Academic literature on the topic 'Gesture – Computer simulation'
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Journal articles on the topic "Gesture – Computer simulation"
Wu, Yingnian, Guojun Yang, and Lin Zhang. "Mouse simulation in human–machine interface using kinect and 3 gear systems." International Journal of Modeling, Simulation, and Scientific Computing 05, no. 04 (September 29, 2014): 1450015. http://dx.doi.org/10.1142/s1793962314500159.
Full textShahan Yamin Siddiqui, , Ghanwa Batool, Muhammad Sohail Irshad, Hafiz Muhammad Usama, Muhammad Tariq Siddique, Bilal Shoaib, Sajid Farooq, and , Arfa Hassan. "Time Complexity of Color Camera Depth Map Hand Edge Closing Recognition Algorithm." Lahore Garrison University Research Journal of Computer Science and Information Technology 4, no. 3 (September 25, 2020): 1–22. http://dx.doi.org/10.54692/lgurjcsit.2020.040395.
Full textDing, Xueyan, and Yi Zhang. "Human-Computer Interaction System Application in Hotel Management Teaching Practice." Mobile Information Systems 2022 (July 12, 2022): 1–8. http://dx.doi.org/10.1155/2022/6215736.
Full textAneela, Banda. "Implementing a Real Time Virtual Mouse System and Fingertip Detection based on Artificial Intelligence." International Journal for Research in Applied Science and Engineering Technology 9, no. VI (June 25, 2021): 2265–70. http://dx.doi.org/10.22214/ijraset.2021.35485.
Full textStančić, Ivo, Josip Musić, Tamara Grujić, Mirela Kundid Vasić, and Mirjana Bonković. "Comparison and Evaluation of Machine Learning-Based Classification of Hand Gestures Captured by Inertial Sensors." Computation 10, no. 9 (September 14, 2022): 159. http://dx.doi.org/10.3390/computation10090159.
Full textKhaled, Hazem, Samir G. Sayed, El Sayed M. Saad, and Hossam Ali. "Hand Gesture Recognition Using Modified 1$ and Background Subtraction Algorithms." Mathematical Problems in Engineering 2015 (2015): 1–8. http://dx.doi.org/10.1155/2015/741068.
Full textJagodziński, Piotr, and Robert Wolski. "THE EXAMINATION OF THE IMPACT ON STUDENTS’ USE OF GESTURES WHILE WORKING IN A VIRTUAL CHEMICAL LABORATORY FOR THEIR COGNITIVE ABILITIES." Problems of Education in the 21st Century 61, no. 1 (October 5, 2014): 46–57. http://dx.doi.org/10.33225/pec/14.61.46.
Full textKara, Tolgay, and Ahmad Soliman Masri. "Modeling and Analysis of a Visual Feedback System to Support Efficient Object Grasping of an EMG-Controlled Prosthetic Hand." Current Directions in Biomedical Engineering 5, no. 1 (September 1, 2019): 207–10. http://dx.doi.org/10.1515/cdbme-2019-0053.
Full textYan, Xu, and Wang Wei Lan. "The Research of Thangka Buddha Gesture Detection Algorithm." JOURNAL OF ADVANCES IN MATHEMATICS 11, no. 4 (September 16, 2015): 5089–93. http://dx.doi.org/10.24297/jam.v11i4.1258.
Full textHaber, Jeffrey, and Joon Chung. "Assessment of UAV operator workload in a reconfigurable multi-touch ground control station environment." Journal of Unmanned Vehicle Systems 4, no. 3 (September 1, 2016): 203–16. http://dx.doi.org/10.1139/juvs-2015-0039.
Full textDissertations / Theses on the topic "Gesture – Computer simulation"
Kolesnik, Paul. "Conducting gesture recognition, analysis and performance system." Thesis, McGill University, 2004. http://digitool.Library.McGill.CA:80/R/?func=dbin-jump-full&object_id=81499.
Full textMorales, González Rafael. "Rich multi-touch input with passive tokens." Thesis, Université Paris-Saclay (ComUE), 2017. http://www.theses.fr/2017SACLS309/document.
Full textThis thesis investigates a novel input technique for enriching the gesture vocabulary on a multi-touch surface based on fingers' relative location and passive tokens. The first project, TouchTokens, presents a novel technique for interacting with multi-touch surfaces and tokens. The originality is that these tokens are totally passive (no need for any additional electronic components) and their design features notches that guide users' grasp. The purpose of the notches is to indicate a finger spatial configuration (touch pattern) that is specific to the token. When users hold a token and place it on the surface, touching them simultaneously, the system can recognize the resulting touch patterns with a very high level of accuracy (>95%). This approach works on any touch-sensitive surface and makes it possible to easily build low-cost interfaces that combine no-conductive tangibles and gestural input. This technique supports a new multi-touch input that the system can recognize. However, the interaction is limited to the two-state model of touch interaction as the system only knows the tokens' position and cannot detect tokens that are not touched. In the second project of the thesis, we introduce a laser-cut lattice hinge technique for making the tokens flexible. We then develop a new recognizer that analyzes the micro-movements of the fingers while user are holding and deforming those tokens on the surface. We run three experiments to design and calibrate algorithms for discriminating the three following types of manipulations: (1) when a token is left on the surface rather than taken off it (On/Off); (2) when a token has been bent, and (3) when it is squeezed. Our results show that our algorithms can recognize these three manipulations with an accuracy of: On/Off 90.1%, Bent 91.1% and Squeezed 96,9%.The thesis concludes with the presentation of two tools, TouchTokenBuilder and TouchTokenTracker, for facilitating the development of tailor-made tangibles using a simple direct-manipulation interface. TouchTokenBuilder is a software application that assists interface designers in placing notches on arbitrarily-shaped vector contours for creating conflict-free token sets and warning them about potential conflicts. It outputs two files: a vector-graphics description of all tokens in the set and a numerical description of the geometry of each token. TouchTokenTracker is a software library that takes as input the numerical description produced by TouchTokenBuilder, and enables developers to track the tokens' full geometry (location, orientation and shape) throughout their manipulation on the multi-touch surface
Bainville, Eric. "Modélisation géométrique et dynamique d'un geste chirurgical." Phd thesis, Université Joseph Fourier (Grenoble), 1996. http://tel.archives-ouvertes.fr/tel-00004351.
Full textAubry, Matthieu. "Modélisation et apprentissage de synergies pour le contrôle du mouvement de personnages virtuels - Application au geste d'atteinte de cible." Phd thesis, Université de Bretagne occidentale - Brest, 2010. http://tel.archives-ouvertes.fr/tel-00506601.
Full textRamstein, Christophe. "Analyse, représentation et traitement du geste instrumental : application aux instruments à clavier." Phd thesis, Grenoble INPG, 1991. http://tel.archives-ouvertes.fr/tel-00340367.
Full textWolf, Rémi. "Quantification de la qualité d'un geste chirurgical à partir de connaissances a priori." Phd thesis, Université de Grenoble, 2013. http://tel.archives-ouvertes.fr/tel-00965163.
Full textChouly, Franz. "Modélisation physique des voies aériennes supérieures pour le Syndrome d'Apnées Obstructives du Sommeil." Phd thesis, Grenoble INPG, 2005. http://tel.archives-ouvertes.fr/tel-00012061.
Full textpar la survenue fréquente d' épisodes d' obstruction
des voies aériennes supérieures. L'intérêt d'une modélisation physique
est qu'elle autorise une compréhension
plus fine du phénomène, et laisse espérer une amélioration
des traitements.
Le but a donc été de concevoir, puis
de valider, un algorithme de simulation numérique de
l'interaction entre les tissus vivants et le flux
d'air à l'origine d'un épisode apnéique. Afin d'alléger
les calculs et de réduire le temps de simulation, des hypothèses
simplificatrices ont été envisagées. D'une part, en ce qui concerne
les tissus vivants, la méthode des éléments finis permet une
prédiction réaliste de leur déformation. Le cadre
des petites perturbations et de l'élasticité linéaire implique
de plus un calcul rapide de la réponse mécanique.
D'autre part, la simulation
de l'écoulement d'air se fait via une formulation
asymptotique des équations de Navier-Stokes (équations
de Navier-Stokes Réduites / Prandtl), qui facilite la résolution
numérique.
Afin de valider hypothèses physiques et méthode de résolution
numérique, une maquette in-vitro a été utilisée. Celle-ci
permet de reproduire, dans des conditions contrôlées, une
interaction entre flux d'air et paroi déformable analogue
à celle qui se produit à la base de la langue en début d'obstruction.
Une mesure précise de la déformation du conduit d'écoulement
est obtenue à l'aide d'une caméra digitale.
Une série de comparaisons quantitatives
a montré qu'en dépit des simplifications effectuées, l'erreur entre prédiction
et mesures est faible.
Finalement, pour se rapprocher de la réalité clinique,
des modèles de voies aériennes supérieures de quatre patients apnéiques ont
été construits à partir de radiographies sagittales.
Des comparaisons entre simulations à partir de radiographies
pré-opératoires et post-opératoires ont montré
que les prédictions étaient globalement cohérentes avec les conséquences
du geste chirurgical. Elles ont pû également
mettre en évidence certaines limites de notre approche,
dûes à la complexité du phénomène.
Bouënard, Alexandre. "Synthesis of Music Performances: Virtual Character Animation as a Controller of Sound Synthesis." Phd thesis, Université de Bretagne Sud, 2009. http://tel.archives-ouvertes.fr/tel-00497292.
Full textLuciani, Annie. "Un outil informatique de création d'images animées : modèles d'objets, langage, contrôle gestuel en temps réel : le système ANIMA." Phd thesis, 1985. http://tel.archives-ouvertes.fr/tel-00319267.
Full textLuboz, Vincent. "Chirurgie de l'exophtalmie dysthyroïdienne : planning et assistance au geste." Phd thesis, 2003. http://tel.archives-ouvertes.fr/tel-00005178.
Full textBooks on the topic "Gesture – Computer simulation"
Sales Dias, Miguel, Sylvie Gibet, Marcelo M. Wanderley, and Rafael Bastos, eds. Gesture-Based Human-Computer Interaction and Simulation. Berlin, Heidelberg: Springer Berlin Heidelberg, 2009. http://dx.doi.org/10.1007/978-3-540-92865-2.
Full textGibet, Sylvie, Nicolas Courty, and Jean-François Kamp, eds. Gesture in Human-Computer Interaction and Simulation. Berlin, Heidelberg: Springer Berlin Heidelberg, 2006. http://dx.doi.org/10.1007/11678816.
Full textHuman activity recognition and gesture spotting with body-worn sensors. Konstanz: Hartung-Gorre Verlag, 2005.
Find full textDavid, Hutchison. Gesture-Based Human-Computer Interaction and Simulation: 7th International Gesture Workshop, GW 2007, Lisbon, Portugal, May 23-25, 2007, Revised Selected Papers. Berlin, Heidelberg: Springer Berlin Heidelberg, 2009.
Find full textKevin, Zhou S., ed. Analysis and modeling of faces and gestures: Third international workshop, AMFG 2007 Rio de Janeiro, Brazil, October 20, 2007 : proceedings. Berlin: Springer, 2007.
Find full textSylvie Gibet,Nicolas Courty,Jean-Francois Kamp. Gesture in Human-Computer Interaction and Simulation. Springer, 2008.
Find full textGesture In Embodied Communication And Humancomputer Interaction 8th International Gesture Workshop Gw 2009 Bielefeld Germany February 2527 2009 Revised Selected Papers. Springer, 2010.
Find full textGibet, Sylvie, Nicolas Courty, and Jean-Francois Kamp. Gesture in Human-Computer Interaction and Simulation: 6th International Gesture Workshop, GW 2005, Berder Island, France, May 18-20, 2005, Revised Selected Papers. Springer London, Limited, 2006.
Find full textWachsmuth, Ipke, and Stefan Kopp. Gesture in Embodied Communication and Human Computer Interaction: 8th International Gesture Workshop, GW 2009, Bielefeld, Germany, February 25-27, 2009 Revised Selected Papers. Springer, 2010.
Find full text(Editor), Sylvie Gibet, Nicolas Courty (Editor), and Jean-Francois Kamp (Editor), eds. Gesture in Human-Computer Interaction and Simulation: 6th International Gesture Workshop, GW 2005, Berder Island, France, May 18-20, 2005, Revised Selected Papers (Lecture Notes in Computer Science). Springer, 2006.
Find full textBook chapters on the topic "Gesture – Computer simulation"
Haouchine, Nazim, Danail Stoyanov, Frederick Roy, and Stephane Cotin. "DejaVu: Intra-operative Simulation for Surgical Gesture Rehearsal." In Lecture Notes in Computer Science, 523–31. Cham: Springer International Publishing, 2017. http://dx.doi.org/10.1007/978-3-319-66185-8_59.
Full textRieser, Hannes, Kirsten Bergmann, and Stefan Kopp. "How Do Iconic Gestures Convey Visuo-Spatial Information? Bringing Together Empirical, Theoretical, and Simulation Studies." In Gesture and Sign Language in Human-Computer Interaction and Embodied Communication, 139–50. Berlin, Heidelberg: Springer Berlin Heidelberg, 2012. http://dx.doi.org/10.1007/978-3-642-34182-3_13.
Full textKasemsap, Kijpokin. "The Fundamentals of Human-Computer Interaction." In Advanced Methodologies and Technologies in Artificial Intelligence, Computer Simulation, and Human-Computer Interaction, 524–35. IGI Global, 2019. http://dx.doi.org/10.4018/978-1-5225-7368-5.ch039.
Full textReed, Stephen K. "Action." In Cognitive Skills You Need for the 21st Century, 15–26. Oxford University Press, 2020. http://dx.doi.org/10.1093/oso/9780197529003.003.0002.
Full textUhl, Claude, Annie Luciani, and Jean-Loup Florens. "Hardware Architecture of a Real-Time Simulator for the CORDIS-ANIMA System: Physical Models, Images, Gestures, Sounds." In Computer Graphics, 421–34. Elsevier, 1995. http://dx.doi.org/10.1016/b978-0-12-227741-2.50034-7.
Full textConference papers on the topic "Gesture – Computer simulation"
Zhang, Guofeng, and Dongming Zhang. "Research on vision-based multi-user gesture recognition Human-Computer Interaction." In 2008 Asia Simulation Conference - 7th International Conference on System Simulation and Scientific Computing (ICSC). IEEE, 2008. http://dx.doi.org/10.1109/asc-icsc.2008.4675604.
Full textIto, Teruaki. "Simple Gesture Distinction for Brief Message Exchange." In 2010 Fourth Asia International Conference on Mathematical/Analytical Modelling and Computer Simulation. IEEE, 2010. http://dx.doi.org/10.1109/ams.2010.17.
Full textPang, Yee Yong, Nor Azman Ismail, and Phuah Leong Siang Gilbert. "A Real Time Vision-Based Hand Gesture Interaction." In 2010 Fourth Asia International Conference on Mathematical/Analytical Modelling and Computer Simulation. IEEE, 2010. http://dx.doi.org/10.1109/ams.2010.55.
Full textСтародубцев, Илья, Il'ya Starodubcev, Рустам Самедов, Rustam Samedov, Игорь Гайнияров, Igor' Gayniyarov, Илья Обабков, et al. "Animatronic hand using ESP8266." In 29th International Conference on Computer Graphics, Image Processing and Computer Vision, Visualization Systems and the Virtual Environment GraphiCon'2019. Bryansk State Technical University, 2019. http://dx.doi.org/10.30987/graphicon-2019-1-274-278.
Full textAl-Behadili, Husam, Arne Grumpe, Lubaba Migdadi, and Christian Wohler. "Semi-supervised Learning Using Incremental Support Vector Machine and Extreme Value Theory in Gesture Data." In 2016 UKSim-AMSS 18th International Conference on Computer Modelling and Simulation (UKSim). IEEE, 2016. http://dx.doi.org/10.1109/uksim.2016.5.
Full textBatayneh, Wafa, Ahmad Bataineh, Samer Abandeh, Mohammad Al-Jarrah, Mohammad Banisaeed, and Bara’ah alzo’ubei. "Using EMG Signals to Remotely Control a 3D Industrial Robotic Arm." In ASME 2019 International Mechanical Engineering Congress and Exposition. American Society of Mechanical Engineers, 2019. http://dx.doi.org/10.1115/imece2019-10234.
Full textChen, Kai, Xiaozhou Zhou, and Chengqi Xue. "Investigating the Effect of Targets’ Spatial Distribution on the Performance of Gesture Interaction in Virtual Reality Environment." In Intelligent Human Systems Integration (IHSI 2022) Integrating People and Intelligent Systems. AHFE International, 2022. http://dx.doi.org/10.54941/ahfe100976.
Full textBrett Talbot, Thomas, and Chinmay Chinara. "Open Medical Gesture: An Open-Source Experiment in Naturalistic Physical Interactions for Mixed and Virtual Reality Simulations." In 13th International Conference on Applied Human Factors and Ergonomics (AHFE 2022). AHFE International, 2022. http://dx.doi.org/10.54941/ahfe1002054.
Full textKuts, Vladimir, Yevhen Bondarenko, Marietta Gavriljuk, Andriy Paryshev, Sergei Jegorov, Simone Pizzagall, and Tauno Otto. "Digital Twin: Universal User Interface for Online Management of the Manufacturing System." In ASME 2021 International Mechanical Engineering Congress and Exposition. American Society of Mechanical Engineers, 2021. http://dx.doi.org/10.1115/imece2021-69092.
Full textShieh, Meng-Dar, and Chih-Chieh Yang. "Designing Product Forms Using a Virtual Hand and Deformable Models." In ASME 2006 International Design Engineering Technical Conferences and Computers and Information in Engineering Conference. ASMEDC, 2006. http://dx.doi.org/10.1115/detc2006-99171.
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