Journal articles on the topic 'Graphic organisers'

To see the other types of publications on this topic, follow the link: Graphic organisers.

Create a spot-on reference in APA, MLA, Chicago, Harvard, and other styles

Select a source type:

Consult the top 36 journal articles for your research on the topic 'Graphic organisers.'

Next to every source in the list of references, there is an 'Add to bibliography' button. Press on it, and we will generate automatically the bibliographic reference to the chosen work in the citation style you need: APA, MLA, Harvard, Chicago, Vancouver, etc.

You can also download the full text of the academic publication as pdf and read online its abstract whenever available in the metadata.

Browse journal articles on a wide variety of disciplines and organise your bibliography correctly.

1

Qi, Wenjuan, and Yuhong Jiang. "Use of a Graphic Organiser as a Pedagogical Instrument for the Sustainable Development of EFL Learners’ English Reading Comprehension." Sustainability 13, no. 24 (December 13, 2021): 13748. http://dx.doi.org/10.3390/su132413748.

Full text
Abstract:
As a visual teaching tool, a Graphic Organiser aids students by constructing and displaying a graphic of the text’s structure, improving students’ sustainable development in English reading comprehension. However, few studies have investigated sustainable development in English reading comprehension using Graphic Organisers, although they might play a critical role in this. Thus, by adopting the methods of quasi-experimentation, observation and interview, this paper aims to address the following two questions from the perspectives of Schema Theory and Dual Coding Theory: (1) What is the effect of Graphic Organisers implemented in English reading on English as a foreign language (EFL) learners’ sustainable development in English reading comprehension? Is it positive? (2) How do Graphic Organisers affect various groups of EFL learners’ sustainable development in English reading comprehension? One hundred students in an EFL school were chosen as research participants for this experiment, and the whole treatment lasted for three months. The results revealed that the application of Graphic Organisers improved EFL learners’ sustainable development in English reading comprehension overall. In addition, Graphic Organisers benefited EFL learners with a medium reading ability most in their sustainable development of English reading comprehension; Graphic Organisers also made a certain difference for students with low and high reading abilities.
APA, Harvard, Vancouver, ISO, and other styles
2

Casteleyn, Jordi, André Mottart, and Martin Valcke. "The impact of graphic organisers on learning from presentations." Technology, Pedagogy and Education 22, no. 3 (October 2013): 283–301. http://dx.doi.org/10.1080/1475939x.2013.784621.

Full text
APA, Harvard, Vancouver, ISO, and other styles
3

Lopez, Mario J., Hector R. Ponce, and Rodrigo G. Quezada. "Use of Interactive Graphic Organisers for Developing Cognitive Skills in Higher Education." International Journal for Digital Society 1, no. 2 (June 1, 2010): 67–75. http://dx.doi.org/10.20533/ijds.2040.2570.2010.0011.

Full text
APA, Harvard, Vancouver, ISO, and other styles
4

Dahbi, Dr Manar. "Implementing Graphic Organisers to Teach Grammar to Moroccan Second Year Baccalaureate Students: an Action Research Project." IOSR Journal of Research & Method in Education (IOSRJRME) 4, no. 5 (2014): 37–42. http://dx.doi.org/10.9790/7388-04513742.

Full text
APA, Harvard, Vancouver, ISO, and other styles
5

Kathuria, Sunita. "Graphic Organisers: The Use of Mind Maps and Concept Maps for Indexing of Concepts in Science Education." JOURNAL OF TEACHER EDUCATION AND RESEARCH 14, no. 02 (December 10, 2019): 17–23. http://dx.doi.org/10.36268/jter/1425.

Full text
Abstract:
Teaching is not limited to making the learners literate; it aims at helping them to become a creator by employing the creative mental faculties such as perception, reason, will, memory, imagination and intuition. The teaching process involves input and output of lot of information which depends on several variables. One of the variables is the learning style of the student. Research acknowledges that every student has a specific or a combination of styles of learning. Like, some learns better while writing, some through listening, some through visuals, some through activity and some learns better if they are taught by using combination of two or more of these styles. The objective of every teacher is ‘to impart the knowledge in the best possible manner’ and for this, any unusual strategy used by the teacher to meet the diversified needs of the students, can be termed as an Innovative strategy. Such innovative strategies in teaching not only level up the standard of education but also empowers the future generation by strengthening their cognition. The present study aimed to explore the usefulness of concept maps in an understanding of ideas in isolation and the use of Mind Maps in summarising all the ideas as a whole. This was an experimental research with one sample, pre-post-test design. The researcher delivered three chapters of the Biology of IX grade through Concepts Maps and Mind Maps. The sample was selected through purposive sampling technique and the intervention was given for 4 weeks in one of the government schools of Delhi. The analysis revealed that the null hypothesis was rejected and the difference between the scores of pre and post-test was found to be significant. Through the analysis of the Researcher’s Diary, used as tool to triangulate the quantitative findings, it was concluded that concept maps and mind maps were found to be effective pedagogical tools to develop the concepts, comparing and contrasting, improve factual recall and to have a deeper level of understanding through interlinking. It was revealed that the mapping was also found to be useful in identifying the learning gaps, build a conceptual hierarchy, and facilitate new learning onto the previous one. The findings of this study were in consonance with the viewpoint of other studies conducted on Graphic organizers. The study suggests the use of Graphic Organisers in the classrooms across the curriculum and subjects as it is based on the technique in which the new information is matched, compared to, contrasted to, joined with or modified to fit in with the previously attended information, thus, assists students to reach to the high levels of cognitive performance.
APA, Harvard, Vancouver, ISO, and other styles
6

Puentes-Rodriguez, Maria-Fernanda, Alexandra Gomez Salazar, Germinton Gonzalez Gutierrez, and Hector Biancha Ramírez. "Transforming the Learning of English through Recontextualisation: from the Notebook to the Computer Graphic Organiser." Revista de Lenguas Modernas, no. 35 (February 24, 2022): 97–116. http://dx.doi.org/10.15517/rlm.v0i35.47266.

Full text
Abstract:
This study explores the experiences of a group of students, from a disadvantage background, with the use of Computer Graphic Organisers (CGOs) in their English as a Foreign Language (EFL) class. More specifically, the paper analyses students’ recontextualisation of their English language learning process in performing reading comprehension activities. The participants were students from the Distrito de Aguablanca in Cali, enrolled in a Computer System Technician Program in a state funded institution. Action research was carried out for 12 weeks using the Substitution, Augmentation, Modification, and Redefinition Model (SAMR) to enable the integration of technology in the classroom. Data were collected through, focus group, semi-structured interviews, observations. The results reveal that CGOs are effective for the learning process of students. The study concludes that the introduction of technology through the use of CGOs requires a willingness on the part of the teacher to bring about technological change in the classroom, and an openness to the effective recontextualisation of the students’ learning process. Furthermore, it shows that recontextualisation and CGOs have a positive impact on the students learning and creativity which in turn improve their performance and attitudes towards English language learning.
APA, Harvard, Vancouver, ISO, and other styles
7

Kostrzyńska-Miłosz, Anna. "Exhibition of Arts and Crafts in Vilnius 1924: Tradition or Modernity?" Acta Academiae Artium Vilnensis, no. 98 (February 8, 2020): 262–78. http://dx.doi.org/10.37522/aaav.98.2020.30.

Full text
Abstract:
The paper analyses the Exhibition of Arts and Crafts opened on 15 September 1924 at the Vilnius Apollo Cinema and presents the press reviews of artistic critics. Particular attention is paid to artistic craftsmanship which demonstrates the attitude of the exhibition’s organisers to tradition and modernity. Crafts constituted about two thirds of the exhibits. The sec- tion was essentially varied and ranged from the Azarewicz / Azarevich Po- ttery Workshop decorated, according to the journalist of Przegląd Wileński in the “native way”, to graphic layout proposals of the Lux Publishers. In addition to painting, sculpture, monument designs, and the artistic photography of Bułhak, Siemaszko, Wysocki, and Świętochowska were presented with the comment that they constituted the “prime section of Vilnius artistic activity”. Such a wide range of artistic visions allowed various trends in the development of 1920’s Vilnius art to be shown.
APA, Harvard, Vancouver, ISO, and other styles
8

Brezavšček, Pia, and Rok Bozovičar. "Editorial." Maska 36, no. 209 (September 1, 2022): 4–5. http://dx.doi.org/10.1386/maska_00109_2.

Full text
Abstract:
Yugofuturism is a never-ending story, indeed worthy of having a chance at a new beginning. Two years ago, shortly after marking the centenary edition of the Maska magazine and after we organized the conference Precarity and Self-management?, which drew parallels between the potentials and traumas of the past and the present, and published the edition titled Yugofuturism (mainly due to the contributions’ countries of origin), we came to realise that we had not yet broached the futuristic dimensions of the open problems at all. In view of this, we organized (in cooperation with MGLC) another YUFU conference in the frame of the 34th Ljubljana Biennial of Graphic Arts in autumn of 2021, aiming to start a reflection on “the horizon of a common Yugoslav future” and to open up “the possibility of a certain Yugofuturist future.” The next edition of the YUFU conference will be held in September 2022 at the BITEF Festival in Belgrade. We are grateful to the co-organisers for recognising the potential of our idea as well as for their cooperation in the making of the present edition.
APA, Harvard, Vancouver, ISO, and other styles
9

CHIȘ, OLGA. "USING THE VENN DIAGRAM IN PRIMARY EDUCATION." Romanian Review of Geographical Education 9, no. 2 (August 5, 2020): 87–98. http://dx.doi.org/10.23741/rrge220205.

Full text
Abstract:
During the primary education, students do many exercises in which they analyse and compare elements of the environment and sets of elements. An effective technique that can be used for this purpose is to draw the Venn diagram. The aim of the research is to find the answer to some questions regarding the use of this diagram in primary education: What subjects and topics can be used? What support materials can be used? What are the advantages and disadvantages of using it? What other similar graphic or cognitive organisers can be used? These questions were answered in structured interviews by nine primary school teachers and a university professor with expertise in teaching geography. We came to some conclusions: the teachers suggested the students to complete most of the Venn diagrams during the Romanian language and literature, Geography, and Science classes; the activities took place not only during the different stages of the lesson, but also at home; not only support texts and various visual materials, but also the pupils’ and students’ previous knowledge were used; the compared topics were very different, with varying degrees of complexity; the key benefits of the students were the development of the competence to compare on the basis of criteria of some objects intended for knowledge and the representation of the compared results (specific and common aspects) concisely; the greatest disadvantage was identifying and charting the criteria on which the comparison was made.
APA, Harvard, Vancouver, ISO, and other styles
10

Sai, F. L., M. Shahrill, A. Tan, and S. H. Han. "Arithmetic learning with the use of graphic organiser." Journal of Physics: Conference Series 948 (January 2018): 012057. http://dx.doi.org/10.1088/1742-6596/948/1/012057.

Full text
APA, Harvard, Vancouver, ISO, and other styles
11

Sharpe, Michael. "L2 Expository Text Reading Instruction: A Graphic Organiser-Based Methodology." Studies in English Language Teaching 9, no. 3 (May 3, 2021): p1. http://dx.doi.org/10.22158/selt.v9n3p1.

Full text
Abstract:
A mixed method research design was employed to investigate the effects of using graphic organizers (GOs) to facilitate expository text comprehension in a college EFL reading context. Participants were two intact groups (n = 21, n = 31) of 1st year Japanese engineering undergraduates. Over a six-week study period, treatment group practiced using teacher-generated mapping templates when reading. Control group completed text-based comprehension questions. Treatment effects were examined by pre-and post-testing, to examine if using GOs transferred into quantitative improvements in learner comprehension. Treatment group also completed a survey on the efficacy of GO-based reading in improving reading confidence, understanding of rhetorical structure/organization, motivation and interest. Results showed there was high variability in both group’s scores on both tests. Although control group scored significantly higher on both (p < .05) tests, relative gains in the treatment group were significantly higher in non-parametric analysis. Survey responses indicated that using GOs had a positive effect in several areas.
APA, Harvard, Vancouver, ISO, and other styles
12

Wang, Wen Hui, and Jong Ki Kim. "Intelligent Graphic Design Approach and Application Based on Deep Learning Technology." Korea Institute of Design Research Society 7, no. 2 (June 30, 2022): 85–95. http://dx.doi.org/10.46248/kidrs.2022.2.85.

Full text
Abstract:
In recent years, related research on design exploration based on Artificial Intelligence (AI) technology has become a very critical topic. However, the current application of AI in graphic design has not formed a systematic framework. This paper will propose an unprecedented approach to intelligent graphic design, how to integrate Deep Learning techniques into the graphic design process, and how to use this approach to enhance the advantages of interdisciplinary research. First, the author organises the related technologies of Deep Learning that can be applied to graphic design; then, combines the graphic design process with the latest AI technology to establish an intelligent graphic design application. The author also applies the established research methods to practical cases. After the actual test, the results show that the proposed application can effectively assist designers to generate creative ideas such as composition, shape, and style, and can automatically complete line processing, coloring and other tasks. Furthermore, the proposed application is highly flexible and thus can be dynamically adjusted according to the designer's specific needs. The proposed intelligent graphic design application can effectively reduce the design difficulty and workload. Therefore, if it can be extended to other design fields, the design industry resources will be optimised.
APA, Harvard, Vancouver, ISO, and other styles
13

Halim, Mastura, and Rohaida Mohd Saat. "EXPLORING STUDENTS’ UNDERSTANDING IN MAKING A DECISION ON A SOCIOSCIENTIFIC ISSUE USING A PERSUASIVE GRAPHIC ORGANISER." Journal of Baltic Science Education 16, no. 5 (October 25, 2017): 813–24. http://dx.doi.org/10.33225/jbse/17.16.813.

Full text
Abstract:
The common use of questionnaires and qualitative assessments revealed that students experience difficulties in visualising the structural complexity of decision making. Thus, the use of scientific knowledge was disconnected while making a preference. The focus of this research was to explore students’ understanding of the global warming issue using a Persuasive Graphic Organiser (PGO). This research was conducted among 36 students (Grades 7-9) at a school in Kuala Lumpur, Malaysia. The developed PGO and interviews were utilised as the primary data collection techniques. Meanwhile, a constant comparative procedure was employed in the qualitative data analysis. Results showed that the use of PGO assisted students’ visualisation in relating three essential understandings of the global warming issue. The students were able to: 1) identify anthropogenic factor affecting global warming; 2) clarify the effects of global warming in health aspect, and 3) provide alternative solutions regarding green technology and daily practices. It was also found that PGO is operationally workable and can be conveniently utilised as a visualisation tool for promoting students’ understanding in socioscientific decision-making. Keywords: decision-making, persuasive graphic organiser, socioscientific issues, understanding of scientific concepts.
APA, Harvard, Vancouver, ISO, and other styles
14

Wei, Lim Yi. "Using 'Paddy Field' Graphic Organiser to Enhance Students' Ability in Expanding and Simplifying Algebraic Expressions." Southeast Asian Mathematics Education Journal 10, no. 2 (December 31, 2020): 75–86. http://dx.doi.org/10.46517/seamej.v10i2.110.

Full text
Abstract:
The purpose of this action research was to enhance students’ abilities in expanding and simplifying algebraic expressions. There were 26 students from 3 Anggerik (9th Grade) SMK SANZAC involved in this action research. Based on the analysis of their marks from the previous test and mid-year examination, they were unable to solve algebraic expressions, even though they had learnt them since Form 1(7th Grade). However, expanding and simplifying algebraic expressions are fundamental parts of solving mathematics problems, with approximately 46% of lower form mathematic topics requiring these skills. Hence, “The Paddy Field” method was introduced to help students to expand and simplify algebraic expressions. Post test results showed a significant improvement in students’ abilities to expand and simplify algebraic expressions.
APA, Harvard, Vancouver, ISO, and other styles
15

Kara, Samia Kara. "The graphic organiser as a reading strategy: A semantic differential measurement of MA researchers’ attitudes." مجلة کلیة التربیة فى العلوم التربویة 42, no. 2 (April 1, 2018): 95–126. http://dx.doi.org/10.21608/jfees.2018.48547.

Full text
APA, Harvard, Vancouver, ISO, and other styles
16

Lingaiah, Jayasri, and Saroja Dhanapal. "Use of Graphic Organiser and Instructional Scaffolding as a Teaching Strategy for TESL Undergraduates: An Overview of Students’ Experiences." Journal of Humanities and Social Sciences Research 2, no. 1 (July 2020): 87–102. http://dx.doi.org/10.37534/bp.jhssr.2020.v2.n1.id1026.p87.

Full text
APA, Harvard, Vancouver, ISO, and other styles
17

Jefferies, Janis, and Paul Brown. "Computational and spatially-organised narrativity." Digital Creativity 18, no. 1 (March 2007): 1–2. http://dx.doi.org/10.1080/14626260701252269.

Full text
APA, Harvard, Vancouver, ISO, and other styles
18

Rogos-Hebda, Justyna. "Visual pragmatics of abbreviations and otiose strokes in John Lydgate’sSiege of Thebes." Journal of Historical Pragmatics 21, no. 1 (August 28, 2020): 1–27. http://dx.doi.org/10.1075/jhp.00034.rog.

Full text
Abstract:
Abstract This paper1 addresses the visual-pragmatic functions of the so-called common mark of abbreviation, or macron, in a section of BL Royal MS 18 D II (ff. 147v–162r) – one of the best known “deluxe” manuscripts containing Lydgate’s Siege of Thebes. Contextualised within the framework of visual pragmatics, or Pragmatics on the Page (Carroll et al. 2013), the manuscript in question is considered here as a visual text (Kendall et al. 2013) – one for which the readers construe the meaning through internalising the physical organisation of discourse. The paper attempts to unpack the ways in which the common mark of abbreviation, employed by the scribes as a visual-pragmatic marker, organises the discourse of the manuscript page on three levels of meaning: textual, interactional and metalinguistic (following Erman 2001). The pragmatic roles of the macron are then confronted with the visual forms and possible functions of its notorious graphic doppelgänger (i.e., the otiose stroke).
APA, Harvard, Vancouver, ISO, and other styles
19

Gustriani, Delita. "PENGEMBANGAN PERANGKAT PEMBELAJARAN MEMBACA PEMAHAMAN MENGGUNAKAN GRAPHIC ORGANIZER PLOT DIAGRAM UNTUK KELAS VI SEKOLAH DASAR." Pendas : Jurnal Ilmiah Pendidikan Dasar 2, no. 2 (March 22, 2018): 240. http://dx.doi.org/10.23969/jp.v2i2.801.

Full text
Abstract:
ABSTRACT Teachers have responsibility to create and develop an effective learning instruments in order to facilitate the student to understand the reading content optimally. Unfortunately, not all teachers are able to accept and run that responsibility. There are, it is important to develop an effective learning instruments by using Graphic Organizer Plot Diagram as the solusion. The learning instruments were developed by using 4-D model (Defining, Designing, Developing, and Disseminating). The design was validated by four experts and three educational practitioners. To see the practicality and the effectiveness of the instruments developed, it then was tried out limitedly to the students in class VI of SDN 18 Air Tawar Selatan. The disseminating phase, however, was done in a limited scale. The result of the research indicated that the validity rate into the category of highly valid. Then upon the assessment on the implementation of lesson plan, the responses from teachers and learning participants and the observations on teaching materials indicated that the practicality rate fell to the category of highly practical. Moreover, the result of the activity of learning participants on reading comprehension indicated to be effective. Based on the result of the research, it was concluded that the Graphic Organizer Plot Diagram strategy-oriented reading comprehensionlearning instruments developed had been valid, practical, and effective. Keywords: Learning Instruments, Reading Comprehension, Graphic Organizer Plot Diagram. ABSTRAK Guru memiliki tanggung jawab untuk membuat dan mengembangkan instrumen pembelajaran yang efektif untuk memudahkan siswa memahami isi bacaan secara optimal. Sayangnya, tidak semua guru dapat menerima dan menjalankan tanggung jawab itu. Ada, penting untuk mengembangkan instrumen pembelajaran yang efektif dengan menggunakan Graphic Organizer Plot Diagram sebagai solusinya. Instrumen pembelajaran dikembangkan dengan menggunakan model 4-D (Mendefinisikan, Merancang, Mengembangkan, dan Menyebarluaskan). Desain ini divalidasi oleh empat ahli dan tiga praktisi pendidikan. Untuk melihat kepraktisan dan keefektifan instrumen yang dikembangkan, kemudian diadili secara terbatas kepada siswa di kelas VI SDN 18 Air Tawar Selatan. Namun fase penyebarluasan dilakukan dalam skala terbatas. Hasil penelitian menunjukkan bahwa tingkat validitas masuk dalam kategori sangat valid. Kemudian setelah penilaian pada pelaksanaan rencana pelajaran, tanggapan dari guru dan peserta belajar dan pengamatan pada bahan ajar menunjukkan bahwa tingkat kepraktisan jatuh ke kategori sangat praktis. Selain itu, hasil dari aktivitas peserta belajar membaca pemahaman diindikasikan efektif. Berdasarkan hasil penelitian, disimpulkan bahwa Grafik Organiser Plot Diagram yang berorientasi pada strategi membaca pemahaman instrumen pembelajaran yang dikembangkan telah valid, praktis, dan efektif. Kata kunci: Instrumen Pembelajaran, Pemahaman Membaca, Diagram Plot Grafis
APA, Harvard, Vancouver, ISO, and other styles
20

Pecchia, A., B. Movaghar, R. W. Kelsall, A. Bourlange, S. D. Evans, B. J. Hickey, and N. Boden. "Electronic Transport in Self-organised Molecular Nanostructured Devices." VLSI Design 13, no. 1-4 (January 1, 2001): 305–9. http://dx.doi.org/10.1155/2001/18514.

Full text
Abstract:
We analyse the frequency dependent conductivity of a system which is fabricated using the combination of a quasi 2-dimensional MBE grown metal film and an ordered self-assembled overlayer of adsorbed molecules. The molecules can self-assemble to form quasi 1-dimensional conducting columns, in which electrons can be temporarily trapped. Given the short mean free path of conducting electrons, due to surface and impurity scattering, the long range transport is modelled using a diffusion scheme through a discrete lattice, whose sites are defined by the locations of the self-organised molecular columns. Local conductivities are computed using the Kubo formalism and mapped into effective transfer rates between adjacent sites of the lattice. This model includes stochastic excursions of electrons into the molecular states, as well as the quantum mechanical details of short range transport. External nano-engineered gate fields can be used to control the residence time of carriers in molecular bands. Calculations demonstrate that the in-plane conductivity is decreased at low frequency due to electron capture in the molecular columns, and that this effect becomes stronger as the length of the columns is increased.
APA, Harvard, Vancouver, ISO, and other styles
21

Alifragkis, Stavros, and François Penz. "Spatial dialectics: montage and spatially organised narrative in stories without human leads." Digital Creativity 17, no. 4 (January 2006): 221–33. http://dx.doi.org/10.1080/14626260601074136.

Full text
APA, Harvard, Vancouver, ISO, and other styles
22

Neimark, Yu I., I. V. Kotel’nikov, and L. G. Teklina. "Study of the mathematical model of an organism’s immune response to the intrusion of an infection using methods of pattern recognition." Pattern Recognition and Image Analysis 19, no. 1 (March 2009): 181–85. http://dx.doi.org/10.1134/s1054661809010295.

Full text
APA, Harvard, Vancouver, ISO, and other styles
23

Soto Medina, Edier Alberto, and Ana Cristina Bolaños Rojas. "Diversidad de líquenes Cortícolas en el bosque Subandino de la finca Zíngara (Cali, Valle del Cauca)." Revista de Ciencias 14 (May 28, 2011): 37–44. http://dx.doi.org/10.25100/rc.v14i0.652.

Full text
Abstract:
El presente trabajo tuvo como objetivo contribuir al conocimiento de la diversidad de los líquenes del Valle del Cauca mediante un registro preliminar de estos organismos en el Bosque Subandino de la Finca Zíngara. Para esto, se seleccionaron cinco individuos de cinco especies de árboles (forófitos) y se identificaron las especies de líquenes presentes en un cuadrante de 0,50 x 0,20 m2 ubicado en el tronco de cada árbol a 1,3 m de altura. Se encontraron 69 morfoespecies de líquenes, de los cuales 37 fueron determinados hasta especie, 18 hasta género y 14 no fueron determinados debido a que estaban estériles o no presentaban esporas. La mayoría de las especies de líquenes (59 especies) fueron crustáceos, 6 fueron foliosos, 1 escuamuloso, 1 dimórfico, 1 gelatinoso y 1 filamentoso. Se hallaron 27 géneros agrupados en 16 familias. Los géneros con el mayor número de especies fueron Herpothallon (12 especies), Pyrenula (4 ), Graphis (4), Arthonia, Coenogonium y Phaeographis (3). La familia Arthoniaceae fue la mejor representada (15 especies), seguida de Graphidaceae (12), Thelotremataceae (7) y Pyrenulaceae (4). Por otro lado, las familiasCladoniaceae, Collemataceae, Pilocarpaceae, Porinaceae, Ramalinaceae y Roccelaceae presentaron una especie. Teniendo en cuenta las diferencias en el área y el tipo de muestreo (25.000 cm2), la diversidad del sitio es muy alta comparada con otros lugares como la cordillera central de Colombia (173 especies), en un bosque húmedo bajo de Venezuela (250 especies), en Ecuador (45 especies), en un bosque montano en Costa Rica, en un bosque húmedo bajo en Guyana (114 especies) y en un bosque húmedo tropical en el norte de Brasil (150 especies).
APA, Harvard, Vancouver, ISO, and other styles
24

TER KULLE-HALLER, R., Hans-Joachim Raupp, W. Frofntjes, and H. J. J. Hardy. "Een schriftkundig onderzoek van Rembrandt signaturen." Oud Holland - Quarterly for Dutch Art History 105, no. 3 (1991): 185–208. http://dx.doi.org/10.1163/187501791x00038.

Full text
Abstract:
AbstractIn forensic science, signatures are identified by means of comparative handwriting analysis - not to be confused with graphological examination. To the authors' knowledge, no systematic investigation has hitherto taken place as to the effectiveness of subjecting signatures on old master paintings to such comparative analysis. Even when judgment is passed on signatures in art-historical publications, it is seldom based on an investigation which could stand up to the critical standards of handwriting experts. Partly due to insufficient knowledge of the relevant criteria, signature assessment therefore tends to be influenced in both a positive and a negative sense by opinions about the painting. (I.b.) This article describes the results of examinations of Rembrandt signatures on paintings from the period 1632-1642, conducted by a team of two forensic handwriting experts headed by the controller of the experiment. The Rembrandt Research Project team supplied a total of 123 photographs of signatures, 88 of which were deemed suitable for evaluation, 73 of them belonged to the 'Rembrandt' type, and 15 to the 'RHL van Rijn' type. Only aftcr our examination wcrc we able to confirm, on the basis of Vol umcs 11 and 111 of the Corpus, which of these signatures occur on paintings accepted by the RRP team as authentic Rembrandts, and which on de-attributed paintings. The monograms discussed in Volume I of the Corpus proved to be unsuitable for our investigation, due to the insufficient number of characteristics they yield. (I.d. and I.e.) In the examination of handwriting, the characteristics of a series of incontestably genuine signatures arc compared with the characteristics encountered in a series of signatures whose identity is to be established. This procedure was unfeasible for the examination in question, for, regardless of whether the usual methods of comparison can be applied to signatures rendered with a brush, the question arises as to which of the signatures on a paining are indisputably authentic. Reconnaissance of the signature problem shows that the art historian is unable, for various reasons, to quarantee that a painting established without a shadow of doubt as a Rembrandt actually bears the master's own signature. (I.c.) We therefore opted for a different procedure, but not until exploratory experiments had led us to expect that the usual methods of comparing handwriting would be feasible. (III.a.) Entirely ignorant of art-historical assessments of the paintings in question and their signatures, the hand writing experts analysed the available material on the basis of characteristics used in the comparison of normal signatures and handwriting (11.a.) The team's experiment-controller liaised with the art historians and evaluated the results statistically. (I.d.) The exploratory and statistical character of our investigation was one of the reasons for dispensing with a systematic enumeration of all the individual signature assessments. Working in this fashion, we selected a group of i 'Rembrandt'type signatures from the available material, signatures which formed a homogeneous group because of their shared characteristics. We called them the reference signatures. The homogeneous character of the reference group reflects, in our opinion, the recognizable and reproducible characteristics of Rembrandt's signature. The reference signatures are therefore assumed to have been executed by Rembrandt himself. With the aid of the group of reference signatures, the other material was further evaluated. The outcome was a list in which the signatures are graded as to their probable authenticity. In forensic handwriting comparison, probability gradations stem from the statistical character of the comparison process. (II.b.) They permit nuances to be made in the assessment of a signature. The extent to which identification criteria are satisfied, the consequences of restorations and other doubtful elements which are hard to assess, especially in the case of negative judgment (V.b.), are reflected in the individual probability gradations. Figures 1, 2 and 3 show three signatures from the reference group, accompanied by a number of shared characteristics occurring in the reference group. (IV.a) Figures 4 and 5 show signatures which have been assigned a lower probability gradation; one (figure 4) graded authentic, the other (figure 5) as not. (IV.b.) Only the first four letters of the signature in figure 7 are regarded as authentic; it is one of the seven examined signatures containing only a 't'. (V.b.) This procedure skirts the problem of non-guaranteed comparative signatures. Statistical evaluation of the results can also provide an insight into the question of whether the usual techniques for examining handwriting can be successfully applied to signatures on paintings. If the assessments thus obtained prove to be reliable, they may generate further valuable art-historical information. The results of the examination of the 73 'Rembrandt'-type signa tures are summarized in a table in which the signature assessments are related to the qualifications of the paintings as recorded in Volumes 11 and 111 of the Corpus. This table does not give the probability gradations, which arc however for the sake of convenience simply grouped into 'authentic' and 'non-authentic'. (V.a. and Table I) The table contains the most pertinent statistical data. In order to test thc reliability of the handwriting experts' assessment statistically, we employed a ratio based on signatures occurring on non-authentic paintings. Reliability proved to be almost 90%. Unfortunately, authentic paintings arc not suitable subjects for this kind of test. Evaluation of the results leads us to conclude that, under conditions to be described in greater detail, handwriting examination techniques arc in fact applicable to the assessment of signatures on paintings. The procedure described here only yields results when a large number of signatures with suflicient information content are available. The 73 'Rembrandt'-type signatures permitted the formation of a reference group, but the 15 'RHL van Rijn' specimens were not enough. (V.b.) On the assumption that the handwriting experts' judgment was reliable, only about 40% of the paintings established by the RRP team as authentic were actually signed by Rembrandt himself. It transpired that one of the reference signatures came from a pupil's work (figure 6), as did two others regarded as authentic, albeit with a lower probability gradation. The handwriting experts' results thus supply independent corroboration of the art-historical opinion that Rembrandt signed studio work. (V.b. and Table I) Comparison of the results of our investigation with corresponding assessments of 'Rembrandt'-type signatures by the RRP team yielded 11 controversial opinions: 8 among the 47 authentic paintings and 3 among the 26 unauthentic ones. (V.C.I.) Apart from the experience of the handwriting experts, controversies stem from the fundamentally different approaches of the two disciplines in forming their judgment by means of selecting reference signatures and evaluating characteristics. The fact that the handwriting experts reject more signatures on authentic paintings and accept more in the case of unauthentic ones than the art historians is due to the two disciplines' different kinds of knowledge about the relationship between signature and painting. (V.c.2.) Statistical evaluation of the collaboration of the two fields leads to the general conclusion that the intervention of the handwriting experts results in significantly more rejections of signatures on authentic paintings than has been previously established by the art historians. Moreover, on the basis of results obtained by the two disciplines in the case of the 47 authentic paintings, the statistical expectation is that of all the signed authentic paintings by Rembrandt, roughly half do not (any longer) bear his own signature. (V.c.3) It is to be expected that distinct photographic enlargements, in combination with in situ scientific examination of the material condition of the signature and its direct surroundings, will improve the reliability of signature assessment. Keith Moxey, Peasants, Warriors, and Wives. Popular Imagery in the Keformation, (The University of Chicago Press. Chicago and London, 1989). 165 Seiten mit 57 Schwarz-welß-Abbildungen. In den USA ist in den letzten Jahren eine zunehmende Aufmerksamkeit für die deutsche Kunst der Dürerzeit und speziell der Reichsstadt Nürnberg zu verzeichnen. Die bedeutenden Ausstellungen 'Gothic and Renaissance Art in Nuremberg 1300-1550' (1986) und 'The World in Miniature. Engravings by the German Little Masters' (1988/89) sowie eine Reihe von Dissertationen manifestieren dieses Interesse, dem auch das vorliegende Buch zu verdanken ist. Der Autor hat sich seit seiner Dissertation über Pieter Aertsen und Joachim Beuckelaer (1977) der Erforschung der profanen und populären Bildwclt des 15. und 16. Jahrhunderts in Deutschland und den Niederlanden gewidmet und dabei die Frage nach den gesellschaftlichen Funktionen und Intentionen solcher Darstellungen im Medium der Druckgraphik in den Mittelpunkt gerückt. Der vorliegende Band präsentiert drei Studien zu thematischen Schwerpunkten des Nürnberger Einblattholzschnitts im Zeitalter der Reformation, verbunden durch weitere Kapitel über die historische Situation Nürnbergs und über die medialen Charakteristika von Holzschnitt und Einblattdruck. Der wissenschaftliche Apparat belegt, daß Moxey die reiche deutschsprachige Literatur zur Nürnberger Kunst- und Lokalgeschichte gründlich studiert hat. Seine Übersetzungen der Texte der Einblattdrucke (in den Anmerkungen nach den Originalen transkribiert und zitiert) sind akzeptabel. Das Buch wird mit einer hermeneutischen Standorthestimmung eingeleitet, was angesichts des gegenwärtigen Pluralismus der Kunstbegriffe und Methodenansätze zunehmend zum Erfordernis wissenschaftlichen Verantwortungsbewußtseins wird. Der Versuch, Bedeutung und Funktion populärer Bildmedien der Vergangenheit und ihrer Darstellungen zu ermitteln, darf sich weder auf einen ästhetisch definierten Kunstbegriff verpflichten, noch sich auf Methoden verlassen, die an diesem Kunstbegriff ausgerichtet sind. Während zum Beispiel die Ikonologie Bilder als Dokumente weltanschaulicher Einstellungen betrachtet und ihre Bedeutung an die gcistesgeschichtliche Stellung ihrer inhaltlichen Aussagen bindet, stellt sich bei den populären Bildmedien der Reformationszeit die Frage nach ihrer nicht nur reflektierenden, sondern aktiv gestaltenden Rolle als Kommunikationsmittel bei der Artikulierung gesellschaftlicher Interessen und politischer Absichten. Damit gewinnen für den Kunsthistoriker Fragestellungen der Soziologie und der Semiotik vorrangige Bedeutung. Es ergibt sich aber das Problem, daß moderne Begriffe wie 'Klasse' oder 'Ideologie' die Rekonstruktion historischer Vcrständnishorizonte behindern können. Moxey sicht dieses Problem, neigt aber dazu, ihm in Richtung auf cincn meines Erachtens oberflächlichen Pragmatismus auszuweichen, wenn er mit Hayden White postuliert, der Historiker könne nur die Fragen stellen, die ihm seine eigene Zeit aufgibt. Es wird sich zeigen, daß diese Einstellung problematische Konsequenzen hat. Der Überblick über die historische Situation Nürnbergs (Kapitel i) hebt folgende Faktoren hervor: die oligarchische Herrschaft des Handelspatriziats mit rigider Kontrolle über alle Aktivitäten der unteren Bevölkerungsschichten; die Propagierung einer vom Patriziat definierten kulturellen Identität des Nürnberger Bürgertums durch öffentliche Darbietungen (Schembartlauf, Fastnachtsspiele), bei denen die Abgrenzung von unbürgerlichen Lebensformen, personifiziert durch Narren und Bauern, eine wesentliche Rolle spielt; die Verbundenheit des herrschenden Patriziats mit der kaiserlichen Sache trotz Religonskriegen und konfessionellen Gegensätzen; der Beitrag der nationalistischen Ideen der Nürnberger Humanisten zum rcichsstädtischcn Selbstverständnis ; die Lösung des Konflilzts zwischen protestantischem Bekenntnis und Kaisertreue mit Hilfe von Luthers Lehre der 'zwei Welten'. Kapitel 2 ('The Media: Woodcuts and Broadsheets') behandelt die Aufgaben des Holzschnitts, die Bedingungen seiner Herstellung und Verbreitung im Zusammenhang mit dem rasanten Auf-stieg des Buch- und Flugblattdrucks und einer auf Aktualität zielenden Publizistik, sowie die Stellung der Künstler als Vorlagenzeichner, die von den Druckern und Verlegern weitgehend abhängig waren. Bisherige Versuche, Holzschnitte und Illustrationen als Ausdruck persönlicher Überzeugungen der Vorlagen zeichner zu deuten, mußten daher in die Irre führen, wie Moxey am Beispiel der Brüder Beham belegt. Zu den Rahmenbedingungen der medialen Funktion Nürnberger Holzschnitte gehört aber noch ein weiterer Faktor, den Moxey nicht berücksichtigt: der deutliche Gegensatz zwischen Holzschnitt und Kupferstich im Hinblick auf Verbreitung, Themenwahl, Darstellungsweise, Verhältnis Bild-Text und Rezeptionsweise, der unter anderem dazu führt, daß an übereinstimmende Themen bei gleichen Künstlern unterschiedliche formale und inhaltliche Anforderungen gestellt werden, und daß sogar Motive bei der Übernahme aus einem Medium in das andere ihre Bedeutung ändern können. Dieser Gegensatz ist charakteristisch für die Nürnberger Graphik und ist weder in der Augsburger noch in der niederländischen Graphik dieser Zeit annähernd vergleichbar deutlich ausgeprägt. Kapitel 3 ('Festive Peasants and Social Order') ist die überarbeitete Fassung eines Aufsatzes, der in 'Simiolus' 12, 1981/2 unter dem Titel 'Sebald Beham's Church Anniversary Holidays: Festive Peasants as Instruments of Repressive Humour' erschienen ist. In die damals aktuelle, von Hessel Miedema und Svetlana Alpers ausgelöste Debatte über die Deutung von Bauernfest-Darstellungen und die Funktion des Komischen in Kunst und Dichtung des 16. Jahrhunderts hatte dieser Aufsatz wegweisende Argumente eingeführt, die mir bei meinen eigenen Forschungen über die 'Bauernsatiren' sehr nützlich und klärend waren. Abgesehen von einem knappen Hinweis Konrad Rengers (Sitzungsberichte der Kunstgeschichtlichen Gesellschaft zu Berlin, neue Folge, 20, 1971/72, 9-16) hatte Moxey als erster auf den Zusammenhang der Bauernfest-Holzschnitte mit der literarischen Tradition der Bauernsatire aufmerksam gemacht, welche durch die Behams in der Verbindung von Bild und Text und der Nähe zu Dichtungen des Hans Sachs für Nürnberg aktualisicrt wurde. Diese 'Bauernfeste' sind folglich keine Zeugnisse eines folkloristischen Realismus, sondern komplexe Übertragungen literarischer Stereotype in Bilder. Die Bauern und ihre Kirmessen und Hochzeiten sind weniger Gegenstände und Ziele dieser Darstellungen, sondern fungieren als Mittel der Stände- und Moralsatire. Lediglich in einem Punkt haben mich Moxey's Argumente nicht überzeugt: für ihn scheinen die feiernden Bauern der Behams tatsächlich die Dorf-bewohner des Nürnberger Umlandes aus der ideologischen Sicht der Patrizier darzustellen. Dies deutet er an, wenn er die Holzschnitte als 'visual vehicle for the expression of class ridicule' betrachtet und im - neu formulierten - Schluß des Kapitels bei Betrachtern aus dem Nürnberger Handwerkerstand sentimentale Erinnerungen an das 'freiere' Leben ihrer bäuerlichen Vorfahren vermutet. Zu Beginn des Kapitels setzt er sich mit zwei Richtungen der traditionellen Interpretation auseinander, welche diese Holzschnitte als unmittelbare oder mittelbare, d.h. ideologische Reflexe gesellschaftlicher Wirklichkeit betrachteten. Aber auch er löst sich nicht ganz von dieser Prämisse, wie der neuformuliertc Titel 'Festive Peasants and Social Order' bekräftigt. Dagegen habe ich einzuwenden, daß die literarische Tradition der Bauern-und Bauernfestsatire in keinem unmittelbaren Zusammenhang mit der Ständelehre steht, welche die Rechte und Pflichten des Bauernstandes festlegt. Deren Gegenstand ist vielmehr der Bauer als Ernährer der Gesellschaft, der arbeitet und Abgaben leistet oder sich dieser ihm von Gott zugewiesenen Rolle verweigert. Darauf nehmen die Bauernfest-Holzschnitte nur insofern Bezug, als Ausschweifungen, Luxus und bewaffneter Streit die Einhaltung dieser bäuerlichen Pflichten gefährden. Im Vordergrund steht aber die Funktion dieser Holzschnitte als satirischer Spiegel 'bäurischer' Unsitten, so daß der Titel besser lauten sollte 'Festive Peasants and Social Behaviour'. Hier rächt es sich, daß Moxey den modernen soziologischen Bcgriff 'Klasse' anstelle des historisch angemessenen Begriffs 'Stand' verwendet. 'Stand' impliziert eine Reihe theologischer und moralischer Wertsetzungen, die dem politisch-ökonomisch definierten Begriff 'Klasse' fehlen. Aber gerade mit diesen 'argumentieren' die Holzschnitte und die ihnen entsprechenden Texte, und auf dieser Ebene des Arguments nehmen sie auch Stellung zur politischen und konfessionellen Aktualität. Eine andere Frage ist, welche Aspekte der Bedeutung der zeitgenössische Betrachter wahrnahm: politische, moralische, konfessionelle, literarische, brauchtumsmäßige usw. Dies dürfte von seiner eigenen jeweiligen Position als Bürger von Nürnberg oder einer anderen Stadt, Humanist, Lutheraner, Grundbesitzer mitbestimmt worden sein. Die 'Multifunhtionalität' der Baucrnsatire, auf die vor mir schon Hessel Miedema und Paul Vandenbroeck hingewiesen haben,2 d.h. die gesellschaftliche Differenziertheit der Rezeptionsweise, der die Holzschnitte sichtlich Rechnung tragen, darf nicht außer Betracht bleiben. In Kapitel 4 legt Moxey die erste kunsthistorische Untersuchung der zahlreichen Darstellungen von Landsknechten im Nürnberger Holzschnitt vor. Ausgangspunkt ist Erhard Schöns großformatiger 'Zug der Landsknechte' (um 1532, Geisberg 1226-1234), den Moxey als Heroisierung der kaiserlichen Militärmacht und damit als Nümberger Propaganda für die kaiserliche Politik deutet. Aktueller Anlaß ist die Türkengefahr mit der Belagerung Wiens 1532. Dies ist eine begründete, aber nicht in jeder Hinsicht überzeugende Hypothese. In den Serien einzelner Landsknechts-Figurcn van Schön (Geisberg 1981ff) und Hans Sebald Beham (Geisberg 273ff) weisen beigegebene Texte wiederholt darauf hin, daß es sich um Teilnehmer an kaiserlichen Feldzügen handelt. Im 'Zug der Landsknechte' wird zwar eine burgundischhabsburgische Fahne entrollt, aber der Text von Hans Sachs läßt den Hauptmann an der Spitze des Zuges ausdrücklich sagen: 'Die Landsknecht ich byn nemcn an/Eynem Herren hie ungemelt', was angesichts der von Moxey vermuteten pro-kaiserlichen Propaganda zumindest erklärungsbedürftig ist. Den werbenden und heroisierenden Drucken stellt Moxey eine größere Zahl von Holzschnitten gegenüber, die nicht von den Leistungen, Ansprüchen und Verdiensten der Söldner, sondern von den negativen Aspekten des Landsknechtslebens und -charakters handeln. Todesbedrohung, Sittenlosigkeit, Aggressivität und Abkehr von ehrlichem Erwerb aus Gier nach schnellem Geld werden teils anklagend teils satirisch thematisiert. Diese Gespaltenheit des Bildes vom Landsknecht in verschiedenen Drucken derselben Verleger nach Vorlagen derselben Zeichner wird mit einer widersprüchlichen Einstellung zum Krieg und mit Luthers eschatologischer Deutung der Türkengefahr als 'Gottesgeißel' in Verbindung gebracht. Der Landsknecht erscheint einerseits als 'Mittel der Bekräftigung kaiserlicher Macht angesichts einer nationalen Bedrohung', anderseits als 'Mittel der Ermahnung, daß die Türkeninvasion eher eine moralische als eine militärische Notlage darstellt, und daß physische Gewalt das ungeeignete und unangemessene Mittel der Auseinandersetzung mit einer Züchtigung Gottes ist.' Den entscheidenden Beleg für diese Deutung findet Moxey in Erhard Schöns 'Landsknechtstroß vom Tod begleitet'. Die Hure am Arm des Fähnrichs und der Hahn auf dem Trainwagen bezeichnen die sexuelle Zügellosigkeit der Landsknechte, gefangene Türken und straffällige Söldner marschieren gefesselt hintereinander. Der neben dem Trainwagen reitende Tod mit erhobenem Stundenglas wird von zwei Skeletten begleitet, von denen eines als Landsknecht, das andere als Türke gekleidet ist. Moxey: 'Durch das Auslöschen der Unterschiede zwischen Türkc und Landsknecht leugnet der Tod die heroischen Eigenschaften, die dem Söldner in Werken wie 'Der Zug der Landshnechte' zugeschrieben werden. In diesem Zusammenhang erscheint die kaiserliche Sache nicht wertvoller als die der Feinde.' Einer Verallgemeinerung dieser Deutung und ihrer Übertragung auf die anderen negativen Landsknechtsdarstellungen ist cntgegenzuhalten, daß es in diesen keinerlei Anspielungen auf die Türken gibt. Das gilt insbesondere für einen 'Troß'-Holzschnitt des Hans Sebald Beham (Geisberg 269-272), der um 1530, d.h. vor Schöns 'Troß vom Tod begleitet' entstanden sein dürfte und mit diesem das Vorbild von Albrecht Altdorfers 'Troß' aus dem 'Triumphzug Kaiser Maximilians I.' teilt. Behams 'Troß' steht unter dem Kommando eines 'Hurnbawel' (Hurenwaibel), der den von einem Boten überbrachten Befehl zum Halten angesichts einer kommenden Schlacht weitergibt. Der Troß aus Karren und Weibern, begleitet von unheroischen, degeneriert aussehenden Landsknechten oder Troßbuben, führt vor allem Fässer, Flaschen und Geflügel mit. Die Fahne wird von einem Hahn als dem bedeutungsträchtigen Feldzeichen dieses zuchtlosen und lächerlichem Haufens überragt. Moxey hat diesen Holzschnitt nicht berücksichtigt. Mein Eindruck ist, daß eine religiös oder ethisch motivierte ambivalente Einstellung zur Kriegführung im Allgemeinen oder zum Türkenkrieg im Besonderen nicht die Gegensätzlichkeit des Landsknechtsbildes erklären kann. Ich sehe vielmehr eine Parallele zu dem ähnlich gespaltenen Bild vom Bauern in positive Ständevertreter und satirische Vertreter 'grober' bäurischer Sitten. Bei den Landsknechtsdarstellungen kann man zwischen werbenden und propagandistischen Bildern heroischer Streiter für die kaiserliche Sache und kritisch-satirischen Darstellungen der sittlichen Verkommenheit der Soldateska und der sozial schädlichen Attraktivität des Söldnerwesens für arme Handwerker unterscheiden. Kapitel 5 ('The Battle of the Sexes and the World Upside Down') behandelt eine Reihe von Drucken, welche die Herrschaft des Mannes über die Frau und die Pflicht des Mannes, diese Herrschaft durchzusetzen, zum Gegenstand haben. Die Fülle solcher Drucke im Nürnberg der Reformationszeit und die Brutalität, die den Männern empfohlen wird, erlauben es nicht, hier bloß eine Fortsetzung mittelalterlicher Traditionen frauenfeindlicher Satire zu sehen. Moxey erkennt die Ursachen für die besondere Aktualität und Schärfe dieser Bilder in den demographischen und sozialen Verhältnissen Nürnbergs (Verdrängung der Frauen aus dem Erwerbsleben im Zuge verschärfter Konkurrenzbedingungen) und im Einfluß der lutherischen Ehelehre. Die Familie wird als Keimzelle des Staates aufgefaßt, die Sicherung familiärer Herrschaftsstrukturen gilt als Voraussetzung für das Funktionieren staatlicher Autorität und ist daher Christenpflicht. Dieser Beitrag ist eine wertvolle Ergänzung der Untersuchungen zur Ikonologie des bürgerlichen Familienlebens in reformierten Ländern des 16. und 17. Jahrhunderts, die sich bisher auf die Niederlande konzentriert hatten.3 Die abschließenden 'Conclusions' versuchen, aus diesen Ergebnissen eine präzisere Charakterisierung der medialen Qualitäten Nürnberger Holzschnitte zu gewinnen. Ihr 'schlichter Stil' oder 'Modus' folgt aus einer bewußten Reduzierung der formalen Mittel der Graphik und ermöglicht eine Unterordnung des Bildes unter den Text. Einblattdrucke und Flugblätter stehen den Inkunabelillustrationen nahe, bei denen die 'Lesbarkeit' des Bildes die dominierende Form von Anschaulichkeit ist. Mit Norman Bryson spricht Moxey von 'diskursiven' Bildern, die keinen Anspruch auf künstlerischen Eigenwert machen und deren Informationsgehalt einseitig auf den Text bezogen ist. Die Reduktionen der formalen Mittel, d.h. die Verkürzung der Information verlangt von Betrachter die Auffüllung mit Bedeutungen, die dem Text oder - in dessen Abwesenheit - 'Zeichensvstemen anderer Ordnung', z.B. Fastnachtspielen zu entnehmen sind. Eine charakteristische Sonderform ist die Rcihung von einzelnen, relativ gleichförmigen Bildern zu Serien, zu einer friesartigen Gesamtkomposition. Moxey erklärt dieses Prinzip mit der Vorbildhaftigkeit der Riesenholzschnitte für Kaiser Maxmilian I., in denen Redundanz als Mittel propagandistischer Wirkungssteigerung fungiert. Dies scheint mir zu kurz gegriffen, den gcrade in Nürnberg dürfte die literarische und dramatische Form des 'Reihenspiels' (die einzelnen Darsteller treten wie in einer Rev ue nacheinander vor und sprechen ihren Text) ein noch wiehtigerer Ausgangspunkt gewesen sein, zumal diese literarische Form auch in den Texten vieler Einblattdrucke angewendet wird, vor allem von Hans Sachs. Der 'schlichte Stil' oder Modus läßt viel mehr Abstufungen und Variationen zu, als Moxey's 'Conclusions' zu erkennen geben. In Holzschnitten wie Hans Sebald Behams 'Großes Bauernfest' liegt eine komplexe Darstellungsweise vor, die die Bezeichnung 'schlicht' kaum mehr verdient. Moxey's Unterscheidung in einen lesbaren Vordergrund und einen 'malerischen' Hintergrund ist unangemessen. Ich gebe zu bedenken, daß durch das Wirken Dürers dem Nürnberger Holzschnitt auch spezifisch künstlerische Maßstäbe eröffnet worden sind. Dürer schreibt in seiner 'seltzame red' ausdrücklich, 'das manicher etwas mit der federn in eine tag auff ein halben bogen papirs reyst oder mit seim eyrsellein etwas in ein klein hoeltzlein versticht, daz wuert kuenstlicher und besser dann eins ändern grosses werck.'4 Unter Dürers Einfluß hat der Nürnberger Holzschnitt sich die Möglichkeiten des perspektivisch organisierten Bildraumes erschlossen. Das bedeutet, daß neben das herkömmliche Anschaulichkeitprinzip der 'Lesbarkeit' von Motiven, die auf einer Bildebene aufgereiht sind, das neue Anschaulichkeitprinzip der Perspektivität tritt, die nach den Begriffen der humanistischen Kunstlehre dem rhetorischen Ideal der 'perspicuitas' entspricht. Auch wenn die Einblattholzschnitte nur zu einem Teil und sichtlich unentschieden von dieser neuen Bildform Gebrauch machen, so steht doch fest: der 'schlichte Stil' läßt Veränderungen und Entwicklungen zu, in denen Raum für spezifisch künstlerische Faktoren ist. Moxey's Verzicht auf spezifisch kunsthistorische Fragestellungen enthält die Gefahr einer Verengung des Blickwinkels. Auch seine Einschätzung der bloß dienenden Rolle des Bildes gegenüber dem Text erscheint differenzierungsbedürftig. Indem die knappen und reduzierten Angaben des Bildes den Betrachter dazu veranlassen, sie mit Textinformationen aufzufüllen und zu ergänzen, wächst dem Bild eine aktive Rolle zu: es organisiert und strukturiert die Lektüre des Texts. Im Einblattdruck 'Zwölf Eigenschaften eines boshaften und verruchten Weibes' (Moxey Abb.5.16) zählt der Text von Hans Sachs auf: Vernachlässigung von Haushalt und Kindern, Naschhaftigkeit, Verlogenheit, Putz-sucht, Stolz, Streitsucht, Ungehorsam, Gewalt gegen den Ehe-mann, Verweigerung der ehelichen Pflicht, Ehebruch und schließlich Verleumdung des Ehemannes bei Gericht. Erhard Schöns Holzschnitt zeigt in der Öffnung der beiden Häuser die Punkte I und 12 der Anklage, unordentlichen Haushalt und Verleumdung vor Gericht. Im Vordergrund ist der gewalttätige Streit dargestellt, der das Zerbrechen der ehelichen Gemeinschaft und der familiären Ordnung offenbar eindeutiger zeigt als etwa der Ehebruch. Das Bild illustriert folglich nicht nur, es interpretiert und akzentuiert. Diese aktive Rolle des Bildes gegenüber dem Text ist eine bedeutende Funktionserweiterung des illustrativen Holzschnitts, als deren Erfinder wohl Sebastian Brant zu gelten hat.5 Nach Moxey's Überzeugung 'artilculiert' das in den Nürnberger Holzschnitten entwichelte 'kulturelle Zeichensystem' Vorstellungcn von gesellschaftlichen Beziehungen und Wertmaßstäben, die zutiefst von Luthers Soziallehre geprägt sind und als Maßgaben eines göttlichen Gebotes unverrückbar festgeschrieben und verteidigt werden. Es war im Interesse des Patriziats, diese Stabilität bei allen Bevölkerungsschichten durchzusetzen, und dabei spielten die Einblattdrucke und Holzschnitte eine aktive, gestaltende Rolle. Trotz mancher Einwände im Einzelnen glaube ich, daß diese Deutung grundsätzliche Zustimmung verdient.
APA, Harvard, Vancouver, ISO, and other styles
25

Strickland, Margaret. "Developing Literacy Skills with Graphic Organisers." TEACH Journal of Christian Education 3, no. 2 (January 1, 2009). http://dx.doi.org/10.55254/1835-1492.1113.

Full text
APA, Harvard, Vancouver, ISO, and other styles
26

Shuang, Goh Chin, Teh Hong Siok, and Tuan Sarifah Aini Syed Ahmad. "Learning Communicative Mandarin Using Graphic Organisers." International Journal of Academic Research in Progressive Education and Development 11, no. 3 (September 29, 2022). http://dx.doi.org/10.6007/ijarped/v11-i3/15281.

Full text
APA, Harvard, Vancouver, ISO, and other styles
27

Hanley, Sarah. "Promoting Visible Learning through Using Graphic Organisers." TEACH Journal of Christian Education 12, no. 1 (August 1, 2018). http://dx.doi.org/10.55254/1835-1492.1355.

Full text
APA, Harvard, Vancouver, ISO, and other styles
28

Casteleyn, Jordi, Andre Mottart, and Martin Valcke. "Creating visual aids with graphic organisers on an infinite canvas – the impact on the presenter." Research in Learning Technology 23 (February 20, 2015). http://dx.doi.org/10.3402/rlt.v23.25161.

Full text
Abstract:
Instead of the traditional set of slides, the visual aids of a presentation can now be graphic organisers (concept maps, knowledge maps, mind maps) on an infinite canvas. Constructing graphic organisers has a beneficial impact on learning, but this topic has not been studied in the context of giving a presentation. The present study examined this issue by having 199 students prepare a presentation. The control sample created visual aids that are similar to a deck of slides with text and pictures. In the first experimental condition, graphic organisers were inserted in this deck of slides, and in the second experimental condition, visuals aids with interconnected graphic organisers were produced. There were no significant differences in self-reported self-efficacy related to giving a presentation and in motivational variables. To detect if the presentations met the principles set by the conditions, the participants’ products were coded qualitatively, but this analysis also yielded no differences in variables. Further research should therefore explore the interaction between software and presenter.Keywords: visual communication; teaching practices; presentation skills; self-efficacy; prezi(Published: 20 February 2015)Citation: Research in Learning Technology 2015, 23: 25161 - http://dx.doi.org/10.3402/rlt.v23.25161
APA, Harvard, Vancouver, ISO, and other styles
29

Gómez Ramos, José Luis, José Luis Palazón Fernández, Juan Lirio Castro, and Isabel Mª Gómez-Barreto. "CLIL: graphic organisers and concept maps for noun identification within bilingual primary education natural science subject textbooks." International Journal of Bilingual Education and Bilingualism, November 17, 2020, 1–12. http://dx.doi.org/10.1080/13670050.2020.1842323.

Full text
APA, Harvard, Vancouver, ISO, and other styles
30

"Retraction: Development of Graphic Design Based on Artificial Intelligence (J. Phys.: Conf. Ser. 1533 032022)." Journal of Physics: Conference Series 1533, no. 3 (April 1, 2020): 032101. http://dx.doi.org/10.1088/1742-6596/1533/3/032101.

Full text
Abstract:
This article has been retracted by IOP Publishing following an allegation that raises concerns this article may have been created, manipulated, and/or sold by a commercial entity. In addition, IOP Publishing has seen no evidence that reliable peer review was conducted on this article, despite the clear standards expected of and communicated to conference organisers. The authors of the article have been given opportunity to present evidence that they were the original and genuine creators of the work, however at the time of publication of this notice, IOP Publishing has not received any response. IOP Publishing has analysed the article and agrees there are enough indicators to cause serious doubts over the legitimacy of the work and agree this article should be retracted. The authors are encouraged to contact IOP Publishing Limited if they have any comments on this retraction. Retraction published: 23 September 2022
APA, Harvard, Vancouver, ISO, and other styles
31

"Retraction: Research on the Contemporary Transformation of Traditional Graphic Design Methods based on the Computer Big Data (J. Phys.: Conf. Ser. 1744 032048)." Journal of Physics: Conference Series 1744, no. 3 (February 1, 2021): 032258. http://dx.doi.org/10.1088/1742-6596/1744/3/032258.

Full text
Abstract:
This article has been retracted by IOP Publishing following an allegation that raises concerns this article may have been created, manipulated, and/or sold by a commercial entity. In addition, IOP Publishing has seen no evidence that reliable peer review was conducted on this article, despite the clear standards expected of and communicated to conference organisers. The authors of the article have been given opportunity to present evidence that they were the original and genuine creators of the work, however at the time of publication of this notice, IOP Publishing has not received any response. IOP Publishing has analysed the article and agrees there are enough indicators to cause serious doubts over the legitimacy of the work and agree this article should be retracted. The authors are encouraged to contact IOP Publishing Limited if they have any comments on this retraction. Retraction published: 16 September 2022
APA, Harvard, Vancouver, ISO, and other styles
32

"Computational and spatially-organised narrativity." Digital Creativity 17, no. 4 (January 2006): 193–94. http://dx.doi.org/10.1080/14626260601073146.

Full text
APA, Harvard, Vancouver, ISO, and other styles
33

Holleran, Samuel. "Better in Pictures." M/C Journal 24, no. 4 (August 19, 2021). http://dx.doi.org/10.5204/mcj.2810.

Full text
Abstract:
While the term “visual literacy” has grown in popularity in the last 50 years, its meaning remains nebulous. It is described variously as: a vehicle for aesthetic appreciation, a means of defence against visual manipulation, a sorting mechanism for an increasingly data-saturated age, and a prerequisite to civic inclusion (Fransecky 23; Messaris 181; McTigue and Flowers 580). Scholars have written extensively about the first three subjects but there has been less research on how visual literacy frames civic life and how it might help the public as a tool to address disadvantage and assist in removing social and cultural barriers. This article examines a forerunner to visual literacy in the push to create an international symbol language born out of popular education movements, a project that fell short of its goals but still left a considerable impression on graphic media. This article, then, presents an analysis of visual literacy campaigns in the early postwar era. These campaigns did not attempt to invent a symbolic language but posited that images themselves served as a universal language in which students could receive training. Of particular interest is how the concept of visual literacy has been mobilised as a pedagogical tool in design, digital humanities and in broader civic education initiatives promoted by Third Space institutions. Behind the creation of new visual literacy curricula is the idea that images can help anchor a world community, supplementing textual communication. Figure 1: Visual Literacy Yearbook. Montebello Unified School District, USA, 1973. Shedding Light: Origins of the Visual Literacy Frame The term “visual literacy” came to the fore in the early 1970s on the heels of mass literacy campaigns. The educators, creatives and media theorists who first advocated for visual learning linked this aim to literacy, an unassailable goal, to promote a more radical curricular overhaul. They challenged a system that had hitherto only acknowledged a very limited pathway towards academic success; pushing “language and mathematics”, courses “referred to as solids (something substantial) as contrasted with liquids or gases (courses with little or no substance)” (Eisner 92). This was deemed “a parochial view of both human ability and the possibilities of education” that did not acknowledge multiple forms of intelligence (Gardner). This change not only integrated elements of mass culture that had been rejected in education, notably film and graphic arts, but also encouraged the critique of images as a form of good citizenship, assuming that visually literate arbiters could call out media misrepresentations and manipulative political advertising (Messaris, “Visual Test”). This movement was, in many ways, reactive to new forms of mass media that began to replace newspapers as key forms of civic participation. Unlike simple literacy (being able to decipher letters as a mnemonic system), visual literacy involves imputing meanings to images where meanings are less fixed, yet still with embedded cultural signifiers. Visual literacy promised to extend enlightenment metaphors of sight (as in the German Aufklärung) and illumination (as in the French Lumières) to help citizens understand an increasingly complex marketplace of images. The move towards visual literacy was not so much a shift towards images (and away from books and oration) but an affirmation of the need to critically investigate the visual sphere. It introduced doubt to previously upheld hierarchies of perception. Sight, to Kant the “noblest of the senses” (158), was no longer the sense “least affected” by the surrounding world but an input centre that was equally manipulable. In Kant’s view of societal development, the “cosmopolitan” held the key to pacifying bellicose states and ensuring global prosperity and tranquillity. The process of developing a cosmopolitan ideology rests, according to Kant, on the gradual elimination of war and “the education of young people in intellectual and moral culture” (188-89). Transforming disparate societies into “a universal cosmopolitan existence” that would “at last be realised as the matrix within which all the original capacities of the human race may develop” and would take well-funded educational institutions and, potentially, a new framework for imparting knowledge (Kant 51). To some, the world of the visual presented a baseline for shared experience. Figure 2: Exhibition by the Gesellschafts- und Wirtschaftsmuseum in Vienna, photograph c. 1927. An International Picture Language The quest to find a mutually intelligible language that could “bridge worlds” and solder together all of humankind goes back to the late nineteenth century and the Esperanto movement of Ludwig Zamenhof (Schor 59). The expression of this ideal in the world of the visual picked up steam in the interwar years with designers and editors like Fritz Kahn, Gerd Arntz, and Otto and Marie Neurath. Their work transposing complex ideas into graphic form has been rediscovered as an antecedent to modern infographics, but the symbols they deployed were not to merely explain, but also help education and build international fellowship unbounded by spoken language. The Neuraths in particular are celebrated for their international picture language or Isotypes. These pictograms (sometimes viewed as proto-emojis) can be used to represent data without text. Taken together they are an “intemporal, hieroglyphic language” that Neutrath hoped would unite working-class people the world over (Lee 159). The Neuraths’ work was done in the explicit service of visual education with a popular socialist agenda and incubated in the social sphere of Red Vienna at the Gesellschafts- und Wirtschaftsmuseum (Social and Economic Museum) where Otto served as Director. The Wirtschaftsmuseum was an experiment in popular education, with multiple branches and late opening hours to accommodate the “the working man [who] has time to see a museum only at night” (Neurath 72-73). The Isotype contained universalist aspirations for the “making of a world language, or a helping picture language—[that] will give support to international developments generally” and “educate by the eye” (Neurath 13). Figure 3: Gerd Arntz Isotype Images. (Source: University of Reading.) The Isotype was widely adopted in the postwar era in pre-packaged sets of symbols used in graphic design and wayfinding systems for buildings and transportation networks, but with the socialism of the Neuraths’ peeled away, leaving only the system of logos that we are familiar with from airport washrooms, charts, and public transport maps. Much of the uptake in this symbol language could be traced to increased mobility and tourism, particularly in countries that did not make use of a Roman alphabet. The 1964 Olympics in Tokyo helped pave the way when organisers, fearful of jumbling too many scripts together, opted instead for black and white icons to represent the program of sports that summer. The new focus on the visual was both technologically mediated—cheaper printing and broadcast technologies made the diffusion of image increasingly possible—but also ideologically supported by a growing emphasis on projects that transcended linguistic, ethnic, and national borders. The Olympic symbols gradually morphed into Letraset icons, and, later, symbols in the Unicode Standard, which are the basis for today’s emojis. Wordless signs helped facilitate interconnectedness, but only in the most literal sense; their application was limited primarily to sports mega-events, highway maps, and “brand building”, and they never fulfilled their role as an educational language “to give the different nations a common outlook” (Neurath 18). Universally understood icons, particularly in the form of emojis, point to a rise in visual communication but they have fallen short as a cosmopolitan project, supporting neither the globalisation of Kantian ethics nor the transnational socialism of the Neuraths. Figure 4: Symbols in use. Women's bathroom. 1964 Tokyo Olympics. (Source: The official report of the Organizing Committee.) Counter Education By mid-century, the optimism of a universal symbol language seemed dated, and focus shifted from distillation to discernment. New educational programs presented ways to study images, increasingly reproducible with new technologies, as a language in and of themselves. These methods had their roots in the fin-de-siècle educational reforms of John Dewey, Helen Parkhurst, and Maria Montessori. As early as the 1920s, progressive educators were using highly visual magazines, like National Geographic, as the basis for lesson planning, with the hopes that they would “expose students to edifying and culturally enriching reading” and “develop a more catholic taste or sensibility, representing an important cosmopolitan value” (Hawkins 45). The rise in imagery from previously inaccessible regions helped pupils to see themselves in relation to the larger world (although this connection always came with the presumed superiority of the reader). “Pictorial education in public schools” taught readers—through images—to accept a broader world but, too often, they saw photographs as a “straightforward transcription of the real world” (Hawkins 57). The images of cultures and events presented in Life and National Geographic for the purposes of education and enrichment were now the subject of greater analysis in the classroom, not just as “windows into new worlds” but as cultural products in and of themselves. The emerging visual curriculum aimed to do more than just teach with previously excluded modes (photography, film and comics); it would investigate how images presented and mediated the world. This gained wider appeal with new analytical writing on film, like Raymond Spottiswoode's Grammar of the Film (1950) which sought to formulate the grammatical rules of visual communication (Messaris 181), influenced by semiotics and structural linguistics; the emphasis on grammar can also be seen in far earlier writings on design systems such as Owen Jones’s 1856 The Grammar of Ornament, which also advocated for new, universalising methods in design education (Sloboda 228). The inventorying impulse is on display in books like Donis A. Dondis’s A Primer of Visual Literacy (1973), a text that meditates on visual perception but also functions as an introduction to line and form in the applied arts, picking up where the Bauhaus left off. Dondis enumerates the “syntactical guidelines” of the applied arts with illustrations that are in keeping with 1920s books by Kandinsky and Klee and analyse pictorial elements. However, at the end of the book she shifts focus with two chapters that examine “messaging” and visual literacy explicitly. Dondis predicts that “an intellectual, trained ability to make and understand visual messages is becoming a vital necessity to involvement with communication. It is quite likely that visual literacy will be one of the fundamental measures of education in the last third of our century” (33) and she presses for more programs that incorporate the exploration and analysis of images in tertiary education. Figure 5: Ideal spatial environment for the Blueprint charts, 1970. (Image: Inventory Press.) Visual literacy in education arrived in earnest with a wave of publications in the mid-1970s. They offered ways for students to understand media processes and for teachers to use visual culture as an entry point into complex social and scientific subject matter, tapping into the “visual consciousness of the ‘television generation’” (Fransecky 5). Visual culture was often seen as inherently democratising, a break from stuffiness, the “artificialities of civilisation”, and the “archaic structures” that set sensorial perception apart from scholarship (Dworkin 131-132). Many radical university projects and community education initiatives of the 1960s made use of new media in novel ways: from Maurice Stein and Larry Miller’s fold-out posters accompanying Blueprint for Counter Education (1970) to Emory Douglas’s graphics for The Black Panther newspaper. Blueprint’s text- and image-dense wall charts were made via assemblage and they were imagined less as charts and more as a “matrix of resources” that could be used—and added to—by youth to undertake their own counter education (Cronin 53). These experiments in visual learning helped to break down old hierarchies in education, but their aim was influenced more by countercultural notions of disruption than the universal ideals of cosmopolitanism. From Image as Text to City as Text For a brief period in the 1970s, thinkers like Marshall McLuhan (McLuhan et al., Massage) and artists like Bruno Munari (Tanchis and Munari) collaborated fruitfully with graphic designers to create books that mixed text and image in novel ways. Using new compositional methods, they broke apart traditional printing lock-ups to superimpose photographs, twist text, and bend narrative frames. The most famous work from this era is, undoubtedly, The Medium Is the Massage (1967), McLuhan’s team-up with graphic designer Quentin Fiore, but it was followed by dozens of other books intended to communicate theory and scientific ideas with popularising graphics. Following in the footsteps of McLuhan, many of these texts sought not just to explain an issue but to self-consciously reference their own method of information delivery. These works set the precedent for visual aids (and, to a lesser extent, audio) that launched a diverse, non-hierarchical discourse that was nonetheless bound to tactile artefacts. In 1977, McLuhan helped develop a media textbook for secondary school students called City as Classroom: Understanding Language and Media. It is notable for its direct address style and its focus on investigating spaces outside of the classroom (provocatively, a section on the third page begins with “Should all schools be closed?”). The book follows with a fine-grained analysis of advertising forms in which students are asked to first bring advertisements into class for analysis and later to go out into the city to explore “a man-made environment, a huge warehouse of information, a vast resource to be mined free of charge” (McLuhan et al., City 149). As a document City as Classroom is critical of existing teaching methods, in line with the radical “in the streets” pedagogy of its day. McLuhan’s theories proved particularly salient for the counter education movement, in part because they tapped into a healthy scepticism of advertisers and other image-makers. They also dovetailed with growing discontent with the ad-strew visual environment of cities in the 1970s. Budgets for advertising had mushroomed in the1960s and outdoor advertising “cluttered” cities with billboards and neon, generating “fierce intensities and new hybrid energies” that threatened to throw off the visual equilibrium (McLuhan 74). Visual literacy curricula brought in experiential learning focussed on the legibility of the cities, mapping, and the visualisation of urban issues with social justice implications. The Detroit Geographical Expedition and Institute (DGEI), a “collective endeavour of community research and education” that arose in the aftermath of the 1967 uprisings, is the most storied of the groups that suffused the collection of spatial data with community engagement and organising (Warren et al. 61). The following decades would see a tamed approach to visual literacy that, while still pressing for critical reading, did not upend traditional methods of educational delivery. Figure 6: Beginning a College Program-Assisting Teachers to Develop Visual Literacy Approaches in Public School Classrooms. 1977. ERIC. Searching for Civic Education The visual literacy initiatives formed in the early 1970s both affirmed existing civil society institutions while also asserting the need to better inform the public. Most of the campaigns were sponsored by universities, major libraries, and international groups such as UNESCO, which published its “Declaration on Media Education” in 1982. They noted that “participation” was “essential to the working of a pluralistic and representative democracy” and the “public—users, citizens, individuals, groups ... were too systematically overlooked”. Here, the public is conceived as both “targets of the information and communication process” and users who “should have the last word”. To that end their “continuing education” should be ensured (Study 18). Programs consisted primarily of cognitive “see-scan-analyse” techniques (Little et al.) for younger students but some also sought to bring visual analysis to adult learners via continuing education (often through museums eager to engage more diverse audiences) and more radical popular education programs sponsored by community groups. By the mid-80s, scores of modules had been built around the comprehension of visual media and had become standard educational fare across North America, Australasia, and to a lesser extent, Europe. There was an increasing awareness of the role of data and image presentation in decision-making, as evidenced by the surprising commercial success of Edward Tufte’s 1982 book, The Visual Display of Quantitative Information. Visual literacy—or at least image analysis—was now enmeshed in teaching practice and needed little active advocacy. Scholarly interest in the subject went into a brief period of hibernation in the 1980s and early 1990s, only to be reborn with the arrival of new media distribution technologies (CD-ROMs and then the internet) in classrooms and the widespread availability of digital imaging technology starting in the late 1990s; companies like Adobe distributed free and reduced-fee licences to schools and launched extensive teacher training programs. Visual literacy was reanimated but primarily within a circumscribed academic field of education and data visualisation. Figure 7: Visual Literacy; What Research Says to the Teacher, 1975. National Education Association. USA. Part of the shifting frame of visual literacy has to do with institutional imperatives, particularly in places where austerity measures forced strange alliances between disciplines. What had been a project in alternative education morphed into an uncontested part of the curriculum and a dependable budget line. This shift was already forecasted in 1972 by Harun Farocki who, writing in Filmkritik, noted that funding for new film schools would be difficult to obtain but money might be found for “training in media education … a discipline that could persuade ministers of education, that would at the same time turn the budget restrictions into an advantage, and that would match the functions of art schools” (98). Nearly 50 years later educators are still using media education (rebranded as visual or media literacy) to make the case for fine arts and humanities education. While earlier iterations of visual literacy education were often too reliant on the idea of cracking the “code” of images, they did promote ways of learning that were a deep departure from the rote methods of previous generations. Next-gen curricula frame visual literacy as largely supplemental—a resource, but not a program. By the end of the 20th century, visual literacy had changed from a scholarly interest to a standard resource in the “teacher’s toolkit”, entering into school programs and influencing museum education, corporate training, and the development of public-oriented media (Literacy). An appreciation of image culture was seen as key to creating empathetic global citizens, but its scope was increasingly limited. With rising austerity in the education sector (a shift that preceded the 2008 recession by decades in some countries), art educators, museum enrichment staff, and design researchers need to make a case for why their disciplines were relevant in pedagogical models that are increasingly aimed at “skills-based” and “job ready” teaching. Arts educators worked hard to insert their fields into learning goals for secondary students as visual literacy, with the hope that “literacy” would carry the weight of an educational imperative and not a supplementary field of study. Conclusion For nearly a century, educational initiatives have sought to inculcate a cosmopolitan perspective with a variety of teaching materials and pedagogical reference points. Symbolic languages, like the Isotype, looked to unite disparate people with shared visual forms; while educational initiatives aimed to train the eyes of students to make them more discerning citizens. The term ‘visual literacy’ emerged in the 1960s and has since been deployed in programs with a wide variety of goals. Countercultural initiatives saw it as a prerequisite for popular education from the ground up, but, in the years since, it has been formalised and brought into more staid curricula, often as a sort of shorthand for learning from media and pictures. The grand cosmopolitan vision of a complete ‘visual language’ has been scaled back considerably, but still exists in trace amounts. Processes of globalisation require images to universalise experiences, commodities, and more for people without shared languages. Emoji alphabets and globalese (brands and consumer messaging that are “visual-linguistic” amalgams “increasingly detached from any specific ethnolinguistic group or locality”) are a testament to a mediatised banal cosmopolitanism (Jaworski 231). In this sense, becoming “fluent” in global design vernacular means familiarity with firms and products, an understanding that is aesthetic, not critical. It is very much the beneficiaries of globalisation—both state and commercial actors—who have been able to harness increasingly image-based technologies for their benefit. To take a humorous but nonetheless consequential example, Spanish culinary boosters were able to successfully lobby for a paella emoji (Miller) rather than having a food symbol from a less wealthy country such as a Senegalese jollof or a Morrocan tagine. This trend has gone even further as new forms of visual communication are increasingly streamlined and managed by for-profit media platforms. The ubiquity of these forms of communication and their global reach has made visual literacy more important than ever but it has also fundamentally shifted the endeavour from a graphic sorting practice to a critical piece of social infrastructure that has tremendous political ramifications. Visual literacy campaigns hold out the promise of educating students in an image-based system with the potential to transcend linguistic and cultural boundaries. This cosmopolitan political project has not yet been realised, as the visual literacy frame has drifted into specialised silos of art, design, and digital humanities education. It can help bridge the “incomplete connections” of an increasingly globalised world (Calhoun 112), but it does not have a program in and of itself. Rather, an evolving visual literacy curriculum might be seen as a litmus test for how we imagine the role of images in the world. References Brown, Neil. “The Myth of Visual Literacy.” Australian Art Education 13.2 (1989): 28-32. Calhoun, Craig. “Cosmopolitanism in the Modern Social Imaginary.” Daedalus 137.3 (2008): 105–114. Cronin, Paul. “Recovering and Rendering Vital Blueprint for Counter Education at the California Institute for the Arts.” Blueprint for Counter Education. Inventory Press, 2016. 36-58. Dondis, Donis A. A Primer of Visual Literacy. MIT P, 1973. Dworkin, M.S. “Toward an Image Curriculum: Some Questions and Cautions.” Journal of Aesthetic Education 4.2 (1970): 129–132. Eisner, Elliot. Cognition and Curriculum: A Basis for Deciding What to Teach. Longmans, 1982. Farocki, Harun. “Film Courses in Art Schools.” Trans. Ted Fendt. Grey Room 79 (Apr. 2020): 96–99. Fransecky, Roger B. Visual Literacy: A Way to Learn—A Way to Teach. Association for Educational Communications and Technology, 1972. Gardner, Howard. Frames Of Mind. Basic Books, 1983. Hawkins, Stephanie L. “Training the ‘I’ to See: Progressive Education, Visual Literacy, and National Geographic Membership.” American Iconographic. U of Virginia P, 2010. 28–61. Jaworski, Adam. “Globalese: A New Visual-Linguistic Register.” Social Semiotics 25.2 (2015): 217-35. Kant, Immanuel. Anthropology from a Pragmatic Point of View. Cambridge UP, 2006. Kant, Immanuel. “Perpetual Peace.” Political Writings. Ed. H. Reiss. Cambridge UP, 1991 [1795]. 116–130. Kress, G., and T. van Leeuwen. Reading images: The Grammar of Visual Design. Routledge, 1996. Literacy Teaching Toolkit: Visual Literacy. Department of Education and Training (DET), State of Victoria. 29 Aug. 2018. 30 Sep. 2020 <https://www.education.vic.gov.au:443/school/teachers/teachingresources/discipline/english/literacy/ readingviewing/Pages/litfocusvisual.aspx>. Lee, Jae Young. “Otto Neurath's Isotype and the Rhetoric of Neutrality.” Visible Language 42.2: 159-180. Little, D., et al. Looking and Learning: Visual Literacy across the Disciplines. Wiley, 2015. Messaris, Paul. “Visual Literacy vs. Visual Manipulation.” Critical Studies in Mass Communication 11.2: 181-203. DOI: 10.1080/15295039409366894 ———. “A Visual Test for Visual ‘Literacy.’” The Annual Meeting of the Speech Communication Association. 31 Oct. to 3 Nov. 1991. Atlanta, GA. <https://files.eric.ed.gov/fulltext/ED347604.pdf>. McLuhan, Marshall. Understanding Media: The Extensions of Man. McGraw-Hill, 1964. McLuhan, Marshall, Quentin Fiore, and Jerome Agel. The Medium Is the Massage, Bantam Books, 1967. McLuhan, Marshall, Kathryn Hutchon, and Eric McLuhan. City as Classroom: Understanding Language and Media. Agincourt, Ontario: Book Society of Canada, 1977. McTigue, Erin, and Amanda Flowers. “Science Visual Literacy: Learners' Perceptions and Knowledge of Diagrams.” Reading Teacher 64.8: 578-89. Miller, Sarah. “The Secret History of the Paella Emoji.” Food & Wine, 20 June 2017. <https://www.foodandwine.com/news/true-story-paella-emoji>. Munari, Bruno. Square, Circle, Triangle. Princeton Architectural Press, 2016. Newfield, Denise. “From Visual Literacy to Critical Visual Literacy: An Analysis of Educational Materials.” English Teaching-Practice and Critique 10 (2011): 81-94. Neurath, Otto. International Picture Language: The First Rules of Isotype. K. Paul, Trench, Trubner, 1936. Schor, Esther. Bridge of Words: Esperanto and the Dream of a Universal Language. Henry Holt and Company, 2016. Sloboda, Stacey. “‘The Grammar of Ornament’: Cosmopolitanism and Reform in British Design.” Journal of Design History 21.3 (2008): 223-36. Study of Communication Problems: Implementation of Resolutions 4/19 and 4/20 Adopted by the General Conference at Its Twenty-First Session; Report by the Director-General. UNESCO, 1983. Tanchis, Aldo, and Bruno Munari. Bruno Munari: Design as Art. MIT P, 1987. Warren, Gwendolyn, Cindi Katz, and Nik Heynen. “Myths, Cults, Memories, and Revisions in Radical Geographic History: Revisiting the Detroit Geographical Expedition and Institute.” Spatial Histories of Radical Geography: North America and Beyond. Wiley, 2019. 59-86.
APA, Harvard, Vancouver, ISO, and other styles
34

Ali, Kawsar. "Zoom-ing in on White Supremacy." M/C Journal 24, no. 3 (June 21, 2021). http://dx.doi.org/10.5204/mcj.2786.

Full text
Abstract:
The Alt Right Are Not Alright Academic explorations complicating both the Internet and whiteness have often focussed on the rise of the “alt-right” to examine the co-option of digital technologies to extend white supremacy (Daniels, “Cyber Racism”; Daniels, “Algorithmic Rise”; Nagle). The term “alt-right” refers to media organisations, personalities, and sarcastic Internet users who promote the “alternative right”, understood as extremely conservative, political views online. The alt-right, in all of their online variations and inter-grouping, are infamous for supporting white supremacy online, “characterized by heavy use of social media and online memes. Alt-righters eschew ‘establishment’ conservatism, skew young, and embrace white ethnonationalism as a fundamental value” (Southern Poverty Law Center). Theoretical studies of the alt-right have largely focussed on its growing presence across social media and websites such as Twitter, Reddit, and notoriously “chan” sites 4chan and 8chan, through the political discussions referred to as “threads” on the site (Nagle; Daniels, “Algorithmic Rise”; Hawley). As well, the ability of online users to surpass national boundaries and spread global white supremacy through the Internet has also been studied (Back et al.). The alt-right have found a home on the Internet, using its features to cunningly recruit members and to establish a growing community that mainstream politically extreme views (Daniels, “Cyber Racism”; Daniels, “Algorithmic Rise; Munn). This body of knowledge shows that academics have been able to produce critically relevant literature regarding the alt-right despite the online anonymity of the majority of its members. For example, Conway et al., in their analysis of the history and social media patterns of the alt-right, follow the unique nature of the Christchurch Massacre, encompassing the use and development of message boards, fringe websites, and social media sites to champion white supremacy online. Positioning my research in this literature, I am interested in contributing further knowledge regarding the alt-right, white supremacy, and the Internet by exploring the sinister conducting of Zoom-bombing anti-racist events. Here, I will investigate how white supremacy through the Internet can lead to violence, abuse, and fear that “transcends the virtual world to damage real, live humans beings” via Zoom-bombing, an act that is situated in a larger co-option of the Internet by the alt-right and white supremacists, but has been under theorised as a hate crime (Daniels; “Cyber Racism” 7). Shitposting I want to preface this chapter by acknowledging that while I understand the Internet, through my own external investigations of race, power and the Internet, as a series of entities that produce racial violence both online and offline, I am aware of the use of the Internet to frame, discuss, and share anti-racist activism. Here we can turn to the work of philosopher Michel de Certeau who conceived the idea of a “tactic” as a way to construct a space of agency in opposition to institutional power. This becomes a way that marginalised groups, such as racialised peoples, can utilise the Internet as a tactical material to assert themselves and their non-compliance with the state. Particularly, shitposting, a tactic often associated with the alt-right, has also been co-opted by those who fight for social justice and rally against oppression both online and offline. As Roderick Graham explores, the Internet, and for this exploration, shitposting, can be used to proliferate deviant and racist material but also as a “deviant” byway of oppositional and anti-racist material. Despite this, a lot can be said about the invisible yet present claims and support of whiteness through Internet and digital technologies, as well as the activity of users channelled through these screens, such as the alt-right and their digital tactics. As Vikki Fraser remarks, “the internet assumes whiteness as the norm – whiteness is made visible through what is left unsaid, through the assumption that white need not be said” (120). It is through the lens of white privilege and claims to white supremacy that online irony, by way of shitposting, is co-opted and understood as an inherently alt-right tool, through the deviance it entails. Their sinister co-option of shitposting bolsters audacious claims as to who has the right to exist, in their support of white identity, but also hides behind a veil of mischief that can hide their more insidious intention and political ideologies. The alt-right have used “shitposting”, an online style of posting and interacting with other users, to create a form of online communication for a translocal identity of white nationalist members. Sean McEwan defines shitposting as “a form of Internet interaction predicated upon thwarting established norms of discourse in favour of seemingly anarchic, poor quality contributions” (19). Far from being random, however, I argue that shitposting functions as a discourse that is employed by online communities to discuss, proliferate, and introduce white supremacist ideals among their communities as well as into the mainstream. In the course of this article, I will introduce racist Zoom-bombing as a tactic situated in shitposting which can be used as a means of white supremacist discourse and an attempt to block anti-racist efforts. By this line, the function of discourse as one “to preserve or to reproduce discourse (within) a closed community” is calculatingly met through shitposting, Zoom-bombing, and more overt forms of white supremacy online (Foucault 225-226). Using memes, dehumanisation, and sarcasm, online white supremacists have created a means of both organising and mainstreaming white supremacy through humour that allows insidious themes to be mocked and then spread online. Foucault writes that “in every society the production of discourse is at once controlled, selected, organised and redistributed according to a certain number of procedures, whose role is to avert its powers and danger, to cope with chance events, to evade ponderous, awesome materiality” (216). As Philippe-Joseph Salazar recontextualises to online white supremacists, “the first procedure of control is to define what is prohibited, in essence, to set aside that which cannot be spoken about, and thus to produce strategies to counter it” (137). By this line, the alt-right reorganises these procedures and allocates a checked speech that will allow their ideas to proliferate in like-minded and growing communities. As a result, online white supremacists becoming a “community of discourse” advantages them in two ways: first, ironic language permits the mainstreaming of hate that allows sinister content to enter the public as the severity of their intentions is doubted due to the sarcastic language employed. Second, shitposting is employed as an entry gate to more serious and dangerous participation with white supremacist action, engagement, and ideologies. It is important to note that white privilege is embodied in these discursive practices as despite this exploitation of emerging technologies to further white supremacy, there are approaches that theorise the alt-right as “crazed product(s) of an isolated, extremist milieu with no links to the mainstream” (Moses 201). In this way, it is useful to consider shitposting as an informal approach that mirrors legitimised white sovereignties and authorised white supremacy. The result is that white supremacist online users succeed in “not only in assembling a community of actors and a collective of authors, on the dual territory of digital communication and grass-roots activism”, but also shape an effective fellowship of discourse that audiences react well to online, encouraging its reception and mainstreaming (Salazar 142). Continuing, as McBain writes, “someone who would not dream of donning a white cap and attending a Ku Klux Klan meeting might find themselves laughing along to a video by the alt-right satirist RamZPaul”. This idea is echoed in a leaked stylistic guide by white supremacist website and message board the Daily Stormer that highlights irony as a cultivated mechanism used to draw new audiences to the far right, step by step (Wilson). As showcased in the screen capture below of the stylistic guide, “the reader is at first drawn in by curiosity or the naughty humor and is slowly awakened to reality by repeatedly reading the same points” (Feinburg). The result of this style of writing is used “to immerse recruits in an online movement culture built on memes, racial panic and the worst of Internet culture” (Wilson). Figure 1: A screenshot of the Daily Stormer’s playbook, expanding on the stylistic decisions of alt-right writers. Racist Zoom-Bombing In the timely text “Racist Zoombombing”, Lisa Nakamura et al. write the following: Zoombombing is more than just trolling; though it belongs to a broad category of online behavior meant to produce a negative reaction, it has an intimate connection with online conspiracy theorists and white supremacy … . Zoombombing should not be lumped into the larger category of trolling, both because the word “trolling” has become so broad it is nearly meaningless at times, and because zoombombing is designed to cause intimate harm and terrorize its target in distinct ways. (30) Notwithstanding the seriousness of Zoom-bombing, and to not minimise its insidiousness by understanding it as a form of shitposting, my article seeks to reiterate the seriousness of shitposting, which, in the age of COVID-19, Zoom-bombing has become an example of. I seek to purport the insidiousness of the tactical strategies of the alt-right online in a larger context of white violence online. Therefore, I am proposing a more critical look at the tactical use of the Internet by the alt-right, in theorising shitposting and Zoom-bombing as means of hate crimes wherein they impose upon anti-racist activism and organising. Newlands et al., receiving only limited exposure pre-pandemic, write that “Zoom has become a household name and an essential component for parties (Matyszczyk, 2020), weddings (Pajer, 2020), school and work” (1). However, through this came the strategic use of co-opting the application by the alt-right to digitise terror and ensure a “growing framework of memetic warfare” (Nakamura et al. 31). Kruglanski et al. label this co-opting of online tools to champion white supremacy operations via Zoom-bombing an example of shitposting: Not yet protesting the lockdown orders in front of statehouses, far-right extremists infiltrated Zoom calls and shared their screens, projecting violent and graphic imagery such as swastikas and pornography into the homes of unsuspecting attendees and making it impossible for schools to rely on Zoom for home-based lessons. Such actions, known as “Zoombombing,” were eventually curtailed by Zoom features requiring hosts to admit people into Zoom meetings as a default setting with an option to opt-out. (128) By this, we can draw on existing literature that has theorised white supremacists as innovation opportunists regarding their co-option of the Internet, as supported through Jessie Daniels’s work, “during the shift of the white supremacist movement from print to digital online users exploited emerging technologies to further their ideological goals” (“Algorithmic Rise” 63). Selfe and Selfe write in their description of the computer interface as a “political and ideological boundary land” that may serve larger cultural systems of domination in much the same way that geopolitical borders do (418). Considering these theorisations of white supremacists utilising tools that appear neutral for racialised aims and the political possibilities of whiteness online, we can consider racist Zoom-bombing as an assertion of a battle that seeks to disrupt racial justice online but also assert white supremacy as its own legitimate cause. My first encounter of local Zoom-bombing was during the Institute for Culture and Society (ICS) Seminar titled “Intersecting Crises” by Western Sydney University. The event sought to explore the concatenation of deeply inextricable ecological, political, economic, racial, and social crises. An academic involved in the facilitation of the event, Alana Lentin, live tweeted during the Zoom-bombing of the event: Figure 2: Academic Alana Lentin on Twitter live tweeting the Zoom-bombing of the Intersecting Crises event. Upon reflecting on this instance, I wondered, could efforts have been organised to prevent white supremacy? In considering who may or may not be responsible for halting racist shit-posting, we can problematise the work of R David Lankes, who writes that “Zoom-bombing is when inadequate security on the part of the person organizing a video conference allows uninvited users to join and disrupt a meeting. It can be anything from a prankster logging on, yelling, and logging off to uninvited users” (217). However, this beckons two areas to consider in theorising racist Zoom-bombing as a means of isolated trolling. First, this approach to Zoom-bombing minimises the sinister intentions of Zoom-bombing when referring to people as pranksters. Albeit withholding the “mimic trickery and mischief that were already present in spaces such as real-life classrooms and town halls” it may be more useful to consider theorising Zoom-bombing as often racialised harassment and a counter aggression to anti-racist initiatives (Nakamura et al. 30). Due to the live nature of most Zoom meetings, it is increasingly difficult to halt the threat of the alt-right from Zoom-bombing meetings. In “A First Look at Zoom-bombings” a range of preventative strategies are encouraged for Zoom organisers including “unique meeting links for each participant, although we acknowledge that this has usability implications and might not always be feasible” (Ling et al. 1). The alt-right exploit gaps, akin to co-opting the mainstreaming of trolling and shitposting, to put forward their agenda on white supremacy and assert their presence when not welcome. Therefore, utilising the pandemic to instil new forms of terror, it can be said that Zoom-bombing becomes a new means to shitpost, where the alt-right “exploits Zoom’s uniquely liminal space, a space of intimacy generated by users via the relationship between the digital screen and what it can depict, the device’s audio tools and how they can transmit and receive sound, the software that we can see, and the software that we can’t” (Nakamura et al. 29). Second, this definition of Zoom-bombing begs the question, is this a fair assessment to write that reiterates the blame of organisers? Rather, we can consider other gaps that have resulted in the misuse of Zoom co-opted by the alt-right: “two conditions have paved the way for Zoom-bombing: a resurgent fascist movement that has found its legs and best megaphone on the Internet and an often-unwitting public who have been suddenly required to spend many hours a day on this platform” (Nakamura et al. 29). In this way, it is interesting to note that recommendations to halt Zoom-bombing revolve around the energy, resources, and attention of the organisers to practically address possible threats, rather than the onus being placed on those who maintain these systems and those who Zoom-bomb. As Jessie Daniels states, “we should hold the platform accountable for this type of damage that it's facilitated. It's the platform's fault and it shouldn't be left to individual users who are making Zoom millions, if not billions, of dollars right now” (Ruf 8). Brian Friedberg, Gabrielle Lim, and Joan Donovan explore the organised efforts by the alt-right to impose on Zoom events and disturb schedules: “coordinated raids of Zoom meetings have become a social activity traversing the networked terrain of multiple platforms and web spaces. Raiders coordinate by sharing links to Zoom meetings targets and other operational and logistical details regarding the execution of an attack” (14). By encouraging a mass coordination of racist Zoom-bombing, in turn, social justice organisers are made to feel overwhelmed and that their efforts will be counteracted inevitably by a large and organised group, albeit appearing prankster-like. Aligning with the idea that “Zoombombing conceals and contains the terror and psychological harm that targets of active harassment face because it doesn’t leave a trace unless an alert user records the meeting”, it is useful to consider to what extent racist Zoom-bombing becomes a new weapon of the alt-right to entertain and affirm current members, and engage and influence new members (Nakamura et al. 34). I propose that we consider Zoom-bombing through shitposting, which is within “the location of matrix of domination (white supremacy, heteropatriarchy, ableism, capitalism, and settler colonialism)” to challenge the role of interface design and Internet infrastructure in enabling racial violence online (Costanza-Chock). Conclusion As Nakamura et al. have argued, Zoom-bombing is indeed “part of the lineage or ecosystem of trollish behavior”, yet these new forms of alt-right shitposting “[need] to be critiqued and understood as more than simply trolling because this term emerged during an earlier, less media-rich and interpersonally live Internet” (32). I recommend theorising the alt-right in a way that highlights the larger structures of white power, privilege, and supremacy that maintain their online and offline legacies beyond Zoom, “to view white supremacy not as a static ideology or condition, but to instead focus on its geographic and temporal contingency” that allows acts of hate crime by individuals on politicised bodies (Inwood and Bonds 722). This corresponds with Claire Renzetti’s argument that “criminologists theorise that committing a hate crime is a means of accomplishing a particular type of power, hegemonic masculinity, which is described as white, Christian, able-bodied and heterosexual” – an approach that can be applied to theorisations of the alt-right and online violence (136). This violent white masculinity occupies a hegemonic hold in the formation, reproduction, and extension of white supremacy that is then shared, affirmed, and idolised through a racialised Internet (Donaldson et al.). Therefore, I recommend that we situate Zoom-bombing as a means of shitposting, by reiterating the severity of shitposting with the same intentions and sinister goals of hate crimes and racial violence. References Back, Les, et al. “Racism on the Internet: Mapping Neo-Fascist Subcultures in Cyber-Space.” Nation and Race: The Developing Euro-American Racist Subculture. Eds. Jeffrey Kaplan and Tore Bjørgo. Northeastern UP, 1993. 73-101. Bonds, Anne, and Joshua Inwood. “Beyond White Privilege: Geographies of White Supremacy and Settler Colonialism.” Progress in Human Geography 40 (2015): 715-733. Conway, Maura, et al. “Right-Wing Extremists’ Persistent Online Presence: History and Contemporary Trends.” The International Centre for Counter-Terrorism – The Hague. Policy Brief, 2019. Costanza-Chock, Sasha. “Design Justice and User Interface Design, 2020.” Proceedings of the 33rd Annual ACM Symposium on User Interface Software and Technology. Association for Computing Machinery, 2020. Daniels, Jessie. “The Algorithmic Rise of the ‘Alt-Right.’” Contexts 17 (2018): 60-65. ———. “Race and Racism in Internet Studies: A Review and Critique.” New Media & Society 15 (2013): 695-719. ———. Cyber Racism: White Supremacy Online and the New Attack on Civil Rights. Rowman and Littlefield, 2009. De Certeau, Michel. The Practice of Everyday Life. First ed. U of California P, 1980. Donaldson, Mike. “What Is Hegemonic Masculinity?” Theory and Society 22 (1993): 643-657. Feinburg, Ashley. “This Is The Daily Stormer’s Playbook.” Huffington Post 13 Dec. 2017. <http://www.huffpost.com/entry/daily-stormer-nazi-style-guide_n_5a2ece19e4b0ce3b344492f2>. Foucault, Michel. “The Discourse on Language.” The Archaeology of Knowledge and the Discourse on Language. Ed. A.M. Sheridan Smith. Pantheon, 1971. 215-237. Fraser, Vicki. “Online Bodies and Sexual Subjectivities: In Whose Image?” The Racial Politics of Bodies, Nations and Knowledges. Eds. Barbara Baird and Damien W. Riggs. Newcastle: Cambridge Scholars Publishing, 2015. 116-132. Friedberg, Brian, Gabrielle Lim, and Joan Donovan. “Space Invaders: The Networked Terrain of Zoom Bombing.” Harvard Shorenstein Center, 2020. Graham, Roderick. “Race, Social Media and Deviance.” The Palgrave Handbook of International Cybercrime and Cyberdeviance. Eds. Thomas J. Holt and Adam M. Bossler, 2019. 67-90. Hawley, George. Making Sense of the Alt-Right. Columbia UP, 2017. Henry, Matthew G., and Lawrence D. Berg. “Geographers Performing Nationalism and Hetero-Masculinity.” Gender, Place & Culture 13 (2006): 629-645. Kruglanski, Arie W., et al. “Terrorism in Time of the Pandemic: Exploiting Mayhem.” Global Security: Health, Science and Policy 5 (2020): 121-132. Lankes, R. David. Forged in War: How a Century of War Created Today's Information Society. Rowman & Littlefield, 2021. Ling, Chen, et al. “A First Look at Zoombombing, 2021.” Proceedings of the 42nd IEEE Symposium on Security and Privacy. Oakland, 2021. McBain, Sophie. “The Alt-Right, and How the Paranoia of White Identity Politics Fuelled Trump’s Rise.” New Statesman 27 Nov. 2017. <http://www.newstatesman.com/culture/books/2017/11/alt-right-and-how-paranoia-white-identity-politics-fuelled-trump-s-rise>. McEwan, Sean. “Nation of Shitposters: Ironic Engagement with the Facebook Posts of Shannon Noll as Reconfiguration of an Australian National Identity.” Journal of Media and Communication 8 (2017): 19-39. Morgensen, Scott Lauria. “Theorising Gender, Sexuality and Settler Colonialism: An Introduction.” Settler Colonial Studies 2 (2012): 2-22. Moses, A Dirk. “‘White Genocide’ and the Ethics of Public Analysis.” Journal of Genocide Research 21 (2019): 1-13. Munn, Luke. “Algorithmic Hate: Brenton Tarrant and the Dark Social Web.” VoxPol, 3 Apr. 2019. <http://www.voxpol.eu/algorithmic-hate-brenton-tarrant-and-the-dark-social-web>. Nagle, Angela. Kill All Normies: Online Culture Wars from 4chan and Tumblr to Trump and the Alt-Right. Zero Books, 2017. Nakamura, Lisa, et al. Racist Zoom-Bombing. Routledge, 2021. Newlands, Gemma, et al. “Innovation under Pressure: Implications for Data Privacy during the COVID-19 Pandemic.” Big Data & Society July-December (2020): 1-14. Perry, Barbara, and Ryan Scrivens. “White Pride Worldwide: Constructing Global Identities Online.” The Globalisation of Hate: Internationalising Hate Crime. Eds. Jennifer Schweppe and Mark Austin Walters. Oxford UP, 2016. 65-78. Renzetti, Claire. Feminist Criminology. Routledge, 2013. Ruf, Jessica. “‘Spirit-Murdering' Comes to Zoom: Racist Attacks Plague Online Learning.” Issues in Higher Education 37 (2020): 8. Salazar, Philippe-Joseph. “The Alt-Right as a Community of Discourse.” Javnost – The Public 25 (2018): 135-143. Selfe, Cyntia L., and Richard J. Selfe, Jr. “The Politics of the Interface: Power and Its Exercise in Electronic Contact Zones.” College Composition and Communication 45 (1994): 480-504. Southern Poverty Law Center. “Alt-Right.” <http://www.splcenter.org/fighting-hate/extremist-files/ideology/alt-right>. Wilson, Jason. “Do the Christchurch Shootings Expose the Murderous Nature of ‘Ironic’ Online Fascism?” The Guardian, 16 Mar. 2019. <http://www.theguardian.com/world/commentisfree/2019/mar/15/do-the-christchurch-shootings-expose-the-murderous-nature-of-ironic-online-fascism>.
APA, Harvard, Vancouver, ISO, and other styles
35

Cham, Karen, and Jeffrey Johnson. "Complexity Theory." M/C Journal 10, no. 3 (June 1, 2007). http://dx.doi.org/10.5204/mcj.2672.

Full text
Abstract:
Complex systems are an invention of the universe. It is not at all clear that science has an a priori primacy claim to the study of complex systems. (Galanter 5) Introduction In popular dialogues, describing a system as “complex” is often the point of resignation, inferring that the system cannot be sufficiently described, predicted nor managed. Transport networks, management infrastructure and supply chain logistics are all often described in this way. In socio-cultural terms “complex” is used to describe those humanistic systems that are “intricate, involved, complicated, dynamic, multi-dimensional, interconnected systems [such as] transnational citizenship, communities, identities, multiple belongings, overlapping geographies and competing histories” (Cahir & James). Academic dialogues have begun to explore the collective behaviors of complex systems to define a complex system specifically as an adaptive one; i.e. a system that demonstrates ‘self organising’ principles and ‘emergent’ properties. Based upon the key principles of interaction and emergence in relation to adaptive and self organising systems in cultural artifacts and processes, this paper will argue that complex systems are cultural systems. By introducing generic principles of complex systems, and looking at the exploration of such principles in art, design and media research, this paper argues that a science of cultural systems as part of complex systems theory is the post modern science for the digital age. Furthermore, that such a science was predicated by post structuralism and has been manifest in art, design and media practice since the late 1960s. Complex Systems Theory Complexity theory grew out of systems theory, an holistic approach to analysis that views whole systems based upon the links and interactions between the component parts and their relationship to each other and the environment within they exists. This stands in stark contrast to conventional science which is based upon Descartes’s reductionism, where the aim is to analyse systems by reducing something to its component parts (Wilson 3). As systems thinking is concerned with relationships more than elements, it proposes that in complex systems, small catalysts can cause large changes and that a change in one area of a system can adversely affect another area of the system. As is apparent, systems theory is a way of thinking rather than a specific set of rules, and similarly there is no single unified Theory of Complexity, but several different theories have arisen from the natural sciences, mathematics and computing. As such, the study of complex systems is very interdisciplinary and encompasses more than one theoretical framework. Whilst key ideas of complexity theory developed through artificial intelligence and robotics research, other important contributions came from thermodynamics, biology, sociology, physics, economics and law. In her volume for the Elsevier Advanced Management Series, “Complex Systems and Evolutionary Perspectives on Organisations”, Eve Mitleton-Kelly describes a comprehensive overview of this evolution as five main areas of research: complex adaptive systems dissipative structures autopoiesis (non-equilibrium) social systems chaos theory path dependence Here, Mitleton-Kelly points out that relatively little work has been done on developing a specific theory of complex social systems, despite much interest in complexity and its application to management (Mitleton-Kelly 4). To this end, she goes on to define the term “complex evolving system” as more appropriate to the field than ‘complex adaptive system’ and suggests that the term “complex behaviour” is thus more useful in social contexts (Mitleton-Kelly). For our purpose here, “complex systems” will be the general term used to describe those systems that are diverse and made up of multiple interdependent elements, that are often ‘adaptive’, in that they have the capacity to change and learn from events. This is in itself both ‘evolutionary’ and ‘behavioural’ and can be understood as emerging from the interaction of autonomous agents – especially people. Some generic principles of complex systems defined by Mitleton Kelly that are of concern here are: self-organisation emergence interdependence feedback space of possibilities co-evolving creation of new order Whilst the behaviours of complex systems clearly do not fall into our conventional top down perception of management and production, anticipating such behaviours is becoming more and more essential for products, processes and policies. For example, compare the traditional top down model of news generation, distribution and consumption to the “emerging media eco-system” (Bowman and Willis 14). Figure 1 (Bowman & Willis 10) Figure 2 (Bowman & Willis 12) To the traditional news organisations, such a “democratization of production” (McLuhan 230) has been a huge cause for concern. The agencies once solely responsible for the representation of reality are now lost in a global miasma of competing perspectives. Can we anticipate and account for complex behaviours? Eve Mitleton Kelly states that “if organisations are understood as complex evolving systems co-evolving as part of a social ‘ecosystem’, then that changed perspective changes ways of acting and relating which lead to a different way of working. Thus, management strategy changes, and our organizational design paradigms evolve as new types of relationships and ways of working provide the conditions for the emergence of new organisational forms” (Mitleton-Kelly 6). Complexity in Design It is thus through design practice and processes that discovering methods for anticipating complex systems behaviours seem most possible. The Embracing Complexity in Design (ECiD) research programme, is a contemporary interdisciplinary research cluster consisting of academics and designers from architectural engineering, robotics, geography, digital media, sustainable design, and computing aiming to explore the possibility of trans disciplinary principles of complexity in design. Over arching this work is the conviction that design can be seen as model for complex systems researchers motivated by applying complexity science in particular domains. Key areas in which design and complexity interact have been established by this research cluster. Most immediately, many designed products and systems are inherently complex to design in the ordinary sense. For example, when designing vehicles, architecture, microchips designers need to understand complex dynamic processes used to fabricate and manufacture products and systems. The social and economic context of design is also complex, from market economics and legal regulation to social trends and mass culture. The process of designing can also involve complex social dynamics, with many people processing and exchanging complex heterogeneous information over complex human and communication networks, in the context of many changing constraints. Current key research questions are: how can the methods of complex systems science inform designers? how can design inform research into complex systems? Whilst ECiD acknowledges that to answer such questions effectively the theoretical and methodological relations between complexity science and design need further exploration and enquiry, there are no reliable precedents for such an activity across the sciences and the arts in general. Indeed, even in areas where a convergence of humanities methodology with scientific practice might seem to be most pertinent, most examples are few and far between. In his paper “Post Structuralism, Hypertext & the World Wide Web”, Luke Tredennick states that “despite the concentration of post-structuralism on text and texts, the study of information has largely failed to exploit post-structuralist theory” (Tredennick 5). Yet it is surely in the convergence of art and design with computation and the media that a search for practical trans-metadisciplinary methodologies might be most fruitful. It is in design for interactive media, where algorithms meet graphics, where the user can interact, adapt and amend, that self-organisation, emergence, interdependence, feedback, the space of possibilities, co-evolution and the creation of new order are embraced on a day to day basis by designers. A digitally interactive environment such as the World Wide Web, clearly demonstrates all the key aspects of a complex system. Indeed, it has already been described as a ‘complexity machine’ (Qvortup 9). It is important to remember that this ‘complexity machine’ has been designed. It is an intentional facility. It may display all the characteristics of complexity but, whilst some of its attributes are most demonstrative of self organisation and emergence, the Internet itself has not emerged spontaneously. For example, Tredinnick details the evolution of the World Wide Web through the Memex machine of Vannevar Bush, through Ted Nelsons hypertext system Xanadu to Tim Berners-Lee’s Enquire (Tredennick 3). The Internet was engineered. So, whilst we may not be able to entirely predict complex behavior, we can, and do, quite clearly design for it. When designing digitally interactive artifacts we design parameters or co ordinates to define the space within which a conceptual process will take place. We can never begin to predict precisely what those processes might become through interaction, emergence and self organisation, but we can establish conceptual parameters that guide and delineate the space of possibilities. Indeed this fact is so transparently obvious that many commentators in the humanities have been pushed to remark that interaction is merely interpretation, and so called new media is not new at all; that one interacts with a book in much the same way as a digital artifact. After all, post-structuralist theory had established the “death of the author” in the 1970s – the a priori that all cultural artifacts are open to interpretation, where all meanings must be completed by the reader. The concept of the “open work” (Eco 6) has been an established post modern concept for over 30 years and is commonly recognised as a feature of surrealist montage, poetry, the writings of James Joyce, even advertising design, where a purposive space for engagement and interpretation of a message is designated, without which the communication does not “work”. However, this concept is also most successfully employed in relation to installation art and, more recently, interactive art as a reflection of the artist’s conscious decision to leave part of a work open to interpretation and/or interaction. Art & Complex Systems One of the key projects of Embracing Complexity in Design has been to look at the relationship between art and complex systems. There is a relatively well established history of exploring art objects as complex systems in themselves that finds its origins in the systems art movement of the 1970s. In his paper “Observing ‘Systems Art’ from a Systems-Theroretical Perspective”, Francis Halsall defines systems art as “emerging in the 1960s and 1970s as a new paradigm in artistic practice … displaying an interest in the aesthetics of networks, the exploitation of new technology and New Media, unstable or de-materialised physicality, the prioritising of non-visual aspects, and an engagement (often politicised) with the institutional systems of support (such as the gallery, discourse, or the market) within which it occurs” (Halsall 7). More contemporarily, “Open Systems: Rethinking Art c.1970”, at Tate Modern, London, focuses upon systems artists “rejection of art’s traditional focus on the object, to wide-ranging experiments al focus on the object, to wide-ranging experiments with media that included dance, performance and…film & video” (De Salvo 3). Artists include Andy Warhol, Richard Long, Gilbert & George, Sol Lewitt, Eva Hesse and Bruce Nauman. In 2002, the Samuel Dorsky Museum of Art, New York, held an international exhibition entitled “Complexity; Art & Complex Systems”, that was concerned with “art as a distinct discipline offer[ing] its own unique approache[s] and epistemic standards in the consideration of complexity” (Galanter and Levy 5), and the organisers go on to describe four ways in which artists engage the realm of complexity: presentations of natural complex phenomena that transcend conventional scientific visualisation descriptive systems which describe complex systems in an innovative and often idiosyncratic way commentary on complexity science itself technical applications of genetic algorithms, neural networks and a-life ECiD artist Julian Burton makes work that visualises how companies operate in specific relation to their approach to change and innovation. He is a strategic artist and facilitator who makes “pictures of problems to help people talk about them” (Burton). Clients include public and private sector organisations such as Barclays, Shell, Prudential, KPMG and the NHS. He is quoted as saying “Pictures are a powerful way to engage and focus a group’s attention on crucial issues and challenges, and enable them to grasp complex situations quickly. I try and create visual catalysts that capture the major themes of a workshop, meeting or strategy and re-present them in an engaging way to provoke lively conversations” (Burton). This is a simple and direct method of using art as a knowledge elicitation tool that falls into the first and second categories above. The third category is demonstrated by the ground breaking TechnoSphere, that was specifically inspired by complexity theory, landscape and artificial life. Launched in 1995 as an Arts Council funded online digital environment it was created by Jane Prophet and Gordon Selley. TechnoSphere is a virtual world, populated by artificial life forms created by users of the World Wide Web. The digital ecology of the 3D world, housed on a server, depends on the participation of an on-line public who accesses the world via the Internet. At the time of writing it has attracted over a 100,000 users who have created over a million creatures. The artistic exploration of technical applications is by default a key field for researching the convergence of trans-metadisciplinary methodologies. Troy Innocent’s lifeSigns evolves multiple digital media languages “expressed as a virtual world – through form, structure, colour, sound, motion, surface and behaviour” (Innocent). The work explores the idea of “emergent language through play – the idea that new meanings may be generated through interaction between human and digital agents”. Thus this artwork combines three areas of converging research – artificial life; computational semiotics and digital games. In his paper “What Is Generative Art? Complexity Theory as a Context for Art Theory”, Philip Galanter describes all art as generative on the basis that it is created from the application of rules. Yet, as demonstrated above, what is significantly different and important about digital interactivity, as opposed to its predecessor, interpretation, is its provision of a graphical user interface (GUI) to component parts of a text such as symbol, metaphor, narrative, etc for the multiple “authors” and the multiple “readers” in a digitally interactive space of possibility. This offers us tangible, instantaneous reproduction and dissemination of interpretations of an artwork. Conclusion: Digital Interactivity – A Complex Medium Digital interaction of any sort is thus a graphic model of the complex process of communication. Here, complexity does not need deconstructing, representing nor modelling, as the aesthetics (as in apprehended by the senses) of the graphical user interface conveniently come first. Design for digital interactive media is thus design for complex adaptive systems. The theoretical and methodological relations between complexity science and design can clearly be expounded especially well through post-structuralism. The work of Barthes, Derrida & Foucault offers us the notion of all cultural artefacts as texts or systems of signs, whose meanings are not fixed but rather sustained by networks of relationships. Implemented in a digital environment post-structuralist theory is tangible complexity. Strangely, whilst Philip Galanter states that science has no necessary over reaching claim to the study of complexity, he then argues conversely that “contemporary art theory rooted in skeptical continental philosophy [reduces] art to social construction [as] postmodernism, deconstruction and critical theory [are] notoriously elusive, slippery, and overlapping terms and ideas…that in fact [are] in the business of destabilising apparently clear and universal propositions” (4). This seems to imply that for Galanter, post modern rejections of grand narratives necessarily will exclude the “new scientific paradigm” of complexity, a paradigm that he himself is looking to be universal. Whilst he cites Lyotard (6) describing both political and linguistic reasons why postmodern art celebrates plurality, denying any progress towards singular totalising views, he fails to appreciate what happens if that singular totalising view incorporates interactivity? Surely complexity is pluralistic by its very nature? In the same vein, if language for Derrida is “an unfixed system of traces and differences … regardless of the intent of the authored texts … with multiple equally legitimate meanings” (Galanter 7) then I have heard no better description of the signifiers, signifieds, connotations and denotations of digital culture. Complexity in its entirety can also be conversely understood as the impact of digital interactivity upon culture per se which has a complex causal relation in itself; Qvortups notion of a “communications event” (9) such as the Danish publication of the Mohammed cartoons falls into this category. Yet a complex causality could be traced further into cultural processes enlightening media theory; from the relationship between advertising campaigns and brand development; to the exposure and trajectory of the celebrity; describing the evolution of visual language in media cultures and informing the relationship between exposure to representation and behaviour. In digital interaction the terms art, design and media converge into a process driven, performative event that demonstrates emergence through autopoietic processes within a designated space of possibility. By insisting that all artwork is generative Galanter, like many other writers, negates the medium entirely which allows him to insist that generative art is “ideologically neutral” (Galanter 10). Generative art, like all digitally interactive artifacts are not neutral but rather ideologically plural. Thus, if one integrates Qvortups (8) delineation of medium theory and complexity theory we may have what we need; a first theory of a complex medium. Through interactive media complexity theory is the first post modern science; the first science of culture. References Bowman, Shane, and Chris Willis. We Media. 21 Sep. 2003. 9 March 2007 http://www.hypergene.net/wemedia/weblog.php>. Burton, Julian. “Hedron People.” 9 March 2007 http://www.hedron.com/network/assoc.php4?associate_id=14>. Cahir, Jayde, and Sarah James. “Complex: Call for Papers.” M/C Journal 9 Sep. 2006. 7 March 2007 http://journal.media-culture.org.au/journal/upcoming.php>. De Salvo, Donna, ed. Open Systems: Rethinking Art c. 1970. London: Tate Gallery Press, 2005. Eco, Umberto. The Open Work. Cambridge, Mass.: Harvard UP, 1989. Galanter, Phillip, and Ellen K. Levy. Complexity: Art & Complex Systems. SDMA Gallery Guide, 2002. Galanter, Phillip. “Against Reductionism: Science, Complexity, Art & Complexity Studies.” 2003. 9 March 2007 http://isce.edu/ISCE_Group_Site/web-content/ISCE_Events/ Norwood_2002/Norwood_2002_Papers/Galanter.pdf>. Halsall, Francis. “Observing ‘Systems-Art’ from a Systems-Theoretical Perspective”. CHArt 2005. 9 March 2007 http://www.chart.ac.uk/chart2005/abstracts/halsall.htm>. Innocent, Troy. “Life Signs.” 9 March 2007 http://www.iconica.org/main.htm>. Johnson, Jeffrey. “Embracing Complexity in Design (ECiD).” 2007. 9 March 2007 http://www.complexityanddesign.net/>. Lyotard, Jean-Francois. The Postmodern Condition. Manchester: Manchester UP, 1984. McLuhan, Marshall. The Gutenberg Galaxy: The Making of Typographic Man. Toronto: U of Toronto P, 1962. Mitleton-Kelly, Eve, ed. Complex Systems and Evolutionary Perspectives on Organisations. Elsevier Advanced Management Series, 2003. Prophet, Jane. “Jane Prophet.” 9 March 2007 http://www.janeprophet.co.uk/>. Qvortup, Lars. “Understanding New Digital Media.” European Journal of Communication 21.3 (2006): 345-356. Tedinnick, Luke. “Post Structuralism, Hypertext & the World Wide Web.” Aslib 59.2 (2007): 169-186. Wilson, Edward Osborne. Consilience: The Unity of Knowledge. New York: A.A. Knoff, 1998. Citation reference for this article MLA Style Cham, Karen, and Jeffrey Johnson. "Complexity Theory: A Science of Cultural Systems?." M/C Journal 10.3 (2007). echo date('d M. Y'); ?> <http://journal.media-culture.org.au/0706/08-cham-johnson.php>. APA Style Cham, K., and J. Johnson. (Jun. 2007) "Complexity Theory: A Science of Cultural Systems?," M/C Journal, 10(3). Retrieved echo date('d M. Y'); ?> from <http://journal.media-culture.org.au/0706/08-cham-johnson.php>.
APA, Harvard, Vancouver, ISO, and other styles
36

Gregson, Kimberly. "Bad Avatar!" M/C Journal 10, no. 5 (October 1, 2007). http://dx.doi.org/10.5204/mcj.2708.

Full text
Abstract:
While exploring the virtual world Second Life one day, I received a group message across the in-world communication system – “there’s a griefer on the beach. Stay away from the beach till we catch him.” There was no need to explain; everyone receiving the message knew what a griefer was and had a general idea of the kinds of things that could be happening. We’d all seen griefers at work before – someone monopolising the chat channel so no one else can communicate, people being “caged” at random, or even weapons fire causing so much “overhead” that all activity in the area slows to a crawl. These kinds of attacks are not limited to virtual worlds. Most people have experienced griefing in their everyday lives, which might best be defined as having fun at someone else’s expense. More commonly seen examples of this in the real world include teasing, bullying, and harassment; playground bullies have long made other children’s free time miserable. More destructive griefing includes arson and theft. Griefing activities happen in all kinds of games and virtual worlds. Griefers who laugh at new users and “yell” (so that all players can hear) that they stink, have followed new users of Disney’s tween-popular ToonTown. Griefers pose as friendly, helpful players who offer to show new users a path through difficult parts of a game, but then who abandon the new user in a spot where he or she does not have the skills to proceed. In World of Warcraft, a popular massively multiplayer online role playing game (MMORPG) created by Blizzard with more than seven million registered, if not active, users, griefers engage in what is known as corpse camping; they sit by a corpse, killing it over and over every time the player tries to get back into the game. The griefer gets a small number of experience points; the player being killed gets aggravated and has to wait out the griefing to play the game again (Warner & Raiter). Griefing in World of Warcraft was featured in an award nominated episode of the television program South Park, in which one character killed every other player he met. This paper considers different types of griefing, both in online games and virtual worlds, and then looks at the actions other players, those being griefed, take against griefers. A variety of examples from Second Life are considered because of the open-structure of the world and its developing nature. Definitions and Types Griefing in online environments such as video games and virtual worlds has been defined as “purposefully engaging in activities to disrupt the gaming experience of other players” (Mulligan & Patrovsky 250). The “purposeful” part of the definition means that accidental bumping and pushing, behaviours often exhibited by new users, are not griefing (Warner & Raiter). Rossingol defines a griefer as, “a player of malign intentions. They will hurt, humiliate and dishevel the average gamer through bending and breaking the rules of online games. ...They want glory, gain or just to partake in a malignant joy at the misfortune of others.” Davis, who maintains a gaming blog, describes Second Life as being populated by “those who build things and those who like to tear them down,” with the latter being the griefers who may be drawn to the unstructured anything-goes nature of the virtual world (qtd. in Girard). Definitions of griefing differ based on context. For instance, griefing has been examined in a variety of multi-player online games. These games often feature missions where players have to kill other players (PvP), behaviour that in other contexts such as virtual worlds would be considered griefing. Putting a monster on the trail of a player considered rude or unskilled might be a way to teach a lesson, but also an example of griefing (Taylor). Foo and Koivisto define griefing in MMORPGs as “play styles that disrupt another player’s gaming experience, usually with specific intention. When the act is not specifically intended to disrupt and yet the actor is the sole beneficiary, it is greed play, a subtle form of grief play” (11). Greed play usually involves actions that disrupt the game play of others but without technically breaking any game rules. A different way of looking at griefing is that it is a sign that the player understands the game or virtual world deeply enough to take advantage of ambiguities in the rules by changing the game to something new (Koster). Many games have a follow option; griefers pick a victim, stand near them, get as naked as possible, and then just follow them around without talking or explaining their actions (Walker). Another example is the memorial service in World of Warcraft for a player who died in real life. The service was interrupted by an attack from another clan; everyone at the memorial service was killed. It is not clear cut who the griefers actually were in this case – the mourners who chose to have their peaceful service in an area marked for player combat or the attackers following the rules for that area and working to earn points and progress in the game. In the case of the mourners, they were changing the rules of the game to suit them, to create something unique – a shared space to mourn a common friend. But they were definitely not playing by the rules. The attackers, considered griefers by many both in and outside of the game, did nothing that broke any rules of the game, though perhaps they broke rules of common decency (“World”); what they did does not fit into the definition of griefing, as much as do the actions of the mourners (Kotaku). Reshaping the game can be done to embed a new, sometimes political, message into the game. A group named Velvet Strike formed to protest US military action. They went into Counter Strike to bring a “message of peace, love and happiness to online shooters by any means necessary” (King). They placed spray painted graphics containing anti-war messages into the game; when confronted with people from other teams the Velvet Strike members refused to shoot (King). The group website contains “recipes” for non-violent game play. One “recipe” involved the Velvet Strike member hiding at the beginning of a mission and not moving for the rest of the game. The other players would shoot each other and then be forced to spend the rest of the game looking for the last survivor in order to get credit for the win. Similar behaviour has been tried inside the game America’s Army. Beginning March, 2006, deLappe, an artist who opposes the U.S. government’s involvement in Iraq, engaged in griefing behaviour by filling (spamming) the in-game text channel with the names of the people killed in the war; no one else can communicate on that channel. Even his character name, dead-in-Iraq, is an anti-war protest (deLappe). “I do not participate in the proscribed mayhem. Rather, I stand in position and type until I am killed. After death, I hover over my dead avatar’s body and continue to type. Upon being re-incarnated in the next round, I continue the cycle” (deLappe n.p.). What about these games and virtual worlds might lead people to even consider griefing? For one thing, they seem anonymous, which can lead to irresponsible behaviour. Players use fake names. Characters on the screen do not seem real. Another reason may be that rules can be broken in videogames and virtual worlds with few consequences, and in fact the premise of the game often seems to encourage such rule breaking. The rules are not always clearly laid out. Each game or world has a Terms of Service agreement that set out basic acceptable behaviour. Second Life defines griefing in terms of the Terms of Service that all users agree to when opening accounts. Abuse is when someone consciously and with malicious intent violates those terms. On top of that limited set of guidelines, each landowner in a virtual world such as Second Life can also set rules for their own property, from dress code, to use of weapons, to allowable conversation topics. To better understand griefing, it is necessary to consider the motivations of the people involved. Early work on categorising player types was completed by Bartle, who studied users of virtual worlds, specifically MUDs, and identified four player types: killers, achievers, socialisers, and explorers. Killers and achievers seem most relevant in a discussion about griefing. Killers enjoy using other players to get ahead. They want to do things to other people (not for or with others), and they get the most pleasure if they can act without the consent of the other player. Knowing about a game or a virtual world gives no power unless that knowledge can be used to gain some advantage over others and to enhance your standing in the game. Achievers want power and dominance in a game so they can do things to the game and master it. Griefing could help them feel a sense of power if they got people to do their will to stop the griefing behavior. Yee studied the motivations of people who play MMORPGs. He found that people who engage in griefing actually scored high in being motivated to play by both achieving and competition (“Facets”). Griefers often want attention. They may want to show off their scripting skills in the hope of earning respect among other coders and possibly be hired to program for others. But many players are motivated by a desire to compete and to win; these categories do not seem to be adequate for understanding the different types of griefing (Yee, “Faces of Grief”). The research on griefing in games has also suggested ways to categorise griefers in virtual worlds. Suler divides griefers into two types (qtd. in Becker). The first is those who grief in order to make trouble for authority figures, including the people who create the worlds. A few of the more spectacular griefing incidents seem designed to cause trouble for Linden Lab, the creators of Second Life. Groups attacked the servers that run Second Life, known as the grid, in October of 2005; this became known as the “gray goo attack” (Second Life; Wallace). Servers were flooded with objects and Second Life had to be taken off line to be restored from backups. More organised groups, such as the W-hats, the SL Liberation Army, and Patriotic Nigas engage in more large scale and public griefing. Some groups hope to draw attention to the group’s goals. The SL Liberation Army wants Linden Lab to open up the governance of the virtual world so that users can vote on changes and policies being implemented and limit corporate movement into Second Life (MarketingVox). Patriotic Nigas, with about 35 active members, want to slow the entry of corporations into Second Life (Cabron, “Who are Second Life’s”). One often discussed griefer attack in Second Life included a flood of pink flying penises directed against land owner and the first person to have made a profit of more than one million United States dollars in a virtual world, Anshe Chung, during a well-publicised and attended interview in world with technology news outlet CNET (Walsh, “Second Life Millionaire” ). The second type proposed by Suler is the griefer who wants to hurt and victimise others (qtd. in Becker). Individual players often go naked into PG-rated areas to cause trouble. Weapons are used in areas where weapons are banned. Second Life publishes a police blotter, which lists examples of minor griefing and assigned punishment, including incidents of disturbing the peace and violating community standards for which warnings and short bans have been issued. These are the actions of individuals for the most part, as were the people who exploited security holes to enter the property uninvited during the grand opening of Endemol’s Big Brother island in Second Life; guests to the opening were firebombed and caged. One of the griefers explained her involvement: Well I’m from The Netherlands, and as you might know the tv concept of big brother was invented here, and it was in all the newspapers in Holland. So I thought It would be this huge event with lots of media. Then I kinda got the idea ‘hey I could ruin this and it might make the newspaper or tv. So that’s what set me off, lol. (qtd. in Sklar) Some groups do grief just to annoy. The Patriotic Nigas claim to have attacked the John Edwards headquarters inside SL wearing Bush ‘08 buttons (Cabron, “John Edwards Attackers”), but it was not a political attack. The group’s founder, Mudkips Acronym (the name of his avatar in SL) said, “I’m currently rooting for Obama, but that doesn’t mean we won’t raid him or anything. We’ll hit anyone if it’s funny, and if the guy I want to be president in 2008’s campaign provides the lulz, we’ll certainly not cross him off our list” (qtd. in Cabron, “John Edwards Attackers”). If they disrupt a high profile event or site, the attack will be covered by media that can amplify the thrill of the attack, enhance their reputation among other griefers, and add to their enjoyment of the griefing. Part of the definition of griefing is that the griefer enjoys causing other players pain and disrupting their game. One resident posted on the SL blog, “Griefers, for the most part, have no other agenda other than the thrill of sneaking one past and causing a big noise. Until a spokesperson comes forward with a manifesto, we can safely assume that this is the work of the “Jackass” generation, out to disrupt things to show that they can“ (Scarborough). Usually to have fun, griefers go after individuals, rather than the owners and administrators of the virtual world and so fit into Suler’s second type of griefing. These griefers enjoy seeing others get angry and frustrated. As one griefer said: Understanding the griefer mindset begins with this: We don’t take the game seriously at all. It continues with this: It’s fun because you react. Lastly: We do it because we’re jerks and like to laugh at you. I am the fly that kamikazes into your soup. I am the reason you can’t have nice things … . If I make you cry, you’ve made my day. (Drake) They have fun by making the other players mad. “Causing grief is the name of his game. His objective is simple: Make life hell for anyone unlucky enough to be playing with him. He’s a griefer. A griefer is a player bent on purposely frustrating others during a multiplayer game” (G4). “I’m a griefer. It’s what I do,” the griefer says. “And, man, people get so pissed off. It’s great” (G4). Taking Action against Griefers Understanding griefing from the griefer point of view leads us to examine the actions of those being griefed. Suler suggests several pairs of opposing actions that can be taken against griefers, based on his experience in an early social environment called Palace. Many of the steps still being used fit into these types. He first describes preventative versus remedial action. Preventative steps include design features to minimise griefing. The Second Life interface includes the ability to build 3D models and to create software; it also includes a menu for land owners to block those features at will, a design feature that helps prevent much griefing. Remedial actions are those taken by the administrators to deal with the effects of griefing; Linden Lab administrators can shut down whole islands to keep griefer activities from spreading to nearby islands. The second pair is interpersonal versus technical; interpersonal steps involve talking to the griefers to get them to stop ruining the game for others, while technical steps prevent griefers from re-entering the world. The elven community in Second Life strongly supports interpersonal steps; they have a category of members in their community known as guardians who receive special training in how to talk to people bent on destroying the peacefulness of the community or disturbing an event. The creators of Camp Darfur on Better World island also created a force of supporters to fend off griefer attacks after the island was destroyed twice in a week in 2006 (Kenzo). Linden Lab also makes use of technical methods; they cancel accounts so known griefers can not reenter. There were even reports that they had created a prison island where griefers whose antics were not bad enough to be totally banned would be sent via a one-way teleporter (Walsh, “Hidden Virtual World Prison”). Some users of Second Life favour technical steps; they believe that new users should be held a fixed amount of time on the Orientation island which would stop banned users from coming back into the world immediately. The third is to create tools for average users or super users (administrators); both involve software features, some of which are available to all users to help them make the game good for them while others are available only to people with administrator privileges. Average users who own land have a variety of tools available to limit griefing behaviour on their own property. In Second Life, the land owner is often blamed because he or she did not use the tools provided to landowners by Linden Lab; they can ban individual users, remove users from the land, mute their conversation, return items left on the property, and prevent people from building or running scripts. As one landowner said, “With the newbies coming in there, I’ve seen their properties just littered with crap because they don’t know protective measures you need to take as far as understanding land control and access rights” (qtd. in Girard). Super users, those who work for Linden Lab, can remove a player from the game for a various lengths of time based on their behaviour patterns. Responses to griefers can also be examined as either individual or joint actions. Individual actions include those that land owners can take against individual griefers. Individual users, regardless of account type, can file abuse reports against other individuals; Linden Lab investigates these reports and takes appropriate action. Quick and consistent reporting of all griefing, no matter how small, is advocated by most game companies and user groups as fairly successful. Strangely, some types of joint actions have been not so successful. Landowners have tried to form the Second Life Anti-Griefing Guild, but it folded because of lack of involvement. Groups providing security services have formed; many event organisers use this kind of service. (Hoffman). More successful efforts have included the creation of software, such as SLBanLink.com, Karma, and TrustNet that read lists of banned users into the banned list on all participating property. A last category of actions to be taken against griefers, and a category used by most residents of virtual worlds, is to leave them alone—to ignore them, to tolerate their actions. The thinking is that, as with many bullies in real life, griefers want attention; when deprived of that, they will move on to find other amusements. Yelling and screaming at griefers just reinforces their bad behaviour. Users simply teleport to other locations or log off. They warn others of the griefing behaviour using the various in-world communication tools so they too can stay away from the griefers. Most of the actions described above are not useful against griefers for whom a bad reputation is part of their credibility in the griefer community. The users of Second Life who staged the Gray Goo denial of service attack in October, 2005 fit into that category. They did nothing to hide the fact that they wanted to cause massive trouble; they named the self-replicating object that they created Grief Spawn and discussed ways to bring down the world on griefer forums (Wallace) Conclusion The most effective griefing usually involves an individual or small group who are only looking to have fun at someone else’s expense. It’s a small goal, and as long as there are any other users, it is easy to obtain the desired effect. In fact, as word spreads of the griefing and users feel compelled to change their behaviour to stave off future griefer attacks, the griefers have fun and achieve their goal. The key point here is that everyone has the same goal – have fun. Unfortunately, for one group – the griefers – achieving their goal precludes other users from reaching theirs. Political griefers are less successful in achieving their goals. Political creative play as griefing, like other kinds of griefing, is not particularly effective, which is another aspect of griefing as error. Other players react with frustration and violence to the actions of griefers such as deLappe and Velvet-Strike. If griefing activity makes people upset, they are less open to considering the political or economic motives of the griefers. Some complaints are relatively mild; “I’m all for creative protest and what not, but this is stupid. It’s not meaningful art or speaking out or anything of the type, its just annoying people who are never going to change their minds about how awesome they think war is” (Borkingchikapa). Others are more negative: “Somebody really needs to go find where that asshole lives and beat the shit out of him. Yeah, it’s a free country and he can legally pull this crap, but that same freedom extends to some patriot kicking the living shit out of him” (Reynolds). In this type of griefing no one’s goals for using the game are satisfied. The regular users can not have fun, but neither do they seem to be open to or accepting of the political griefer’s message. This pattern of success and failure may explain why there are so many examples of griefing to disrupt rather then the politically motivated kind. It may also suggest why efforts to curb griefing have been so ineffective in the past. Griefers who seek to disrupt for fun would see it as a personal triumph if others organised against them. Even if they found themselves banned from one area, they could quickly move somewhere else to have their fun since whom or where they harass does not really matter. Perhaps not all griefing is in error, rather, only those griefing activities motivated by any other goal than have fun. People invest their time and energy in creating their characters and developing skills. The behaviour of people in these virtual environments has a definite bearing on the real world. And perhaps that explains why people in these virtual worlds react so strongly to the behaviour. So, remember, stay off the beach until they catch the griefers, and if you want to make up the game as you go along, be ready for the other players to point at you and say “Bad, Bad Avatar.” References Bartle, Richard. “Players Who Suit MUDs.” Journal of MUD Research 1.1 (June 1996). 10 Sep. 2007 http://www.mud.co.uk/richard/hcds.htm>. Becker, David. Inflicting Pain on “Griefers.” 13 Dec. 2004. 10 Oct. 2007 http://www.news.com/Inflicting-pain-on-griefers/2100-1043_3-5488403.html>. Borkingchikapa. Playing America’s Army. 30 May 2006. 10 Aug. 2007 http://www.metafilter.com/51938/playing-Americas-Army>. Cabron, Lou. John Edwards Attackers Unmasked. 5 Mar. 2007. 29 Apr. 2007 http://www.10zenmonkeys.com/2007/03/05/john-edwards-virtual-attackers-unmasked/>. Cabron, Lou. Who Are Second Life’s “Patriotic Nigas”? 8 Mar. 2007. 30 Apr. 2007 http://www.10zenmonkeys.com/2007/03/08/patriotic-nigras-interview-john-edwards-second-life/>. DeLappe, Joseph. Joseph deLappe. 2006. 10 Aug. 2007. http://www.unr.edu/art/DELAPPE/DeLappe%20Main%20Page/DeLappe%20Online%20MAIN.html>. Drake, Shannon. “Jerk on the Internet.” The Escapist Magazine 15 Nov. 2005: 31-32. 20 June 2007 http://www.escapistmagazine.com/issue/19/31>. Foo, Chek Yang. Redefining Grief Play. 2004. 10 Oct. 2007 http://64.233.167.104/search?q=cache:1mBYzWVqAsIJ:www.itu.dk/op/papers/ yang_foo.pdf+foo+koivisto&hl=en&ct=clnk&cd=7&gl=us&client=firefox-a>. Foo, Chek Yang, and Elina Koivisto. Grief Player Motivations. 2004. 15 Aug. 2007 http://www.itu.dk/op/papers/yang_foo_koivisto.pdf>. G4. Confessions of a Griefer. N.D. 21 June 2007 http://www.g4tv.com/xplay/features/42527/Confessions_of_a_Griefer.html>. Girard, Nicole. “Griefer Madness: Terrorizing Virtual Worlds.”_ Linux Insider_ 19 Sep. 2007. 3 Oct. 2007 http://www.linuxinsider.com/story/59401.html>. Hoffman, E. C. “Tip Sheet: When Griefers Attack.” Business Week. 2007. 21 June 2007 http://www.businessweek.com/playbook/07/0416_1.htm>. Kenzo, In. “Comment: Has Plastic Duck Migrated Back to SL?” Second Life Herald Apr. 2006. 10 Oct. 2007 http://www.secondlifeherald.com/slh/2006/04/has_plastic_duc.html>. King, Brad. “Make Love, Not War.” Wired June 2002. 10 Aug. 2007 http://www.wired.com/gaming/gamingreviews/news/2002/06/52894>. Koster, Raph. A Theory of Fun for Game Design. Scotsdale, AZ: Paraglyph, 2005. Kotaku. _WoW Funeral Party Gets Owned. _2006. 15 Aug. 2007 http://kotaku.com/gaming/wow/wow-funeral-party-gets-owned-167354.php>. MarketingVox. Second Life Liberation Army Targets Brands. 7. Dec. 2006. 10 Aug. 2007 http://www.marketingvox.com/archives/2006/12/07/second-life-liberation-army-targets-brands/>. Mulligan, Jessica, and Bridget Patrovsky. Developing Online Games: An Insider’s Guide. Indianapolis: New Riders, 2003. Reynolds, Ren. Terra Nova: dead-in-iraq. 7 May 2006. 15 Aug. 2007 http://terranova.blogs.com/terra_nova/2006/05/deadiniraq_.html>. Rossingnol, Jim. “A Deadly Dollar.” The Escapist Magazine 15 Nov. 2005: 23-27. 20 June 2007 http://www.escapistmagazine.com/issue/19/23>. Scarborough, Solivar. Mass Spam Issue Inworld Being Investigated. 13 Oct. 2006. 20 June 2007 http://blog.secondlife.com/2006/10/13/mass-spam-issue-inworld-being-investigated/>. Sklar, Urizenus. “Big Brother Opening Hypervent Griefed for 4 Hours.” Second Life Herald 12 Dec. 2006. 10 Aug. 2007 http://www.secondlifeherald.com/slh/2006/12/big_brother_ope.html>. Suler, John. The Bad Boys of Cyberspace. 1997. 10 Oct. 2007 http://www-usr.rider.edu/~suler/psycyber/badboys.html>. Taylor, T.L. Play between Worlds: Exploring Online Game Culture. Cambridge, MA: MIT, 2006. Velvet Strike. Velvet-Strike. N.D. 10 Aug. 2007 http://www.opensorcery.net/velvet-strike/nonflame.html>. Walker, John. “How to Be a Complete Bastard.” PC Gamer 13 Mar. 2007. 10 Aug. 2007 http://www.computerandvideogames.com/article.php?id=159883&site=pcg>. Wallace, Mark. “The Day the Grid Disappeared.” Escapist Magazine 15 Nov. 2005: 11. 20 June 2007 http://www.escapistmagazine.com/issue/19/11>. Walsh, Tony. Hidden Virtual-World Prison Revealed. 3 Jan. 2006. 10 Oct. 2007 http://www.secretlair.com/index.php?/clickableculture/entry/hidden_virtual_world_prison_revealed/>. Walsh, Tony. Second Life Millionaire Interview Penis-Bombed. 20 Dec. 2006. 10 Oct. 2007 http://www.secretlair.com/index.php?/clickableculture/entry/second_life_millionaire_interview_penis_bombed/>. Warner, Dorothy, and Mike Raiter. _Social Context in Massively-Multiplayer Online Games. _2005. 20 Aug. 2007 http://www.i-r-i-e.net/inhalt/004/Warner-Raiter.pdf>. “World of Warcraft: Funeral Ambush.” 2006. YouTube. 15 Aug. 2007 http://www.youtube.com/watch?v=31MVOE2ak5w>. Yee, Nicholas. Facets: 5 Motivational Factors for Why People Play MMORPG’s. 2002. 10 Oct. 2007 http://www.nickyee.com/facets/home.html>. Yee, Nicholas. Faces of Grief. 2005. June 2007 http://www.nickyee.com/daedalus/archives/000893.php?page=1>. Citation reference for this article MLA Style Gregson, Kimberly. "Bad Avatar!: Griefing in Virtual Worlds." M/C Journal 10.5 (2007). echo date('d M. Y'); ?> <http://journal.media-culture.org.au/0710/06-gregson.php>. APA Style Gregson, K. (Oct. 2007) "Bad Avatar!: Griefing in Virtual Worlds," M/C Journal, 10(5). Retrieved echo date('d M. Y'); ?> from <http://journal.media-culture.org.au/0710/06-gregson.php>.
APA, Harvard, Vancouver, ISO, and other styles
We offer discounts on all premium plans for authors whose works are included in thematic literature selections. Contact us to get a unique promo code!

To the bibliography