Dissertations / Theses on the topic 'Graphics'
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Santos, Maria João Bom Mendes dos. "O (tipo)grafismo de Sebastião Rodrigues." Master's thesis, Instituições portuguesas -- UL-Universidade de Lisboa -- -Faculdade de Belas Artes, 2002. http://dited.bn.pt:80/29948.
Full textLobo, Maria Teresa Figueiredo Beco de. "Para o estudo da ilustração e do grafismo em Portugal-publicidade, moda e mobiliário, 1920-1940." Master's thesis, Instituições portuguesas -- UNL-Universidade Nova de Lisboa -- FCSH-Faculdade de Ciências Sociais e Humanas -- -Departamento de História da Arte, 1998. http://dited.bn.pt:80/29970.
Full textRodrigues, Carlos Telo. "Maurício José Sendim-professor e litógrafo (1790-1870)." Master's thesis, Instituições portuguesas -- UP-Universidade do Porto -- -Faculdade de Letras, 2001. http://dited.bn.pt:80/30126.
Full textOliveira, Maria Virgínia Correia de. "Le catechisme en images-um instrumento de catequese da segunda metade do século XIX." Master's thesis, Instituições portuguesas -- -Universidade Lusíada, 1997. http://dited.bn.pt:80/30410.
Full textVangli, Marcus Andre. "Combining graphics and video using graphics cards." Thesis, Norwegian University of Science and Technology, Department of Telematics, 2006. http://urn.kb.se/resolve?urn=urn:nbn:no:ntnu:diva-10127.
Full textThis report contains an introduction to graphics and video technology. Furthermore the game Avatars-Online, which is a massive multiplayer online game is presented. Avatars-Online introduces a new concept of handling player-to-player interaction, which involves 3D-sound. The report contains the answers to the tasks presented in the assignment and which was carried out successfully. Furthermore the work of this report has lead to two interesting ideas that should be further explored: Interactive meeting rooms using graphics and 3D sound Rapid construction of high quality 3D models
Lovejoy, Robert Steven. "Turtle Graphics implementation using a graphical dataflow programming approach." Thesis, Monterey, California. Naval Postgraduate School, 1992. http://hdl.handle.net/10945/23799.
Full textZhao, Die. "Graphics Editor." Thesis, Växjö University, School of Mathematics and Systems Engineering, 2007. http://urn.kb.se/resolve?urn=urn:nbn:se:vxu:diva-1195.
Full textThe human enters into the information age in 21st century; the computer science and technology are developed at full speed, and already infiltrate into various field extensively. Resultantly manual drawing gradually is phased out, for those designers who have no prior experience in the computer operation are concerned, they need to have a kind of two-dimensional graphical tool. Graphics editor system arose to the request for designing planar figures for people who have little knowledge in computer.
This paper describes the development process of this system what is studied for the foundation, utilize object-oriented method to analyze, design with computer figure, and adopt Visual C ++ 6.0 as the developing platform. All these have been finished after 1 month or so. It designs to be two-dimensional graphical software with diverse function which operates simply, easy to study, mutual interface friendly graphics editor system and has satisfied some figure users at present with the new demand as well.
The following main functions have been realized in this application: It can draw various figures, such as dot, line, circle, arc, parabola and curve, modify them and comprehensive editing. Figure editor includes translation, mirroring, rotating and some similar operations. Comprehensive drawing includes drawing polygon (sealed and arbitrary polygon), round tangent line, round circle contact, line circle contact, some circle contacts and so forth. Meanwhile obtain the point of intersect between the arbitrary crossing, and draw different figures basically according to the points of intersect. By the way, it is capable to cancel and redraw the editing.
Gorbunov, Ivan. "Computer graphics." Thesis, Дніпровський національний університет залізничного транспорту імені академіка В. Лазаряна, 2019. https://er.knutd.edu.ua/handle/123456789/14700.
Full textМета дослідження – розповісти про комп'ютерну графіку як про основну технологію цифрової фотографії, кіно, відеоігор, дисплеїв стільникового телефону, комп’ютера та багатьох спеціалізованих прикладних програм.
Цель исследования – рассказать о компьютерной графике как основной технологии цифровой фотографии, кино, видеоигр, дисплеев для мобильных телефонов, компьютеров и многих специализированных приложениях.
Eiser, Leslie Agrin. "Microcomputer graphics to teach high school physics." Thesis, McGill University, 1985. http://digitool.Library.McGill.CA:80/R/?func=dbin-jump-full&object_id=66055.
Full textSzalapaj, Peter J. "Logical graphics : logical representation of drawings to effect graphical transformation." Thesis, University of Edinburgh, 1988. http://hdl.handle.net/1842/19334.
Full textSun, Hanqiu. "A high-level graphics language based on the Graphical Kernel System." Thesis, University of British Columbia, 1986. http://hdl.handle.net/2429/26330.
Full textApplied Science, Faculty of
Electrical and Computer Engineering, Department of
Graduate
Miller, Maranda L. "MLM graphics : the creation of a software framework for graphical applications." Virtual Press, 2000. http://liblink.bsu.edu/uhtbin/catkey/1178343.
Full textDepartment of Computer Science
Sheremereyevych, D. "3D computer graphics." Thesis, Sumy State University, 2016. http://essuir.sumdu.edu.ua/handle/123456789/44889.
Full textTsen, Jung-mei. "Motion in graphics /." Online version of thesis, 1995. http://hdl.handle.net/1850/12246.
Full textTimmons, Alysha Marie. "World Wide Graphics." CSUSB ScholarWorks, 2001. https://scholarworks.lib.csusb.edu/etd-project/2089.
Full textTryon, Katherine T. "An examination of print and web graphics' effect on readers' recall." Muncie, Ind. : Ball State University, 2008. http://cardinalscholar.bsu.edu/388.
Full textBilderback, Mark Leslie. "Graphics.c, a simplified graphics application programming interface for the X Window environment." Virtual Press, 1995. http://liblink.bsu.edu/uhtbin/catkey/935938.
Full textDepartment of Computer Science
Khabirova, Maja. "Graphics workflow optimization when editing standard tasks using modern graphics editing programs." Master's thesis, Vysoká škola ekonomická v Praze, 2012. http://www.nusl.cz/ntk/nusl-162763.
Full textSmith, Cynthia S. "The interactive orientation module for the electronic archive resource of the National Graphic Design Archive /." Online version of thesis, 1992. http://hdl.handle.net/1850/11677.
Full textКарпенко, Ольга, Olha Karpenko, Артем Олександрович Юрченко, and Artem Oleksandrovych Yurchenko. "Векторна графіка як сучасний спосіб подання графічних об’єктів." РВВ РДГУ, 2021. http://repository.sspu.edu.ua/handle/123456789/11748.
Full textThe authors describe vector graphics as a way to represent images in computer graphics. The main characteristics of vector graphics and possibilities of use are described.
Figueiredo, Ana Paula Valente. "O espólio artístico das Capelas da Sé de Lisboa-abordagem cripto-histórica." Master's thesis, Instituições portuguesas -- UL-Universidade de Lisboa -- -Faculdade de Letras, 2000. http://dited.bn.pt:80/29170.
Full textLuo, Xueyi. "A tool for computer verification of properties of certain classes of visibility graphs." Virtual Press, 1994. http://liblink.bsu.edu/uhtbin/catkey/897510.
Full textDepartment of Computer Science
Joanpere, Salvadó Meritxell. "Fractals and Computer Graphics." Thesis, Linköpings universitet, Matematiska institutionen, 2011. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-68876.
Full textTan, Joseph K. H. "Graphics : theories & experiments." Thesis, University of British Columbia, 1988. http://hdl.handle.net/2429/29304.
Full textBusiness, Sauder School of
Graduate
Beeckler, John Sachs. "FPGA particle graphics hardware." Thesis, McGill University, 2006. http://digitool.Library.McGill.CA:80/R/?func=dbin-jump-full&object_id=98944.
Full textRodgman, D. N. "Refraction in volume graphics." Thesis, Swansea University, 2004. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.638701.
Full textZakaria, Khalid Hj. "The joy of graphics." Virtual Press, 1987. http://liblink.bsu.edu/uhtbin/catkey/543774.
Full textDepartment of Landscape Architecture
Wood, Erroll William. "Gaze estimation with graphics." Thesis, University of Cambridge, 2017. https://www.repository.cam.ac.uk/handle/1810/267905.
Full textДядечко, Алла Миколаївна, Алла Николаевна Дядечко, Alla Mykolaivna Diadechko, and O. Shulima. "3D graphics: autodesk maya." Thesis, Видавництво СумДУ, 2010. http://essuir.sumdu.edu.ua/handle/123456789/17883.
Full textSisson, Laurel. "Experiential design /." Online version of thesis, 1993. http://hdl.handle.net/1850/11222.
Full textBehnen, Severin Hilar Behnen Severin Hilar Behnen Severin Hilar Behnen Severin Hilar Behnen Severin Hilar Behnen Severin Hilar Behnen Severin Hilar Behnen Severin Hilar. "Volume I. The construction of motion graphics scores Volume II. Seven motion graphics scores /." Diss., Restricted to subscribing institutions, 2008. http://proquest.umi.com/pqdweb?did=1581435611&sid=1&Fmt=2&clientId=1564&RQT=309&VName=PQD.
Full textCD-ROM entitled "The motion graphics scores of Severin Behnen" includes the animated scores. Includes bibliographical references (v. 1, leaves 138-142).
Lu, Yiyi. "ChaScript : a Chinese interactive typographic drawing application /." Online version of thesis, 2009. http://hdl.handle.net/1850/11984.
Full textWebb, Jason N. "The advanced features of Mac OS X and their benefits to the design community /." Online version of thesis, 2003. http://homepage.mac.com/jasonwebb/thesis/.
Full textWu, Diing-Wuu Vale. "Introduction to fractal by using interactive media design /." Online version of thesis, 1991. http://hdl.handle.net/1850/11287.
Full textHarvey, Connie Winfield. "IISMA, an interactive information system /." Online version of thesis, 1993. http://hdl.handle.net/1850/11221.
Full textSpecht, Heidi. "Legibility how precedents established in print impact on-screen and dynamic typography /." Morgantown, W. Va. : [West Virginia University Libraries], 2000. http://etd.wvu.edu/templates/showETD.cfm?recnum=1426.
Full textTitle from document title page. Document formatted into pages; contains iv, 25 p. : ill. (some col.) Includes abstract. Includes bibliographical references (p. 23-25).
Banerjee, Kutty S. "Remote Execution for 3D Graphics." Link to electronic thesis, 2005. http://www.wpi.edu/Pubs/ETD/Available/etd-052305-160204/.
Full textLee, Chang Ha. "Perceptual graphics for effective visualization." College Park, Md. : University of Maryland, 2005. http://hdl.handle.net/1903/2845.
Full textThesis research directed by: Computer Science. Title from t.p. of PDF. Includes bibliographical references. Published by UMI Dissertation Services, Ann Arbor, Mich. Also available in paper.
Jägenstedt, Philip. "Vector Graphics Stylized Stroke Fonts." Thesis, Linköping University, Department of Electrical Engineering, 2008. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-12095.
Full textStylized Stroke Fonts (SSF) are stroke fonts which allow variable stroke widths and arbitrary stroke ends. In this thesis project we implement SSF by extending concepts of the traditional vector graphics paradigm, giving what we call Vector Graphics Stylized Stroke Fonts (VGSSF). A stroking algorithm for the new stroke model is developed and implemented in the Opera web browser's internal vector graphics drawing toolkit. Both the HTML 5 Canvas JavaScript interface and SVG fonts are extended to support the new stroke model. An editor and renderer for the SVG font format is implemented inside the browser using the extended Canvas interface. Sample glyphs from Latin and Chinese typefaces are converted to the SVG font format to assess the suitability of the stroke representation. The results are excellent for Chinese Ming typeface glyphs, while there are some minor problems with Latin typeface glyphs. Approximations suggest that VGSSF gives a size reduction of the font definition file by at least 50%, with a potential reduction of around 85% for Chinese typefaces. The processing requirements increase by approximately 20-30% due to extra steps required to render each glyph.
Kjellgren, Andreas. "Graphics System in Vehicle Electronics." Thesis, Uppsala University, Department of Information Technology, 2009. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-103104.
Full textIn this thesis three problems areas are studied related to embedded system and device driver programming: a GPS driver, the CAN Bus and study of graphics libraries suitable for embedded systems. The thesis has two parts: an academic study and an implementation phase based on the academic study. The Freescale i.MX31ADS development board together with ENEA's operating system OSE is used as a basis for the study and it is shown that OpenGL ES is best suited for the platform. Further the system can be complemented by the use of Mobile 3D Graphics, a Java based solution. A driver for the graphics port is implemented for Linux and OpenGL ES works using a graphics accelerator on the hardware. In the field of CAN communication an analysis of an existing driver is made. The driver has two shortcomings that lead to an incorrect priority order when multiple messages are sent simultaneously on the CAN bus. The main problem is that the bit, which tells if the data field of the CAN message fits in a single message, has the greatest impact on a CAN message priority. Another problem is that the signal numbers have not been assigned in a consistent manner. A design proposal and an implementation are made. The work with GPS is limited to theory and design in terms of creating the basis for the future creation of the driver. A survey of the interfaces that exist between the GPS module and other hardware is done and additional requirements from the rest of the system are highlighted.
Wu, Liming, and Kai Li. "Water Simulating in Computer Graphics." Thesis, Växjö University, School of Mathematics and Systems Engineering, 2007. http://urn.kb.se/resolve?urn=urn:nbn:se:vxu:diva-1581.
Full textFluid simulating is one of the most difficult problems in computer graphics. On the other hand, water appears in our life very frequently. This thesis focuses on water simulating. We have two main methods to do this in the thesis: the first is wave based water simulating; Sine wave summing based and Fast Fourier Transform based methods are all belong to this part. The other one is physics based water simulating. We make it based on Navier-Stokes Equation and it is the most realistic animation of water. It can deal with the boundary and spray which other method cannot express. Then we put our emphasis on implement by the physics method using Navier-Stokes Equation.
Dalstein, Boris. "Topological modeling for vector graphics." Thesis, University of British Columbia, 2017. http://hdl.handle.net/2429/63078.
Full textScience, Faculty of
Computer Science, Department of
Graduate
Andersson, Victoria. "Touch gestures for process graphics." Thesis, Mälardalens högskola, Akademin för innovation, design och teknik, 2016. http://urn.kb.se/resolve?urn=urn:nbn:se:mdh:diva-32094.
Full textMason, David, and n/a. "Reversible deformation for computer graphics." University of Otago. Department of Computer Science, 2006. http://adt.otago.ac.nz./public/adt-NZDU20061016.164927.
Full textSethi, Madhuri. "Generating clouds in computer graphics." Thesis, National Library of Canada = Bibliothèque nationale du Canada, 1997. http://www.collectionscanada.ca/obj/s4/f2/dsk2/ftp04/mq29782.pdf.
Full textSethi, Madhu. "Generating clouds in computer graphics." Thesis, McGill University, 1997. http://digitool.Library.McGill.CA:80/R/?func=dbin-jump-full&object_id=27406.
Full textWe take a satellite image of a cloud or cloud field (which is a scene of several clouds), along with a height field for the scene and construct a cloud model which could have produced the input picture.
This approach combines several image synthesis techniques, such as the construction and rendering of parametric bicubic surfaces, texture mapping, and transparency effects. The appropriate selection of these techniques provide a new physically motivated yet heuristic approach to the problem.
This model produces more realistic clouds than any other model, and our techniques for representing satellite data have made this otherwise cumbersome operation highly efficient and computationally inexpensive.
Styne, Bruce Alan. "Management systems for computer graphics." Thesis, University of Cambridge, 1988. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.303247.
Full textTommasi, Gianpaolo Francesco Maria. "Procedural methods in computer graphics." Thesis, University of Cambridge, 1990. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.358787.
Full textPatmore, Christopher J. "Natural illumination in computer graphics." Thesis, University of Oxford, 1995. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.308755.
Full textRhodes, Daniel Thomas. "Hardware accelerated computer graphics algorithms." Thesis, Nottingham Trent University, 2008. http://irep.ntu.ac.uk/id/eprint/201/.
Full text