Journal articles on the topic 'Graphical user interface'

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1

Jansen, Bernard J. "The graphical user interface." ACM SIGCHI Bulletin 30, no. 2 (April 1998): 22–26. http://dx.doi.org/10.1145/279044.279051.

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Gita, Fadhila Herly. "Improving Graphical User Interface for Indoor Navigation System." Journal of Advanced Research in Dynamical and Control Systems 12, SP8 (July 30, 2020): 268–75. http://dx.doi.org/10.5373/jardcs/v12sp8/20202524.

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Sluÿters, Arthur, Jean Vanderdonckt, and Radu-Daniel Vatavu. "Engineering Slidable Graphical User Interfaces with Slime." Proceedings of the ACM on Human-Computer Interaction 5, EICS (May 27, 2021): 1–29. http://dx.doi.org/10.1145/3457147.

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Intra-platform plasticity regularly assumes that the display of a computing platform remains fixed and rigid during interactions with the platform in contrast to reconfigurable displays, which can change form depending on the context of use. In this paper, we present a model-based approach for designing and deploying graphical user interfaces that support intra-platform plasticity for reconfigurable displays. We instantiate the model for E3Screen, a new device that expands a conventional laptop with two slidable, rotatable, and foldable lateral displays, enabling slidable user interfaces. Based on a UML class diagram as a domain model and a SCRUD list as a task model, we define an abstract user interface as interaction units with a corresponding master-detail design pattern. We then map the abstract user interface to a concrete user interface by applying rules for the reconfiguration, concrete interaction, unit allocation, and widget selection and implement it in JavaScript. In a first experiment, we determine display configurations most preferred by users, which we organize in the form of a state-transition diagram. In a second experiment, we address reconfiguration rules and widget selection rules. A third experiment provides insights into the impact of the lateral displays on a visual search task.
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Sinaga, Arnaldo Marulitua, Yohanssen Pratama, Felix Oswaldo Siburian, and Kevin J. F. Pardamaian S. "Comparison of Graphical User Interface Testing Tools." Journal of Computer Networks, Architecture and High Performance Computing 3, no. 2 (July 4, 2021): 123–34. http://dx.doi.org/10.47709/cnahpc.v3i2.951.

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Graphical User Interface or better known as the user interface is the liaison of users with electronic devices such as computers. The Graphical User Interface uses icons, menus, and some other visual indicators to represent the information contained in the interface of the application being used. The Graphical User Interface I must pass the Graphical User Interface Testing stage to ensure that every element in the Graphical User Interface is not an error and by the specified one. Also, we know that Graphical User Interface Testing is a set of activities that aim to test the Graphical User Interface I of the test object to ensure that the Graphical User Interface complies with the specifications specified in the software design document. In this research, we try to compare four Graphical User Interface testing tools which ae: Robotium, Espresso, UI Automator, and Pix2Code. By exploring these 4 testing tools we find out that Pix2code can only identify objects, especially label objects. Pix2code can only meet 3 out of 7 predefined criteria. This indicates that there are still many objects of the android application that Pix2code has not been able to identify. In other words in the Graphical User Interface testing section, pix2code can play a role in identifying each object contained in the application and can be done at the design stage. The result that we get from this research is that the GUI testing tools could identify many parts and almost every object in the application except the Pix2code. For future development, Pix2code as a testing tool requires development in the form of a desktop display such as the UI Automatorviewer so that it can display every detail of the object including the attributes of the object.
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RAPHAEL, B., G. BHATNAGAR, and I. F. C. SMITH. "Creation of flexible graphical user interfaces through model composition." Artificial Intelligence for Engineering Design, Analysis and Manufacturing 16, no. 3 (June 2002): 173–84. http://dx.doi.org/10.1017/s0890060402163049.

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Nearly all software products have rigid and predefined interfaces. Users are usually unable to modify or customize features beyond cosmetic aspects. Interface adaptability is important because aspects such as user preferences and task sequences vary widely in engineering, even within specialized domains. A methodology for the creation of adaptable user interfaces using model composition is presented in this paper. User interfaces are generated dynamically through the composition of model fragments that are stored in a fragment library. When fragments are linked to models of physical behavior, interface model composition applications are likely to be easier to extend and maintain than traditional graphical user interfaces. A prototype system within the domain of bridge diagnosis illustrates the potential for practical applications.
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Okada, Akira. "Design guidelines for graphical user interface." Japanese journal of ergonomics 30, Supplement (1994): 58–59. http://dx.doi.org/10.5100/jje.30.supplement_58.

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Nannaware, Mr Pramod, and Prof Khwaja Aamer. "Secure Password with Graphical User Interface." IJARCCE 6, no. 3 (March 30, 2017): 766–72. http://dx.doi.org/10.17148/ijarcce.2017.63181.

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Urica, Tomas, Zuzana Loncova, and Anna Simonova. "Graphical User Interface for Control Design." International Review of Automatic Control (IREACO) 10, no. 2 (March 31, 2017): 136. http://dx.doi.org/10.15866/ireaco.v10i2.10684.

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Toby, Brian H. "EXPGUI, a graphical user interface forGSAS." Journal of Applied Crystallography 34, no. 2 (April 1, 2001): 210–13. http://dx.doi.org/10.1107/s0021889801002242.

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A description and justification of theEXPGUIprogram is presented. This program implements a graphical user interface and shell for theGSASsingle-crystal and Rietveld package. Use of the Tcl/Tk scripting language allowsEXPGUIto be platform independent. Also included is a synopsis of how the program is implemented.
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10

Vallerio, K. S., Lin Zhong, and N. K. Jha. "Energy-efficient graphical user interface design." IEEE Transactions on Mobile Computing 5, no. 7 (July 2006): 846–59. http://dx.doi.org/10.1109/tmc.2006.97.

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11

Koukal, Pavel. "Collective Administration of Graphical User Interfaces (GUI) in the Light of the BSA Decision." Masaryk University Journal of Law and Technology 10, no. 2 (September 18, 2016): 128–47. http://dx.doi.org/10.5817/mujlt2016-2-1.

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In this paper the author addresses the issue of collective administration of graphical user interfaces according to the impact of the CJEU decision in BSA v. Ministry of Culture on the case-law in one of EU Member states (Czech Republic). The author analyses the decision of the Czech Supreme Court where this Court concluded that visitors of Internet cafés use graphical user interface actively, which represents relevant usage of a copyrighted works within the meaning of Art. 18 the Czech Copyright Act. In this paper, attention is first paid to the definition of graphical user interface, its brief history and possible regimes of intellectual property protection. Subsequently, the author focuses on copyright protection of graphical user interfaces in the Czech law and interprets the BSA decision from the perspective of collective administration of copyright. Although the graphical user interfaces are independent objects of the copyright protection, if they are used while running the computer program the legal regulation of computer programs has priority. Based on conclusions reached by the Supreme Administrative Court of the Czech Republic in the BSA case, the author claims that collective administration of graphical user interfaces is neither reasonable nor effective.
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12

Virvou, Maria, and Katerina Kabassi. "Reasoning About Users' Actions in a Graphical User Interface." Human–Computer Interaction 17, no. 4 (December 2002): 369–98. http://dx.doi.org/10.1207/s15327051hci1704_2.

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13

Savage, Pamela A. "Designing a Graphical User Interface for Business Telephone Users." Proceedings of the Human Factors and Ergonomics Society Annual Meeting 38, no. 15 (October 1994): 970. http://dx.doi.org/10.1177/154193129403801552.

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Muhammad Waseem Iqbal. "Usability Enhancement of SMS Interface for Illiterate Users." Lahore Garrison University Research Journal of Computer Science and Information Technology 5, no. 3 (September 12, 2021): 31–43. http://dx.doi.org/10.54692/lgurjcsit.2021.0503215.

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This article analyzes several User Interface (UI) designs and puts forward some more general design principles for interfaces designed for low-literate users. The results of this study highlight the importance of text-free interfaces compared to text-based interfaces for the illiterate and low-literate population. The study developed a Short Message Service (SMS) interface consisting of many design elements, including graphical icons, voice, and text reduction. The participants were more satisfied with the designed SMS interface as compared to the traditional text-based interface of SMS. We believe that if the user interface is appropriately designed, users will not need formal literacy, computer skills, or any external help to operate the application. It has been shown that an interface with minimal or no text but one or more graphics, audio, and digital components is helpful for users with low literacy rates.
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Zaman, Atif, Mudassar Ahmad, Shafique Ahamd, and Tasleem Mustafa. "Adaptive Graphical User Interface for Web Applications Using Aspect Oriented Component Engineering." INTERNATIONAL JOURNAL OF COMPUTERS & TECHNOLOGY 10, no. 2 (August 5, 2013): 1384–92. http://dx.doi.org/10.24297/ijct.v10i2.3304.

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Graphical User Interface (GUI) is considered to be an essential part in any web applications development. Aspect-Oriented Component Engineering (AOCE) is new approach for developing more and higher quality reusable and adaptable software or web applications components. AOCE uses the idea of providing and requiring services. Adaptable user interface for AOCE based development has not yet been considered to web applications. Simple and easy user interface facilitate users by which application or web interface can be operated effectively. The purpose of this study is to discuss popular user interfaces and suggestions for adaptable GUI designing. The example of adaptation at different levels includes architecture, presentation, extension and composition. Furthermore the AOCE common systemic aspects are discussed for web interfaces adaptivity.
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Miller, Gavin, Sally Grisedale, and Kenneth T. Anderson. "3Desque: interface elements for a 3D graphical user interface." Journal of Visualization and Computer Animation 10, no. 2 (April 1999): 109–19. http://dx.doi.org/10.1002/(sici)1099-1778(199904/06)10:2<109::aid-vis198>3.0.co;2-f.

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Hasan, Hameedah Sahib, Mohamed Hussein, Shaharil Mad Saad, and Mohd Azuwan Mat Dzahir. "Graphical User Interface (GUI) for Local Positioning System Based on Labview." International Journal of Machine Learning and Computing 9, no. 2 (April 2019): 236–41. http://dx.doi.org/10.18178/ijmlc.2019.9.2.792.

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18

Bayasgalan, Myagmardorj, and Xiang-E. Sun. "Graphical User Interface Design of FIR Filter." OALib 05, no. 12 (2018): 1–10. http://dx.doi.org/10.4236/oalib.1104709.

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Singhera, Zafar, Ellis Horowitz, and Abad Shah. "A Graphical User Interface (GUI) Testing Methodology." International Journal of Information Technology and Web Engineering 3, no. 2 (April 2008): 1–18. http://dx.doi.org/10.4018/jitwe.2008040101.

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20

Oulasvirta, Antti, Niraj Ramesh Dayama, Morteza Shiripour, Maximilian John, and Andreas Karrenbauer. "Combinatorial Optimization of Graphical User Interface Designs." Proceedings of the IEEE 108, no. 3 (March 2020): 434–64. http://dx.doi.org/10.1109/jproc.2020.2969687.

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21

Hübschle, Christian B., George M. Sheldrick, and Birger Dittrich. "ShelXle: a Qt graphical user interface forSHELXL." Journal of Applied Crystallography 44, no. 6 (November 12, 2011): 1281–84. http://dx.doi.org/10.1107/s0021889811043202.

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ShelXleis a graphical user interface forSHELXL[Sheldrick, G. M. (2008).Acta Cryst.A64, 112–122], currently the most widely used program for small-molecule structure refinement. It combines an editor with syntax highlighting for theSHELXL-associated .ins (input) and .res (output) files with an interactive graphical display for visualization of a three-dimensional structure including the electron density (Fo) and difference density (Fo–Fc) maps. Special features ofShelXleinclude intuitive atom (re-)naming, a strongly coupled editor, structure visualization in various mono and stereo modes, and a novel way of displaying disorder extending over special positions.ShelXleis completely compatible with all features ofSHELXLand is written entirely in C++ using the Qt4 and FFTW libraries. It is available at no cost for Windows, Linux and Mac-OS X and as source code.
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22

Kobara, Shiz. "Designing the OSF/MOTIF Graphical User Interface." Design Management Journal (Former Series) 4, no. 1 (June 10, 2010): 19–25. http://dx.doi.org/10.1111/j.1948-7169.1993.tb00122.x.

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23

Bonanni, Leonardo, and Chia-hsun Lee. "The kitchen as a graphical user interface." Digital Creativity 16, no. 2 (January 2005): 110–14. http://dx.doi.org/10.1080/14626260500173096.

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24

Schatz, Michael C. "The missing graphical user interface for genomics." Genome Biology 11, no. 8 (2010): 128. http://dx.doi.org/10.1186/gb-2010-11-8-128.

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25

Belangour, Abdessamad. "Towards a Platform Independent Graphical User Interface." American Journal of Software Engineering and Applications 6, no. 1 (2017): 5. http://dx.doi.org/10.11648/j.ajsea.20170601.12.

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26

Edwards, Alistair D. N. "The rise of the graphical user interface." Library Hi Tech 14, no. 1 (January 1996): 46–50. http://dx.doi.org/10.1108/eb047980.

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27

Xu, B., and Z. Yang. "PAMLX: A Graphical User Interface for PAML." Molecular Biology and Evolution 30, no. 12 (October 7, 2013): 2723–24. http://dx.doi.org/10.1093/molbev/mst179.

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28

Honeywill, Paul. "Designing Icons for the Graphical User Interface." Digital Creativity 10, no. 2 (June 1999): 67–78. http://dx.doi.org/10.1076/digc.10.2.67.3254.

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Wang, Chao, Yueju Wei, Bing Yang, and Yi Li. "Graphical user interface for the program FraGen." Journal of Applied Crystallography 52, no. 6 (November 8, 2019): 1455–59. http://dx.doi.org/10.1107/s1600576719013256.

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FraGen is a real-space structure determination program capable of building structure models of inorganic extended frameworks. Despite its high efficiency in model building, it does not have a graphical user interface (GUI), which makes the input of instructions and the interpretation of results rather difficult. In this work, a Python GUI for FraGen has been developed. Using FraGen-GUI, users can easily prepare their instruction files for FraGen and visualize the corresponding output directly. More importantly, it can be used to remove duplicate models generated by FraGen, add bridging atoms that are missing in FraGen simulations and simulate XRD patterns for comparison with experimental results.
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Anderson, Wayne P. "A Graphical User Interface for PC GAMESS." Journal of Chemical Education 80, no. 8 (August 2003): 968. http://dx.doi.org/10.1021/ed080p968.

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31

Santiago, S., C. Talcott, S. Escobar, C. Meadows, and J. Meseguer. "A Graphical User Interface for Maude-NPA." Electronic Notes in Theoretical Computer Science 258, no. 1 (December 2009): 3–20. http://dx.doi.org/10.1016/j.entcs.2009.12.002.

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Berg, John L. "Open look graphical user interface functional specification." Computer Standards & Interfaces 11, no. 1 (January 1990): 57–58. http://dx.doi.org/10.1016/0920-5489(90)90078-t.

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Bode, Brett M., and Mark S. Gordon. "Macmolplt: a graphical user interface for GAMESS." Journal of Molecular Graphics and Modelling 16, no. 3 (June 1998): 133–38. http://dx.doi.org/10.1016/s1093-3263(99)00002-9.

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Bünder, Hendrik, and Herbert Kuchen. "Towards behavior-driven graphical user interface testing." ACM SIGAPP Applied Computing Review 19, no. 2 (August 15, 2019): 5–17. http://dx.doi.org/10.1145/3357385.3357386.

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Bocchini, Paolo, Alessandro Marzani, and Erasmo Viola. "Graphical User Interface for Guided Acoustic Waves." Journal of Computing in Civil Engineering 25, no. 3 (May 2011): 202–10. http://dx.doi.org/10.1061/(asce)cp.1943-5487.0000081.

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Tuomi, M., J. Rasinmäki, A. Repo, P. Vanhala, and J. Liski. "Soil carbon model Yasso07 graphical user interface." Environmental Modelling & Software 26, no. 11 (November 2011): 1358–62. http://dx.doi.org/10.1016/j.envsoft.2011.05.009.

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37

Hudson, Scott E., and Shamim P. Mohamed. "A graphical user interface server for unix." Software: Practice and Experience 20, no. 12 (December 1990): 1227–39. http://dx.doi.org/10.1002/spe.4380201204.

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Kohlert, Doug, Ken Rodham, and Dan Olsen. "Implementing a graphical multi-user interface toolkit." Software: Practice and Experience 23, no. 9 (September 1993): 981–99. http://dx.doi.org/10.1002/spe.4380230905.

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Ferrando, Vicente, Laura Remón, Amparo Pons, Walter D. Furlan, and Juan A. Monsoriu. "Wavefront sensing using a graphical user interface." Computer Applications in Engineering Education 24, no. 2 (October 16, 2015): 255–62. http://dx.doi.org/10.1002/cae.21703.

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Liu, Liqing, Hongjun Wu, Shuxin Yang, Ke Yi, Junjie Hu, Li Xiao, and Tao Xu. "Using DeepContact with Amira graphical user interface." STAR Protocols 4, no. 4 (December 2023): 102558. http://dx.doi.org/10.1016/j.xpro.2023.102558.

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41

Ali, Layak. "Generic Graphical User Interface for CBIR Framework." Applied Computer Systems 28, no. 2 (December 1, 2023): 203–9. http://dx.doi.org/10.2478/acss-2023-0020.

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Abstract Content-based image retrieval system (CBIR) is a well-known and widely used system for image retrieval. Most of the current CBIR systems are either command-based or specific to applications. However, due to the availability of a good computing facility, a graphical way of retrieving images may prove to be very useful for both industrial and research purposes. This paper proposes a generic and user-friendly graphical user interface (GUI) for CBIR framework. With the proposed GUI, any user with or without knowledge of CBIR can operate and retrieve images of their choice among a huge number of images. The GUI gives a vast range of facilities for selecting options. The proposed GUI is implemented and verified on a well-known image database.
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Ekpar, Frank Edughom. "Novel System for Processing User Interfaces." European Journal of Engineering and Technology Research 5, no. 1 (January 15, 2020): 42–45. http://dx.doi.org/10.24018/ejeng.2020.5.1.1701.

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In this paper we introduce novel automatic and manual processing systems for a versatile graphical user interface comprising one or more N-dimensional background elements each of which is divided into one or more arbitrarily-shaped N-dimensional partitions, wherein each partition may contain one or more user interface elements and is associated with one or more sets of rules that define rendering, positioning, element placement and other relevant attributes and behaviors, wherein said rules can be specified in such a way as to enable said N-dimensional background to assume any desired arbitrary shape and to facilitate expansion to any desired arbitrary size without distortion or loss in quality. Our systems permit the efficient generation of intuitive graphical user interfaces in a wide variety of application domains.
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Pugnali, Alex, Amanda Sullivan, and Marina Umashi Bers. "The Impact of User Interface on Young Children’s Computational Thinking." Journal of Information Technology Education: Innovations in Practice 16 (2017): 171–93. http://dx.doi.org/10.28945/3768.

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Aim/Purpose: Over the past few years, new approaches to introducing young children to computational thinking have grown in popularity. This paper examines the role that user interfaces have on children’s mastery of computational thinking concepts and positive interpersonal behaviors. Background: There is a growing pressure to begin teaching computational thinking at a young age. This study explores the affordances of two very different programming interfaces for teaching computational thinking: a graphical coding application on the iPad (ScratchJr) and tangible programmable robotics kit (KIBO). Methodology : This study used a mixed-method approach to explore the learning experiences that young children have with tangible and graphical coding interfaces. A sample of children ages four to seven (N = 28) participated. Findings: Results suggest that type of user interface does have an impact on children’s learning, but is only one of many factors that affect positive academic and socio-emotional experiences. Tangible and graphical interfaces each have qualities that foster different types of learning
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Cuomo, Donna L., and Charles D. Bowen. "Stages of User Activity Model as a Basis for User-System Interface Evaluations." Proceedings of the Human Factors Society Annual Meeting 36, no. 16 (October 1992): 1254–58. http://dx.doi.org/10.1177/154193129203601616.

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This paper discusses the results of the first phase of a research project concerned with developing methods and measures of user-system interface effectiveness for command and control systems with graphical, direct manipulation style interfaces. Due to the increased use of prototyping user interfaces during concept definition and demonstration/validation phases, the opportunity exists for human factors engineers to apply evaluation methodologies early enough in the life cycle to make an impact on system design. Understanding and improving user-system interface (USI) evaluation techniques is critical to this process. In 1986, Norman proposed a descriptive “stages of user activity” model of human-computer interaction. Hutchins, Hollin, and Norman (1986) proposed concepts of measures based on the model which would assess the directness of the engagements between the user and the interface at each stage of the model. This first phase of our research program involved applying three USI evaluation techniques to a single interface, and assessing which, if any, provided information on the directness of engagement at each stage of Norman's model. We also classified the problem types identified according to the Smith and Mosier (1986) functional areas. The three techniques used were cognitive walkthrough, heuristic evaluation, and guidelines. It was found that the cognitive walkthrough method applied almost exclusively to the action specification stage. The guidelines were applicable to more of the stages evaluated but all the techniques were weak in measuring semantic distance and all of the stages on the evaluation side of the HCI activity cycle. Improvements to existing or new techniques are required for evaluating the directness of engagement for graphical, direct manipulation style interfaces.
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Jylhä, Henrietta, and Juho Hamari. "Development of measurement instrument for visual qualities of graphical user interface elements (VISQUAL): a test in the context of mobile game icons." User Modeling and User-Adapted Interaction 30, no. 5 (May 17, 2020): 949–82. http://dx.doi.org/10.1007/s11257-020-09263-7.

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Abstract Graphical user interfaces are widely common and present in everyday human–computer interaction, dominantly in computers and smartphones. Today, various actions are performed via graphical user interface elements, e.g., windows, menus and icons. An attractive user interface that adapts to user needs and preferences is progressively important as it often allows personalized information processing that facilitates interaction. However, practitioners and scholars have lacked an instrument for measuring user perception of aesthetics within graphical user interface elements to aid in creating successful graphical assets. Therefore, we studied dimensionality of ratings of different perceived aesthetic qualities in GUI elements as the foundation for the measurement instrument. First, we devised a semantic differential scale of 22 adjective pairs by combining prior scattered measures. We then conducted a vignette experiment with random participant (n = 569) assignment to evaluate 4 icons from a total of pre-selected 68 game app icons across 4 categories (concrete, abstract, character and text) using the semantic scales. This resulted in a total of 2276 individual icon evaluations. Through exploratory factor analyses, the observations converged into 5 dimensions of perceived visual quality: Excellence/Inferiority, Graciousness/Harshness, Idleness/Liveliness, Normalness/Bizarreness and Complexity/Simplicity. We then proceeded to conduct confirmatory factor analyses to test the model fit of the 5-factor model with all 22 adjective pairs as well as with an adjusted version of 15 adjective pairs. Overall, this study developed, validated, and consequently presents a measurement instrument for perceptions of visual qualities of graphical user interfaces and/or singular interface elements (VISQUAL) that can be used in multiple ways in several contexts related to visual human-computer interaction, interfaces and their adaption.
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46

Boyd, L. H., W. L. Boyd, and G. C. Vanderheiden. "The Graphical User Interface: Crisis, Danger, and Opportunity." Journal of Visual Impairment & Blindness 84, no. 10 (December 1990): 496–502. http://dx.doi.org/10.1177/0145482x9008401002.

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The graphical user interface is a powerful new interface for mainstream computer users and a source of serious concern for those who cannot see. Fortunately, it will eventually be made as accessible to blind people as character-based forerunners. The systems that evolve will provide blind computer users with new capabilities not possible with character-based computers and access systems. However, the effects of previous inaccessibility, the current limited accessibility, and lingering doubts about the solvability of some of the access problems have slowed efforts to capitalize on the advantages and opportunities of these new systems. This article identifies potential new problems posed by graphic computing environments and describes some programs and strategies that are being developed to provide access to these environments.
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47

Villegas R., Maria L., Hamilton A. Hernández A, and William J. Giraldo O. "Implementing a collaborative virtual environment - specification for a usability metamodel." Ingeniería e Investigación 29, no. 1 (January 1, 2009): 126–32. http://dx.doi.org/10.15446/ing.investig.v29n1.15152.

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This research presents the results of the first phase of a macro-project for constructing a collaborative virtual environment. It was aimed at selecting a graphical interface from five proposed for such environment, considering each one’s level of usability. Several standards of usability and user-centered design patterns were studied for specifying interface measurment criteria for specifying a usability metamodel; this defined the variables and rules to be taken into account when measuring graphic user interface (GUI) usability level for collaborative virtual environments. The use of metaphors when specifying graphic user interfaces is also briefly looked at as a source of new usability and satisfaction related to such interface use.
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48

Ren, Hong, Chunyu Zhang, and Ningning Zhang. "Research on EEG-based Graphic User Interface Kansei Design Evaluation." E3S Web of Conferences 179 (2020): 02103. http://dx.doi.org/10.1051/e3sconf/202017902103.

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Graphical user interface (GUI) is designed as the interaction medium between the user and the interface, and the perceptual experience of GUI design has been paid more and more attention by users. Based on the theory of perceptual engineering (KE), two groups of different visual style interfaces were taken as an example to record the EEG data when users watched two groups of visual interfaces, in order to explore the user’s perceptual imagery and perceptual experience for the visual interface. It aims to meet the user’s perceptual needs and provide an effective evaluation method and design basis for the graphical user interface design. Firstly, the EEG spectrogram and brain topographic maps were obtained by data analysis and processing. The results showed that the activity levels of the θ wave and α wave induced by the two groups of different visual style interfaces were significantly different. Secondly, this paper analyzed the user’s perceptual imagery with GUI perceptual design elements, and concluded that the perceptual design elements of GUI would affect the user’s cognitive interest and perceptual experience. GUI design should focus on the unity and coordination of perceptual design elements and perceptual imageries. Finally, it is concluded that the EEG-based perceptual design evaluation method can effectively evaluate the GUI visual interface.
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49

Ekpar, Frank Edughom. "A Novel System for Processing User Interfaces." European Journal of Engineering Research and Science 5, no. 1 (January 15, 2020): 42–45. http://dx.doi.org/10.24018/ejers.2020.5.1.1701.

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In this paper we introduce novel automatic and manual processing systems for a versatile graphical user interface comprising one or more N-dimensional background elements each of which is divided into one or more arbitrarily-shaped N-dimensional partitions, wherein each partition may contain one or more user interface elements and is associated with one or more sets of rules that define rendering, positioning, element placement and other relevant attributes and behaviors, wherein said rules can be specified in such a way as to enable said N-dimensional background to assume any desired arbitrary shape and to facilitate expansion to any desired arbitrary size without distortion or loss in quality. Our systems permit the efficient generation of intuitive graphical user interfaces in a wide variety of application domains.
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50

Škapars, Arturs, Aigars Laduševs, and Artis Teilāns. "GRAPHICAL USER INTERFACE DEVELOPMENT PROBLEM DESCRIPTION AND SOLUTIONS." HUMAN. ENVIRONMENT. TECHNOLOGIES. Proceedings of the Students International Scientific and Practical Conference, no. 23 (April 24, 2019): 94. http://dx.doi.org/10.17770/het2019.23.4399.

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This article is about graphical user interface development problem description and possible solution summary. The goal of this work is to delve into specifics of common graphical user interface development problems and controversies, and list possible solutions that can be used to overcome.
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