Journal articles on the topic 'Gaming'
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Close, James, Stuart Gordon Spicer, Laura Louise Nicklin, Joanne Lloyd, Ben Whalley, and Helen Lloyd. "Gambling and Gaming in the United Kingdom during the COVID-19 Lockdown." COVID 2, no. 2 (January 18, 2022): 87–101. http://dx.doi.org/10.3390/covid2020007.
Full textMohamed, Mohamed S., Gull Rukh, Helgi B. Schiöth, Sofia Vadlin, Susanne Olofsdotter, Cecilia Åslund, and Kent W. Nilsson. "Worsened Anxiety and Loneliness Influenced Gaming and Gambling during the COVID-19 Pandemic." Journal of Clinical Medicine 12, no. 1 (December 29, 2022): 249. http://dx.doi.org/10.3390/jcm12010249.
Full textKisch, Mark, and Anders Håkansson. "Associations Between Addictive Behaviors, Individual Characteristics, and the Use of Gambling Services Within the World of Gaming: Cross-sectional Survey Study." JMIR Serious Games 10, no. 2 (April 22, 2022): e29077. http://dx.doi.org/10.2196/29077.
Full textVadlin, S., C. Åslund, and K. W. Nilsson. "Stability of problematic gaming and associations with problematic gambling: A three-year follow-up study of adolescents in the SALVe-cohort." European Psychiatry 41, S1 (April 2017): s882. http://dx.doi.org/10.1016/j.eurpsy.2017.01.1782.
Full textRichard, Jérémie, Émilie Fletcher, Stephanie Boutin, Jeffrey Derevensky, and Caroline Temcheff. "Conduct problems and depressive symptoms in association with problem gambling and gaming: A systematic review." Journal of Behavioral Addictions 9, no. 3 (October 12, 2020): 497–533. http://dx.doi.org/10.1556/2006.2020.00045.
Full textAndré, Frida, Anders Håkansson, Björn Axel Johansson, and Emma Claesdotter-Knutsson. "The prevalence of gaming and gambling in a child and adolescent psychiatry unit." Journal of Public Health Research 11, no. 2 (April 2022): 227990362211041. http://dx.doi.org/10.1177/22799036221104160.
Full textChang, Fong-Ching, and Wei-Chun Chuang. "0802 Adolescents’ In-game Purchase, Problem Gaming, Gambling Game Playing Associated with Poor Sleep Quality." SLEEP 47, Supplement_1 (April 20, 2024): A343—A344. http://dx.doi.org/10.1093/sleep/zsae067.0802.
Full textMonaghan, Sally, Alex Blaszczynski, and Lia Nower. "Do Warning Signs on Electronic Gaming Machines Influence Irrational Cognitions?" Psychological Reports 105, no. 1 (August 2009): 173–87. http://dx.doi.org/10.2466/pr0.105.1.173-187.
Full textMiers, David. "THE RELATIONSHIP BETWEEN THE REGULATORY ENVIRONMENT GOVERNING COMMERCIAL GAMBLING AND THE SHAPE OF THE MARKET IN THE SUPPLY AND GAME PARAMETERS OF GAMING MACHINES." Journal of Gambling Business and Economics 7, no. 3 (December 9, 2013): 111–49. http://dx.doi.org/10.5750/jgbe.v7i3.820.
Full textKarlsson, J., N. Broman, and A. Håkansson. "Associations between Problematic Gambling, Gaming, and Internet Use: A Cross-Sectional Population Survey." Journal of Addiction 2019 (September 24, 2019): 1–8. http://dx.doi.org/10.1155/2019/1464858.
Full textBarratt, Monica J., Michael Livingston, Sharon Matthews, and Susan L. Clemens. "Gaming machine density is correlated with rates of help-seeking for problem gambling: a local area analysis in Victoria, Australia." Journal of Gambling Issues, no. 29 (October 1, 2014): 1. http://dx.doi.org/10.4309/jgi.2014.29.16.
Full textStanden, Jeffrey A. "Gaming Law vs. Gambling Law." Gaming Law Review and Economics 15, no. 12 (December 2011): 777–83. http://dx.doi.org/10.1089/glre.2011.151210.
Full textSchneider, Sue. "Social Gaming and Online Gambling." Gaming Law Review and Economics 16, no. 12 (December 2012): 711–12. http://dx.doi.org/10.1089/glre.2012.16123.
Full textRose, I. Nelson. "Compulsive Gambling and Gaming Debts." Gaming Law Review and Economics 20, no. 8 (October 2016): 627–34. http://dx.doi.org/10.1089/glre.2016.2082.
Full textSanders, James, and Robert Williams. "The Relationship Between Video Gaming, Gambling, and Problematic Levels of Video Gaming and Gambling." Journal of Gambling Studies 35, no. 2 (August 18, 2018): 559–69. http://dx.doi.org/10.1007/s10899-018-9798-3.
Full textKing, Anthony, and Gloria Wong-Padoongpatt. "Do Gamers Play for Money? A Moderated Mediation of Gaming Motives, Relative Deprivation, and Upward Mobility." International Journal of Environmental Research and Public Health 19, no. 22 (November 21, 2022): 15384. http://dx.doi.org/10.3390/ijerph192215384.
Full textCastrén, Sari, Terhi Mustonen, Krista Hylkilä, Niko Männikkö, Maria Kääriäinen, and Kirsimarja Raitasalo. "Risk Factors for Excessive Social Media Use Differ from Those of Gambling and Gaming in Finnish Youth." International Journal of Environmental Research and Public Health 19, no. 4 (February 19, 2022): 2406. http://dx.doi.org/10.3390/ijerph19042406.
Full textHarviainen, J. Tuomas. "Gaming, Simulation/Gaming, and Simulation & Gaming." Simulation & Gaming 48, no. 6 (November 9, 2017): 719–21. http://dx.doi.org/10.1177/1046878117742201.
Full textWang, Grace Y., Dovile Simkute, and Inga Griskova-Bulanova. "Neurobiological Link between Stress and Gaming: A Scoping Review." Journal of Clinical Medicine 12, no. 9 (April 25, 2023): 3113. http://dx.doi.org/10.3390/jcm12093113.
Full textAndersson, Claes, and Anders Håkansson. "Associations between Risk Factors in Late Adolescence and Problem Behaviors in Young Adulthood: A Six-Year Follow-Up of Substance Related and Behavioral Addictions in Swedish High School Seniors." International Journal of Environmental Research and Public Health 18, no. 23 (December 3, 2021): 12766. http://dx.doi.org/10.3390/ijerph182312766.
Full textKhan, Novaira, Amy Dodds, Yanni Lu, and Sean McGroarty. "Personal Tax Planning: Online Gaming Windfalls—Know Your Odds When the House Is the Canada Revenue Agency." Canadian Tax Journal/Revue fiscale canadienne 72, no. 1 (April 2024): 207–17. http://dx.doi.org/10.32721/ctj.2024.72.1.ptp.
Full textDelfabbro, Paul, Daniel King, and Sally M. Gainsbury. "Understanding gambling and gaming skill and its implications for the convergence of gaming with electronic gaming machines." International Gambling Studies 20, no. 1 (September 5, 2019): 171–83. http://dx.doi.org/10.1080/14459795.2019.1662824.
Full textStanković, Marija, Jovana Bjekić, and Saša R. Filipović. "Effects of Transcranial Electrical Stimulation on Gambling and Gaming: A Systematic Review of Studies on Healthy Controls, Participants with Gambling/Gaming Disorder, and Substance Use Disorder." Journal of Clinical Medicine 12, no. 10 (May 11, 2023): 3407. http://dx.doi.org/10.3390/jcm12103407.
Full textQin, Sihan. "An Overview of Casino and Gambling." Advances in Economics, Management and Political Sciences 60, no. 1 (January 5, 2024): 149–53. http://dx.doi.org/10.54254/2754-1169/60/20231199.
Full textPan, Hanting, and Meifang Zhang. "Translating for a healthier gaming industry." Culture and Society 5, no. 2 (November 28, 2016): 163–80. http://dx.doi.org/10.1075/ts.5.2.01pan.
Full textPhillips, David P., Ward R. Welty, and Marisa M. Smith. "Elevated Suicide Levels Associated with Legalized Gambling." Suicide and Life-Threatening Behavior 27, no. 4 (December 1997): 373–78. http://dx.doi.org/10.1111/j.1943-278x.1997.tb00516.x.
Full textEmond, Alan M., and Mark D. Griffiths. "Gambling in children and adolescents." British Medical Bulletin 136, no. 1 (September 15, 2020): 21–29. http://dx.doi.org/10.1093/bmb/ldaa027.
Full textValenciano-Mendoza, Eduardo, Fernando Fernández-Aranda, Roser Granero, Mónica Gómez-Peña, Laura Moragas, Bernat Mora-Maltas, Anders Håkansson, José M. Menchón, and Susana Jiménez-Murcia. "Prevalence of Suicidal Behavior and Associated Clinical Correlates in Patients with Behavioral Addictions." International Journal of Environmental Research and Public Health 18, no. 21 (October 21, 2021): 11085. http://dx.doi.org/10.3390/ijerph182111085.
Full textZendle, David. "Beyond loot boxes: a variety of gambling-like practices in video games are linked to both problem gambling and disordered gaming." PeerJ 8 (July 14, 2020): e9466. http://dx.doi.org/10.7717/peerj.9466.
Full textBlaszczynski, Alex. "A CRITICAL EXAMINATION OF THE LINK BETWEEN GAMING MACHINES AND GAMBLING-RELATED HARM." Journal of Gambling Business and Economics 7, no. 3 (December 9, 2013): 55–76. http://dx.doi.org/10.5750/jgbe.v7i3.818.
Full textClaesdotter-Knutsson, Emma, Frida André, and Anders Håkansson. "Gaming Activity and Possible Changes in Gaming Behavior Among Young People During the COVID-19 Pandemic: Cross-sectional Online Survey Study." JMIR Serious Games 10, no. 1 (January 25, 2022): e33059. http://dx.doi.org/10.2196/33059.
Full textAntolak-Saper, Natalia. "The Legal Effect of Voluntary Self-Exclusion Programs for Problem Gambers." Deakin Law Review 15, no. 2 (December 1, 2010): 169. http://dx.doi.org/10.21153/dlr2010vol15no2art123.
Full textJouhki, Hannu, Iina Savolainen, Anu Sirola, and Atte Oksanen. "Escapism and Excessive Online Behaviors: A Three-Wave Longitudinal Study in Finland during the COVID-19 Pandemic." International Journal of Environmental Research and Public Health 19, no. 19 (September 30, 2022): 12491. http://dx.doi.org/10.3390/ijerph191912491.
Full textKaye, Alan S., and Thomas L. Clark. "The Dictionary of Gambling and Gaming." Language 65, no. 1 (March 1989): 178. http://dx.doi.org/10.2307/414861.
Full textSaunders, John B., Louisa Degenhardt, and Michael Farrell. "Excessive gambling and gaming: addictive disorders?" Lancet Psychiatry 4, no. 6 (June 2017): 433–35. http://dx.doi.org/10.1016/s2215-0366(17)30210-9.
Full textThomas, Anna C., Felicity C. Allen, and James Phillips. "Electronic Gaming Machine Gambling: Measuring Motivation." Journal of Gambling Studies 25, no. 3 (July 7, 2009): 343–55. http://dx.doi.org/10.1007/s10899-009-9133-0.
Full textLee, Jae-Kyoung, and Soo-Bi Lee. "Online Game Speculative Experiences and Problem Gambling among Adolescents in South Korea: Dual Mediation Effects of Irrational Beliefs and Gambling Attitude." Healthcare 11, no. 9 (April 25, 2023): 1226. http://dx.doi.org/10.3390/healthcare11091226.
Full textPark, Hyoungjin, and Taewoon Jung. "The Effects of Equine-Assisted Learning on Adolescents with Internet Gaming Disorder." Healthcare 12, no. 3 (January 25, 2024): 311. http://dx.doi.org/10.3390/healthcare12030311.
Full textIde, Soichiro, Miharu Nakanishi, Syudo Yamasaki, Kazutaka Ikeda, Shuntaro Ando, Mariko Hiraiwa-Hasegawa, Kiyoto Kasai, and Atsushi Nishida. "Adolescent Problem Gaming and Loot Box Purchasing in Video Games: Cross-sectional Observational Study Using Population-Based Cohort Data." JMIR Serious Games 9, no. 1 (February 9, 2021): e23886. http://dx.doi.org/10.2196/23886.
Full textLopez-Fernandez, Olatz, and Daria J. Kuss. "Preventing Harmful Internet Use-Related Addiction Problems in Europe: A Literature Review and Policy Options." International Journal of Environmental Research and Public Health 17, no. 11 (May 27, 2020): 3797. http://dx.doi.org/10.3390/ijerph17113797.
Full textFreeman, Guo, Karen Wu, Nicholas Nower, and Donghee Yvette Wohn. "Pay to Win or Pay to Cheat: How Players of Competitive Online Games Perceive Fairness of In-Game Purchases." Proceedings of the ACM on Human-Computer Interaction 6, CHI PLAY (October 25, 2022): 1–24. http://dx.doi.org/10.1145/3549510.
Full textHo, Ying, Long W. Lam, and Desmond Lam. "Gamble more than you want?" International Journal of Contemporary Hospitality Management 31, no. 2 (February 11, 2019): 557–74. http://dx.doi.org/10.1108/ijchm-10-2017-0679.
Full textMora-Salgueiro, Javier, Sandra Feijóo, Teresa Braña, Jesús Varela, and Antonio Rial. "Gaming habits and symptoms of video game addiction in Spanish adolescents." Behavioral Psychology/Psicología Conductual 30, no. 3 (December 9, 2022): 627–39. http://dx.doi.org/10.51668/bp.8322302n.
Full textKaidalova, D. A., A. A. Kuznetsova, and E. A. Nikitina. "Peculiarities of eye Motor Reactions During the Perception of Static Images in Boys and Girls with a Bend to Computer Gaming Dependence." Proceedings of the Southwest State University. Series: Linguistics and Pedagogy 13, no. 4 (January 22, 2024): 164–75. http://dx.doi.org/10.21869/2223-151x-2023-13-4-164-175.
Full textHenzel, Vincent, and Anders Håkansson. "Hooked on virtual social life. Problematic social media use and associations with mental distress and addictive disorders." PLOS ONE 16, no. 4 (April 8, 2021): e0248406. http://dx.doi.org/10.1371/journal.pone.0248406.
Full textTang, Wai Yen, Felix Reer, and Thorsten Quandt. "The interplay of gaming disorder, gaming motivations, and the dark triad." Journal of Behavioral Addictions 9, no. 2 (June 2020): 491–96. http://dx.doi.org/10.1556/2006.2020.00013.
Full textPalansky, Seth, Laura Mcallister Cox, Elizabeth Lanza, and Stewart Groumoutis. "Responsible Gaming for online Gaming." Gaming Law Review 25, no. 9 (November 1, 2021): 405–11. http://dx.doi.org/10.1089/glr2.2021.29044.sle.
Full textBeard, Charlotte L., and Robert E. Wickham. "Gaming-contingent self-worth, gaming motivation, and Internet Gaming Disorder." Computers in Human Behavior 61 (August 2016): 507–15. http://dx.doi.org/10.1016/j.chb.2016.03.046.
Full textLloret Irles, Daniel, Víctor Cabrera Perona, and Yolanda Sanz Baños. "Relationships between video-gaming habits, parental monitoring and school performance." European Journal of Investigation in Health, Psychology and Education 3, no. 3 (August 22, 2013): 237–48. http://dx.doi.org/10.1989/ejihpe.v3i3.46.
Full textLloret Irles, Daniel, Víctor Cabrera Perona, and Yolanda Sanz Baños. "Relationships between video-gaming habits, parental monitoring and school performance." European Journal of Investigation in Health, Psychology and Education 3, no. 3 (August 22, 2013): 237–48. http://dx.doi.org/10.3390/ejihpe3030021.
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