Academic literature on the topic 'Game engine Unity'
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Journal articles on the topic "Game engine Unity"
Yasufuku, Kensuke, Ginga Katou, and Sota Shoman. "Game Engine (Unity, Unreal Engine)." Journal of The Institute of Image Information and Television Engineers 71, no. 5 (2017): 353–57. http://dx.doi.org/10.3169/itej.71.353.
Full textSalama, Ramiz, and Mohamed ElSayed. "Basic elements and characteristics of game engine." Global Journal of Computer Sciences: Theory and Research 8, no. 3 (December 29, 2018): 126–31. http://dx.doi.org/10.18844/gjcs.v8i3.4023.
Full textBarczak, Andrzej, and Hubert Woźniak. "Comparative Study on Game Engines." Studia Informatica, no. 23 (December 22, 2020): 5–24. http://dx.doi.org/10.34739/si.2019.23.01.
Full textNabila, Amira Mar’atu, Aidil Primasetya Armin, and Elvianto Dwi Hartono. "Game Edukasi Tembung Aran Menggunakan Tools Engine Game Unity." BINA INSANI ICT JOURNAL 7, no. 2 (December 28, 2020): 135. http://dx.doi.org/10.51211/biict.v7i2.1406.
Full textSkop, Paweł. "Comparison of performance of game engines across various platforms." Journal of Computer Sciences Institute 7 (September 30, 2018): 116–19. http://dx.doi.org/10.35784/jcsi.657.
Full textBebko, Adam O., and Nikolaus F. Troje. "Experimental design with Unity Game Engine." Journal of Vision 20, no. 11 (October 20, 2020): 810. http://dx.doi.org/10.1167/jov.20.11.810.
Full textParenyuk, Leonid Nikolaevich, and Vlada Vladimirovna Kugurakova. "Npc Behavior Plugin Development for Game Engine Unity." Russian Digital Libraries Journal 23, no. 5 (August 23, 2020): 1044–57. http://dx.doi.org/10.26907/1562-5419-2020-23-5-1044-1057.
Full textNasution, Salhazan, Arbi Haza Nasution, and Arif Lukman Hakim. "Pembuatan Plugin Tile-Based Game Pada Unity 3D." IT JOURNAL RESEARCH AND DEVELOPMENT 4, no. 1 (August 15, 2019): 46–60. http://dx.doi.org/10.25299/itjrd.2019.vol4(1).3517.
Full textŻukowski, Hubert. "Comparison of 3D games’ efficiency with use of CRYENGINE and Unity game engines." Journal of Computer Sciences Institute 13 (December 30, 2019): 345–48. http://dx.doi.org/10.35784/jcsi.1330.
Full textMusiafa, Zayid. "RANCANG BANGUN APLIKASI GAME DEKSTOP LOKAL BANJARMASIN POMA 3D GAME ADVENTURE MENGGUNAKAN UNITY GAME ENGINE." Technologia: Jurnal Ilmiah 8, no. 4 (October 5, 2017): 236. http://dx.doi.org/10.31602/tji.v8i4.1123.
Full textDissertations / Theses on the topic "Game engine Unity"
Jašek, Roman. "Multiplatform Game Development Using the Unity Engine." Master's thesis, Vysoké učení technické v Brně. Fakulta informačních technologií, 2014. http://www.nusl.cz/ntk/nusl-236075.
Full textYang, Yunjie. "Wu: A Cultural Export Game with Dynamic Difficulty." Digital WPI, 2020. https://digitalcommons.wpi.edu/etd-theses/1361.
Full textMortazavi, Ravari Seyed Siavash. "Before Eternity: An Adventure Game Inspired by Sufi Mysticism." Digital WPI, 2015. https://digitalcommons.wpi.edu/etd-theses/832.
Full textKonečný, Dominik. "Adaptivní real-time reverb jako plugin pro herní engine Unity." Master's thesis, Vysoké učení technické v Brně. Fakulta elektrotechniky a komunikačních technologií, 2019. http://www.nusl.cz/ntk/nusl-401983.
Full textPoli, Nicola. "Game Engines and MAS: BDI & Artifacts in Unity." Master's thesis, Alma Mater Studiorum - Università di Bologna, 2018. http://amslaurea.unibo.it/15657/.
Full textBettinelli, Stefano. "Estensione del game engine Unity per la generazione procedurale di ambienti per videogiochi." Master's thesis, Alma Mater Studiorum - Università di Bologna, 2015. http://amslaurea.unibo.it/8899/.
Full textGrahn, Ivar. "The Vuforia SDK and Unity3D Game Engine : Evaluating Performance on Android Devices." Thesis, Linköpings universitet, Programvara och system, 2017. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-139436.
Full textFlomén, Rasmus, and Micaela Gustafsson. "Game developer experience : A cognitive task analysis with different game engines." Thesis, Blekinge Tekniska Högskola, Institutionen för programvaruteknik, 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:bth-19615.
Full textLindén, Johannes, and Marcus Ekström. "Virtual Remote Services (VRS) : Simulating the Remote Services using the Unity 3D Game Engine." Thesis, Mittuniversitetet, Avdelningen för informations- och kommunikationssystem, 2015. http://urn.kb.se/resolve?urn=urn:nbn:se:miun:diva-25829.
Full textHorký, Lukáš. "Rozšíření vývojové platformy Unity pro vizuální programování." Master's thesis, Vysoké učení technické v Brně. Fakulta informačních technologií, 2018. http://www.nusl.cz/ntk/nusl-385939.
Full textBooks on the topic "Game engine Unity"
Nicoll, Benjamin, and Brendan Keogh. The Unity Game Engine and the Circuits of Cultural Software. Cham: Springer International Publishing, 2019. http://dx.doi.org/10.1007/978-3-030-25012-6.
Full textBlackman, Sue. Beginning 3D game development with Unity: The world's most widely used multi-platform game engine. New York, NY: Apress, 2011.
Find full textBeginning 3D game development with Unity: The world's most widely used multi-platform game engine. New York, NY: Apress, 2011.
Find full textKeogh, Brendan, and Benjamin Nicoll. The Unity Game Engine and the Circuits of Cultural Software. Palgrave Pivot, 2019.
Find full textCulbertson, William. 3ds Max Basics for Modeling Video Game Assets : Volume 1: Model a Complete Game Environment and Export to Unity or Other Game Engines. Taylor & Francis Group, 2019.
Find full textCulbertson, William. 3ds Max Basics for Modeling Video Game Assets : Volume 1: Model a Complete Game Environment and Export to Unity or Other Game Engines. Taylor & Francis Group, 2019.
Find full textCulbertson, William. 3ds Max Basics for Modeling Video Game Assets : Volume 1: Model a Complete Game Environment and Export to Unity or Other Game Engines. Taylor & Francis Group, 2019.
Find full textCulbertson, William. 3ds Max Basics for Modeling Video Game Assets : Volume 1: Model a Complete Game Environment and Export to Unity or Other Game Engines. Taylor & Francis Group, 2019.
Find full textThomas, Oliver. Hermetically Unsealed. Oxford University Press, 2018. http://dx.doi.org/10.1093/oso/9780198805823.003.0008.
Full textBook chapters on the topic "Game engine Unity"
Nicoll, Benjamin, and Brendan Keogh. "The Unity Game Engine and the Circuits of Cultural Software." In The Unity Game Engine and the Circuits of Cultural Software, 1–21. Cham: Springer International Publishing, 2019. http://dx.doi.org/10.1007/978-3-030-25012-6_1.
Full textJeong, Wooseong, and Unil Yun. "Development of 2D Side-Scrolling Running Game Using the Unity 3D Game Engine." In Advances in Computer Science and Ubiquitous Computing, 132–36. Singapore: Springer Singapore, 2016. http://dx.doi.org/10.1007/978-981-10-3023-9_21.
Full textNicoll, Benjamin, and Brendan Keogh. "Literacy: Articulations of Unity Across Development, Education, and Enthusiast Contexts." In The Unity Game Engine and the Circuits of Cultural Software, 81–99. Cham: Springer International Publishing, 2019. http://dx.doi.org/10.1007/978-3-030-25012-6_5.
Full textNicoll, Benjamin, and Brendan Keogh. "Unity’s Socio-historical Context and Political Economy." In The Unity Game Engine and the Circuits of Cultural Software, 23–45. Cham: Springer International Publishing, 2019. http://dx.doi.org/10.1007/978-3-030-25012-6_2.
Full textNicoll, Benjamin, and Brendan Keogh. "Workflow: Unity’s Coordination of Individualized Labour Processes." In The Unity Game Engine and the Circuits of Cultural Software, 47–61. Cham: Springer International Publishing, 2019. http://dx.doi.org/10.1007/978-3-030-25012-6_3.
Full textNicoll, Benjamin, and Brendan Keogh. "Grain: Default Settings, Design Principles, and the Aura of Videogame Production." In The Unity Game Engine and the Circuits of Cultural Software, 63–80. Cham: Springer International Publishing, 2019. http://dx.doi.org/10.1007/978-3-030-25012-6_4.
Full textNicoll, Benjamin, and Brendan Keogh. "Governance: Unity’s Democratization Dispositif." In The Unity Game Engine and the Circuits of Cultural Software, 101–18. Cham: Springer International Publishing, 2019. http://dx.doi.org/10.1007/978-3-030-25012-6_6.
Full textSvanæs, Dag, Andreas Scharvet Lyngby, Magnus Bärnhold, Terje Røsand, and Sruti Subramanian. "UNITY-Things: An Internet-of-Things Software Framework Integrating Arduino-Enabled Remote Devices with the UNITY Game Engine." In Lecture Notes in Computer Science, 378–88. Cham: Springer International Publishing, 2021. http://dx.doi.org/10.1007/978-3-030-77277-2_29.
Full textHalpern, Jared. "Games and Game Engines." In Developing 2D Games with Unity, 1–12. Berkeley, CA: Apress, 2018. http://dx.doi.org/10.1007/978-1-4842-3772-4_1.
Full textWesencraft, Katrina M., and Jennifer A. Clancy. "Using Photogrammetry to Create a Realistic 3D Anatomy Learning Aid with Unity Game Engine." In Advances in Experimental Medicine and Biology, 93–104. Cham: Springer International Publishing, 2019. http://dx.doi.org/10.1007/978-3-030-31904-5_7.
Full textConference papers on the topic "Game engine Unity"
Polancec, D., and I. Mekterovic. "Developing MOBA games using the Unity game engine." In 2017 40th International Convention on Information and Communication Technology, Electronics and Microelectronics (MIPRO). IEEE, 2017. http://dx.doi.org/10.23919/mipro.2017.7973661.
Full textNasution, Salhazan, Arbi Haza Nasution, and Arif Lukman Hakim. "Tile-based Game Plugin for Unity Engine." In The Second International Conference on Science, Engineering and Technology. SCITEPRESS - Science and Technology Publications, 2019. http://dx.doi.org/10.5220/0009103700550063.
Full textPeinecke, Niklas, and Johannes M. Ernst. "Integrating legacy ESVS displays in the Unity game engine." In Situation Awareness in Degraded Environments 2018, edited by John (Jack) N. Sanders-Reed and Jarvis (Trey) J. Arthur. SPIE, 2018. http://dx.doi.org/10.1117/12.2305694.
Full textMercan, Sahin, and Pinar Onay Durdu. "Evaluating the Usability of Unity Game Engine from Developers' Perspective." In 2017 IEEE 11th International Conference on Application of Information and Communication Technologies (AICT). IEEE, 2017. http://dx.doi.org/10.1109/icaict.2017.8687303.
Full textPires, Felipe, Wilian Santos, [Kleber De O. Andrade, Glauco A. P. Caurin, and Adriano A. G. Siqueira. "Robotic platform for telerehabilitation studies based on unity game engine." In 2014 IEEE 3rd International Conference on Serious Games and Applications for Health (SeGAH). IEEE, 2014. http://dx.doi.org/10.1109/segah.2014.7067094.
Full textZhang, Jinglu, Yao Lyu, Yukun Wang, Yinyu Nie, Xiaosong Yang, Jianjun Zhang, and Jian Chang. "Development of laparoscopic cholecystectomy simulator based on unity game engine." In the 15th ACM SIGGRAPH European Conference. New York, New York, USA: ACM Press, 2018. http://dx.doi.org/10.1145/3278471.3278474.
Full textMasopust, Leon, Sebastian Pasewaldt, Jürgen Döllner, and Matthias Trapp. "Integration of Image Processing Techniques into the Unity Game Engine." In International Conference on Image Processing and Vision Engineering. SCITEPRESS - Science and Technology Publications, 2021. http://dx.doi.org/10.5220/0010473401370144.
Full textBartneck, Christoph, Marius Soucy, Kevin Fleuret, and Eduardo B. Sandoval. "The robot engine — Making the unity 3D game engine work for HRI." In 2015 24th IEEE International Symposium on Robot and Human Interactive Communication (RO-MAN). IEEE, 2015. http://dx.doi.org/10.1109/roman.2015.7333561.
Full textJeon, Hyungjin, Eeljin Chae, and Hongsik Pak. "Application of Camera Motion Frame Editor Tool for UNITY 3D Game Engine." In Art, Culture, Game, Graphics, Broadcasting and digital Contents 2015. Science & Engineering Research Support soCiety, 2014. http://dx.doi.org/10.14257/astl.2015.87.30.
Full textSchiller, Vincent. "ENC#YPTED: An Educational Game for Programming in the Unity Engine." In CHI '21: CHI Conference on Human Factors in Computing Systems. New York, NY, USA: ACM, 2021. http://dx.doi.org/10.1145/3411763.3451852.
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