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1

King, Elaine. "Musical Shaping Gestures: Considerations about Terminology and Methodology." Empirical Musicology Review 8, no. 1 (October 24, 2013): 68. http://dx.doi.org/10.18061/emr.v8i1.3925.

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Fulford and Ginsborg’s investigation into non-verbal communication during music rehearsal-talk between performers with and without hearing impairments extends existing research in the field of gesture studies by contributing significantly to our understanding of musicians’ physical gestures as well as opening up discussion about the relationship between speech, sign and gesture in discourse about music. Importantly, the authors weigh up the possibility of an emerging sign language about music. This commentary focuses on three key considerations in response to their paper: first, use of terminology in the study of gesture, specifically about ‘musical shaping gestures’ (MSGs); second, methodological issues about capturing physical gestures; and third, evaluation of the application of gesture research beyond the rehearsal context. While the difficulties of categorising gestures in observational research are acknowledged, I indicate that the consistent application of terminology from outside and within the study is paramount. I also suggest that the classification of MSGs might be based upon a set of observed physical characteristics within a single gesture, including size, duration, speed, plane and handedness, leading towards an alternative taxonomy for interpreting these data. Finally, evaluation of the application of gesture research in education and performance arenas is provided.
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Choi, Eun-Jung, Dong-Hun Lee, and Min-K. Chung. "Three Dimensional Hand Gesture Taxonomy for Commands." Journal of the Ergonomics Society of Korea 31, no. 4 (August 31, 2012): 483–92. http://dx.doi.org/10.5143/jesk.2012.31.4.483.

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3

Pérez-Medina, Jorge-Luis, Santiago Villarreal, and Jean Vanderdonckt. "A Gesture Elicitation Study of Nose-Based Gestures." Sensors 20, no. 24 (December 11, 2020): 7118. http://dx.doi.org/10.3390/s20247118.

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Presently, miniaturized sensors can be embedded in any small-size wearable to recognize movements on some parts of the human body. For example, an electrooculography-based sensor in smart glasses recognizes finger movements on the nose. To explore the interaction capabilities, this paper conducts a gesture elicitation study as a between-subjects experiment involving one group of 12 females and one group of 12 males, expressing their preferred nose-based gestures on 19 Internet-of-Things tasks. Based on classification criteria, the 912 elicited gestures are clustered into 53 unique gestures resulting in 23 categories, to form a taxonomy and a consensus set of 38 final gestures, providing researchers and practitioners with a larger base with six design guidelines. To test whether the measurement method impacts these results, the agreement scores and rates, computed for determining the most agreed gestures upon participants, are compared with the Condorcet and the de Borda count methods to observe that the results remain consistent, sometimes with a slightly different order. To test whether the results are sensitive to gender, inferential statistics suggest that no significant difference exists between males and females for agreement scores and rates.
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Hassemer, Julius, and Leland McCleary. "The multidimensionality of pointing." Gesture 17, no. 3 (December 31, 2018): 417–63. http://dx.doi.org/10.1075/gest.17018.has.

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Abstract This paper proposes a novel analysis of deictic gestures which yields a taxonomy of manual pointing. ‘Gesture form analysis’ brings into relief the diversity of pointing by considering the imaginary forms necessarily involved in interpreting a gesture. It combines into a single framework insights found in the literature on how the meaning of any gesture is enabled by a series of spatial operations leading from the physical form of the articulators to the form of the target. Seven distinct spatial operations combine to define a gesture type, twenty-seven of which are illustrated with examples from open-data corpora. Most types involve not the prototypical linear vector of pointing, but the plane of an open hand. Not only deictic, but also iconic and other functions are shown to be rooted in imaginary forms and their ability to draw attention to and specify locations, directions, areas and volumes of space.
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Legg, Andrew. "A taxonomy of musical gesture in African American gospel music." Popular Music 29, no. 1 (January 2010): 103–29. http://dx.doi.org/10.1017/s0261143009990407.

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AbstractAfrican American gospel music seems without obvious parallel as a musical and social phenomenon of the twentieth century. It is a powerful musical and ‘spiritual’ expression that is to a larger extent defined by the musical style, vocal techniques and performance practices of one of its central figures: the gospel singer. Although these originally African American gospel vocal techniques and practices have now also significantly influenced the development of contemporary popular music and the broader gospel vocal style, the specific terminology used to describe them lacks precise definition, and also highlights the failure of conventional notation in successfully capturing or representing them.This article seeks then to firstly define and annotate some of the key descriptive terms commonly applied to African American gospel singing techniques in order that greater consistency and clarity can be achieved in relation to their usage within contemporary popular music research. Secondly, it will also introduce an analytical notational system, accompanied by a series of annotated musical transcriptions, that forms the basis of the author's taxonomy of musical gesture for African American gospel music, and which may provide a framework for comparative analytical research within the field of gospel-inspired contemporary popular music.
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Wolf, Catherine G., and James R. Rhyne. "A Taxonomic Approach to Understanding Direct Manipulation." Proceedings of the Human Factors Society Annual Meeting 31, no. 5 (September 1987): 576–80. http://dx.doi.org/10.1177/154193128703100522.

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This paper presents a taxonomy for user interface techniques which is useful in understanding direct manipulation interfaces. The taxonomy is based on the way actions and objects are specified in the interface. We suggest that direct manipulation is a characteristic shared by a number of different interface techniques, rather than a single interface style. A relatively new interface method, gesture, is also described in terms of the taxonomy and some observations are made on its potential.
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7

Schwan, Alexander. "Ethos Formula: Liturgy and Rhetorics in the Work of Ted Shawn." Performance Philosophy 3, no. 1 (June 25, 2017): 23. http://dx.doi.org/10.21476/pp.2017.31168.

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Beginning with Giorgio Agamben�s alignment of ethics and potentiality, this essay questions the ethical dimension of gesture in the field of dance as an eminently potentiality-bound art form. This draws on Daniel Sibony�s concept of law and dance, according to which the body simultaneously repels and longs for the law as a nexus of heteronomous structures. I frame this through a revision of Aby Warburg�s rhetorical concept, pathos formula, into the corollary term, ethos formula, as the encoded movement patterns of ethical attitudes or comportments which are motivated by decision-making rather than emotional content. Do gestures and their citation in dance bear an ethical dimension similar to the encoded transmission of emotions through movement?This new concept of ethos formula finds an excellent example in the work of the American choreographer Ted Shawn (1891�1972). His strikingly hybrid use of ethos formula from the 19th century Catholic theorist Fran�ois Delsarte and his parallel practice of quoting liturgical gestures from Protestant church services, pursues the ambiguity and uncanniness of modernity itself. For Shawn�like many other protagonists of modernist dance�argues on the one hand for freeing the body from the boundaries of classical ballet in the name of individual expression, and on the other hand for an instrumentalized body that still clings to principles of taxonomy and normativity.
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8

Satchidanand, Antara, Jeff Higginbotham, Ann Bisantz, Naif Aldhaam, Ahmed Elsayed, Iman Carr, Ahmed A. Hussein, and Khurshid Guru. "“Put the what, where? Cut here?!” challenges to coordinating attention in robot-assisted surgery: a microanalytic pilot study." BMJ Open 11, no. 7 (July 2021): e046132. http://dx.doi.org/10.1136/bmjopen-2020-046132.

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IntroductionDuring robot-assisted surgery (RAS), changes to the operating room configuration pose challenges to communication by limiting team members’ ability to see one another or use gesture. Referencing (the act of pointing out an object or area in order to coordinate action around it), may be susceptible to miscommunication due to these constraints.ObjectivesExplore the use of microanalysis to describe and evaluate communicative efficiency in RAS through examination of referencing in surgical tasks.MethodsAll communications during ten robot-assisted pelvic surgeries (radical cystectomies and prostatectomies) were fully transcribed. Forty-six referencing events were identified within these and subjected to a process of microanalysis. Microanalysis employs detailed transcription of speech and gesture along with their relative timing/sequencing to describe and analyse interactions. A descriptive taxonomy for referencing strategies was developed with categories including references reliant exclusively on speech (anatomic terms/directional language and context dependent words (CD)); references reliant exclusively on gesture or available aspects of the environment (point/show, camera focus/movement in the visual field and functional movement); and references reliant on the integrated use of speech and gesture/environmental support (integrated communication (IC)). Frequency of utilisation and number/percent ‘miscommunication’, were collated within each category when miscommunication was defined as any reference met with incorrect or no identification of the target.ResultsIC and CD were the most frequently used strategies (45% and 26%, respectively, p≤0.01). Miscommunication was encountered in 22% of references. The use of IC resulted in the fewest miscommunications, while CD was associated with the most miscommunications (42%). Microanalysis provided insight into the causes and nature of successful referencing and miscommunication.ConclusionsIn RAS, surgeons complete referencing tasks in a variety of ways. IC may provide an effective means of referencing, while other strategies may not be adequately supported by the environment.
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Legg, Andrew, and Carolyn Philpott. "An analysis of performance practices in African American gospel music: rhythm, lyric treatment and structures in improvisation and accompaniment." Popular Music 34, no. 2 (April 30, 2015): 197–225. http://dx.doi.org/10.1017/s0261143015000264.

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AbstractAfrican American gospel music is a unique and distinctive idiom that has had a pervasive influence upon the development of contemporary popular music. While there are now many sources available on African American gospel music, the focus of the vast majority of these studies is on the sociological, historical and stylistic aspects of the genre, rather than on identifying and codifying specific musical characteristics and performance practices. This paper extends the discussion of gospel singing techniques in Andrew Legg's 2010 article ‘A taxonomy of musical gesture in African American gospel music’ (Popular Music, 29/1) by examining some of the key performance practices associated with rhythm and lyric treatment in African American gospel music, as well as common structures in gospel music improvisation and accompaniment. Through analysis of selected recordings, this research proposes a codified frame of reference for the definition and discussion of terminologies and performance practice techniques inherent within African American gospel music.
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Moslemi, Amir Abbas. "An Exordium to a Promise." International Letters of Social and Humanistic Sciences 54 (June 2015): 45–52. http://dx.doi.org/10.18052/www.scipress.com/ilshs.54.45.

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James Joyce’s fine shades of philosophy have been neglected in recent times, especially when it comes to fill either epistemological or ontological lacuna in taxonomy as to whereabouts of his canon. Epistemology and ontology are a couple of the core areas of philosophy. Since mirroring cognitive and post-cognitive questions in postmodern literature may invite a rereading of potential authors, a historiography of “theory of knowledge” and ontological nuances is reviewed in this paper not to represent literary examples, but to mind a hiatus in descriptive poetics. The idea is that Ulysses and Finnegans Wake gesture differently in their philosophical ‘dominance’. Analyzing the philosophical borders of the realm, it is sought to consult with literary critics beside canonical authors who dissected their mind in epistemology just to propound an initial disquisition about a novelist who never wanted his works to be prescribed by simple bounds due to their literary nature. This paper may be useful to those who pursue any link between literature and philosophy, specifically those who are willing to know more about postmodernist philosophical concerns of literature.
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Brunner, Marie-Louise, and Stefan Diemer. "Multimodal meaning making: The annotation of nonverbal elements in multimodal corpus transcription." Research in Corpus Linguistics 10, no. 1 (2021): 63–88. http://dx.doi.org/10.32714/ricl.09.01.05.

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The article discusses how to integrate annotation for nonverbal elements (NVE) from multimodal raw data as part of a standardized corpus transcription. We argue that it is essential to include multimodal elements when investigating conversational data, and that in order to integrate these elements, a structured approach to complex multimodal data is needed. We discuss how to formulate a structured corpus-suitable standard syntax and taxonomy for nonverbal features such as gesture, facial expressions, and physical stance, and how to integrate it in a corpus. Using corpus examples, the article describes the development of a robust annotation system for spoken language in the corpus of Video-mediated English as a Lingua Franca Conversations (ViMELF 2018) and illustrates how the system can be used for the study of spoken discourse. The system takes into account previous research on multimodality, transcribes salient nonverbal features in a concise manner, and uses a standard syntax. While such an approach introduces a degree of subjectivity through the criteria of salience and conciseness, the system also offers considerable advantages: it is versatile and adaptable, flexible enough to work with a wide range of multimodal data, and it allows both quantitative and qualitative research on the pragmatics of interaction.
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Heyne, Matthias, Xuan Wang, Donald Derrick, Kieran Dorreen, and Kevin Watson. "The articulation of /ɹ/ in New Zealand English." Journal of the International Phonetic Association 50, no. 3 (September 28, 2018): 366–88. http://dx.doi.org/10.1017/s0025100318000324.

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This paper investigates the articulation of approximant /ɹ/ in New Zealand English (NZE), and tests whether the patterns documented for rhotic varieties of English hold in a non-rhotic dialect. Midsagittal ultrasound data for 62 speakers producing 13 tokens of /ɹ/ in various phonetic environments were categorized according to the taxonomy by Delattre & Freeman (1968), and semi-automatically traced and quantified using the AAA software (Articulate Instruments Ltd. 2012) and a Modified Curvature Index (MCI; Dawson, Tiede & Whalen 2016). Twenty-five NZE speakers produced tip-down /ɹ/ exclusively, 12 tip-up /ɹ/ exclusively, and 25 produced both, partially depending on context. Those speakers who produced both variants used the most tip-down /ɹ/ in front vowel contexts, the most tip-up /ɹ/ in back vowel contexts, and varying rates in low central vowel contexts. The NZE speakers produced tip-up /ɹ/ most often in word-initial position, followed by intervocalic, then coronal, and least often in velar contexts. The results indicate that the allophonic variation patterns of /ɹ/ in NZE are similar to those of American English (Mielke, Baker & Archangeli 2010, 2016). We show that MCI values can be used to facilitate /ɹ/ gesture classification; linear mixed-effects models fit on the MCI values of manually categorized tongue contours show significant differences between all but two of Delattre & Freeman's (1968) tongue types. Overall, the results support theories of modular speech motor control with articulation strategies evolving from local rather than global optimization processes, and a mechanical model of rhotic variation (see Stavness et al. 2012).
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Kim, Huhn. "Interacting with Touchless Gestures: Taxonomy and Requirements." Journal of the Ergonomics Society of Korea 31, no. 4 (August 31, 2012): 475–81. http://dx.doi.org/10.5143/jesk.2012.31.4.475.

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14

Choi, Eunjung, Heejin Kim, and Min K. Chung. "A taxonomy and notation method for three-dimensional hand gestures." International Journal of Industrial Ergonomics 44, no. 1 (January 2014): 171–88. http://dx.doi.org/10.1016/j.ergon.2013.10.011.

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15

Ullyatt, Tony. "“Gestures of approach”: aspects of liminality and labyrinths." Literator 32, no. 2 (June 22, 2011): 103–34. http://dx.doi.org/10.4102/lit.v32i2.14.

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The purpose of this article is to explore some matters of liminality relevant to labyrinths. To this end, the discussion opens by considering some implications of the way liminality is defined before moving on to an examination of labyrinths in terms of their two- or three-dimensionality. The liminal implications of these labyrinths as designs and structures are then discussed in some detail, together with their symbolic/metaphorical aspects. In the course of this discussion, a taxonomy of the labyrinth walking process is presented. The article concludes with a brief consideration of the liminal significance of the Knossos Labyrinth’s location on the island of Crete.
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Poyatos, Fernando. "The nature, morphology and functions of gestures, manners and postures as documented by creative literature." Gesture 2, no. 1 (December 31, 2002): 99–117. http://dx.doi.org/10.1075/gest.2.1.06poy.

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The aim of this article is to show how the creative literatures of the different cultures offer kinesic researchers a reliable and virtually inexhaustible corpus of documentation which can enrich kinesic research by contributing to a detailed morphological and functional taxonomy of visual behaviors. Furthermore, besides its theoretical and methodological implications, this perspective suggests the interdisciplinary consequences and additional research avenues derived from this use of literature (further susceptible of being complemented by data found in the representational arts, particularly painting and the better book illustrations) in the study of people’s communicative movements and positions within areas like semiotics, anthropology, sociology and psychology.
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Stern, J. "Modes of Reference in the Rituals of Judaism." Religious Studies 23, no. 1 (March 1987): 109–28. http://dx.doi.org/10.1017/s0034412500018576.

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It is through ritual that religions often express their deepest truths, and historians and anthropologists of religion have long recognized the impor-tance of its symbolic dimension. Yet it remains to be explained how religious rituals perform this function. That is, in what ways do ritual gestures (the term of art I will henceforth use to refer to all actions and objects that achieve ritual status) symbolize or refer – reserving these two general terms to cover all ways of bearing semantic-like relations to objects, events, and states of affairs? In this essay I will take some first steps toward answering this question by constructing a taxonomy of symbolic gestures in the rituals of Judaism, drawing for this purpose on various categories of reference, first distinguished by Nelson Goodman in his study of symbol systems, including the arts, and more recently elaborated by Israel Scheffler.
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Utami, Nurul Mutia. "Communication strategies used by junior and senior teachers in teaching English at secondary school." International Journal of Humanities and Innovation (IJHI) 1, no. 4 (December 20, 2018): 20–29. http://dx.doi.org/10.33750/ijhi.v1i4.26.

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This research aims to find out the types of communication strategies used by the junior and senior teacher in teaching English. This study also explores the differences and similarities of communication strategies used by junior and senior teachers in teaching English. This research employed descriptive qualitative research. The participants of this research were two English teachers in Makassar. The data of this research were collected by employing observation and interview. The researchers adapted and modified Tarone’s (1977), Bialystok’s (1983), and Dörnyei and Scott’s taxonomy (1995a, 1995b) of communication strategies in identifying the data. The obtained data were analyzed in three major phases namely data collection, data reduction, data display, and conclude. The results of this research revealed that there were fifteen types of strategies used by the junior teacher and eleven types of strategies used by the senior teacher in teaching English. The junior teacher used topic avoidance, literal translation, code-switching, retrieval, other-repair, fillers, self-repetition, other-repetition, direct/indirect appeal for help, asking for repetition, asking for clarification, asking for confirmation, interpretive summary, comprehension check, and mime/gestures. The senior teacher used the literal translation, restructuring, code-switching, fillers, self-repetition, other-repetition, direct/indirect appeal for help, asking for repetition, asking for confirmation, comprehension check, and mime/gestures.
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Nanjappan, Vijayakumar, Rongkai Shi, Hai-Ning Liang, Kim King-Tong Lau, Yong Yue, and Katie Atkinson. "Towards a Taxonomy for In-Vehicle Interactions Using Wearable Smart Textiles: Insights from a User-Elicitation Study." Multimodal Technologies and Interaction 3, no. 2 (May 9, 2019): 33. http://dx.doi.org/10.3390/mti3020033.

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Textiles are a vital and indispensable part of our clothing that we use daily. They are very flexible, often lightweight, and have a variety of application uses. Today, with the rapid developments in small and flexible sensing materials, textiles can be enhanced and used as input devices for interactive systems. Clothing-based wearable interfaces are suitable for in-vehicle controls. They can combine various modalities to enable users to perform simple, natural, and efficient interactions while minimizing any negative effect on their driving. Research on clothing-based wearable in-vehicle interfaces is still underexplored. As such, there is a lack of understanding of how to use textile-based input for in-vehicle controls. As a first step towards filling this gap, we have conducted a user-elicitation study to involve users in the process of designing in-vehicle interactions via a fabric-based wearable device. We have been able to distill a taxonomy of wrist and touch gestures for in-vehicle interactions using a fabric-based wrist interface in a simulated driving setup. Our results help drive forward the investigation of the design space of clothing-based wearable interfaces for in-vehicle secondary interactions.
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Hauthal, Eva, and Dirk Burghardt. "Action, Emotion, Opinion – A Taxonomy of Human Reactions Expressed in Location-Based Social Media." Abstracts of the ICA 1 (July 15, 2019): 1–2. http://dx.doi.org/10.5194/ica-abs-1-108-2019.

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<p><strong>Abstract.</strong> A particular form of volunteered geographic information are data from location-based social media (LBSM), which are social network platforms that include location information into shared contents. Being increasingly used as a data source for geospatial research, LBSM data are applicable also outside science since they open up numerous opportunities. Social media networks are extensively used for expressing reactions towards a topic or an event (publicly or within a particular group of people) by exchanging thoughts, opinions, ideas, feelings etc. Key to any framework aiming for analysing these reactions is a definition of dimensions through which reactions can be characterised including ways of describing (What, Who, Where, When) and explaining (How) (Dunkel et al., 2019).</p><p>The dimensions What, Who, Where and When are invariably explored in many research projects dealing with LBSM, although not necessarily all four dimension are considered in combination in each case. Though, the dimension How has been also addressed so far but with a rather specific focus, like on emotions or sentiment (e.g. Hauthal &amp; Burghardt, 2016). Nevertheless, a systematic breakdown what a reaction can be is lacking, i.e. in which ways people can react to events. The presented work aims at that by demerging the term ‘reaction’ and subsequently proposing a taxonomy.</p><p>The term ‘reaction’ occurs manifoldly and can describe behaviour or an unpleasant effect, but is also used in chemistry or physics. Within the scope of this work, reactions as a form of human behaviour are of interest. The Oxford English Dictionary defines a human reaction as “any response to an event; something done, felt, or thought in response to a situation, statement, etc.”1. Numerous other definitions hold this tripartition, which serves as the basis for the presented taxonomy. The tripartition is depicted in Figure 1.</p><p>An emotional reaction towards an event can be related to a past or a future event. In case of a past event, the emotions are referred to its consequences, which are either affecting the reacting person or others, and depend on whether these consequences are (un)desirable for others or whether expectations related to the consequences for self are relevant and, if so, got (dis)confirmed (Ortony, Clore &amp; Collins, 1988). Emotions concerning a future event can evolve diversely based on the agency of the reacting person (Wahner, 2009).</p><p>A reaction can also occur in the form of an opinion, an appraising thought or an attitude. Opinions can be characterised regarding their content (pro, contra, neutral), holder (personal or collective opinion) and reference (public, scientific, legal, judicial, editorial opinion). Often, in LBSM, particular hashtags become established representing an opinion towards a matter and being used by people with the respective attitude (e.g. the hashtag #voteremain as a contra expression towards Brexit, prior the referendum on the United Kingdom’s membership of the European Union in June 2016).</p><p>A reaction towards an event in terms of an action, i.e. doing something, can occur within LBSM or beyond. Actions within social media networks need to be regarded from a technical point of view and can be creating own, original content (e.g. tweeting, posting), reacting to content (e.g. liking, favourite), interacting/associating with content (e.g. replying, commenting, mentioning, following) or spreading content (e.g. retweeting, sharing) (Davis, 2016). These kinds of actions are contained in the metadata of LBSM posts. Moving beyond LBSM content as a reaction to an event can happen in the web (e.g. reading a blog post, signing up for a newsletter, downloading an ebook) or outside (e.g. going to a demonstration, stop smoking). Actions beyond LBSM may in turn be pre-announced or reported in LBSM.</p><p>By utilising an application case, the described three kinds of reactions will be studied and visualised cartographically. Possible extraction methods can include emotions recognition for emotional reactions, sentiment analysis or opinion mining for attitudinal reactions, activity modelling for action-related reactions. All these approaches could involve natural language processing, but could also consider emojis appearing in LBSM posts, for example emojis of faces depicting countenances or gestures as an expression of emotions, or emojis of common hand gestures, particularly of thumb signals as an indicator of opinions. Besides serving as input data, emojis will also be deployed as an output for metaphoric map symbols.</p>
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Poulisse, Nanda. "Problems and solutions in the classification of compensatory strategies." Interlanguage studies bulletin (Utrecht) 3, no. 2 (December 1987): 141–53. http://dx.doi.org/10.1177/026765838700300204.

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It has been common practice to classify communication strategies (CmS) by means of taxonomies which are largely product-oriented. In such taxonomies different types of achievement strategies (also known as compensatory strategies (CpS)) are distinguished on the basis of the resources (source language, target language, gestures) which are used to encode the strategy, and the linguistic structure in which the strategy is couched. In this paper it will be argued that these taxonomies are inadequate for a number of practical and theoretical reasons. As an alternative, a process-oriented approach towards the classification and study of CpS will be proposed. This approach distinguishes between two basic strategy types only, conceptual and linguistic. It will be demonstrated that the choice between these two strategies is largely constrained by the nature of the experimental task and, to a much smaller extent, by the subjects' foreign language proficiency level. It is expected that a systematic study of these constraints in terms of the process-oriented taxonomy described here will increase our ability to explain and predict CpS use.
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Gewehr, Adriano Cristian, and Carlos Alberto Diehl. "PODER DE BARGANHA DOS COMPRADORES E SEUS IMPACTOS EM UMA EMPRESA TÊXTIL DO VALE DOS SINOS (RS): O CASO DE UMA FORNECEDORA DO CLUSTER CALÇADISTA." Revista Alcance 23, no. 2 (July 19, 2016): 236. http://dx.doi.org/10.14210/alcance.v23n2.p236-252.

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RESUMO A estrutura de um setor é um dos fatores que atua como determinante da lucratividade de uma empresa. A empresa Alpha, objeto de estudo desta pesquisa, atua como fornecedora de insumos de tecidos para o cluster calçadista. O objetivo deste trabalho consiste em avaliar o poder de barganha dos principais compradores da empresa Alpha, seguindo a taxonomia de Porter (2004), e os efeitos que trazem sobre a lucratividade e o posicionamento desta empresa. Para tanto, realizou-se estudo de caso, utilizando-se de pesquisa documental em estudos setoriais e nos registros contábeis da empresa, e de entrevistas com os gestores da Alpha e com seus principais compradores. A contribuição do estudo consiste em detalhar os complicadores, no que tange ao poder do comprador para este negócio, e que precisam ser gerenciados. Conclui-se que o setor comprador tem propensão a exercer baixo poder de barganha sobre a empresa, com base em pesquisa de elementos do setor e entrevistas com os gestores e compradores da Alpha. Verificou-se também que o posicionamento da Alpha é alinhado em relação às condições do setor, tendo assertividade em diferenciação, o que oportuniza margens mais altas, corroborando as evidências empíricas de outros estudos sobre o cluster calçadista do RS. Palavras-chave: Poder do comprador. Competitividade. Lucratividade. ABSTRACT The structure of a sector is one of the factors that currently determines the profitability of a company. The company Alpha, studied in this research, is a supplier of fabrics for the footwear manufacturing cluster. The objective of this study is to evaluate the bargaining power of the main buyers this company, based on Porter's taxonomy (2004), and the effects on the profitability and the positioning of this company. A case study was carried out, using document research on sector studies, the accounting records of the company, and interviews with the managers of Alpha and with their main buyers. The contribution of the study is that it details the complicating factors in relation to the buying power for this business, and that need to be managed. It concludes that the buying sector tends to exert low bargaining power over the company, based on the study of elements of the sector, and interviews with managers and buyers of Alpha. It was also found that the positioning of Alpha is coherent with the conditions of the sector, with differentiation is the best strategic option, as it enables higher profit martins, corroborating empirical evidence from other studies on the footwear cluster in the state of Rio Grande do Sul. Keywords: Buyer power. Competitiveness. Profitability.
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d’Alessandro, Christophe, and Markus Noisternig. "Of Pipes and Patches: Listening to augmented pipe organs." Organised Sound 24, no. 1 (April 2019): 41–53. http://dx.doi.org/10.1017/s1355771819000050.

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Pipe organs are complex timbral synthesisers in an early acousmatic setting, which have always accompanied the evolution of music and technology. The most recent development is digital augmentation: the organ sound is captured, transformed and then played back in real time. The present augmented organ project relies on three main aesthetic principles: microphony, fusion and instrumentality. Microphony means that sounds are captured inside the organ case, close to the pipes. Real-time audio effects are then applied to the internal sounds before they are played back over loudspeakers; the transformed sounds interact with the original sounds of the pipe organ. The fusion principle exploits the blending effect of the acoustic space surrounding the instrument; the room response transforms the sounds of many single-sound sources into a consistent and organ-typical soundscape at the listener’s position. The instrumentality principle restricts electroacoustic processing to organ sounds only, excluding non-organ sound sources or samples. This article proposes a taxonomy of musical effects. It discusses aesthetic questions concerning the perceptual fusion of acoustic and electronic sources. Both extended playing techniques and digital audio can create musical gestures that conjoin the heterogeneous sonic worlds of pipe organs and electronics. This results in a paradoxical listening experience of unity in the diversity: the music is at the same time electroacoustic and instrumental.
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Overholt, Dan. "The Musical Interface Technology Design Space." Organised Sound 14, no. 2 (June 29, 2009): 217–26. http://dx.doi.org/10.1017/s1355771809000326.

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This article presents a theoretical framework for the design of expressive musical instruments, the Musical Interface Technology Design Space: MITDS. The activities of imagining, designing and building new musical instruments, performing, composing, and improvising with them, and analysing the whole process in an effort to better understand the interface, our physical and cognitive associations with it, and the relationship between performer, instrument and audience can only be seen as an ongoing iterative work-in-progress. It is long-term evolutionary research, as each generation of a new musical instrument requires inventiveness and years of dedication towards the practice and mastery of its performance system (comprising the interface, synthesis and the mappings between them). Many revisions of the system may be required in order to develop musical interface technologies that enable us to achieve truly expressive performances. The MITDS provides a conceptual framework for describing, analysing, designing and extending the interfaces, mappings, synthesis algorithms and performance techniques for interactive musical instruments. It provides designers with a theoretical base to draw upon when creating technologically advanced performance systems, and can be seen as a set of guidelines for analysis, and a taxonomy of design patterns for interactivity in musical instruments. The MITDS focuses mainly on human-centred design approaches to realtime control of the multidimensional parameter spaces in musical composition and performance, where the primary objective is to close the gap between human gestures and complex synthesis methods.
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Cavalcante, Fernando Victor, Monique Brandão Comes de Almeida, and Thiago Borges Renault. "Intervenientes dos processos de transferência tecnológica em uma instituição de ciência e tecnologia: o Caso Fiocruz." Revista Gestão & Tecnologia 19, no. 2 (April 1, 2019): 217–39. http://dx.doi.org/10.20397/2177-6652/2019.v19i2.1383.

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Esta pesquisa objetiva investigar os intervenientes dos processos de transferência tecnológica da Fiocruz, a partir da perspectiva dos gestores do sistema de gestão tecnológica institucional. Para o desenvolvimento da pesquisa foi adotado o Estudo de Caso único com evidências coletadas por meio de entrevistas semiestruturadas, pesquisa documental e observação. Identificaram-se como motivadores primários o reconhecimento científico e o cumprimento da função social da instituição. Entre as principais barreiras estão: cultura não orientada para a transferência de tecnologia, morosidade do processo e ausência de habilidades de valoração e negociação. Já entre os facilitadores, destacam-se: infraestrutura institucional, imagem institucional e competências relativas à propriedade intelectual. Os resultados, além de identificar a existência de intervenientes, permitiram corroborar estudos anteriores e criar, a partir de dados empíricos, uma taxonomia de intervenientes, apresentando sua principal contribuição aos estudos sobre transferência de tecnologia.
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Esteban-Sánchez, Pablo, Raquel Arguedas Sanz, and Cristina Ruza Paz-Curbera. "Luces y sombras para el desarrollo de unas finanzas sostenibles en el sector bancario Europeo." Revista Diecisiete: Investigación Interdisciplinar para los Objetivos de Desarrollo Sostenible. 05, JULIO 2021 (August 2, 2021): 93–120. http://dx.doi.org/10.36852/2695-4427_2021_05.04.

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La Unión Europea y las autoridades de supervisión de su industria bancaria han desarrollado en la última década relevantes iniciativas para el impulso de las finanzas sostenibles con el fin de facilitar la transición hacia una economía más resiliente, climáticamente neutra y alineada con los objetivos adoptados en la Agenda 2030 y el Acuerdo de París. A pesar de ello existen importantes desafíos latentes en el ámbito regulatorio, de supervisión y operativo. Este artículo, a partir de las iniciativas más relevantes, analiza los principales desafíos concluyendo que los más importantes se refieren, entre otros, a la implicación a largo plazo de accionistas e inversores, la aplicación de la taxonomía europea recientemente aprobada, la calidad y acceso a la información ASG para la inversión en actividades sostenibles, la reducción del green y social washing, la gestión y análisis de los riesgos ASG, y el desarrollo y etiquetado de productos de financiación e inversión sostenibles para el segmento minorista. Las conclusiones son útiles para gestores, reguladores e investigadores con el fin de diseñar acciones y estudios que posibiliten una eficaz implementación de las iniciativas y regulaciones en materia de finanzas sostenibles.
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Oktavianti, Ikmi Nur, and Novi Retno Ardianti. "A CORPUS-BASED ANALYSIS OF VERBS IN NEWS SECTION OF THE JAKARTA POST: HOW FREQUENCY IS RELATED TO TEXT CHARACTERISTICS." JOALL (Journal of Applied Linguistics & Literature) 4, no. 2 (August 27, 2019): 203–14. http://dx.doi.org/10.33369/joall.v4i2.7623.

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Verb is one of the most important word classes in linguistic construction due to its prominent role and dynamic nature. Interestingly, the use of verbs in different linguistic contexts might be various because the context can limit or allow certain verbs to occur more frequently than other verbs. It is compelling to study further the use of verbs in a particular linguistic context. This paper thus aims at examining the use of verbs in news section in The Jakarta Post to figure out the frequency of verbs and how it relates to the characteristics of news text. This study compiled The Jakarta Post corpus comprising news articles belong to the category of hard news from October to December 2018 with total size of 21.682 words. The verb types used in this study refer to those compiled by Scheibmann (combining Halliday’s verb taxonomy and Dixon’s verb types). Based on the analysis, it is obvious that verbal type is the most frequent verb type, followed by material and existential. As for the least frequent ones, there are corporeal and perception/relational types. It is plausible that verbal type occupies the most frequent position because the nature of news text is to deliver information and thus it needs to use verbal verbs quite often. Likewise, material verb is frequent because it states concrete action and existential verb denotes existence; both are vital in constructing news text. Meanwhile, corporeal and perception/relational types are least frequent because corporeal deals with bodily gestures actions and perception/relational shows subjectivity. Both verb types are rather insignificant concepts in news writing. Based on the results of analysis, it is obvious that there is a firm relation between frequency of verbs used in news text and the characteristics of the text: linguistic units that are not in accordance with the function of the text are not really needed and thus infrequently used.
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Frizelle, Pauline, Anna-Kaisa Tolonen, Josie Tulip, Carol-Anne Murphy, David Saldana, and Cristina McKean. "The Impact of Intervention Dose Form on Oral Language Outcomes for Children With Developmental Language Disorder." Journal of Speech, Language, and Hearing Research 64, no. 8 (August 9, 2021): 3253–88. http://dx.doi.org/10.1044/2021_jslhr-20-00734.

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Purpose The aim of this study was to extract key learning from intervention studies in which qualitative aspects of dosage, dose form , have been examined for children with developmental language disorder (DLD)—in vocabulary, morphosyntax, and phonology domains. This research paper emerged from a pair of systematic reviews, aiming to synthesize available evidence regarding qualitative and quantitative aspects of dosage. While quantitative aspects had been experimentally manipulated, the available evidence for dose form (tasks or activities within which teaching episodes are delivered) was less definitive. Despite this, the review uncovered insights of value to DLD research. Method A preregistered systematic review (PROSPERO ID: CRD42017076663) adhering to Preferred Reporting Items for Systematic Reviews and Meta-Analyses (PRISMA) guidelines was completed. Included papers were quasi-experimental, randomized controlled trial, or cohort analytic studies, published in any language between January 2006 and May 2019; oral language interventions with vocabulary, morphosyntax, or phonology outcomes; and participants with DLD ( M = 3–18 years). The intention was to include papers in which dose form was experimentally manipulated or statistically analyzed, while quantitative dosage aspects were controlled, such that definitive conclusions about optimal dose form could be drawn and gaps in the evidence identified. Results Two hundred and twenty-four papers met the above inclusion criteria; 27 focused on dose form . No study controlled for all quantitative aspects of dosage such that we could effectively address our original research questions. Despite this, key points of learning emerged with implications for future research. Conclusions There is tentative evidence of advantages for explicit over implicit instruction and of the benefits of variability in input, elicited production, and gestural and other visual supports. With careful design of dose form, there is potential to design more efficient interventions. Speech-language pathology research would benefit from an agreed taxonomy of dose form components and standardized reporting of intervention studies, to enable cross-study comparisons and a systematic accrual of knowledge to identify optimal dose form for clinical application.
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Ott, Ernani, Jacqueline Veneroso Alves da Cunha, Edgard Bruno Cornacchione Júnior, and Márcia Martins Mendes De Luca. "Relevância dos conhecimentos, habilidades e métodos instrucionais na perspectiva de estudantes e profissionais da área contábil: estudo comparativo internacional." Revista Contabilidade & Finanças 22, no. 57 (December 2011): 338–56. http://dx.doi.org/10.1590/s1519-70772011000300007.

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Com o incentivo dos estudos de Albrecht e Sack (2000), Francisco e Kelly (2002) e com base na Taxonomia de Bloom (1956), o objetivo deste trabalho consiste em comparar a percepção de estudantes de cursos de Ciências Contábeis em Instituições de Ensino Superior (IES) brasileiras e profissionais da Contabilidade no Brasil quanto aos conhecimentos, habilidades e métodos de ensino-aprendizagem considerados como mais importantes para a atuação do contador no mercado de trabalho. O estudo contou com uma amostra de 1.710 sujeitos: 769 estudantes matriculados em cursos de graduação em Ciências Contábeis em IES brasileiras e 941 contadores registrados nos Conselhos Regionais de Contabilidade de várias regiões brasileiras, que responderam ao questionário desenvolvido por Lin, Xiong e Liu (2005) sobre a importância atribuída pelos respondentes aos quesitos conhecimento, habilidades e métodos de ensino-aprendizagem. Os resultados encontrados evidenciaram maiores níveis de importância percebida pelos profissionais (quando comparados aos estudantes) nos quesitos investigados. Comparativamente com a China e com os EUA, os escores dos profissionais brasileiros são sempre maiores para as três dimensões (conhecimentos, habilidades e métodos). Os estudantes brasileiros em comparação com os chineses, de forma geral, também atribuem maior importância para as três dimensões analisadas. Os elevados escores apontados pelos respondentes brasileiros merecem atenção por parte dos gestores das IES, levando em conta a intensidade das mudanças de perfil dos jovens estudantes e a velocidade das alterações do mercado profissional. Destaque-se que esses resultados devem ser mais explorados, analisando-se as suas razões, inferindo-se que o contexto atual da Contabilidade no Brasil, decorrente do processo global de harmonização das normas internacionais, é cenário propício para explicações a esse respeito.
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Nery, Adriana Alves, and Silvana Martins Mishima. "Necessidades de Saúde na estratégia de saúde da família, no município de Jequié - Ba: em busca de uma tradução." Revista Brasileira de Medicina de Família e Comunidade 2, no. 8 (November 17, 2007): 314–15. http://dx.doi.org/10.5712/rbmfc2(8)72.

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Estudo de abordagem qualitativa, realizado junto aos usuários de famílias acompanhadas por uma equipe de Saúde da Família do município de Jequié-BA, que teve por objetivo geral utilizar a taxonomia de necessidades de saúde de Matsumoto (1999) como instrumento de leitura de necessidades junto a uma unidade de Saúde da Família, a partir da ótica das famílias atendidas. A pesquisa teve como suporte teórico a taxonomia de necessidades de saúde de Matsumoto e como técnica de coleta do material empírico o grupo focal. Trabalhamos com cinco grupos focais, compostos de 8 a 12 integrantes das cinco microáreas na área de abrangência da equipe de Saúde da Família. Utilizamos a análise temática com a identificação de quatro temas: o processo saúde-doença; a necessidade de acesso; o vínculo na construção da interação; a participação construída versus participação concedida. Os sujeitos apontam diversas concepções do processo saúde-doença: saúde relacionada ao corpo físico, às formas de produção e reprodução social, envolvendo as condições e modos de vida dos indivíduos; saúde é crença em Deus, é um bem simbólico. Ao trazerem sua concepção do processo saúde-doença, apontam para a necessidade de boas condições de vida através do acesso à educação, ao emprego, ao lazer, a ruas asfaltadas e à rede de esgoto, dentre outros aspectos. Quanto à necessidade de acesso, reconhecem que é um direito garantido constitucionalmente, viabilizado através do SUS, embora haja dificuldades no acesso a todos os níveis de atenção à saúde, principalmente no que diz respeito às especialidades e à urgência e emergência, fazendo com que estes procurem outras alternativas assistenciais: utilização de remédios caseiros, farmácia, dentre outras. Com isto assinalam a necessidade da garantia de acesso a todas as tecnologias disponíveis. Afirmam que existem um descaso e descrédito no atendimento dispensado por alguns profissionais, na unidade de Saúde da Família e nas unidades de referência assistencial, e indicam a necessidade de ter vínculo com o profissional ou a equipe de saúde ao afirmarem que os trabalhadores da equipe não têm tempo de escutá-los em função da grande demanda e que gostariam de uma comunicação mais “próxima” com os trabalhadores que os atendem. Ressaltam que se sentem mais à vontade e têm mais intimidade com os ACSs do que com os outros trabalhadores, porque estes são as pessoas mais próximas de seu dia-a-dia e em seus lares. Na fala dos usuários, há uma contradição em como ocorre sua participação na comunidade, uma participação que é ?concedida? através das atividades desenvolvidas pela equipe de Saúde da Família e uma construída que é pela atuação destes nas associações de moradores e no Conselho Local de Saúde, indicando a necessidade de autonomia e autocuidado no modo de “andar a vida”. Esta investigação teve como pressuposto que a taxonomia de necessidades proposta por Matsumoto (1999) pode se constituir em potente ferramenta para a leitura das necessidades de saúde dos usuários que demandam as unidades de Saúde da Família, o que foi possível ser evidenciado através da apreensão do material empírico. Consideramos que as transformações do processo de trabalho em saúde só se efetivarão num movimento de articulação entre a produção do cuidado em saúde, a participação social e a gestão de serviços na direção de uma lógica da integralidade da assistência. Neste sentido, oferecer ferramentas para o trabalho e, neste caso, a taxonomia de necessidades proposta por Matsumoto (1999) pode levar os gestores e a equipe a refletir sobre uma outra lógica para o trabalho em saúde que os aproxime dos usuários, favorecendo os processos de participação social, possibilitando uma escuta que passe a ser qualificada pela compreensão de necessidades de saúde e com a premissa da integralidade da assistência à saúde.
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Nery, Adriana Alves, and Silvana Martins Mishima. "Necessidades de saúde na estratégia de Saúde da Família, no município de Jequié BA: embusca de uma tradução." Revista Brasileira de Medicina de Família e Comunidade 3, no. 9 (November 17, 2007): 64–65. http://dx.doi.org/10.5712/rbmfc3(9)86.

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Estudo de abordagem qualitativa, realizado junto aos usuários de famílias acompanhadas por uma equipe de Saúde da Família do município de Jequié-BA, que teve por objetivo geral utilizar a taxonomia de necessidades de saúde de Matsumoto (1999) como instrumento de leitura de necessidades junto a uma unidade de Saúde da Família, a partir da ótica das famílias atendidas. A pesquisa teve como suporte teórico a taxonomia de necessidades de saúde de Matsumoto e como técnica de coleta do material empírico o grupo focal. Trabalhamos com cinco grupos focais, compostos de 8 a 12 integrantes das cinco microáreas na área de abrangência da equipe de Saúde da Família. Utilizamos a análise temática com a identificação de quatro temas: o processo saúde-doença; a necessidade de acesso; o vínculo na construção da interação; a participação construída versus participação concedida. Os sujeitos apontam diversas concepções do processo saúde-doença: saúde relacionada ao corpo físico, às formas de produção e reprodução social, envolvendo as condições e modos de vida dos indivíduos; saúde é crença em Deus, é um bem simbólico. Ao trazerem sua concepção do processo saúde-doença, apontam para a necessidade de boas condições de vida através do acesso à educação, ao emprego, ao lazer, a ruas asfaltadas e à rede de esgoto, dentre outros aspectos. Quanto à necessidade de acesso, reconhecem que é um direito garantido constitucionalmente, viabilizado através do SUS, embora haja dificuldades no acesso a todos os níveis de atenção à saúde, principalmente no que diz respeito às especialidades e à urgência e emergência, fazendo com que estes procurem outras alternativas assistenciais: utilização de remédios caseiros, farmácia, dentre outras. Com isto assinalam a necessidade da garantia de acesso a todas as tecnologias disponíveis. Afirmam que existem um descaso e descrédito no atendimento dispensado por alguns profissionais, na unidade de Saúde da Família e nas unidades de referência assistencial, e indicam a necessidade de ter vínculo com o profissional ou a equipe de saúde ao afirmarem que os trabalhadores da equipe não têm tempo de escutá-los em função da grande demanda e que gostariam de uma comunicação mais próxima com os trabalhadores que os atendem. Ressaltam que se sentem mais à vontade e têm mais intimidade com os ACSs do que com os outros trabalhadores, porque estes são as pessoas mais próximas de seu dia-a-dia e em seus lares. Na fala dos usuários, há uma contradição em como ocorre sua participação na comunidade, uma participação que é concedida através das atividades desenvolvidas pela equipe de Saúde da Família e uma construída que é pela atuação destes nas associações de moradores e no Conselho Local de Saúde, indicando a necessidade de autonomia e autocuidado no modo de andar a vida”. Esta investigação teve como pressuposto que a taxonomia de necessidades proposta por Matsumoto (1999) pode se constituir em potente ferramenta para a leitura das necessidades de saúde dos usuários que demandam as unidades de Saúde da Família, o que foi possível ser evidenciado através da apreensão do material empírico. Consideramos que as transformações do processo de trabalho em saúde só se efetivarão num movimento de articulação entre a produção do cuidado em saúde, a participação social e a gestão de serviços na direção de uma lógica da integralidade da assistência. Neste sentido, oferecer ferramentas para o trabalho e, neste caso, a taxonomia de necessidades proposta por Matsumoto (1999) pode levar os gestores e a equipe a refletir sobre uma outra lógica para o trabalho em saúde que os aproxime dos usuários, favorecendo os processos de participação social, possibilitando uma escuta que passe a ser qualificada pela compreensão de necessidades de saúde e com a premissa da integralidade da assistência à saúde. Tese de Doutorado.Universidade de São PauloOrientador: Silvana Martins MishimaRibeirão Preto, 2006 Disponível em:http://servicos.capes.gov.br/capesdw/resumo.html?idtese=2006533002029027P0
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Wu, Huiyue, Weizhou Luo, Neng Pan, Shenghuan Nan, Yanyi Deng, Shengqian Fu, and Liuqingqing Yang. "Understanding freehand gestures: a study of freehand gestural interaction for immersive VR shopping applications." Human-centric Computing and Information Sciences 9, no. 1 (December 2019). http://dx.doi.org/10.1186/s13673-019-0204-7.

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AbstractUnlike retail stores, in which the user is forced to be physically present and active during restricted opening hours, online shops may be more convenient, functional and efficient. However, traditional online shops often have a narrow bandwidth for product visualizations and interactive techniques and lack a compelling shopping context. In this paper, we report a study on eliciting user-defined gestures for shopping tasks in an immersive VR (virtual reality) environment. We made a methodological contribution by providing a varied practice for producing more usable freehand gestures than traditional elicitation studies. Using our method, we developed a gesture taxonomy and generated a user-defined gesture set. To validate the usability of the derived gesture set, we conducted a comparative study and answered questions related to the performance, error count, user preference and effort required from end-users to use freehand gestures compared with traditional immersive VR interaction techniques, such as the virtual handle controller and ray-casting techniques. Experimental results show that the freehand-gesture-based interaction technique was rated to be the best in terms of task load, user experience, and presence without the loss of performance (i.e., speed and error count). Based on our findings, we also developed several design guidelines for gestural interaction.
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33

Wicke, Philipp, and Tony Veale. "Creative Action at a Distance: A Conceptual Framework for Embodied Performance With Robotic Actors." Frontiers in Robotics and AI 8 (April 30, 2021). http://dx.doi.org/10.3389/frobt.2021.662182.

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Acting, stand-up and dancing are creative, embodied performances that nonetheless follow a script. Unless experimental or improvised, the performers draw their movements from much the same stock of embodied schemas. A slavish following of the script leaves no room for creativity, but active interpretation of the script does. It is the choices one makes, of words and actions, that make a performance creative. In this theory and hypothesis article, we present a framework for performance and interpretation within robotic storytelling. The performance framework is built upon movement theory, and defines a taxonomy of basic schematic movements and the most important gesture types. For the interpretation framework, we hypothesise that emotionally-grounded choices can inform acts of metaphor and blending, to elevate a scripted performance into a creative one. Theory and hypothesis are each grounded in empirical research, and aim to provide resources for other robotic studies of the creative use of movement and gestures.
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Debnath, Bappaditya, Mary O’Brien, Motonori Yamaguchi, and Ardhendu Behera. "A review of computer vision-based approaches for physical rehabilitation and assessment." Multimedia Systems, June 19, 2021. http://dx.doi.org/10.1007/s00530-021-00815-4.

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AbstractThe computer vision community has extensively researched the area of human motion analysis, which primarily focuses on pose estimation, activity recognition, pose or gesture recognition and so on. However for many applications, like monitoring of functional rehabilitation of patients with musculo skeletal or physical impairments, the requirement is to comparatively evaluate human motion. In this survey, we capture important literature on vision-based monitoring and physical rehabilitation that focuses on comparative evaluation of human motion during the past two decades and discuss the state of current research in this area. Unlike other reviews in this area, which are written from a clinical objective, this article presents research in this area from a computer vision application perspective. We propose our own taxonomy of computer vision-based rehabilitation and assessment research which are further divided into sub-categories to capture novelties of each research. The review discusses the challenges of this domain due to the wide ranging human motion abnormalities and difficulty in automatically assessing those abnormalities. Finally, suggestions on the future direction of research are offered.
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Møllenbach, Emilie, John Paulin Hansen, and Martin Lillholm. "Eye Movements in Gaze Interaction." Journal of Eye Movement Research 6, no. 2 (May 9, 2013). http://dx.doi.org/10.16910/jemr.6.2.1.

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Gaze as a sole input modality must support complex navigation and selection tasks. Gaze interaction combines specific eye movements and graphic display objects (GDOs). This paper suggests a unifying taxonomy of gaze interaction principles. The taxonomy deals with three types of eye movements: fixations, saccades and smooth pursuits and three types of GDOs: static, dynamic, or absent. This taxonomy is qualified through related research and is the first main contribution of this paper. The second part of the paper offers an experimental exploration of single stroke gaze gestures (SSGG). The main findings suggest (1) that different lengths of SSGG can be used for interaction, (2) that GDOs are not necessary for successful completion, and (3) that SSGG are comparable to dwell time selection.
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Flynn, Bernadette. "Towards an Aesthetics of Navigation." M/C Journal 3, no. 5 (October 1, 2000). http://dx.doi.org/10.5204/mcj.1875.

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Introduction Explorations of the multimedia game format within cultural studies have been broadly approached from two perspectives: one -- the impact of technologies on user interaction particularly with regard to social implications, and the other -- human computer interactions within the framework of cybercultures. Another approach to understanding or speaking about games within cultural studies is to focus on the game experience as cultural practice -- as an activity or an event. In this article I wish to initiate an exploration of the aesthetics of player space as a distinctive element of the gameplay experience. In doing so I propose that an understanding of aesthetic spatial issues as an element of player interactivity and engagement is important for understanding the cultural practice of adventure gameplay. In approaching these questions, I am focussing on the single-player exploration adventure game in particular Myst and The Crystal Key. In describing these games as adventures I am drawing on Chris Crawford's The Art of Computer Game Design, which although a little dated, focusses on game design as a distinct activity. He brings together a theoretical approach with extensive experience as a game designer himself (Excalibur, Legionnaire, Gossip). Whilst at Atari he also worked with Brenda Laurel, a key theorist in the area of computer design and dramatic structure. Adventure games such as Myst and The Crystal Key might form a sub-genre in Chris Crawford's taxonomy of computer game design. Although they use the main conventions of the adventure game -- essentially a puzzle to be solved with characters within a story context -- the main focus and source of pleasure for the player is exploration, particularly the exploration of worlds or cosmologies. The main gameplay of both games is to travel through worlds solving clues, picking up objects, and interacting with other characters. In Myst the player has to solve the riddle of the world they have entered -- as the CD-ROM insert states "Now you're here, wherever here is, with no option but to explore." The goal, as the player must work out, is to release the father Atrus from prison by bringing magic pages of a book to different locations in the worlds. Hints are offered by broken-up, disrupted video clips shown throughout the game. In The Crystal Key, the player as test pilot has to save a civilisation by finding clues, picking up objects, mending ships and defeating an opponent. The questions foregrounded by a focus on the aesthetics of navigation are: What types of representational context are being set up? What choices have designers made about representational context? How are the players positioned within these spaces? What are the implications for the player's sense of orientation and navigation? Architectural Fabrication For the ancient Greeks, painting was divided into two categories: magalography (the painting of great things) and rhyparography (the painting of small things). Magalography covered mythological and historical scenes, which emphasised architectural settings, the human figure and grand landscapes. Rhyparography referred to still lifes and objects. In adventure games, particularly those that attempt to construct a cosmology such as Myst and The Crystal Key, magalography and rhyparography collide in a mix of architectural monumentality and obsessive detailing of objects. For the ancient Greeks, painting was divided into two categories: magalography (the painting of great things) and rhyparography (the painting of small things). Magalography covered mythological and historical scenes, which emphasised architectural settings, the human figure and grand landscapes. Rhyparography referred to still lifes and objects. In adventure games, particularly those that attempt to construct a cosmology such as Myst and The Crystal Key, magalography and rhyparography collide in a mix of architectural monumentality and obsessive detailing of objects. The creation of a digital architecture in adventure games mimics the Pompeii wall paintings with their interplay of extruded and painted features. In visualising the space of a cosmology, the environment starts to be coded like the urban or built environment with underlying geometry and textured surface or dressing. In The Making of Myst (packaged with the CD-ROM) Chuck Carter, the artist on Myst, outlines the process of creating Myst Island through painting the terrain in grey scale then extruding the features and adding textural render -- a methodology that lends itself to a hybrid of architectural and painted geometry. Examples of external architecture and of internal room design can be viewed online. In the spatial organisation of the murals of Pompeii and later Rome, orthogonals converged towards several vertical axes showing multiple points of view simultaneously. During the high Renaissance, notions of perspective developed into a more formal system known as the construzione legittima or legitimate construction. This assumed a singular position of the on-looker standing in the same place as that occupied by the artist when the painting was constructed. In Myst there is an exaggeration of the underlying structuring technique of the construzione legittima with its emphasis on geometry and mathematics. The player looks down at a slight angle onto the screen from a fixed vantage point and is signified as being within the cosmological expanse, either in off-screen space or as the cursor. Within the cosmology, the island as built environment appears as though viewed through an enlarging lens, creating the precision and coldness of a Piero della Francesca painting. Myst mixes flat and three-dimensional forms of imagery on the same screen -- the flat, sketchy portrayal of the trees of Myst Island exists side-by-side with the monumental architectural buildings and landscape design structures created in Macromodel. This image shows the flat, almost expressionistic trees of Myst Island juxtaposed with a fountain rendered in high detail. This recalls the work of Giotto in the Arena chapel. In Joachim's Dream, objects and buildings have depth, but trees, plants and sky -- the space in-between objects -- is flat. Myst Island conjures up the realm of a magic, realist space with obsolete artefacts, classic architectural styles (the Albert Hall as the domed launch pad, the British Museum as the library, the vernacular cottage in the wood), mechanical wonders, miniature ships, fountains, wells, macabre torture instruments, ziggurat-like towers, symbols and odd numerological codes. Adam Mates describes it as "that beautiful piece of brain-deadening sticky-sweet eye-candy" but more than mere eye-candy or graphic verisimilitude, it is the mix of cultural ingredients and signs that makes Myst an intriguing place to play. The buildings in The Crystal Key, an exploratory adventure game in a similar genre to Myst, celebrate the machine aesthetic and modernism with Buckminster Fuller style geodesic structures, the bombe shape, exposed ducting, glass and steel, interiors with movable room partitions and abstract expressionist decorations. An image of one of these modernist structures is available online. The Crystal Key uses QuickTime VR panoramas to construct the exterior and interior spaces. Different from the sharp detail of Myst's structures, the focus changes from sharp in wide shot to soft focus in close up, with hot-spot objects rendered in trompe l'oeil detail. The Tactility of Objects "The aim of trompe l'oeil -- using the term in its widest sense and applying it to both painting and objects -- is primarily to puzzle and to mystify" (Battersby 19). In the 15th century, Brunelleschi invented a screen with central apparatus in order to obtain exact perspective -- the monocular vision of the camera obscura. During the 17th century, there was a renewed interest in optics by the Dutch artists of the Rembrandt school (inspired by instruments developed for Dutch seafaring ventures), in particular Vermeer, Hoogstraten, de Hooch and Dou. Gerard Dou's painting of a woman chopping onions shows this. These artists were experimenting with interior perspective and trompe l'oeil in order to depict the minutia of the middle-class, domestic interior. Within these luminous interiors, with their receding tiles and domestic furniture, is an elevation of the significance of rhyparography. In the Girl Chopping Onions of 1646 by Gerard Dou the small things are emphasised -- the group of onions, candlestick holder, dead fowl, metal pitcher, and bird cage. Trompe l'oeil as an illusionist strategy is taken up in the worlds of Myst, The Crystal Key and others in the adventure game genre. Traditionally, the fascination of trompe l'oeil rests upon the tension between the actual painting and the scam; the physical structures and the faux painted structures call for the viewer to step closer to wave at a fly or test if the glass had actually broken in the frame. Mirian Milman describes trompe l'oeil painting in the following manner: "the repertory of trompe-l'oeil painting is made up of obsessive elements, it represents a reality immobilised by nails, held in the grip of death, corroded by time, glimpsed through half-open doors or curtains, containing messages that are sometimes unreadable, allusions that are often misunderstood, and a disorder of seemingly familiar and yet remote objects" (105). Her description could be a scene from Myst with in its suggestion of theatricality, rich texture and illusionistic play of riddle or puzzle. In the trompe l'oeil painterly device known as cartellino, niches and recesses in the wall are represented with projecting elements and mock bas-relief. This architectural trickery is simulated in the digital imaging of extruded and painting elements to give depth to an interior or an object. Other techniques common to trompe l'oeil -- doors, shadowy depths and staircases, half opened cupboard, and paintings often with drapes and curtains to suggest a layering of planes -- are used throughout Myst as transition points. In the trompe l'oeil paintings, these transition points were often framed with curtains or drapes that appeared to be from the spectator space -- creating a painting of a painting effect. Myst is rich in this suggestion of worlds within worlds through the framing gesture afforded by windows, doors, picture frames, bookcases and fireplaces. Views from a window -- a distant landscape or a domestic view, a common device for trompe l'oeil -- are used in Myst to represent passageways and transitions onto different levels. Vertical space is critical for extending navigation beyond the horizontal through the terraced landscape -- the tower, antechamber, dungeon, cellars and lifts of the fictional world. Screen shots show the use of the curve, light diffusion and terracing to invite the player. In The Crystal Key vertical space is limited to the extent of the QTVR tilt making navigation more of a horizontal experience. Out-Stilling the Still Dutch and Flemish miniatures of the 17th century give the impression of being viewed from above and through a focussing lens. As Mastai notes: "trompe l'oeil, therefore is not merely a certain kind of still life painting, it should in fact 'out-still' the stillest of still lifes" (156). The intricate detailing of objects rendered in higher resolution than the background elements creates a type of hyper-reality that is used in Myst to emphasise the physicality and actuality of objects. This ultimately enlarges the sense of space between objects and codes them as elements of significance within the gameplay. The obsessive, almost fetishistic, detailed displays of material artefacts recall the curiosity cabinets of Fabritius and Hoogstraten. The mechanical world of Myst replicates the Dutch 17th century fascination with the optical devices of the telescope, the convex mirror and the prism, by coding them as key signifiers/icons in the frame. In his peepshow of 1660, Hoogstraten plays with an enigma and optical illusion of a Dutch domestic interior seen as though through the wrong end of a telescope. Using the anamorphic effect, the image only makes sense from one vantage point -- an effect which has a contemporary counterpart in the digital morphing widely used in adventure games. The use of crumbled or folded paper standing out from the plane surface of the canvas was a recurring motif of the Vanitas trompe l'oeil paintings. The highly detailed representation and organisation of objects in the Vanitas pictures contained the narrative or symbology of a religious or moral tale. (As in this example by Hoogstraten.) In the cosmology of Myst and The Crystal Key, paper contains the narrative of the back-story lovingly represented in scrolls, books and curled paper messages. The entry into Myst is through the pages of an open book, and throughout the game, books occupy a privileged position as holders of stories and secrets that are used to unlock the puzzles of the game. Myst can be read as a Dantesque, labyrinthine journey with its rich tapestry of images, its multi-level historical associations and battle of good and evil. Indeed the developers, brothers Robyn and Rand Miller, had a fertile background to draw on, from a childhood spent travelling to Bible churches with their nondenominational preacher father. The Diorama as System Event The diorama (story in the round) or mechanical exhibit invented by Daguerre in the 19th century created a mini-cosmology with player anticipation, action and narrative. It functioned as a mini-theatre (with the spectator forming the fourth wall), offering a peek into mini-episodes from foreign worlds of experience. The Musée Mechanique in San Francisco has dioramas of the Chinese opium den, party on the captain's boat, French execution scenes and ghostly graveyard episodes amongst its many offerings, including a still showing an upper class dancing party called A Message from the Sea. These function in tandem with other forbidden pleasures of the late 19th century -- public displays of the dead, waxwork museums and kinetescope flip cards with their voyeuristic "What the Butler Saw", and "What the Maid Did on Her Day Off" tropes. Myst, along with The 7th Guest, Doom and Tomb Raider show a similar taste for verisimilitude and the macabre. However, the pre-rendered scenes of Myst and The Crystal Key allow for more diorama like elaborate and embellished details compared to the emphasis on speed in the real-time-rendered graphics of the shoot-'em-ups. In the gameplay of adventure games, animated moments function as rewards or responsive system events: allowing the player to navigate through the seemingly solid wall; enabling curtains to be swung back, passageways to appear, doors to open, bookcases to disappear. These short sequences resemble the techniques used in mechanical dioramas where a coin placed in the slot enables a curtain or doorway to open revealing a miniature narrative or tableau -- the closure of the narrative resulting in the doorway shutting or the curtain being pulled over again. These repeating cycles of contemplation-action-closure offer the player one of the rewards of the puzzle solution. The sense of verisimilitude and immersion in these scenes is underscored by the addition of sound effects (doors slamming, lifts creaking, room atmosphere) and music. Geographic Locomotion Static imagery is the standard backdrop of the navigable space of the cosmology game landscape. Myst used a virtual camera around a virtual set to create a sequence of still camera shots for each point of view. The use of the still image lends itself to a sense of the tableauesque -- the moment frozen in time. These tableauesque moments tend towards the clean and anaesthetic, lacking any evidence of the player's visceral presence or of other human habitation. The player's navigation from one tableau screen to the next takes the form of a 'cyber-leap' or visual jump cut. These jumps -- forward, backwards, up, down, west, east -- follow on from the geographic orientation of the early text-based adventure games. In their graphic form, they reveal a new framing angle or point of view on the scene whilst ignoring the rules of classical continuity editing. Games such as The Crystal Key show the player's movement through space (from one QTVR node to another) by employing a disorientating fast zoom, as though from the perspective of a supercharged wheelchair. Rather than reconciling the player to the state of movement, this technique tends to draw attention to the technologies of the programming apparatus. The Crystal Key sets up a meticulous screen language similar to filmic dramatic conventions then breaks its own conventions by allowing the player to jump out of the crashed spaceship through the still intact window. The landscape in adventure games is always partial, cropped and fragmented. The player has to try and map the geographical relationship of the environment in order to understand where they are and how to proceed (or go back). Examples include selecting the number of marker switches on the island to receive Atrus's message and the orientation of Myst's tower in the library map to obtain key clues. A screenshot shows the arrival point in Myst from the dock. In comprehending the landscape, which has no centre, the player has to create a mental map of the environment by sorting significant connecting elements into chunks of spatial elements similar to a Guy Debord Situationist map. Playing the Flaneur The player in Myst can afford to saunter through the landscape, meandering at a more leisurely pace that would be possible in a competitive shoot-'em-up, behaving as a type of flaneur. The image of the flaneur as described by Baudelaire motions towards fin de siècle decadence, the image of the socially marginal, the dispossessed aristocrat wandering the urban landscape ready for adventure and unusual exploits. This develops into the idea of the artist as observer meandering through city spaces and using the power of memory in evoking what is observed for translation into paintings, writing or poetry. In Myst, the player as flaneur, rather than creating paintings or writing, is scanning the landscape for clues, witnessing objects, possible hints and pick-ups. The numbers in the keypad in the antechamber, the notes from Atrus, the handles on the island marker, the tower in the forest and the miniature ship in the fountain all form part of a mnemomic trompe l'oeil. A screenshot shows the path to the library with one of the island markers and the note from Atrus. In the world of Myst, the player has no avatar presence and wanders around a seemingly unpeopled landscape -- strolling as a tourist venturing into the unknown -- creating and storing a mental map of objects and places. In places these become items for collection -- cultural icons with an emphasised materiality. In The Crystal Key iconography they appear at the bottom of the screen pulsing with relevance when active. A screenshot shows a view to a distant forest with the "pick-ups" at the bottom of the screen. This process of accumulation and synthesis suggests a Surrealist version of Joseph Cornell's strolls around Manhattan -- collecting, shifting and organising objects into significance. In his 1982 taxonomy of game design, Chris Crawford argues that without competition these worlds are not really games at all. That was before the existence of the Myst adventure sub-genre where the pleasures of the flaneur are a particular aspect of the gameplay pleasures outside of the rules of win/loose, combat and dominance. By turning the landscape itself into a pathway of significance signs and symbols, Myst, The Crystal Key and other games in the sub-genre offer different types of pleasures from combat or sport -- the pleasures of the stroll -- the player as observer and cultural explorer. References Battersby, M. Trompe L'Oeil: The Eye Deceived. New York: St. Martin's, 1974. Crawford, C. The Art of Computer Game Design. Original publication 1982, book out of print. 15 Oct. 2000 <http://members.nbci.com/kalid/art/art.php>. Darley Andrew. Visual Digital Culture: Surface Play and Spectacle in New Media Genres. London: Routledge, 2000. Lunenfeld, P. Digital Dialectic: New Essays on New Media. Cambridge, Mass.: MIT P 1999. Mates, A. Effective Illusory Worlds: A Comparative Analysis of Interfaces in Contemporary Interactive Fiction. 1998. 15 Oct. 2000 <http://www.wwa.com/~mathes/stuff/writings>. Mastai, M. L. d'Orange. Illusion in Art, Trompe L'Oeil: A History of Pictorial Illusion. New York: Abaris, 1975. Miller, Robyn and Rand. "The Making of Myst." Myst. Cyan and Broderbund, 1993. Milman, M. Trompe-L'Oeil: The Illusion of Reality. New York: Skira Rizzoli, 1982. Murray, J. Hamlet on the Holodeck: The Future of Narrative in Cyberspace. New York: Simon and Schuster, 1997. Wertheim, M. The Pearly Gates of Cyberspace: A History of Cyberspace from Dante to the Internet. Sydney: Doubleday, 1999. Game References 7th Guest. Trilobyte, Inc., distributed by Virgin Games, 1993. Doom. Id Software, 1992. Excalibur. Chris Crawford, 1982. Myst. Cyan and Broderbund, 1993. Tomb Raider. Core Design and Eidos Interactive, 1996. The Crystal Key. Dreamcatcher Interactive, 1999. Citation reference for this article MLA style: Bernadette Flynn. "Towards an Aesthetics of Navigation -- Spatial Organisation in the Cosmology of the Adventure Game." M/C: A Journal of Media and Culture 3.5 (2000). [your date of access] <http://www.api-network.com/mc/0010/navigation.php>. Chicago style: Bernadette Flynn, "Towards an Aesthetics of Navigation -- Spatial Organisation in the Cosmology of the Adventure Game," M/C: A Journal of Media and Culture 3, no. 5 (2000), <http://www.api-network.com/mc/0010/navigation.php> ([your date of access]). APA style: Bernadette Flynn. (2000) Towards an aesthetics of navigation -- spatial organisation in the cosmology of the adventure game. M/C: A Journal of Media and Culture 3(5). <http://www.api-network.com/mc/0010/navigation.php> ([your date of access]).
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37

Silva, Maurí­cio Corrêa da. "Editorial – Revista Ambiente Contábil – Volume 10 – Número 1 – Ano 2018 (jan./jun./2018)." REVISTA AMBIENTE CONTÁBIL - Universidade Federal do Rio Grande do Norte - ISSN 2176-9036 10, no. 1 (January 9, 2018). http://dx.doi.org/10.21680/2176-9036.2018v10n1id13383.

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A Revista Ambiente Contábil (Ambiente) apresenta na sua 19ª edição 20 (vinte) artigos que tratam de assuntos relevantes para a área contábil.Artigo 1 - CAUSALIDADE ENTRE OS RETORNOS CONTÁBEIS E OS RETORNOS DO MERCADO DE AÇÕES BRASILEIRO de Raquel Berger Deorce, Carlos Enrique Carrasco Gutierrez, Anderson de Oliveira Reis e Elizangela Lourdes de Castro com o objetivo de investigar no âmbito do mercado acionário brasileiro a relação de causa e efeito entre o retorno contábil (ROE) e o retorno do mercado de ações (RET) no Brasil, analisando precedência temporal e procurando evidências sobre a capacidade preditiva.Artigo 2 - A PERCEPÇÃO DOS GESTORES SOBRE A IMPORTÂNCIA RELATIVA DE COMPETÊNCIAS CONTÁBEIS NAS PMES NO MUNICÍPIO DE FORTALEZA-CE de Lucas Gurgel Mota Saraiva, Francisco Antônio Bezerra e Aziz Xavier Beiruth com o objetivo de investigar a percepção dos gestores sobre o grau de importância das competências contábeis em relação aos demais fatores considerados como relevantes na gestão de uma PME.Artigo 3 - O PROCESSO DE COMUNICAÇÃO CONTÁBIL NO SETOR PÚBLICO: PERCEPÇÃO DOS CONTADORES SOBRE UNIVERSIDADES FEDERAIS de Diego Messias e Silvana Anita Walter com o objetivo de verificar como os contadores responsáveis pela elaboração dos relatórios contábeis percebem o processo de construção da informação contábil em quatro universidades federais.Artigo 4 - APRENDIZAGEM COOPERATIVA COMO ESTRATÉGIA DE ENSINO PARA A CONTABILIDADE: HABILIDADES INTELECTUAIS DA TAXONOMIA DO DOMÍNIO COGNITIVO de Ivone Vieira Pereira e César Augusto Tibúrcio Silva com o objetivo de verificar as contribuições que a aprendizagem cooperativa pode proporcionar para o desempenho acadêmico e para a habilidade de comunicação dos acadêmicos de Ciências Contábeis.Artigo 5 - GERENCIAMENTO DE IMPRESSÃO GRÁFICA NO PROCESSO DECISÓRIO de Mariana Pereira Bonfim, Ilka Gislayne de Melo Souza, César Augusto Tibúrcio Silva e Alex de Oliveira Serafim com o objetivo de verificar se a forma como são apresentados os gráficos com informações contábeis podem (ou não) influenciar o processo decisório dos usuários.Artigo 6 - ANÁLISE DE EVIDÊNCIAS PRÓ VALOR JUSTO NA NOVA ESTRUTURA CONCEITUAL DA CONTABILIDADE de Ercilio Zanolla e Gustavo Amorim Antunes com o objetivo de apresentar e analisar a Estrutura Conceitual da Contabilidade (ECC) e suas alterações no processo de convergência às normas internacionais de contabilidade, destacando-se possíveis evidências que sinalizam para a adoção do valor justo como principal base de mensuração.Artigo 7 - ÍNDICE DE SUSTENTABILIDADE EMPRESARIAL: UMA ANÁLISE ACERCA DA EVIDENCIAÇÃO DO PASSIVO AMBIENTAL de Mário de Carvalho Filho, Márcio Sampaio Pimentel, Rafaela Maria José Bertino e Anália Regina de Lima Oliveira com o objetivo de descrever como as empresas participantes do Índice de Sustentabilidade Empresarial (ISE) da BM&F BOVESPA, declararam-se em relação a seus passivos ambientais durante o período de 2012-2015. Artigo 8 - EFEITOS DA CONVERGÊNCIA ÀS NORMAS CONTÁBEIS INTERNACIONAIS NA RELEVÂNCIA DA INFORMAÇÃO CONTÁBIL DE EMPRESAS BRASILEIRAS de Alini da Silva, Josiane Brighenti e Roberto Carlos Klann com o objetivo de verificar a influência do processo de convergência às normas contábeis internacionais do IASB na relevância da informação contábil divulgada por empresas brasileiras.Artigo 9 - TRANSPARÊNCIA DA GESTÃO PÚBLICA MUNICIPAL: FATORES EXPLICATIVOS DO NÍVEL DE TRANSPARÊNCIA DOS MUNICÍPIOS DE MÉDIO E GRANDE PORTE DO RIO GRANDE DO SUL de Camila Brocco, Tadeu Grando, Vanessa de Quadros Martins, Antônio Carlos Brunozi Junior e Suelen Corrêa com o objetivo de verificar quais fatores podem explicar o nível de transparência dos municípios.Artigo 10 - Criação do Conselho de Gestão Fiscal: APRENDENDO COM A experiência INTERNACIONAL de Juliana Mioranza e Diana Vaz de Lima com o objetivo de conhecer as experiências internacionais sobre a criação de Conselhos de Gestão Fiscal para subsidiar as discussões sobre o tema no Brasil.Artigo 11 - ANÁLISE ENVOLTÓRIA DE DADOS NA AVALIAÇÃO DA EFICIÊNCIA TÉCNICA DAS DISTRIBUIDORAS DE ENERGIA ELÉTRICA BRASILEIRAS: UMA ABORDAGEM COMPARATIVA ENTRE O ÍNDICE DE MALMQUIST E WINDOW ANALYSIS de Atelmo Ferreira de Oliveira, Jorge Katsumi Niyama, Renato Henrique Gurgel Mota e Arlindo Nonato Morais de Souza com o objetivo de avaliar se as empresas distribuidoras de energia elétrica foram eficientes na aplicação dos recursos gerenciáveis no período de 2003 a 2013.Artigo 12 - DEMONSTRAÇÃO DO VALOR ADICIONADO: A EVOLUÇÃO E A DISTRIBUIÇÃO DA RIQUEZA DAS EMPRESAS CATARINENSES LISTADAS NA BM&FBOVESPA de Ana Paula Günther Guesser, Juliana Fedrigo e André Carlos Einsweiller com o objetivo de classificar segundo os aspectos sociais, financeiros e econômicos os valores gerados e distribuídos, bem como demonstrar os percentuais da distribuição da riqueza das 23 empresas catarinenses de capital aberto, referente aos anos de 2010 a 2015.Artigo 13 - DISCLOSURE DO RISCO OPERACIONAL NAS INSTITUIÇÕES BANCÁRIAS LISTADAS NA BM&FBOVESPA de Hildegardo Pedro Araújo de Melo e Carla Renata Silva Leitão com o objetivo de analisar o cumprimento das exigências do Comitê da Basileia Sobre Supervisão Bancária – BCBS para o disclosure dos riscos operacionais, através de um estudo nas instituições bancárias que estão listadas na BM&FBovespa.Artigo 14 - VALUE RELEVANCE DA EVIDENCIAÇÃO DE INFORMAÇÕES POR SEGMENTO de Tatiane Araújo dos Santos, Patrícia de Souza Costa e de Wesley Daniel Barbosa Gonçalves com o objetivo de analisar se as informações por segmentos, especificamente o resultado líquido e o patrimônio líquido por segmento, são relevantes para o processo decisório dos investidores.Artigo 15 - FORMAÇÃO DO PREÇO DE VENDA NO MERCADO DE DERMOPIGMENTAÇÃO: VARIÁVEIS PERCEBIDAS PELOS PROFISSIONAIS de Melchior Antônio Dumaszak, Gilberto José Miranda, Edvalda Araujo Leal com o objetivo de identificar os critérios utilizados pelos participantes da pesquisa na formação de preços, o coeficiente de variação de preços e quais variáveis guardam relações significativas com o processo de formação de preços.Artigo 16 - DETERMINANTES DA QUALIDADE DO TRABALHO PERICIAL CONTÁBIL NAS VARAS CÍVEIS DA COMARCA DE NATAL/RN de Jislene Trindade Medeiros, Cecília Maria Medeiros Dantas, Diogo Henrique Silva de Lima e Erivan Ferreira Borges com o objetivo de investigar os aspectos determinantes para a qualidade dos trabalhos periciais nas varas cíveis da comarca de Natal/RN na percepção dos magistrados.Artigo 17 - SATISFAÇÃO DOS ALUNOS COM O CURSO DE CIÊNCIAS CONTÁBEIS: UMA ANÁLISE EM DIFERENTES INSTITUIÇÕES DE ENSINO SUPERIOR de Suzete Antonieta Lizote, Miguel Angel Verdinelli, José Carlos Terres, Elen Sauer Camozzato, Jacqueline dos Santos Seemann com o objetivo de avaliar como o interesse do estudante e o envolvimento do professor influenciam na satisfação geral dos alunos de graduação em Ciências Contábeis em diferentes tipos de Instituições de Ensino Superior.Artigo 18 - POLÍTICAS DE DIVIDENDOS EM EMPRESAS DO SETOR ELÉTRICO de Nayara Alves Rebouças, Rafael Sales Almendra e Alessandra Carvalho de Vasconcelos com o objetivo de identificar os principais fatores correlacionados às políticas de dividendos nas empresas do setor elétrico.Artigo 19 - SISTEMA DE PRODUÇÃO HIDROPÔNICO: PROPOSTA DE FLUXO CONTÁBIL DE ACORDO COM O CPC 29 de Wemerson Pinheiro da Costa, Deyvison de Lima Oliveira, Robinson Francino da Costa e de Ronie Peterson Silvestre com o objetivo de propor um modelo de fluxo contábil aplicável ao sistema de produção hidropônico, levando em consideração as suas peculiaridades.Artigo 20 - PERCEPÇÃO DOS CONTADORES QUANTO ÀS DIFICULDADES DE COMPETÊNCIA TÉCNICA PARA A IMPLANTAÇÃO DO SPED NAS ENTIDADES DO TERCEIRO SETOR, EM CUMPRIMENTO À INSTRUÇÃO NORMATIVA Nº 1.510/2014 de Amanda de Lima Marques da Silva, Elayne Patrícia Ribeiro de Santana Azevedo, Ana Lúcia Fontes de Souza Vasconcelos, Márcia Ferreira Neves Tavares e de Marcelo Jota Gomes com o objetivo de analisar a percepção dos contadores quanto às dificuldades de competência técnica para a implantação do Sistema Público de Escrituração Digital (SPED) nas entidades do terceiro setor. Boa leitura. Cordiais saudações!Prof. Dr. Maurício Corrêa da SilvaEditor Geral da Revista Ambiente Contábil
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38

Ryder, Paul, and Daniel Binns. "The Semiotics of Strategy: A Preliminary Structuralist Assessment of the Battle-Map in Patton (1970) and Midway (1976)." M/C Journal 20, no. 4 (August 16, 2017). http://dx.doi.org/10.5204/mcj.1256.

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The general who wins a battle makes many calculations in his temple ere the battle is fought. — Sun TzuWorld War II saw a proliferation of maps. From command posts to the pages of National Geographic to the pages of daily newspapers, they were everywhere (Schulten). The era also saw substantive developments in cartography, especially with respect to the topographical maps that feature in our selected films. This essay offers a preliminary examination of the battle-map as depicted in two films about the Second World War: Franklin J. Shaffner’s biopic Patton (1970) and Jack Smight’s epic Midway (1976). In these films, maps, charts, or tableaux (the three-dimensional models upon which are plotted the movements of battalions, fleets, and so on) emerge as an expression of both martial and cinematic strategy. As a rear-view representation of the relative movements of personnel and materiel in particular battle arenas, the map and its accessories (pins, tape, markers, and so forth) trace the broad military dispositions of Patton’s 2nd Corp (Africa), Seventh Army (Italy) and Third Army (Western Europe) and the relative position of American and Japanese fleets in the Pacific. In both Patton and Midway, the map also emerges as a simple mode of narrative plotting: as the various encounters in the two texts play out, the battle-map more or less contemporaneously traces the progress of forces. It also serves as a foreshadowing device, not just narratively, but cinematically: that which is plotted in advance comes to pass (even if as preliminary movements before catastrophe), but the audience is also cued for the cinematic chaos and disjuncture that almost inevitably ensues in the battle scenes proper.On one hand, then, this essay proposes that at the fundamental level of fabula (seen through either the lens of historical hindsight or through the eyes of the novice who knows nothing of World War II), the annotated map is engaged both strategically and cinematically: as a stage upon which commanders attempt to act out (either in anticipation, or retrospectively) the intricate, but grotesque, ballet of warfare — and as a reflection of the broad, sequential, sweeps of conflict. While, in War and Cinema, Paul Virilio offers the phrase ‘the logistics of perception’ (1), in this this essay we, on the other hand, consider that, for those in command, the battle-map is a representation of the perception of logistics: the big picture of war finds rough indexical representation on a map, but (as Clausewitz tells us) chance, the creative agency of individual commanders, and the fog of battle make it far less probable (than is the case in more specific mappings, such as, say, the wedding rehearsal) that what is planned will play out with any degree of close correspondence (On War 19, 21, 77-81). Such mapping is, of course, further problematised by the processes of abstraction themselves: indexicality is necessarily a reduction; a de-realisation or déterritorialisation. ‘For the military commander,’ writes Virilio, ‘every dimension is unstable and presents itself in isolation from its original context’ (War and Cinema 32). Yet rehearsal (on maps, charts, or tableaux) is a keying activity that seeks to presage particular real world patterns (Goffman 45). As suggested above, far from being a rhizomatic activity, the heavily plotted (as opposed to thematic) business of mapping is always out of joint: either a practice of imperfect anticipation or an equally imperfect (pared back and behind-the-times) rendition of activity in the field. As is argued by Tolstoj in War and Peace, the map then presents to the responder a series of tensions and ironies often lost on the masters of conflict themselves. War, as Tostoj proposes, is a stochastic phenomenon while the map is a relatively static, and naive, attempt to impose order upon it. Tolstoj, then, pillories Phull (in the novel, Pfuhl), the aptly-named Prussian general whose lock-stepped obedience to the science of war (of which the map is part) results in the abject humiliation of 1806:Pfuhl was one of those theoreticians who are so fond of their theory that they lose sight of the object of that theory - its application in practice. (Vol. 2, Part 1, Ch. 10, 53)In both Patton and Midway, then, the map unfolds not only as an epistemological tool (read, ‘battle plan’) or reflection (read, the near contemporaneous plotting of real world affray) of the war narrative, but as a device of foreshadowing and as an allegory of command and its profound limitations. So, in Deleuzian terms, while emerging as an image of both time and perception, for commanders and filmgoers alike, the map is also something of a seduction: a ‘crystal-image’ situated in the interstices between the virtual and the actual (Deleuze 95). To put it another way, in our films the map emerges as an isomorphism: a studied plotting in which inheres a counter-text (Goffman 26). As a simple device of narrative, and in the conventional terms of latitude and longitude, in both Patton and Midway, the map, chart, or tableau facilitate the plotting of the resources of war in relation to relief (including island land masses), roads, railways, settlements, rivers, and seas. On this syntagmatic plane, in Greimasian terms, the map is likewise received as a canonical sign of command: where there are maps, there are, after all, commanders (Culler 13). On the other hand, as suggested above, the battle-map (hereafter, we use the term to signify the conventional paper map, the maritime chart, or tableau) materialises as a sanitised image of the unknown and the grotesque: as apodictic object that reduces complexity and that incidentally banishes horror and affect. Thus, the map evolves, in the viewer’s perception, as an ironic sign of all that may not be commanded. This is because, as an emblem of the rational order, in Patton and Midway the map belies the ubiquity of battle’s friction: that defined by Clausewitz as ‘the only concept which...distinguishes real war from war on paper’ (73). ‘Friction’ writes Clausewitz, ‘makes that which appears easy in War difficult in reality’ (81).Our work here cannot ignore or side-step the work of others in identifying the core cycles, characteristics of the war film genre. Jeanine Basinger, for instance, offers nothing less than an annotated checklist of sixteen key characteristics for the World War II combat film. Beyond this taxonomy, though, Basinger identifies the crucial role this sub-type of film plays in the corpus of war cinema more broadly. The World War II combat film’s ‘position in the evolutionary process is established, as well as its overall relationship to history and reality. It demonstrates how a primary set of concepts solidifies into a story – and how they can be interpreted for a changing ideology’ (78). Stuart Bender builds on Basinger’s taxonomy and discussion of narrative tropes with a substantial quantitative analysis of the very building blocks of battle sequences. This is due to Bender’s contention that ‘when a critic’s focus [is] on the narrative or ideological components of a combat film [this may] lead them to make assumptions about the style which are untenable’ (8). We seek with this research to add to a rich and detailed body of knowledge by redressing a surprising omission therein: a conscious and focussed analysis of the use of battle-maps in war cinema. In Patton and in Midway — as in War and Peace — the map emerges as an emblem of an intergeneric dialogue: as a simple storytelling device and as a paradigmatic engine of understanding. To put it another way, as viewer-responders with a synoptic perspective we perceive what might be considered a ‘double exposure’: in the map we see what is obviously before us (the collision of represented forces), but an Archimedean positioning facilitates the production of far more revelatory textual isotopies along what Roman Jakobson calls the ‘axis of combination’ (Linguistics and Poetics 358). Here, otherwise unconnected signs (in our case various manifestations and configurations of the battle-map) are brought together in relation to particular settings, situations, and figures. Through this palimpsest of perspective, a crucial binary emerges: via the battle-map we see ‘command’ and the sequence of engagement — and, through Greimasian processes of axiological combination (belonging more to syuzhet than fabula), elucidated for us are the wrenching ironies of warfare (Culler 228). Thus, through the profound and bound motif of the map (Tomashevsky 69), are we empowered to pass judgement on the map bearers who, in both films, present as the larger-than-life heroes of old. Figure 1.While we have scope only to deal with the African theatre, Patton opens with a dramatic wide-shot of the American flag: a ‘map’, if you will, of a national history forged in war (Fig. 1). Against this potent sign of American hegemony, as he slowly climbs up to the stage before it, the general appears a diminutive figure -- until, via a series of matched cuts that culminate in extreme close-ups, he manifests as a giant about to play his part in a great American story (Fig. 2).Figure 2.Some nineteen minutes into a film, having surveyed the carnage of Kasserine Pass (in which, in February 1943, the Germans inflicted a humiliating defeat on the Americans) General Omar Bradley is reunited with his old friend and newly-nominated three-star general, George S. Patton Jr.. Against a backdrop of an indistinct topographical map (that nonetheless appears to show the front line) and the American flag that together denote the men’s authority, the two discuss the Kasserine catastrophe. Bradley’s response to Patton’s question ‘What happened at Kasserine?’ clearly illustrates the tension between strategy and real-world engagement. While the battle-plan was solid, the Americans were outgunned, their tanks were outclassed, and (most importantly) their troops were out-disciplined. Patton’s concludes that Rommel can only be beaten if the American soldiers are fearless and fight as a cohesive unit. Now that he is in command of the American 2nd Corp, the tide of American martial fortune is about to turn.The next time Patton appears in relation to the map is around half an hour into the two-and-three-quarter-hour feature. Here, in the American HQ, the map once more appears as a simple, canonical sign of command. Somewhat carelessly, the map of Europe seems to show post-1945 national divisions and so is ostensibly offered as a straightforward prop. In terms of martial specifics, screenplay writer Francis Ford Coppola apparently did not envisage much close scrutiny of the film’s maps. Highlighted, instead, are the tensions between strategy as a general principle and action on the ground. As British General Sir Arthur Coningham waxes lyrical about allied air supremacy, a German bomber drops its payload on the HQ, causing the map of Europe to (emblematically) collapse forward into the room. Following a few passes by the attacking aircraft, the film then cuts to a one second medium shot as a hail of bullets from a Heinkel He 111 strike a North African battle map (Fig. 3). Still prone, Patton remarks: ‘You were discussing air supremacy, Sir Arthur.’ Dramatising a scene that did take place (although Coningham was not present), Schaffner’s intention is to allow Patton to shoot holes in the British strategy (of which he is contemptuous) but a broader objective is the director’s exposé of the more general disjuncture between strategy and action. As the film progresses, and the battle-map’s allegorical significance is increasingly foregrounded, this critique becomes definitively sharper.Figure 3.Immediately following a scene in which an introspective Patton walks through a cemetery in which are interred the remains of those killed at Kasserine, to further the critique of Allied strategy the camera cuts to Berlin’s high command and a high-tech ensemble of tableaux, projected maps, and walls featuring lights, counters, and clocks. Tasked to research the newly appointed Patton, Captain Steiger walks through the bunker HQ with Hitler’s Chief of Staff, General Jodl, to meet with Rommel — who, suffering nasal diphtheria, is away from the African theatre. In a memorable exchange, Steiger reveals that Patton permanently attacks and never retreats. Rommel, who, following his easy victory at Kasserine, is on the verge of total tactical victory, in turn declares that he will ‘attack and annihilate’ Patton — before the poet-warrior does the same to him. As Clausewitz has argued, and as Schaffner is at pains to point out, it seems that, in part, the outcome of warfare has more to do with the individual consciousness of competing warriors than it does with even the most exquisite of battle-plans.Figure 4.So, even this early in the film’s runtime, as viewer-responders we start to reassess various manifestations of the battle-map. To put it as Michelle Langford does in her assessment of Schroeter’s cinema, ‘fragments of the familiar world [in our case, battle-maps] … become radically unfamiliar’ (Allegorical Images 57). Among the revelations is that from the flag (in the context of close battle, all sense of ‘the national’ dissolves), to the wall map, to the most detailed of tableau, the battle-plan is enveloped in the fog of war: thus, the extended deeply-focussed scenes of the Battle of El Guettar take us from strategic overview (Patton’s field glass perspectives over what will soon become a Valley of Death) to what Boris Eichenbaum has called ‘Stendhalian’ scale (The Young Tolstoi 105) in which, (in Patton) through more closely situated perspectives, we almost palpably experience the Germans’ disarray under heavy fire. As the camera pivots between the general and the particular (and between the omniscient and the nescient) the cinematographer highlights the tension between the strategic and the actual. Inasmuch as it works out (and, as Schaffner shows us, it never works out completely as planned) this is the outcome of modern martial strategy: chaos and unimaginable carnage on the ground that no cartographic representation might capture. As Patton observes the destruction unfold in the valley below and before him, he declares: ‘Hell of a waste of fine infantry.’ Figure 5.An important inclusion, then, is that following the protracted El Guettar battle scenes, Schaffner has the (symbolically flag-draped) casket of Patton’s aide, Captain Richard N. “Dick” Jenson, wheeled away on a horse-drawn cart — with the lonely figure of the mourning general marching behind, his ironic interior monologue audible to the audience: ‘I can't see the reason such fine young men get killed. There are so many battles yet to fight.’ Finally, in terms of this brief and partial assessment of the battle-map in Patton, less than an hour in, we may observe that the map is emerging as something far more than a casual prop; as something more than a plotting of battlelines; as something more than an emblem of command. Along a new and unexpected axis of semantic combination, it is now manifesting as a sign of that which cannot be represented nor commanded.Midway presents the lead-up to the eponymous naval battle of 1942. Smight’s work is of interest primarily because the battle itself plays a relatively small role in the film; what is most important is the prolonged strategising that comprises most of the film’s run time. In Midway, battle-tables and fleet markers become key players in the cinematic action, second almost to the commanders themselves. Two key sequences are discussed here: the moment in which Yamamoto outlines his strategy for the attack on Midway (by way of a decoy attack on the Aleutian Islands), and the scene some moments later where Admiral Nimitz and his assembled fleet commanders (Spruance, Blake, and company) survey their own plan to defend the atoll. In Midway, as is represented by the notion of a fleet-in-being, the oceanic battlefield is presented as a speculative plane on which commanders can test ideas. Here, a fleet in a certain position projects a radius of influence that will deter an enemy fleet from attacking: i.e. ‘a fleet which is able and willing to attack an enemy proposing a descent upon territory which that force has it in charge to protect’ (Colomb viii). The fleet-in-being, it is worth noting, is one that never leaves port and, while it is certainly true that the latter half of Midway is concerned with the execution of strategy, the first half is a prolonged cinematic game of chess, with neither player wanting to move lest the other has thought three moves ahead. Virilio opines that the fleet-in-being is ‘a new idea of violence that no longer comes from direct confrontation and bloodshed, but rather from the unequal properties of bodies, evaluation of the number of movements allowed them in a chosen element, permanent verification of their dynamic efficiency’ (Speed and Politics 62). Here, as in Patton, we begin to read the map as a sign of the subjective as well as the objective. This ‘game of chess’ (or, if you prefer, ‘Battleships’) is presented cinematically through the interaction of command teams with their battle-tables and fleet markers. To be sure, this is to show strategy being developed — but it is also to prepare viewers for the defamiliarised representation of the battle itself.The first sequence opens with a close-up of Admiral Yamamoto declaring: ‘This is how I expect the battle to develop.’ The plan to decoy the Americans with an attack on the Aleutians is shown via close-ups of the conveniently-labelled ‘Northern Force’ (Fig. 6). It is then explained that, twenty-four hours later, a second force will break off and strike south, on the Midway atoll. There is a cut from closeups of the pointer on the map to the wider shot of the Japanese commanders around their battle table (Fig. 7). Interestingly, apart from the opening of the film in the Japanese garden, and the later parts of the film in the operations room, the Japanese commanders are only ever shown in this battle-table area. This canonically positions the Japanese as pure strategists, little concerned with the enmeshing of war with political or social considerations. The sequence ends with Commander Yasimasa showing a photograph of Vice Admiral Halsey, who the Japanese mistakenly believe will be leading the carrier fleet. Despite some bickering among the commanders earlier in the film, this sequence shows the absolute confidence of the Japanese strategists in their plan. The shots are suitably languorous — averaging three to four seconds between cuts — and the body language of the commanders shows a calm determination. The battle-map here is presented as an index of perfect command and inevitable victory: each part of the plan is presented with narration suggesting the Japanese expect to encounter little resistance. While Yasimasa and his clique are confident, the other commanders suggest a reconnaissance flight over Pearl Harbor to ascertain the position of the American fleet; the fear of fleet-in-being is shown here firsthand and on the map, where the reconnaissance planes are placed alongside the ship markers. The battle-map is never shown in full: only sections of the naval landscape are presented. We suggest that this is done in order to prepare the audience for the later stages of the film: as in Patton (from time to time) the battle-map here is filmed abstractly, to prime the audience for the abstract montage of the battle itself in the film’s second half.Figure 6.Figure 7.Having established in the intervening running time that Halsey is out of action, his replacement, Rear Admiral Spruance, is introduced to the rest of the command team. As with all the important American command and strategy meetings in the film, this is done in the operations room. A transparent coordinates board is shown in the foreground as Nimitz, Spruance and Rear Admiral Fletcher move through to the battle table. Behind the men, as they lean over the table, is an enormous map of the world (Fig. 8). In this sequence, Nimitz freely admits that while he knows each Japanese battle group’s origin and heading, he is unsure of their target. He asks Spruance for his advice:‘Ray, assuming what you see here isn’t just an elaborate ruse — Washington thinks it is, but assuming they’re wrong — what kind of move do you suggest?’This querying is followed by Spruance glancing to a particular point on the map (Fig. 9), then a cut to a shot of models representing the aircraft carriers Hornet, Enterprise & Yorktown (Fig. 10). This is one of the few model/map shots unaccompanied by dialogue or exposition. In effect, this shot shows Spruance’s thought process before he responds: strategic thought presented via cinematography. Spruance then suggests situating the American carrier group just northeast of Midway, in case the Japanese target is actually the West Coast of the United States. It is, in effect, a hedging of bets. Spruance’s positioning of the carrier group also projects that group’s sphere of influence around Midway atoll and north to essentially cut off Japanese access to the US. The fleet-in-being is presented graphically — on the map — in order to, once again, cue the audience to match the later (edited) images of the battle to these strategic musings.In summary, in Midway, the map is an element of production design that works alongside cinematography, editing, and performance to present the notion of strategic thought to the audience. In addition, and crucially, it functions as an abstraction of strategy that prepares the audience for the cinematic disorientation that will occur through montage as the actual battle rages later in the film. Figure 8.Figure 9.Figure 10.This essay has argued that the battle-map is a simulacrum of the weakest kind: what Baudrillard would call ‘simulacra of simulation, founded on information, the model’ (121). Just as cinema itself offers a distorted view of history (the war film, in particular, tends to hagiography), the battle-map is an over-simplification that fails to capture the physical and psychological realities of conflict. We have also argued that in both Patton and Midway, the map is not a ‘free’ motif (Tomashevsky 69). Rather, it is bound: a central thematic device. In the two films, the battle-map emerges as a crucial isomorphic element. On the one hand, it features as a prop to signify command and to relay otherwise complex strategic plottings. At this syntagmatic level, it functions alongside cinematography, editing, and performance to give audiences a glimpse into how military strategy is formed and tested: a traditional ‘reading’ of the map. But on the flip side of what emerges as a classic structuralist binary, is the map as a device of foreshadowing (especially in Midway) and as a depiction of command’s profound limitations. Here, at a paradigmatic level, along a new axis of combination, a new reading of the map in war cinema is proposed: the battle-map is as much a sign of the subjective as it is the objective.ReferencesBasinger, Jeanine. The World War II Combat Film: Anatomy of a Genre. Middletown, CT: Columbia UP, 1986.Baudrillard, Jean. Simulacra and Simulation. Ann Arbour: U of Michigan Press, 1994.Bender, Stuart. Film Style and the World War II Combat Genre. Newcastle upon Tyne: Cambridge Scholars Publishing, 2013.Clausewitz, Carl. On War. Vol. 1. London: Kegan Paul, 1908.Colomb, Philip Howard. Naval Warfare: Its Ruling Principles and Practice Historically Treated. 3rd ed. London: W.H. Allen & Co, 1899.Culler, Jonathan. Structuralist Poetics. London: Routledge & Kegan Paul, 1975.Deleuze, Gilles. Cinema 2: The Time-Image. London: Continuum, 2005.Eichenbaum, Boris. The Young Tolstoi. Ann Arbor: Ardis, 1972.Goffman, Erving. Frame Analysis. Cambridge, MA: Harvard UP, 1976.Jakobson, Roman. "Linguistics and Poetics." Style in Language. Ed. T. Sebebeok. Cambridge, MA: MIT, 1960. 350—77.Langford, Michelle. Allegorical Images: Tableau, Time and Gesture in the Cinema of Werner Schroeter. Bristol: Intellect, 2006.Midway. Jack Smight. Universal Pictures, 1976. Film.Patton. Franklin J. Schaffner. 20th Century Fox, 1970. Film.Schulten, Susan. World War II Led to a Revolution in Cartography. New Republic 21 May 2014. 16 June 2017 <https://newrepublic.com/article/117835/richard-edes-harrison-reinvented-mapmaking-world-war-2-americans>.Tolstoy, Leo. War and Peace. Vol. 2. London: Folio, 1997.Tomashevsky, Boris. "Thematics." Russian Formalist Criticism: Four Essays. Eds. L. Lemon and M. Reis, Lincoln: U. Nebraska Press, 2012. 61—95.Tzu, Sun. The Art of War. San Diego: Canterbury Classics, 2014.Virilio, Paul. Speed and Politics. Paris: Semiotext(e), 2006.Virilio, Paul. War and Cinema: The Logistics of Perception. London: Verso, 1989.
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39

Wright, Katherine. "Bunnies, Bilbies, and the Ethic of Ecological Remembrance." M/C Journal 15, no. 3 (June 26, 2012). http://dx.doi.org/10.5204/mcj.507.

Full text
Abstract:
Wandering the aisles of my local Woolworths in April this year, I noticed a large number of chocolate bilbies replacing chocolate rabbits. In these harsh economic times it seems that even the Easter bunny is in danger of losing his Easter job. While the changing shape of Easter chocolate may seem to be a harmless affair, the expulsion of the rabbit from Easter celebrations has a darker side. In this paper I look at the campaign to replace the Easter bunny with the Easter bilby, and the implications this mediated conservation move has for living rabbits in the Australian ecosystem. Essential to this discussion is the premise that studies of ecology must take into account the impact of media and culture on environmental issues. Of particular interest is the role of narrative, and the way the stories we tell about rabbits determine how they are treated in real life. While I recognise that the Australian bilby’s struggle for survival is a tale which should be told, I also argue that the vilification of the European-Australian rabbit is part of the native/invasive dualism which has ceased to be helpful, and has instead become a motivator of unproductive violence. In place of this simplified dichotomous narrative, I propose an ethic of "ecological remembrance" to combat the totalising eradication of the European rabbit from the Australian environment and culture. The Bilby vs the Bunny: A Case Study in "Media Selection" Easter Bunny says, ‘Bilby, I want you to have my job.You know about sharing and taking care.I think Australia should have an Easter Bilby.We rabbits have become too greedy and careless.Rabbits must learn from bilbies and other bush creatures’. The lines above are taken from Ali Garnett and Kaye Kessing’s children’s story, Easter Bilby, co-published by the Australian Anti-Rabbit Research Foundation as part of the campaign to replace the Easter bunny with the eco-politically correct Easter bilby. The first chocolate bilbies were made in 1982, but the concept really took off when major chocolate retailer Darrell Lea became involved in 2002. Since this time Haigh’s chocolate, Cadbury, and Pink Lady have also released delicious cocoa natives for consumption, and both Darrell Lea and Haigh’s use their profits to support bilby assistance programs, creating the “pleasant Easter sensation” that “eating a chocolate bilby is helping save the real thing” (Phillips). The Easter bilby campaign is a highly mediated approach to conservation which demonstrates the new biological principle Phil Bagust has recognised as “media selection.” Bagust observes that in our “hybridised global society” it is impossible to separate “the world of genetic selection from the world of human symbolic and material diversity as if they exist in different universes” (8). The Australian rabbit thrives in “natural selection,” having adapted to the Australian environment so successfully it threatens native species and the economic productivity of farmers. But the rabbit loses out in “cultural selection” where it is vilified in the media for its role in environmental degradation. The campaign to conserve the bilby depends, in a large part, on the rabbit’s failures in “media selection”. On Good Friday 2012 Sky News Australia quoted Mike Drinkwater of Wild Life Sydney’s support of the Easter bilby campaign: Look, the reason that we want to highlight the bilby as an iconic Easter animal is, number one, rabbits are a pest in Australia. Secondly, the bilby has these lovely endearing rabbit-like qualities. And thirdly, the bilby is a beautiful, iconic, native animal that is struggling. It is endangered so it’s important that we do all we can to support that. Drinkwater’s appeal to the bilby’s “endearing rabbit-like qualities” demonstrates that it is not the Australian rabbit’s individual embodiment which detracts from its charisma in Australian society. In this paper I will argue that the stories we tell about the European-Australian rabbit’s alienation from Indigenous country diminish the species cultural appeal. These stories are told with passionate conviction to save and protect native flora and fauna, but, too often, this promotion of the native relies on the devaluation of non-native life, to the point where individual rabbits are no longer morally considerable. Such a hierarchical approach to conservation is not only ethically problematic, but can also be ineffective because the native/invasive approach to ecology is overly simplistic. A History of Rabbit Stories In the Easter Bilby children’s book the illustrated rabbit offers to make itself disappear from the “Easter job.” The reason for this act of self-destruction is a despairing recognition of its “greedy and careless” nature, and at the same time, its selfless offer to be replaced by the ecologically conscious Bilby. In this sacrificial gesture is the implicit offering of all rabbit life for the salvation of native ecosystems and animal life. This plot line slots into a much larger series of stories we have been telling about the Australian environment. Libby Robin has observed that settler Australians have always had a love-hate relationship with the native flora and fauna of the continent (6), either devaluing native plants, animals, and ecosystems, or launching into an “overcompensating patriotic strut about the Australian biota” (Robin 9). The colonising dynamic of early Australian society was built on the devaluation of animals such as the bilby. This was reflected in the introduction of feral animals by “acclimatisation societies” and the privileging of “pets” such as cats and dogs over native animals (Plumwood). Alfred Crosby has made the persuasive argument that the invasion of Australia, and other “neo-European” countries, was, necessarily, more-than-human. In his work, Ecological Imperialism, Crosby charts the historical partnership between human European colonisers in Indigenous lands and the “grunting, lowing, neighing, crowing, chirping, snarling, buzzing, self-replicating and world-altering avalanche” (194) of introduced life that they brought with them. In response to this “guilt by association” Australians have reversed the values in the dichotomous colonial dynamic to devalue the introduced and so “empower” the colonised native. In this new “anti-colonial” story, rabbits signify a wound of colonisation which has spread across and infected indigenous country. J. M. Arthur’s (130) analysis of language in relation to colonisation highlights some of the important lexical characteristics in the rabbit stories we now tell. He observes that the rabbits’ impact on the county is described using a vocabulary of contamination: “It is a ‘menace’, a ‘problem’, an ‘infestation’, a ‘nuisance’, a ‘plague’” (170). This narrative of disease encourages a redemptive violence against living rabbits to “cure” the rabbit problem in order to atone for human mistakes in a colonial past. Redemptive Violence in Action Rabbits in Australia have been subject to a wide range of eradication measures over the past century including shooting, the destruction of burrows, poisoning, ferreting, trapping, and the well-known rabbit proof fence in Western Australia. Particularly noteworthy in this slaughter has been the introduction of biological control measures with the release of the savage and painful disease Myxomatosis in late December 1950, followed by the release of the Calicivirus (Rabbit Haemorrhage Disease, or RHD) in 1996. As recently as March 2012 the New South Wales Department of Primary Industries announced a 1.5 million dollar program called “RHD Boost” which is attempting to develop a more effective biological control agent for rabbits who have become immune to the Calicivirus. In this perverse narrative, disease becomes a cure for the rabbit’s contamination of Australian environments. Calicivirus is highly infectious, spreads rapidly, and kills rabbits en masse. Following the release of Calicivirus in 1995 it killed 10 million rabbits in eight weeks (Ponsonby Veterinary Centre). While Calicivirus appears to be more humane than the earlier biological control, Myxomatosis, there are indications that it causes rabbits pain and stress. Victims are described as becoming very quiet, refusing to eat, straining for breath, losing coordination, becoming feverish, and excreting bloody nasal discharge (Heishman, 2011). Post-mortem dissection generally reveals a “pale and mottled liver, many small streaks or blotches on the lungs and an enlarged spleen... small thrombi or blood clots” (Coman 173). Public criticism of the cruel methods involved in killing rabbits is often assuaged with appeals to the greater good of the ecosystem. The Anti-Rabbit research foundation state on their Website, Rabbit-Free Australia, that: though killing rabbits may sound inhumane, wild rabbits are affecting the survival of native Australian plants and animals. It is our responsibility to control them. We brought the European rabbit here in the first place — they are an invasive pest. This assumption of personal and communal responsibility for the rabbit “problem” has a fundamental blind-spot. Arthur (130) observes that the progress of rabbits across the continent is often described as though they form a coordinated army: The rabbit extends its ‘dominion’, ‘dispossesses’ the indigenous bilby, causes sheep runs to be ‘abandoned’ and country ‘forfeited’, leaving the land in ‘ecological tatters’. While this language of battle pervades rabbit stories, humans rarely refer to themselves as invaders into Aboriginal lands. Arthur notes that, by taking responsibility for the rabbit’s introduction and eradication, the coloniser assumes an indigenous status as they defend the country against the exotic invader (134). The apprehension of moral responsibility can, in this sense, be understood as the assumption of settler indigeneity. This does not negate the fact that assuming human responsibility for the native environment can be an act of genuine care. In a country scarred by a history of ecocide, movements like the Easter Bilby campaign seek to rectify the negligent mistakes of the past. The problem is that reactive responses to the colonial devaluation of native life can be unproductive because they preserve the basic structure of the native/invasive dichotomy by simplistically reversing its values, and fail to respond to more complex ecological contexts and requirements (Plumwood). This is also socially problematic because the native/invasive divide of nonhuman life overlays more complex human politics of colonisation in Australia. The Native/Invasive Dualism The bilby is currently listed as an “endangered” species in Queensland and as “vulnerable” nationally. Bilbies once inhabited 70% of the Australian landscape, but now inhabit less than 15% of the country (Save the Bilby Fund). This dramatic reduction in bilby numbers has multiple causes, but the European rabbit has played a significant role in threatening the bilby species by competing for burrows and food. Other threats come from the predation of introduced species, such as feral cats and foxes, and the impact of farmed introduced species, such as sheep and cattle, which also destroy bilby habitats. Because the rabbit directly competes with the bilby for food and shelter in the Australian environment, the bilby can be classed as the underdog native, appealing to that larger Australian story about “the fair go”. It seems that the Easter bilby campaign is intended to level out the threat posed by the highly successful and adaptive rabbit through promoting the bilby in the “cultural selection” stakes. This involves encouraging bilby-love, while actively discouraging love and care for the introduced rabbits which threaten the bilby’s survival. On the Rabbit Free Australia Website, the campaign rationale to replace the Easter bunny with the Easter bilby claims that: Very young children are indoctrinated with the concept that bunnies are nice soft fluffy creatures whereas in reality they are Australia’s greatest environmental feral pest and cause enormous damage to the arid zone. In this statement the lived corporeal presence of individual rabbits is denied as the “soft, fluffy” body disappears behind the environmentally problematic species’ behaviour. The assertion that children are “indoctrinated” to find rabbits love-able, and that this conflicts with the “reality” of the rabbit as environmentally destructive, denies the complexity of the living animal and the multiple possible responses to it. That children find rabbits “fluffy” is not the result of pro-rabbit propaganda, but because rabbits are fluffy! That Rabbit Free Australia could construe this to be some kind of elaborate falsehood demonstrates the disappearance of the individual rabbit in the native/invasive tale of colonisation. Rabbit-Free Australia seeks to eradicate the animal not only from Australian ecosystems, but from the hearts and minds of children who are told to replace the rabbit with the more fitting native bilby. There is no acceptance here of the rabbit as a complex animal that evokes ambivalent responses, being both worthy of moral consideration, care and love, and also an introduced and environmentally destructive species. The native/invasive dualism is a subject of sustained critique in environmental philosophy because it depends on a disjunctive temporal division drawn at the point of European settlement—1788. Environmental philosopher Thom van Dooren points out that the divide between animals who belong and animals who should be eradicated is “fundamentally premised on the reification of a specific historical moment that ignores the changing and dynamic nature of ecologies” (11). Mark Davis et al. explain that the practical value of the native/invasive dichotomy in conservation programs is seriously diminished and in some cases is becoming counterproductive (153). They note that “classifying biota according to their adherence to cultural standards of belonging, citizenship, fair play and morality does not advance our understanding of ecology” (153). Instead, they promote a more inclusive approach to conservation which accepts non-native species as part of Australia’s “new nature” (Low). Recent research into wildlife conservation indicates a striking lack of evidence for the case that pest control protects native diversity (see Bergstromn et al., Davis et al., Ewel & Putz, Reddiex & Forsyth). The problematic justification of “killing for conservation” becomes untenable when conservation outcomes are fundamentally uncertain. The mass slaughter which rabbits have been subjected to in Australia has been enacted with the goal of fostering life. This pursuit of creation through destruction, of re-birth through violent death, enacts a disturbing twist where death comes to signal the presence of life. This means, perversely, that a rabbit’s dead body becomes a valuable sign of environmental health. Conservation researchers Ben Reddiex and David M. Forsyth observe that this leads to a situation where environmental managers are “more interested in estimating how many pests they killed rather than the status of biodiversity they claimed to be able to protect” (715). What Other Stories Can We Tell about the Rabbit? With an ecological narrative that is failing, producing damage and death instead of fostering love and life, we are left with the question—what other stories can we tell about the place of the European rabbit in the Australian environment? How can the meaning ecologies of media and culture work in harmony with an ecological consciousness that promotes compassion for nonhuman life? Ignoring the native/invasive distinction entirely is deeply problematic because it registers the ecological history of Australia as continuity, and fails to acknowledge the colonising impact of European settlement on the environment. At the same time, continually reinforcing that divide through pro-invasive or pro-native stories drastically simplifies complex and interconnected ecological systems. Instead of the unproductive native/invasive dualism, ecologists and philosophers alike are suggesting “reconciliatory” approaches to the inhabitants of our shared environments which emphasise ecology as relational rather than classificatory. Evolutionary ecologist Scott P. Carroll uses the term “conciliation biology” as an alternative to invasion biology which focuses on the eradication of invasive species. “Conciliation biology recognises that many non-native species are permanent, that outcomes of native-nonnative interactions will vary depending on the scale of assessment and the values assigned to the biotic system, and that many non-native species will perform positive functions in one or more contexts” (186). This hospitable approach aligns with what Michael Rosensweig has termed “reconciliation ecology”—the modification and diversification of anthropogenic habitats to harbour a wider variety of species (201). Professor of Ecology and Evolutionary Biology Mark Bekoff encourages a “compassionate conservation” which avoids the “numbers game” of species thinking where certain taxonomies are valued above others and promotes approaches which “respect all life; treat individuals with respect and dignity; and tread lightly when stepping into the lives of animals”(24). In a similar vein environmental philosopher Deborah Bird Rose offers the term “Eco-reconciliation”, to describe a mode of “living generously with others, singing up relationships so that we all flourish” (Wild Dog 59). It may be that the rabbit cannot live in harmony with the bilby, and in this situation I am unsure of what a conciliation approach to ecology might look like in terms of managing both of these competing species. But I am sure what it should not look like if we are to promote approaches to ecology and conservation which avoid the simplistic dualism of native/invasive. The devaluation of rabbit life to the point of moral inconsiderability is fundamentally unethical. By classifying certain lives as “inappropriate,” and therefore expendable, the process of rabbit slaughter is simply too easy. The idea that the rabbit should disappear is disturbing in its abstract approach to these living, sentient creatures who share with us both place and history. A dynamic understanding of ecology dissipates the notion of a whole or static “nature.” This means that there can be no simple or comprehensive directives for how humans should interact with their environments. One of the most insidious aspects of the native/invasive divide is the way it makes violent death appear inevitable, as though rabbits must be culled. This obscures the many complex and contingent choices which determine the fate of nonhuman life. Understanding the dynamism of ecology requires an acceptance that nature does not provide simple prescriptive responses to problems, and instead “people are forced to choose the kind of environment they want” (189) and then take actions to engender it. This involves difficult decisions, one of which is culling to maintain rabbit numbers and facilitate environmental resilience. Living within a world of “discordant harmonies”, as Daniel Botkin evocatively describes it, environmental decisions are necessarily complex. The entanglement of ecological systems demands that we reject simplistic dualisms which offer illusory absolution from the consequences of the difficult choices humans make about life, ecologies, and how to manage them. Ecological Remembrance The vision of a rabbit-free Australia is unrealistic. As organisation like the Anti-Rabbit Research Foundation pursue this future ideal, they eradicate rabbits from the present, and seek to remove them from the past by replacing them culturally with the more suitable bilby. Culled rabbits lie rotting en masse in fields, food for no one, and even their cultural impact in human society is sought to be annihilated and replaced with more appropriate native creatures. The rabbits’ deaths do not turn back to life in transformative and regenerative processes that are ecological and cultural, but rather that death becomes “an event with no future” (Rose, Wild Dog 25). This is true oblivion, as the rabbit is entirely removed from the world. In this paper I have made a case for the importance of stories in ecology. I have argued that the kinds of stories we tell about rabbits determines how we treat them, and so have positioned stories as an essential part of an ecological system which takes “cultural selection” seriously. In keeping with this emphasis on story I offer to the conciliation push in ecological thinking the term “ecological remembrance” to capture an ethic of sharing time while sharing space. This spatio-temporal hospitality is focused on maintaining heterogeneous memories and histories of all beings who have impacted on the environment. In Deborah Bird Rose’s terms this is a “recuperative work” which commits to direct dialogical engagement with the past that is embedded in the present (Wild Country 23). In this sense it is a form of recuperation that promotes temporal and ecological continuity. Eco-remembrance aligns with dynamic understandings of ecology because it is counter-linear. Instead of approaching the past as a static idyll, preserved and archived, ecological remembrance celebrates the past as an ongoing, affective presence which is lived and performed. Ecological remembrance, applied to the European rabbit in Australia, would involve rejecting attempts to extricate the rabbit from Australian environments and cultures. It would seek acceptance of the rabbit as part of Australia’s “new nature” (Low), and aim for recognition of the rabbit’s impact on human society as part of dynamic multi-species ecologies. In this sense ecological remembrance of the rabbit directly opposes the goal of the Foundation for Rabbit Free Australia to eradicate the European rabbit from Australian environment and culture. On the Rabbit Free Australia website, the section on biological controls states that “the point is not how many rabbits are killed, but how many are left behind”. The implication is that the millions upon millions of rabbit lives extinguished have vanished from the earth, and need not be remembered or considered. However, as Deborah Rose argues, “all deaths matter” (Wild Dog 21) and “no death is a mere death” (Wild Dog 22). Every single rabbit is an individual being with its own unique life. To deny this is tantamount to claiming that each rabbit that dies from shooting or poisoning is the same rabbit dying again and again. Rose has written that “death makes claims upon all of us” (Wild Dog 19). These are claims of ethics and compassion, a claim that “we look into the eyes of the dying and not flinch, that we reach out to hold and to help” (Wild Dog 20). This claim is a duty of remembrance, a duty to “bear witness” (Wiesel 160) to life and death. The Nobel Peace Prize winning author, Elie Wiesel, argued that memory is a reconciliatory force that creates bonds as mass annihilation seeks to destroy them. Memory ensures that no life becomes truly life-less as it wrests the victims of mass slaughter from “oblivion” and allows the dead to “vanquish death” (21). In a continent inhabited by dead rabbits—a community of the dead—remembering these lost individuals and their lost lives is an important task for making sure that no death is a mere death. An ethic of ecological remembrance follows this recuperative aim. References Arthur, Jay M. The Default Country: A Lexical Cartography of Twentieth-Century Australia. Sydney: UNSW Press, 2003. Bagust, Phil. “Cuddly Koalas, Beautiful Brumbies, Exotic Olives: Fighting for Media Selection in the Attention Economy.” “Imaging Natures”: University of Tasmania Conference Proceedings (2004). 25 April 2012 ‹www.utas.edu.au/arts/imaging/bagust.pdf› Bekoff, Marc. “First Do No Harm.” New Scientist (28 August 2010): 24 – 25. Bergstrom, Dana M., Arko Lucieer, Kate Kiefer, Jane Wasley, Lee Belbin, Tore K. Pederson, and Steven L. Chown. “Indirect Effects of Invasive Species Removal Devastate World Heritage Island.” Journal of Applied Ecology 46 (2009): 73– 81. Botkin, Daniel. B. Discordant Harmonies: A New Ecology for the Twenty-first Century. New York & Oxford: Oxford University Press, 1990. Carroll, Scott. P. “Conciliation Biology: The Eco-Evolutionary Management of Permanently Invaded Biotic Systems.” Evolutionary Applications 4.2 (2011): 184 – 99. Coman, Brian. Tooth and Nail: The Story of the Rabbit in Australia. Melbourne: The Text Publishing Company, 1999. Crosby, Alfred W. Ecological Imperialism: The Biological Expansion of Europe, 900 – 1900. Second Edition. Cambridge: Cambridge University Press, 2004. Davis, Mark., Matthew Chew, Richard Hobbs, Ariel Lugo, John Ewel, Geerat Vermeij, James Brown, Michael Rosenzweig, Mark Gardener, Scott Carroll, Ken Thompson, Steward Pickett, Juliet Stromberg, Peter Del Tredici, Katharine Suding, Joan Ehrenfield, J. Philip Grime, Joseph Mascaro and John Briggs. “Don’t Judge Species on their Origins.” Nature 474 (2011): 152 – 54. Ewel, John J. and Francis E. Putz. “A Place for Alien Species in Ecosystem Restoration.” Frontiers in Ecology and the Environment 2.7 (2004): 354-60. Forsyth, David M. and Ben Reddiex. “Control of Pest Mammals for Biodiversity Protection in Australia.” Wildlife Research 33 (2006): 711–17. Garnett, Ali, and Kaye Kessing. Easter Bilby. Department of Environment and Heritage: Kaye Kessing Productions, 2006. Heishman, Darice. “VHD Factsheet.” House Rabbit Network (2011). 15 June 2012 ‹http://www.rabbitnetwork.org/articles/vhd.shtml› Low, Tim. New Nature: Winners and Losers in Wild Australia. Melbourne: Penguin, 2002. Phillips, Sara. “How Eating Easter Chocolate Can Save Endangered Animals.” ABC Environment (1 April 2010). 15 June 2011 ‹http://www.abc.net.au/environment/articles/2010/04/01/2862039.htm› Plumwood, Val. “Decolonising Australian Gardens: Gardening and the Ethics of Place.” Australian Humanities Review 36 (2005). 15 June 2012 ‹http://www.australianhumanitiesreview.org/archive/Issue-July-2005/09Plumwood.html› Ponsonby Veterinary Centre. “Rabbit Viral Hemorrhagic Disease (VHD).” Small Pets. 26 May 2012 ‹http://www.petvet.co.nz/small_pets.cfm?content_id=85› Robin, Libby. How a Continent Created a Nation. Sydney: UNSW Press, 2007. Rose, Deborah Bird. Reports From a Wild Country: Ethics for Decolonisation. Sydney: University of New South Wales Press, 2004. ——-. Wild Dog Dreaming: Love and Extinction. Charlottesville and London: University of Virginia Press, 2011. Rosenzweig, Michael. L. “Reconciliation Ecology and the Future of Species Diversity.” Oryx 37.2 (2003): 194 – 205. Save the Bilby Fund. “Bilby Fact Sheet.” Easterbilby.com.au (2003). 26 May 2012 ‹http://www.easterbilby.com.au/Project_material/factsheet.asp› Van Dooren, Thom. “Invasive Species in Penguin Worlds: An Ethical Taxonomy of Killing for Conservation.” Conservation and Society 9.4 (2011): 286 – 98. Wiesel, Elie. From the Kingdom of Memory. New York: Summit Books, 1990.
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Nansen, Bjorn. "Accidental, Assisted, Automated: An Emerging Repertoire of Infant Mobile Media Techniques." M/C Journal 18, no. 5 (October 14, 2015). http://dx.doi.org/10.5204/mcj.1026.

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Abstract:
Introduction It is now commonplace for babies to begin their lives inhabiting media environments characterised by the presence, distribution, and mobility of digital devices and screens. Such arrangements can be traced, in part, to the birth of a new regime of mobile and touchscreen media beginning with the release of the iPhone in 2007 and the iPad in 2010, which stimulated a surge in household media consumption, underpinned by broadband and wireless Internet infrastructures. Research into these conditions of ambient mediation at the beginnings of life, however, is currently dominated by medical and educational literature, largely removed from media studies approaches that seek to understand the everyday contexts of babies using media. Putting aside discourses of promise or peril familiar to researchers of children’s media (Buckingham; Postman), this paper draws on ongoing research in both domestic and social media settings exploring infants’ everyday encounters and entanglements with mobile media and communication technologies. The paper identifies the ways infants’ mobile communication is assembled and distributed through touchscreen interfaces, proxy parent users, and commercial software sorting. It argues that within these interfacial, intermediary, and interactive contexts, we can conceptualise infants’ communicative agency through an emerging repertoire of techniques: accidental, assisted and automated. This assemblage of infant communication recognises that children no longer live with but in media (Deuze), which underscores the impossibility of a path of media resistance found in medical discourses of ‘exposure’ and restriction, and instead points to the need for critical and ethical responses to these immanent conditions of infant media life. Background and Approach Infants, understandably, have largely been excluded from analyses of mobile mediality given their historically limited engagement with or capacity to use mobile media. Yet, this situation is undergoing change as mobile devices become increasingly prominent in children’s homes (OfCom; Rideout), and as touchscreen interfaces lower thresholds of usability (Buckleitner; Hourcade et al.). The dominant frameworks within research addressing infants and media continue to resonate with long running and widely circulated debates in the study of children and mass media (Wartella and Robb), responding in contradictory ways to what is seen as an ever-increasing ‘technologization of childhood’ (McPake, Plowman and Stephen). Education research centres on digital literacy, emphasising the potential of mobile computing for these future digital learners, labourers, and citizens (McPake, Plowman and Stephen). Alternatively, health research largely positions mobile media within the rubric of ‘screen time’ inherited from older broadcast models, with paediatric groups continuing to caution parents about the dangers of infants’ ‘exposure’ to electronic screens (Strasburger and Hogan), without differentiating between screen types or activities. In turn, a range of digital media channels seek to propel or profit from infant media culture, with a number of review sites, YouTube channels and tech blogs promoting or surveying the latest gadgets and apps for babies. Within media studies, research is beginning to analyse the practices, conceptions and implications of digital interfaces and content for younger children. Studies are, for example, quantifying the devices, activities, and time spent by young children with mobile devices (Ofcom; Rideout), reviewing the design and marketing of children’s mobile application software products (e.g. Shuler), analysing digital content shared about babies on social media platforms (Kumar & Schoenebeck; Morris), and exploring emerging interactive spaces and technologies shaping young children’s ‘postdigital’ play (Giddings; Jayemanne, Nansen and Apperley). This paper extends this growing area of research by focusing specifically on infants’ early encounters, contexts, and configurations of mobile mediality, offering some preliminary analysis of an emerging repertoire of mobile communication techniques: accidental, assisted, and automated. That is, through infants playing with devices and accidentally activating them; through others such as parents assisting use; and through software features in applications that help to automate interaction. This analysis draws from an ongoing research project exploring young children’s mobile and interactive media use in domestic settings, which is employing ethnographic techniques including household technology tours and interviews, as well as participant observation and demonstrations of infant media interaction. To date 19 families, with 31 children aged between 0 and 5, located in Melbourne, Australia have participated. These participating families are largely homogeneous and privileged; though are a sample of relatively early and heavy adopters that reveal emerging qualities about young children’s changing media environments and encounters. This approach builds on established traditions of media and ethnographic research on technology consumption and use within domestic spaces (e.g. Mackay and Ivey; Silverstone and Hirsch), but turns to the digital media encountered by infants, the geographies and routines of these encounters, and how families mediate these encounters within the contexts of home life. This paper offers some preliminary findings from this research, drawing mostly from discussions with parents about their babies’ use of digital, mobile, and touchscreen media. In this larger project, the domestic and family research is accompanied by the collection of online data focused on the cultural context of, and content shared about, infants’ mobile media use. In this paper I report on social media analysis of publicly shared images tagged with #babyselfie queried from Instagram’s API. I viewed all publicly shared images on Instagram tagged with #babyselfie, and collected the associated captions, comments, hashtags, and metadata, over a period of 48 hours in October 2014, resulting in a dataset of 324 posts. Clearly, using this data for research purposes raises ethical issues about privacy and consent given the posts are being used in an unintended context from which they were originally shared; something that is further complicated by the research focus on young children. These issues, in which the ease of extracting online data using digital methods research (Rogers), needs to be both minimised and balanced against the value of the research aims and outcomes (Highfield and Leaver). To minimise risks, captions and comments cited in this paper have been de-identified; whist the value of this data lies in complementing and contextualising the more ethnographically informed research, despite perceptions of incompatibility, through analysis of the wider cultural and mediated networks in which babies’ digital lives are now shared and represented. This field of cultural production also includes analysis of examples of children’s software products from mobile app stores that support baby image capture and sharing, and in particular in this paper discussion of the My Baby Selfie app from the iTunes App Store and the Baby Selfie app from the Google Play store. The rationale for drawing on these multiple sources of data within the larger project is to locate young children’s digital entanglements within the diverse places, platforms and politics in which they unfold. This research scope is limited by the constraints of this short paper, however different sources of data are drawn upon here in order to identify, compare, and contextualise the emerging themes of accidental, assisted, and automated. Accidental Media Use The domestication and aggregation of mobile media in the home, principally laptops, mobile phones and tablet computers has established polymediated environments in which infants are increasingly surrounded by mobile media; in which they often observe their parents using mobile devices; and in which the flashing of screens unsurprisingly draws their attention. Living within these ambient media environments, then, infants often observe, find and reach for mobile devices: on the iPad or whatever, then what's actually happening in front of them, then naturally they'll gravitate towards it. These media encounters are animated by touchscreens interfaces that are responsive to the gestural actions of infants. Conversely, touchscreen interfaces drive attempts to swipe legacy media screens. Underscoring the nomenclature of ‘natural user interfaces’ within the design and manufacturer communities, screens lighting up through touch prompts interest, interaction, and even habituation through gestural interaction, especially swiping: It's funny because when she was younger she would go up the T.V. and she would try swiping to turn the channel.They can grab it and start playing with it. It just shows that it's so much part of their world … to swipe something. Despite demonstrable capacities of infants to interact with mobile screens, discussions with parents revealed that accidental forms of media engagement were a more regular consequence of these ambient contexts, interfacial affordances and early encounters with mobile media. It was not uncommon for infants to accidentally swipe and activate applications, to temporarily lock the screen, or even to dial contacts: He didn't know the password, and he just kept locking it … find it disabled for 15 minutes.If I've got that on YouTube, they can quite quickly get on to some you know [video] … by pressing … and they don't do it on purpose, they're just pushing random buttons.He does Skype calls! I think he recognizes their image, the icon. Then just taps it and … Similarly, in the analysis of publicly shared images on Instagram tagged with #babyselfie, there were instances in which it appeared infants had accidentally taken photos with the cameraphone based on the image content, photo framing or descriptions in the caption. Many of these photos showed a baby with an arm in view reaching towards the phone in a classic trope of a selfie image; others were poorly framed shots showing parts of baby faces too close to the camera lens suggesting they accidentally took the photograph; whilst most definitive was many instances in which the caption of the image posted by parents directly attributed the photographic production to an infant: Isabella's first #babyselfie She actually pushed the button herself! My little man loves taking selfies lol Whilst, then, the research identified many instances in which infants accidentally engaged in mobile media use, sometimes managing to communicate with an unsuspecting interlocutor, it is important to acknowledge such encounters could not have emerged without the enabling infrastructure of ambient media contexts and touchscreen interfaces, nor observed without studying this infrastructure utilising materially-oriented ethnographic perspectives (Star). Significantly, too, was the intermediary role played by parents. With parents acting as intermediaries in household environments or as proxy users in posting content on their behalf, multiple forms of assisted infant communication were identified. Assisted Media Use Assisted communication emerged from discussions with parents about the ways, routines, and rationale for making mobile media available to their children. These sometimes revolved around keeping their child engaged whilst they were travelling as a family – part of what has been described as the pass-back effect – but were more frequently discussed in terms of sharing and showing digital content, especially family photographs, and in facilitating infant mediated communication with relatives abroad: they love scrolling through my photos on my iPhone …We quite often just have them [on Skype] … have the computers in there while we're having dinner … the laptop will be there, opened up at one end of the table with the family here and there will be my sister having breakfast with her family in Ireland … These forms of parental mediated communication did not, however, simply situate or construct infants as passive recipients of their parents’ desires to make media content available or their efforts to establish communication with extended family members. Instead, the research revealed that infants were often active participants in these processes, pushing for access to devices, digital content, and mediated communication. These distributed relations of agency were expressed through infants verbal requests and gestural urging; through the ways parents initiated use by, for example, unlocking a device, preparing software, or loading an application, but then handed them over to infants to play, explore or communicate; and through wider networks of relations in which others including siblings, acted as proxies or had a say in the kinds of media infants used: she can do it, once I've unlocked … even, even with iView, once I'm on iView she can pick her own show and then go to the channel she wants to go to.We had my son’s birthday and there were some photos, some footage of us singing happy birthday and the little one just wants to watch it over and over again. She thinks it's fantastic watching herself.He [sibling] becomes like a proxy user … with the second one … they don't even need the agency because of their sibling. Similarly, the assisted communication emerging from the analysis of #babyselfie images on Instagram revealed that parents were not simply determining infant media use, but often acting as proxies on their behalf. #Selfie obsessed baby. Seriously though. He won't stop. Insists on pressing the button and everything. He sees my phone and points and says "Pic? Pic?" I've created a monster lol. In sharing this digital content on social networks, parents were acting as intermediaries in the communication of their children’s digital images. Clearly they were determining the platforms and networks where these images were published online, yet the production of these images was more uncertain, with accidental self-portraits taken by infants suggesting they played a key role in the circuits of digital photography distribution (van Dijck). Automated Media Use The production, archiving, circulation and reception of these images speaks to larger assemblages of media in which software protocols and algorithms are increasingly embedded in and help to configure everyday life (e.g. Chun; Gillespie), including young children’s media lives (Ito). Here, software automates process of sorting and shaping information, and in doing so both empowers and governs forms of infant media conduct. The final theme emerging from the research, then, is the identification of automated forms of infant mobile media use enabled through software applications and algorithmic operations. Automated techniques of interaction emerged as part of the repertoire of infant mobile mediality and communication through observations and discussions during the family research, and through surveying commercial software applications. Within family discussions, parents spoke about the ways digital databases and applications facilitated infant exploration and navigation. These included photo galleries stored on mobile devices, as well as children’s Internet television services such as the Australian Broadcasting Corporation’s catch-up online TV service, iView, which are visually organised and easily scrollable. In addition, algorithmic functions for sorting, recommending and autoplay on the video-sharing platform YouTube meant that infants were often automatically delivered an ongoing stream of content: They just keep watching it [YouTube]. So it leads on form the other thing. Which is pretty amazing, that's pretty interactive.Yeah, but the kids like, like if they've watched a YouTube clip now, they'll know to look down the next column to see what they want to play next … you get suggestions there so. Forms of automated communication specifically addressing infants was also located in examples of children’s software products from mobile app stores: the My Baby Selfie app from the iTunes App Store and the Baby Selfie app from the Google Play store. These applications are designed to support baby image capture and sharing, promising to “allow your baby to take a photo of him himself [sic]” (Giudicelli), based on automated software features that use sounds and images to capture a babies attention and touch sensors to activate image capture and storage. In one sense, these applications may appear to empower infants to participate in the production of digital content, namely selfies, yet they also clearly distribute this agency with and through mobile media and digital software. Moreover, they imply forms of conduct, expectations and imperatives around the possibilities of infant presence in a participatory digital culture. Immanent Ethic and Critique Digital participation typically assumes a degree of individual agency in deciding what to share, post, or communicate that is not typically available to infants. The emerging communicative practices of infants detailed above suggests that infants are increasingly connecting, however this communicative agency is distributed amongst a network of ambient devices, user-friendly interfaces, proxy users, and software sorting. Such distributions reflect conditions Deuze has noted, that we do not live with but in media. He argues this ubiquity, habituation, and embodiment of media and communication technologies pervade and constitute our lives becoming effectively invisible, negating the possibility of an outside from which resistance can be mounted. Whilst, resistance remains a solution promoted in medical discourses and paediatric advice proposing no ‘screen time’ for children aged below two (Strasburger and Hogan), Deuze’s thesis suggests this is ontologically futile and instead we should strive for a more immanent relation that seeks to modulate choices and actions from within our media life: finding “creative ways to wield the awesome communication power of media both ethically and aesthetically” ("Unseen" 367). An immanent ethics and a critical aesthetics of infant mediated life can be located in examples of cultural production and everyday parental practice addressing the arrangements of infant mobile media and communication discussed above. For example, an article in the Guardian, ‘Toddlers pose a serious risk to smartphones and tablets’ parodies moral panics around children’s exposure to media by noting that media devices are at greater risk of physical damage from children handling them, whilst a design project from the Eindhoven Academy – called New Born Fame – built from soft toys shaped like social media logos, motion and touch sensors that activate image capture (much like babyselfie apps), but with automated social media sharing, critically interrogates the ways infants are increasingly bound-up with the networked and algorithmic regimes of our computational culture. Finally, parents in this research revealed that they carefully considered the ethics of media in their children’s lives by organising everyday media practices that balanced dwelling with new, old, and non media forms, and by curating their digitally mediated interactions and archives with an awareness they were custodians of their children’s digital memories (Garde-Hansen et al.). I suggest these examples work from an immanent ethical and critical position in order to make visible and operate from within the conditions of infant media life. Rather than seeking to deny or avoid the diversity of encounters infants have with and through mobile media in their everyday lives, this analysis has explored the ways infants are increasingly configured as users of mobile media and communication technologies, identifying an emerging repertoire of infant mobile communication techniques. The emerging practices of infant mobile communication outlined here are intertwined with contemporary household media environments, and assembled through accidental, assisted, and automated relations of living with mobile media. Moreover, such entanglements of use are both represented and discursively reconfigured through multiple channels, contexts, and networks of public mediation. Together, these diverse contexts and forms of conduct have implications for both studying and understanding the ways babies are emerging as active participants and interpellated subjects within a continually expanding digital culture. Acknowledgments This research was supported with funding from the Australian Research Council (ARC) Discovery Early Career Researcher Award (DE130100735). I would like to express my appreciation to the children and families involved in this study for their generous contribution of time and experiences. References Buckingham, David. 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Morris, Meredith. “Social Networking Site Use by Mothers of Young Children.” Proceedings of CSCW 2014. 1272-1282. OfCom. Children and Parents: Media Use and Attitudes Report. London: OfCom, 2013. McPake, Joanna, Lydia Plowman and Christine Stephen. "The Technologisation of Childhood? Young Children and Technology in The Home.” Children and Society 24.1 (2010): 63–74. Postman, Neil. Technopoly: The Surrender of Culture to Technology. New York: Vintage, 1993. Rideout, Victoria. Zero to Eight: Children’s Media Use in America 2013. Common Sense Media, 2013. Rogers, Richard. Digital Methods. Boston. MIT Press, 2013. Silverstone, Roger, and Eric Hirsch (eds). Consuming Technologies: Media and Information in Domestic Spaces. London: Routledge, 1992. Shuler, Carly. iLearn: A Content Analysis of the iTunes App Store’s Education Section. New York: The Joan Ganz Cooney Center at Sesame Workshop, 2009. 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41

Nunes, Mark. "Failure Notice." M/C Journal 10, no. 5 (October 1, 2007). http://dx.doi.org/10.5204/mcj.2702.

Full text
Abstract:
Amongst the hundreds of emails that made their way to error@media-culture.org.au over the last ten months, I received the following correspondence: Failure noticeHi. This is the qmail-send program at sv01.wadax.ne.jp.I’m afraid I wasn’t able to deliver your message to the following addresses.This is a permanent error; I’ve given up. Sorry it didn’t work out.namewithheld@s.vodafone.ne.jp>:210.169.171.135 does not like recipient.Remote host said: 550 Invalid recipient:namewithheld@s.vodafone.ne.jp>Giving up on 210.169.171.135. Email of this sort marks a moment that is paradoxically odd and all too familiar in the digital exchanges of everyday life. The failure message arrives to tell me something “didn’t work out.” This message shows up in my email account looking no different from any other correspondence—only this one hails from the system itself, signalling a failure to communicate. Email from the “mailer-daemon” calls attention to both the logic of the post that governs email (a “letter” sent to an intended address at the intention of some source) and the otherwise invisible logic of informatic protocols, made visible in the system failure of a “permanent error.” In this particular instance, however, the failure notice is itself a kind of error. I never emailed namewithheld@s.vodafone.ne.jp—and by the mailer-daemon’s account, such a person does not exist. It seems that a spammer has exploited an email protocol as a way of covering his tracks: when a deliver-to path fails, the failure notice bounces to a third site. The failure notice marks the successful execution of a qmail protocol, but its arrival at our account is still a species of error. In most circumstances, error yields an invalid result. In calculation, error marks a kind of misstep that not only corrupts the end result, but all steps following the error. One error begets others. But as with the failure notice, error often marks not only the misdirections of a system, but also the system’s internal logic. The failure notice corresponds to a specific category of error—a potential error that the system must predict before it has actually occurred. While the notice signals failure (permanent error), it does so within the successful, efficient operation of a communicative system. What is at issue, then, is less a matter of whether or not error occurs than a system’s ability to handle error as it arises. Control systems attempt to close themselves off to error’s misdirections. If error signals a system failure, the “failure notice” of error foregrounds the degree to which in “societies of control” every error is a fatal error in that Baudrillardian sense—a failure that is subsumed in the operational logic of the system itself (40). Increasingly, the networks of a global marketplace require a rationalisation of processes and an introduction of informatic control systems to minimise wastage and optimise output. An informatic monoculture expresses itself through operational parameters that define communication according to principles of maximum transmission. In effect, in the growing dominance of a network society, we are witnessing the transcendence of a social and cultural system that must suppress at all costs the failure to communicate. This global communication system straddles a paradoxical moment of maximum exchange and maximum control. With growing frequency, social and commercial processes are governed by principles of quality assurance, what Lyotard defined nearly thirty years ago as a “logic of maximum performance” (xxiv). As Six Sigma standards migrate from the world of manufacturing to a wide range of institutions, we find a standard of maximum predictability and minimum error as the latest coin of the realm. Utopia is now an error-free world of 100% efficiency, accuracy, and predictability. This lure of an informatic “monoculture” reduces communication to a Maxwell’s demon for capturing transmission and excluding failure. Such a communicative system establishes a regime of signs that thrives upon the drift and flow of a network of signifiers, but that affirms its power as a system in its voracious incorporation of signs within a chain of signification (Deleuze and Guattari 111-117). Error is cast out as abject, the scapegoat “condemned as that which exceeds the signifying regime’s power of deterritorialization” (Deleuze and Guattari 117). Deleuze and Guattari describe this self-cycling apparatus of capture as “a funeral world of terror,” the terror of a black-hole regime that ultimately depends upon a return of the same and insures that everything that circulates communicates…or is cast off as abject (113). This terror marks a relation of control, one that depends upon a circulation of signs but that also insists all flows fall within its signifying regime. To speak of the “terror of information” is more than metaphorical to the extent that this forced binary (terror of signal/error of noise) imposes a kind of violence that demands a rationalisation of all singularities of expression into the functionalities of a quantifiable system. To the extent that systems of information imply systems of control, the violence of information is less metaphor than metonym, as it calls into high relief the scapegoat error—the abject remainder whose silenced line of flight marks the trajectory of the unclean. This cybernetic logic of maximum performance demands that error is either contained within the predictable deviations of a system’s performance, or nullified as outlying and asignifying. Statistics tells us that we are best off ignoring the outlier. This logic of the normal suggests that something very risky occurs when an event or an instance falls outside the scope of predicable variance. In the ascendancy of information, error, deviance, and outlying results cast a long shadow. In Norbert Wiener’s account of informatic entropy, this drift from systematic control marked a form of evil—not a Manichean evil of bad actors, but rather an Augustinian evil: a falling away from the perfection of order (34-36). Information utopia banishes error as a kind of evil—an aberration that is decidedly off the path of order and control. This cybernetic logic functions at all levels, from social systems theory to molecular biology. Our diseases are now described as errors in coding, transcription, or transmission—genetic anomalies, cancerous loop scripts, and neurochemical noise. Mutation figures as an error in reproduction—a straying from faithful replication and a falling away from the Good of order and control. But we should keep in mind that when we speak of “evil” in the context of this cybernetic logic, that evil takes on a specific form. It is the evil of the errant. Or to put it another way: it is the evil of the Sesame Street Muppet, Bert. In 2001, a U.S. high school student named Dino Ignacio created a graphic of the Muppet, Bert, with Osama bin Laden—part of his humorous Website project, “Bert is Evil.” A Pakistani-based publisher scanning the Web for images of bin Laden came across Ignacio’s image and, apparently not recognising the Sesame Street character, incorporated it into a series of anti-American posters. According to Henry Jenkins’s account of the events, in the weeks that followed, “CNN reporters recorded the unlikely sight of a mob of angry protestors marching through the streets chanting anti-American slogans and waving signs depicting Bert and bin Laden” (1-2). As the story of the Bert-sighting spread, new “Bert is evil” Websites sprang up, and Ignacio found himself the unwitting centre of a full-blown Internet phenomenon. Jenkins finds in this story a fascinating example of what he calls convergence culture, the blurring of the line between consumer and producer (3). From a somewhat different critical perspective, Mark Poster reads this moment of misappropriation and misreading as emblematic of global networked culture, in which “as never before, we must begin to interpret culture as multiple cacophonies of inscribed meanings as each cultural object moves across cultural differences” (11). But there is another moral to this story as well, to the extent that the convergence and cacophony described here occur in a moment of error, an errant slippage in which signification escapes its own regime of signs. The informatic (Augustinian) evil of Bert the Muppet showing up at an anti-American rally in Pakistan marks an event-scene in which an “error” not only signifies, but in its cognitive resonance, begins to amplify and replicate. At such moments, the “failure notice” of error signals a creative potential in its own right—a communicative context that escapes systemic control. The error of “evil Bert” introduces noise into this communicative system. It is abject information that marks an aberration within an otherwise orderly system of communication, an error of sorts marking an errant line of flight. But in contrast to the trance-like lure of 100% efficiency and maximum performance, is there not something seductive in these instances of error, as it draws us off our path of intention, leading us astray, pulling us toward the unintended and unforeseen? In its breach of predictable variance, error gives expression to the erratic. As such, “noise” marks a species of error (abject information) that, by failing to signify within a system, simultaneously marks an opening, a poiesis. This asignifying poetics of “noise,” marked by these moments of errant information, simultaneously refuses and exceeds the cybernetic imperative to communicate. This poetics of noise is somewhat reminiscent of Umberto Eco’s discussion of Claude Shannon’s information theory in The Open Work. For Shannon, the gap between signal and selection marks a space of “equivocation,” what Warren Weaver calls “an undesirable … uncertainty about what the message was” (Shannon and Weaver 21). Eco is intrigued by Shannon’s insight that communication is always haunted by equivocation, the uncertainty that the message received was the signal sent (57-58). Roland Barthes also picks up on this idea in S/Z, as N. Katherine Hayles notes in her discussion of information theory and post-structuralism (46). For these writers, equivocation suggests a creative potential in entropy, in that noise is, in Weaver’s words, “spurious information” (Shannon and Weaver 19). Eco elaborates on Shannon and Weaver’s information theory by distinguishing between actual communication (the message sent) and its virtuality (the possible messages received). Eco argues, in effect, that communication reduces information in its desire to actualise signal at the expense of noise. In contrast, poetics generates information by sustaining the equivocation of the text (66-68). It is in this tension between capture and escape marked by the scapegoats of error and noise that I find a potential for a contemporary poetics within a global network society. Error reveals the degree to which everyday life plays itself out within this space of equivocation. As Stuart Moulthrop addressed nearly ten years ago, our frequent encounters with “Error 404” on the Web calls attention to “the importance of not-finding”: that error marks a path in its own right, and not merely a misstep. Without question, this poetics of noise runs contrary to a dominant, cybernetic ideology of efficiency and control. By paying attention to drift and lines of flight, such erratic behaviour finds little favour in a world increasingly defined by protocol and predictable results. But note how in its attempt to capture error within its regime of signs, the logic of maximum performance is not above recuperating the Augustinian evil of error as a form of “fortunate fall.” Even in the Six Sigma world of 100% efficiency, does not corporate R & D mythologise the creative moment that allows error to turn a profit? Post-It Notes® and Silly Putty® present two classic instances in which happenstance, mistake, and error mark a moment in which “thinking outside of the box” saves the day. Error marks a kind of deviation from—and within—this system: a “failure” that at the same time marks a potential, a virtuality. Error calls attention to its etymological roots, a going astray, a wandering from intended destinations. Error, as errant heading, suggests ways in which failure, mutation, spurious information, and unintended results provide creative openings and lines of flight that allow for a reconceptualisation of what can (or cannot) be realised within social and cultural forms. While noise marks a rupture of signification, it also operates within the framework of a cybernetic imperative that constantly attempts to capture the flows that threaten to escape its operational parameters. As networks become increasingly social, this logic of rationalisation and abstraction serves as a dialectical enclosure for an information-based culture industry. But error also suggests a strategy of misdirection, getting a result back other than what one expected, and in doing so turns the cybernetic imperative against itself. “Google-bombing,” for example, creates an informatic structure that plays off of the creative potential of equivocation. Here, error of a Manichean sort introduces noise into an information system to produce unexpected results. Until recently, typing the word “failure” into the search engine Google produced as a top response George Bush’s Webpage at www.whitehouse.gov. By building Webpages in which the text “failure” links to the U.S. President’s page, users “hack” Google’s search algorithm to produce an errant heading. The cybernetic imperative is turned against itself; this strategy of misdirection enacts a “fatal error” that evokes the logic of a system to create an opening for poeisis, play, and the unintended. Information networks, no longer secondary to higher order social and cultural formations, now define the function and logic of social space itself. This culture of circulation creates equivalences by way of a common currency of “information,” such that “viral” distribution defines a social event in its own right, regardless of the content of transmission. While a decade earlier theorists speculated on the emergence of a collective intelligence via global networks, the culture of circulation that has developed online would seem to indicate that “emergence” and circulation are self-justifying events. In the moment of equivocation—not so much beyond good and evil, but rather in the spaces between signal and noise—slippage, error, and misdirection suggest a moment of opening in contrast to the black hole closures of the cybernetic imperative. The violence of an informatic monoculture expresses itself in this moment of insistence that whatever circulates signifies, and that which cannot communicate must be silenced. In such an environment, we would do well to examine these failures to communicate, as well as the ways in which error and noise seduce us off course. In contrast to the terror of an eternal return of the actual, a poetics of noise suggests a virtuality of the network, an opening of the possible in an increasingly networked society. The articles in this issue of M/C Journal approach error from a range of critical and social perspectives. Essays address the ways in which error marks both a misstep and an opening. Throughout this issue, the authors address error as both abject and privileged instance in a society increasingly defined by information networks and systems of control. In our feature article, “Revealing Errors,” Benjamin Mako Hill explores how media theorists would benefit from closer attention to errors as “under-appreciated and under-utilised in their ability to reveal technology around us.” By allowing errors to communicate, he argues, we gain a perspective that makes invisible technologies all the more visible. As such, error provides a productive moment for both interpretive and critical interventions. Two essays in this issue look at the place of error and noise within the work of art. Rather than foregrounding a concept of “medium” that emphasises clear, unimpeded transmission, these authors explore the ways in which the errant and unintended provide for a productive aesthetic in its own right. Using Shannon’s information theory, and in particular his concept of equivocation, Su Ballard’s essay, “Information, Noise, and et al.’s ‘maintenance of social solidarity-instance 5,” explores the productive error of noise in the digital installation art of a New Zealand artists’ collective. Rather than carefully controlling the viewer’s experience, et al.’s installation places the viewer within a field of equivocation, in effect encouraging misreadings and unintended insertions. In a similar vein, Tim Barker’s essay, “Error, the Unforeseen, and the Emergent: The Error of Interactive Media Art” examines the productive error of digital art, both as an expression of artistic intent and as an emergent expression within the digital medium. This “glitch aesthetic” foregrounds the errant and uncontrollable in any work of art. In doing so, Barker argues, error also serves as a measure of the virtual—a field of potential that gestures toward the “unforeseen.” The virtuality of error provides a framework of sorts for two additional essays that, while separated considerably in subject matter, share similar theoretical concerns. Taking up the concept of an asignifying poetics of noise, Christopher Grant Ward’s essay, “Stock Images, Filler Content, and the Ambiguous Corporate Message” explores how the stock image industry presents a kind of culture of noise in its attempt to encourage equivocation rather than control semiotic signal. By producing images that are more virtual than actual, visual filler provides an all-too-familiar instance of equivocation as a field of potential and a Derridean citation of undecidibility. Adi Kuntsman takes a similar theoretic tack in “‘Error: No Such Entry’: Haunted Ethnographies of Online Archives.” Using a database retrieval error message, “no such entry,” Kuntsman reflects upon her ethnographic study of an online community of Russian-Israeli queer immigrants. Error messages, she argues, serve as informatic “hauntings”—erasures that speak of an online community’s complex relation to the construction and archiving of a collective history. In the case of a database retrieval error—as in the mailer-daemon’s notice of the “550” error—the failure of an address to respond to its hailing calls attention to a gap between query and expected response. This slippage in control is, as discussed above, and instance of an Augustinian error. But what of the Manichean—the intentional engagement in strategies of misdirection? In Kimberly Gregson’s “Bad Avatar! Griefing in Virtual Worlds,” she provides a taxonomy of aberrant behaviour in online gaming, in which players distort or subvert orderly play through acts that violate protocol. From the perspective of many a gamer, griefing serves no purpose other than annoyance, since it exploits the rules of play to disrupt play itself. Yet in “Amazon Noir: Piracy, Distribution, Control,” Michael Dieter calls attention to “how the forces confined as exterior to control (virality, piracy, noncommunication) regularly operate as points of distinction to generate change and innovation.” The Amazon Noir project exploited vulnerabilities in Amazon.com’s Search Inside!™ feature to redistribute thousands of electronic texts for free through peer-to-peer networks. Dieter demonstrates how this “tactical media performance” challenged a cybernetic system of control by opening it up to new and ambiguous creative processes. Two of this issue’s pieces explore a specific error at the nexus of media and culture, and in keeping with Hill’s concept of “revealing errors,” use this “glitch” to lay bare dominant ideologies of media use. In her essay, “Artificial Intelligence: Media Illiteracy and the SonicJihad Debacle in Congress,” Elizabeth Losh focuses on a highly public misreading of a Battlefield 2 fan video by experts from the Science Applications International Corporation in their testimony before Congress on digital terrorism. Losh argues that Congress’s willingness to give audience to this misreading is a revealing error in its own right, as it calls attention to the anxiety of experts and power brokers over the control and distribution of information. In a similar vein, in Yasmin Ibrahim’s essay, “The Emergence of Audience as Victims: The Issue of Trust in an Era of Phone Scandals,” explores the revealing error of interactive television gone wrong. Through an examination of recent BBC phone-in scandals, Ibrahim explores how failures—both technical and ethical—challenge an increasingly interactive audience’s sense of trust in the “reality” of mass media. Our final essay takes up the theme of mutation as genetic error. Martin Mantle’s essay, “‘Have You Tried Not Being a Mutant?’: Genetic Mutation and the Acquisition of Extra-ordinary Ability,” explores “normal” and “deviant” bodies as depicted in recent Hollywood retellings of comic book superhero tales. Error, he argues, while signalling the birth of superheroic abilities, marks a site of genetic anxiety in an informatic culture. Mutation as “error” marks the body as scapegoat, signalling all that exceeds normative control. In each of these essays, error, noise, deviation, and failure provide a context for analysis. In suggesting the potential for alternate, unintended outcomes, error marks a systematic misgiving of sorts—a creative potential with unpredictable consequences. As such, error—when given its space—provides an opening for artistic and critical interventions. References “Art Fry, Inventor of Post-It® Notes: ‘One Man’s Mistake is Another’s Inspiration.” InventHelp. 2004. 14 Oct. 2007 http://www.inventhelp.com/articles-for-inventors-art-fry.asp>. Barthes, Roland. S/Z. Trans. Richard Miller. New York: Hill and Wang, 1974. Baudrillard, Jean. The Transparency of Evil. Trans. James Benedict. New York: Verso, 1993. Deleuze, Gilles. “Postscript on the Societies of Control.” October 59 (Winter 1992): 3-7. Deleuze, Gilles, and Felix Guattari. A Thousand Plateaus. Trans. Brian Massumi. Minneapolis: U Minnesota P, 1987. Eco, Umberto. The Open Work. Cambridge: Harvard UP, 1989. “Googlebombing ‘Failure.’” Official Google Blog. 16 Sep. 2005. 14 Oct. 2007 http://googleblog.blogspot.com/2005/09/googlebombing-failure.html>. Hayles, N. Katherine. How We Became Posthuman. Chicago: U Chicago P, 1999. Jenkins, Henry. Convergence Culture. New York: NYU Press, 2006. Lyotard, Jean-Francois. The Postmodern Condition. Trans. Geoffrey Bennington and Brian Massumi. Minneapolis: Minnesota UP, 1984. Moulthrop, Stuart. “Error 404: Doubting the Web.” 2000. 14 Oct. 2007 http://iat.ubalt.edu/moulthrop/essays/404.html>. Poster, Mark. Information Please. Durham, NC: Duke UP, 2006. Shannon, Claude, and Warren Weaver. The Mathematical Theory of Communication. Urbana: U Illinois P, 1949. “Silly Putty®.” Inventor of the Week. 3 Mar. 2003. 14 Oct. 2007 http://web.mit.edu/Invent/iow/sillyputty.html>. Wiener, Norbert. The Human Use of Human Beings. Cambridge, MA: Da Capo, 1988. Citation reference for this article MLA Style Nunes, Mark. "Failure Notice." M/C Journal 10.5 (2007). echo date('d M. Y'); ?> <http://journal.media-culture.org.au/0710/00-editorial.php>. APA Style Nunes, M. (Oct. 2007) "Failure Notice," M/C Journal, 10(5). Retrieved echo date('d M. Y'); ?> from <http://journal.media-culture.org.au/0710/00-editorial.php>.
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