Books on the topic 'Graphics, augmented reality and games'
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Chang, Maiga. Edutainment Technologies. Educational Games and Virtual Reality/Augmented Reality Applications: 6th International Conference on E-learning and Games, Edutainment 2011, Taipei, Taiwan, September 2011. Proceedings. Berlin, Heidelberg: Springer-Verlag GmbH Berlin Heidelberg, 2011.
Find full textGeroimenko, Vladimir, ed. Augmented Reality Games I. Cham: Springer International Publishing, 2019. http://dx.doi.org/10.1007/978-3-030-15616-9.
Full textGeroimenko, Vladimir, ed. Augmented Reality Games II. Cham: Springer International Publishing, 2019. http://dx.doi.org/10.1007/978-3-030-15620-6.
Full textDe Paolis, Lucio Tommaso, Pasquale Arpaia, and Patrick Bourdot, eds. Augmented Reality, Virtual Reality, and Computer Graphics. Cham: Springer International Publishing, 2021. http://dx.doi.org/10.1007/978-3-030-87595-4.
Full textDe Paolis, Lucio Tommaso, and Patrick Bourdot, eds. Augmented Reality, Virtual Reality, and Computer Graphics. Cham: Springer International Publishing, 2018. http://dx.doi.org/10.1007/978-3-319-95270-3.
Full textDe Paolis, Lucio Tommaso, and Patrick Bourdot, eds. Augmented Reality, Virtual Reality, and Computer Graphics. Cham: Springer International Publishing, 2018. http://dx.doi.org/10.1007/978-3-319-95282-6.
Full textDe Paolis, Lucio Tommaso, Patrick Bourdot, and Antonio Mongelli, eds. Augmented Reality, Virtual Reality, and Computer Graphics. Cham: Springer International Publishing, 2017. http://dx.doi.org/10.1007/978-3-319-60922-5.
Full textDe Paolis, Lucio Tommaso, Patrick Bourdot, and Antonio Mongelli, eds. Augmented Reality, Virtual Reality, and Computer Graphics. Cham: Springer International Publishing, 2017. http://dx.doi.org/10.1007/978-3-319-60928-7.
Full textDe Paolis, Lucio Tommaso, and Antonio Mongelli, eds. Augmented Reality, Virtual Reality, and Computer Graphics. Cham: Springer International Publishing, 2016. http://dx.doi.org/10.1007/978-3-319-40621-3.
Full textDe Paolis, Lucio Tommaso, and Antonio Mongelli, eds. Augmented Reality, Virtual Reality, and Computer Graphics. Cham: Springer International Publishing, 2016. http://dx.doi.org/10.1007/978-3-319-40651-0.
Full textDe Paolis, Lucio Tommaso, and Patrick Bourdot, eds. Augmented Reality, Virtual Reality, and Computer Graphics. Cham: Springer International Publishing, 2020. http://dx.doi.org/10.1007/978-3-030-58465-8.
Full textDe Paolis, Lucio Tommaso, and Patrick Bourdot, eds. Augmented Reality, Virtual Reality, and Computer Graphics. Cham: Springer International Publishing, 2020. http://dx.doi.org/10.1007/978-3-030-58468-9.
Full textDe Paolis, Lucio Tommaso, and Patrick Bourdot, eds. Augmented Reality, Virtual Reality, and Computer Graphics. Cham: Springer International Publishing, 2019. http://dx.doi.org/10.1007/978-3-030-25965-5.
Full textDe Paolis, Lucio Tommaso, and Patrick Bourdot, eds. Augmented Reality, Virtual Reality, and Computer Graphics. Cham: Springer International Publishing, 2019. http://dx.doi.org/10.1007/978-3-030-25999-0.
Full textFurht, Borivoje. Handbook of augmented reality. New York, NY: Springer, 2011.
Find full textHandbook of augmented reality. New York, NY: Springer, 2011.
Find full textauthor, Otey Jeffrey, Contero Manuel author, and Alcañiz Mariano author, eds. Visualization and engineering design graphics with augmented reality. Mission, KS: Schroff Development Corporation, 2012.
Find full textDisney princess: An augmented reality book. London: Carlton, 2012.
Find full textChang, Maiga, Wu-Yuin Hwang, Ming-Puu Chen, and Wolfgang Müller, eds. Edutainment Technologies. Educational Games and Virtual Reality/Augmented Reality Applications. Berlin, Heidelberg: Springer Berlin Heidelberg, 2011. http://dx.doi.org/10.1007/978-3-642-23456-9.
Full textill, Miyoshi Naohito 1972, ed. Yu-Gi-Oh! Zexal: Yuma jets! San Francisco, CA: Viz Media, 2016.
Find full textMa, Minhua, Lakhmi C. Jain, and Paul Anderson, eds. Virtual, Augmented Reality and Serious Games for Healthcare 1. Berlin, Heidelberg: Springer Berlin Heidelberg, 2014. http://dx.doi.org/10.1007/978-3-642-54816-1.
Full textCai, Yiyu, Wouter van Joolingen, and Koen Veermans, eds. Virtual and Augmented Reality, Simulation and Serious Games for Education. Singapore: Springer Singapore, 2021. http://dx.doi.org/10.1007/978-981-16-1361-6.
Full textHuang, Weidong. Human Factors in Augmented Reality Environments. New York, NY: Springer New York, 2013.
Find full textIEEE International Augmented Reality Toolkit Workshop (2nd 2003 Tokyo, Japan). ART 2003: IEEE International Augmented Reality Toolkit Workshop : Japan, 2003. Piscataway, N.J: IEEE, 2003.
Find full textReinhold, Behringer, Mizell David W, and Klinker Gudrun J, eds. Augmented reality: Placing artificial objects in real scenes : proceedings of IWAR '98. Natick, Mass: A K Peters, 1999.
Find full text1969-, Ong S. K., and Nee, A. Y. C. 1948-, eds. Virtual and augmented reality applications in manufacturing. New York: Springer, 2004.
Find full textIEEE and ACM International Workshop on Augmented Reality (2nd 1999 San Francisco, Calif.). Proceedings, 2nd IEEE and ACM International Workshop on Augmented Reality (IWAR'99): October 20-21, 1999, San Francisco, California. Los Alamitos, Calif: IEEE Computer Society, 1999.
Find full textIWAR '99 (1999 San Francisco, Calif.). 2nd IEEE and ACM International Workshop on Augmented Reality: Proceedings ; (IWAR'99) : October 20-21, 1999, San Francisco, California. Los Alamios, California: IEEE Computer Society, 1999.
Find full textGourgey, Bill. Gene.sys: Magigate returns. Washington, DC: Jacked Arts, 2014.
Find full textPaolis, Lucio Tommaso De. Augmented Reality, Virtual Reality, and Computer Graphics: 4th International Conference, AVR 2017, Ugento, Italy, June 12-15, 2017, Proceedings, Part I. Cham: Springer International Publishing, 2017.
Find full textDavid, Hutchison. Medical Imaging and Augmented Reality: 4th International Workshop Tokyo, Japan, August 1-2, 2008 Proceedings. Berlin, Heidelberg: Springer-Verlag Berlin Heidelberg, 2008.
Find full textIEEE and ACM International Symposium on Mixed and Augmented Reality (1st 2002 Darmstadt, Germany). International Symposium on Mixed and Augmented Reality: ISMAR 2002 : September 30-October 1, 2002, Darmstadt, Germany : proceedings. Los Alamitos, Calif: IEEE Computer Society, 2002.
Find full text1972-, Miyoshi Naohito, Engel Taylor author translator, aWerry, John (Translator) author, translator, Hunt John, and HC Language Solutions, eds. Yu-Gi-Oh! Arc-V: Immortal beings!! San Francisco, CA: Viz Media, 2018.
Find full textVirtual reality: Concepts and technologies. Boca Raton, FL: CRC Press, 2011.
Find full textChang, Maiga, Wu-Yuin Hwang, and Ming-Puu Chen. Edutainment Technologies. Educational Games and Virtual Reality/Augmented Reality Applications. Springer, 2011.
Find full textUnity 2020 by Example: A Project-Based Guide to Building 2D, 3D, Augmented Reality, and Virtual Reality Games from Scratch, 3rd Edition. Packt Publishing, Limited, 2020.
Find full textMullen, Tony. Prototyping Augmented Reality. Wiley & Sons, Limited, John, 2011.
Find full textMullen, Tony. Prototyping Augmented Reality. Wiley & Sons, Limited, John, 2011.
Find full textMullen, Tony. Prototyping Augmented Reality. Wiley & Sons, Incorporated, John, 2011.
Find full textMullen, Tony. Prototyping Augmented Reality. Wiley & Sons, Incorporated, John, 2011.
Find full textPrototyping Augmented Reality. Sybex, 2011.
Find full textFurht, Borko. Handbook of Augmented Reality. Springer, 2014.
Find full textLanham, Micheal. Augmented Reality Game Development. Packt Publishing, Limited, 2017.
Find full textGordon, S. Virtual and Augmented Reality. Mercury Learning & Information, 2019.
Find full textAugmented Reality @ Home: The complete guide to understanding and using Augmented Reality technology. Pragmatic Bookshelf, 2008.
Find full textVirtual, Augmented and Mixed Reality: Applications of Virtual and Augmented Reality. Springer, 2014.
Find full textDong, Suyang, and Thomas Hilfert. Visualization and Engineering Design Graphics with Augmented Reality. Excelic Press LLC, 2018.
Find full textVirtual Augmented and Mixed Reality. Springer-Verlag Berlin and Heidelberg GmbH &, 2013.
Find full textBimber, Oliver, and Ramesh Raskar. Spatial Augmented Reality: Merging Real and Virtual Worlds. CRC Press LLC, 2005.
Find full textBimber, Oliver, and Ramesh Raskar. Spatial Augmented Reality: Merging Real and Virtual Worlds. CRC Press LLC, 2005.
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