Academic literature on the topic 'Go-explore'
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Journal articles on the topic "Go-explore"
JCE staff. "Explore the Hidden JCE—Go Online!" Journal of Chemical Education 85, no. 1 (January 2008): 27. http://dx.doi.org/10.1021/ed085p27.
Full textJia, Guopeng, Junzhou Huo, Fan Yang, and Bowen Yang. "Latent go-explore with area as unit." Information Processing & Management 61, no. 2 (March 2024): 103582. http://dx.doi.org/10.1016/j.ipm.2023.103582.
Full textBenedetti, Viola, Gioele Gavazzi, Fabio Giovannelli, Riccardo Bravi, Fiorenza Giganti, Diego Minciacchi, Mario Mascalchi, Massimo Cincotta, and Maria Pia Viggiano. "Mouse Tracking to Explore Motor Inhibition Processes in Go/No-Go and Stop Signal Tasks." Brain Sciences 10, no. 7 (July 20, 2020): 464. http://dx.doi.org/10.3390/brainsci10070464.
Full textWagner, Florian. "GO-PCA: An Unsupervised Method to Explore Gene Expression Data Using Prior Knowledge." PLOS ONE 10, no. 11 (November 17, 2015): e0143196. http://dx.doi.org/10.1371/journal.pone.0143196.
Full textLiu, Muchen. "Integrating Multi-Agent Deep Deterministic Policy Gradient and Go-Explore for Enhanced Reward Optimization." Highlights in Science, Engineering and Technology 85 (March 13, 2024): 403–10. http://dx.doi.org/10.54097/znrt8d63.
Full textde, Fariasa, and Claudio Airoldib. "Hexamethylenetetramine reaction with graphite oxide (GO) as a strategy to increase the thermal stability of GO: Synthesis and characterization of a compound." Journal of the Serbian Chemical Society 75, no. 4 (2010): 497–504. http://dx.doi.org/10.2298/jsc090717018d.
Full textParent, Lucie. "A helical segment makes potassium channels go-go." Journal of Biological Chemistry 292, no. 18 (May 5, 2017): 7706–7. http://dx.doi.org/10.1074/jbc.h117.779298.
Full textAranda, K., S. de Goeas, S. Davies, M. Radcliffe, and A. Christoforou. "Let's go outside: using photography to explore values and culture in mental health nursing." Journal of Psychiatric and Mental Health Nursing 22, no. 5 (March 9, 2015): 306–15. http://dx.doi.org/10.1111/jpm.12201.
Full textCox, Cody B. "Miles to Go: Continuing to Explore the Effects of Stereotype Threat on Older Trainees." Industrial and Organizational Psychology 7, no. 3 (September 2014): 466–68. http://dx.doi.org/10.1111/iops.12182.
Full textChen, Zheyu, Huiyan Niu, Jiayin Li, Yang Zhang, Zhiyuan Zhang, Haotong Chen, and Li Li. "Superamphiphobic coatings based on graphene oxide with abrasion resistant property by a simple method." Journal of Physics: Conference Series 2383, no. 1 (December 1, 2022): 012138. http://dx.doi.org/10.1088/1742-6596/2383/1/012138.
Full textDissertations / Theses on the topic "Go-explore"
Matheron, Guillaume. "Integrating motion planning into reinforcement learning to solve hard exploration problems." Electronic Thesis or Diss., Sorbonne université, 2020. http://www.theses.fr/2020SORUS348.
Full textMotion planning is able to solve robotics problems much quicker than any reinforcement learning algorithm by efficiently searching for a viable trajectory. Indeed, while the main object of interest in the field of Reinforcement Learning is the behavior of an agent, Motion Planning is concerned with the geometry and properties of the state-space, and uses a different set of primitives to achieve more efficient exploration. Some of these primitives require a model of the system and are not studied in this work, others such as reset-anywhere are only available in simulated environments. In contrast, Motion Planning approaches do not benefit from the same generalization properties as the policies produced by reinforcement learning. In this thesis, we study the ways in which techniques inspired from motion planning can speed up the solving of hard exploration problems for reinforcement learning without sacrificing the advantages of model-free learning and generalization. We identify a deadlock that can occur when applying reinforcement learning to seemingly-trivial sparse-reward problems, and contribute an exploration algorithm inspired by motion planning but specifically designed for reinforcement learning environments, as well as a framework to use the collected data to train a reinforcement learning algorithm in previously-intractable scenarios
Weng, Pei-Wei, and 翁培瑋. "Using Expectation-Confirmation Theory Model to Explore the Continuance Usage Intention of Pokémon GO." Thesis, 2018. http://ndltd.ncl.edu.tw/handle/fux2y7.
Full text淡江大學
資訊管理學系碩士在職專班
106
Abstract Pokémon GO was released on iOS and Android platforms in July 2016. This mobile game provides players to catch, battle, train, and deal virtual creatures “Pokémon” in the real-world locations. Unfortunately, the population of worldwide daily active players kept decreasing after collecting all the first generation of Pokémon. However, Pokémon GO was added the second generation of Pokémon in February 2017. The aim was to increase players’ continuance usage intention by enriching the game. The study was conducted by surveys, say total 154 pieces of valid questionnaires. The objects are the users of Pokémon GO. And the surveys were included not only the confirmation and satisfaction of Expectation-Confirmation Theory Model to find out their influence on continuance usage. Also the perceived playfulness, perceived competition, and the perceived usefulness of Technology acceptance model to find out their behavior of continuance usage. The study was trying to understand the main factor for continuance usage from the analysis results. The results of the study indicated that “confirmation” is a significant positive effect on “satisfaction”, “perceived playfulness”, and “perceived usefulness”; and “satisfaction” and “perceived playfulness” are significant positive effects on “continuance usage intention”; also “perceived playfulness” is a significant positive effect on “satisfaction”; then “perceived competition” is a significant positive effect on “perceived playfulness”; lastly, “perceived usefulness” is not a significant effect on “continuance usage intention”. The phenomenon that the perceived usefulness effect weakly on continuance usage intention for Pokémon GO revealed that there’re playfulness and satisfaction much more than usefulness when using Pokémon GO. The theoretical contribution of this study is to provide understanding of the factors that affect the use of Pokémon GO. It was also found that there’s a management meaning. The platform manager of Pokémon GO can increase users’ continuance usage intention by taking advantage of different factors. And based on different groups’ characters, the management level can release the interesting items for them or provide more inspects of services. For example, designing a function with social entertainment allow users to interaction by online chatting while playing the game; and raising users’ behavior intention by abundant contents.
Lai, Yan-Rong, and 賴彥蓉. "Using Social Media Analytics to Explore User Comments’ Topics: A Case Study of Pokémon GO." Thesis, 2018. http://ndltd.ncl.edu.tw/handle/v8w77e.
Full text國立中興大學
科技管理研究所
106
The flourish of Internet leads to the rise of social media. Nowadays, social media plays an important role in business, because companies can obtain the critical information from user-generated content in social media. Therefore, social media analytics becomes a hot research area. However, while the user-generated content in social media has been extensively investigated, the official posts is relatively unexplored. Also, the integration of sentiment analysis and hot/cold topic analysis has not been applied in social media yet. Thus, this research scrawls 247 posts and 450,000 comments from the Facebook fan page of augmented reality game - Pokémon GO. Latent Dirichlet Allocation (LDA), an unsupervised machine learning method, is used to analyze key topics of official posts and user comments, respectively. Further, sentiment analysis and hot/cold topic analysis are applied to understand the trend of topics and the user’s emotional attitude toward the topics. The research results reveal that the topics, such as the location allocation problem, mobile device and compatibility issues, dressing function and storage space in games, are not found in official posts, but in user comments. In addition, the hot topic analysis is used to find that users put more focus on the topics such as the compensation of activities omission, request for the battle system improvement, and the login problem. Finally, the sentiment score is calculated for each topic and then integrate the results of hot/cold topic analysis and sentiment analysis. The results show that the topics, such as the compensation of activities omission, request for new battle mode, and the dysfunction of radar, are the most important issues which need to be improved. The research findings can also be used for improving other augmented reality games.
Books on the topic "Go-explore"
Phonics reading program: Let's go and explore! New York: Scholastic Inc., 2007.
Find full textDeborah, Kaufman, Stallings Douglas, and Fodor's Travel Publications Inc, eds. Fodor's Eastern and Central Europe: The guide for all budgets -- completely updated -- where to stay, eat, and explore -- on and off the beaten path -- when to go, what to pack -- maps, travel tips, and web sites. 2nd ed. New York: Fodor's, 2003.
Find full textLets Explore: Make It Go. Ramboro Books PLC, 1998.
Find full textBritain Map: Let's Go and Explore. British Tourist Authority, 2005.
Find full textEvans, David. Make it go (Let's explore science). Dorling Kindersley, 1993.
Find full textMake It Go (Let's Explore Science). Dorling Kindersley Publishers Ltd, 1992.
Find full textMake It Go (Let's Explore Science). Scholastic, 1992.
Find full textEvans, Doris. Let's Explore the Desert Family Go Guide! (Family Go Guide) (Family Go Guide). Arizona-Sonora Desert Museum Pr, 2001.
Find full textStaff, Explore Australia. Go Explore Brisbane: Themed Walks and Adventures. Hardie Grant Publishing, 2011.
Find full textGuney, Tarik. Hands-On Go Programming: Explore Go by solving real-world challenges. Packt Publishing, 2018.
Find full textBook chapters on the topic "Go-explore"
Lu, Junlin, Patrick Mannion, and Karl Mason. "Go-Explore for Residential Energy Management." In Communications in Computer and Information Science, 133–39. Cham: Springer Nature Switzerland, 2024. http://dx.doi.org/10.1007/978-3-031-50485-3_11.
Full textMandali, Alekhya, S. Akila Parvathy Dharshini, and V. Srinivasa Chakravarthy. "Go-Explore-NoGo (GEN) Paradigm in Decision Making—A Multimodel Approach." In Computational Neuroscience Models of the Basal Ganglia, 153–66. Singapore: Springer Singapore, 2018. http://dx.doi.org/10.1007/978-981-10-8494-2_9.
Full textKlopfenstein, Lorenz Cuno, and Matteo Di Lorenzi. "Go to Chapter X to Explore Interactive Narrative on Smart Assistants." In Chatbot Research and Design, 145–57. Cham: Springer International Publishing, 2021. http://dx.doi.org/10.1007/978-3-030-68288-0_10.
Full textZhang, Chenyang. "Some Basic Concepts and Systems." In Win in Chinese Courts, 1–23. Singapore: Springer Nature Singapore, 2023. http://dx.doi.org/10.1007/978-981-99-3342-6_1.
Full textAkkermans, Hans. "The Social Responsibilities of Scientists and Technologists in the Digital Age." In Introduction to Digital Humanism, 65–81. Cham: Springer Nature Switzerland, 2023. http://dx.doi.org/10.1007/978-3-031-45304-5_5.
Full textGriffith, Aaron M., and Arash Naraghi. "Randomness and Providence: Defining the Problem(s)." In Abrahamic Reflections on Randomness and Providence, 29–53. Cham: Springer International Publishing, 2021. http://dx.doi.org/10.1007/978-3-030-75797-7_3.
Full textSydes, Michelle, and Rebecca Wickes. "The Land of the ‘Fair Go’? Mapping Income Inequality and Socioeconomic Segregation Across Melbourne Neighbourhoods." In The Urban Book Series, 229–46. Cham: Springer International Publishing, 2021. http://dx.doi.org/10.1007/978-3-030-64569-4_12.
Full textGarnett, Emma, and Srishti Bhatnagar. "Figuring Out Exposure: Exploring Computational Environments and Personalisation in Interdisciplinary Air Pollution Research." In Figure, 197–219. Singapore: Springer Nature Singapore, 2022. http://dx.doi.org/10.1007/978-981-19-2476-7_10.
Full textChoe, Ja Young. "US tourists' food neophobia and their local food experiences in France and Italy." In Tourism marketing in Western Europe, 147–68. Wallingford: CABI, 2021. http://dx.doi.org/10.1079/9781789248753.0008.
Full textMoore, Trivess, and Andréanne Doyon. "Current Housing Provision." In A Transition to Sustainable Housing, 31–60. Singapore: Springer Nature Singapore, 2023. http://dx.doi.org/10.1007/978-981-99-2760-9_2.
Full textConference papers on the topic "Go-explore"
Koren, Mark, and Mykel J. Kochenderfer. "Adaptive Stress Testing without Domain Heuristics using Go-Explore." In 2020 IEEE 23rd International Conference on Intelligent Transportation Systems (ITSC). IEEE, 2020. http://dx.doi.org/10.1109/itsc45102.2020.9294729.
Full textSheidlower, Isaac S., and Elaine Schaertl Short. "When Oracles Go Wrong: Using Preferences as a Means to Explore." In HRI '21: ACM/IEEE International Conference on Human-Robot Interaction. New York, NY, USA: ACM, 2021. http://dx.doi.org/10.1145/3434074.3447189.
Full textYang, Zhao, Thomas Moerland, Mike Preuss, and Aske Plaat. "First Go, then Post-Explore: The Benefits of Post-Exploration in Intrinsic Motivation." In 15th International Conference on Agents and Artificial Intelligence. SCITEPRESS - Science and Technology Publications, 2023. http://dx.doi.org/10.5220/0011612800003393.
Full textChou, Suzanne, Mojtaba Arezoomand, Marianna J. Coulentianos, Kowit Nambunmee, Richard Neitzel, Achyuta Adhvaryu, and Jesse Austin-Breneman. "The Stakeholder Agreement Metric (SAM): Quantifying Preference Agreement Between Product Stakeholders." In ASME 2020 International Design Engineering Technical Conferences and Computers and Information in Engineering Conference. American Society of Mechanical Engineers, 2020. http://dx.doi.org/10.1115/detc2020-22138.
Full textZheng, Vincent W. "Engineering Graph Features via Network Functional Blocks." In Twenty-Seventh International Joint Conference on Artificial Intelligence {IJCAI-18}. California: International Joint Conferences on Artificial Intelligence Organization, 2018. http://dx.doi.org/10.24963/ijcai.2018/822.
Full textVergote, David, and Martine Pellerin. "ENGAGING LEARNERS WITH A NEW BILINGUAL LEARNING ENVIRONMENT TO EXPLORE HUMAN ANATOMY: AN ITERATIVE DEVELOPMENT PROCESS TO GO FROM INTERACTING WITH 2D IMAGES TO IMMERSIVE VIRTUAL REALITY." In 17th International Technology, Education and Development Conference. IATED, 2023. http://dx.doi.org/10.21125/inted.2023.1366.
Full textEckhardt, Bartley, Daniel Fridline, and Richard Burke. "Technical Analysis of Ocean Towing Evolutions." In SNAME Maritime Convention. SNAME, 2021. http://dx.doi.org/10.5957/smc-2021-130.
Full textShah, Amip, Cullen Bash, Ratnesh Sharma, Tom Christian, Brian J. Watson, and Chandrakant Patel. "The Environmental Footprint of Data Centers." In ASME 2009 InterPACK Conference collocated with the ASME 2009 Summer Heat Transfer Conference and the ASME 2009 3rd International Conference on Energy Sustainability. ASMEDC, 2009. http://dx.doi.org/10.1115/interpack2009-89036.
Full textGoshayeshisafa, Narges. "Traces of Memory, Footprints of Material." In 14th International Conference on Applied Human Factors and Ergonomics (AHFE 2023). AHFE International, 2023. http://dx.doi.org/10.54941/ahfe1003140.
Full textJefferson, Michael, and Suzanne Lettieri. "Lo-Res: Architectural Strategies of Localized Resilience." In 2016 ACSA International Conference. ACSA Press, 2016. http://dx.doi.org/10.35483/acsa.intl.2016.45.
Full textReports on the topic "Go-explore"
Marti-Arbona, Ricardo. Where can you go from here? Explore unusual STEM opportunities, Science has NO LIMITS. Office of Scientific and Technical Information (OSTI), October 2022. http://dx.doi.org/10.2172/1893647.
Full textMartínez Villarreal, Déborah, Cristina Parilli, Carlos Scartascini, and Alberto Simpser. Research Insights: Unintended Byproducts of News Coverage about Noncompliance: A Social Norms Exploration. Inter-American Development Bank, May 2021. http://dx.doi.org/10.18235/0003256.
Full textDiBenedetti, Dana B., T. Michelle Brown, Carla Romano, Claire Ervin, Sandy Lewis, and Sheri Fehnel. Conducting Patient Interviews Within a Clinical Trial Setting. RTI Press, August 2018. http://dx.doi.org/10.3768/rtipress.2018.op.0054.1808.
Full textGarcía-Rojas, Karen, Paula Herrera-Idárraga, Leonardo Fabio Morales, Natalia Ramírez-Bustamante, and Ana María Tribín-Uribe. (She)cession: The Colombian female staircase fall. Banco de la República de Colombia, November 2020. http://dx.doi.org/10.32468/be.1140.
Full textCavatorta, Elisa, and Orazio Attanasio. Innovations in measurement and the evaluation of human behaviour. Centre for Excellence and Development Impact and Learning (CEDIL), November 2022. http://dx.doi.org/10.51744/cmb9.
Full textCanêdo-Pinheiro, Mauricio, Filipe Lage de Sousa, and Bernardo Pereira Cabral. Interplay Between Innovation Barriers and Cooperation in Latin America: Lessons for Public Policy. Inter-American Development Bank, March 2024. http://dx.doi.org/10.18235/0005674.
Full textDiprose, Rachael, Amalinda Savirani, Annisa Sabrina Hartoto, and Ken M. P. Setiawan. Pathways of Change through Women’s Collective Action: How Women are Overcoming Barriers and Bucking Trends to Influence Rural Development in Indonesia. University of Melbourne with Universitas Gadjah Mada and MAMPU, 2020. http://dx.doi.org/10.46580/124329.
Full textDiprose, Rachael, Amalinda Savirani, Annisa Sabrina Hartoto, and Ken M. P. Setiawan. Pathways of Change through Women’s Collective Action: How Women are Overcoming Barriers and Bucking Trends to Influence Rural Development in Indonesia. University of Melbourne with Universitas Gadjah Mada and MAMPU, 2020. http://dx.doi.org/10.46580/124329.
Full textCannon, Mariah, and Pauline Oosterhoff. Tired and Trapped: Life Stories from Cotton Millworkers in Tamil Nadu. Institute of Development Studies, March 2021. http://dx.doi.org/10.19088/clarissa.2021.002.
Full textGroeneveld, Caspar, Elia Kibga, and Tom Kaye. Deploying an e-Learning Environment in Zanzibar: Feasibility Assessment. EdTech Hub, July 2020. http://dx.doi.org/10.53832/edtechhub.0028.
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