Dissertations / Theses on the topic 'Graphical technique'
Create a spot-on reference in APA, MLA, Chicago, Harvard, and other styles
Consult the top 50 dissertations / theses for your research on the topic 'Graphical technique.'
Next to every source in the list of references, there is an 'Add to bibliography' button. Press on it, and we will generate automatically the bibliographic reference to the chosen work in the citation style you need: APA, MLA, Harvard, Chicago, Vancouver, etc.
You can also download the full text of the academic publication as pdf and read online its abstract whenever available in the metadata.
Browse dissertations / theses on a wide variety of disciplines and organise your bibliography correctly.
Templemore-Finlayson, Justin George. "A graphical representation for the formal description technique Estelle." Master's thesis, University of Cape Town, 1998. http://hdl.handle.net/11427/16139.
Full textThis dissertation concerns the specification and description of complex communicating systems using Formal Description Techniques. Specifically, we propose a standard graphical representation for the Formal Description Technique Estelle and present a prototype editor based on this representation. Together they integrate the new graphical representation with existing Estelle textual tools to create a powerful graphical design technique for Estelle. The perennial popularity of graphical techniques, combined with recent advances in computer graphics hardware and software which enable their effective application in a computing environment, provide a double impetus for the development of a graphical representation for Estelle. Most importantly, a graphical technique is more easily read and understood by humans, and can better describe the complex structure and inter-relationships of components of concurrent communicating systems. Modern graphical technology also presents a number of opportunities, separate from the specification method, such as hyperlinking, multiple windows and hiding of detail, which enrich the graphical technique. The prototype editor makes use of these opportunities to provide the protocol engineer with an advanced interface which actively supports the protocol design process to improve the quality of design. The editor also implements translations between the graphical representation and the standard Estelle textual representation, on the one hand allowing the graphical interpretation to be applied to existing textual specifications, and on the other, the application of existing text-based processing tools to a graphical specification description.
Howard, Lee Mont. "Technique and Cue Selection for Graphical Presentation of Generic Hyperdimensional Data." BYU ScholarsArchive, 2012. https://scholarsarchive.byu.edu/etd/3271.
Full textAshraf, Muhammad. "Catégorisation de graphiques par les enseignants et les élèves." Thesis, Grenoble, 2014. http://www.theses.fr/2014GRENH018/document.
Full textVisualizations have gained more importance in pedagogical material, in text books and in computer programs. Despite the co-existence of many different types of visualizations or graphical genres, learning research only has taken into account the distinction between text and pictures. This thesis aims at unpacking what, at least in learning research, seems to be one single holistic indivisible category of visualizations. We focused on teachers' and Masters students' thoughts on the existence of different types of visualizations and their presumed function in teaching and learning. Research on graphical representations is mainly focused on students' comprehension of graphical representations. However, there is very little research in extend of teachers' comprehension of graphical representations. In addition, the aspect of teacher training of graphical representations is also relatively ignored. There are two main parts in this thesis: theoretical and empirical. In theoretical part, we presented the literature on the existence of graphical representations in worldwide curricula. Remarkable works of cartographers who played important rule for the advancement of graphic representations in context of teaching and learning. And finally, classification of different genres of graphical representations was also exhibited. Empirical part on the other hand, based on three studies conducted with in-service teachers and Masters students' about their comprehension of graphical genres. First study was conducted with in-service teachers from France and Pakistan to investigate their basic understanding of graphical representations. Second and third study explores the Masters' students' categorization of graphical representations. In conclusion, it seems that the teacher training programs lack the training of graphic comprehension. Even in the domain of geography which is considered the major domain about graphics and graphic education, teachers were observed unfamiliar with many graphic genres. Overall, Generic graphical representations (i.e. line graph, pie charts, bar charts, maps and tables etc.) were identified more comfortably. However, classification of hybrid graphical representations (i.e. combination of map and bar graph or other hybrid graphics) was slightly difficult for the participants
Baker, Dylan. "The Document Similarity Network: A Novel Technique for Visualizing Relationships in Text Corpora." Scholarship @ Claremont, 2017. https://scholarship.claremont.edu/hmc_theses/100.
Full textGeyer, Rian Willem. "Value-adding business process modelling : determining the suitability of a business process modelling technique for a given application." Thesis, Stellenbosch : Stellenbosch University, 2013. http://hdl.handle.net/10019.1/85758.
Full textENGLISH ABSTRACT: Organizations formally define and document their business processes in order to properly understand them and to subsequently enable their continuous development, improvement and management. In order to formally define and document their business processes, organizations can use Business Process Modelling, which represents the design of graphical models that portray the business processes of organizations. It is however noted that it is difficult to select a suitable Business Process Modelling Technique in support of a specific application of Business Process Modelling. This is due to the considerable amount of existing Business Process Modelling Techniques, the inherent impact of their varying capabilities and the lack of formal measures that are available to support evaluations regarding their suitability for specific modelling applications. It is therefore considered appropriate to execute a research study that is aimed at the development and validation of a measurement framework that can be used to evaluate the suitability of Business Process Modelling Techniques for specific modelling applications.
AFRIKAANSE OPSOMMING: Organisasies definieer en dokumenteer hulle besigheidsprosesse op ʼn formele wyse om hulle ordentlik te verstaan en gevolglik hulle deurlopende ontwikkeling, verbetering en bestuur te bemagtig. Ten einde die uitvoering van hierdie aktiwiteit aan te spreek, kan organisasies Besigheidsproses Modellering gebruik om grafiese modelle van hulle besigheidsprosesse te ontwerp. Daar word egter kennis geneem dat dit moeilik is om ʼn geskikte Besigheidsproses Modellering Tegniek te kies tes ondersteuning van ʼn spesifieke toepassing van Besigheidsproses Modellering. Dit is weens die groot hoeveelheid bestaande Besigheidsproses Modellering Tegnieke, die impak van hulle variërende vermoëns asook die gebrek aan formele maatstawwe wat gebruik kan word om hulle geskiktheid vir spesifieke modellering toepassings te evalueer. Dit lei tot die besluit om ‘n studie te voltooi wat gefokus is op die ontwikkeling en validasie van ʼn metings raamwerk wat gebruik kan word om die geskiktheid van Besigheidsproses Modellering Tegnieke vir spesifieke toepassings van Besigheidproses Modellering te evalueer.
Iloni, Karen. "Biplot graphical display techniques." Master's thesis, University of Cape Town, 1991. http://hdl.handle.net/11427/17119.
Full textThe thesis deals with graphical display techniques based on the singular value decomposition. These techniques, known as biplots, are used to find low dimensional representations of multidimensional data matrices. The aim of the thesis is to provide a review of biplots for a practical statistician who is not familiar with the area. It therefore focuses on the underlying theory, assuming a standard statisticians' knowledge of matrix algebra, and on the interpretation of the various plots. The topic falls in the realm of descriptive statistics. As such, the methods are chiefly exploratory. They are a means of summarising the data. The data matrix is represented in a reduced number of dimensions, usually two, for simplicity of display. The aim is to summarise the information in the matrix and to present a visual representation of this information. The aim in using graphical display techniques is that the "gain in interpretability far exceeds the loss in information" (Greenacre, 1984). A graphical description is often more easy to understand than a numerical one. Histograms and pie charts are familiar forms of data representation to many people with no other, or very rudimentary, statistical understanding. These are applicable to univariate data. For multivariate data sets, univariate methods do not reveal interesting relationships in the data set as a whole. In addition, a biplot can be presented in a manner which can be readily understood by non-statistically minded individuals. Greenacre (1984) comments that only in recent years has the value of statistical graphics been recognised. Young (1989) notes that recently there has been a shift in emphasis, among statisticians towards exploratory data analysis methods. This school of thought was given momentum by the publication of the book "Exploratory Data Analysis" (Tukey, 1977). The trend has been facilitated by advances in computer technology which have increased both the power and the accessibility of computers. Biplot techniques include the popular correspondence analysis. The original proponents of correspondence analysis (among them Benzecri) reject probabilistic modelling. At the other extreme, some view graphical display techniques as a mere preliminary to the more traditional statistical approaches. Under the latter view, graphical display techniques are used to suggest models and hypotheses. The emphasis in exploratory data techniques such as graphical displays is on 'getting a feel' for the data rather than on building models and testing hypotheses. These methods do not replace model building and hypothesis testing, but supplement them. The essence of the philosophy is that models are suggested by the data, rather than the frequently followed route of first fitting a model. Some work has gone into developing inferential methods, with hypothesis tests and associated p-values for biplot-type techniques (Lebart et al, 1984, Greenacre, 1984). However, this aspect is not important if the techniques are viewed merely as exploratory. Chapter Two provides the mathematical concepts necessary for understanding biplots. Chapter Three explains exactly what a biplot is, and lays the theoretical framework for the biplot techniques that follow. The goal of this chapter is to provide a framework in which biplot techniques can be classified and described. Correlation biplots are described in Chapter Four. Chapter Five discusses the principal component biplot, and the link between these and principal component analysis is drawn. In Chapter Six, correspondence analysis is presented. In Chapter Seven practical issues such as choice of centre are discussed. Practical examples are presented in Chapter Eight. The aim is that these examples illustrate techniques commonly applicable in practice. Evaluation and choice of biplot is discussed in Chapter Nine.
Booyens, Johann Grebe. "The software ideated plate : towards designing a new relationship of integration between digital technology and the intaglio process." Thesis, Cape Peninsula University of Technology, 2014. http://hdl.handle.net/20.500.11838/1329.
Full textThis study investigates the application and use of the latest graphic design software technologies to help plan and ideate the intaglio printmaking process. This is significant as intaglio is a 600 year old process which has evolved little, if any, in the last few hundred years although it was born from technology. Furthermore, the intaglio process relies on mental visualisation of the final artwork, making the real outcome and the planned outcome dissimilar. Students of intaglio printmaking are often surprised or disappointed by the printed result due to the lack of efficient planning. There are several ways in which software influences the creative process, including enhancing visualisation and communication, premature fixation, circumscribed thinking and bounded ideation. In this research, computer software is used as a simulator to facilitate the planning process in order to minimise the disconnect between visualisation and outcome, and serve as learning instrument. The use of digital computer technologies has been a highly debated issue in printmaking as there exists a rift between printmakers; those who embrace and explore new technologies and those who reject new methods in favour of traditional means. New technologies in printmaking offer exciting opportunities, both innovative and creative, but these new technologies are often seen as alternative or auxiliary methods of printmaking compared to traditional ways. Since these debates have been buried but not necessarily resolved, this study reinvigorates some of these perspectives and seeks a common middle ground. This study does not argue for, or against computer technology, but rather for a third paradigm: technology can coexist with intaglio without compromising the beauty and authenticity of hand processes. Computer technologies, therefore, serve as a facilitator to amplify the traditional intaglio hand process. However, the issue of discussion in this thesis is not hybrid printmaking but rather a hybrid mode of thinking in the printmaking discipline. This iterative design experiment consists of a written dissertation and intaglio printed artworks which inform and complement each other. The theoretical foundation of the art practice is found in the Bauhaus slogan: “Art and technology: a new unity”. Art and technology form the basis of the theory and the theme of entropy – the process of degeneration – is illustrated in the design artefacts. This theme shows process and illustrates the idea of a positive agent: the interference of computer in intaglio to instil new energy and value not only to keep it alive, but position it as an important skill necessary for growth in the knowledge-based economy. Furthermore, this study contributes to the scholarly discussion of design’s conceptual skills (ways of thinking) in order to enhance production capabilities (ways of making).
Robic, Julie. "Automated characterization of skin aging using in vivo confocal microscopy." Thesis, Paris Est, 2018. http://www.theses.fr/2018PESC1069/document.
Full textIn-vivo reflectance confocal microscopy (RCM) is a powerful tool to visualize the skin layers at cellular resolution. Aging descriptors have been highlighted from confocal images. However, it requires visual assessment of images by experienced dermatologists to assess those descriptors. The objective of this thesis is the development of an innovative technology to automatically quantify the phenomenon of skin aging using in vivo reflectance confocal microscopy. First, the quantification of the epidermal state is addressed. Then, the Dermal-Epidermal Junction is segmented, and its shape is characterized. The proposed measurements show significant difference among groups of age and photo-exposition. Finally, the proposed methods are validated through both clinical and cosmetic product efficacy studies
Touron, Matthieu. "Approche énergétique pour la représentation, la structuration et la synthèse des Systèmes d’Assistance à Opérateur : application aux chaînes de commande de vol d’hélicoptère." Thesis, Paris, ENSAM, 2016. http://www.theses.fr/2016ENAM0008/document.
Full textA rotorcraft is a complex dynamic physical system. The development of this kind of systems requires methods to analyze its structure and its behavior and to control this latter. The energetic framework (bond graph and Hamiltonian formulation) allows a multiphysical nonlinear representation, modular and with several levels of granularity. Among its components, flight controls transmit the orders from the pilot to rotors. Leading the motive power (about 2MW) directly from a handling control is almost impossible without active devices for assistance. In order to represent the flow of the control information and its processing, a cyberphysical representation combines a multiphysical representation with an informational representation (bloc diagram).This thesis work aims at proposing an intermediate granularity level between purely multiphysical representations and cyberphysical representations. Based on PMBC (Physical Model Based Control) approach, a new method to represent the assistance parts is proposed, by means of a physical equivalent model. The method is then enriched by a genuine design procedure of an Operator Assisting System: we determine where actuators must operate, according to which control laws and from which measurements. The method is applied to an industrial case: two representations of the possible design solutions set are obtained, a detailed cyberphysical representation and a global representation of its behavior. The actual industrial solution belongs to the defined set of possible solutions
Shang, Lifeng, and 尚利峰. "Facial expression analysis with graphical models." Thesis, The University of Hong Kong (Pokfulam, Hong Kong), 2012. http://hub.hku.hk/bib/B47849484.
Full textpublished_or_final_version
Computer Science
Doctoral
Doctor of Philosophy
Lau, Kevin Keung. "The use of graphical techniques in component selection systems." Thesis, University of Bath, 1993. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.334701.
Full textAngelidis, Alexis, and n/a. "Shape modeling by swept space deformation." University of Otago. Department of Computer Science, 2006. http://adt.otago.ac.nz./public/adt-NZDU20060808.161349.
Full textSpicer, Richard. "Application of graphical techniques in archaeology and their implications on methodology." Thesis, Staffordshire University, 1991. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.293949.
Full textZakaria, Khalid Hj. "The joy of graphics." Virtual Press, 1987. http://liblink.bsu.edu/uhtbin/catkey/543774.
Full textDepartment of Landscape Architecture
Gou, Hongmei. "Digital forensic techniques for graphic data." College Park, Md. : University of Maryland, 2007. http://hdl.handle.net/1903/7361.
Full textThesis research directed by: Electrical Engineering. Title from t.p. of PDF. Includes bibliographical references. Published by UMI Dissertation Services, Ann Arbor, Mich. Also available in paper.
González, García Francisco. "Continuity and interpolation techniques for computer graphics." Doctoral thesis, Universitat de Girona, 2013. http://hdl.handle.net/10803/117143.
Full textEn aplicacions orientades als gràfics per ordinador existeix una pràctica molt comuna d'associar informació de materials a objectes 3D mitjançant l'aplicació de textures. Una vegada els models estan texturats, solen deformar-se per tal de crear noves postures, les quals poden ser més adients per a les necessitats d'una determinada escena. Finalment, els models 3D es visualitzen mitjançant l'ajuda d'un algorisme de visualització. Molts dels mètodes de texturat, deformació i visualització existents pateixen problemes de continuïtat que dificulten la posterior aplicació de tècniques d'interpolació. Així doncs, en aquesta tesis doctoral presentem una sèrie d’algorismes que aporten continuïtat en àrees estratègiques i importants en els gràfics per ordinador: Continuity Mapping en el texturat de malles 3D, *Cages per a la deformació suau i continua de malles i I-Render en el camp de la visualització interactiva
Hu, Xu. "Towards efficient learning of graphical models and neural networks with variational techniques." Thesis, Paris Est, 2019. http://www.theses.fr/2019PESC1037.
Full textIn this thesis, I will mainly focus on variational inference and probabilistic models. In particular, I will cover several projects I have been working on during my PhD about improving the efficiency of AI/ML systems with variational techniques. The thesis consists of two parts. In the first part, the computational efficiency of probabilistic graphical models is studied. In the second part, several problems of learning deep neural networks are investigated, which are related to either energy efficiency or sample efficiency
Komanduri, Saranga. "Improving Password Usability with Visual Techniques." Bowling Green State University / OhioLINK, 2007. http://rave.ohiolink.edu/etdc/view?acc_num=bgsu1194297698.
Full textMehri, Dehnavi Maryam. "Krylov subspace techniques on graphic processing units." Thesis, McGill University, 2013. http://digitool.Library.McGill.CA:80/R/?func=dbin-jump-full&object_id=114424.
Full textLes calculs liés à de nombreux problèmes scientifiques et techniques demandent qu'on consacre beaucoup de temps à la résolution de grands systèmes linéaires creux. Améliorer la performance de ces résolveurs sur l'architecture paralléle moderne permet aux scientifiques de simuler de grands modèles précis et de manipuler une quantité massive de données dans des délais raisonnables. Les méthodes sous-espaces Krylov (KSM) sont des techniques itératives utilisées pour résoudre de grands systèmes creux. Les noyaux principaux qui demandent beaucoup de temps dans les KSMs sont la multiplication matrice-vecteur creuse (SpMV), les opérations sur les vecteurs (produits scalaires et sommes vectorielles) et la manipulation de préconditionneur. Ce travail présente les techniques et les algorithmes pour accélérer certains de ces noyaux sur une génération récente d'architecture parallèle appelée processeurs multicoeurs. La performance des optimisations proposées est testée sur des processeurs graphiques (GPU) et comparée aux travaux antérieurs.Le noyau SpMV est accéléré sur les processeurs graphiques et des accélérations jusqu'à 3.3 fois plus rapides sont atteintes par rapport aux implémentations de l'algorithme des processeurs graphiques précédents. Le gradient conjugué du résolveur itératif est accéléré sur des cartes graphiques NVIDIA et une accélération 12.9 fois plus rapide est réalisée par rapport à l'implémentation optimisée du noyau sur des processeurs multicœurs. Le préconditionneur approximatif inverse creux est accéléré sur les processeurs graphiques et utilisé pour améliorer le taux de convergence du résolveur itératif BiCGStab. Le préconditionneur est généré sur un NVIDIA GTX480 pour la même durée nécessaire à 16 processeurs AMD Opteron 252 pour générer le même préconditionneur.La communication de données entre les niveaux d'une hiérarchie de mémoire et des processeurs est longue et coûteuse en KSMs. Les résolveurs sans communication (communication-avoiding ou CA) de Krylov n'utilisent qu'un nombre k d'étapes d'une méthode de sous-espace de Krylov (KSM) pour un coût de communication équivalent comme une étape qui permet de réduire les frais généraux des communications dans les KSMs standards. Le noyau des pouvoirs de matrice dans les résolveurs de Krylov sans communication est accéléré sur les processeurs graphiques NVIDIA et des accélérations jusqu'à 5.7 plus rapides sont atteintes pour les problèmes testés par rapport à l'implémentation standard de k des noyaux SpMV.
Kim, Soon-Kyeong. "A metamodel-based approach to integrate object-oriented graphical and formal specification techniques /." St. Lucia, Qld, 2001. http://www.library.uq.edu.au/pdfserve.php?image=thesisabs/absthe16467.pdf.
Full textNowak, A. K. "Applications of computer graphics techniques to zeolite chemistry." Thesis, University of Oxford, 1987. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.380003.
Full textChalmers, Matthew J. "Realism and design techniques for multiprocessor graphics systems." Thesis, University of East Anglia, 1989. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.253537.
Full textRay, William J. "Automatic layout techniques for the graphical editor in the Computer Aided Prototyping System (CAPS)." Thesis, Monterey, Calif. : Springfield, Va. : Naval Postgraduate School ; Available from National Technical Information Service, 1997. http://handle.dtic.mil/100.2/ADA341244.
Full textSpeth, Markus [Verfasser], and Gerhard [Akademischer Betreuer] Reinelt. "Exact Solutions for Discrete Graphical Models: Multicuts and Reduction Techniques / Markus Speth ; Betreuer: Gerhard Reinelt." Heidelberg : Universitätsbibliothek Heidelberg, 2014. http://d-nb.info/1179925785/34.
Full textRivers, Derick L. "A Graphical Analysis of Simultaneously Choosing the Bandwidth and Mixing Parameter for Semiparametric Regression Techniques." VCU Scholars Compass, 2009. http://scholarscompass.vcu.edu/etd/1896.
Full textMetawie, Hossam. "Quantitative techniques for the evaluation of user interfaces for CAD/CAM systems." Thesis, De Montfort University, 1997. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.391337.
Full textMcDaid, John P. Jr. "Improved Groundstation Consoles Using New Visualization Techniques and Graphics Technology." International Foundation for Telemetering, 1994. http://hdl.handle.net/10150/611670.
Full textThe advance from alphanumeric terminals to displays using new graphics technologies like the X Window System and Microsoft Windows has in many cases failed to tap the full potential of these technologies. Many common telemetry tasks continue to use similar user interfaces based on tabular real-time data displays and menus. This paper will demonstrate the application of new techniques which, when used with emerging graphics technologies, will maximize the effectiveness of telemetry ground station consoles. Advances in visualization and animation have greatly enhanced the information content of current displays and significantly improved their ease of use.
Czirbesz, J. C. "An investigation into the techniques used in real time 3D graphics." Thesis, University of Bath, 1986. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.375336.
Full textChang, Jian. "Physically based mesh-free deformation framework and techniques for computer graphics." Thesis, Bournemouth University, 2006. http://eprints.bournemouth.ac.uk/3495/.
Full textBardsley, Tim. "The design and evaluation of an autostereoscopic computer graphics display." Thesis, De Montfort University, 1995. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.390980.
Full textHougs, Roland Borch. "Practical and efficient techniques for irradiance estimation in difficult lighting conditions." Thesis, University of East Anglia, 2002. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.268483.
Full textHuang, Ben. "Removing Textured Artifacts from Digital Photos Using Spatial Frequency Filtering." PDXScholar, 2010. https://pdxscholar.library.pdx.edu/open_access_etds/148.
Full textBlanke, William John. "Multiresolution techniques on a parallel multidisplay multiresolution image compositing system." Access restricted to users with UT Austin EID Full text (PDF) from UMI/Dissertation Abstracts International, 2001. http://wwwlib.umi.com/cr/utexas/fullcit?p3035942.
Full textHammond, B. G. "Application of dynamic graphics techniques to the appraisal of domestic activity spaces." Thesis, Robert Gordon University, 1985. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.356449.
Full textTsoubelis, Dimitrios. "Mathematical techniques for shape modelling in computer graphics : a distance-based approach." Thesis, London School of Economics and Political Science (University of London), 1995. http://etheses.lse.ac.uk/1388/.
Full textWhited, Brian Scott. "Tangent-ball techniques for shape processing." Diss., Atlanta, Ga. : Georgia Institute of Technology, 2009. http://hdl.handle.net/1853/31670.
Full textCommittee Chair: Jarek Rossignac; Committee Member: Greg Slabaugh; Committee Member: Greg Turk; Committee Member: Karen Liu; Committee Member: Maryann Simmons. Part of the SMARTech Electronic Thesis and Dissertation Collection.
Prévost-Levac, Caroline. "Defining graphic novels : the contentious case of wordless novels." Master's thesis, Université Laval, 2018. http://hdl.handle.net/20.500.11794/29545.
Full textIn spite of comics’ long and rich history, their definition remains today a significant source of contention in the field. Scholars cannot seem to agree on what constitutes comics, with some of them stressing the importance of conventions such as speech balloons or motion lines, and others focusingon the pictorial and narrative elements of the form. A perfect definition may be impossible, but one issue that needs tobe addressed is the current exclusion of wordless graphic novels. While occasionally acknowledged, these works remain mainly ignored, as most working definitions present comics as a combination of text and image. This thesis intends to show that there is a need for more inclusive definitions of the medium, in order to incorporate wordless graphic novels. By first exploring the wordless ancestry of the medium and the role of text in creating and reading graphic novels, this thesis refutes the foundationally baseless assumptions about the form that have made text so widely accepted as a defining element. Then, through an analysis of Shaun Tan’s The Arrival and Peter Kuper’s The System, both of which are wordless graphic novels, this thesis demonstrates the superfluous nature of text when it comes to narrative in this medium. Finally, through readings of Peter Kuper’s The System and David Mazzucchelli’s Asterios Polyp, the thesis considers the contribution of the image to the complexity of graphic novels with and without text, in order to prove that images are not more simplistic in nature than text. The case is thereby made that wordless novels are as worthy of academic attention as graphic novels with text, and deserve acknowledgement in definitions of the medium.
Choi, Yi-king. "Computer visualization techniques in surgical planning for pedicle screw insertion /." Hong Kong : University of Hong Kong, 2001. http://sunzi.lib.hku.hk:8888/cgi-bin/hkuto%5Ftoc%5Fpdf?B22956475.
Full textAndrysco, Nathan. "A user study contrasting 2D unsteady vector field visualization techniques." Connect to this title online, 2005. http://hdl.handle.net/1811/300.
Full textTitle from first page of PDF file. Document formatted into pages; contains viii, 27 p.; also includes graphics (some col.). Includes bibliographical references (p. 27). Available online via Ohio State University's Knowledge Bank.
Smith, Melvyn Lionel. "The integration of innovative vision and graphic modelling techniques for surface inspection." Thesis, University of the West of England, Bristol, 1998. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.387938.
Full textRomero, Michael. "Volume ray casting techniques and applications using general purpose computations on graphics processing units /." Online version of thesis, 2009. http://hdl.handle.net/1850/10760.
Full textTypescript. Accompanying CD-R contains the source code and related files for compilation and execution of the volume renderer developed in the thesis. Includes bibliographical references (leaves 110-112).
Greenwood, Shannon Thomas. "The incorporation of bubbles into a computer graphics fluid simulation." Thesis, Texas A&M University, 2003. http://hdl.handle.net/1969.1/2267.
Full textChaudhary, Gautam. "RZSweep a new volume-rendering technique for uniform rectilinear datasets /." Master's thesis, Mississippi State : Mississippi State University, 2003. http://library.msstate.edu/etd/show.asp?etd=etd-04012003-141739.
Full textChoi, Yi-king, and 蔡綺瓊. "Computer visualization techniques in surgical planning for pedicle screw insertion." Thesis, The University of Hong Kong (Pokfulam, Hong Kong), 2001. http://hub.hku.hk/bib/B31224234.
Full textAu, Kin Chung. "Differential techniques for scalable and interactive mesh editing /." View abstract or full-text, 2007. http://library.ust.hk/cgi/db/thesis.pl?CSED%202007%20AU.
Full textTsiflakos, Kyriakos. "A railway transportation decision support tool incorporating interactive computer graphics and automatic modelling techniques." Thesis, Imperial College London, 1992. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.387588.
Full textChrisman, Cameron. "A comparison of grid-based techniques for Navier-Stokes fluid simulation in computer graphics." Diss., Connect to a 24 p. preview or request complete full text in PDF format. Access restricted to UC campuses, 2008. http://wwwlib.umi.com/cr/ucsd/fullcit?p1450292.
Full textTitle from first page of PDF file (viewed Dec. 11, 2008). Available via ProQuest Digital Dissertations. Includes bibliographical references (p. 61-65).
Hahn, James Kwangjune. "The use of simulation techniques for motion control of rigid bodies in computer graphics /." The Ohio State University, 1989. http://rave.ohiolink.edu/etdc/view?acc_num=osu1487671640056213.
Full textSantos, Jorge António Pereira de Sousa. "O lugar da arte-museu, arquitectura, arte e sociedade." Master's thesis, Instituições portuguesas -- UTL-Universidade Técnica de Lisboa -- -Faculdade de Arquitectura, 2002. http://dited.bn.pt:80/29523.
Full textLönroth, Per, and Mattias Unger. "Advanced Real-time Post-Processing using GPGPU techniques." Thesis, Linköping University, Department of Science and Technology, 2008. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-14962.
Full text
Post-processing techniques are used to change a rendered image as a last step before presentation and include, but is not limited to, operations such as change of saturation or contrast, and also more advanced effects like depth-of-field and tone mapping.
Depth-of-field effects are created by changing the focus in an image; the parts close to the focus point are perfectly sharp while the rest of the image has a variable amount of blurriness. The effect is widely used in photography and movies as a depth cue but has in the latest years also been introduced into computer games.
Today’s graphics hardware gives new possibilities when it comes to computation capacity. Shaders and GPGPU languages can be used to do massive parallel operations on graphics hardware and are well suited for game developers.
This thesis presents the theoretical background of some of the recent and most valuable depth-of-field algorithms and describes the implementation of various solutions in the shader domain but also using GPGPU techniques. The main objective is to analyze various depth-of-field approaches and look at their visual quality and how the methods scale performance wise when using different techniques.