Academic literature on the topic 'Gates of Hell'

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Journal articles on the topic "Gates of Hell"

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Morain, William D. "Gates of Hell." Annals of Plastic Surgery 38, no. 6 (June 1997): 661–62. http://dx.doi.org/10.1097/00000637-199706000-00018.

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Haines, John. "Rodin: The Gates of Hell." Hudson Review 48, no. 1 (1995): 54. http://dx.doi.org/10.2307/3852051.

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Holden, Constance. "Doing Science at the Gates of Hell." Science 249, no. 4968 (August 3, 1990): 475. http://dx.doi.org/10.1126/science.249.4968.475.d.

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Holden, Constance. "Doing Science at the Gates of Hell." Science 249, no. 4968 (August 3, 1990): 475. http://dx.doi.org/10.1126/science.249.4968.475-d.

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Kesler, Jay. "Jesus, Rambo and the Gates of Hell." Transformation: An International Journal of Holistic Mission Studies 4, no. 1 (January 1987): 7–11. http://dx.doi.org/10.1177/026537888700400105.

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Lofgren, Erik R. "Godzilla and Rodin’s The Gates of Hell." East Asian Journal of Popular Culture 7, no. 2 (October 1, 2021): 271–87. http://dx.doi.org/10.1386/eapc_00053_1.

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Shin Gojira released five years after the devastating triple disaster of earthquake, tsunami and nuclear meltdown at the Fukushima Daiichi Nuclear Power Plant of March 2011, is an unabashed metaphorical censuring of the Japanese government response to that disaster under Prime Minister Kan Naoto, as well as a warning of the dangers of continued reliance on nuclear power. In this respect, it diverges from the message of nuclear disarmament effected by its 1954 progenitor, Gojira, but it still hews true to Godzilla’s roots as the concretized fear of a particular historical moment with the atom at its heart. This new iteration of Japan’s favourite kaijū, however, offers a trenchant condemnation of Japan’s pursuit of energy autonomy by relying on nuclear power generation. An oblique evocation of Auguste Rodin’s The Gates of Hell at the end of the film and the tip of Godzilla’s tail drive this point home. Through the metaphor of the gate, Godzilla becomes a liminal marker of an alternative possibility. Ultimately, however, although Godzilla is positioned as both a destructive force and a source of hope – as was the atom – the current reality in Japan suggests that the safe path forward has already been closed to the Japanese population.
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Herson, Ellen Brown. "Oxymoron and Dante's Gates of Hell in Shelley's "Prometheus Unbound"." Studies in Romanticism 29, no. 3 (1990): 371. http://dx.doi.org/10.2307/25600851.

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Carrier, David. "Comments on a Re-Assessment of Rodin's 'Gates of Hell'." Leonardo 19, no. 4 (1986): 359. http://dx.doi.org/10.2307/1578401.

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Opitz, John M., and James F. Renolds. "On the gates of hell and a most unusual gene." American Journal of Medical Genetics 23, no. 1-2 (January 1986): 1–10. http://dx.doi.org/10.1002/ajmg.1320230102.

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Jenkins, Ron. "Hope at the Gates of Hell: Staging Dante’s Inferno behind bars." Performance Research 26, no. 1-2 (February 17, 2021): 21–25. http://dx.doi.org/10.1080/13528165.2021.1958638.

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Dissertations / Theses on the topic "Gates of Hell"

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Walker, Janice R. "Literacy, Technology, and Change: The Gates of Hell." Scholar Commons, 1999. https://scholarcommons.usf.edu/etd/1552.

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In this dissertation, I first briefly examine the history of technology as it impacts on literacy practices, and especially the history of resistance to technological developments in the humanities. In so doing, I also briefly examine some of the possible ideological underpinnings of this resistance, including looking at some of the arguments proposed to counter it. More specifically, I consider how literacy practices, pedagogical practices, and assessment and gatekeeping practices in the field of composition studies impact on and are impacted by the intersection of computer technologies and our field. Finally, I offer some suggestions for ways in which our pedagogical practices may need to be reconsidered in light of changes in how we communicate. In particular, I propose guidelines for writing teachers to help negotiate the transitional period between traditional and neo-traditional forms, bridging the gaps between existing standards for producing print documents and as yet undetermined standards required by new forms. That is, I present guidelines that I hope, rather than stifle change, can help guide authors in determining which existing standards make sense for new new forms, and which need to be reconsidered, thereby providing the flexibility necessary to cope with change. Because it is imperative that we consider the effect of our teaching of writing and reading on the further development of these technologies, as well as the effect of further development of these technologies on our teaching and study of writing and reading, I also suggest ways we may need to rethink the academy, including the position of the composition classroom itself.
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DeFoor, J. Allison. "Creating a church behind the gates of hell a prison ministry project in the Episcopal Diocese of Florida /." Theological Research Exchange Network (TREN), access this title online, 2006. http://dx.doi.org/10.2986/tren.108-0016.

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Bunn, Matthew. "Guardians at the Gates of Hell : estimating the risk of nuclear theft and terrorism -- and identifying the highest-priority risks of nuclear theft." Thesis, Massachusetts Institute of Technology, 2007. http://hdl.handle.net/1721.1/39006.

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Thesis (Ph. D.)--Massachusetts Institute of Technology, Engineering Systems Division, Technology, Management, and Policy Program, 2007.
Includes bibliographical references (p. 419-466).
Methods are presented to assess the global risk of nuclear theft and nuclear terrorism, to identify the nuclear facilities and transport legs that pose the highest-priority risks of nuclear theft, and to evaluate policy approaches to strengthening security and accounting for nuclear stockpiles worldwide. First, a qualitative assessment outlines the demand for black-market nuclear weapons and materials; the plausibility of terrorist construction of an improvised nuclear device; the global stocks and flows of nuclear weapons, plutonium, and highly enriched uranium (HEU), with the global distribution of facilities where they exist; and the widely varying standards of physical protection, control, and accounting in place to prevent theft. Particular dangers of nuclear theft in Russia, Pakistan, and from HEU-fueled research reactors are highlighted. Second, a mathematical model of the global risk of nuclear terrorism is presented, with detailed assessments of what is known about the values of each of the parameters, and of policies that could change each of the parameters to reduce risk.
(cont.) Third, a methodology for identifying the nuclear facilities and transport legs posing the highest risks of nuclear terrorism is presented, combining the security levels for each facility or transport leg, the levels of threat they face, and the quantity and quality of nuclear weapons or weapons-usable material they contain. Fourth, the global nuclear security system is described and assessed as a complex, large-scale, integrated, open system (CLIOS). Based on past experiences with different policy tools from negotiated international standards to on-the-ground technical cooperation to install improved security equipment, options to improve system performance in reducing the risk of nuclear terrorism are assessed. A final chapter offers conclusions and recommendations.
by Matthew Bunn.
Ph.D.
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Barry, Kevin Michael. "Design of a dual burner for the 1996 Olympic Games hand-held torch." Thesis, Georgia Institute of Technology, 1995. http://hdl.handle.net/1853/18193.

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Hughes, Leigh A. "Video games help to prepare girls for a competitive future in STEM: An analysis of how video games help to build visual-spatial skills and the positive influence early childhood gaming can have on girls." Kent State University / OhioLINK, 2017. http://rave.ohiolink.edu/etdc/view?acc_num=kent1480345885015147.

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Gores, Genna. "The Tourist Destination from Hell: An Exploration of the Multi-Jurisdictional Set-Up of Vista Point Parking Lot." Scholarship @ Claremont, 2018. http://scholarship.claremont.edu/scripps_theses/1124.

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The Golden Gate Bridge, and the surrounding national parks, are one of the most iconic tourist destinations in the world. Although this area is idyllic in many ways, its underlying governmental set-up creates traffic problems on the US-101 highway that angers tourists and commuters alike. One piece of land that exacerbates the increasing congestion on this section of US-101 is the Vista Point parking lot that is just North of the Golden Gate Bridge. This parking lot’s entrance is just off of the Northbound side of US-101, and during summer and holiday weekends cars will queue onto the freeway completely stopping the right-most lane. Vista Point presents a complex traffic problem to solve because of the multiple layers of overlapping governmental jurisdictions that actually govern this parking lot. Research for this thesis consists of 16 personal interviews with stakeholders involved in solving this congestion issue, and relevant studies and background information on all the political actors interviewed. This research results in an exploration of how these agencies work together to communally solve a traffic issue, and where disconnects occur during the overall planning process of Vista Point.
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Bílek, Pavel. "Projektové řízení ve společnosti Hella Autotechnik Nova, s. r. o." Master's thesis, Vysoké učení technické v Brně. Fakulta podnikatelská, 2015. http://www.nusl.cz/ntk/nusl-224976.

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The master´s thesis deals with the problems of project management. Specifically, it deals with analysis of current state and draft measures for project management at company Hella Autotechnik Nova, s. r. o, which is necessary to optimizing for management of development projects in company technical centre. The thesis uses mainly procedures and project management methods defined by the PMI (Project Management Institute).
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Tuncgenc, Bahar. "The Understanding Of Normativity And Free Will In Games: A Developmental Study On 2- And 3-year-old Turkish Children." Master's thesis, METU, 2012. http://etd.lib.metu.edu.tr/upload/12614309/index.pdf.

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This study investigated the understanding of normativity and free will from a developmental perspective. Being a new field of investigation, there is not much research conducted which points to different aspects of normativity. Current study, therefore, aimed to assess Turkish children&rsquo
s normative development on a sample of 2 and 3 years old in the context of games. It was expected, first, that children would show more protest when there is a norm violation. Moreover, older children would show more normative protest than younger ones. The results confirmed these hypotheses. In a second study, it was investigated whether the actor&rsquo
s being free to act as s/he wills versus constrained so that cannot act otherwise had an effect on children&rsquo
s protest in response to norm violations. It was hypothesized that a decrease in normative reactions and an increase in help responses would be observed. No age effect for help responses was expected. The results of this study did not reveal any decrease in normative reactions, but there was an increase in help responses regardless of the age.
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Kock, Elina, and Yamma Sarwari. "How can machine learning help identify cheating behaviours in physical activity-based mobile applications?" Thesis, Malmö universitet, Fakulteten för teknik och samhälle (TS), 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-20791.

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Den här studien undersöker möjligheten att använda sig utav Human Activity Recognition (HAR) i ett mobilspel, Bamblup, som använder sig utav fysiska rörelser för att upptäcka om en spelare fuskar eller om denne verkligen utför den verkliga aktiviteten. Sensordata från en accelerometer och ett gyroskop i en iPhone 7 användes för att samla data från olika människor som utförde ett antal aktiviteter utav intresse. Aktiviteterna som är utav intresse är hopp, knäböj, stampa och deras fuskmotsvarigheter, fuskhopp, fuskknäböj och fuskstampa. En sekventiell modell skapades med hjälp av det öppna programvarubiblioteket, TensorFlow. Feature Selection gjordes i programmet WEKA (Waikato Environment for Knowledge Analysis), för att välja ut attributen som var mest relevanta för klassificeringen. Dessa attribut användes för att träna modellen i TensorFlow, vilken gav en klassificeringsprecision på 66%. Fuskaktiviteterna klassificerades relativt bra, och det gjorde även stampaktiviteten. Hopp och knäböj hade lägst klassificeringsprecision med 21.43% respektive 28.57%. Dessutom testades Random Forest klassificeraren i WEKA på vårt dataset med 10-delad korsvalidering, vilket gav en klassifieringsnoggranhet på 90.47%. Våra resultat tyder på att maskininlärning är en stark kandidat för att hjälpa till att identifiera fuskbeteenden inom fysisk aktivitetsbaserade mobilspel.
This study investigates the possibility to use machine learning for Human Activity Recognition (HAR) in Bamblup, a physical activity-based game for smartphones, in order to detect whether a player is cheating or is indeed performing the required activity. Sensor data from an accelerometer and a gyroscope from an iPhone 7 was used to gather data from various people performing a set of activities. The activities of interest are jumping, squatting, stomping, and their cheating counterparts, fake jumping, fake squatting, and fake stomping. A Sequential model was created using the free open-source library TensorFlow. Feature Selection was performed using the program WEKA (Waikato Environment for Knowledge Analysis), to select the attributes which provided the most information gain. These attributes were subsequently used to train the model in TensorFlow, which gave a classification accuracy of 66%. The fake activities were classified relatively well, and so was the stomping activity. Jumping and squatting had the lowest accuracy of 21.43% and 28.57% respectively. Additionally, the Random Forest classifier in WEKA was tested on the dataset using 10-fold cross validation, providing a classification accuracy of 90.47%. Our findings imply that machine learning is a strong candidate for aiding in the detection of cheating behaviours in mobile physical activity-based games.
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Plake, Daniel [Verfasser], and Andreas [Akademischer Betreuer] Held. "Reactive Trace Gases within and above a Grassland Canopy: Challenges for Flux and Transport Process Determination / Daniel Plake. Betreuer: Andreas Held." Bayreuth : Universität Bayreuth, 2014. http://d-nb.info/1060009579/34.

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Books on the topic "Gates of Hell"

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Gates of hell. Mesa, AZ: Reignbow, 1993.

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Cherryh, C. J. The gates of hell. New York, N.Y: Baen Books, 1986.

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Jones, Geraint V. The gates of hell. Llanrwst: Gwasg Carreg Gwalch, 2003.

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Cherryh, C. J. The gates of hell. New York, N.Y: Baen Books, 1986.

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Salisbury, Harrison Evans. The gates of hell. New York, N.Y: Da Capo Press, 1987.

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Ewart, Tony. Over the gates of hell. Ft. Lauderdale, Fl (P.O. Box 492237, Ft. Lauderdale, 33349): T. Ewart, 1993.

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Thomson, Rupert. The Five gates of hell. New York: Vintage Books, 1992.

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Thomson, Rupert. The five gates of hell. New York: Knopf, 1991.

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The five gates of hell. London: Bloomsbury, 1991.

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Silverman, Dov. To the gates of hell. London: Diamond Books, 1994.

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Book chapters on the topic "Gates of Hell"

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Shaffer, David Williamson. "Introduction." In How Computer Games Help Children Learn, 1–15. New York: Palgrave Macmillan US, 2006. http://dx.doi.org/10.1057/9780230601994_1.

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Shaffer, David Williamson. "Epistemology: The Debating Game." In How Computer Games Help Children Learn, 17–40. New York: Palgrave Macmillan US, 2006. http://dx.doi.org/10.1057/9780230601994_2.

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Shaffer, David Williamson. "Knowledge: Digital Zoo." In How Computer Games Help Children Learn, 41–71. New York: Palgrave Macmillan US, 2006. http://dx.doi.org/10.1057/9780230601994_3.

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Shaffer, David Williamson. "Skills: Escher’s World." In How Computer Games Help Children Learn, 73–103. New York: Palgrave Macmillan US, 2006. http://dx.doi.org/10.1057/9780230601994_4.

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Shaffer, David Williamson. "Values: The Pandora Project." In How Computer Games Help Children Learn, 105–34. New York: Palgrave Macmillan US, 2006. http://dx.doi.org/10.1057/9780230601994_5.

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Shaffer, David Williamson. "Identity: science.net." In How Computer Games Help Children Learn, 135–66. New York: Palgrave Macmillan US, 2006. http://dx.doi.org/10.1057/9780230601994_6.

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Shaffer, David Williamson. "The future: Urban Science." In How Computer Games Help Children Learn, 167–93. New York: Palgrave Macmillan US, 2006. http://dx.doi.org/10.1057/9780230601994_7.

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Ehret, Flavien, Yannick Francillette, Benoit Girard, and Bob-Antoine J. Menelas. "Action-Centered Exposure Therapy Using a Serious Game to Help Individuals with Alcohol Use Disorder." In Serious Games, 167–81. Cham: Springer International Publishing, 2021. http://dx.doi.org/10.1007/978-3-030-88272-3_13.

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Ehret, Flavien, Yannick Francillette, Benoit Girard, and Bob-Antoine J. Menelas. "Action-Centered Exposure Therapy Using a Serious Game to Help Individuals with Alcohol Use Disorder." In Serious Games, 167–81. Cham: Springer International Publishing, 2021. http://dx.doi.org/10.1007/978-3-030-88272-3_13.

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Gandhi, K. "The Hell Gate Arch Bridge in New York City." In Asset Management of Bridges, 295–309. Taylor & Francis Group, 6000 Broken Sound Parkway NW, Suite 300, Boca Raton, FL 33487-2742: CRC Press, 2017. http://dx.doi.org/10.1201/9780203704486-32.

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Conference papers on the topic "Gates of Hell"

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Teather, Robert J., Manivanna Thevathasan, and Jacques Carette. "Scale effects in "bullet hell" games." In 2014 IEEE Games, Media, Entertainment (GEM) Conference. IEEE, 2014. http://dx.doi.org/10.1109/gem.2014.7048110.

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Beigel, Richard. "When do extra majority gates help?" In the twenty-fourth annual ACM symposium. New York, New York, USA: ACM Press, 1992. http://dx.doi.org/10.1145/129712.129755.

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de Oliveira, Luisa F., Luciana S. Espindola, Caroline Q. Santos, Angelina C. A. Ziesemer, Luana Müller, and Milene S. Silveira. "Help Resources in Games." In IHC 2017: Brazilian Symposium on Human Factors in Computing Systems. New York, NY, USA: ACM, 2017. http://dx.doi.org/10.1145/3160504.3160572.

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Xu, Shuo, and Clark Verbrugge. "Heuristics for sleep and heal in combat." In 2016 IEEE Conference on Computational Intelligence and Games (CIG). IEEE, 2016. http://dx.doi.org/10.1109/cig.2016.7860401.

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Kang, Ah Reum, Hana Kim, Jiyoung Woo, Juyong Park, and Huy Kang Kim. "Altruism in games: Helping others help themselves." In 2014 13th Annual Workshop on Network and Systems Support for Games (NetGames). IEEE, 2014. http://dx.doi.org/10.1109/netgames.2014.7008967.

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Djaouti, Damien, Julian Alvarez, and Jean-Pierre Jessel. "Can "Gaming 2.0" help design "Serious Games"?" In the 5th ACM SIGGRAPH Symposium. New York, New York, USA: ACM Press, 2010. http://dx.doi.org/10.1145/1836135.1836137.

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Kao, Dominic. "Exploring Help Facilities in Game-Making Software." In FDG '20: International Conference on the Foundations of Digital Games. New York, NY, USA: ACM, 2020. http://dx.doi.org/10.1145/3402942.3403014.

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Pohjolainen, Sami, Juho Mattila, Jarkko Tuovinen, Mikko Rajanen, Leena Arhippainen, and Paula Alavesa. "Heuristic Evaluation of a Mobile Game Developed to Help Battle the Pandemic." In 2021 IEEE Conference on Games (CoG). IEEE, 2021. http://dx.doi.org/10.1109/cog52621.2021.9619103.

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Fiala, Mark, and Gerhard Roth. "3D Input Using Hand-held Objects and Computer Vision." In Annual International Conferences on Computer Games, Multimedia and Allied Technology. Global Science & Technology Forum (GSTF), 2008. http://dx.doi.org/10.5176/978-981-08-8227-3_cgat08-10.

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De Nardi, Christophe, Romain Desplats, Philippe Perdu, Christophe Guérin, Jean Luc Gauffier, and Thomas B. Amundsen. "Direct Measurements of Charge in Floating Gate Transistor Channels of Flash Memories Using Scanning Capacitance Microscopy." In ISTFA 2006. ASM International, 2006. http://dx.doi.org/10.31399/asm.cp.istfa2006p0086.

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Abstract Failure Analysis has to deal with challenging questions about stored charges in floating gates in Non Volatile Memories (NVM) when reading does not give expected data. Access to this information will help to understand failure mechanisms. A method to measure on-site programmed charges in Flash EEPROM devices is presented. Scanning Capacitance Microscopy (SCM) is used to directly probe the carrier concentration on Floating Gate Transistor (FGT) channels. The methodology permits mapping channels and active regions from the die backside. Transistor charged values (ON/OFF) are measured and localized with a 15 nm resolution. Both preparation and probing methods are discussed. Applications are demonstrated on two different Flash technologies: a two-transistor cell (2T-cell) from Atmel and a one-transistor cell (1T-cell) from STMicroelectronics.
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Reports on the topic "Gates of Hell"

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Fadhila, Audinisa, Karina Barquet, Sarah Dickin, and Niklas Schmidt. Cutting through the aid reporting chaos: Recommendations for better procurement and reporting for WASH and beyond. Stockholm Environment Institute, January 2022. http://dx.doi.org/10.51414/sei2022.003.

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A lack of coherent tracking and procurement presents challenges to innovators in the fields of humanitarian aid and development. That means that international organizations are missing out on tools to help them with their work. Here we present an overview of the current situation, based on a literature review of donor organizations and interviews of innovators and aid/development organization actors. With this view, we make recommendations to improve the tracking systems to open the gates to innovation.
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Mohammadian, Abolfazl, Amir Bahador Parsa, Homa Taghipour, Amir Davatgari, and Motahare Mohammadi. Best Practice Operation of Reversible Express Lanes for the Kennedy Expressway. Illinois Center for Transportation, September 2021. http://dx.doi.org/10.36501/0197-9191/21-033.

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Reversible lanes in Chicago’s Kennedy Expressway are an available infrastructure that can significantly improve traffic performance; however, a special focus on congestion management is required to improve their operation. This research project aims to evaluate and improve the operation of reversible lanes in the Kennedy Expressway. The Kennedy Expressway is a nearly 18-mile-long freeway in Chicago, Illinois, that connects in the southeast to northwest direction between the West Loop and O’Hare International Airport. There are two approximately 8-mile reversible lanes in the Kennedy Expressway’s median, where I-94 merges into I-90, and there are three entrance gates in each direction of this corridor. The purpose of the reversible lanes is to help the congested direction of the Kennedy Expressway increase its traffic flow and decrease the delay in the whole corridor. Currently, experts in a control location switch the direction of the reversible lanes two to three times per day by observing real-time traffic conditions captured by a traffic surveillance camera. In general, inbound gates are opened and outbound gates are closed around midnight because morning traffic is usually heavier toward the central city neighborhoods. In contrast, evening peak-hour traffic is usually heavier toward the outbound direction, so the direction of the reversible lanes is switched from inbound to outbound around noon. This study evaluates the Kennedy Expressway’s current reversing operation. Different indices are generated for the corridor to measure the reversible lanes’ performance, and a data-driven approach is selected to find the best time to start the operation. Subsequently, real-time and offline instruction for the operation of the reversible lanes is provided through employing deep learning and statistical techniques. In addition, an offline timetable is also provided through an optimization technique. Eventually, integration of the data-driven and optimization techniques results in the best practice operation of the reversible lanes.
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Tokarieva, Anastasiia V., Nataliia P. Volkova, Inesa V. Harkusha, and Vladimir N. Soloviev. Educational digital games: models and implementation. [б. в.], September 2019. http://dx.doi.org/10.31812/123456789/3242.

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Nowadays, social media, ICT, mobile technologies and applications are increasingly used as tools for communication, interaction, building up social skills and unique learning environments. One of the latest trends observed in education is an attempt to streamline the learning process by applying educational digital games. Despite numerous research data, that confirms the positive effects of digital games, their integration into formal educational contexts is still relatively low. The purpose of this article is to analyze, discuss and conclude what is necessary to start using games as an instructional tool in formal education. In order to achieve this aim, a complex of qualitative research methods, including semi-structured expert interviews was applied. As the result, the potential of educational digital games to give a unique and safe learning environment with a wide spectrum of build-in assistive features, be efficient in specific training contexts, help memorize studied material and incorporate different learning styles, as well as to be individually adaptable, was determined. At the same time, the need for complex approach affecting the administration, IT departments, educators, students, parents, a strong skill set and a wide spectrum of different roles and tasks a teacher carries out in a digital game-based learning class were outlined. In conclusion and as a vector for further research, the organization of Education Design Laboratory as an integral part of a contemporary educational institution was proposed.
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Bregt Arnold, Arnold, Roel Bosma, Arend Ligtenberg, Rodela / Romina, and Nguyen Nguyen Thi Huynh Phuong. Role play games : an intervention fostering learning & understanding of environmental challenges, report from the scientific workshop held at Wageningen University & Research 1st May 2017. Wageningen: Wageningen University and Research, Centre Laboratory of Geo-Information Science and Remote Sensing, 2017. http://dx.doi.org/10.18174/414945.

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Hodnett, John, Ralph Eshelman, Nicholas Gardner, and Vincent Santucci. Geology, Pleistocene paleontology, and research history of the Cumberland Bone Cave: Potomac Heritage National Scenic Trail. National Park Service, January 2023. http://dx.doi.org/10.36967/2296839.

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The Cumberland Bone Cave is a public visitation stop along the Potomac Heritage National Scenic Trail renowned for its unique fossil resources that help reconstruct Appalachian middle Pleistocene life in the mid-Atlantic region of North America. This site is gated for safety and to prevent unwanted exploration and damage. Approximately 163 taxa of fossil plant and animals have been collected from Cumberland Bone Cave since 1912. Most of the fossils that have been published pertain to mammals, including many extinct or locally extirpated genera and species. Though the early excavations made by the Smithsonian Institution between 1912 and 1915 are the best known of the work at Cumberland Bone Cave, over many decades multiple institutions and paleontologists have collected and studied the fossil resources from this site up until 2012. Today, fossils from Cumberland Bone Cave are housed at various museum collections, including public displays at the National Museum of Natural History in Washington D.C. and the Allegany Museum in Cumberland, Maryland. This report summarizes the geology, fossil resources, and the history of excavation and research for Potomac Heritage Trail’s Cumberland Bone Cave.
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Rezaie, Shogofa, Fedra Vanhuyse, Karin André, and Maryna Henrysson. Governing the circular economy: how urban policymakers can accelerate the agenda. Stockholm Environment Institute, September 2022. http://dx.doi.org/10.51414/sei2022.027.

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We believe the climate crisis will be resolved in cities. Today, while cities occupy only 2% of the Earth's surface, 57% of the world's population lives in cities, and by 2050, it will jump to 68% (UN, 2018). Currently, cities consume over 75% of natural resources, accumulate 50% of the global waste and emit up to 80% of greenhouse gases (Ellen MacArthur Foundation, 2017). Cities generate 70% of the global gross domestic product and are significant drivers of economic growth (UN-Habitat III, 2016). At the same time, cities sit on the frontline of natural disasters such as floods, storms and droughts (De Sherbinin et al., 2007; Major et al., 2011; Rockström et al., 2021). One of the sustainability pathways to reduce the environmental consequences of the current extract-make-dispose model (or the "linear economy") is a circular economy (CE) model. A CE is defined as "an economic system that is based on business models which replace the 'end-of-life' concept with reducing, alternatively reusing, recycling and recovering materials in production/distribution and consumption processes" (Kirchherr et al., 2017, p. 224). By redesigning production processes and thereby extending the lifespan of goods and materials, researchers suggest that CE approaches reduce waste and increase employment and resource security while sustaining business competitiveness (Korhonen et al., 2018; Niskanen et al., 2020; Stahel, 2012; Winans et al., 2017). Organizations such as the Ellen MacArthur Foundation and Circle Economy help steer businesses toward CE strategies. The CE is also a political priority in countries and municipalities globally. For instance, the CE Action Plan, launched by the European Commission in 2015 and reconfirmed in 2020, is a central pillar of the European Green Deal (European Commission, 2015, 2020). Additionally, more governments are implementing national CE strategies in China (Ellen MacArthur Foundation, 2018), Colombia (Government of the Republic of Colombia, 2019), Finland (Sitra, 2016), Sweden (Government Offices of Sweden, 2020) and the US (Metabolic, 2018, 2019), to name a few. Meanwhile, more cities worldwide are adopting CE models to achieve more resource-efficient urban management systems, thereby advancing their environmental ambitions (Petit-Boix & Leipold, 2018; Turcu & Gillie, 2020; Vanhuyse, Haddaway, et al., 2021). Cities with CE ambitions include, Amsterdam, Barcelona, Paris, Toronto, Peterborough (England) and Umeå (Sweden) (OECD, 2020a). In Europe, over 60 cities signed the European Circular Cities Declaration (2020) to harmonize the transition towards a CE in the region. In this policy brief, we provide insights into common challenges local governments face in implementing their CE plans and suggest recommendations for overcoming these. It aims to answer the question: How can the CE agenda be governed in cities? It is based on the results of the Urban Circularity Assessment Framework (UCAF) project, building on findings from 25 interviews, focus group discussions and workshops held with different stakeholder groups in Umeå, as well as research on Stockholm's urban circularity potential, including findings from 11 expert interviews (Rezaie, 2021). Our findings were complemented by the Circular Economy Lab project (Rezaie et al., 2022) and experiences from working with municipal governments in Sweden, Belgium, France and the UK, on CE and environmental and social sustainability.
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Aeromagnetic map of the Hells Gate Roadless Area, Gila County, Arizona. US Geological Survey, 1987. http://dx.doi.org/10.3133/mf1644b.

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