Academic literature on the topic 'Gaze'

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Journal articles on the topic "Gaze"

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Langton, Stephen RH, Alex H. McIntyre, Peter JB Hancock, and Helmut Leder. "Saccades and smooth pursuit eye movements trigger equivalent gaze-cued orienting effects." Quarterly Journal of Experimental Psychology 71, no. 9 (January 1, 2018): 1860–72. http://dx.doi.org/10.1080/17470218.2017.1362703.

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Research has established that a perceived eye gaze produces a concomitant shift in a viewer’s spatial attention in the direction of that gaze. The two experiments reported here investigate the extent to which the nature of the eye movement made by the gazer contributes to this orienting effect. On each trial in these experiments, participants were asked to make a speeded response to a target that could appear in a location toward which a centrally presented face had just gazed (a cued target) or in a location that was not the recipient of a gaze (an uncued target). The gaze cues consisted of either fast saccadic eye movements or slower smooth pursuit movements. Cued targets were responded to faster than uncued targets, and this gaze-cued orienting effect was found to be equivalent for each type of gaze shift both when the gazes were un-predictive of target location (Experiment 1) and counterpredictive of target location (Experiment 2). The results offer no support for the hypothesis that motion speed modulates gaze-cued orienting. However, they do suggest that motion of the eyes per se, regardless of the type of movement, may be sufficient to trigger an orienting effect.
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Ukkonen-Mikkola, Tuulikki, Susanna Isotalo, Saswati Chaudhuri, Jenni Salminen, Olli Merjovaara, Carita Lindén, and Niina Rutanen. "With sensitive eyes: ECEC teachers’ visual gaze and related reflections on pedagogical actions in toddler groups using eye-tracking glasses." Frontline Learning Research 12, no. 2 (July 22, 2024): 70–98. http://dx.doi.org/10.14786/flr.v12i2.1153.

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This study explored early childhood education and care (ECEC) teachers’ visual gaze and related reflections on pedagogical actions during pedagogical activities in groups of children under three years of age in Finland. The data were collected from play and teacher-guided activities using mobile eye-tracking glasses, the retrospective thinking aloud (RTA) method, and semi-structured interviews. The results showed that even though the teachers were surprised about some aspects of the visual gaze metrics, they reflected on and gave reasons for their visual gazes on children. When observing gaze data from play, teachers explained the high amount of gaze by citing children’s particular needs. When observing gaze data from guided activities, teachers reflected on children’s unpredictable behavior and noted that the children’s need for support in concentration was linked to more gazes by the teacher. The findings showed that both during play and guided activities, children seeking a gaze and the position of children in the classroom influenced the number of teachers’ gazes. In the teachers’ explanations of their visual gaze and related pedagogical actions, five categories were identified: protection; physical and emotional availability, teaching and learning; facilitation; and initiatives. This explorative study showed that teachers utilize their knowledge concerning children’s individuality, development, and learning when they explain their decisions concerning their visual gaze and pedagogical activities with toddlers. The use of mobile eye-tracking technology is relatively new; therefore, its applications to ECEC are pioneering for the development of the field in relation to the practices and research of toddlers’ groups and groups with older children in ECEC
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Ramirez Gomez, Argenis, and Michael Lankes. "Towards Designing Diegetic Gaze in Games: The Use of Gaze Roles and Metaphors." Multimodal Technologies and Interaction 3, no. 4 (September 21, 2019): 65. http://dx.doi.org/10.3390/mti3040065.

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Gaze-based interactions have found their way into the games domain and are frequently employed as a means to support players in their activities. Instead of implementing gaze as an additional game feature via a game-centred approach, we propose a diegetic perspective by introducing gaze interaction roles and gaze metaphors. Gaze interaction roles represent ambiguous mechanics in gaze, whereas gaze metaphors serve as narrative figures that symbolise, illustrate, and are applied to the interaction dynamics. Within this work, the current literature in the field is analysed to seek examples that design around gaze mechanics and follow a diegetic approach that takes roles and metaphors into account. A list of surveyed gaze metaphors related to each gaze role is presented and described in detail. Furthermore, a case study shows the potentials of the proposed approach. Our work aims at contributing to existing frameworks, such as EyePlay, by reflecting on the ambiguous meaning of gaze in games. Through this integrative approach, players are anticipated to develop a deeper connection to the game narrative via gaze, resulting in a stronger experience concerning presence (i.e., being in the game world).
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Argyle, Michael, Mark Cook, and Duncan Cramer. "Gaze and Mutual Gaze." British Journal of Psychiatry 165, no. 6 (December 1994): 848–50. http://dx.doi.org/10.1017/s0007125000073980.

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One of the first psychologists to investigate experimentally the role of gaze in human behaviour was Michael Argyle. In 1963 he set up a research group at Oxford with Ted Crossman and Adam Kendon, to study non-verbal communication in human social interaction, which included gaze as an important aspect of this behaviour. Shortly afterwards, Mark Cook joined this group which was funded until 1975, during which time considerable research on gaze had been carried out both at Oxford and elsewhere. This book summarises much of the work done in this field up until that time.
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Long, Zeyi. "The Gendered Gaze on Social Media: the Female Gaze as Rebellion." BCP Education & Psychology 9 (March 29, 2023): 45–51. http://dx.doi.org/10.54691/bcpep.v9i.4607.

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The male gaze, according to Laura Mulvey, means a way to objectify and sexualize women from heterosexual male perspectives. The male gaze can be found in every woman's daily life and has extended to social media. Thus, a specific type of female gaze emerges on social media in order to resist the male gaze. This type of female gaze aims at judging men's appearance, figure, education level or social position aggressively, differing from the female gaze in its usual context. Most studies of the gendered gaze lie in the field of film, literature and art, so in order to fill the gap, this study tries to analyse the gendered gaze in the field of social media. Two cases are raised in this study, 1saye bikini gate and Rayza airport gate, and the comments concerning the gendered gaze are gathered. Using textual analysis as a method, this study analyses the different characteristics of the male gaze and the aggressive female gaze on social media. According to the characteristics, this study focuses on whether the aggressive female gaze on social media can launch a rebellion against the male gaze on social media. Because of the nature and the purpose of the aggressive female gaze on social media, this study regards it as impossible for this type of female gaze to truly become a solution and a rebellion.
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Ramirez Gomez, Argenis, and Michael Lankes. "Eyesthetics." Proceedings of the ACM on Human-Computer Interaction 5, CHI PLAY (October 5, 2021): 1–24. http://dx.doi.org/10.1145/3474686.

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Gaze interaction has been growing fast as a compelling tool for control and immersion for gameplay. Here, we present a conceptual framework focusing on the aesthetic player experience and the potential interpretation (meaning) players could give to playing with gaze interaction capabilities. The framework is illustrated by a survey of state of the art research-based and commercial games. We complement existing frameworks by reflecting on gaze interaction in games as the attention relationship between the player (the subject) and the game (the object) with four dimensions: Identity; Mapping; Attention; and Direction. The framework serves as a design and inquiry toolbox to analyse and communicate gaze mechanics in games, reflect on the complexity of gaze interaction, and formulate new research questions. We visualise the resulting design space, highlighting future opportunities for gaze interaction design and HCI gaze research through the framework's lens. We deem, this novel approach advocates for the design of gaze-based interactions revealing the richness of gaze input in future meaningful game experiences.
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Horstmann, Gernot, and Sebastian Loth. "The Mona Lisa Illusion—Scientists See Her Looking at Them Though She Isn’t." i-Perception 10, no. 1 (January 2019): 204166951882170. http://dx.doi.org/10.1177/2041669518821702.

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If the person depicted in an image gazes at the camera or painter, a viewer perceives this as being gazed at. The viewers’ perception holds irrespectively of their position relative to image. This is the Mona Lisa effect named after the subject of Leonardo’s famous painting La Gioconda. The effect occurs reliably but was not tested with Mona Lisa herself. Remarkably, viewers judged Mona Lisa’s gaze as directed to their right-hand side irrespectively of the image zoom, its horizontal position on screen, and the distance of the ruler that was used for measuring the gaze direction.
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Kim, Jun Pyo. "Tourist Gaze and Refugee Gaze." Journal of Multi-Cultural Contents Studies 42 (December 31, 2022): 7–29. http://dx.doi.org/10.15400/mccs.2022.12.42.1.

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Villarreal, Amanda Rose. "Meet My Gaze: Crafting the Agentic Gaze for Zoom Theatre." Theatre and Performance Notes and Counternotes 1, no. 1 (March 1, 2024): 1–16. http://dx.doi.org/10.5325/tpnc.1.1.0001.

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Abstract This article considers both improvised and scripted performances produced during the pandemic and the ways in which framing live performance creates gaze. In conversation with Laura Mulvey’s concept of the male gaze and Stephanie Jennings’s concept of the feminine gaze, this article analyzes the ways in which awareness of both of these gazes can inform the development of a new gaze—an agentic gaze—for Zoom Theatre. The agentic gaze requires an adapted directorial practice in order to create a dialectic among collaborators characterized by agentic symmetry; this article describes the ways in which a curatorial directing process accomplishes this.
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Shabani, Shabnam, Steven Beauchemin, and Michael Bauer. "Analysis of Driver Gaze and Attention to Traffic Signs." Journal of Advanced Transportation 2022 (April 16, 2022): 1–13. http://dx.doi.org/10.1155/2022/9970775.

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A driver’s actions and intent can be factors in enabling advance driver assistance systems (ADASs) to assist drivers and avoid accidents. A driver’s gaze can provide insight into the driver’s intent or awareness of situations. Knowing that a driver gazed at a traffic sign or missed a traffic could provide indications of whether the driver is alert to impending changes in the driving environment, such as curves and stop signs. For ADASs to determine the importance of a driver seeing or missing a sign, it is important to understand the driving environment and situation. A first step is to understand what signs drivers do see or miss while driving. This contribution presents the results of analyzing driving sequences to assess traffic signs that drivers may or may not have gazed upon. The results suggest that drivers may miss 20% of traffic signs though the percentage varies depending on the type of sign. The analysis uses image sequences of the driving environment and gazes data captured during driving. The methods used in our analysis included determining whether a driver’s gaze has fallen on the image of a traffic sign or not and subsequently determining signs missed during driving. The methods presented can be useful in other scenarios involving the analysis of driver gaze and have implications for the design of future ADASs and for understanding of driver gaze and awareness.
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Dissertations / Theses on the topic "Gaze"

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Ilic, Sasa <1987&gt. "The Duel of the Gazes: Male Gaze on Women vs Female Self-Gaze in Carver and Altman." Master's Degree Thesis, Università Ca' Foscari Venezia, 2013. http://hdl.handle.net/10579/3744.

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The visual quality in terms of audiovisual devices and style is a feature that that has been pointed out as a trademark in Raymond Carver's minimal realism. On the other hand, the theme of visuality, especially the visual depiction of the female body on the part of the 'male objectifying gaze', are features of Robert Altman's Short Cuts, the adaptation of some of this writer's stories, that have been widely criticized. Yet, the twofold issue of how female protagonists are visualized by their male counterparts and how female protagonists visualize themselves is a specific focus that has not been employed for the analysis of either of these american artists so far. An approach that both embraces and challenges features of already established theories on gaze, feminism and cinema theory, but also of theories of adaptation, will be employed in order to take into analysis the theme of male gaze and female self-gaze first in Carver's and then Altman’s productions. Arguably, in point of fact, Carver's female characters emerge from such an analysis as both objectified by the male gaze but also as subversive self-gazing subjects. Moreover, an intertextual perspective on the relationship between Carver's stories and Altman's adaptation and works will highlight not dissimilar complexities in Altman's empowered women 'performers' on the one hand and women characters contained to eros and thanatos dichotomies on the other. More generally, the 'intricacies of gazing' and the power a/symmetries underlying them are a fascinating ever evolving issue worth engaging in, that helps expanding the reasonings on each of these authors and their relationship.
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Edwards, Stephen Gareth. "Social orienting in gaze-based interactions : consequences of joint gaze." Thesis, University of East Anglia, 2015. https://ueaeprints.uea.ac.uk/59591/.

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Jointly attending to a shared referent with other people is a social attention behaviour that occurs often and has many developmental and ongoing social impacts. This thesis focused on examining the online, as well as later emerging, impacts of being the gaze leader of joint attention, which has until recently been under-researched. A novel social orienting response that occurs after viewing averted gaze is reported, showing that a gaze leader will rapidly orient their attention towards a face that follows their gaze: the gaze leading effect. In developing the paradigm necessary for this illustration a number of boundary conditions were also outlined, which suggest the social context of the interaction is paramount to the observability of the gaze leading effect. For example, it appears that the gaze leading effect works in direct opposition to other social orienting phenomenon (e.g. gaze cueing), may be specific to eye-gaze stimuli, and is associated with self-reported autism-like traits. This orienting response is suggested as evidence that humans may have an attention mechanism that promotes the more elaborate social attention state of shared attention. This thesis also assessed the longer term impacts of prior joint gaze interactions, finding that gaze perception can be influenced by prior interactions with gaze leaders, but not with followers, and further there is evidence presented that suggests a gaze leader’s attention will respond differently, later, to those whom have or have not previously followed their gaze. Again, this latter finding is associated with autism-like traits. Thus, the current work opens up a number of interesting research avenues concerning how attention orienting during gaze leading may facilitate social learning and how this response may be disrupted in atypically developing populations.
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Bergeron, André 1967. "Multiple-step gaze shifts reveal gaze position error in brainstem." Thesis, McGill University, 2003. http://digitool.Library.McGill.CA:80/R/?func=dbin-jump-full&object_id=82831.

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The superior colliculus (SC) is a structure that is implicated in the control of visual orienting behaviors. The SC contains a motor map which encodes saccade vectors topographically. Small saccades are encoded rostrally, larger ones caudally. More recently, it was shown that the rostral part of the SC contains a specialized "fixation zone". A group of cells located in the rostral SC have been called SC fixation neurons (SCFNs). SCFNs via projections to "omni-pause" neurons (OPNs) seem to play an important role during fixation behavior by holding gaze on target for a certain period of time through inhibition of the gaze saccade generator. By comparison, the caudal SC generates saccadic commands via its direct connections to the gaze saccade generator. When the head is unrestrained, large gaze shifts are generally made with the contribution of eye and head (gaze = eye-in-head + head-in-space). For a gaze shift executed in one step, gaze, eye, and head trajectories are very stereotyped; each part of the trajectory is correlated in time to another. Consequently, it is difficult to relate brainstem cells activity to a specific trajectory. A differentiation between the trajectories can be obtained by the use of multiple-step gaze-shifts that cats often use naturally. Multiple-step gaze shifts are gaze displacements that are composed of a variable number of gaze saccades separated by periods of steady fixation. The main goal of this thesis was to relate cell activity of both SC cells and OPNs with specific features of the multiple-step gaze shifts. The study of SC cells during multiple-step gaze shifts revealed that neither SCFNs nor cells on the SC motor map encode the complex motor sequence of steps and plateaus in multiple step gaze shifts. They are concerned with keeping track of the difference between current gaze position and the final intended gaze destination independently of how the gaze displacement is achieved. This finding challenges
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Li, Anying M. Eng Massachusetts Institute of Technology. "Learning driver gaze." Thesis, Massachusetts Institute of Technology, 2017. http://hdl.handle.net/1721.1/119533.

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Thesis: M. Eng., Massachusetts Institute of Technology, Department of Electrical Engineering and Computer Science, 2017.
This electronic version was submitted by the student author. The certified thesis is available in the Institute Archives and Special Collections.
Cataloged from student-submitted PDF version of thesis.
Includes bibliographical references (pages 65-69).
Driving is a singularly complex task that humans manage to perform successfully day in and day out, guided only by what their eyes can see. Given how prevalent, complex, and not to mention dangerous driving is, it's surprising that we don't really understand how drivers actually use vision to drive. The release of a large scale driving dataset with eye tracking data, DrEyeVe [1], makes analyzing the role of vision feasible. In this thesis, we 1) study the impact of various external features on driver attention, and 2) present a two-path deep-learning model that exploits both static and dynamic information for modeling driver gaze. Our model shows promising results against state-of-the-art saliency models, especially on sequences when the driver is not just looking straight ahead on the road. This model enables us to estimate important regions that the driver should be aware of, and potentially allows an automatic driving assistant to alert drivers of hazards on the road they haven't seen yet.
by Anying Li.
M. Eng.
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Wood, Erroll William. "Gaze estimation with graphics." Thesis, University of Cambridge, 2017. https://www.repository.cam.ac.uk/handle/1810/267905.

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Gaze estimation systems determine where someone is looking. Gaze is used for a wide range of applications including market research, usability studies, and gaze-based interfaces. Traditional equipment uses special hardware. To bring gaze estimation mainstream, researchers are exploring approaches that use commodity hardware alone. My work addresses two outstanding problems in this field: 1) it is hard to collect good ground truth eye images for machine learning, and 2) gaze estimation systems do not generalize well -- once they are trained with images from one scenario, they do not work in another scenario. In this dissertation I address these problems in two different ways: learning-by-synthesis and analysis-by-synthesis. Learning-by-synthesis is the process of training a machine learning system with synthetic data, i.e. data that has been rendered with graphics rather than collected by hand. Analysis-by-synthesis is a computer vision strategy that couples a generative model of image formation (synthesis) with a perceptive model of scene comparison (analysis). The goal is to synthesize an image that best matches an observed image. In this dissertation I present three main contributions. First, I present a new method for training gaze estimation systems that use machine learning: learning-by-synthesis using 3D head scans and photorealistic rendering. Second, I present a new morphable model of the eye region. I show how this model can be used to generate large amounts of varied data for learning-by-synthesis. Third, I present a new method for gaze estimation: analysis-by-synthesis. I demonstrate how analysis-by-synthesis can generalize to different scenarios, estimating gaze in a device- and person- independent manner.
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Won, Cassandra L. "(Un)Focusing the Gaze." Scholarship @ Claremont, 2014. http://scholarship.claremont.edu/scripps_theses/343.

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This is a piece that engages with Laura Mulvey's idea of the 'male gaze.' It is meant to exaggerate, magnify, and therefore critique the mechanisms that the camera uses to objectify and dominate women's bodies.
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Gafny, Tal. "Pools / Dreams / Parental Gaze." VCU Scholars Compass, 2014. http://scholarscompass.vcu.edu/etd/3482.

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This thesis is a testimony of thoughts and ideas that have been circulating in my studio for the past few years, in their current form. It is also an experiment in writing an autobiographical piece of prose. It was written parallel to, and after, making the film Double Take with Perrin Turner. The film is an exploration of a number of relationships, related and sometimes haunted by one another. I wish for this text to operate not only as an after-the-fact recollection of thoughts, but also in relation to what will follow it – similarly to the way a trailer operates in relation to a movie. This is an extract and a prologue rather than conclusion or resolution.
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Dubrovsky, Alexander Sasha. "Gaze, eye, and head movement dynamics during closed- and open-loop gaze pursuit." Thesis, McGill University, 2000. http://digitool.Library.McGill.CA:80/R/?func=dbin-jump-full&object_id=31222.

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Horizontal step-ramp stimuli were used to examine gaze, eye, and head movement dynamics during head-unrestrained pursuit with and without imposed retinal velocity errors (RVE; i.e. open- and closed-loop, respectively) in two rhesus monkeys. In the closed-loop experiment , pursuit was elicited by step-ramp stimuli with a constant velocity of 20--80 deg/s. Each monkey used a combination of eye and head motion to initially fixate and then pursue the target. Additionally, we found that initial eye and head acceleration increased as a function of target velocity. In the open-loop experiment, step-ramp stimuli (40 deg/s) were presented and ~125 ms after pursuit onset, a constant RVE was imposed for a duration of 300 ms. In each monkey, when RVE = 0 deg/s, gaze, eye, and head velocity trajectories were maintained at their current or at a damped velocity. Moreover, the head as well as the eyes mediated the observed increase and decrease in gaze velocity when RVE was +10 and -10 deg/s, respectively. Based on our findings we conclude that the pursuit system uses visual and non-visual signals to drive coordinated eye-head pursuit.
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Ide, Ichiro, Kenji Yamashiro, Daisuke Deguchi, Tomokazu Takahashi, Hiroshi Murase, Kazunori Higuchi, and Takashi Naito. "Automatic calibration of an in-vehicle gaze tracking system using driver's typical gaze behavior." IEEE, 2009. http://hdl.handle.net/2237/13967.

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Beckmann, Jeffery Linn. "Single camera 3D gaze determination." [College Station, Tex. : Texas A&M University, 2007. http://hdl.handle.net/1969.1/ETD-TAMU-1247.

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Books on the topic "Gaze"

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Museum, Victoria and Albert, ed. Gaze. Sunderland: Art Editions North in association with the Victoria and Albert Museum, 2007.

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Daniel, Somerville, ed. Gaze. Cape Town: Bell-Roberts Pub., 2003.

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Gaze: Poems. Minneapolis, Minn: Milkweed Editions, 2012.

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The gaze. London: Viking, 2010.

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Peixoto, José Luís. Blank gaze. London: Bloomsbury, 2008.

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Peixoto, José Luís. Blank gaze. London: Bloomsbury, 2007.

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Celluloid gaze. New York: Limelight Editions, 2002.

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Aicon Gallery (New York, N.Y.) and Art Alive Gallery, eds. Enraptured gaze. New York: Aicon Gallery, 2008.

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Tan, Marylyn. Gaze back. Singapore: Ethos Books, 2018.

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The matrixial gaze. Leeds: Feminist Arts & Histories Network, Department of Fine Art, University of Leeds, 1995.

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Book chapters on the topic "Gaze"

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Kieswetter, Vivia Kay. "Gaze." In Encyclopedia of Critical Psychology, 759–61. New York, NY: Springer New York, 2014. http://dx.doi.org/10.1007/978-1-4614-5583-7_119.

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Beckstead, Robert M. "Gaze." In A Survey of Medical Neuroscience, 202–13. New York, NY: Springer New York, 1996. http://dx.doi.org/10.1007/978-1-4419-8570-5_17.

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Fischer, W., Fr Umland, J. Otto, Kl Schäfer, W. Auer, A. Höpfner, R. N. Lichtenthaler, and S. Valentiner. "Gaze." In Landolt-Börnstein, 61–377. Berlin, Heidelberg: Springer Berlin Heidelberg, 2013. http://dx.doi.org/10.1007/978-3-662-43325-6_7.

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Brooks, Rechele. "Gaze." In Encyclopedia of Autism Spectrum Disorders, 1–6. New York, NY: Springer New York, 2019. http://dx.doi.org/10.1007/978-1-4614-6435-8_643-3.

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Scahill, Lawrence David, Koorosh Kooros, Ramon Barinaga, Rechele Brooks, Marisela Huerta, Lindsey Sterling, Jeffrey J. Wood, et al. "Gaze." In Encyclopedia of Autism Spectrum Disorders, 1400–1405. New York, NY: Springer New York, 2013. http://dx.doi.org/10.1007/978-1-4419-1698-3_643.

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Brooks, Rechele. "Gaze." In Encyclopedia of Autism Spectrum Disorders, 2168–73. Cham: Springer International Publishing, 2021. http://dx.doi.org/10.1007/978-3-319-91280-6_643.

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Tzanelli, Rodanthi. "Gaze." In Encyclopedia of Tourism, 380–81. Cham: Springer International Publishing, 2016. http://dx.doi.org/10.1007/978-3-319-01384-8_260.

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Wong, Edison, and Richard Kunz. "Dysconjugate Gaze." In Encyclopedia of Clinical Neuropsychology, 1246–47. Cham: Springer International Publishing, 2018. http://dx.doi.org/10.1007/978-3-319-57111-9_22.

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Galik, Elizabeth, Shin Fukudo, Yukari Tanaka, Yori Gidron, Tavis S. Campbell, Jillian A. Johnson, Kristin A. Zernicke, et al. "Gaze Tracking." In Encyclopedia of Behavioral Medicine, 835. New York, NY: Springer New York, 2013. http://dx.doi.org/10.1007/978-1-4419-1005-9_100679.

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Meadows, Mary-Ellen. "Conjugate Gaze." In Encyclopedia of Clinical Neuropsychology, 674–75. New York, NY: Springer New York, 2011. http://dx.doi.org/10.1007/978-0-387-79948-3_1353.

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Conference papers on the topic "Gaze"

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Wilcox, Tom, Mike Evans, Chris Pearce, Nick Pollard, and Veronica Sundstedt. "Gaze and voice based game interaction." In ACM SIGGRAPH 2008 posters. New York, New York, USA: ACM Press, 2008. http://dx.doi.org/10.1145/1400885.1400972.

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Park, Joonbeom, Seonghoon Park, and Hojung Cha. "GAZEL: Runtime Gaze Tracking for Smartphones." In 2021 IEEE International Conference on Pervasive Computing and Communications (PerCom). IEEE, 2021. http://dx.doi.org/10.1109/percom50583.2021.9439113.

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Allen, Zachary. "GAZE." In CHI '15: CHI Conference on Human Factors in Computing Systems. New York, NY, USA: ACM, 2015. http://dx.doi.org/10.1145/2702613.2726960.

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Hartescu, Dan, and Andreas Oikonomou. "Gaze tracking as a game input interface." In Serious Games (CGAMES). IEEE, 2011. http://dx.doi.org/10.1109/cgames.2011.6000327.

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Poulopoulos, Nikolaos, and Emmanouil Psarakis. "Few-Shot Gaze Estimation via Gaze Transfer." In 18th International Conference on Computer Vision Theory and Applications. SCITEPRESS - Science and Technology Publications, 2023. http://dx.doi.org/10.5220/0011789800003417.

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Zinina, A. A., A. A. Kotov, L. Y. Zaidelman, and N. A. Arinkin. "Human Communicative Responses to Different Modes of Gaze Management by the Robot." In Dialogue. RSUH, 2022. http://dx.doi.org/10.28995/2075-7182-2022-21-594-602.

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We investigated communicative reactions of people (N = 46), while telling stories to two companion robots, who reacted differently to the human gaze (head turning). In response to a human gaze the “aversive” robot averted its gaze away from the user, while the “responsive” robot, lifted its head and showed a responsive gaze. We found that users with high level of emotional intelligence prefer the gaze responsive robot and better recognize the difference between the robots. Thus, these users constitute the core group for the technology. In this paper, we further examine behavioral patterns of people in the experiment situation: (a) shift of attention to the story; (b) shift of attention to the robot; (c) joint attention. We also distinguish the communicative reactions of people, mainly from the core group, to the aversive and responsive gazes of the robots: positive responses to gaze contact and negative responses to gaze aversion. We show that for some users the responsive gaze behavior of the robot may serve as positive feedback, increasing the number of human iconic gestures, while telling a story to the responsive robot, and decreasing the number of iconic gestures in a story to the aversive robot.
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Vertegaal, Roel, Ivo Weevers, Changuk Sohn, and Chris Cheung. "GAZE-2." In the conference. New York, New York, USA: ACM Press, 2003. http://dx.doi.org/10.1145/642611.642702.

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Peitek, Norman, Janet Siegmund, Chris Parnin, Sven Apel, and André Brechmann. "Beyond gaze." In the Workshop. New York, New York, USA: ACM Press, 2018. http://dx.doi.org/10.1145/3216723.3216726.

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Smith, Brian A., Qi Yin, Steven K. Feiner, and Shree K. Nayar. "Gaze locking." In UIST'13: The 26th Annual ACM Symposium on User Interface Software and Technology. New York, NY, USA: ACM, 2013. http://dx.doi.org/10.1145/2501988.2501994.

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Pfeuffer, Ken, Jason Alexander, Ming Ki Chong, Yanxia Zhang, and Hans Gellersen. "Gaze-Shifting." In UIST '15: The 28th Annual ACM Symposium on User Interface Software and Technology. New York, NY, USA: ACM, 2015. http://dx.doi.org/10.1145/2807442.2807460.

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Reports on the topic "Gaze"

1

Henderson, John M. Gaze Control in Complex Scene Perception. Fort Belvoir, VA: Defense Technical Information Center, January 2004. http://dx.doi.org/10.21236/ada422692.

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SIbert, Linda E., James N. Templeman, and Robert J. Jacob. Evaluation and Analysis of Eye Gaze Interaction. Fort Belvoir, VA: Defense Technical Information Center, July 2001. http://dx.doi.org/10.21236/ada389984.

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Dyer, Charles R. Steerable Gaze Control For a Video-Based Virtual Surveillant. Fort Belvoir, VA: Defense Technical Information Center, April 2000. http://dx.doi.org/10.21236/ada377757.

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Baud-Bovy, Gabriel. A gaze-addressing communication system using artificial neural networks. Portland State University Library, January 2000. http://dx.doi.org/10.15760/etd.6142.

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Tavakoli, Arash, Vahid Balali, and Arsalan Heydarian. How do Environmental Factors Affect Drivers’ Gaze and Head Movements? Mineta Transportation Institute, August 2021. http://dx.doi.org/10.31979/mti.2021.2044.

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Studies have shown that environmental factors affect driving behaviors. For instance, weather conditions and the presence of a passenger have been shown to significantly affect the speed of the driver. As one of the important measures of driving behavior is the gaze and head movements of the driver, such metrics can be potentially used towards understanding the effects of environmental factors on the driver’s behavior in real-time. In this study, using a naturalistic study platform, videos have been collected from six participants for more than four weeks of a fully naturalistic driving scenario. The videos of both the participants’ faces and roads have been cleaned and manually categorized depending on weather, road type, and passenger conditions. Facial videos have been analyzed using OpenFace to retrieve the gaze direction and head movements of the driver. Results, overall, suggest that the gaze direction and head movements of the driver are affected by a combination of environmental factors and individual differences. Specifically, results depict the distracting effect of the passenger on some individuals. In addition, it shows that highways and city streets are the cause for maximum distraction on the driver’s gaze.
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Arakawa, Toshiya, Noriyoshi Matsuo, and Masahiro Kinoshita. A Trial Evaluation on Desultory Driver Situation by Gaze Analysis. Warrendale, PA: SAE International, May 2005. http://dx.doi.org/10.4271/2005-08-0044.

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Okuda, Koji, Michimasa Itoh, Bunji Inagaki, Shin Yamamoto, and Satoshi Mori. Detection of Eye Blink and Gaze Direction to Estimate Driver's Condition. Warrendale, PA: SAE International, May 2005. http://dx.doi.org/10.4271/2005-08-0045.

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Yokoi, Kenji, Katsumi Watanabe, Takatsune Kumada, Masaro Kogure, and Toshimasa Yamamoto. Effective Visual Field in Driving Revealed by Gaze-Contingent Window Method. Warrendale, PA: SAE International, September 2005. http://dx.doi.org/10.4271/2005-08-0449.

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Villavicencio, Nathan, and Russell Hoffing. Estimating User Gaze Depth Perception in Real-Time for Extended Reality Environments. DEVCOM Army Research Laboratory, October 2023. http://dx.doi.org/10.21236/ad1214025.

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Soundararajan, Sathveeka Kasthurisamy, Ibrahim Almufarrij, Reza Hoseinabadi, and Kevin J. Munro. GAZE EVOKED TINNITUS (GET) POST SURGICAL EXCISION OF VESTIBULAR SCHWANNOMA: A SCOPING REVIEW PROTOCOL. INPLASY - International Platform of Registered Systematic Review and Meta-analysis Protocols, April 2023. http://dx.doi.org/10.37766/inplasy2023.4.0024.

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Review question / Objective: The aim of this scoping review is to collate and catalogue what has been published on the symptom of Gaze-Evoked Tinnitus (GET) after surgery for removal of a Vestibular Schwannoma (VS). Eligibility criteria: The inclusion and exclusion criteria for studies are reported in accordance with Participant, Intervention, Comparator and Outcome (PICO) elements. Participant or Population: Adults with GET after surgical removal of VS. Intervention: The Intervention of interest will be surgical removal of the VS. Comparator: There will be no comparator. Outcomes: All outcomes including pathophysiology, neural basis, incidence & prevalence, diagnosis and treatment strategy of GET after surgical removal of VS. Study designs to be included: All primary research publications, irrespective of their type of design, will be eligible for inclusion. Studies/articles which are available only in English language will be included. Theses, conference abstracts and chapters from books will be included.
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