Journal articles on the topic 'Gaussian splatting'
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Radl, Lukas, Michael Steiner, Mathias Parger, Alexander Weinrauch, Bernhard Kerbl, and Markus Steinberger. "StopThePop: Sorted Gaussian Splatting for View-Consistent Real-time Rendering." ACM Transactions on Graphics 43, no. 4 (2024): 1–17. http://dx.doi.org/10.1145/3658187.
Full textSMIRNOV, A. O. "Camera Pose Estimation Using a 3D Gaussian Splatting Radiance Field." Kibernetika i vyčislitelʹnaâ tehnika 216, no. 2(216) (2024): 15–25. http://dx.doi.org/10.15407/kvt216.02.015.
Full textGao, Lin, Jie Yang, Bo-Tao Zhang, et al. "Real-time Large-scale Deformation of Gaussian Splatting." ACM Transactions on Graphics 43, no. 6 (2024): 1–17. http://dx.doi.org/10.1145/3687756.
Full textJäger, Miriam, Theodor Kapler, Michael Feßenbecker, Felix Birkelbach, Markus Hillemann, and Boris Jutzi. "HoloGS: Instant Depth-based 3D Gaussian Splatting with Microsoft HoloLens 2." International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences XLVIII-2-2024 (June 11, 2024): 159–66. http://dx.doi.org/10.5194/isprs-archives-xlviii-2-2024-159-2024.
Full textChen, Meida, Devashish Lal, Zifan Yu, et al. "Large-Scale 3D Terrain Reconstruction Using 3D Gaussian Splatting for Visualization and Simulation." International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences XLVIII-2-2024 (June 11, 2024): 49–54. http://dx.doi.org/10.5194/isprs-archives-xlviii-2-2024-49-2024.
Full textDu, Yu, Zhisheng Zhang, Peng Zhang, Fuchun Sun, and Xiao Lv. "UDR-GS: Enhancing Underwater Dynamic Scene Reconstruction with Depth Regularization." Symmetry 16, no. 8 (2024): 1010. http://dx.doi.org/10.3390/sym16081010.
Full textLyu, Xiaoyang, Yang-Tian Sun, Yi-Hua Huang, et al. "3DGSR: Implicit Surface Reconstruction with 3D Gaussian Splatting." ACM Transactions on Graphics 43, no. 6 (2024): 1–12. http://dx.doi.org/10.1145/3687952.
Full textSmirnov, Anton О. "Dynamic map management for Gaussian Splatting SLAM." Control Systems and Computers, no. 2 (306) (July 2024): 3–9. http://dx.doi.org/10.15407/csc.2024.02.003.
Full textKerbl, Bernhard, Andreas Meuleman, Georgios Kopanas, Michael Wimmer, Alexandre Lanvin, and George Drettakis. "A Hierarchical 3D Gaussian Representation for Real-Time Rendering of Very Large Datasets." ACM Transactions on Graphics 43, no. 4 (2024): 1–15. http://dx.doi.org/10.1145/3658160.
Full textDong, Zheng, Ke Xu, Yaoan Gao, Hujun Bao, Weiwei Xu, and Rynson W. H. Lau. "Gaussian Surfel Splatting for Live Human Performance Capture." ACM Transactions on Graphics 43, no. 6 (2024): 1–17. http://dx.doi.org/10.1145/3687993.
Full textPapantonakis, Panagiotis, Georgios Kopanas, Bernhard Kerbl, Alexandre Lanvin, and George Drettakis. "Reducing the Memory Footprint of 3D Gaussian Splatting." Proceedings of the ACM on Computer Graphics and Interactive Techniques 7, no. 1 (2024): 1–17. http://dx.doi.org/10.1145/3651282.
Full textJiang, Yuheng, Zhehao Shen, Yu Hong, et al. "Robust Dual Gaussian Splatting for Immersive Human-centric Volumetric Videos." ACM Transactions on Graphics 43, no. 6 (2024): 1–15. http://dx.doi.org/10.1145/3687926.
Full textGuo, Chaoyang, Chunyan Gao, Yiyang Bai, and Xiaoling Lv. "RD-SLAM: Real-Time Dense SLAM Using Gaussian Splatting." Applied Sciences 14, no. 17 (2024): 7767. http://dx.doi.org/10.3390/app14177767.
Full textCui, Jiadi, Junming Cao, Fuqiang Zhao, et al. "LetsGo: Large-Scale Garage Modeling and Rendering via LiDAR-Assisted Gaussian Primitives." ACM Transactions on Graphics 43, no. 6 (2024): 1–18. http://dx.doi.org/10.1145/3687762.
Full textNguyen, Van Minh, Emma Sandidge, Trupti Mahendrakar, and Ryan T. White. "Characterizing Satellite Geometry via Accelerated 3D Gaussian Splatting." Aerospace 11, no. 3 (2024): 183. http://dx.doi.org/10.3390/aerospace11030183.
Full textYu, Zehao, Torsten Sattler, and Andreas Geiger. "Gaussian Opacity Fields: Efficient Adaptive Surface Reconstruction in Unbounded Scenes." ACM Transactions on Graphics 43, no. 6 (2024): 1–13. http://dx.doi.org/10.1145/3687937.
Full textYang, Chen, Sikuang Li, Jiemin Fang, et al. "GaussianObject: High-Quality 3D Object Reconstruction from Four Views with Gaussian Splatting." ACM Transactions on Graphics 43, no. 6 (2024): 1–13. http://dx.doi.org/10.1145/3687759.
Full textAbramov, Nikolai, Havana Lankegowda, Shunwei Liu, Luigi Barazzetti, Carlo Beltracchi, and Pierpaolo Ruttico. "Implementing Immersive Worlds for Metaverse-Based Participatory Design through Photogrammetry and Blockchain." ISPRS International Journal of Geo-Information 13, no. 6 (2024): 211. http://dx.doi.org/10.3390/ijgi13060211.
Full textLian, Haojie, Kangle Liu, Ruochen Cao, Ziheng Fei, Xin Wen, and Leilei Chen. "Integration of 3D Gaussian Splatting and Neural Radiance Fields in Virtual Reality Fire Fighting." Remote Sensing 16, no. 13 (2024): 2448. http://dx.doi.org/10.3390/rs16132448.
Full textKerbl, Bernhard, Georgios Kopanas, Thomas Leimkuehler, and George Drettakis. "3D Gaussian Splatting for Real-Time Radiance Field Rendering." ACM Transactions on Graphics 42, no. 4 (2023): 1–14. http://dx.doi.org/10.1145/3592433.
Full textCai, Zhenglong, Junxing Yang, Tianjiao Wang, He Huang, and Yue Guo. "3D Reconstruction of Buildings Based on 3D Gaussian Splatting." International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences XLVIII-4/W10-2024 (May 31, 2024): 37–43. http://dx.doi.org/10.5194/isprs-archives-xlviii-4-w10-2024-37-2024.
Full textChen, Wenbo, and Ligang Liu. "Deblur-GS: 3D Gaussian Splatting from Camera Motion Blurred Images." Proceedings of the ACM on Computer Graphics and Interactive Techniques 7, no. 1 (2024): 1–15. http://dx.doi.org/10.1145/3651301.
Full textHaitz, Dennis, Max Hermann, Aglaja Solana Roth, Michael Weinmann, and Martin Weinmann. "The Potential of Neural Radiance Fields and 3D Gaussian Splatting for 3D Reconstruction from Aerial Imagery." ISPRS Annals of the Photogrammetry, Remote Sensing and Spatial Information Sciences X-2-2024 (June 10, 2024): 97–104. http://dx.doi.org/10.5194/isprs-annals-x-2-2024-97-2024.
Full textBasso, A., F. Condorelli, A. Giordano, S. Morena, and M. Perticarini. "EVOLUTION OF RENDERING BASED ON RADIANCE FIELDS. THE PALERMO CASE STUDY FOR A COMPARISON BETWEEN NERF AND GAUSSIAN SPLATTING." International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences XLVIII-2/W4-2024 (February 14, 2024): 57–64. http://dx.doi.org/10.5194/isprs-archives-xlviii-2-w4-2024-57-2024.
Full textGao Jian, 高建, 陈林卓 Chen Linzhuo, 沈秋 Shen Qiu, 曹汛 Cao Xun та 姚遥 Yao Yao. "基于三维高斯溅射技术的可微分渲染研究进展". Laser & Optoelectronics Progress 61, № 16 (2024): 1611010. http://dx.doi.org/10.3788/lop241369.
Full textLuo, Jie, Tianlun Huang, Weijun Wang, and Wei Feng. "A review of recent advances in 3D Gaussian Splatting for optimization and reconstruction." Image and Vision Computing 151 (November 2024): 105304. http://dx.doi.org/10.1016/j.imavis.2024.105304.
Full textMoenne-Loccoz, Nicolas, Ashkan Mirzaei, Or Perel, et al. "3D Gaussian Ray Tracing: Fast Tracing of Particle Scenes." ACM Transactions on Graphics 43, no. 6 (2024): 1–19. http://dx.doi.org/10.1145/3687934.
Full textHu, Qichun, Xiaolong Wei, Ronghui Cheng, et al. "Visual localization of robotic end effector via fusion of 3D Gaussian Splatting and heuristic optimization algorithm." Measurement 242 (January 2025): 116195. http://dx.doi.org/10.1016/j.measurement.2024.116195.
Full textGentet, Philippe, Matteo Coffin, Byung Hoon Choi, et al. "Outdoor Content Creation for Holographic Stereograms with iPhone." Applied Sciences 14, no. 14 (2024): 6306. http://dx.doi.org/10.3390/app14146306.
Full textHenriques, Horácio, Alan de Oliveira, Eder Oliveira, Daniela Trevisan, and Esteban Clua. "Foveated Path Culling: A mixed path tracing and radiance field approach for optimizing rendering in XR Displays." Journal on Interactive Systems 15, no. 1 (2024): 576–90. http://dx.doi.org/10.5753/jis.2024.4352.
Full textKang, Hee Won, and Jee Youn Kim. "Performance Analysis and Applicability Study of 3D Modeling Using 3D Gaussian Splatting in The 3D Model Production Process." CONTENTS PLUS 22, no. 6 (2024): 23–39. http://dx.doi.org/10.14728/kcp.2024.22.06.023.
Full textRess, Vincent, Wei Zhang, David Skuddis, Norbert Haala, and Uwe Soergel. "SLAM for Indoor Mapping of Wide Area Construction Environments." ISPRS Annals of the Photogrammetry, Remote Sensing and Spatial Information Sciences X-2-2024 (June 10, 2024): 209–16. http://dx.doi.org/10.5194/isprs-annals-x-2-2024-209-2024.
Full textZhuang, Jingyu, Di Kang, Yan-Pei Cao, Guanbin Li, Liang Lin, and Ying Shan. "TIP-Editor: An Accurate 3D Editor Following Both Text-Prompts And Image-Prompts." ACM Transactions on Graphics 43, no. 4 (2024): 1–12. http://dx.doi.org/10.1145/3658205.
Full textCai, Youcheng, Runshi Li, and Ligang Liu. "MV2MV: Multi-View Image Translation via View-Consistent Diffusion Models." ACM Transactions on Graphics 43, no. 6 (2024): 1–12. http://dx.doi.org/10.1145/3687977.
Full textComte, F., A. Pamart, K. Réby, and L. De Luca. "STRATEGIES AND EXPERIMENTS FOR MASSIVE 3D DIGITALIZATION OF THE REMAINS AFTER THE NOTRE DAME DE PARIS’ FIRE." International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences XLVIII-2/W4-2024 (February 14, 2024): 127–34. http://dx.doi.org/10.5194/isprs-archives-xlviii-2-w4-2024-127-2024.
Full textGao, Ruicheng, and Yue Qi. "A Brief Review on Differentiable Rendering: Recent Advances and Challenges." Electronics 13, no. 17 (2024): 3546. http://dx.doi.org/10.3390/electronics13173546.
Full textYang, Zongyuan, Baolin Liu, Yingde Song, et al. "DirectL: Efficient Radiance Fields Rendering for 3D Light Field Displays." ACM Transactions on Graphics 43, no. 6 (2024): 1–19. http://dx.doi.org/10.1145/3687897.
Full textWu, Tong, Yu-Jie Yuan, Ling-Xiao Zhang, et al. "Recent advances in 3D Gaussian splatting." Computational Visual Media, July 8, 2024. http://dx.doi.org/10.1007/s41095-024-0436-y.
Full textKovács, Áron Samuel, Pedro Hermosilla та Renata G. Raidou. "𝒢‐Style: Stylized Gaussian Splatting". Computer Graphics Forum, 8 листопада 2024. http://dx.doi.org/10.1111/cgf.15259.
Full textYe, Sheng, Zhen‐Hui Dong, Yubin Hu, Yu‐Hui Wen, and Yong‐Jin Liu. "Gaussian in the Dark: Real‐Time View Synthesis From Inconsistent Dark Images Using Gaussian Splatting." Computer Graphics Forum, October 24, 2024. http://dx.doi.org/10.1111/cgf.15213.
Full textLi, J., Z. Wen, L. Zhang, et al. "GS‐Octree: Octree‐based 3D Gaussian Splatting for Robust Object‐level 3D Reconstruction Under Strong Lighting." Computer Graphics Forum, October 24, 2024. http://dx.doi.org/10.1111/cgf.15206.
Full textZhang, Pingping, Xiangrui Liu, Meng Wang, Shiqi Wang, and Sam Kwong. "2D Gaussian Splatting for Image Compression." APSIPA Transactions on Signal and Information Processing 13, no. 6 (2024). http://dx.doi.org/10.1561/116.20240025.
Full textSun, Y., R. Tian, X. Han, X. Liu, Y. Zhang, and K. Xu. "GSEditPro: 3D Gaussian Splatting Editing with Attention‐based Progressive Localization." Computer Graphics Forum, November 4, 2024. http://dx.doi.org/10.1111/cgf.15215.
Full textXin, Zhe, Chengkai Dai, Ying Li, and Chenming Wu. "GauLoc: 3D Gaussian Splatting‐based Camera Relocalization." Computer Graphics Forum, November 7, 2024. http://dx.doi.org/10.1111/cgf.15256.
Full textFei, Ben, Jingyi Xu, Rui Zhang, Qingyuan Zhou, Weidong Yang, and Ying He. "3D Gaussian Splatting as New Era: A Survey." IEEE Transactions on Visualization and Computer Graphics, 2024, 1–20. http://dx.doi.org/10.1109/tvcg.2024.3397828.
Full textFranke, Linus, Darius Rückert, Laura Fink, and Marc Stamminger. "TRIPS: Trilinear Point Splatting for Real‐Time Radiance Field Rendering." Computer Graphics Forum, April 30, 2024. http://dx.doi.org/10.1111/cgf.15012.
Full textDalal, Anurag, Daniel Hagen, Kjell G. Robbersmyr, and Kristian Muri Knausgård. "Gaussian Splatting: 3D Reconstruction and Novel View Synthesis, a Review." IEEE Access, 2024, 1. http://dx.doi.org/10.1109/access.2024.3408318.
Full textZheng, Yuhang, Xiangyu Chen, Yupeng Zheng, et al. "GaussianGrasper: 3D Language Gaussian Splatting for Open-vocabulary Robotic Grasping." IEEE Robotics and Automation Letters, 2024, 1–8. http://dx.doi.org/10.1109/lra.2024.3432348.
Full textQu, Ziyuan, Omkar Vengurlekar, Mohamad Qadri, et al. "Z-Splat: Z-Axis Gaussian Splatting for Camera-Sonar Fusion." IEEE Transactions on Pattern Analysis and Machine Intelligence, 2024, 1–12. http://dx.doi.org/10.1109/tpami.2024.3462290.
Full textGuo, Zhiyang, Wengang Zhou, Li Li, Min Wang, and Houqiang Li. "Motion-aware 3D Gaussian Splatting for Efficient Dynamic Scene Reconstruction." IEEE Transactions on Circuits and Systems for Video Technology, 2024, 1. http://dx.doi.org/10.1109/tcsvt.2024.3502257.
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