Journal articles on the topic 'Games'
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Tseng, Fan-Chen, and Ching-I. Teng. "Online Gamers' Preferences for Online Game Charging Mechanisms." International Journal of E-Business Research 11, no. 1 (January 2015): 23–34. http://dx.doi.org/10.4018/ijebr.2015010102.
Full textĆwil, Małgorzata, and William T. Howe. "Cross-Cultural Analysis of Gamer Identity: A Comparison of the United States and Poland." Simulation & Gaming 51, no. 6 (August 24, 2020): 785–801. http://dx.doi.org/10.1177/1046878120945735.
Full textLaurence, Asep Hermawan, Innocentius Bernarto, and Ferdi Antonio. "Video Game Engagement: A Passkey to the Intentions of Continue Playing, Purchasing Virtual Items, and Player Recruitment (3Ps)." International Journal of Computer Games Technology 2023 (April 29, 2023): 1–13. http://dx.doi.org/10.1155/2023/2648097.
Full textArgento, Amanda, Devin Mill, Victoria Carmichael, Jessica Mettler, and Nancy Heath. "Gamers and Video Games Users: What’s the Difference?" Journal of Interpersonal Relations, Intergroup Relations and Identity 10 (2017): 59–69. http://dx.doi.org/10.33921/cnsq2631.
Full textGergely Orbán, Szabolcs, Norbert György Szabados, Éva Bácsné Bába, Veronika Fenyves, Zoltán Bács, Anikó Molnár, Gergely Ráthonyi, and Hussain Rizwan. "Roguelike games: The way we play." International Journal of Engineering and Management Sciences 7, no. 4 (December 29, 2022): 80–92. http://dx.doi.org/10.21791/ijems.2022.4.7.
Full textLiao, Gen-Yih, Thi Tuan Linh Pham, Tzu-Ling Huang, T. C. E. Cheng, and Ching-I. Teng. "Impact of workplace frustration on online gamer loyalty." Industrial Management & Data Systems 121, no. 5 (March 4, 2021): 1008–25. http://dx.doi.org/10.1108/imds-08-2020-0504.
Full textCosta, Liliana Vale, and Ana Isabel Veloso. "Factors Influencing the Adoption of Video Games in Late Adulthood." International Journal of Technology and Human Interaction 12, no. 1 (January 2016): 35–50. http://dx.doi.org/10.4018/ijthi.2016010103.
Full textAlshhre, Ali. "World Literature Representation via Video Games." Arab World English Journal For Translation and Literary Studies 7, no. 1 (February 24, 2023): 101–14. http://dx.doi.org/10.24093/awejtls/vol7no1.7.
Full textEt al., ChePa. "The Influence of Rewards on Games Flow, Challenge, and Its Effects Towards the Engagement of Malaysian Digital Traditional Games." Baghdad Science Journal 16, no. 2(SI) (June 20, 2019): 0534. http://dx.doi.org/10.21123/bsj.2019.16.2(si).0534.
Full textMastrocola, Vicente Martin, and Felipe Correa Mello. "IDENTIFICANDO PERFIS DE GAMERS NA ESPM: UM ESTUDO DE CARÁTER QUANTITATVO UTILIZANDO COMO BASE A PESQUISA NEWZOO’S GAMER SEGMENTATION™." Revista GEMInIS 14, no. 2 (October 2023): 192–206. http://dx.doi.org/10.53450/2179-1465.rg.2023v14i2p192-206.
Full textTeng, Ching-I., Shih-Ping Jeng, Henry Ker-Chang Chang, and Soushan Wu. "Who Plays Games Online?" International Journal of E-Business Research 8, no. 4 (October 2012): 1–14. http://dx.doi.org/10.4018/jebr.2012100101.
Full textEkaputra, Kresna Septyana, Rezki Yuniarti, and Agus Komarudin. "Educational Game Design for Introduction to Immune Systems in Biology Learning at High School." JUMANJI (Jurnal Masyarakat Informatika Unjani) 6, no. 1 (May 31, 2022): 11. http://dx.doi.org/10.26874/jumanji.v6i1.102.
Full textPampi, Mudang, and Md Asghar. "A Blur Line Between Hobby and Addiction: Online Video Gaming Among the Youth of Arunachal Pradesh." Oriental Anthropologist: A Bi-annual International Journal of the Science of Man 21, no. 1 (April 9, 2021): 116–24. http://dx.doi.org/10.1177/0972558x21994249.
Full textAbrudan, Mirela, Andreea Voina, and Andreea Lăpuşte. "Computer role-playing games: player motivations, preferences, and behavior." Studia Universitatis Babeș-Bolyai Ephemerides 66, no. 2 (December 30, 2021): 5–32. http://dx.doi.org/10.24193/subbeph.2021.2.01.
Full textPietersen, André J., Jan K. Coetzee, Dominika Byczkowska-Owczarek, Florian Elliker, and Leane Ackermann. "Online Gamers, Lived Experiences, and Sense of Belonging: Students at the University of the Free State, Bloemfontein." Qualitative Sociology Review 14, no. 4 (January 8, 2019): 122–37. http://dx.doi.org/10.18778/1733-8077.14.4.08.
Full textAsk, Kristine, Ingvild Kvale Sørenssen, and Stine Thordarson Moltubakk. "The struggle and enrichment of play: Domestications and overflows in the everyday life of gamer parents." Nordicom Review 42, s4 (September 1, 2021): 107–23. http://dx.doi.org/10.2478/nor-2021-0044.
Full textCurran, Noiran. "Stereotypes and Individual Differences in Role-playing Games." International Journal of Role-Playing, no. 2 (March 27, 2011): 44–58. http://dx.doi.org/10.33063/ijrp.vi2.191.
Full textLee, Chiawen, Kirk Damon Aiken, and Huang Chia Hung. "Effects of College Students' Video Gaming Behavior on Self-Concept Clarity and Flow." Social Behavior and Personality: an international journal 40, no. 4 (May 1, 2012): 673–79. http://dx.doi.org/10.2224/sbp.2012.40.4.673.
Full textUrbaneja, Jordi Segui, Christopher Nóbrega Mendoça, and Mário Coelho Teixeira. "El gamer portugués: caracterización y hábito deportivo (perspectiva de género) (The Portuguese gamer: characterization and sports habit (gender perspective))." Retos 47 (October 27, 2022): 352–58. http://dx.doi.org/10.47197/retos.v47.94508.
Full textKou, Yue. "An Analysis of Character Design in Video Games." Communications in Humanities Research 14, no. 1 (November 20, 2023): 186–91. http://dx.doi.org/10.54254/2753-7064/14/20230455.
Full textYe, Pinghao, Liqiong Liu, Linxia Gao, and Quanjun Mei. "Factors Affecting Woman's Continuance Intention for Mobile Games." International Journal of Information and Communication Technology Education 16, no. 4 (October 2020): 48–67. http://dx.doi.org/10.4018/ijicte.2020100104.
Full textGaffar, Mohammad Rizal, Wahyu Rafdinal, Eko Susanto, and Cahaya Juniarti. "Predicting Mobile Game Adoption: Integrating Game Features and Theory of Planned Behavior." SRIWIJAYA INTERNATIONAL JOURNAL OF DYNAMIC ECONOMICS AND BUSINESS 6, no. 3 (November 11, 2022): 309. http://dx.doi.org/10.29259/sijdeb.v6i3.309-320.
Full textRemington Huan, Chayen, and Diny Anggriani Adnas. "Pengaruh Estetik Video Game terhadap Minat Gamer dengan Genre Survival." Jurnal SAINTEKOM 13, no. 1 (March 31, 2023): 32–41. http://dx.doi.org/10.33020/saintekom.v13i1.350.
Full textMartanovschi, Ludmila. "PLAYING GAMES/THE GAME IN TOMSON HIGHWAY’S REZ CYCLE." Revista de Estudios Norteamericanos, no. 27 (2023): 29–45. http://dx.doi.org/10.12795/ren.2023.i27.10.
Full textYüce, Arif, Ümit Can Büyükakgül, and Hakan Katırcı. "Game in the Game: Examining In-App Advertising in Mobile Sports Games." PODIUM Sport, Leisure and Tourism Review 8, no. 1 (January 1, 2019): 34–44. http://dx.doi.org/10.5585/podium.v8i1.319.
Full textPintér, Róbert. "A gamer bennük van – Az eNET Internetkutató, az Esportmilla és az Esport1 közös magyar videojátékos és e-sport kutatásának főbb eredményei." Információs Társadalom 18, no. 1 (April 6, 2018): 107. http://dx.doi.org/10.22503/inftars.xviii.2018.1.7.
Full textCole, Jennifer M., and Sarah Grogan. "‘Kind of like a Barbie doll, but for grown men!’: Women gamers’ accounts of female bodies in digital games." Psychology of Women and Equalities Section Review 1, no. 2 (2018): 19–29. http://dx.doi.org/10.53841/bpspowe.2018.1.2.19.
Full textS, Sudharsan. "UNIVERSAL REAL-TIME STRATEGY GAME IN UNREAL ENGINE." International Journal of Engineering Applied Sciences and Technology 6, no. 9 (January 1, 2022): 243–48. http://dx.doi.org/10.33564/ijeast.2022.v06i09.035.
Full textLiu, Gang. "Mastering the Game: The Rise, Strategy, and Future of Riot Games." Advances in Economics and Management Research 7, no. 1 (September 22, 2023): 702. http://dx.doi.org/10.56028/aemr.7.1.702.2023.
Full textBychkova, Olga Anatol'evna, and Aleksandra Valer'evna Nikitina. "Images of game and gamer in the space of literature and computer games." Человек и культура, no. 6 (June 2020): 69–80. http://dx.doi.org/10.25136/2409-8744.2020.6.34481.
Full textJukić, Dinko. "The Phenomenon of Trophies in Digital Games." Acta Ludologica 7, no. 1 (2024): 50–72. http://dx.doi.org/10.34135/actaludologica.2024-7-1.50-72.
Full textPlothe, Theo. "Bearded Dragons at Play." Exchanges: The Interdisciplinary Research Journal 7, no. 3 (June 24, 2020): 1–13. http://dx.doi.org/10.31273/eirj.v7i3.523.
Full textGreenberg, Raz. "The Animation of Gamers and the Gamers as Animators in Sierra On-Line’s Adventure Games." Animation 16, no. 1-2 (July 2021): 83–95. http://dx.doi.org/10.1177/17468477211025665.
Full textSu, Nathan N. "Single and Multiplayer Video Gamers: Looking at Their Experiences and Psychosocial Well-Being During the COVID-19 Pandemic." International Journal of Psychological Studies 13, no. 4 (November 4, 2021): 51. http://dx.doi.org/10.5539/ijps.v13n4p51.
Full textCote, Amanda C. "Writing “Gamers”." Games and Culture 13, no. 5 (December 31, 2015): 479–503. http://dx.doi.org/10.1177/1555412015624742.
Full textHeeter, Carrie, Yu-Hao Lee, Brian Magerko, and Ben Medler. "Impacts of Forced Serious Game Play on Vulnerable Subgroups." International Journal of Gaming and Computer-Mediated Simulations 3, no. 3 (July 2011): 34–53. http://dx.doi.org/10.4018/jgcms.2011070103.
Full textPutra, Bima Pratama Fauzi, Wiwik Widyo Widjajanti, and Annisa Nur Ramadhani. "Pusat Gamer di Surabaya dengan Tema Metafora." Tekstur (Jurnal Arsitektur) 2, no. 1 (April 21, 2021): 71–78. http://dx.doi.org/10.31284/j.tekstur.2021.v2i1.1506.
Full textNatanauan, Ana Clariza, Jenmart Bonifacio, Mikael Manuel, Rex Bringula, and John Benedic Enriquez. "Profile, Gaming Usage and Purposes of Gaming of Internet Café Users in Manila." International Journal of Virtual Communities and Social Networking 5, no. 4 (October 2013): 43–58. http://dx.doi.org/10.4018/ijvcsn.2013100103.
Full textS, Sudharsan. "Universal Real-Time Strategy Game in Unreal Engine." International Journal for Research in Applied Science and Engineering Technology 10, no. 3 (March 31, 2022): 1061–67. http://dx.doi.org/10.22214/ijraset.2022.40800.
Full textBergstrom, Kelly, and Nathaniel Poor. "We have always been social: Comparing social expressiveness between single-player and multiplayer gamers." Journal of Gaming & Virtual Worlds 15, no. 3 (October 1, 2023): 247–66. http://dx.doi.org/10.1386/jgvw_00081_1.
Full textHuang, Yan, Stefanus Jasin, and Puneet Manchanda. "“Level Up”: Leveraging Skill and Engagement to Maximize Player Game-Play in Online Video Games." Information Systems Research 30, no. 3 (September 2019): 927–47. http://dx.doi.org/10.1287/isre.2019.0839.
Full textJuliangga, Wahyu. "Video games reviewed as framing tool for political actor in petualangan Jokowi games." Jurnal Kajian Komunikasi 9, no. 2 (December 29, 2021): 239. http://dx.doi.org/10.24198/jkk.v9i2.34292.
Full textGumede, Musa, Vusi Mazibuko, and Pumela Msweli. "Commonwealth Games: can Africa afford the games?" Public and Municipal Finance 6, no. 1 (April 5, 2017): 57–62. http://dx.doi.org/10.21511/pmf.06(1).2017.06.
Full textZagała, Kacper, and Artur Strzelecki. "eSports Evolution in Football Game Series." Physical Culture and Sport. Studies and Research 83, no. 1 (September 1, 2019): 50–62. http://dx.doi.org/10.2478/pcssr-2019-0020.
Full textDenikin, Anton A. "In Support of Video Games." Observatory of Culture, no. 3 (June 28, 2014): 53–59. http://dx.doi.org/10.25281/2072-3156-2014-0-3-53-59.
Full textMuliana, Lia, M. Nazaruddin, Alwi Alwi, Ibrahim Chalid, and Fajri M. Kasim. "SOCIAL CONTROL AGAINST ONLINE GAME-ADDICTED TEENSIN PADANG SEURAHET VILLAGE, JOHAN HEROES DISTRICT BARAT ACEH DISTRICT." Malikussaleh Social and Political Reviews 3, no. 2 (November 15, 2022): 40. http://dx.doi.org/10.29103/mspr.v3i2.8707.
Full textStokes, Benjamin, and Dmitri Williams. "Gamers Who Protest." Games and Culture 13, no. 4 (November 6, 2015): 327–48. http://dx.doi.org/10.1177/1555412015615770.
Full textJimenez, Nadia, Sonia San-Martin, Carmen Camarero, and Rebeca San Jose Cabezudo. "What kind of video gamer are you?" Journal of Consumer Marketing 36, no. 1 (January 14, 2019): 218–27. http://dx.doi.org/10.1108/jcm-06-2017-2249.
Full textBalogh, Andrea, and Ágnes Veszelszki. "Politeness and Insult in Computer Games – From a Pragmatic Point of View." Acta Universitatis Sapientiae, Communicatio 7, no. 1 (December 1, 2020): 68–91. http://dx.doi.org/10.2478/auscom-2020-0006.
Full textTseng, Fan-Chen, Ching-Ter Chang, Hsing-Chen Lee, and Ching-I. Teng. "How does gender swapping impact online gamer loyalty? The perspective of interdependence theory." Online Information Review 42, no. 5 (September 10, 2018): 647–62. http://dx.doi.org/10.1108/oir-08-2016-0230.
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