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1

Schaefer, Charles E., and Steven E. Reid. Game play: Therapeutic use of childhood games. 2nd ed. New York: John Wiley, 2000.

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2

Franz, Marion J. Diabetes actively staying healthy: Your game plan for diabetes and exercise. [Minneapolis, MN]: International Diabetes Center, 1990.

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3

Baker, Robert A. Mind games: Are we obsessed with therapy? New York: Prometheus Books, 1996.

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4

Barber, Vicky. Creating children's art games for emotional support. London: Jessica Kingsley Publishers, 2011.

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5

Springer, Craig. Game-based cognitive-behavioral therapy for child sexual abuse: An innovative treatment approach. New York: Springer Publishing Company, 2015.

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6

Hauck, Paul A. Overcoming the rating game: Beyond self-love, beyond self-esteem. Louisville, Ky: Westminster/John Knox Press, 1991.

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7

Isabelle, Streng, ed. Lifegames: The social skills game. London: Jessica Kingsley Publishers Ltd, 1996.

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8

Batel, Günther. Spiellieder und Bewegungsspiele in der Musiktherapie. Stuttgart: G. Fischer, 1992.

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9

A, McCubbin Jeffrey, ed. Games, sports, and exercises for the physically disabled. 4th ed. Philadelphia: Lea & Febiger, 1991.

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10

1925-, Brown Fred, ed. Progress in polio eradication: Vaccine strategies for the end game : Institut Pasteur, Paris June 28-30 2000. Basel: Karger, 2001.

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11

Steiner, Claude. Games alcoholics play: The analysis of life scripts. -- New York: Ballantine Books, 1989.

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12

Liebmann, Marian. Art Therapy for Groups: A Handbook of Themes, Games and Exercises. 2nd ed. London: Brunner-Routledge, 2004.

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13

Liebmann, Marian. Art therapy for groups: A handbook of themes, games and exercises. London: Routledge, 1999.

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14

Liebmann, Marian. Art therapy for groups: A handbook of themes, games, and exercises. London: Croom Helm, 1986.

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15

Corbett, Brenda. More than a game: A new focus on senior activity services. State College, PA: Venture Pub., 1998.

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16

(Editor), Charles E. Schaefer, and Steven E. Reid (Editor), eds. Game Play: Therapeutic Use of Childhood Games. Wiley, 2001.

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17

Schaefer, Charles E., and Steven E. Reid. Game Play: Therapeutic Use of Childhood Games. Wiley & Sons, Incorporated, John, 2008.

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18

Survivors Therapy Game. Families Intl, 1989.

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19

Therapy Game, Vol. 1. Viz Media, 2020.

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20

Therapy Game, Vol. 2. Viz Media, 2020.

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21

Schaefer, Charles E., and Jessica Stone. Game Play: Therapeutic Use of Games with Children and Adolescents. Wiley & Sons, Incorporated, John, 2019.

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22

Schaefer, Charles E., and Jessica Stone. Game Play: Therapeutic Use of Games with Children and Adolescents. Wiley & Sons, Incorporated, John, 2019.

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23

Schaefer, Charles E., and Jessica Stone. Game Play: Therapeutic Use of Childhood Games, Third Edition. Wiley & Sons, Limited, John, 2020.

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24

Therapy Game Restart, Vol. 3. Viz Media, 2024.

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25

Therapy Game Restart, Vol. 1. Viz Media, 2022.

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26

Hinohara, Meguru. Therapy Game Restart, Vol. 2. Viz Media, 2022.

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27

Schaefer, Charles E. Game Play: Therapeutic Use of Childhood Games (Wiley Series on Personality Processes). John Wiley & Sons, 1986.

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28

Quintana. Soul Therapy: A Game of Intuition. Author Solutions, Incorporated, 2020.

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29

Dysfunctional Family Therapy. Penguin Publishing Group, 2009.

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30

Woodroffe, David. Dot-To-Dot Therapy. Arcturus Publishing, 2015.

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31

Misurell, Justin, and Craig Springer. Game-Based Cognitive-Behavioral Therapy for Child Sexual Abuse. Springer Publishing Company, Incorporated, 2014.

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32

Ahonen, Heidi. Adult Trauma Work in Music Therapy. Edited by Jane Edwards. Oxford University Press, 2015. http://dx.doi.org/10.1093/oxfordhb/9780199639755.013.47.

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Adult trauma work in music therapy is well established globally, and various approaches presented in the literature reveal the positive impact of using music as part of a therapeutic process. The main music psychotherapy techniques in adult trauma work include improvisation and music listening.Group Analytic Music Therapy(GAMT) was developed by the author. GAMT is a combination of group analysis, interpersonal theories, and intersubjectivity. The therapy group is observed and analyzed from three different perspectives, responding to: (1) The individual in the group (the intersubjective window); (2) the members with one another (the interpersonal window); and (3) the group-as-a-whole (the group matrix window). This chapter presents some of the techniques and methods of the GAMT with the caveat that further training beyond entry level to music therapy is needed to use these techniques and methods.
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33

BRown, Sarah Janisse. Candlelight - Art & Logic Therapy - Brain Games. Thinking Tree LLC, 2022.

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34

Dysfunctional Family Therapy (Mad Libs). Chamberlain Bros., 2005.

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35

Cameron, James. The Double Game. Oxford University Press, 2017. http://dx.doi.org/10.1093/oso/9780190459925.001.0001.

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This book tracks the development of the United States’ first antiballistic missile system from the beginning of the John F. Kennedy administration through its almost total prohibition with the Antiballistic Missile (ABM) Treaty, which the United States and Soviet Union signed in May 1972. Historians generally interpret the Strategic Arms Limitation Talks that led to the ABM Treaty as signaling the United States’ acceptance of strategic stability based on mutual assured destruction (MAD) and approximate nuclear parity between the superpowers. The book argues that this is mistaken, because declassified records indicate that Richard Nixon believed that the United States required nuclear superiority to maintain its national security commitments. Kennedy, Lyndon Baines Johnson, and Nixon all engaged in a double game, in which they attempted to reconcile their personal feelings about the utility of nuclear weapons with the demands of maintaining a façade of strategic coherence to the American public and Congress. Kennedy and Johnson, who were personally far more skeptical than Nixon regarding the merits of nuclear superiority, were forced to adopt a public posture that emphasized its importance, because that was the prevailing public and congressional sentiment at the time. This only changed when the Vietnam War precipitated a collapse in the American domestic consensus behind superiority in 1969, forcing President Nixon to sign strategic arms limitation agreements, the philosophy behind which he profoundly opposed. The book thereby places domestic politics at the center of the formulation of US nuclear strategy.
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36

Think, Write, and Draw - Dyslexia Games Therapy. CreateSpace Independent Publishing Platform, 2015.

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37

Comfort & Joy - Brain Games - Art & Logic Therapy. Thinking Tree LLC, 2023.

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38

Barber, Vicky. Creating Children's Art Games for Emotional Support. Kingsley Publishers, Jessica, 2011.

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39

Barber, Vicky. Creating Children's Art Games for Emotional Support. Taylor & Francis Group, 2010.

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40

Wells, H. G. Floor Games. Franklin Classics, 2018.

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41

Wells, H. G. Floor Games. Franklin Classics Trade Press, 2018.

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42

Wells, H. G. Floor Games. CreateSpace Independent Publishing Platform, 2012.

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43

Floor Games. Ottawa: eBooksLib, 2005.

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44

Wells, H. G. Floor Games. Franklin Classics Trade Press, 2018.

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45

The accident game: Claims review for cost containment in physical therapy. Moorestown, NJ: Regal Pub. Corp., 1995.

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46

Tabletop Role-Playing Therapy: A Guide for the Clinician Game Master. Norton & Company, Incorporated, W. W., 2023.

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47

Connell, Megan A. Tabletop Role-Playing Therapy: A Guide for the Clinician Game Master. Norton & Company Limited, W. W., 2023.

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48

Soares, Antonio Vinicius, Fabrício Noveletto, Fernando L. F. Eichinger, Yoshimasa Sagawa Júnior, and Marcelo da Silva Hounsell. New Technology for Physical Therapy: The Serious Games. Synapse Editora, 2022. http://dx.doi.org/10.36599/editpa-2022_ntptts.

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49

Bean, Anthony M. Working with Video Gamers and Games in Therapy. Routledge, 2018. http://dx.doi.org/10.4324/9781315173382.

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50

Working with Video Gamers and Games in Therapy. Routledge, 2018.

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