Journal articles on the topic 'Game engine Unity'
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Yasufuku, Kensuke, Ginga Katou, and Sota Shoman. "Game Engine (Unity, Unreal Engine)." Journal of The Institute of Image Information and Television Engineers 71, no. 5 (2017): 353–57. http://dx.doi.org/10.3169/itej.71.353.
Full textSalama, Ramiz, and Mohamed ElSayed. "Basic elements and characteristics of game engine." Global Journal of Computer Sciences: Theory and Research 8, no. 3 (December 29, 2018): 126–31. http://dx.doi.org/10.18844/gjcs.v8i3.4023.
Full textBarczak, Andrzej, and Hubert Woźniak. "Comparative Study on Game Engines." Studia Informatica, no. 23 (December 22, 2020): 5–24. http://dx.doi.org/10.34739/si.2019.23.01.
Full textNabila, Amira Mar’atu, Aidil Primasetya Armin, and Elvianto Dwi Hartono. "Game Edukasi Tembung Aran Menggunakan Tools Engine Game Unity." BINA INSANI ICT JOURNAL 7, no. 2 (December 28, 2020): 135. http://dx.doi.org/10.51211/biict.v7i2.1406.
Full textSkop, Paweł. "Comparison of performance of game engines across various platforms." Journal of Computer Sciences Institute 7 (September 30, 2018): 116–19. http://dx.doi.org/10.35784/jcsi.657.
Full textBebko, Adam O., and Nikolaus F. Troje. "Experimental design with Unity Game Engine." Journal of Vision 20, no. 11 (October 20, 2020): 810. http://dx.doi.org/10.1167/jov.20.11.810.
Full textParenyuk, Leonid Nikolaevich, and Vlada Vladimirovna Kugurakova. "Npc Behavior Plugin Development for Game Engine Unity." Russian Digital Libraries Journal 23, no. 5 (August 23, 2020): 1044–57. http://dx.doi.org/10.26907/1562-5419-2020-23-5-1044-1057.
Full textNasution, Salhazan, Arbi Haza Nasution, and Arif Lukman Hakim. "Pembuatan Plugin Tile-Based Game Pada Unity 3D." IT JOURNAL RESEARCH AND DEVELOPMENT 4, no. 1 (August 15, 2019): 46–60. http://dx.doi.org/10.25299/itjrd.2019.vol4(1).3517.
Full textŻukowski, Hubert. "Comparison of 3D games’ efficiency with use of CRYENGINE and Unity game engines." Journal of Computer Sciences Institute 13 (December 30, 2019): 345–48. http://dx.doi.org/10.35784/jcsi.1330.
Full textMusiafa, Zayid. "RANCANG BANGUN APLIKASI GAME DEKSTOP LOKAL BANJARMASIN POMA 3D GAME ADVENTURE MENGGUNAKAN UNITY GAME ENGINE." Technologia: Jurnal Ilmiah 8, no. 4 (October 5, 2017): 236. http://dx.doi.org/10.31602/tji.v8i4.1123.
Full textAbdurrahim, Imaduddin, Estu Sinduningrum, and Atiqah Meutia Hilda. "Pembuatan Mapping FloorMenggunakan Engine Game Unity dan Barcode." Prosiding Seminar Nasional Teknoka 3 (January 10, 2019): 17. http://dx.doi.org/10.22236/teknoka.v3i0.2895.
Full textGabajová, Gabriela, Martin Krajčovič, Marián Matys, Beáta Furmannová, and Natália Burganová. "DESIGNING VIRTUAL WORKPLACE USING UNITY 3D GAME ENGINE." Acta Tecnología 7, no. 1 (March 31, 2021): 35–39. http://dx.doi.org/10.22306/atec.v7i1.101.
Full textRitter, Kenneth A., Christoph W. Borst, and Terrence L. Chambers. "Overview and Assessment of Unity Toolkits for Rapid Development of an Educational VR Application." International Journal for Innovation Education and Research 3, no. 7 (July 31, 2015): 147–64. http://dx.doi.org/10.31686/ijier.vol3.iss7.398.
Full textHadisopiyan, Aris, Christian Dwi Suhendra, and Parma Hadi Rantelinggi. "Membuat Game 3d Survival Horror “Suanggi Survival Papua” Berbasis Desktop Menggunakan Unity." INFORMAL: Informatics Journal 5, no. 3 (December 29, 2020): 96. http://dx.doi.org/10.19184/isj.v5i3.21235.
Full textDibrivniy, O. A., V. V. Grebenyuk, P. O. Kravchuk, O. V. Senkov, and O. A. Kilmeninov. "SOLID principies usage in video game development based on UNITY game engine." Telecommunication and information technologies 66, no. 1 (2020): 79–87. http://dx.doi.org/10.31673/2412-4338.2020.017987.
Full textde Macedo, Daniel V., and Maria Andréia Formico Rodrigues. "Experiences with rapid mobile game development using unity engine." Computers in Entertainment 9, no. 3 (November 2011): 1–12. http://dx.doi.org/10.1145/2027456.2027460.
Full textLaksono and Aditya. "Utilizing A Game Engine for Interactive 3D Topographic Data Visualization." ISPRS International Journal of Geo-Information 8, no. 8 (August 15, 2019): 361. http://dx.doi.org/10.3390/ijgi8080361.
Full textPaszkiel, Szczepan, Ryszard Rojek, Ningrong Lei, and Maria António Castro. "A Pilot Study of Game Design in the Unity Environment as an Example of the Use of Neurogaming on the Basis of Brain–Computer Interface Technology to Improve Concentration." NeuroSci 2, no. 2 (April 19, 2021): 109–19. http://dx.doi.org/10.3390/neurosci2020007.
Full textAndre, Joshua Lorenzo, Eva Handriyantini, and Chaulina Alfianti Oktavia. "Pengembangan Game Virtual Reality Berbasis Android Menggunakan Unity Sebagai Media Penunjang Pengenalan Bahasa Inggris." J-INTECH 6, no. 02 (February 11, 2019): 208–13. http://dx.doi.org/10.32664/j-intech.v6i02.253.
Full textKeil, Julian, Dennis Edler, Thomas Schmitt, and Frank Dickmann. "Creating Immersive Virtual Environments Based on Open Geospatial Data and Game Engines." KN - Journal of Cartography and Geographic Information 71, no. 1 (January 8, 2021): 53–65. http://dx.doi.org/10.1007/s42489-020-00069-6.
Full textKurniawan, Riqi, Hamidah Suryani Lukman, and Novi Andri Nurcahyono. "D DESAIN INSTRUMEN TES KEMAMPUAN PEMECAHAN MASALAH MATEMATIS BERBASIS GAME UNITY." RANGE: Jurnal Pendidikan Matematika 3, no. 1 (July 31, 2021): 9–15. http://dx.doi.org/10.32938/jpm.v3i1.990.
Full textSiarkowski, Krzysztof, Przemysław Sprawka, and Małgorzata Plechawska-Wójcik. "Methods for optimizing the performance of Unity 3D game engine based on third-person perspective game." Journal of Computer Sciences Institute 3 (March 30, 2017): 46–53. http://dx.doi.org/10.35784/jcsi.592.
Full textCahya ardi wahana, Zakiey, Suryo Adi Wibowo, and Abdul Wahid. "GAME ADVENTURE HORROR “LET’S ESCAPE” DENGAN UNITY ENGINE BERBASIS DESKTOP MENGGUNAKAN METODE FINITE STATE MACHINE." JATI (Jurnal Mahasiswa Teknik Informatika) 4, no. 2 (December 20, 2020): 306–14. http://dx.doi.org/10.36040/jati.v4i2.2709.
Full textFoxman, Maxwell. "United We Stand: Platforms, Tools and Innovation With the Unity Game Engine." Social Media + Society 5, no. 4 (October 2019): 205630511988017. http://dx.doi.org/10.1177/2056305119880177.
Full textCarbonell-Carrera, Carlos, Jose Luis Saorin, and Dámari Melián Díaz. "User VR Experience and Motivation Study in an Immersive 3D Geovisualization Environment Using a Game Engine for Landscape Design Teaching." Land 10, no. 5 (May 6, 2021): 492. http://dx.doi.org/10.3390/land10050492.
Full textCantrell, Walter Alan, Mikel D. Petty, Samantha L. Knight, and Whitney K. Schueler. "Physics-based modeling of crowd evacuation in the Unity game engine." International Journal of Modeling, Simulation, and Scientific Computing 09, no. 04 (August 2018): 1850029. http://dx.doi.org/10.1142/s1793962318500290.
Full textMarciniak, Jacek Bernard, and Hubert Janicki. "Using a game engine to visualize the Main Building of the Warsaw University of Technology in a mobile application." Polish Cartographical Review 52, no. 2 (July 1, 2020): 61–73. http://dx.doi.org/10.2478/pcr-2020-0006.
Full textAhamed, Sagor, Anomita Das, Shahnawaz Md Tanjib, and Ms Qamrun Nahar Eity. "Study of an Application Development Environment Based on Unity Game Engine." International Journal of Computer Science and Information Technology 12, no. 1 (February 29, 2020): 43–62. http://dx.doi.org/10.5121/ijcsit.2020.12103.
Full textXu, Yongzhe, Eunju Kim, Kyunjoo Lee, Jaesug Ki, and Byungsoo Lee. "FDS Simulation High Rise Building Model for Unity 3D Game Engine." International Journal of Smart Home 7, no. 5 (September 30, 2013): 263–74. http://dx.doi.org/10.14257/ijsh.2013.7.5.26.
Full textWinterhagen, Michael, Munir Salman, Matthias Then, Benjamin Wallenborn, Tobias Neuber, Dominic Heutelbeck, Michael Fuchs, and Matthias Hemmje. "LTI-Connections Between Learning Management Systems and Gaming Platforms." Journal of Information Technology Research 13, no. 4 (October 2020): 47–62. http://dx.doi.org/10.4018/jitr.2020100104.
Full textSETIYO BUDI NUGROHO, AGUS, and Khairani Khairani. "Membangun Third Person Game 3D Dengan Unity Berlatar Budaya Lokal." Jurnal ELTIKOM 1, no. 2 (January 9, 2018): 71–83. http://dx.doi.org/10.31961/eltikom.v1i2.24.
Full textTazouti, Yassine, Siham Boulaknadel, and Youssef Fakhri. "ImALeG: A Serious Game for Amazigh Language Learning." International Journal of Emerging Technologies in Learning (iJET) 14, no. 18 (September 30, 2019): 28. http://dx.doi.org/10.3991/ijet.v14i18.10854.
Full textKang, Sung-Yun, and Ki-Hong Park. "Design and Implementation of Basketball Game Content based on Unity Game Engine and Android Platform." Journal of Digital Contents Society 21, no. 9 (September 30, 2020): 1567–73. http://dx.doi.org/10.9728/dcs.2020.21.9.1567.
Full textKaurie, Fazriyanor, Agung Purwanto, and Minarni Minarni. "Pengembangan Teknologi Game Indonesia untuk Game 2D “HEROES OF INDONESIA” Menggunakan Unity 2D Engine Berbasis Mobile." Jurnal Ilmu Komputer dan Bisnis 11, no. 2 (November 22, 2020): 2483–94. http://dx.doi.org/10.47927/jikb.v11i2.12.
Full textKaurie, Fazriyanor, Agung Purwanto, and Minarni Minarni. "Pengembangan Teknologi Game Indonesia untuk Game 2D “Heroes of Indonesia” Menggunakan Unity 2D Engine Berbasis Mobile." Jurnal Ilmu Komputer dan Bisnis 11, no. 2 (November 21, 2020): 2483–94. http://dx.doi.org/10.47927/jikb.v11i2.233.
Full textYegoshyna, G. A., S. M. Voronoy, and A. A. Ovdieichuk. "LEARNING SYSTEM DESIGN FOR GAME APPLICATIONS." Proceedings of the O.S. Popov ОNAT 1, no. 2 (December 31, 2020): 82–91. http://dx.doi.org/10.33243/2518-7139-2020-1-2-82-91.
Full textCapasso-Ballesteros, Italo Felipe, and Fernando De la Rosa-Rosero. "Semi-automatic construction of video game design prototypes with MaruGen." Revista Facultad de Ingeniería Universidad de Antioquia, no. 99 (March 27, 2020): 9–20. http://dx.doi.org/10.17533/udea.redin.20200369.
Full textXu, Yongzhe, Eunju Kim, Kyunjoo Lee, Jaesug Ki, and Byungsoo Lee. "Using PhysX Simulation Fire Model of Backdraft in Unity 3D Game Engine." International Journal of Multimedia and Ubiquitous Engineering 9, no. 6 (June 30, 2014): 243–52. http://dx.doi.org/10.14257/ijmue.2014.9.6.24.
Full textMuttakin, Muhammad Yoga Adliyani, Suryo Adi Wibowo, and Renaldi Primaswara P. "GAME TURN-BASED ROLE PLAYING GAME (TURN-BASED RPG) “GRAND LINE” DENGAN UNITY GAME ENGINE BERBASIS ANDROID MENGGUNAKAN METODE HIERARCHIAL DYNAMIC SCRIPTING." JATI (Jurnal Mahasiswa Teknik Informatika) 4, no. 2 (December 20, 2020): 254–61. http://dx.doi.org/10.36040/jati.v4i2.2705.
Full textDavid. "Perancangan Game Mobile Android Bergenre Horror." CogITo Smart Journal 2, no. 2 (December 13, 2016): 167. http://dx.doi.org/10.31154/cogito.v2i2.27.167-179.
Full textFirmansyah, Restu Ilham, Addin Aditya, and Meivi Kartikasari. "GAME EDUKASI SISTEM TATA SURYA BAGI SISWA SEKOLAH DASAR BERBASIS VIRTUAL REALITY." Jurnal Simantec 9, no. 2 (June 21, 2021): 39–44. http://dx.doi.org/10.21107/simantec.v9i2.9912.
Full textPrastikasari, Sely, Amak Yunus, and Danang Aditya Nugraha. "IMPLEMENTASI FUZZY LOGIC PADA PERILAKU NPC (NON PLAYER CHARACTER) DALAM TINGKAT KEPUASAN PELAYANAN PADA GAME MLIJO 2D BERBASIS MOBILE." RAINSTEK : Jurnal Terapan Sains & Teknologi 1, no. 3 (September 30, 2019): 43–52. http://dx.doi.org/10.21067/jtst.v1i3.3012.
Full textDibrayogasta, Nandaka, Suryo Adi Wibowo, and Renaldi Prameswara P. "GAME ACTION TURNBASE HORROR “SECURITY MAKAM BELANADA” DENGAN UNITY ENGINE BERBASIS ANDROID MENGGUNAKAN METODE A*." JATI (Jurnal Mahasiswa Teknik Informatika) 4, no. 2 (December 20, 2020): 262–68. http://dx.doi.org/10.36040/jati.v4i2.2726.
Full textBuyuksalih, G., S. Bayburt, A. P. Baskaraca, H. Karim, and A. Abdul Rahman. "CALCULATING SOLAR ENERGY POTENTIAL OF BUILDINGS AND VISUALIZATION WITHIN UNITY 3D GAME ENGINE." ISPRS - International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences XLII-4/W5 (October 5, 2017): 39–44. http://dx.doi.org/10.5194/isprs-archives-xlii-4-w5-39-2017.
Full textBuyuksalih, I., S. Bayburt, G. Buyuksalih, A. P. Baskaraca, H. Karim, and A. A. Rahman. "3D MODELLING AND VISUALIZATION BASED ON THE UNITY GAME ENGINE – ADVANTAGES AND CHALLENGES." ISPRS Annals of Photogrammetry, Remote Sensing and Spatial Information Sciences IV-4/W4 (November 13, 2017): 161–66. http://dx.doi.org/10.5194/isprs-annals-iv-4-w4-161-2017.
Full textBudhayanti, Clara Ika Sari, and Julius Bata. "PENGEMBANGAN GAME EDUKASI UNTUK MATERI BANGUN DATAR MENGGUNAKAN LINTASAN BELAJAR GEOMETRI." Jurnal Muara Ilmu Sosial, Humaniora, dan Seni 5, no. 1 (April 30, 2021): 154. http://dx.doi.org/10.24912/jmishumsen.v5i1.9477.2021.
Full textBadri, Fawaidul, and Muhammad Farih Al Habib. "IMPLEMENTASI ALGORITMA A* (A Star) PADA NPC (NON-PLAYABLE CHARACTER) GAME PACMAN MENGGUNAKAN GAME ENGINE UNITY 5 BERBASIS ANDROID." Teknika: Engineering and Sains Journal 4, no. 2 (December 30, 2020): 49. http://dx.doi.org/10.51804/tesj.v4i2.295.49-56.
Full textTomecki, Michał. "Comparison of methods and tools for generating levels of details of 3D models for popular game engines." Journal of Computer Sciences Institute 17 (December 30, 2020): 412–16. http://dx.doi.org/10.35784/jcsi.2282.
Full textBoozayaangool, Tanat. "The Design of Interplay Between Virtual Reality and Augmented Reality: A Case Study and Post Mortem of VRsus guARdian." Frameless 1, no. 1 (December 15, 2019): 26–28. http://dx.doi.org/10.14448/frameless.01.008.
Full textRoniek, Joshua. "PERANCANGAN GAME BERJENIS THIRD PERSON DENGAN TEMA PEMADAM KEBAKARAN PLATFORM ANDROID." Narada : Jurnal Desain dan Seni 6, no. 3 (December 19, 2019): 467. http://dx.doi.org/10.22441/narada.2019.v6.i3.009.
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