Academic literature on the topic 'GRAPHIC DESIGNING'

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Journal articles on the topic "GRAPHIC DESIGNING"

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Triggs, T. "Designing Graphic Design History." Journal of Design History 22, no. 4 (November 23, 2009): 325–40. http://dx.doi.org/10.1093/jdh/epp041.

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Raykovskaya , Galyna, and Andrii Shostachuk . "DESIGNING THE CONTENT OF GRAPHIC KNOWLEDGE IN THE CAD SYSTEMS ENVIRONMENT." Scientific Bulletin of Uzhhorod University. Series: «Pedagogy. Social Work», no. 2(49) (December 18, 2021): 169–73. http://dx.doi.org/10.24144/2524-0609.2021.49.169-173.

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The information support of the product life’s cycle requires to produce and to design this product with the help of the modern graphic CAD packages by creating an information model. In this regard, the question of the introduction of information technology in the educational process of the graphic training becomes relevant, as the basic graphic training forms the skills of graphic presentation of information. The purpose of the article is to substantiate the content of graphic training in institutions of higher technical education in conjunction with special software CAD-systems, including SolidWorks. The purpose of the study is to substantiate the content of graphic training in institutions of higher technical education in conjunction with the special software CAD-systems, including the SolidWorks. The methods of the research: analysis of the problems of future bachelors-mechanics’ graphic training, analysis of modern software for the graphic documentation, the generalization to obtain the conclusions and recommendations. The research results demonstrate that the development of modern software to solve problems of automation of three-dimensional design, the design and technological preparation of production of any complexity in various industries allows graduates to be competitive professionally in the labor market. We considered the graphic training in the environment of CAD-systems, also we highlighted the features of a special software SolidWorks-CAD. In the course of research of the content of basic graphic training that includes the descriptive geometry, the engineering and computer graphics in CAD-systems they revealed the most important factors in the formation of methods of mental activity of students. We consider that the most progressive method of the graphic training of engineers is to teach two courses instead of the three classic parts of basic graphic training. The effected research of engineering graphics and the peculiarities of the construction of working drawings in SolidWorks allowed to reconcile their relationship. The mastering of the modern software for solving of the problems of automation of three-dimensional design, the design and technological preparation of production of any complexity in various industries allows for graduates to be competitive professionally in the labor market.
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Mustafa, Bahaa, and Abeer Ibrahim. "Graphic Design and the Role of Motion Graphics in Enriching and Promoting Tourism Advertising." Dirasat: Human and Social Sciences 50, no. 2 (March 30, 2023): 569–81. http://dx.doi.org/10.35516/hum.v50i2.4962.

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Objectives: The study aims to introduce the challenges faced by the reality of designing animated illustrations in advertising for tourism promotion in the Arab world. It explores the interest in designing animated illustrations in the Arab world and the challenges it faces, while seeking positive solutions capable of advancing the design and development of animated illustrations in the region. Methods: This study utilizes a descriptive analytical approach, chosen for its suitability in achieving the study's objectives. Results: The motion graphic industry is complex, requiring careful planning and decision-making on both the economic and technical fronts. It emphasizes the significance of graphic design and its role in motion graphic design, showcasing destinations in a captivating manner that sparks the tourists' desire to experience them in person. The study identifies the various steps involved in motion graphic design, including script writing, storyboarding, graphics, animation, and the creation of scenes for designing animated illustrations in tourism advertising. Furthermore, it focuses on processing these illustrations and presenting them in their final form. Conclusions: The study highlights the necessity for designers to be proficient in all design programs, stay updated with their advancements, and be familiar with their utilization to accurately accomplish their work and enhance the quality of motion graphics design..
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Zhang, Ying, and Xin Shi. "Development of AutoCAD Graphic Database Management System Based on Component Technology." Advanced Materials Research 998-999 (July 2014): 1394–97. http://dx.doi.org/10.4028/www.scientific.net/amr.998-999.1394.

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In order to query and manage the graphic files efficiently, and improve the graphic management system in the enterprises, based on the research of dwg、dxf formats, using VC++6.0 language, the graphic title bar information database was created in the Access. With the ODBC interface connected to the graphic database, the preview and query of the graphic database were realized with ActiveX technology. By designing and programming good interactive interface, graphics could be modified and translated conveniently as well as updating the database etc. Simultaneously, by setting identification, the security management of the graphic database was realized. Ultimately, the delivery of enterprises was highly improved.
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Vlajo, Koraljka. "Designing a Socialist Man." AM Journal of Art and Media Studies, no. 19 (September 15, 2019): 15. http://dx.doi.org/10.25038/am.v0i19.314.

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This paper asserts that graphic design can be analyzed as a performative act, particularly in relation to political performativity, a term coined by Reuben Rose-Redwood and Michael R. Glass after Judith Butler’s theory of performativity. Graphic design as a mass media tool enables persistent and everyday reiteration of regime authority, thus enforcing the construction of preferable identities of ideal citizens. In the text, the scope of political performativity of graphic design as an example of socialist Yugoslavia is analyzed, based on the cultural theory and the theory of political performativity, and by using examples of poster, magazine and catalogue cover designs created for political and cultural events in Socialist Federal Republic of Yugoslavia (SFRY) from the 1940s to the 1980s. It will be shown how graphic design has had an impact in shaping and reshaping the image of Yugoslav citizens through an everyday representation of men, women and youth in order to consistently reassert the dominant state/regime narrative. At the same time, it will be shown that graphic design, even when used within that narrative, is a powerful tool for subverting the regime’s authority and challenging the perceived ideal thus helping shape new identities.Article received: April 29, 2019; Article accepted: June 15, 2019; Published online: September 15, 2019; Original scholarly paperHow to cite this article: Vlajo, Koraljka. "Designing a Socialist Man." AM Journal of Art and Media Studies 19 (2019): 15-27. doi: 10.25038/am.v0i19.314
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Wilhelmina, Grace, and Ardoni Ardoni. "Pembuatan Iklan Promosi Perpustakaan Padang Panjang untuk Anak Melalui Media Motion Graphic." Ilmu Informasi Perpustakaan dan Kearsipan 8, no. 1 (October 29, 2019): 180. http://dx.doi.org/10.24036/107343-0934.

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AbstractThis article discusses the making of Padang Panjang library promotion advertisement for children through motion graphic media. The purpose of writing describes the making of motion graphics to introduce to children. There are 6 stages of making motion graphic as follows: (1) concept or concept, is the stage before making motion graphic, (2) drawing or design, is the stage of making motion graphic more specifically visualized in the form of images, (3) Collection of material or material collecting, is a collection of material in the making of motion graphics, (4) assemblies or assemblies, which are made in several stages, namely designing, animating, compositing, and rendering carried out by using applications, (5) testing or testing the video made, (6) distribution or distribution, is the final stage of packaging and distribution of the product.Keywords: children; library; motion graphic.
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Shakirova, Sevara Toxirjon Qizi. "DESIGNING THE GRAPHIC DESIGN OF PUBLICATIONS." Theoretical & Applied Science 122, no. 06 (June 30, 2023): 289–91. http://dx.doi.org/10.15863/tas.2023.06.122.47.

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Hadi, Ihsanul, Amata Fami, and Benito Ibrahim Delano. "Implementation of Sound Effects and Voice Over Techniques in Creating Motion Graphic “Budidaya Ayam Kampung Unggul Balitbangtan”." Jurnal Pendidikan Multimedia (Edsence) 5, no. 1 (June 21, 2023): 51–60. http://dx.doi.org/10.17509/edsence.v5i1.52731.

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In the current era of technological advances used to provide information has grown very rapidly. Various kinds of media are used, one of them is Motion Graphic. The motion graphic entitled "Budidaya Ayam Kampung Unggul Balitbangtan" aims to make people aware of how to cultivate Ayam Kampung Unggul Balitbangtan. Motion graphics have several important things, one of which is voice-over and sound effects, because they can convey messages well to the community. In the process of making it can start with designing, then proceed with production and end with product testing. The making of this motion graphic refers to the method from the e-book Motion Graphics Budidaya Ayam Kampung Unggul Balitbangtan. Voice-over and sound effects used greatly affect the final result of the motion graphic made Both of them can present the topics that are displayed to the public and the public can understand the intent and purpose of this motion graphic. Voice-over cannot only be applied to motion graphics but can also be applied to commercial videos.
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Ерцкина, Elena Ertskina, Королькова, and N. Korolkova. "Geometric Modeling in the Automated Designing of Architectural Objects." Geometry & Graphics 4, no. 2 (June 18, 2016): 48–54. http://dx.doi.org/10.12737/19833.

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The article is devoted to overview of software used in the automated designing of architectural objects. Particular attention is paid to the features of modern software and the possibility of their use in the design of constructions. The technique of modern SAPR implementation in educational process within studying of «Engineering Graphics» course is considered by the example of AutoCAD graphic system for students of construction specialties. The selection of these CAD systems as the base for graphic disciplines teaching is validated. The architectural task consists in creation of one of two developed ways of modeling. In the course of task performance students solve the main geometrical objectives by definition of the form and constructive and geometrical parameters of the objects and in parallel master 3D modeling in AutoCAD or ArchiCAD packages. It is proved that inclusion in educational process of the graphic task developed taking into account a professional orientation trained, increases its efficiency. The task performed during the first semester promotes fixing and profound studying of fundamentals of engineering graphics. It can be used when studying 3D computer geometric modeling for students of the technical directions. Geometric modeling in design of architectural objects, you can create a model of the object based on the descriptions of the characteristics of the object, geometry, proportion and relationships, information membranes, implemented in an appropriate software environment. It also allows you to increase the search of new architectural forms, to perform the analysis of the spatial form of the designed object and the projection to develop an architectural model of the building. Based on this analysis the trend of engineering and development of geometric modeling for the designing of sites is showed.
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Budnyk, Andrii. "THE INFLUENCE OF UKRAINIAN FILM POSTERS OF THE 1920s AND 1930s ON CONTEMPORARY GRAPHIC DESIGN." CULTURE AND ARTS IN THE MODERN WORLD, no. 22 (June 30, 2021): 185–98. http://dx.doi.org/10.31866/2410-1915.22.2021.235912.

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The purpose of the article is to analyse the influence of the system of compositional techniques and graphics of the All-Ukrainian Photo Cinema Administration Film Poster School and Ukrainafilm on domestic graphic design. Research methodology. The author has applied historical, art history, and comparative analysis. Scientific novelty. Through the similarity matching in the world and Ukrainian design and the study of the use of design schemes, techniques and tools that are permanently used in graphic design, we reason the influence of the Ukrainian Poster School of the 1920s and 1930s on contemporary graphic design practice. Conclusions. Despite a long break for ideological grounds in the functioning and study of Ukrainian graphic design in the middle of the twentieth century, we record a noticeable influence of the means and techniques of Ukrainian poster art on modern trends. These are general compositional techniques: placing a formatted face or figure as a dominant on the entire plane of the image, designing a composition on the principle of a “playing card”, deliberately replacing grounds on the inverted perspective. There are local techniques: concentric circles as a compositional dominant, filling the main character’s glasses with visual elements or font content, and rhythmically repeating visual elements or font groups. The identified similarities can be valuable in the young designers training, taking into account the general development of Ukrainian graphics’ history and its single branch graphic design. It is also possible to use these schemes, techniques and tools in contemporary design education as a methodological basis for teaching poster design, designing, composition, layout and modelling.
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Dissertations / Theses on the topic "GRAPHIC DESIGNING"

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Culshaw, Laurie K. "Designing Connection." VCU Scholars Compass, 2014. http://scholarscompass.vcu.edu/etd/3449.

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Social connection is an essential human need. Personal connections exist at a variety of depths and within different types of relationships. Small daily choices determine the strength of those connections and their impact on our well-being as individuals and as a community. Modern society and technology have altered the speed and channels of connection, increasing communication but decreasing meaningful connection. It is critical to understand how the methods of communication affect the depth of connections. Through a series of participatory graphic design projects, I analyze the strengths and weaknesses of one-on-one, small group and community connections within an established taxonomy of the levels of connection, to identify the factors that contribute to strong social relationships.
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Schlifer, Laura. "Unloosed: Designing Participatory Objects." VCU Scholars Compass, 2014. http://scholarscompass.vcu.edu/etd/3386.

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The ubiquity of technology has mediated the means of receiving content through digital networks; users have complete control over receiving, shaping, and sharing information. In contrast to the inherent elasticity of these networks, physical pieces of communication often manifest through a closed and highly controlled process. However, the increased prominence of user-interaction with media provides an opportunity to evaluate the design process as it applies to the creation of physical objects. Throughout much of my work, I investigate the potential for unloosening the control of designed objects by inviting others into the design process. By considering the audience as active participants, rather than passive receivers of communication, the designer becomes a facilitator for communication. Through the design of frameworks, the designer relinquishes some control of form or content, allowing author and audience to coalesce.
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Henrichson, Linn. "Hypermanual : Designing beyond the screen." Thesis, Konstfack, Institutionen för design, inredningsarkitektur och visuell kommunikation (DIV), 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:konstfack:diva-7712.

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Scott, Daniel. "Designing for Social Change - Social responsibility and the graphic designer." Thesis, Malmö högskola, Fakulteten för kultur och samhälle (KS), 2012. http://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-22517.

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The aim of this thesis is to study social responsibility and find out what responsibilities the graphic designer may have and what they can do using their skill set as a designer to contribute in helping to better their community. Social responsibility needs to be addressed more within the design field. It needs to be introduced and taught to students at an early stage of their education, so as they fully understand the power and influence that their creations will have over society, and the role this plays in materialism, overconsumption and our modern day consumer-culture. Change needs to be made within graphic design and the urgency for this grows more and more for each day that passes. The graphic designer needs to critically reflect over the purpose of their work and answer the question of whom it stands to serve: their audience or consumer-culture. They need to move away from the creation of artificial needs and the promotion of unnecessary products, and move towards the creation of more useful and lasting communication that contributes to society.
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Glover, Mickey. "Designing without boundaries." [Johnson City, Tenn. : East Tennessee State University], 2003. http://etd-submit.etsu.edu/etd/theses/available/etd-1112103-133946/unrestricted/GloverM120803f.pdf.

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Thesis (M.F.A.)--East Tennessee State University, 2003.
Title from electronic submission form. ETSU ETD database URN: etd-1112103-133946. Includes bibliographical references. Also available via Internet at the UMI web site.
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De, Laney Velvette L. "Designing for Sustainability: A Path Forward to Improve Graphic Design Practices." The Ohio State University, 2017. http://rave.ohiolink.edu/etdc/view?acc_num=osu14926353460947.

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Kim, Minsoo. "Designing for situations of elevated stress /." Online version of thesis, 2008. http://hdl.handle.net/1850/6182.

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Jordan, Jessica. "Designing for digital : skill sets needed to design for variable data /." Online version of thesis, 2009. http://hdl.handle.net/1850/10895.

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Booyens, Johann Grebe. "The software ideated plate : towards designing a new relationship of integration between digital technology and the intaglio process." Thesis, Cape Peninsula University of Technology, 2014. http://hdl.handle.net/20.500.11838/1329.

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Dissertation submitted in partial fulfilment of the requirements for the degree Master of Technology: Graphic Design in the Faculty of Informatics and Design at the Cape Peninsula University of Technology
This study investigates the application and use of the latest graphic design software technologies to help plan and ideate the intaglio printmaking process. This is significant as intaglio is a 600 year old process which has evolved little, if any, in the last few hundred years although it was born from technology. Furthermore, the intaglio process relies on mental visualisation of the final artwork, making the real outcome and the planned outcome dissimilar. Students of intaglio printmaking are often surprised or disappointed by the printed result due to the lack of efficient planning. There are several ways in which software influences the creative process, including enhancing visualisation and communication, premature fixation, circumscribed thinking and bounded ideation. In this research, computer software is used as a simulator to facilitate the planning process in order to minimise the disconnect between visualisation and outcome, and serve as learning instrument. The use of digital computer technologies has been a highly debated issue in printmaking as there exists a rift between printmakers; those who embrace and explore new technologies and those who reject new methods in favour of traditional means. New technologies in printmaking offer exciting opportunities, both innovative and creative, but these new technologies are often seen as alternative or auxiliary methods of printmaking compared to traditional ways. Since these debates have been buried but not necessarily resolved, this study reinvigorates some of these perspectives and seeks a common middle ground. This study does not argue for, or against computer technology, but rather for a third paradigm: technology can coexist with intaglio without compromising the beauty and authenticity of hand processes. Computer technologies, therefore, serve as a facilitator to amplify the traditional intaglio hand process. However, the issue of discussion in this thesis is not hybrid printmaking but rather a hybrid mode of thinking in the printmaking discipline. This iterative design experiment consists of a written dissertation and intaglio printed artworks which inform and complement each other. The theoretical foundation of the art practice is found in the Bauhaus slogan: “Art and technology: a new unity”. Art and technology form the basis of the theory and the theme of entropy – the process of degeneration – is illustrated in the design artefacts. This theme shows process and illustrates the idea of a positive agent: the interference of computer in intaglio to instil new energy and value not only to keep it alive, but position it as an important skill necessary for growth in the knowledge-based economy. Furthermore, this study contributes to the scholarly discussion of design’s conceptual skills (ways of thinking) in order to enhance production capabilities (ways of making).
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Schmitt, Charmaine Elieth. "A protocol analysis study on the process of designing a newspaper front page." Virtual Press, 1995. http://liblink.bsu.edu/uhtbin/catkey/958775.

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This thesis was a descriptive study of the process of designing a newspaper front page by three journalists. The newspaper industry has placed increased importance on journalistic design. However, little research had been completed on the mental processes of designers.This study was concerned with the processes that occur as professional journalists designed a front page of a newspaper as determined by protocol analysis. Three Indiana newspapers,The Evansville Courier, The South Bend Tribune and The Times from Munster, Ind., were selected. The individual who designed the front page on a regular basis participated in the protocol sessions.The conclusions showed that these designers spent the majority of the design process planning and analyzing materials to be used. The majority of all decisions made by the designers were based on past design knowledge. The journalists applied their skills in a rapid and confident way as they designed separate portions of the page until all elements were used and the page was complete.
Department of Journalism
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Books on the topic "GRAPHIC DESIGNING"

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Designing infographics. [Indianapolis, Ind.]: Hayden Books, 1997.

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Wayne, Hunt, Rosentswieg Gerry, and LaBrecque Eric, eds. Designing & planning environmental graphics. New York, N.Y: Madison Square Press, 1994.

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Designing for print. 2nd ed. Hoboken, N.J: Wiley, 2011.

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Cheng, Karen. Designing type. New Haven, CT: Yale University Press, 2005.

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Akase, Tatsuzo. Designing signs. Japan: Rikuyo-Sha, 1994.

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Wayfinding: Designing and implementing graphic navigational systems. Mies: RotoVision, 2009.

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Berryman, Gregg. Designing creative portfolios. Menlo Park, CA: Crisp Publications, 1994.

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Cheng, Karen. Designing type. London: Laurence King, 2006.

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Baron, Cynthia. Designing a digital portfolio. 2nd ed. Berkeley, CA: New Riders, 2010.

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Designing a digital portfolio. 2nd ed. Berkeley, CA: New Riders, 2010.

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Book chapters on the topic "GRAPHIC DESIGNING"

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Cicalò, Enrico. "Designing by Graphic Intelligence." In Graphic Intelligence, 39–46. Cham: Springer International Publishing, 2020. http://dx.doi.org/10.1007/978-3-030-45244-5_5.

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Ramos, Igor, and Helena Barbosa. "Designing for Cinema Trindade: Graphic Communication in Contemporary Portuguese Cinemas." In Springer Series in Design and Innovation, 17–33. Cham: Springer International Publishing, 2020. http://dx.doi.org/10.1007/978-3-030-49647-0_2.

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de Castro Andrade, Rafael, and Carla Galvão Spinillo. "Interaction and Animation in Health Infographics: A Study of Graphic Presentation and Content Comprehension." In Design, User Experience, and Usability: Designing Interactions, 187–99. Cham: Springer International Publishing, 2018. http://dx.doi.org/10.1007/978-3-319-91803-7_14.

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Di Battista, G., and R. Tamassia. "An Interactive Graphic System for Designing and Accessing Statistical Data Bases." In COMPSTAT, 231–36. Heidelberg: Physica-Verlag HD, 1986. http://dx.doi.org/10.1007/978-3-642-46890-2_34.

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Luqman, Muhammad Muzzamil, Mathieu Delalandre, Thierry Brouard, Jean-Yves Ramel, and Josep Lladós. "Fuzzy Intervals for Designing Structural Signature: An Application to Graphic Symbol Recognition." In Graphics Recognition. Achievements, Challenges, and Evolution, 12–24. Berlin, Heidelberg: Springer Berlin Heidelberg, 2010. http://dx.doi.org/10.1007/978-3-642-13728-0_2.

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Connare, Vincent. "Designing and using scalable type for display as graphic elements on digital devices." In Electronic Publishing, Artistic Imaging, and Digital Typography, 181–92. Berlin, Heidelberg: Springer Berlin Heidelberg, 1998. http://dx.doi.org/10.1007/bfb0053271.

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Dang, Anh-Tuan, Nguyen Thi Hue, and Dinh-Ngoc Nguyen. "Application of Graphic Layout Method for Designing Cam Mechanism with Flat-Face Follower." In Advances in Engineering Research and Application, 180–88. Cham: Springer International Publishing, 2022. http://dx.doi.org/10.1007/978-3-030-92574-1_20.

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Zhao, Hong, and Linlin Wang. "Designing of Virtual Experiment Platform of Engineering Graphic in the Lab Based on VRML." In Communications in Computer and Information Science, 275–80. Berlin, Heidelberg: Springer Berlin Heidelberg, 2011. http://dx.doi.org/10.1007/978-3-642-24022-5_45.

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Pentenrieder, Annelie, Peter Hahn, Scarlet Schaffrath, Benedikt Krieger, Stefanie Brzoska, Robert Peters, Matthias Künzel, and Ernst Andreas Hartmann. "Designing Explainable and Controllable Artificial Intelligence Systems Together: Inclusive Participation Formats for Software-Based Working Routines in Industry." In New Digital Work, 135–48. Cham: Springer International Publishing, 2023. http://dx.doi.org/10.1007/978-3-031-26490-0_8.

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Abstract“This is what it would look like if your AI (Artificial Intelligence) system was explainable to and controllable by you.” With this title, a co-creation workshop was hosted by the Berlin-based Institute for Innovation and Technology (iit) on December 1, 2021. The workshop addressed the question of how artificially intelligent systems can be designed to be explainable and controllable in collaboration with different user groups. The workshop tested sociotechnical design methods for the participatory inclusion of potential users in the development process. An interactive matrix helped to collect ideas from participants and differentiated sociotechnical aspects on a technical, organizational, and human level.As a second method, drafters (a.k.a. graphic recorders) accompanied the workshop and visualized the computer system´s interface according to the discussion. The following article introduces these two workshop methods, presents the results and gives recommendations based on the experiences for future workshops. The workshop format also addresses the challenge of operationalizing ethical principles in the design of AI.
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Zhang, Man, Yuki Igarashi, Yoshihiro Kanamori, and Jun Mitani. "Designing Mini Block Artwork from Colored Mesh." In Smart Graphics, 3–15. Cham: Springer International Publishing, 2017. http://dx.doi.org/10.1007/978-3-319-53838-9_1.

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Conference papers on the topic "GRAPHIC DESIGNING"

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Kokil, Uttam. "Designing a graphical user interface to deliver a graphic design course online." In ACM SIGGRAPH 2006 Research posters. New York, New York, USA: ACM Press, 2006. http://dx.doi.org/10.1145/1179622.1179670.

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Devendorf, Margaret, and Kemper Lewis. "Designing a Product Package Platform." In ASME 2010 International Design Engineering Technical Conferences and Computers and Information in Engineering Conference. ASMEDC, 2010. http://dx.doi.org/10.1115/detc2010-28888.

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An essential part of designing a successful product family is establishing a recognizable, familiar, product family identity. It is very often the case that consumers first identify products based on their physical embodiment. The Apple iPod, DeWalt power tools, and KitchenAid appliances are all examples of product families that have successfully branded themselves based on physical principles. While physical branding is often the first trait apparent to designers, there are some products that cannot be differentiated based on physical appearance. This is especially common for consumable products. For example, it is impossible to differentiate between diet Coke, Classic Coke, and Pepsi when each is poured into separate glasses. When differentiation is difficult to achieve from a product’s physical characteristics, the product’s package becomes a vital part of establishing branding and communicating membership to a product family while maintaining individual product identity. In this paper, product packaging is investigated with a focus on the graphic packaging components that identify product families. These components include: color, shape, typography, and imagery. Through the application of tools used in facilities layout planning, graph theory, social network theory, and display design theory an approach to determine an optimal arrangement of graphic components is achieved. This approach is validated using a web based survey that tracks user-package interactions across a range of commonly used cereal boxes.
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Lakićević, Milena, Ivona Simić, and Radenka Kolarov. "Designing parterres on the main city squares." In 10th International Symposium on Graphic Engineering and Design. University of Novi Sad, Faculty of technical sciences, Department of graphic engineering and design,, 2020. http://dx.doi.org/10.24867/grid-2020-p66.

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A “parterre” is a word originating from the French, with the meaning interpreted as “on the ground”. Nowadays, this term is widely used in landscape architecture terminology and depicts a groundlevel space covered by ornamental plant material. The designing parterres are generally limited to the central city zones and entrances to the valuable architectonic objects, such as government buildings, courts, museums, castles, villas, etc. There are several main types of parterres set up in France, during the period of baroque, and the most famous one is the parterre type “broderie” with the most advanced styling pattern. Nowadays, French baroque parterres are adapted and communicate with contemporary landscape design styles, but some traits and characteristics of originals are still easily recognizable. In this paper, apart from presenting a short overview of designing parterres in general, the main focus is based on designing a new parterre on the main city square in the city of Bijeljina in the Republic of Srpska. The design concept relies on principles known in the history of landscape art but is, at the same time, adjusted to local conditions and space purposes. The paper presents the current design of the selected zone – parterre on the main city square in Bijeljina and proposes a new design strongly influenced by the “broderie” type of parterre. For creating a new design proposal we have used the following software AutoCad (for 2D drawings) and Realtime Landscaping Architect (for more advanced presentations and 3D previews). The paper provides detailed graphical representations for a new design proposal and explains the main design ideas and guidelines which can be applied even when designing parterres in the other urban space. Besides that, the paper lists the plant material that is suitable for establishing and maintaining parterres in the urban environment.
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Nouza, Tomas, and Jan Nouza. "Graphic platform for designing and developing practical voice interaction systems." In 7th European Conference on Speech Communication and Technology (Eurospeech 2001). ISCA: ISCA, 2001. http://dx.doi.org/10.21437/eurospeech.2001-333.

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Wang, Songbai, Jian Wang, Jianshu Chen, and Xiuming Shan. "Enhance cognitive radar security by designing optimal waveform." In 2011 International Conference on Graphic and Image Processing. SPIE, 2011. http://dx.doi.org/10.1117/12.913488.

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Čufer, Kaja, Marjeta Čuk, and Tanja Nuša Kočevar. "Designing movable chain like structure with 3D modeled elements." In 11th International Symposium on Graphic Engineering and Design. University of Novi Sad, Faculty of technical sciences, Department of graphic engineering and design, 2022. http://dx.doi.org/10.24867/grid-2022-p45.

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The field of 3D printing has developed greatly to date, and it is expected that this development will continue. 3D printing is already being used in the fashion industry, where it was first used for rigid, architectural shapes and later for a variety of movable structures. However, the area of mobility, comfort and softness is still under development in this field. The exploration of the above properties was also the reason for the present research work, the aim of which was to study the process of creating a textile-like 3D structure by assembling individual elements into a mesh. Various factors in both the design and technical areas had to be investigated and considered. The design process included the technical and visual part, i.e., the design of the individual elements, as well as the creation of different repeating patterns, as the shape and colour of the elements influence the final appearance. Different approaches were tested when modelling the individual elements. Through the research, other design approaches were also used, such as the use of geometry nodes or animation nodes, which are available as plug-ins in the Blender software. We combined different elements to create meshes or textile-like structures that were simple at first, but later resulted in more interesting designs by varying the size and shape of the elements, their arrangement, and colours. There are still many possibilities to develop the patterns further, for example, the elements could be arranged in different ways, or more emphasis could be placed on the shape and colour of the elements. Finally, we experimentally printed part of the chain-like structure and compared it with other structures designed in a 3D program and checked the size and density of the mesh by virtually simulating the fall of the mesh onto the body.
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"Absorption and Using of Chinese Traditional Culture in Graphic Designing Course." In 2019 International Conference on Arts, Management, Education and Innovation. Clausius Scientific Press, 2019. http://dx.doi.org/10.23977/icamei.2019.234.

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Škerjanc, Anja, Tadej Abram, Aja Knific Košir, Rok Brajković, Žiga Fon, Petra Žvab Rožič, and Helena Gabrijelčič Tomc. "DESIGNING THE EDUCATIVE APP FOR THE DETERMINATION OF TYPICAL SLOVENIA ROCKS." In 9th International Symposium on Graphic Engineering and Design. Faculty of Technical Sciences, 2018. http://dx.doi.org/10.24867/grid-2018-p57.

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Pasanec Preprotić, Suzana, Marina Vukoje, Gorana Petković, and Mirela Rožić. "Sustainable approach to book designing concepts in bindery sector: An overview." In 11th International Symposium on Graphic Engineering and Design. University of Novi Sad, Faculty of technical sciences, Department of graphic engineering and design, 2022. http://dx.doi.org/10.24867/grid-2022-p69.

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Nowadays, graphic arts bindery sector has shown growing environmental awareness in reaching the targets regarding economic, social, environmental, and technological aspects. Croatian bindery small entrepreneurship sector provides a piece of work done for clients in a sheetfed offset lithographic printing manufacturing which isn’t involved in any manner in bindery manufacturing. On top of that, sustainable bindery concepts are strictly related to effective printed resources usage, in which the generated waste is reduced through numerous binding manufacturing activities. In binding sector, designing concepts help achieve less negative environmental impact. Sustainable awareness is beginning from practical work, from preparing plans and a modelling shape, in which the process of designing the three-dimensional book presents its proposed structure on a printed original scale. Bindery eco-efficiency concepts cope with manufacturing service activities, in which the printed paper sheets (or outputs) together with binding raw materials move in a specific direction through the machine operations (cutting, folding, gathering, binding, trimming, joining and surface finishing), which are predictable in edition binding. This study provides a comprehensive overview on how a new approach in book designing might contribute to reducing “nonhazardous” printed or/and bound paper output residuals which gradually appear in a specific way during book binding process. What’s more, it offers “eco-friendly book binding”, which has “the best book in class” value. This eco-efficient bound production is monitored as well as the indices of graphic arts materials are followed up throughout the working procedures under standardized circumstances. These innovative creative thinking might bring up sustainable engineering solutions or frameworks in which “the business as usual” shifts towards “the eco-friendly business”. Eco-labelled printed paper sheets, from Croatian markets, are a sustainable choice which encourages responsible business and leads to zero pollution and circular economy. However, scientists have been worried about the fact that many manufacturing sectors rely on using adhesives with non-renewable resources, which are harmful to humans. Present published literature gives a general overview on the existing advanced adhesives which have less harmful impact on environment, but at the same time have promising performances.
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Medykovskiy, Mykola, and Mykola Chaplahin. "Semantic Dictionary Development Method for Building Graphic Object's Semantic Description." In 2007 9th International Conference - The Experience of Designing and Applications of CAD Systems in Microelectronics. IEEE, 2007. http://dx.doi.org/10.1109/cadsm.2007.4297644.

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