Journal articles on the topic 'Graphics, augmented reality and games'
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Mac Namee, Brian, David Beaney, and Qingqing Dong. "Motion in Augmented Reality Games: An Engine for Creating Plausible Physical Interactions in Augmented Reality Games." International Journal of Computer Games Technology 2010 (2010): 1–8. http://dx.doi.org/10.1155/2010/979235.
Full textAzad, Sasha, Carl Saldanha, Cheng-Hann Gan, and Mark Riedl. "Procedural Level Generation for Augmented Reality Games." Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment 12, no. 1 (June 25, 2021): 247–49. http://dx.doi.org/10.1609/aiide.v12i1.12850.
Full textMarto, Anabela, and Alexandrino Gonçalves. "Augmented Reality Games and Presence: A Systematic Review." Journal of Imaging 8, no. 4 (March 29, 2022): 91. http://dx.doi.org/10.3390/jimaging8040091.
Full textKawai, Junya, Hiroyuki Mitsuhara, and Masami Shishibori. "Game-based evacuation drill using augmented reality and head-mounted display." Interactive Technology and Smart Education 13, no. 3 (September 19, 2016): 186–201. http://dx.doi.org/10.1108/itse-01-2016-0001.
Full textPlasencia, Andrés Ricardo Guanoluisa, and Milton Eduardo Escobar-Sánchez. "Interactive multiplatform software to mitigate arachnophobia through augmented reality." KnE Engineering 1, no. 2 (January 30, 2018): 108. http://dx.doi.org/10.18502/keg.v1i2.1489.
Full textWu, Yong, Weitao Che, and Bihui Huang. "An Improved 3D Registration Method of Mobile Augmented Reality for Urban Built Environment." International Journal of Computer Games Technology 2021 (February 10, 2021): 1–8. http://dx.doi.org/10.1155/2021/8810991.
Full textBustamin, Anugrayani, Indrabayu -, Ingrid Nurtanio, Christoforus Yohannes, Zulkifli Tahir, and A. Ais Prayogi. "Sosialisasi Pembelajaran Digital Bagi Guru SDN 14 Bonto-Bonto Kabupaten Pangkep." JURNAL TEPAT : Applied Technology Journal for Community Engagement and Services 2, no. 1 (June 28, 2019): 8–14. http://dx.doi.org/10.25042/jurnal_tepat.v2i1.52.
Full textPallavicini, Federica, Alessandro Pepe, and Fabrizia Mantovani. "Commercial Off-The-Shelf Video Games for Reducing Stress and Anxiety: Systematic Review." JMIR Mental Health 8, no. 8 (August 16, 2021): e28150. http://dx.doi.org/10.2196/28150.
Full textLaskari, Iro. "Creating algorithmic audio-visual narratives through the use of augmented reality prints." Technoetic Arts 17, no. 1 (June 1, 2019): 25–31. http://dx.doi.org/10.1386/tear_00003_1.
Full textOhk, Seung-Ryeol, YongSin Kim, and Young-Jin Kim. "Phase-Based Low Power Management Combining CPU and GPU for Android Smartphones." Electronics 11, no. 16 (August 9, 2022): 2480. http://dx.doi.org/10.3390/electronics11162480.
Full textGonzalez-Argote, Denis. "Immersive environments, Metaverse and the key challenges in programming." Metaverse Basic and Applied Research 1 (December 25, 2022): 6. http://dx.doi.org/10.56294/mr20226.
Full textIndriani, Masitoh, and Liah Basuki Anggraeni. "What Augmented Reality Would Face Today? The Legal Challenges to the Protection of Intellectual Property in Virtual Space." Media Iuris 5, no. 2 (June 30, 2022): 305–30. http://dx.doi.org/10.20473/mi.v5i2.29339.
Full textOpaliev, M. "Multimedia Design Department of KSADA on the Modern Stage: Challenges of Time and Actual Directions of Work." Vìsnik Harkìvsʹkoi deržavnoi akademìi dizajnu ì mistectv 2021, no. 02 (October 2021): 199–217. http://dx.doi.org/10.33625/visnik2021.02.199.
Full textAdão, Telmo, Luís Pádua, Pedro Marques, Joaquim João Sousa, Emanuel Peres, and Luís Magalhães. "Procedural Modeling of Buildings Composed of Arbitrarily-Shaped Floor-Plans: Background, Progress, Contributions and Challenges of a Methodology Oriented to Cultural Heritage." Computers 8, no. 2 (May 11, 2019): 38. http://dx.doi.org/10.3390/computers8020038.
Full textPerek, Piotr, Aleksander Mielczarek, and Dariusz Makowski. "High-Performance Image Acquisition and Processing for Stereoscopic Diagnostic Systems with the Application of Graphical Processing Units." Sensors 22, no. 2 (January 8, 2022): 471. http://dx.doi.org/10.3390/s22020471.
Full textJacob, João, Hugo da Silva, António Coelho, and Rui Rodrigues. "Towards Location-based Augmented Reality games." Procedia Computer Science 15 (2012): 318–19. http://dx.doi.org/10.1016/j.procs.2012.10.093.
Full textMujumdar, Omkar. "Augmented Reality." International Journal for Research in Applied Science and Engineering Technology 10, no. 12 (December 31, 2022): 487–95. http://dx.doi.org/10.22214/ijraset.2022.47902.
Full textLyra, Mauricio Rocha, and Yuri de Freitas Vasconcelos. "JOGOS EM REALIDADE AUMENTADA / AUGMENTED REALITY GAMES." Brazilian Journal of Development 7, no. 3 (2021): 24257–66. http://dx.doi.org/10.34117/bjdv7n3-230.
Full textKim, Hyo-Joung, and Jung-Hwan Sung. "Spatial Analysis of Mobile Augmented Reality Games." Journal of Korea Game Society 19, no. 4 (August 31, 2019): 5–14. http://dx.doi.org/10.7583/jkgs.2019.19.4.5.
Full textHassan, Ibrahim, and Atef Zaki. "3d Educational Games Supported By Augmented Reality." International Journal of Multidisciplinary Studies in Art and Technology 2, no. 1 (June 1, 2019): 46–59. http://dx.doi.org/10.21608/ijmsat.2019.215476.
Full textSerino, Maeve, Kyla Cordrey, Laura McLaughlin, and Ruth L. Milanaik. "Pokémon Go and augmented virtual reality games." Current Opinion in Pediatrics 28, no. 5 (October 2016): 673–77. http://dx.doi.org/10.1097/mop.0000000000000409.
Full textHagbi, Nate, Raphael Grasset, Oriel Bergig, Mark Billinghurst, and Jihad El-Sana. "In-Place Sketching for Augmented Reality Games." Computers in Entertainment 12, no. 3 (September 2014): 1–18. http://dx.doi.org/10.1145/2702109.2633419.
Full textKasapakis, Vlasios, and Damianos Gavalas. "Occlusion handling in outdoors augmented reality games." Multimedia Tools and Applications 76, no. 7 (May 12, 2016): 9829–54. http://dx.doi.org/10.1007/s11042-016-3581-1.
Full textElvins, T. Todd. "Augmented reality." ACM SIGGRAPH Computer Graphics 32, no. 1 (February 1998): 11–13. http://dx.doi.org/10.1145/279389.279411.
Full textRichards, Kate Gemma, Kai Yuen Wong, and Mansoor Khan. "Augmented reality game-related injury." BMJ Case Reports 11, no. 1 (November 2018): e224012. http://dx.doi.org/10.1136/bcr-2017-224012.
Full textJang, Seongsoo, and Yi Liu. "Continuance use intention with mobile augmented reality games." Information Technology & People 33, no. 1 (May 2, 2019): 37–55. http://dx.doi.org/10.1108/itp-05-2018-0221.
Full textJacquemin, Christian, Rami Ajaj, Sylvain Le Beux, Christophe d’Alessandro, Markus Noisternig, Brian F. G. Katz, and Bertrand Planes. "Organ Augmented Reality." International Journal of Creative Interfaces and Computer Graphics 1, no. 2 (July 2010): 51–66. http://dx.doi.org/10.4018/jcicg.2010070105.
Full textRong, Wu, and Zhonggen Yu. "Exploring the Acceptance of Augmented Reality-Based Educational Games." International Journal of Online Pedagogy and Course Design 12, no. 1 (January 1, 2022): 1–23. http://dx.doi.org/10.4018/ijopcd.306685.
Full textWoodwark, John. "Augmented reality." Computer-Aided Design 25, no. 8 (August 1993): 466–67. http://dx.doi.org/10.1016/0010-4485(93)90077-2.
Full textArmanto, Hendrawan, and Edwin Sidharta. "Tamagotchi Augmented Reality yang Dilengkapi dengan Mini Games." Journal of Intelligent System and Computation 3, no. 2 (October 1, 2021): 99–105. http://dx.doi.org/10.52985/insyst.v3i2.189.
Full textTsai, Ming-Tsang, and Jing-Wei Liu. "Evaluating the intention of downloading augmented reality games." Journal of Information and Optimization Sciences 40, no. 6 (April 24, 2019): 1295–305. http://dx.doi.org/10.1080/02522667.2018.1532557.
Full textLiberati, Nicola. "Phenomenology, Pokémon Go, and Other Augmented Reality Games." Human Studies 41, no. 2 (November 7, 2017): 211–32. http://dx.doi.org/10.1007/s10746-017-9450-8.
Full textVidal, Eric Cesar E., Jayzon F. Ty, Nicko R. Caluya, and Ma Mercedes T. Rodrigo. "MAGIS: mobile augmented-reality games for instructional support." Interactive Learning Environments 27, no. 7 (August 1, 2018): 895–907. http://dx.doi.org/10.1080/10494820.2018.1504305.
Full textHolden, Christopher. "The Local Games Lab ABQ: Homegrown Augmented Reality." TechTrends 58, no. 1 (December 5, 2013): 42–48. http://dx.doi.org/10.1007/s11528-013-0719-0.
Full textCmentowski, Sebastian, Fabian Kievelitz, and Jens Harald Krueger. "Outpace Reality: A Novel Augmented-Walking Technique for Virtual Reality Games." Proceedings of the ACM on Human-Computer Interaction 6, CHI PLAY (October 25, 2022): 1–24. http://dx.doi.org/10.1145/3549509.
Full textJunaini, Syahrul Nizam, Ahmad Alif Kamal, Abdul Halim Hashim, Norhunaini Mohd Shaipullah, and Liyana Truna. "Augmented and Virtual Reality Games for Occupational Safety and Health Training: A Systematic Review and Prospects for the Post-Pandemic Era." International Journal of Online and Biomedical Engineering (iJOE) 18, no. 10 (July 26, 2022): 43–63. http://dx.doi.org/10.3991/ijoe.v18i10.30879.
Full textLu, Yan, Joseph T. Chao, and Kevin R. Parker. "HUNT: Scavenger Hunt with Augmented Reality." Interdisciplinary Journal of Information, Knowledge, and Management 10 (2015): 021–35. http://dx.doi.org/10.28945/2207.
Full textTaskiran, Ayse. "The effect of augmented reality games on English as foreign language motivation." E-Learning and Digital Media 16, no. 2 (December 14, 2018): 122–35. http://dx.doi.org/10.1177/2042753018817541.
Full textBanterle, Francesco, Franco Alberto Cardillo, Luigi Malomo, Paolo Pingi, Francesco Gabellone, Giuseppe Amato, and Roberto Scopigno. "LecceAR: An Augmented Reality App." Digital Presentation and Preservation of Cultural and Scientific Heritage 5 (September 30, 2015): 99–108. http://dx.doi.org/10.55630/dipp.2015.5.9.
Full textGrubert, Jens, Tobias Langlotz, Stefanie Zollmann, and Holger Regenbrecht. "Towards Pervasive Augmented Reality: Context-Awareness in Augmented Reality." IEEE Transactions on Visualization and Computer Graphics 23, no. 6 (June 1, 2017): 1706–24. http://dx.doi.org/10.1109/tvcg.2016.2543720.
Full textWither, Jason, Yun-Ta Tsai, and Ronald Azuma. "Indirect augmented reality." Computers & Graphics 35, no. 4 (August 2011): 810–22. http://dx.doi.org/10.1016/j.cag.2011.04.010.
Full textCrocetta, Tânia Brusque, Sandra Rogéria de Oliveira, Carla Maria de Liz, and Alexandro Andrade. "Virtual and augmented reality technologies in Human Performance: a review." Fisioterapia em Movimento 28, no. 4 (December 2015): 823–35. http://dx.doi.org/10.1590/0103-5150.028.004.ar01.
Full textInterrante, Victoria, Tobias Hollerer, and Anatole Lecuyer. "Virtual and Augmented Reality." IEEE Computer Graphics and Applications 38, no. 2 (March 2018): 28–30. http://dx.doi.org/10.1109/mcg.2018.021951630.
Full textBuschel, Wolfgang, Stefan Vogt, and Raimund Dachselt. "Augmented Reality Graph Visualizations." IEEE Computer Graphics and Applications 39, no. 3 (May 1, 2019): 29–40. http://dx.doi.org/10.1109/mcg.2019.2897927.
Full textBueno, Salvador, M. Dolores Gallego, and Jan Noyes. "Uses and Gratifications on Augmented Reality Games: An Examination of Pokémon Go." Applied Sciences 10, no. 5 (March 1, 2020): 1644. http://dx.doi.org/10.3390/app10051644.
Full textSarıgöz, Okan. "Augmented reality, virtual reality and digital games: A research on teacher candidates." Educational Policy Analysis and Strategic Research 14, no. 3 (September 29, 2019): 41–63. http://dx.doi.org/10.29329/epasr.2019.208.3.
Full textKlopfer, Eric, and Josh Sheldon. "Augmenting your own reality: Student authoring of science-based augmented reality games." New Directions for Youth Development 2010, no. 128 (December 2010): 85–94. http://dx.doi.org/10.1002/yd.378.
Full textNuncio, Rhoderick, and JOHANNAH MARI FELICILDA. "Cybernetics and Simulacra: The Hyperreality of Augmented Reality Games." Kritike: An Online Journal of Philosophy 15, no. 2 (December 1, 2021): 39–67. http://dx.doi.org/10.25138/15.2/a3.
Full textSolbiati, Luigi, Nicolo’ Gennaro, and Riccardo Muglia. "Augmented Reality: From Video Games to Medical Clinical Practice." CardioVascular and Interventional Radiology 43, no. 10 (July 6, 2020): 1427–29. http://dx.doi.org/10.1007/s00270-020-02575-6.
Full textMartin, John, Seann Dikkers, Kurt Squire, and David Gagnon. "Participatory Scaling Through Augmented Reality Learning Through Local Games." TechTrends 58, no. 1 (December 5, 2013): 35–41. http://dx.doi.org/10.1007/s11528-013-0718-1.
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