Academic literature on the topic 'Graphical user interfaces (Computer systems)'

Create a spot-on reference in APA, MLA, Chicago, Harvard, and other styles

Select a source type:

Consult the lists of relevant articles, books, theses, conference reports, and other scholarly sources on the topic 'Graphical user interfaces (Computer systems).'

Next to every source in the list of references, there is an 'Add to bibliography' button. Press on it, and we will generate automatically the bibliographic reference to the chosen work in the citation style you need: APA, MLA, Harvard, Chicago, Vancouver, etc.

You can also download the full text of the academic publication as pdf and read online its abstract whenever available in the metadata.

Journal articles on the topic "Graphical user interfaces (Computer systems)"

1

Boyd, L. H., W. L. Boyd, and G. C. Vanderheiden. "The Graphical User Interface: Crisis, Danger, and Opportunity." Journal of Visual Impairment & Blindness 84, no. 10 (December 1990): 496–502. http://dx.doi.org/10.1177/0145482x9008401002.

Full text
Abstract:
The graphical user interface is a powerful new interface for mainstream computer users and a source of serious concern for those who cannot see. Fortunately, it will eventually be made as accessible to blind people as character-based forerunners. The systems that evolve will provide blind computer users with new capabilities not possible with character-based computers and access systems. However, the effects of previous inaccessibility, the current limited accessibility, and lingering doubts about the solvability of some of the access problems have slowed efforts to capitalize on the advantages and opportunities of these new systems. This article identifies potential new problems posed by graphic computing environments and describes some programs and strategies that are being developed to provide access to these environments.
APA, Harvard, Vancouver, ISO, and other styles
2

Dobrokvashina, Aleksandra S. "DEVELOPMENT AND TESTING OF THE GRAPHICAL USER INTERFACES FOR UAV." RSUH/RGGU Bulletin. Series Information Science. Information Security. Mathematics, no. 1 (2024): 8–20. http://dx.doi.org/10.28995/2686-679x-2024-1-8-20.

Full text
Abstract:
Currently, the field of unmanned aerial vehicles is growing and developing rapidly. Unmanned systems are being actively integrated into everyday life. However, with the increase in the number of UAVs, the volume of software has expanded significantly, and many graphical interfaces for control have appeared. Today, various solutions are known for controlling aircraft: both using mobile phones and devices, and using personal computers and control systems. Control can be carried out both for one UAV and for their groups and swarms, and in some cases for heterogeneous groups of robots, where UAVs can be used in conjunction with ground, surface or underwater robots. In the latter case, the complexity of the graphical interface can increase significantly. To date, there are no clear ways to classify and organize graphical interfaces for controlling UAVs and their groups. This work provides an analytical review of existing graphical interfaces, and its goal is to create a clear classification to enable their distribution. That will make it possible in the future to propose a prototype of a universal graphical interface for controlling unmanned aerial vehicles and their groups, as well as to develop methods for creating and testing a number of interfaces.
APA, Harvard, Vancouver, ISO, and other styles
3

Halvankar, Amol. "College Enquiry For Student using AI ChatBot." International Scientific Journal of Engineering and Management 03, no. 03 (March 23, 2024): 1–9. http://dx.doi.org/10.55041/isjem01409.

Full text
Abstract:
A chat bot is a computer program that may initiate conversations between users and other computers. A larger audience can use chatbot technology, which is text-based and safe to use.. Chatbots for university research are developed using AI algorithms that interpret user messages and assess user demands. The aims of the chatbot's responses is to match the user's input while avoiding making oneself physically available to the institution in response to queries. The program responds to the students' inquiries by applying its intelligence. For using this type applications, natural processing language, command line, graphical user interface (GUI), menu driven, form-based, etc. that used in user interfaces TGUI and web-based user interfaces are the most typical types, however sometimes another type of user interface is required. This is where a conversational user interface based on chatbots fits in. One type of bot that has been present on chat systems is the chatbot. The user can interact with them via graphical interfaces, and the trend is in this direction. They often offer a stateful service, meaning that each session's data is saved by the application.
APA, Harvard, Vancouver, ISO, and other styles
4

Wojciechowski, A. "Hand’s poses recognition as a mean of communication within natural user interfaces." Bulletin of the Polish Academy of Sciences: Technical Sciences 60, no. 2 (October 1, 2012): 331–36. http://dx.doi.org/10.2478/v10175-012-0044-3.

Full text
Abstract:
Abstract. Natural user interface (NUI) is a successor of command line interfaces (CLI) and graphical user interfaces (GUI) so well known to computer users. A new natural approach is based on extensive human behaviors tracking, where hand tracking and gesture recognition seem to play the main roles in communication. The presented paper reviews common approaches to discussed hand features tracking and provides a very effective proposal of the contour based hand’s poses recognition method which can be straightforwardly used for a hand-based natural user interface. Its possible usage varies from medical systems interaction, through games up to impaired people communication support.
APA, Harvard, Vancouver, ISO, and other styles
5

Halmetoja, Esa, and Francisco Forns-Samso. "Evaluating graphical user interfaces for buildings." Journal of Corporate Real Estate 22, no. 1 (January 11, 2020): 48–70. http://dx.doi.org/10.1108/jcre-08-2019-0037.

Full text
Abstract:
Purpose The purpose of this paper is to evaluate six different graphical user interfaces (GUIs) for facilities operations using human–machine interaction (HMI) theories. Design/methodology/approach The authors used a combined multi-functional method that includes a review of the theories behind HMI for GUIs as its first approach. Consequently, heuristic evaluations were conducted to identify usability problems in a professional context. Ultimately, thematic interviews were conducted with property managers and service staff to determine special needs for the interaction of humans and the built environment. Findings The heuristic evaluation revealed that not all the studied applications were complete when the study was done. The significant non-motivational factor was slowness, and a lighter application means the GUI is more comfortable and faster to use. The evaluators recommended not using actions that deviate from regular practice. Proper implementation of the GUI would make it easier and quicker to work on property maintenance and management. The thematic interviews concluded that the GUIs form an excellent solution that enables communication between the occupant, owner and service provider. Indoor conditions monitoring was seen as the most compelling use case for GUIs. Two-dimensional (2D) layouts are more demonstrative and faster than three-dimensional (3D) layouts for monitoring purposes. Practical implications The study provides an objective view of the strengths and weaknesses of specific types of GUI. So, it can help to select a suitable GUI for a particular environment. The 3D view is not seen as necessary for monitoring indoor conditions room by room or sending a service request. Many occupants’ services can be implemented without any particular layout. On the other hand, some advanced services were desired for the occupants, such as monitoring occupancy, making space reservations and people tracking. These aspects require a 2D layout at least. The building information model is seen as useful, especially when monitoring complex technical systems. Originality/value Earlier investigations have primarily concentrated on investigating human–computer interaction. The authors’ studied human–building interaction instead. The notable difference to previous efforts is that the authors considered the GUI as a medium with which to communicate with the built environment, and looked at its benefits for top-level processes, not for the user interface itself.
APA, Harvard, Vancouver, ISO, and other styles
6

Basak, Abhinav, and Shatarupa Thakurta Roy. "Application of universal design principles on computer mouse interface: developing a universal mouse pointing and control system to provide affordance to the left-handed users." Proceedings of the Design Society 4 (May 2024): 2317–26. http://dx.doi.org/10.1017/pds.2024.234.

Full text
Abstract:
AbstractThe graphical user interface was introduced to democratize access to computer systems by simplifying hardware and visual interfaces. Technological advancements further reduced the constraints, primarily benefiting the mainstream users. However, the specialized needs of the critical users have always been neglected. This paper delves into the ergonomics of the mouse pointer and the computer mouse, focusing on left-handed computer users as a critical user category to develop and propose a universal design solution to integrate left-handers as a mainstream user category in a computer interface.
APA, Harvard, Vancouver, ISO, and other styles
7

Jones, Sara. "Graphical interfaces for knowledge engineering: an overview of relevant literature." Knowledge Engineering Review 3, no. 3 (September 1988): 221–47. http://dx.doi.org/10.1017/s0269888900004483.

Full text
Abstract:
AbstractLiterature relevant to the design and development of graphical interfaces for knowledge-based systems is briefly reviewed and discussed. The efficiency of human-computer interaction depends to a large extent on the degree to which the human-machine interface can answer the user's cognitive needs and accurately support his or her natural cognitive processes and structures. Graphical interfaces can often be particularly suitable in this respect, especially in cases where the user's “natural idiom” is graphical. Illustrated examples are given of the way in which graphical interfaces have successfully been used in various fields with particular emphasis on their use in the field of knowledge-based systems. The paper ends with a brief discussion of possible future developments in the field of knowledge-based system interfaces and of the role that graphics might play in such developments.
APA, Harvard, Vancouver, ISO, and other styles
8

Cuomo, Donna L., and Charles D. Bowen. "Stages of User Activity Model as a Basis for User-System Interface Evaluations." Proceedings of the Human Factors Society Annual Meeting 36, no. 16 (October 1992): 1254–58. http://dx.doi.org/10.1177/154193129203601616.

Full text
Abstract:
This paper discusses the results of the first phase of a research project concerned with developing methods and measures of user-system interface effectiveness for command and control systems with graphical, direct manipulation style interfaces. Due to the increased use of prototyping user interfaces during concept definition and demonstration/validation phases, the opportunity exists for human factors engineers to apply evaluation methodologies early enough in the life cycle to make an impact on system design. Understanding and improving user-system interface (USI) evaluation techniques is critical to this process. In 1986, Norman proposed a descriptive “stages of user activity” model of human-computer interaction. Hutchins, Hollin, and Norman (1986) proposed concepts of measures based on the model which would assess the directness of the engagements between the user and the interface at each stage of the model. This first phase of our research program involved applying three USI evaluation techniques to a single interface, and assessing which, if any, provided information on the directness of engagement at each stage of Norman's model. We also classified the problem types identified according to the Smith and Mosier (1986) functional areas. The three techniques used were cognitive walkthrough, heuristic evaluation, and guidelines. It was found that the cognitive walkthrough method applied almost exclusively to the action specification stage. The guidelines were applicable to more of the stages evaluated but all the techniques were weak in measuring semantic distance and all of the stages on the evaluation side of the HCI activity cycle. Improvements to existing or new techniques are required for evaluating the directness of engagement for graphical, direct manipulation style interfaces.
APA, Harvard, Vancouver, ISO, and other styles
9

Grayson, J. P., C. Espinosa, M. Dunsmuir, M. Edwards, and B. Tribble. "Operating systems and graphic user interfaces." ACM SIGGRAPH Computer Graphics 23, no. 5 (December 1989): 281–93. http://dx.doi.org/10.1145/77277.77292.

Full text
APA, Harvard, Vancouver, ISO, and other styles
10

Neelamkavil, F., and GS Teo. "X versus Eiffel toolkits for building graphical user interfaces." Information and Software Technology 33, no. 8 (October 1991): 559–65. http://dx.doi.org/10.1016/0950-5849(91)90114-q.

Full text
APA, Harvard, Vancouver, ISO, and other styles

Dissertations / Theses on the topic "Graphical user interfaces (Computer systems)"

1

Terwilliger, James Felger. "Graphical User Interfaces as Updatable Views." PDXScholar, 2009. https://pdxscholar.library.pdx.edu/open_access_etds/2671.

Full text
Abstract:
In contrast to a traditional setting where users express queries against the database schema, we assert that the semantics of data can often be understood by viewing the data in the context of the user interface (UI) of the software tool used to enter the data. That is, we believe that users will understand the data in a database by seeing the labels, dropdown menus, tool tips, help text, control contents, and juxtaposition or arrangement of controls that are built in to the user interface. Our goal is to allow domain experts with little technical skill to understand and query data. In this dissertation, we present our GUi As View (Guava) framework and describe how we use forms-based UIs to generate a conceptual model that represents the information in the user interface. We then describe how we generate a query interface from the conceptual model. We characterize the resulting query language using a subset of relational algebra. Since most application developers want to craft a physical database to meet desired performance needs independent of the schema used by the user interface, we subsequently present a general-purpose schema mapping tool called a channel that can be configured by instantiating a sequence of discrete transformations. Each transformation is an encapsulation of a physical design decision or business logic process. The channel, once configured, automatically transforms queries from our query interface into queries that address the underlying physical database, similar to a view. The channel also transforms data updates, schema updates, and constraint definitions posed against the channel’s input schema into equivalent forms against the physical schema. We present formal definitions of each transformation and properties that must be true of transformations, and prove that our definitions respect the properties.
APA, Harvard, Vancouver, ISO, and other styles
2

Mynatt, Elizabeth D. "Transforming graphical interfaces into auditory interfaces." Diss., Georgia Institute of Technology, 1995. http://hdl.handle.net/1853/9209.

Full text
APA, Harvard, Vancouver, ISO, and other styles
3

Lelli, leitao Valeria. "Testing and maintenance of graphical user interfaces." Thesis, Rennes, INSA, 2015. http://www.theses.fr/2015ISAR0022/document.

Full text
Abstract:
La communauté du génie logiciel porte depuis ses débuts une attention spéciale à la qualité et la fiabilité des logiciels. De nombreuses techniques de test logiciel ont été développées pour caractériser et détecter des erreurs dans les logiciels. Les modèles de fautes identifient et caractérisent les erreurs pouvant affecter les différentes parties d’un logiciel. D’autre part, les critères de qualité logiciel et leurs mesures permettent d’évaluer la qualité du code logiciel et de détecter en amont du code potentiellement sujet à erreur. Les techniques d’analyses statiques et dynamiques scrutent, respectivement, le logiciel à l’arrêt et à l’exécution pour trouver des erreurs ou réaliser des mesures de qualité. Dans cette thèse, nous prônons le fait que la même attention doit être portée sur la qualité et la fiabilité des interfaces utilisateurs (ou interface homme-machine, IHM), au sens génie logiciel du terme. Cette thèse propose donc deux contributions dans le domaine du test et de la maintenance d’interfaces utilisateur : 1. Classification et mutation des erreurs d’interfaces utilisateur. 2. Qualité du code des interfaces utilisateur. Nous proposons tout d’abord un modèle de fautes d’IHM. Ce modèle a été conçu à partir des concepts standards d’IHM pour identifier et classer les fautes d’IHM ; Au travers d’une étude empirique menée sur du code Java existant, nous avons montré l’existence d’une mauvaise pratique récurrente dans le développement du contrôleur d’IHM, objet qui transforme les évènements produits par l’interface utilisateur pour les transformer en actions. Nous caractérisons cette nouvelle mauvaise pratique que nous avons appelée Blob listener, en référence à la méthode Blob. Nous proposons également une analyse statique permettant d’identifier automatiquement la présence du Blob listener dans le code d’interface Java Swing
The software engineering community takes special attention to the quality and the reliability of software systems. Software testing techniques have been developed to find errors in code. Software quality criteria and measurement techniques have also been assessed to detect error-prone code. In this thesis, we argue that the same attention has to be investigated on the quality and reliability of GUIs, from a software engineering point of view. We specifically make two contributions on this topic. First, GUIs can be affected by errors stemming from development mistakes. The first contribution of this thesis is a fault model that identifies and classifies GUI faults. We show that GUI faults are diverse and imply different testing techniques to be detected. Second, like any code artifact GUI code should be analyzed statically to detect implementation defects and design smells. As for the second contribution, we focus on design smells that can affect GUIs specifically. We identify and characterize a new type of design smell, called Blob listener. It occurs when a GUI listener, that gathers events to treat and transform as commands, can produce more than one command. We propose a systematic static code analysis procedure that searches for Blob listener that we implement in a tool called InspectorGuidget. Experiments we conducted exhibits positive results regarding the ability of InspectorGuidget in detecting Blob listeners. To counteract the use of Blob listeners, we propose good coding practices regarding the development of GUI listeners
APA, Harvard, Vancouver, ISO, and other styles
4

Gray, Geoffrey Richard. "An automated marking system for graphical user interfaces." Thesis, University of Nottingham, 2008. http://eprints.nottingham.ac.uk/12361/.

Full text
Abstract:
This research investigates the feasibility and effectiveness of assessing students programming solutions to Graphical User Interface exercises in an automated fashion. Automated marking systems ease the burden on the staff involved in running a course and allow students to get results and feedback in a timely fashion. Several automated marking systems exist but are currently unable to mark GUIs. The inherent complexity of GUIs and the need for aesthetic analysis has rendered GUIs beyond the scope of most marking systems. The marking approach described in this thesis implements a number of novel concepts. By exploiting language design properties such as the hierarchical relationship between components, it was possible to develop a framework capable of testing and marking students' GUI programs. Introspectively analysing the interface enables the marking system to obtain access to the intrinsic elements contained within the GUI. Once access has been obtained, the tests can be performed on the actual interface components themselves rather than a mere representation. GUI assessment is more than functional testing, aesthetics play a major role in the creation of an interface. Existing aesthetic metrics do not provide the analytical capabilities required due to their failure to include colour. The distractive effects that colours have were quantified and incorporated into the metrics. The results of the dynamic and aesthetic testing show that through the implementation of the novel components detailed, the creation of a GUI marking system is feasible and its marking both consistent and effective. The design enables the system to return results in a timely fashion and the effects that colour has can be seen in the results of basic aesthetic testing.
APA, Harvard, Vancouver, ISO, and other styles
5

Sabene, Ralph. "Designing a graphical user interface for a bilateral negotiation support system." Thesis, Monterey, Calif. : Naval Postgraduate School, 1992. http://handle.dtic.mil/100.2/ADA247910.

Full text
APA, Harvard, Vancouver, ISO, and other styles
6

Noye, Janet B. (Janet Barbara) Carleton University Dissertation Computer Science. "A graphical user interface server for graph algorithm programs." Ottawa, 1992.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
7

Gavaza, Takayedzwa. "Culturally-relevant augmented user interfaces for illiterate and semi-literate users." Thesis, Rhodes University, 2012. http://hdl.handle.net/10962/d1006679.

Full text
Abstract:
This thesis discusses guidelines for developers of Augmented User Interfaces that can be used by illiterate and semi-literate users. To discover how illiterate and semi-literate users intuitively understand interaction with a computer, a series of Wizard of Oz experiments were conducted. In the first Wizard of Oz study, users were presented with a standard desktop computer, fitted with a number of input devices to determine how they assume interaction should occur. This study found that the users preferred the use of speech and gestures which mirrored findings from other researchers. The study also found that users struggled to understand the tab metaphor which is used frequently in applications. From these findings, a localised culturally-relevant tab interface was developed to determine the feasibility of localised Graphical User Interface components. A second study was undertaken to compare the localised tab interface with the traditional tabbed interface. This study collected both quantitative and qualitative data from the participants. It found that users could interact with a localised tabbed interface faster and more accurately than with the traditional counterparts. More importantly, users stated that they intuitively understood the localised interface component, whereas they did not understand the traditional tab metaphor. These user studies have shown that the use of self-explanatory animations, video feedback, localised tabbed interface metaphors and voice output have a positive impact on enabling illiterate and semi-literate users to access information.
TeX
Adobe Acrobat 9.51 Paper Capture Plug-in
APA, Harvard, Vancouver, ISO, and other styles
8

Arise, Pavan Kumar. "A development of a computer aided graphic user interface postpocessor for rotor bearing systems." Lexington, Ky. : [University of Kentucky Libraries], 2004. http://lib.uky.edu/ETD/ukymeen2004t00196/PavanA.pdf.

Full text
Abstract:
Thesis (m.s.)--University of Kentucky, 2005.
Title from document title page (viewed Jan. 5, 2005). Document formatted into pages; contains xiii, 103p. : ill. Includes abstract and vita. Includes bibliographical references (p. 97-102).
APA, Harvard, Vancouver, ISO, and other styles
9

Janajreh, Isam M. "A device-independent graphical user interface for theoretical studies of surface temperatures generated by friction /." This resource online, 1992. http://scholar.lib.vt.edu/theses/available/etd-12232009-020548/.

Full text
APA, Harvard, Vancouver, ISO, and other styles
10

Wilson, Brian. "The creation of a functional mailing list server with a graphical user interface." Ohio : Ohio University, 1997. http://www.ohiolink.edu/etd/view.cgi?ohiou1185208875.

Full text
APA, Harvard, Vancouver, ISO, and other styles

Books on the topic "Graphical user interfaces (Computer systems)"

1

Peddie, Jon. Graphical user interfaces and graphic standards. New York, N.Y: McGraw-Hill, 1992.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
2

Peddie, Jon. Graphical user interfaces and graphic standards. New York: McGraw-Hill, 1992.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
3

Rimmer, Steve. Graphical user interface programming. Blue Ridge Summit, PA: Windcrest, 1992.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
4

Lawrence, Michael. Programming graphical user interfaces in R. Boca Raton: CRC Press, 2012.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
5

Green, Mark W. The design of graphical user interfaces. Toronto: Computer Systems Research Institute, University of Toronto, 1985.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
6

John, Verzani, ed. Programming graphical user interfaces with R. Boca Raton: Taylor & Francis, 2012.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
7

King, David Maurice. Rapid production of graphical user interfaces. Monterey, California: Naval Postgraduate School, 1990.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
8

Microsystems, Sun, ed. OPEN LOOK graphical user interface functional specification. Reading, Mass: Addison-Wesley, 1989.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
9

1961-, Moore Alan, ed. Graphical user interface design and evaluation (guide): A practical process. London: Prentice Hall, 1995.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
10

Galitz, Wilbert O. The Essential Guide to User Interface Design. New York: John Wiley & Sons, Ltd., 2007.

Find full text
APA, Harvard, Vancouver, ISO, and other styles

Book chapters on the topic "Graphical user interfaces (Computer systems)"

1

Brenner, Martin. "Designing Multimedia User Interfaces by Direct Composition." In Computer Graphics: Systems and Applications, 210–27. Berlin, Heidelberg: Springer Berlin Heidelberg, 1994. http://dx.doi.org/10.1007/978-3-642-85046-2_13.

Full text
APA, Harvard, Vancouver, ISO, and other styles
2

Kajler, Norbert. "Building graphic user interfaces for computer algebra systems." In Design and Implementation of Symbolic Computation Systems, 235–44. Berlin, Heidelberg: Springer Berlin Heidelberg, 1990. http://dx.doi.org/10.1007/3-540-52531-9_144.

Full text
APA, Harvard, Vancouver, ISO, and other styles
3

Bartels, Ester, Aletta Smits, Chris Detweiler, Esther van der Stappen, Suzanne van Rossen, Shakila Shayan, Katja Pott, Karine Cardona, Jürgen Ziegler, and Koen van Turnhout. "Exploring Categorizations of Algorithmic Affordances in Graphical User Interfaces of Recommender Systems." In Lecture Notes in Computer Science, 173–84. Cham: Springer Nature Switzerland, 2024. http://dx.doi.org/10.1007/978-3-031-61698-3_16.

Full text
APA, Harvard, Vancouver, ISO, and other styles
4

Van den Bos, Jan. "Direct Manipulation as a Basis for Constructing Graphical User Interfaces Coupled to Application Functions." In Computer Systems and Software Engineering, 355–62. Boston, MA: Springer US, 1992. http://dx.doi.org/10.1007/978-1-4615-3506-5_13.

Full text
APA, Harvard, Vancouver, ISO, and other styles
5

Thomas, Adrian. "GUI: Graphic User Interfaces: Control Design Animation & Simulation Systems." In Integrated Graphic and Computer Modelling, 615–78. London: Springer London, 2009. http://dx.doi.org/10.1007/978-1-84800-179-4_16.

Full text
APA, Harvard, Vancouver, ISO, and other styles
6

Closa, Daniel, Alex Gardiner, Falk Giemsa, and Jörg Machek. "Graphical User Interfaces." In Patent Law for Computer Scientists, 103–15. Berlin, Heidelberg: Springer Berlin Heidelberg, 2009. http://dx.doi.org/10.1007/978-3-642-05078-7_7.

Full text
APA, Harvard, Vancouver, ISO, and other styles
7

Fernandez, Osvaldo Germán, Pablo Pytel, and Ma Florencia Pollo-Cattaneo. "Application of a Continuous Improvement Method for Graphic User Interfaces Through Intelligent Systems for a Language Services Company." In Communications in Computer and Information Science, 141–60. Cham: Springer International Publishing, 2021. http://dx.doi.org/10.1007/978-3-030-89654-6_11.

Full text
APA, Harvard, Vancouver, ISO, and other styles
8

Ero, J., and R. van Liere. "User Interface Management Systems." In Advances in Computer Graphics III, 99–131. Berlin, Heidelberg: Springer Berlin Heidelberg, 1988. http://dx.doi.org/10.1007/978-3-642-61558-0_2.

Full text
APA, Harvard, Vancouver, ISO, and other styles
9

Silverman, Joe, Ralph E. Steuer, and Alan W. Whisman. "Computer Graphics at the Multicriterion Computer/User Interface." In Lecture Notes in Economics and Mathematical Systems, 201–13. Berlin, Heidelberg: Springer Berlin Heidelberg, 1985. http://dx.doi.org/10.1007/978-3-642-46536-9_13.

Full text
APA, Harvard, Vancouver, ISO, and other styles
10

Li, Yang, Xin Zhou, and Gang Li. "Bridging Natural Language and Graphical User Interfaces." In Human–Computer Interaction Series, 463–93. Cham: Springer International Publishing, 2021. http://dx.doi.org/10.1007/978-3-030-82681-9_14.

Full text
APA, Harvard, Vancouver, ISO, and other styles

Conference papers on the topic "Graphical user interfaces (Computer systems)"

1

Ahmed, Abdulrahman. "Test automation for Graphical User Interfaces: A review." In 2014 World Congress on Computer Applications and Information Systems (WCCAIS). IEEE, 2014. http://dx.doi.org/10.1109/wccais.2014.6916544.

Full text
APA, Harvard, Vancouver, ISO, and other styles
2

Glynn, C. J., J. R. Crockett, and C. O. Smith. "Graphical User Interface for Existing Field Automation Systems." In Petroleum Computer Conference. Society of Petroleum Engineers, 1993. http://dx.doi.org/10.2118/26233-ms.

Full text
APA, Harvard, Vancouver, ISO, and other styles
3

Vasev, P. A., M. O. Bakhterev, D. V. Manakov, and S. V. Porshnev. "Elements of Scientific Visualization Systems." In 32nd International Conference on Computer Graphics and Vision. Keldysh Institute of Applied Mathematics, 2022. http://dx.doi.org/10.20948/graphicon-2022-304-315.

Full text
Abstract:
The paper discusses elements of logical models of graphical user interfaces used in both universal and specialized scientific visualization systems. Criteria of expressiveness of programming language that are discussed in “Structure and Interpretation of Computer Programs” book are applied to graphical interfaces. It is shown that graphical interfaces allow user to operate on same digital substance and with same logical approaches as in textual programming languages. Both use basic elements, allow their combination, and support the procedure of abstraction. Authors suggest considering this aspect when developing graphical interfaces. Then, idea of modifiers (known also as behaviors, effects, so on) is discussed. Idea of extensions (known also as plugins, modules, and applications) is also discussed. Some methods of programming of scene dynamics are presented. Also languages and ontologies of scientific visualization are discussed, e.g. models for editing visualization pipeline: adding data to projects, filtering of that data, and methods of description of data representation on screen.
APA, Harvard, Vancouver, ISO, and other styles
4

Ishak, Mustapha, Peter Musgrave, John Mourra, Jonathan Stern, and Kayll Lake. "GRLite and GRTensorJ: Graphical user interfaces to the computer algebra system GRTensorII." In GENERAL RELATIVITY AND RELATIVISTIC ASTROPHYSICS. ASCE, 1999. http://dx.doi.org/10.1063/1.1301604.

Full text
APA, Harvard, Vancouver, ISO, and other styles
5

Brendel, Radoslaw, and Henryk Krawczyk. "Transparent Checkpointing for Applications with Graphical User Interfaces and Thread Support on Linux Systems." In 2006 International Conference on Dependability of Computer Systems. IEEE, 2006. http://dx.doi.org/10.1109/depcos-relcomex.2006.53.

Full text
APA, Harvard, Vancouver, ISO, and other styles
6

Czornack, Jan-thomas, Carsten Trinitis, and Max Walter. "Transparent Checkpointing for Applications with Graphical User Interfaces and Thread Support on Linux Systems." In 2006 International Conference on Dependability of Computer Systems. IEEE, 2006. http://dx.doi.org/10.1109/depcos-relcomex.2006.54.

Full text
APA, Harvard, Vancouver, ISO, and other styles
7

Wieczorek, Sebastian, and Alin Stefanescu. "Improving Testing of Enterprise Systems by Model-Based Testing on Graphical User Interfaces." In 2010 17th IEEE International Conference and Workshops on Engineering of Computer Based Systems. IEEE, 2010. http://dx.doi.org/10.1109/ecbs.2010.59.

Full text
APA, Harvard, Vancouver, ISO, and other styles
8

Latiu, Gentiana, Octavian Cret, and Lucia Vacariu. "Graphical User Interface Testing Optimization for Water Monitoring Applications." In 2013 19th International Conference on Control Systems and Computer Science (CSCS). IEEE, 2013. http://dx.doi.org/10.1109/cscs.2013.32.

Full text
APA, Harvard, Vancouver, ISO, and other styles
9

Egan, Paul F., Christian Schunn, Jonathan Cagan, and Philip R. LeDuc. "Development of Graphical User Interfaces to Improve Human Design Proficiency for Complex Multi-Level Biosystems." In ASME 2015 International Design Engineering Technical Conferences and Computers and Information in Engineering Conference. American Society of Mechanical Engineers, 2015. http://dx.doi.org/10.1115/detc2015-47460.

Full text
Abstract:
Complex systems are challenging to design, particularly because of multi-level organizations that lead to non-obvious relationships among design components. One aspect of that challenge is how to effectively present complex information to the user for systems with multiple levels of organization. Two contrasting design graphical user interfaces (GUIs) were developed to aid multi-level biosystem design: a GUI with feedback via performance charts that emphasized learning of parametric relationships, and a GUI with feedback via agent-based animations that emphasized learning of inter-level causalities. The effectiveness of these interfaces is compared through assessing the design proficiency of human users for optimization design tasks. Results from user interactions with the interfaces demonstrated that users with both interfaces improved on pre-/post-learning design tasks, and users that demonstrated an understanding of inter-level causal relationships had greater improvement. However, only users with the animations interface tended to learn inter-level causal relationships. All users were then presented contrasting animations of systems with opposing emergent system behaviors, resulting in many more participants demonstrating an understanding of inter-level causal behaviors. These findings reveal the usefulness of interactive software tools for supporting engineers in overcoming challenges of complex systems design. Particularly, that successful design of complex systems requires unique reasoning skills that are informed by knowing how system components relate across levels, and specialized interfaces with animations provide information necessary for the learning these relationships.
APA, Harvard, Vancouver, ISO, and other styles
10

Рябинин, Константин, Konstantin Ryabinin, Константин Белоусов, Konstantin Belousov, Светлана Чуприна, Svetlana Chuprina, Наталья Зелянская, and Natal'ya Zelyanskaya. "Perceptive-Cognitive User Interface for Visual Analytics Systems." In 29th International Conference on Computer Graphics, Image Processing and Computer Vision, Visualization Systems and the Virtual Environment GraphiCon'2019. Bryansk State Technical University, 2019. http://dx.doi.org/10.30987/graphicon-2019-1-93-98.

Full text
Abstract:
The paper is devoted to using Internet of Things technologies for hardware human-machine interfaces development. Thanks to these technologies, it may be possible to improve the capabilities of visual analytics systems with multiple modalities: movements, audio, etc. It can speed up semantic data filtering and interpretation, increasing the efficiency of analytics. We suggest using ontology engineering methods and tools to automate both the programming of custom hardware human-machine interfaces and connecting them to the third-party software. The proposed concept is tested by solving the real-world tasks of discovering the relationships between the psychological characteristics of the native speakers and their verbal behavior.
APA, Harvard, Vancouver, ISO, and other styles

Reports on the topic "Graphical user interfaces (Computer systems)"

1

Chien, Stanley, Lauren Christopher, Yaobin Chen, Mei Qiu, and Wei Lin. Integration of Lane-Specific Traffic Data Generated from Real-Time CCTV Videos into INDOT's Traffic Management System. Purdue University, 2023. http://dx.doi.org/10.5703/1288284317400.

Full text
Abstract:
The Indiana Department of Transportation (INDOT) uses about 600 digital cameras along populated Indiana highways in order to monitor highway traffic conditions. The videos from these cameras are currently observed by human operators looking for traffic conditions and incidents. However, it is time-consuming for the operators to scan through all video data from all the cameras in real-time. The main objective of this research was to develop an automatic and real-time system and implement the system at INDOT to monitor traffic conditions and detect incidents automatically. The Transportation and Autonomous Systems Institute (TASI) of the Purdue School of Engineering and Technology at Indiana University-Purdue University Indianapolis (IUPUI) and the INDOT Traffic Management Center have worked together to research and develop a system that monitors the traffic conditions based on the INDOT CCTV video feeds. The proposed system performs traffic flow estimation, incident detection, and the classification of vehicles involved in an incident. The goal was to develop a system and prepare for future implementation. The research team designed the new system, in­cluding the hardware and software components, the currently existing INDOT CCTV system, the database structure for traffic data extracted from the videos, and a user-friendly web-based server for identifying individual lanes on the highway and showing vehicle flowrates of each lane automatically. The preliminary prototype of some system components was implemented in the 2018–2019 JTRP projects, which provided the feasibility and structure of the automatic traffic status extraction from the video feeds. The 2019–2021 JTRP project focused on developing and improving many features’ functionality and computation speed to make the program run in real-time. The specific work in this 2021–2022 JTRP project is to improve the system further and implement it on INDOT’s premises. The system has the following features: vehicle-detection, road boundary detection, lane detection, vehicle count and flowrate detection, traffic condition detection, database development, web-based graphical user interface (GUI), and a hardware specification study. The research team has installed the system on one computer in INDOT for daily road traffic monitoring operations.
APA, Harvard, Vancouver, ISO, and other styles
We offer discounts on all premium plans for authors whose works are included in thematic literature selections. Contact us to get a unique promo code!

To the bibliography