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1

A, Osterider Adolf, ed. Bad Gams: Geschichte und Landschaft. 2nd ed. Graz: Leykam-Verlag, 1989.

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2

Soroudi, Alireza. Power System Optimization Modeling in GAMS. Cham: Springer International Publishing, 2017. http://dx.doi.org/10.1007/978-3-319-62350-4.

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3

Andrei, Neculai. Nonlinear Optimization Applications Using the GAMS Technology. Boston, MA: Springer US, 2013. http://dx.doi.org/10.1007/978-1-4614-6797-7.

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4

Andrei, Neculai. Nonlinear Optimization Applications Using the GAMS Technology. Boston, MA: Springer US, 2013.

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5

Kessler, Noldi. Gams: Ein kurzer Gang durch eine lange Geschichte. Gams, Switz: Noldi Kessler, 1985.

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6

Consiglio, Andrea. Practical financial optimization: A library of GAMS models. Malden, MA: Blackwell Pub., 2009.

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7

Rosenthal, Richard E. Tutorial on GAMS: A modeling language for optimization. Monterey, Calif: Naval Postgraduate School, 1988.

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8

Andrei, Neculai. Continuous Nonlinear Optimization for Engineering Applications in GAMS Technology. Cham: Springer International Publishing, 2017. http://dx.doi.org/10.1007/978-3-319-58356-3.

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9

Vincenz, Valentin. Die romanischen Orts- und Flurnamen von Gams bis zum Hirschensprung. [St. Gallen]: Verlag St. Galler Namenbuch, 1992.

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10

Condon, Timothy. Implementing a computable general equilibrium model on GAMS: The Cameroon model. [Washington, DC]: Development Research Department, World Bank, 1987.

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11

Cain, Mark J. A GAMS-based model of the U.S. Army Wartime Ammunition Distribution System for the Corps level. Monterey, California: Naval Postgraduate School, 1988.

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12

The magic glass: The individual and society as seen in the gams of Herman Melville's Moby-Dick. Bloomington, Ind: Rubena Press, 1992.

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13

Grachev, Andrei, H. A. Kollmann, O. A. Korchagin, D. M. Pechersky, and V. A. Tsel'movich. The K/T Boundary of Gams (Eastern Alps, Austria) and the Nature of Terminal Cretaceous Mass Extinction. Moscow: Geophysical Center RAS, 2009. http://dx.doi.org/10.2205/2009-gamsbook.

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14

Workshop "Rapid Environmental/Climate Changes and Catastrophic Events in Late Cretaceous and Early Paleogene" (2009 Gams bei Hieflau, Austria). The K/T boundary of Gams (Eastern Alps, Austria) and the nature of terminal Cretaceous mass extinction: Workshop "Rapid environmental/climate changes and catastrophic events in Late Cretaceous and Early Paleogene", Gams bei Hieflau (Styria), April 24-28, 2009. Edited by Grachev A. F. Wien: Geologische Bundesanstalt, 2009.

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15

Kilkenny, Maureen. Computable general equilibrium modeling of agricultural policies: Documentation of the 30-sector FPGE GAMS model of the United States. [Washington, DC]: U.S. Dept. of Agriculture, Economic Research Service, Agricultural and Rural Economy Division ; Rockville, MD, 1991.

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16

World Council of Churches. Commission on the Programme to Combat Racism. Southern Africa: The Harare and Ai-Gams declarations : a call for freedom and independence for South Africa and Namibia. Geneva: World Council of Churches, Programme Unit on Justice and Service, Commission on the Programme to Combat Racism, 1986.

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17

Hosea, Fred. Game warden games. [Washington (State)?]: F. Hosea, 2007.

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18

Schleiner, Anne-Marie. The Player's Power to Change the Game. NL Amsterdam: Amsterdam University Press, 2017. http://dx.doi.org/10.5117/9789089647726.

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In recent decades, what could be considered a gamification of the world has occurred, as the ties between games and activism, games and war, and games and the city grow ever stronger. In this book, Anne-Marie Schleiner explores a concept she calls 'ludic mutation', a transformative process in which the player, who is expected to engage in the preprogramed interactions of the game and accept its imposed subjective constraints, seizes back some of the power otherwise lost to the game itself. Crucially, this power grab is also relevant beyond the game because players then see the external world as material to be reconfigured, an approach with important ramifications for everything from social activism to contemporary warfare.
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19

Sotamaa, Olli, and Jan Svelch, eds. Game Production Studies. NL Amsterdam: Amsterdam University Press, 2021. http://dx.doi.org/10.5117/9789463725439.

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Video games have entered the cultural mainstream and now rival established forms of entertainment such as film or television in terms of economic profits. As careers in video game development become more common, so do the stories about precarious working conditions and structural inequalities within the industry. In Game Production Studies, an international group of researchers takes a closer look at the everyday realities of video game production, ranging from commercial studios to independent creators. Across sixteen chapters, the authors deal with issues related to labour, production routines, or monetization, as well as local specificities. As the first edited collection dedicated solely to video game production, this volume provides a timely resource for anyone interested in how games are made and at what cost.
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20

Minoan games and game boards. Lund: Department of Archaeology and Ancient History, Lund University, 2005.

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21

Ringel, Julius. Hurra, die Gams! Stocker, 1994.

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22

Gams: A User's Guide. Course Technology, 1988.

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23

Heynemann, Rory Joe. Trouble Has Million Dollar Gams. Austin Macauley Publishers Ltd., 2020.

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24

Soroudi, Alireza. Power System Optimization Modeling in GAMS. Springer, 2018.

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25

Brooke, Anthony, David Kendrick, and Alexander Meerhaus. Release 2.25 Gams a User's Guide. Course Technology, 1992.

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26

Deutz, Armin, and Gunther Greßmann. Gams- und Steinwild. Biologie - Krankheiten - Jagdpraxis. Stocker, 2001.

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27

Brooke, Anthony. Gams Student Edition/Includes 5.25 Diskette. Course Technology, 1988.

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28

Soroudi, Alireza. Power System Optimization Modeling in GAMS. Springer, 2017.

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29

Andrei, Neculai. Nonlinear Optimization Applications Using the GAMS Technology. Springer, 2016.

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30

Maven, Catherine Anne. Small Boobs & Gams: * A Satire of Extreme Makeovers. Otter-Girl Press, 2019.

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31

Zenios, Stavros A., Andrea Consiglio, and Soren S. Nielson. Practical Financial Optimization: A Library of GAMS Models. Wiley & Sons, Incorporated, John, 2011.

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32

Zenios, Stavros A., Andrea Consiglio, and Soren S. Nielson. Practical Financial Optimization: A Library of GAMS Models. Wiley & Sons, Incorporated, John, 2010.

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33

Practical Financial Optimization: A Library of GAMS Models. Wiley & Sons, Incorporated, John, 2009.

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34

Zenios, Stavros A., Andrea Consiglio, and Soren S. Nielson. Practical Financial Optimization: A Library of GAMS Models. Wiley & Sons, Limited, John, 2012.

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35

Kookos, Ioannis K. Practical Chemical Process Optimization: With MATLAB and GAMS. Springer International Publishing AG, 2022.

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36

Esterl, Konrad. Von der Gams die Krucken - Vom Hirsch das Geweih. Neumann-Neudamm GmbH, 2016.

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37

Andrei, Neculai. Continuous Nonlinear Optimization for Engineering Applications in GAMS Technology. Springer, 2017.

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38

Andrei, Neculai. Continuous Nonlinear Optimization for Engineering Applications in GAMS Technology. Springer, 2018.

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39

Brooke, Anthony, David Kendrick, and Alex Murows. Gams Release 2.25: A User's Guide/Book and 3.5" Disk. Course Technology, 1992.

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40

Lally, Michael J. Strategic allocation of sealift: A GAMS-Based Integer programming approach. 1987.

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41

Brooke, Anthony, David Kendrick, and Alex Murows. Gams Release 2.25: A User's Guide/Book and 5 1/4' Disk. Course Technology, 1992.

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42

Nonlinear Optimization Applications Using the GAMS Technology Springer Optimization and Its Applications. Springer-Verlag New York Inc., 2013.

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43

Stateham, Br. Guns, Gams, Ghosts and Gangsters (Turner Hahn and Frank Morales Case Files Book 2). Blurb, Incorporated, 2021.

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44

Comtois, Pierre V. Gats, Gams, and Guts: A Field Guide to the Dark World of Film Noir. Virtualbookworm.com Publishing, Incorporated, 2021.

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45

Stateham, Br. Guns, Gams, Ghosts and Gangsters (Turner Hahn and Frank Morales Case Files Book 2). Blurb, Incorporated, 2021.

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46

Stateham, Br. Guns, Gams, Ghosts and Gangsters (Turner Hahn and Frank Morales Case Files Book 2). Blurb, Incorporated, 2021.

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47

Stateham, Br. Guns, Gams, Ghosts and Gangsters (Turner Hahn and Frank Morales Case Files Book 2). Blurb, Incorporated, 2021.

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48

Drachen, Anders, Pejman Mirza-Babaei, and Lennart Nacke, eds. Games User Research. Oxford University Press, 2018. http://dx.doi.org/10.1093/oso/9780198794844.001.0001.

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Today, Games User Research forms an integral component of the development of any kind of interactive entertainment. User research stands as the primary source of business intelligence in the incredibly competitive game industry. This book aims to provide the foundational, accessible, go-to resource for people interested in GUR. It is a community-driven effort—it is written by passionate professionals and researchers in the GUR community as a handbook and guide for everyone interested in user research and games. The book bridges the current gaps of knowledge in Game User Research, building the go-to volume for everyone working with games, with an emphasis on those new to the field.
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49

Robinson, Sherman, Hans Lofgren, and Rebecca Lee Harris. A Standard Computable General Equilibrium (Cge) Model in Gams: Spiral (Microcomputers in Policy Research, 5). International Food Policy Research Insitute, 2002.

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50

Notebook, Goat. Coloring Book: Like a Gams Gift - 50 Sheets, 100 Pages - 8. 5 X 11 Inches. Independently Published, 2020.

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