Academic literature on the topic 'Gaussian splatting'
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Journal articles on the topic "Gaussian splatting"
Radl, Lukas, Michael Steiner, Mathias Parger, Alexander Weinrauch, Bernhard Kerbl, and Markus Steinberger. "StopThePop: Sorted Gaussian Splatting for View-Consistent Real-time Rendering." ACM Transactions on Graphics 43, no. 4 (July 19, 2024): 1–17. http://dx.doi.org/10.1145/3658187.
Full textSMIRNOV, A. O. "Camera Pose Estimation Using a 3D Gaussian Splatting Radiance Field." Kibernetika i vyčislitelʹnaâ tehnika 216, no. 2(216) (June 26, 2024): 15–25. http://dx.doi.org/10.15407/kvt216.02.015.
Full textGao, Lin, Jie Yang, Bo-Tao Zhang, Jia-Mu Sun, Yu-Jie Yuan, Hongbo Fu, and Yu-Kun Lai. "Real-time Large-scale Deformation of Gaussian Splatting." ACM Transactions on Graphics 43, no. 6 (November 19, 2024): 1–17. http://dx.doi.org/10.1145/3687756.
Full textJäger, Miriam, Theodor Kapler, Michael Feßenbecker, Felix Birkelbach, Markus Hillemann, and Boris Jutzi. "HoloGS: Instant Depth-based 3D Gaussian Splatting with Microsoft HoloLens 2." International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences XLVIII-2-2024 (June 11, 2024): 159–66. http://dx.doi.org/10.5194/isprs-archives-xlviii-2-2024-159-2024.
Full textChen, Meida, Devashish Lal, Zifan Yu, Jiuyi Xu, Andrew Feng, Suya You, Abdul Nurunnabi, and Yangming Shi. "Large-Scale 3D Terrain Reconstruction Using 3D Gaussian Splatting for Visualization and Simulation." International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences XLVIII-2-2024 (June 11, 2024): 49–54. http://dx.doi.org/10.5194/isprs-archives-xlviii-2-2024-49-2024.
Full textDu, Yu, Zhisheng Zhang, Peng Zhang, Fuchun Sun, and Xiao Lv. "UDR-GS: Enhancing Underwater Dynamic Scene Reconstruction with Depth Regularization." Symmetry 16, no. 8 (August 8, 2024): 1010. http://dx.doi.org/10.3390/sym16081010.
Full textLyu, Xiaoyang, Yang-Tian Sun, Yi-Hua Huang, Xiuzhe Wu, Ziyi Yang, Yilun Chen, Jiangmiao Pang, and Xiaojuan Qi. "3DGSR: Implicit Surface Reconstruction with 3D Gaussian Splatting." ACM Transactions on Graphics 43, no. 6 (November 19, 2024): 1–12. http://dx.doi.org/10.1145/3687952.
Full textSmirnov, Anton О. "Dynamic map management for Gaussian Splatting SLAM." Control Systems and Computers, no. 2 (306) (July 2024): 3–9. http://dx.doi.org/10.15407/csc.2024.02.003.
Full textKerbl, Bernhard, Andreas Meuleman, Georgios Kopanas, Michael Wimmer, Alexandre Lanvin, and George Drettakis. "A Hierarchical 3D Gaussian Representation for Real-Time Rendering of Very Large Datasets." ACM Transactions on Graphics 43, no. 4 (July 19, 2024): 1–15. http://dx.doi.org/10.1145/3658160.
Full textDong, Zheng, Ke Xu, Yaoan Gao, Hujun Bao, Weiwei Xu, and Rynson W. H. Lau. "Gaussian Surfel Splatting for Live Human Performance Capture." ACM Transactions on Graphics 43, no. 6 (November 19, 2024): 1–17. http://dx.doi.org/10.1145/3687993.
Full textDissertations / Theses on the topic "Gaussian splatting"
Dey, Arnab. "Rendu neuronal pour la représentation humaine en 3D avec des caractéristiques biomécaniques." Electronic Thesis or Diss., Université Côte d'Azur, 2024. http://www.theses.fr/2024COAZ4036.
Full textThe digital representation of real-world scenes, particularly human subjects, has long been a significant area of research due to its wide-ranging applications in various domains. Realistic virtual human avatars are critical for applications in medical diagnosis, augmented reality/virtual reality (AR/VR), and the entertainment industry. These avatars must accurately represent the human geometry, texture, and human biomechanics properties. This thesis focuses on the above mentioned topics by introducing innovative techniques for efficiently generating highly realistic virtual human avatars that capture both external visual features and underlying biomechanical properties using neural rendering techniques.Neural rendering techniques, particularly with the introduction of Neural Radiance Fields (NeRF) and Gaussian splatting, have recently shown great potential in generating photorealistic 3D scene representations from multiview images. Neural rendering has become an attractive choice for the 3D reconstruction community, not just due to its impressive photo-realistic quality, but also because of its simplicity, which has made it a popular choice for 3D human reconstruction as well as scene representation. However, one of the drawbacks of early NeRF methods was that they often struggled to estimate accurate 3D geometry and lacked additional properties such as structural human features and poses information. Building upon the benefits of neural rendering techniques, this thesis proposes novel approaches to address these limitations, enabling the generation of accurate 3D human avatars with biomechanical properties in real time.First, we address the broader issues of NeRF's inaccurate geometry and long training time by proposing Mip-NeRF RGB-D, a novel approach that leverages depth information to reduce training time and improve geometry, thereby enhancing the performance of NeRF-based techniques. Second, we focus on issues regarding NeRF-based human representation and introduce GHNeRF, a method designed to learn 2D and 3D joint locations of human subjects using the NeRF framework. GHNeRF utilizes pre-trained 2D image encoders to extract essential human features from 2D images, which are then integrated into the NeRF framework to estimate crucial biomechanical properties. Finally, we propose HFGaussian, a technique for generating virtual humans with 3D pose and biomechanical features in real time using a Gaussian splatting method. HFGaussian employs image encoders to extract relevant human features and a 3D pose estimation network to predict 3D human pose. The proposed methods have shown significant improvements in estimating photometric, geometric, and biomechanic properties through neural rendering techniques.The techniques presented in this thesis aim to enable the development of highly realistic virtual human avatars, allowing for a more engaging and natural user experiences in virtual environments. Furthermore, these methods have substantial potential to be applied in other domains such as medical applications, including diagnostic purposes, surgical planning, patient education, and biomechanical analysis
Book chapters on the topic "Gaussian splatting"
Lee, Byeonghyeon, Howoong Lee, Xiangyu Sun, Usman Ali, and Eunbyung Park. "Deblurring 3D Gaussian Splatting." In Lecture Notes in Computer Science, 127–43. Cham: Springer Nature Switzerland, 2024. http://dx.doi.org/10.1007/978-3-031-73636-0_8.
Full textZhao, Lingzhe, Peng Wang, and Peidong Liu. "BAD-Gaussians: Bundle Adjusted Deblur Gaussian Splatting." In Lecture Notes in Computer Science, 233–50. Cham: Springer Nature Switzerland, 2024. http://dx.doi.org/10.1007/978-3-031-72698-9_14.
Full textRota Bulò, Samuel, Lorenzo Porzi, and Peter Kontschieder. "Revising Densification in Gaussian Splatting." In Lecture Notes in Computer Science, 347–62. Cham: Springer Nature Switzerland, 2024. http://dx.doi.org/10.1007/978-3-031-73036-8_20.
Full textLiang, Zhihao, Qi Zhang, Wenbo Hu, Lei Zhu, Ying Feng, and Kui Jia. "Analytic-Splatting: Anti-Aliased 3D Gaussian Splatting via Analytic Integration." In Lecture Notes in Computer Science, 281–97. Cham: Springer Nature Switzerland, 2024. http://dx.doi.org/10.1007/978-3-031-72643-9_17.
Full textWang, Yuxuan, Xuanyu Yi, Zike Wu, Na Zhao, Long Chen, and Hanwang Zhang. "View-Consistent 3D Editing with Gaussian Splatting." In Lecture Notes in Computer Science, 404–20. Cham: Springer Nature Switzerland, 2024. http://dx.doi.org/10.1007/978-3-031-72761-0_23.
Full textChang, Jiahao, Yinglin Xu, Yihao Li, Yuantao Chen, Wensen Feng, and Xiaoguang Han. "GaussReg: Fast 3D Registration with Gaussian Splatting." In Lecture Notes in Computer Science, 407–23. Cham: Springer Nature Switzerland, 2024. http://dx.doi.org/10.1007/978-3-031-72633-0_23.
Full textBae, Jeongmin, Seoha Kim, Youngsik Yun, Hahyun Lee, Gun Bang, and Youngjung Uh. "Per-Gaussian Embedding-Based Deformation for Deformable 3D Gaussian Splatting." In Lecture Notes in Computer Science, 321–35. Cham: Springer Nature Switzerland, 2024. http://dx.doi.org/10.1007/978-3-031-72633-0_18.
Full textBonilla, Sierra, Shuai Zhang, Dimitrios Psychogyios, Danail Stoyanov, Francisco Vasconcelos, and Sophia Bano. "Gaussian Pancakes: Geometrically-Regularized 3D Gaussian Splatting for Realistic Endoscopic Reconstruction." In Lecture Notes in Computer Science, 274–83. Cham: Springer Nature Switzerland, 2024. http://dx.doi.org/10.1007/978-3-031-72089-5_26.
Full textZhang, Dongbin, Chuming Wang, Weitao Wang, Peihao Li, Minghan Qin, and Haoqian Wang. "Gaussian in the Wild: 3D Gaussian Splatting for Unconstrained Image Collections." In Lecture Notes in Computer Science, 341–59. Cham: Springer Nature Switzerland, 2024. http://dx.doi.org/10.1007/978-3-031-73116-7_20.
Full textLi, Yanyan, Chenyu Lyu, Yan Di, Guangyao Zhai, Gim Hee Lee, and Federico Tombari. "GeoGaussian: Geometry-Aware Gaussian Splatting for Scene Rendering." In Lecture Notes in Computer Science, 441–57. Cham: Springer Nature Switzerland, 2024. http://dx.doi.org/10.1007/978-3-031-72761-0_25.
Full textConference papers on the topic "Gaussian splatting"
Matsuki, Hidenobu, Riku Murai, Paul H. J. Kelly, and Andrew J. Davison. "Gaussian Splatting SLAM." In 2024 IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR), 18039–48. IEEE, 2024. http://dx.doi.org/10.1109/cvpr52733.2024.01708.
Full textYu, Zehao, Anpei Chen, Binbin Huang, Torsten Sattler, and Andreas Geiger. "Mip-Splatting: Alias-Free 3D Gaussian Splatting." In 2024 IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR), 19447–56. IEEE, 2024. http://dx.doi.org/10.1109/cvpr52733.2024.01839.
Full textYu, Heng, Joel Julin, Zoltán Á. Milacski, Koichiro Niinuma, and László A. Jeni. "CoGS: Controllable Gaussian Splatting." In 2024 IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR), 21624–33. IEEE, 2024. http://dx.doi.org/10.1109/cvpr52733.2024.02043.
Full textQin, Minghan, Wanhua Li, Jiawei Zhou, Haoqian Wang, and Hanspeter Pfister. "LangSplat: 3D Language Gaussian Splatting." In 2024 IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR), 20051–60. IEEE, 2024. http://dx.doi.org/10.1109/cvpr52733.2024.01895.
Full textDeguchi, Hiroyuki, Mana Masuda, Takuya Nakabayashi, and Hideo Saito. "E2GS: Event Enhanced Gaussian Splatting." In 2024 IEEE International Conference on Image Processing (ICIP), 1676–82. IEEE, 2024. http://dx.doi.org/10.1109/icip51287.2024.10647607.
Full textChen, Zilong, Feng Wang, Yikai Wang, and Huaping Liu. "Text-to-3D using Gaussian Splatting." In 2024 IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR), 21401–12. IEEE, 2024. http://dx.doi.org/10.1109/cvpr52733.2024.02022.
Full textHornáček, Martin, and Gregor Rozinaj. "Exploring 3D Gaussian Splatting: An Algorithmic Perspective." In 2024 International Symposium ELMAR, 149–52. IEEE, 2024. http://dx.doi.org/10.1109/elmar62909.2024.10693978.
Full textLiang, Zhihao, Qi Zhang, Ying Feng, Ying Shan, and Kui Jia. "GS-IR: 3D Gaussian Splatting for Inverse Rendering." In 2024 IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR), 21644–53. IEEE, 2024. http://dx.doi.org/10.1109/cvpr52733.2024.02045.
Full textZhang, Jiahui, Fangneng Zhan, Muyu Xu, Shijian Lu, and Eric Xing. "FreGS: 3D Gaussian Splatting with Progressive Frequency Regularization." In 2024 IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR), 21424–33. IEEE, 2024. http://dx.doi.org/10.1109/cvpr52733.2024.02024.
Full textKung, Pou-Chun, Seth Isaacson, Ram Vasudevan, and Katherine A. Skinner. "SAD-GS: Shape-aligned Depth-supervised Gaussian Splatting." In 2024 IEEE/CVF Conference on Computer Vision and Pattern Recognition Workshops (CVPRW), 2842–51. IEEE, 2024. http://dx.doi.org/10.1109/cvprw63382.2024.00290.
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