the key stakeholders.Methods: A scoping review of HTA reports was conducted to investigate current practice in the use of information graphics in HTA literature. A classification framework using dimensions of report section, graphical type, and originating research center was devised and used for a full content analysis of the graphical figures in the fifty most recent reports produced for the UK National Health Service's HTA process.Results: Our survey shows that graphical tools are used extensively in HTA reports although less frequently than tables. Use of information graphics varies widely between different report sections and tends to follow conventional lines with little evidence of variance from established practice. The largest variance was found between the quantities of graphics used by different research centers responsible for authoring the reports.Conclusions: HTA makes extensive use of graphics; however, there is little evidence of a systematic or standardized approach, or of much innovation. Significant potential exists to explore the application of information graphics in this field, but there are many research challenges. A contextually based, structured approach to the design of effective information graphics in HTA is proposed as a basis both to investigate the application of existing graphical tools in HTA, and to explore the considerable scope for innovation.
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43

Ruhe, Valerie. "Graphics and Listening Comprehension." TESL Canada Journal 14, no. 1 (October 26, 1996): 45. http://dx.doi.org/10.18806/tesl.v14i1.677.

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How effective are graphics as lecture comprehension supports for low-proficiency ESL listeners? In an experiment conducted with 103 college-level Asian students, a group that heard an audiotape while looking at a page with an organizational graphic performed better on a comprehension test than a control group (no words or graphics provided), whereas the participants in two vocabulary conditions (one with vocabulary from the lecture listed in alphabetical order and the other with vocabulary listed in the order in which the words occurred in the text of the mini-lectures) performed no better than the control group. The findings indicate that the graphics enhanced listening comprehension. Suggestions for using graphics to teach academic listening skills are provided.
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Shirina, Nadezhda Sergeevna. "The impact of deconstructivism upon font graphics of the XXI century." Культура и искусство, no. 12 (December 2021): 56–65. http://dx.doi.org/10.7256/2454-0625.2021.12.35628.

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The object of this research is the graphic design in the style of deconstructivism. The subject is the impact of deconstructivism upon font graphics of the XXI century. The goal lies in determination of the impact of deconstructivism upon font graphics of the XXI century. The article examines the concept of deconstructivism and the impact of this phenomenon upon graphic design and typography. The ideas of deconstructivism initially obtained their material form in architecture; thus analysis is conducted on the structures, the authors of which were inspired by the new philosophical ideas and brought them to life them in their projects. After familiarization with the architectural monuments, the article lists the key characteristics of the architecture of deconstructivism, which in turn, affected various types of design. Having analyzed the project situation in the area of visual communications, the author reveals the distinctive features of the objects of graphic design that were inspired by deconstructivism. The scientific novelty consists in comprehensive analysis of the impact of deconstructivism upon font graphics. The main stylistic peculiarities of modern font graphics created under the influence of deconstructivism are described. The acquired materials and results are translated into the sphere of graphic design and can be used in preparation of graphic design specialists, professional and creative activity of graphic designers and typographers, which defines the practical importance of this research.
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Fan, Mingming, and Yunsong Li. "The application of computer graphics processing in visual communication design." Journal of Intelligent & Fuzzy Systems 39, no. 4 (October 21, 2020): 5183–91. http://dx.doi.org/10.3233/jifs-189003.

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The purpose of this paper is to improve the existing computer graphics image processing technology, so that designers can produce more inspiration, improve the author’s ability to innovate. Based on the information in the field of graphics visual communication as the research object, through the elaboration of graphical information characteristics, development course, and the visual communication of computer graphical related, such as cognitive psychology, semiology theory research, analyzes the computer graphics into a kind of economic and effective way of conveying information, the significance of interface design for mobile media. Experiments demonstrate the unique advantages of graphics in the process of information transmission. In 2022, the market size of computer graphics and vision will expand to 755.5 million RMB. It can be known that the communication mode integrating information and graphics, as the future development trend, will also be applied to more fields and play a greater role.
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Hye Kyung Kim. "Trend Analysis for Graphic Style of Motion Graphics - based on the motion graphics of TV commercial -." Journal of Digital Design 9, no. 1 (January 2009): 193–202. http://dx.doi.org/10.17280/jdd.2009.9.1.020.

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Marsitin, Retno. "P Pelatihan Grafik Maple dalam Pembelajaran Matematika." Jurnal Pengabdian Barelang 2, no. 02 (July 1, 2020): 26. http://dx.doi.org/10.33884/jpb.v2i02.1915.

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Nowadays, the mathematics teachers have to implement mathematics learning using technology, especially for vocational mathematics teachers. Technological applications that can be utilized in learning mathematics include maple. Maple is mathematical software that integrates computational capabilities both symbolic and numerical, graphics are very influential to help in solving mathematical problems. The method offered in solving partner problems is by organizing maple graph training and mentoring in applying maple graphics in mathematics learning. The success of this community service activity is supported by some factors, namely: high interest and desire in participating in training activities to completion, interest and support from Singosari PGRI Vocational School as a partner school in maple graph training activities, active involvement so that there is mutual sharing of knowledge about maple graphics. The community service activity with maple graphic training gets a positive response from vocational teachers with an achievement of 93%, the results of the presentation of maple graphics with very good achievements are 87%. This community service activity with maple graphic training for Singosari Vocational School teachers are very useful in adding insight of computer knowledge, especially the use of maple graphics, and fostering creativity and skills in using maple graphics in mathematics learning.
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Costigan-Eaves, Patricia. "Some observations on the design of William Playfair's line graphics." Information Design Journal 6, no. 1 (January 1, 1990): 27–44. http://dx.doi.org/10.1075/idj.6.1.02cos.

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The work of William Playfair, who is often landed as an originator of most modern-day graphic methods, has received very Utile systematic scrutiny and analysis. Playfair made his graphic debut with the publication in 1786 of The commercial and political atlas; this cycled through several editions and permutations* With one or two exceptions, Play f air's second major graphic contribution was A letter on our agricultural distresses, their causes and remedies of 1821, While Playfak has been credited with having 'invented' bar, circle and pie graphics, it was ime graphics he favoured most and used most frequently This paper contains some observations on the evolution of his approach to the design of line graphics; it examines some of the pitfalls of this approach. His astute insight into the value of the graphic method is most noteworthy and is also examined in this paper.
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Skiba, Stefan. "Some Thoughts on Contemporary Graphic Print." Journal of Arts and Humanities 5, no. 9 (September 29, 2016): 84. http://dx.doi.org/10.18533/journal.v5i9.1010.

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<p align="center">The production requirements of original graphic works of art have changed since 1980. The development of digital printing using lightfast colors now rivals traditional techniques such as wood cut, screen print, lithography, etching etc. Today, with respect to artistic legitimacy, original graphics using traditional printing techniques compete with original graphics produced by digital printing techniques on the art market. What criteria distinguish traditional printing techniques from those of digital printing in the production and acquisition of original graphics? What consequences is the serious artist faced with when deciding to implement digital print production? How does digital print change original graphic acquisition decisions?</p>
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Rojas-Sola, José Ignacio. "Advances in Engineering Graphics: Improvements and New Proposals." Symmetry 13, no. 5 (May 8, 2021): 827. http://dx.doi.org/10.3390/sym13050827.

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The study of graphic communication techniques that engineers, architects, and designers use to express ideas and concepts, or the graphic expression applied to the design process, is becoming increasingly important. The correct interpretation of graphic language allows the development of skills in the training of an engineer or architect. For this reason, research on this topic is especially valuable in finding improvements or new proposals that help toward a better understanding of those techniques. This Special Issue shows the reader some examples of different disciplines available, such as engineering graphics, industrial design, geometric modeling, computer-aided design, descriptive geometry, architectural graphics and computer animation.
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