Journal articles on the topic 'Graphic content'

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1

Raykovskaya , Galyna, and Andrii Shostachuk . "DESIGNING THE CONTENT OF GRAPHIC KNOWLEDGE IN THE CAD SYSTEMS ENVIRONMENT." Scientific Bulletin of Uzhhorod University. Series: «Pedagogy. Social Work», no. 2(49) (December 18, 2021): 169–73. http://dx.doi.org/10.24144/2524-0609.2021.49.169-173.

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The information support of the product life’s cycle requires to produce and to design this product with the help of the modern graphic CAD packages by creating an information model. In this regard, the question of the introduction of information technology in the educational process of the graphic training becomes relevant, as the basic graphic training forms the skills of graphic presentation of information. The purpose of the article is to substantiate the content of graphic training in institutions of higher technical education in conjunction with special software CAD-systems, including SolidWorks. The purpose of the study is to substantiate the content of graphic training in institutions of higher technical education in conjunction with the special software CAD-systems, including the SolidWorks. The methods of the research: analysis of the problems of future bachelors-mechanics’ graphic training, analysis of modern software for the graphic documentation, the generalization to obtain the conclusions and recommendations. The research results demonstrate that the development of modern software to solve problems of automation of three-dimensional design, the design and technological preparation of production of any complexity in various industries allows graduates to be competitive professionally in the labor market. We considered the graphic training in the environment of CAD-systems, also we highlighted the features of a special software SolidWorks-CAD. In the course of research of the content of basic graphic training that includes the descriptive geometry, the engineering and computer graphics in CAD-systems they revealed the most important factors in the formation of methods of mental activity of students. We consider that the most progressive method of the graphic training of engineers is to teach two courses instead of the three classic parts of basic graphic training. The effected research of engineering graphics and the peculiarities of the construction of working drawings in SolidWorks allowed to reconcile their relationship. The mastering of the modern software for solving of the problems of automation of three-dimensional design, the design and technological preparation of production of any complexity in various industries allows for graduates to be competitive professionally in the labor market.
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Thomas, B. "Warning: graphic content [Web formats]." IEEE Internet Computing 2, no. 1 (1998): 85–86. http://dx.doi.org/10.1109/4236.656089.

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Yaros, Ronald A., and Anne E. Cook. "Attention Versus Learning of Online Content." International Journal of Cyber Behavior, Psychology and Learning 1, no. 4 (October 2011): 49–69. http://dx.doi.org/10.4018/ijcbpl.2011100104.

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Previous eye tracking studies have consistently associated increased eye fixations with comprehension difficulty. However, little research has probed this relationship in more complex news stories online. This exploratory within-subject experiment exposed participants (N = 20) to different text and graphic structures in health news stories. Results suggest enhanced learning, shorter viewing time, and fewer eye fixations for a linear text structure as compared to an “inverted pyramid” text commonly used in news. Graphics interacted with text, facilitating performance in the linear conditions but inhibiting them in the inverted pyramid structure. Graphics tended to also increase viewing time and eye fixations on text only and text combined with graphics for both structure conditions. Results discuss the importance of text structure in complex news and how the data are not entirely consistent with the assumption that explanatory graphics increase understanding.
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Akbar, Sascorio Ade, Amata Fami, and Novi Asri Maharani. "Pembuatan Motion Graphic Sebagai Media Informasi Bagi Pengunjung Di PT Pembangunan Jaya Ancol." Jurnal Sains Terapan 9, no. 1 (June 3, 2019): 17–26. http://dx.doi.org/10.29244/jstsv.9.1.17-26.

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ABSTRACT This final assignment was created with the aim of making multimedia content in the form of motion graphics. The content is expected to be an alternative content for Taman Impian Jaya Ancol which is published to its visitors, especially for increasing their brand value. The Production of Motion Graphics as an Information Media for Visitors at PT Pembangunan Jaya Ancol were using my own development method. The results of this final assignment were in the form of six video products in the form of motion graphics and two of them as information media for Taman Impian Jaya Ancol’s visitors. ABSTRAK Tugas Akhir dibuat dengan tujuan membuat konten multimedia dengan bentuk motion graphic. Konten ini diharapkan menjadi konten alternatif bagi pihak Taman Impian Jaya Ancol yang akan dipublikasikan kepada pengunjung. Di sisi lain pembuatan konten juga dapat meningkatkan brand value Taman Impian Jaya Ancol PT kepada audience. Pembuatan motion graphic sebagai media informasi bagi pengunjung di PT Pembangunan Jaya Ancol ini menggunakan metode pengembangan sendiri. Hasil dari kegiatan PKL berupa enam produk video berbentuk motion graphic dan dua diantaranya sebagai media informasi bagi pengunjung Taman Impian Jaya Ancol.
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Smith, Derrick W., and Sinikka M. Smothers. "The Role and Characteristics of Tactile Graphics in Secondary Mathematics and Science Textbooks in Braille." Journal of Visual Impairment & Blindness 106, no. 9 (September 2012): 543–54. http://dx.doi.org/10.1177/0145482x1210600905.

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IntroductionThe purpose of the study presented here was to determine how well tactile graphics (specifically data analysis graphs) in secondary mathematics and science braille textbooks correlated with the print graphics.MethodA content analysis was conducted on 598 separate data analysis graphics from 10 mathematics and science textbooks. The researchers (the authors) cross-validated the findings through a comparative analysis of the tactile graphics of five shared textbooks.ResultsDiscrepancies were found between the print graphic and the tactile graphic in 12.5% of the sample. The most common discrepancy was differences in how data lines and data points were individualized in the print graphic compared to the tactile graphic. On the basis of the reviews of the graphics, the researchers answered a 5-point Likert-scale question (from 1 = strongly disagree to 5 = strongly agree) asking if the “tactile graphic is a valid representation of the print graphic.” The overall score for the sample was 3.71 (SD = 1.60), with a Krippendorff alpha of 0.6328 (the measure of disagreement and alpha > 0.70 are consider moderate).DiscussionThe findings demonstrate that while the majority of tactile graphics have good correlations to their print counterparts, there is still room for improvement. Some transcribers omitted a tactile graphic without providing a reason. Forty graphics (6.7%) were omitted from the braille transcription. Two textbooks were missing more than 85% of the tactile graphics of the data graphs.Implications for PractitionersTactile graphics in math and science books are important for a student to understand. Although most transcribers do an excellent job of creating valid tactile graphics, problems with many graphics still exist in textbooks. Practitioners need constantly to review the tactile graphics that are used in all classrooms and be prepared to create their own if needed.
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Demir, Seniz, Sandra Carberry, and Kathleen F. McCoy. "Summarizing Information Graphics Textually." Computational Linguistics 38, no. 3 (September 2012): 527–74. http://dx.doi.org/10.1162/coli_a_00091.

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Information graphics (such as bar charts and line graphs) play a vital role in many multimodal documents. The majority of information graphics that appear in popular media are intended to convey a message and the graphic designer uses deliberate communicative signals, such as highlighting certain aspects of the graphic, in order to bring that message out. The graphic, whose communicative goal (intended message) is often not captured by the document's accompanying text, contributes to the overall purpose of the document and cannot be ignored. This article presents our approach to providing the high-level content of a non-scientific information graphic via a brief textual summary which includes the intended message and the salient features of the graphic. This work brings together insights obtained from empirical studies in order to determine what should be contained in the summaries of this form of non-linguistic input data, and how the information required for realizing the selected content can be extracted from the visual image and the textual components of the graphic. This work also presents a novel bottom–up generation approach to simultaneously construct the discourse and sentence structures of textual summaries by leveraging different discourse related considerations such as the syntactic complexity of realized sentences and clause embeddings. The effectiveness of our work was validated by different evaluation studies.
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Klimova, Larisa, and Marina Plotnikova. "Actual trends of architectural forms and graphics in the costume design context." E3S Web of Conferences 210 (2020): 16008. http://dx.doi.org/10.1051/e3sconf/202021016008.

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This article is devoted to the study of the graphic trends and design activities’ relationship for a costume designer with modern architectural forms, as a source of inspiration and style formation for these subject-spatial creativity areas. The purpose of the article is to identify the specifics of the associative trends’ relationship in modern costume design with architecture and graphics. Identification of this specificity will help in establishing the relevant interdisciplinary connections in design education. To achieve this goal, the authors set the following tasks: 1) analysis of modern trends in costume formation based on identifying the features of the architectural forms’ influence on the modern costume design; 2) analysis of the general structural and graphic solutions between the modern presentation of architectural forms in the costume design by means of its graphic content. The authors proceed from the idea of the modern phenomena interaction in costume design, its graphics and architectural forms. In the analysis of the modern graphics and architectural forms’ main features in the conceptual solution to the costume design, common features of interaction are revealed. Changes in the art and design activities in the direction of graphic symbolism and imagery are revealed on the example of modern trends in architecture. The results of the study on the introduction of interdisciplinary communications are tested in classes on design in the material’s project implementation, special graphics and concepts in design.
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Zebehazy, Kim T., and Adam P. Wilton. "Graphic Reading Performance of Students with Visual Impairments and Its Implication for Instruction and Assessment." Journal of Visual Impairment & Blindness 115, no. 3 (May 2021): 215–27. http://dx.doi.org/10.1177/0145482x211016918.

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Introduction: The ability of students to engage with graphical materials supports learning in science, technology, engineering, arts, and mathematics areas. For students with visual impairments, understanding the factors that contribute to the effective interpretation of graphics can promote meaningful access to the curricula. Methods: Forty students with visual impairments completed multiple-choice question tasks for five types of graphics presented in their medium of choice and provided difficulty ratings. The teachers of students with visual impairments rated the students on several factors. Statistical analyses investigated the relationship between performance differences and teacher-rated factors. Results: Significant differences in performance between print and tactile graphics users were found for bar graph, map, and total correct responses on all tasks. For some tasks, perceived difficulty by tactile graphic users did not align with actual performance. Teachers’ ratings of students who had Individualized Education Program goals for graphics, independence in using graphics, problem-solving ability, mathematics ability, and frequency of engaging with graphics contributed to significant differences in performance across total correct and most individual graphic results. Discussion: Although medium type was a significant contributor across graphic types, some teacher-rated variables appeared to mitigate the importance of medium on student performance. Depending on the graphic type, experience, content knowledge, skills with graphics, and confidence and motivation can all affect student performance when interpreting graphics. Implications for practitioners: Teachers should provide students with early and frequent opportunities to engage with graphics and support their problem-solving abilities regarding how to engage with different graphic types to enhance their independent use of graphics.
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Hahn, Michael E., Corrine M. Mueller, and Jenna L. Gorlewicz. "The Comprehension of STEM Graphics via a Multisensory Tablet Electronic Device by Students with Visual Impairments." Journal of Visual Impairment & Blindness 113, no. 5 (September 2019): 404–18. http://dx.doi.org/10.1177/0145482x19876463.

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Introduction: The current work probes the effectiveness of multimodal touch screen tablet electronic devices in conveying science, technology, engineering, and mathematics graphics via vibrations and sounds to individuals who are visually impaired (i.e., blind or low vision) and compares it with similar graphics presented in an embossed format. Method: A volunteer sample of 22 participants who are visually impaired, selected from a summer camp and local schools for blind students, were recruited for the current study. Participants were first briefly (∼30 min) trained on how to explore graphics via a multimodal touch screen tablet. They then explored six graphic types (number line, table, pie chart, bar chart, line graph, and map) displayed via embossed paper and tablet. Participants answered three content questions per graphic type following exploration. Results: Participants were only 6% more accurate when answering questions regarding an embossed graphic as opposed to a tablet graphic. A paired-samples t test indicated that this difference was not significant, t(14) = 1.91, p = .07. Follow-up analyses indicated that presentation medium did not interact with graphic type, F(5, 50) = 0.43, p = .83, nor visual ability, F(1, 13) = 0.00, p = .96. Discussion: The findings demonstrate that multimodal touch screen tablets may be comparable to embossed graphics in conveying iconographic science and mathematics content to individuals with visual impairments, regardless of the severity of impairment. The relative equivalence in response accuracy between mediums was unexpected, given that most students who participated were braille readers and had experience reading embossed graphics, whereas they were introduced to the tablet the day of testing. Implications for practitioners: This work illustrates that multimodal touch screen tablets may be an effective option for general education teachers or teachers of students with visual impairments to use in their educational practices. Currently, preparation of accessible graphics is time consuming and requires significant preparation, but such tablets provide solutions for offering “real-time” displays of these graphics for presentation in class.
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Гузненков and Vladimir Guznenkov. "Information technologies in graphic disciplines of technical university." Geometry & Graphics 1, no. 3 (December 3, 2013): 26–28. http://dx.doi.org/10.12737/2128.

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A structure and content of graphics teaching at technical university with information technologies use are considered in this paper. The necessity to meet the requirements related to information support of products’ life cycle is marked. Educational disciplines of graphic teaching in technical university have been considered and defined. It has been noted that the main feature of modern graphic teaching is a 3D-modeling, and the main purpose of graphics teaching upgrading is a significant increase in the quality of training without increasing the number of training hours. From this it follows that the basic requirement for the geometrical graphics training is significant expansion of modeling volume.
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Сherkasov, Volodymyr. "Model of formation of readyness of future teachers of fine arts for use of computer graphics in professional activity." Academic Notes Series Pedagogical Science 1, no. 189 (August 2020): 85–90. http://dx.doi.org/10.36550/2415-7988-2020-1-189-85-90.

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The model of formation of readiness of future teachers of fine arts to use computer graphics in professional activity in the context of a subject field of our research contains three blocks, namely: methodological and target (the purpose, tasks, approaches, principles); content-procedural (stages, content, forms, methods, technologies); diagnostic and effective (criteria, indicators, levels of readiness). Сomputer graphics are used in almost all areas of human life, and above all, in art education, in the creation of images and processing of visual information obtained during the study of various arts, communication with various arts. With this approach, we consider it appropriate to determine the essence of computer graphics in the scientific environment and its place in the system of disciplines. At present, it is worth noting that computer graphics is a component of computer science and is studying the means and methods of creating and processing graphic images using computer technology. Computer graphics is a scientific discipline that develops a set of tools and techniques for automating coding and decoding graphic information. Computer graphics studies the methods of digital synthesis and processing of visual content. Our proposed model of forming the readiness of future teachers of fine arts to use computer graphics in professional activities contains three blocks: methodological-target, content-procedural and diagnostic-effective. For liquidity of research and experimental work the purpose is defined, tasks are developed, approaches and principles of the specified phenomenon of research are substantiated. The second block proposes the stages, content, forms, methods and technologies of forming the readiness of future teachers of fine arts to use computer graphics. In addition, at the diagnostic and effective stage of the experimental study, the criteria, indicators and levels of readiness are motivated. In addition, we have proposed pedagogical conditions aimed at improving the effectiveness of this phenomenon, including: purposeful motivation of future teachers of fine arts to use computer graphics in professional activities in the study of professional disciplines; mastering by future teachers of fine arts theoretical knowledge about the essence, content of computer graphics and methods of its use; improving practical skills and abilities to form the readiness of future teachers of fine arts to use computer graphics in professional activities.
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Rohwer, John, and Robert Wandberg. "Adding Vision to Health Content: Graphic Organizers." American Journal of Health Education 35, no. 4 (August 2004): 248–52. http://dx.doi.org/10.1080/19325037.2004.10603651.

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Альшакова and Elena Alshakova. "Content of «Descriptive geometry and engineering graphics» discipline of «Construction of unique buildings and edifices» specialty." Geometry & Graphics 1, no. 2 (July 25, 2013): 24–26. http://dx.doi.org/10.12737/782.

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The content of «Descriptive Geometry and Engineering Graphics» discipline of «Construction of Unique Buildings and Edifices» specialty, formed according to requirements of the Federal State Educational Standard of Higher Education, is considered. The studied sections of this discipline, performed graphic works, and also their performance technologies are cited.
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Zhang, Yuejiao. "Assessing Attitudes Toward Content and Design in Alibaba’s Dry Goods Business Infographics." Journal of Business and Technical Communication 31, no. 1 (September 19, 2016): 30–62. http://dx.doi.org/10.1177/1050651916667530.

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Alibaba’s Graphic Media (GM) is the first and only Internet content source that uses infographics to educate Chinese e-commerce merchants. This study investigates target audiences’ attitudes toward GM infographics. Two focus groups perceived GM as a practical information source that aided them in decision making and daily business operations. They preferred viewing graphics to texts and particularly favored statistical graphics. They also identified issues with viewing GM infographics on mobile devices. Based on the study’s findings, the author proposes three areas that communicators can address when designing infographics in similar contexts: content, usability, and overall visual appeal.
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Opoku, Nicholas, Edward Appiah, and Patrique deGraft-Yankson. "Competencies of the present-day Graphic Designer: A document analysis of online job ads in Ghana." Journal of graphic engineering and design 11, no. 2 (December 2020): 37–45. http://dx.doi.org/10.24867/jged-2020-2-037.

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This study sought to provide an overview of the competencies required by employers in advertising for graphic design position in relation to inter-active design in Ghana. This was done in the context of the dynamism of graphic design profession with current technological advances. Both thematic and content analysis were used to analyse online job adver-tisements collected within eight months to determine the patterns and frequencies of occurrence of specific requirements for the job position relating to graphic design. This was to better understand employers’ expectations from the graphic designer in terms of designing for interac-tivity and the implications for graphic design pedagogy. Findings from the study revealed that, traditional graphic designers in Ghana will now have to acquire skills in interactive design and competencies associated with them. These include among others, responsive design, problem-solving, coding skill, software skills, creativity, CMS tools, project management and personal characteristics. Beyond these, request for skills in coding, knowl-edge in responsive design, knowledge in content management system tools, software skills and teamwork are the most frequently expected skills from the present day graphic designer. We end the paper by suggesting how our study could trigger graphic design pedagogy development.
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Bosma, Kari, Audrey C. Rule, and Karla S. Krueger. "Social Studies Content Reading about the American Revolution Enhanced with Graphic Novels." Social Studies Research and Practice 8, no. 1 (March 1, 2013): 59–76. http://dx.doi.org/10.1108/ssrp-01-2013-b0004.

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Graphic novels can contribute to effective content area reading on social studies topics such as the American Revolution. This action research study’s purpose was to examine student recall of facts, enjoyment of reading, and interest in the topic when using graphic novels as compared to illustrated nonfiction prose in social studies content area reading. Twenty-two fifth grade students (13 females, 9 males) in a public school in a Midwestern state participated in the study. Half of the students read about the Boston Massacre and Patrick Henry through graphic novels and read about Paul Revere and the Boston Tea Party with illustrated nonfiction texts, with the other half doing the opposite. The mean number of correct ideas recalled by students two weeks after reading two books in the graphic novel condition was 8.6 compared to 7.1 for the nonfiction prose condition with a medium effect size. Students rated their reading enjoyment significantly higher in the graphic novel condition indicating that graphic novels should be employed more often into the school curriculum. Suggestions for integrating graphic novels into the curriculum are provided along with other ways to take action.
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Pujawan, Kadek Agus Hendra, and I. Gede Jaka Mahendr. "DEVELOPMENT OF INTERACTIVE MULTIMEDIA BASED ON BALINESSE CULTURE CONTEXTUAL IN GRAPHIC DESIGN LEARNING AT CLASS X MULTIMEDIA IN SMK NEGERI 1 SAWAN." Journal of Education Research and Evaluation 2, no. 3 (January 25, 2019): 126. http://dx.doi.org/10.23887/jere.v2i3.15768.

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The objectives to be achieved in this study were (1) to describe the design of interactive multimedia development based on Balinese culture on graphic design learning at class X Multimedia in SMK Negeri 1 Sawan. (2) to describe the responses of content experts, design experts and media experts to the development of interactive multimedia based on Balinese Culture contextual on graphic design learning at Class X Multimedia in SMK Negeri 1 Sawan. (3) to describe the response of the user / teacher teaching graphic design subjects to the development of interactive multimedia based on Balinese contextual culture on graphic design learning at Class X Multimedia in SMK Negeri 1 Sawan. (4) to describe the response of students in the form of individual trials, small group trials and field trials on the development of interactive multimedia based on Balinese Culture contextual on graphic design learning in Class X Multimedia in SMK Negeri 1 Sawan. The interactive multimedia development model based on Balinese cultural contextual learning graphic design used Dick & Carey model. In the process of designing multimedia products, content experts are required to adjust the material presented in interactive multimedia with the material provided at school, in this case the teacher is appointed as content expert, so the teacher's contribution in this study is to provide a syllabus of graphic design material. In addition to content experts, media experts and design experts are also needed to test the validity of interactive multimedia developed. After being valid, it will be implemented in school by giving a questionnaire to students whether the interactive multimedia developed in this study is suitable for use or not. The following are tests on aspects of display, graphics, program operation and grammar performed by media experts obtaining 85% of the calculation results in good qualifications. Tests on aspects of learning, curriculum and interface design conducted by learning design experts obtain a calculation of 89% in good qualifications. User/teacher responded well. Individual trials carried out received good responses. Small group trials obtained calculation results of 90% are in very good qualifications. Field trials that were carried out obtained a calculation of 87% in good qualifications.
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Hopkins, Donna K. "Searching for graphic content in USPTO trademark databases." World Patent Information 25, no. 2 (June 2003): 107–16. http://dx.doi.org/10.1016/s0172-2190(03)00030-9.

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Zheng, Xinru, Xiaotian Qiao, Ying Cao, and Rynson W. H. Lau. "Content-aware generative modeling of graphic design layouts." ACM Transactions on Graphics 38, no. 4 (July 12, 2019): 1–15. http://dx.doi.org/10.1145/3306346.3322971.

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Greyson, Devon. "GLBTQ content in comics/graphic novels for teens." Collection Building 26, no. 4 (October 9, 2007): 130–34. http://dx.doi.org/10.1108/01604950710831942.

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Baine, Breuna K. "Reading Graphic Design History: Image, Text, and Content." Design and Culture 13, no. 3 (September 2, 2021): 341–44. http://dx.doi.org/10.1080/17547075.2021.1973786.

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Darch, Craig B., Douglas W. Carnine, and Edward J. Kameenui. "The Role of Graphic Organizers and Social Structure in Content Area Instruction." Journal of Reading Behavior 18, no. 4 (December 1986): 275–95. http://dx.doi.org/10.1080/10862968609547576.

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This study investigated the effectiveness of three techniques for informing sixth-grade students of content area information. Students were taught content area information through either a graphic organizer strategy, a directed reading strategy, or an SQ3R strategy. Students were also taught content area information in either a group social structure or an individual, independent work structure. The results of the study suggest that the use of a graphic organizer strategy in a group social structure is more effective in facilitating comprehension of content area information than a graphic organizer strategy used in an independent structure or a directed reading strategy used in a group structure. Results of a transfer test revealed that the graphic organizer and the SQ3R strategies were more effective than the directed reading approach.
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Shi, ChaoYuan, and Li Gu. "The impact of interdisciplinary dynamic images on public perception." E3S Web of Conferences 236 (2021): 05085. http://dx.doi.org/10.1051/e3sconf/202123605085.

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Dynamic image, usually defined as motion graphics or dynamic graphics, is a kind of image art based on art design and computer science. In a broad sense, dynamic image is a discipline that integrates animation, film, and graphic design. Its expression content is more refined and straightforward than animated movies. It is more comprehensive than graphic design in conveying information. There are more types of dynamic images in the new media era. There are virtual reality technologies that rely on computer science and interactivity, and there are self-media on the Internet. Together with traditional media, they have more and more impact on the public's cognition. The interdisciplinary dynamic image is a visual language based on the dynamic image and interdisciplinary boundaries. It is main feature is to use dynamic images to express the main content of something, event or thought, a moving image made for the purpose of improving the public’s understanding of the corresponding thing, In the interdisciplinary dynamic images, the concreteness and narrative nature of the dynamic images are weakened, and the non-representation and scientific are more emphasized.
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Reed, Jacob R., and Jason C. Senkbeil. "Perception and Comprehension of the Extended Forecast Graphic: A Survey of Broadcast Meteorologists and the Public." Bulletin of the American Meteorological Society 101, no. 2 (February 1, 2020): E221—E236. http://dx.doi.org/10.1175/bams-d-19-0078.1.

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Abstract There have been multiple efforts in recent years to simplify visual weather forecast products, with the goal of more efficient risk communication for the general public. Many meteorological forecast products, such as the cone of uncertainty, storm surge graphics, warning polygons, and Storm Prediction Center (SPC) convective outlooks, have created varying levels of public confusion resulting in revisions, modifications, and improvements. However, the perception and comprehension of private weather graphics produced by television stations has been largely overlooked in peer-reviewed research. The goal of this study is to explore how the extended forecast graphic, more commonly known as the 7, 10 day, etc., is utilized by broadcasters and understood by the public. Data were gathered from surveys with the general public and also from broadcast meteorologists. Results suggest this graphic is a source of confusion and highlights a disconnect between the meteorologists producing the graphic and the content prioritized by their audiences. Specifically, timing and intensity of any precipitation or adverse weather events are the two most important variables to consider from the viewpoint of the public. These variables are generally absent from the extended forecast graphic, thus forcing the public to draw their own conclusions, which may differ from what the meteorologist intends to convey. Other results suggest the placement of forecast high and low temperatures, use of probability of precipitation, icon inconsistency, and length of time the graphic is shown also contribute to public confusion and misunderstanding.
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Mylchenko, Larуsa, and Larуsa Tatarinova. "Features of perception of the visual book. Comics. Manga. Graphic novel." Вісник Книжкової палати, no. 12 (December 17, 2020): 10–15. http://dx.doi.org/10.36273/2076-9555.2020.12(293).10-15.

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The article examines aspects of the development of the visual book, in particular the graphic novel, as the newest synthetic art form, which combines the visual and the verbal. The exploration is devoted to the analysis of the evolution of the graphic novel: from a simple comic book form to a meaningful novel, from a series of drawings to a recognized literary genre. The popularity of the graphic novel continues to grow. Its place in the artistic coordinate system and its significance for the culture of the beginning of the XXI century are studied. The newest kind of synthetic art shows good dynamics of development and aspires to take the place among literary works. Modern graphic novel addresses serious issues, constantly improving the form and content. The article analyzes the artistic features of the graphic novel and its national differences. Despite the peculiarities of graphic novels in the United States, Western Europe, Japan, and Ukraine, there has been a clear convergence of publication formats in recent decades, although each of the works, such as manga, BD, or Ukrainian painting, depicts its national hero. The recognition of graphic novels as a separate art form was facilitated by the nominations and awards of prestigious literary prizes. Despite considerable criticism, art critics have acknowledged that "graphics are becoming a new power tool for storytelling". Graphic novels are becoming increasingly important in the field of publishing. A separate place for a visual work of literature has appeared on the shelves of bookstores. Traditional bookstores and libraries offer a wider selection of graphic novels. Sales of graphic novels are growing.
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Budnyk, Andrii. "THE INFLUENCE OF UKRAINIAN FILM POSTERS OF THE 1920s AND 1930s ON CONTEMPORARY GRAPHIC DESIGN." CULTURE AND ARTS IN THE MODERN WORLD, no. 22 (June 30, 2021): 185–98. http://dx.doi.org/10.31866/2410-1915.22.2021.235912.

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The purpose of the article is to analyse the influence of the system of compositional techniques and graphics of the All-Ukrainian Photo Cinema Administration Film Poster School and Ukrainafilm on domestic graphic design. Research methodology. The author has applied historical, art history, and comparative analysis. Scientific novelty. Through the similarity matching in the world and Ukrainian design and the study of the use of design schemes, techniques and tools that are permanently used in graphic design, we reason the influence of the Ukrainian Poster School of the 1920s and 1930s on contemporary graphic design practice. Conclusions. Despite a long break for ideological grounds in the functioning and study of Ukrainian graphic design in the middle of the twentieth century, we record a noticeable influence of the means and techniques of Ukrainian poster art on modern trends. These are general compositional techniques: placing a formatted face or figure as a dominant on the entire plane of the image, designing a composition on the principle of a “playing card”, deliberately replacing grounds on the inverted perspective. There are local techniques: concentric circles as a compositional dominant, filling the main character’s glasses with visual elements or font content, and rhythmically repeating visual elements or font groups. The identified similarities can be valuable in the young designers training, taking into account the general development of Ukrainian graphics’ history and its single branch graphic design. It is also possible to use these schemes, techniques and tools in contemporary design education as a methodological basis for teaching poster design, designing, composition, layout and modelling.
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Li, Xigen. "Web Page Design and Graphic Use of three U.S. Newspapers." Journalism & Mass Communication Quarterly 75, no. 2 (June 1998): 353–65. http://dx.doi.org/10.1177/107769909807500210.

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A content analysis of three U.S. Internet newspapers has found that Internet newspapers gave more priority to providing textual information than graphic information, and large graphics were more likely to appear on homepages than on frontpages and news article pages. The news links and the multiple communication channels adopted by Internet newspapers in web page design created a new environment of communication, involving more than host newspaper and initial audience. With interconnected links, the traditional one-to-many newspaper publishing process turned into many-to-many communication centered with and facilitated by the host Internet newspapers. The interconnected news links brought in audience participation in producing newspaper content and providing information beyond the original newspaper content, which demonstrates a shift of balance of communicative power from sender to receiver.
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���������, Vladimir Guznenkov, ������, and V. Yakunin. "PRINCIPLES OF FORMATION OF THE STRUCTURE AND CONTENT OF GEOMETRICAL GRAPHICS PREPARATION." Standards and Monitoring in Education 1, no. 6 (December 16, 2013): 34–39. http://dx.doi.org/10.12737/1992.

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Adoption of the federal state educational standards of higher education of the third generation of implementing competence paradigm in education is the basis for creating a new system of geometric-graphic preparation. The formation of a geometric-graphic preparation. Geometric-graphic training is defined as a basis for the study of general engineering and specialized disciplines. Scientific knowledge of the theory of geometric modeling regulates the organization and development of the full range of technical disciplines. Considering the cycle of general engineering education from the standpoint of integrity, it is necessary to determine the principles of geometric-graphic knowledge as providing a basis for the development of the theoretical foundations of general engineering and specialized disciplines. Pedagogical principles - basic ideas, the observance of which helps to best achieve their educational goals. Describes the general pedagogical principles of holistic educational process: scientific, fundamental, linking theory with practice, systematic, regularity and consistency, professional orientation, accessibility and visibility. The implementation of these principles in their interaction reflects the dialectics of the real process of geometric-graphic training objectives, content, forms, and training tools. Compliance with these general pedagogical principles for holistic educational process should improve the quality of education even with reduced training hours for engineering disciplines.
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Korepanova, A. A., M. V. Abramov, and A. L. Tulupyev. "Social media user identity linkage by graphic content comparison." Scientific and Technical Journal of Information Technologies, Mechanics and Optics 21, no. 6 (December 7, 2021): 942–50. http://dx.doi.org/10.17586/2226-1494-2021-21-6-942-950.

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Komar, Olha, and Yevhenii Harashchuk. "PREPARATION OF FUTURE PRIMARY SCHOOL TEACHERS FOR THE FORMATION OF STUDENTS' SKILLS IN WORKING WITH A GRAPHIC EDITOR." Collection of Scientific Papers of Uman State Pedagogical University, no. 2 (June 24, 2021): 197–204. http://dx.doi.org/10.31499/2307-4906.2.2021.236685.

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The article analyses the state of modern research on professional training of future primary school teachers to form students' skills to work with a graphic editor. The study uses scientific methods of analysis, synthesis, and comparison to identify the state of modern research on this topic. The authors analyse the views of leading Ukrainian scientists and Ukrainian and foreign founding teachers on the professional training of future teachers. The study highlights the basic definitions of training and vocational training. The content of the concepts of training and professional training is specified. The graphic editor as a component of information and communication competence is described by the authors. Some peculiarities and differences of pupils’ and students’ usage of the graphic editor in primary school are mentioned in the article. The authors describe the main stages of studying the graphic editor by primary school students and analyse the works of outstanding scientists on the professional training of future primary school teachers for students to study the graphic editor. The main mistakes of teachers in studying the graphic editor by students are described, and the further prospects of studying the researched problem is determined. As a result, it is outlined that the works of domestic and foreign scientists are mainly focused on the history of the concepts but not on the disclosure of the main features of training. It is determined that the professional training of future teachers has been studied quite widely, but there are many aspects of training, in particular, the preparation of future teachers for the use of graphic editors by students has not been studied enough. Keywords: training, professional training, professional training of future teacher, professional skills, pedagogical activity, primary school, formation of skills, computer graphics, graphic editor.
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Zimina, Natalya M. "LOGO AS REPRESENTATION." Architecton: Proceedings of Higher Education, no. 3(71) (September 29, 2020): 19. http://dx.doi.org/10.47055/1990-4126-2020-3(71)-19.

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The article discusses the principles of logo (verbal trademark) design based on the figurative characteristics and emotional component of the word using student works as an example. The importance of working not only with the form but also with the content of the logo is highlighted, and the application of similar principles in corporate identity development to create a unique graphic image is addressed in the context of development of professional graphic design skills in students.
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Абросимов, С., S. Abrosimov, Д. Тихонов-Бугров, D. Tikhonov-Bugrov, К. Глазунов, and K. Glazunov. "Geometric-Graphic Student Olympiad in St. Petersburg." Geometry & Graphics 7, no. 2 (August 15, 2019): 76–86. http://dx.doi.org/10.12737/article_5d2c350baf0b28.40160405.

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Two geometric-graphic Olympiads are held in St. Petersburg: the urban Olympiad in descriptive geometry, initiated by BSTU “VOENMECH” since 1979, and the Olympiad called “Engineering Computer Graphics”, conducted by LETI and ITMO. The peculiarity of the Olympiad in descriptive geometry is its democracy. Its content and organization features are supervised by the professional community, which is united by the section “Geometry, Graphics, Design” of the House of Scientists named after M. Gorky. Competition tasks are developed not only by the organizers. Accepted and suggestions of participants. The content of the Olympiad eventually changes, contributing to its development. Thus, at the suggestion of a number of participants, a comprehensive task was introduced to know the main sections of the course, the task of composition of the task. Despite the withdrawal of the course of descriptive geometry from a number of standards, the fundamentals of this discipline are kept up to date with engineering graphics, which ensures participation in the Olympiad of 7–10 leading technical universities of the city. Olympiad in engineering computer graphics can be attributed to the problem: the level of tasks, focused exclusively on the bachelor degree; on the principles of organization (problem bank of tasks, features of the appeals process); authoritarian chairman of the jury. As a result, it was boycotted by universities, which, unlike the winners, show decent results at All-Russian Olympiads. Among the All-Russian Olympiads, the Olympiad held by MIT stands out. The organizers managed to create a complex competition, which included the ability to solve interesting applied problems on an orthogonal drawing, possession of tools for creating three-dimensional models and drawings of technical products. Given the experience of MIT, the need to create in St. Petersburg an alternative computer graphics competition that is not purely instrumental in nature, the GUT organized an Olympiad called “Total Drawing”. This competition, held under the direction of the chairman of the jury of Professor D.Voloshinov, is gaining popularity. The article discusses and analyzes the principles of organization and the content of these competitions, offers for their modernization and development.
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Ouyang, Chao Ying, and Feng Liu. "The Typeface Details Design in Graphic Visual Communication Engineering." Applied Mechanics and Materials 170-173 (May 2012): 3296–99. http://dx.doi.org/10.4028/www.scientific.net/amm.170-173.3296.

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This article describes the concept of the details in typeface design,the details in typeface design’ s effection in transmission power in graphic visual communication engineering. By the analysis of the graphic visual communication engineering examples,it has searched the use of the details in typeface design in graphic visual communication engineering design and the effection of the graphic visual communication engineering information’s transmission,and it also propose how to effectively use typeface design to improve the graphic visual communication engineering aesthetic content and effective communication of messages in graphic visual communication engineering,and reach to the ultimate goal in the last.
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Shin, Yoo-Seop. "Content analysis of Broadcast Graphic for TV Election Returns Broadcasting." Journal of the Korea Contents Association 9, no. 12 (December 28, 2009): 130–37. http://dx.doi.org/10.5392/jkca.2009.9.12.130.

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Brozo, William G. "Building Bridges for Boys: Graphic Novels in the Content Classroom." Journal of Adolescent & Adult Literacy 55, no. 6 (March 2012): 550. http://dx.doi.org/10.1002/jaal.00064.

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Brooks, Melanie C., Kelly Deits Cutler, Fida Sanjakdar, and Daniel D. Liou. "Teaching Jihad: Developing Religious Literacy through Graphic Novels." Religions 11, no. 11 (November 20, 2020): 622. http://dx.doi.org/10.3390/rel11110622.

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This study examined the representations of jihad in graphic novels to ascertain how its depictions may inform the development of religious literacy in secondary classrooms. Hegemonic constructions of jihad in the West are commonly reduced to false binaries that shape non-Muslims’ extant beliefs and perceptions of Islam and Muslims. This raises concerns about the ways in which societal expectations shape knowledge formation in schools. Accordingly, this critical content analysis explored the depiction of jihad in three graphic novel memoirs, an increasingly popular medium of instruction in secondary classrooms. Our analysis identified three forms of jihad conveyed through the graphic novels, specifically: jihad for education, jihad for gender justice, and jihad for identity. These representations provide robust counternarratives and suggest the value of teaching religious concepts through graphic novels as a way to develop deeper understandings and counter misinformation. The article concludes with six recommendations for educators to consider when teaching religious content through contemporary graphic novels.
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Putrayasa, Ida Bagus. "Effectiveness of syntactical teaching books judging on content feasibility, serving, language and graphic." International Journal of Psychosocial Rehabilitation 24, no. 04 (February 28, 2020): 320–29. http://dx.doi.org/10.37200/ijpr/v24i4/pr201011.

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38

Игнатьев, S. Ignat'ev, Мороз, O. Moroz, Третьякова, Z. Tret'yakova, Фоломкин, and A. Folomkin. "Experience In Development of E-Learning Tools For Teaching of Geometry And Graphic Disciplines." Geometry & Graphics 5, no. 2 (July 4, 2017): 84–92. http://dx.doi.org/10.12737/article_5953f362d92c46.58282826.

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In conditions of global information system development, when work on creation of software training resources has been transferred in the rank of priority tasks for Russian Federation’s education modernization, it’s really necessary for each high educational institution to develop its own e-learning tools that meet not only the Federal state educational standards, but also academic disciplines’ work programs approved by the higher educational institution, its industry-based specificity, as well as higher educational institution’s established traditions. This paper’s aim is to present the experience in development of e-learning tools for geometric and graphic disciplines of Saint Petersburg Mining University’s “Descriptive Geometry and Graphics" chair. In the paper has been carried out an overview of e-learning tools used in students training on geometric and graphic disciplines. Have been identified and analyzed visiting statistics and content for various websites of geometrical-graphic profile. Have been performed a patent search and analysis of available information on the Federal Institute of Industrial Property’s official website. Have been analyzed the current requirements for e-learning systems, based on which has been designed a software complex for students’ independent work in bachelor’s degrees 09.03.01 ("Information and Computer Science") and 11.03.04 ("Electronics and Nano-electronics"). The problems related to development of e-learning tools by Borland Delphi, and their features have been considered. Has been described an interface for computer program, and have been presented examples for modeling of typical tasks solved by students of listed bachelor’s degrees at Mining University’s “Descriptive Geometry and Graphics" chair. A structure and content of test questions’ database have been developed using the Microsoft Access database management system. Conclusions as well as software system’s further advanced development and improvement trends have been presented.
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Reed, Jacob R., and Jason C. Senkbeil. "Modifying the Extended Forecast Graphic to Improve Comprehension." Weather, Climate, and Society 13, no. 1 (January 2021): 57–66. http://dx.doi.org/10.1175/wcas-d-20-0086.1.

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AbstractThe extended forecast graphic (EFG) is a popular graphic used by meteorologists to convey weather information, but it is poorly understood by the public. Deficiencies in the format, content, and presentation of the EFG contribute to a decrease in the efficacy of this graphic and reduce the comprehension of weather information. The format of the EFG has largely gone unchanged since the graphic first became popular more than four decades ago. The goal of this research was to modify the format of the existing EFG to address current limitations that inhibit understanding and create confusion among the public. Data were gathered from an online survey of the public (n = 885). Four modified versions of the EFG were developed, evaluated, and compared with the existing EFG. Removing probability of precipitation (PoP) information, reducing the number of days shown, and switching to a horizontal layout featuring timing and intensity information resulted in higher percentages for comprehension of weather information and positive comments when compared with the current version. A majority of participants responded that forecasters could accurately predict the weather 3 days out, providing justification for the reduction in number of days shown in the modified EFGs. Results suggest that agencies and members of the meteorological community should continue evaluating and discussing the most effective ways to use graphics to convey weather information to their audiences.
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Rudenko, Oleh. "The importance of «interprint» in the development of Ukrainian graphics." Research and methodological works of the National Academy of Visual Arts and Architecture, no. 29 (December 17, 2020): 60–65. http://dx.doi.org/10.33838/naoma.29.2020.60-65.

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The article studies Ukrainian graphic art of the late twentieth century, undergoing changes caused by political events in Eastern Europe. Two iconic exhibitions became the turning point for native art as they revealed the Ukrainian graphic arts, and broke through the "iron" curtain of the totalitarian regime. The ideological seclusion of the USSR focused solely on the themes celebrating the life of a happy worker, peasant, or intellectual, did not let the works of another content to be displayed in public. Moreover, all areas of art creativity were controlled by the Union of Artists of Ukraine, headed by people with party membership cards. This prohibition referred especially to works of national-patriotic, conceptual, abstract, or surrealistic nature. The idea to hold an international exhibition that would present Ukrainian graphics to the world arose in the heads of a few independent politicians. At the state level, that idea certainly did not gain any support, but some people contributed to its implementation. Interestingly, the first exhibition of graphics "Interdruk'90" took place just before the collapse of the USSR, and the second, "Interdruk'92", in an already independent Ukraine. The exhibitions showed a high level of Ukrainian graphics, which equaled and sometimes surpassed the works of foreign masters. Among the exhibited art were works by such masters of national graphics as Valeriy Demya- nyshyn, Oleg Denysenko, Mykhaylo Alexandrov, Volodymyr Gumenny, Konstantin Kalinovich, Ivan Kravetz, Pavlo Makov, Mychaylo Moskal, Volodymyr Pinigin, Igor Podolchak, Yuriy Pshenychny, Roman Romanyshyn, Yevgen Ravsky, Alexander Aksinin et al. Their works reflected the whole spectrum of current life themes, which were seen and interpreted in new ways, imaginative technical and formal solutions. Most of those national artists had been exhibited abroad and won the most prestigious graphic contests, yet they were little known in their Motherland. On the other hand, the Ukrainian audience got a chance to learn about the works and achievements of graphic artists from France, Great Britain, Argentina, Korea, Israel, Spain, Holland, Poland, Canada, Russia, Japan, Italy and other countries. We may state that those two exhibitions of printmaking art opened the way to the development of graphics in independent Ukraine.
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Goryachkina, A. Yu, O. M. Koryagina, and I. A. Goryunova. "Online training in graphic subjects on the National open education platform." Glavnyj mekhanik (Chief Mechanic), no. 11 (November 1, 2020): 41–47. http://dx.doi.org/10.33920/pro-2-2011-06.

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The problems of online training of students in graphic disciplines in technical higher educational institutions are discussed. The description of the «Engineering graphics» online course presented by the MSTU named after N.E. Bauman on the National open education platform is given. The course is based on a new methodological concept — an original representation of the geometric knowledge system in the form of a neural network structure, using 3D visualization of basic concepts. The goals, structure, content, complexity, and format of the course are considered. The system of evaluation of learning outcomes for the course is presented.
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42

He, Xia, Guoping Du, and Long Hong. "Graphic Deduction Based on Set." JUCS - Journal of Universal Computer Science 26, no. 10 (October 28, 2020): 1331–42. http://dx.doi.org/10.3897/jucs.2020.069.

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Based on basic concept of symbolic logic and set theory, this paper focuses on judgments and attempts to provide a new method for the study of logic. It establishes the formal language of the extension of judgment J*, and formally describes a, e, i, o judgment, and thus gives set theory representation and graphical representation that can distinguish between universal judgments and particular judgments. According to the content of non-modal deductive reasoning in formal logic, it gives weakening theorem, strengthening theorem and a number of typical graphical representation theorem (graphic theorem), where graphic deduction is carried out. Graphic deduction will be beneficial to the research of artificial intelligence, which is closely related to judgment and deduction in logic.
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43

Apele, Diāna, and Ina Treiliņa. "ARTS DOMINANCE IN CALENDAR GRAPHICS DESIGN." SOCIETY. INTEGRATION. EDUCATION. Proceedings of the International Scientific Conference 5 (May 20, 2020): 593. http://dx.doi.org/10.17770/sie2020vol5.5145.

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Art, in a way, is a form of communication, which allows the artist to express their view to the world, show their interpretation and let others see the world through the eyes of the artist. Calendars are the most popular and long-term means of advertising, which is why their design requires a lot of attention. It is important that it does not only look good, but also provides information, fulfils the function of a promotional souvenir and creates an image throughout the entire year ahead. Graphic design is a form of visual communication whose purpose is to solve visual and graphic problems using artistic approaches provided by typography, different printing technologies, or image processing techniques, mechanical or analogue methods, or digital, with the aim to create a graphic design work or solve a graphic problem. Graphic design is more like a visual intermediary between the message and its recipient and a way of delivering the message to the recipient. The Aim of the Article: study graphics as the dominant feature of art in the design of calendars created by modern Latvian artists and analyse expert interviews to find out the opinions of specialists in the field about the significance of the content and design of artistic calendars nowadays. The research results were obtained using theoretical research methods: the study, analysis and evaluation of scientific and journalistic literature and Internet sources, which reveals the essence of the problem in question; expert interviews were carried out as well, which are empirical research methods.
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Kanat, Sevtap. "The Perceptions of Graphic Design Concept on Students Study on Graphic Design." Journal of Education and Training Studies 7, no. 5 (April 22, 2019): 65. http://dx.doi.org/10.11114/jets.v7i5.4220.

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The purpose of this study is to examine the graphic design concept perceptions of university students who take graphic design education by using metaphors. The research was carried out with 160 students from the Department of Graphic Design at Inonu University, Hacı Bayram Veli University and Necmettin Erbakan University. A total of 142 students (87 female and 55 male) were considered to be surveyed. The students were asked a personal information form and an open-ended question via a questionnaire prepared by qualitative research method. The analysis of the survey data was evaluated by the content analysis method from qualitative research techniques. According to the analysis, the participants created 96 metaphors. The most repeated metaphors for graphic design are; Dreaming (7), Universe (6) and Freedom (6).The common characteristics of these metaphors produced by the participants were collected in eight sub-categories which are Effort /Labor dependent structure, Unlimited structure, Useful structure that facilitates, Multi-dimensional structure, Target-oriented structure, Changeable structure, Holistic structure, Uniform structure.According to the result obtained in the study, there are different perceptions of the graphic design based on gender and grades.
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45

Anamova, R. R., and A. V. Ripetskiy. "GRAPHIC DISCIPLINES AND DIGITAL PRODUCTION INTERDISCIPLINARY CONNECTIONS." Spravochnik. Inzhenernyi zhurnal, no. 273 (December 2019): 51–58. http://dx.doi.org/10.14489/hb.2019.12.pp.051-058.

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In the article it is considered a topical issue of identification and ordering graphic disciplines and digital production (additive) technologies interdisciplinary connections. It is proposed to include these interdisciplinary connections in the course work program content for graphic disciplines in the technical universities. A new analytical model of the educational process for graphic disciplines is developed. Based on this model interdisciplinary connections with digital production (additive) technologies knowledge area are formulated.
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Maslichah, Maslichah, and Siti Tarwiyah. "Enhancing Students’ Ability in Writing Descriptive Text through Graphic Organizers." Vision: Journal for Language and Foreign Language Learning 6, no. 2 (March 11, 2018): 116. http://dx.doi.org/10.21580/vjv6i21792.

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<p>Graphic organizers are visual displays of crucial content information designed to benefit learners who have difficulty organizing information and it could help the students to build and generate ideas. The study was aimed at finding the answers to the following research questions: (1) How is the implementation of graphic organizers to enhance students' ability in writing the descriptive text? (2) How is the enhancement of students' ability in writing descriptive text through graphic organizers? This study was a classroom action research. The data were obtained through documentation, observation, and test. It was conducted in three cycles with the 24 eighth grade students of MTs Nurul Islam Juwangi in the academic year of 2016/2017. The result of this research showed that students’ ability was improved in each cycle after they were taught using graphic organizers. They were better in their descriptive text writing concerning content, organization, vocabulary, language use, and mechanic.</p>
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47

Higney, James T., and Joanne J. Ouillette. "An Engineering Product Model Based on STEP Protocols." Journal of Ship Production 10, no. 04 (November 1, 1994): 281–96. http://dx.doi.org/10.5957/jsp.1994.10.4.281.

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Draft STEP (Standard for the Exchange of Product Model Data) application protocols, developed by the Navy Industry Digital Data Exchange Standards Committee (NIDDESC), have been issued to define the information content of a product model for a ship. The work reported in this paper combines the existing CAD models of the DDG51 Class design with a newly developed non-graphic database so that the overall information content complies with the STEP protocols. This work represents the first-time implementation of the application protocols and is a significant step in the Navy's plan to do the design of variants of the DDG51 Class totally in computer-aided design (CAD). The combined graphic/non-graphic database is referred to as the DDG51 engineering product model. Emphasis has been placed on populating the non-graphic database with the information necessary to perform all required engineering analyses. The basic schema described in this paper may be extended to support other areas of interest, such as logistics support.
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Fisher, Douglas, and Nancy Frey. "The Uses and Misuses of Graphic Organizers in Content Area Learning." Reading Teacher 71, no. 6 (April 27, 2018): 763–66. http://dx.doi.org/10.1002/trtr.1693.

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Lopez, Jacqueline, and Johnny Campoverde. "Development of reading comprehension with graphic organizers for students with dyslexia." Journal of Technology and Science Education 8, no. 2 (April 19, 2018): 105. http://dx.doi.org/10.3926/jotse.414.

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The executed research will permit the creation and design of a handbook with easy-to-read stories that would increase their receptive abilities in a foreign language in the learning process of students with learning disabilities (dyslexia). This academic work has also the aim of analyzing the impact of graphic organizers in the development of reading comprehension accordance with the level of English of each student. The theoretical foundation is constructed by the contents previously defined in the problem; with specific bibliography for the scientific content. Statistical analyses of information were taken into consideration. These analyses determined the importance of the implementation of a handbook that would include a short and a long text, vocabulary in context, strategies to improve reading skills, and unit assessments to evaluate the knowledge of students in each unit. This will let the students to develop multiple skills with the guidance of the teacher. This innovative material has as a main target to help the learner to decode phonemes and to identify structures of the story through charts and pictures.
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Ahrens, Jörn. "Imagine Reality." European Comic Art 7, no. 2 (September 1, 2014): 64–89. http://dx.doi.org/10.3167/eca.2014.070204.

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With Epileptic, French comics artist David B. presents a graphic novel as innovative in style as it is experimental in content. In the foreground, Epileptic is an autobiographical tale about his youth overshadowed by his brother's suffering from epilepsy, but it is also the illustration of a dream-world. David B. consequently entangles the levels of reality, autobiography and dreamlike fantasy. Emphasised by the interaction of clear graphics with hard black-and-white contrasts and the use of surrealistic and medieval quotations, David B. presents a unique combination of art, narrative and abstraction.
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