Journal articles on the topic 'Game development based learning'
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Maindalkar, Advait, Sarvesh Gharat, and Prof Vinod Rathod. "Learning Game Development Life Cycle through Project-Based Approach." International Journal of Trend in Scientific Research and Development Volume-2, Issue-3 (April 30, 2018): 1302–5. http://dx.doi.org/10.31142/ijtsrd11314.
Full textYang, Shu-Hung, Yu-Ying Wang, Ah-Fur Lai, Yi-Nan Lin, Gwo-Jen Chiou, Ming-Kuen Chen, Victor R. L. Shen, and Chi-Yen Hsiung. "Development of a Game-Based e-Learning System with Augmented Reality for Improving Students’ Learning Performance." International Journal of Engineering Education 2, no. 1 (June 15, 2020): 1–10. http://dx.doi.org/10.14710/ijee.2.1.1-10.
Full textLeitão, Rui, J. M. F. Rodrigues, and Adérito Fernandes Marcos. "Game-Based Learning." International Journal of Art, Culture and Design Technologies 4, no. 1 (January 2014): 63–75. http://dx.doi.org/10.4018/ijacdt.2014010105.
Full textBennis, Lamyae, and Said Amali. "From Learning Game to Adaptive Ubiquitous Game Based Learning." International Journal of Emerging Technologies in Learning (iJET) 14, no. 16 (August 29, 2019): 55. http://dx.doi.org/10.3991/ijet.v14i16.10701.
Full textRoedavan, Rickman, Bambang Pudjoatmodjo, Yahdi Siradj, Sazilah Salam, and BQ Desy Hardianti. "Serious Game Development Model Based on the Game-Based Learning Foundation." Journal of ICT Research and Applications 15, no. 3 (December 28, 2021): 291–305. http://dx.doi.org/10.5614/itbj.ict.res.appl.2021.15.3.6.
Full textHo, Shin-Jia, Yu-Shan Hsu, Chien-Hung Lai, Fong-Han Chen, and Ming-Hour Yang. "Applying Game-Based Experiential Learning to Comprehensive Sustainable Development-Based Education." Sustainability 14, no. 3 (January 20, 2022): 1172. http://dx.doi.org/10.3390/su14031172.
Full textHartt, Maxwell, Hadi Hosseini, and Mehrnaz Mostafapour. "Game On: Exploring the Effectiveness of Game-based Learning." Planning Practice & Research 35, no. 5 (June 16, 2020): 589–604. http://dx.doi.org/10.1080/02697459.2020.1778859.
Full textLester, James C., Eun Y. Ha, Seung Y. Lee, Bradford W. Mott, Jonathan P. Rowe, and Jennifer L. Sabourin. "Serious Games Get Smart: Intelligent Game-Based Learning Environments." AI Magazine 34, no. 4 (December 15, 2013): 31–45. http://dx.doi.org/10.1609/aimag.v34i4.2488.
Full textSetiawati, Rahmi, Haris Danial, Anri Naldi, Anita Amelia Ole, and Erna Wahyuni. "Development of Game-Based Learning Applications to Increase Students’ Learning Motivation." al-fikrah: Jurnal Manajemen Pendidikan 12, no. 1 (July 8, 2024): 123. http://dx.doi.org/10.31958/jaf.v12i1.12358.
Full textSu, Yang Na. "Development of the Teaching Games System Based on Mobile Learning." Applied Mechanics and Materials 685 (October 2014): 651–54. http://dx.doi.org/10.4028/www.scientific.net/amm.685.651.
Full textSulistianta, Heru, Moch Asmawi, and Ahmad Sofyan Hanif. "Learning Model Development Short Run based Games." Journal of Advanced Research in Dynamical and Control Systems 11, no. 10-SPECIAL ISSUE (October 31, 2019): 779–86. http://dx.doi.org/10.5373/jardcs/v11sp10/20192870.
Full textChau, Ma Thi. "HoQ - Based Learning Game Development. Case Study: Travelix Application for Learning Traffic Law." International Journal of Religion 5, no. 11 (June 26, 2024): 1938–53. http://dx.doi.org/10.61707/xsp9af02.
Full textMondal, Anowar Hussain, and Ranjan Maity. "Exploring the Effects of Game-based Learning." Journal of Engineering Education Transformations 37, no. 1 (April 1, 2023): 98–105. http://dx.doi.org/10.16920/jeet/2023/v37i1/23136.
Full textArifudin, Dani, Suliswaningsih Suliswaningsih, Dian Pramesti, and Linda Heryanti. "Implementasi Game Design Document Pada Perancangan Game Based Learning." CogITo Smart Journal 8, no. 2 (December 21, 2022): 385–97. http://dx.doi.org/10.31154/cogito.v8i2.431.385-397.
Full textK., Pazhanivel. "“EDUPLAY”- Interactive Game Based Learning Platform." International Journal of Innovative Research in Information Security 10, no. 03 (April 30, 2024): 173–77. http://dx.doi.org/10.26562/ijiris.2024.v1003.10.
Full textRoseandree, Billdan Satriana, Jenuri Jenuri, and Asep Rudi Nurjaman. "Implementing Digital Game-Based Learning for Qur’anic Arabic Learning Using Serious Game Development Method to Increase Arabic Vocabulary." TIN: Terapan Informatika Nusantara 4, no. 11 (April 29, 2024): 719–26. http://dx.doi.org/10.47065/tin.v4i11.5059.
Full textNunohiro, Eiji, Kotaro Matsushita, Kenneth J. Mackin, and Masanori Ohshiro. "Development of game-based learning features in programming learning support system." Artificial Life and Robotics 17, no. 3-4 (December 1, 2012): 373–77. http://dx.doi.org/10.1007/s10015-012-0073-x.
Full textHidayat, Rahmat. "Game-Based Learning: Academic Games sebagai Metode Penunjang Pembelajaran Kewirausahaan." Buletin Psikologi 26, no. 2 (December 3, 2018): 71. http://dx.doi.org/10.22146/buletinpsikologi.30988.
Full textEliyasni, Rifda, M. Habibi, Nurfaijah, and Tiok Wijanarko. "HAVE A DIFFERENT CONCEPT: HOW TO DESIGN MOBILE GAME-BASED INTEGRATED THEMATIC LEARNING FOR ELEMENTARY SCHOOL STUDENTS?" Journal of Law and Sustainable Development 12, no. 2 (February 29, 2024): e3263. http://dx.doi.org/10.55908/sdgs.v12i2.3263.
Full textAfandi, Mochammad Fachrizal, Wahyu Nur Hidayat, and Kokom Komariyah. "Game-Based Learning Media Development with Role-Playing Game Mechanism in Basic Programming." Letters in Information Technology Education (LITE) 5, no. 1 (June 27, 2022): 1. http://dx.doi.org/10.17977/um010v5i12022p1-5.
Full textLestariningsih, Tri, Hendrik Kusbandono, Angger Binuko Paksi, Yosi Afandi, and Ikhwan Baidlowi Sumafta. "Development of Game-based Learning Media for Early Childhood Animal Recognition." East Asian Journal of Multidisciplinary Research 2, no. 8 (September 4, 2023): 3507–16. http://dx.doi.org/10.55927/eajmr.v2i8.5219.
Full textHanghøj, Thorkild, Sara Hajslund, and Stine Ejsing-Duun. "The challenges of designing learning games: Interviewing professional learning game designers." European Conference on Games Based Learning 16, no. 1 (September 29, 2022): 263–70. http://dx.doi.org/10.34190/ecgbl.16.1.669.
Full textMagno De Jesus, Angelo, and Ismar Frango Silveira. "Game-based collaborative learning framework for computational thinking development." Revista Facultad de Ingeniería Universidad de Antioquia, no. 99 (June 30, 2020): 113–23. http://dx.doi.org/10.17533/udea.redin.20200690.
Full textLaranjeiro, Dionísia. "Development of Game-Based M-Learning Apps for Preschoolers." Education Sciences 11, no. 5 (May 12, 2021): 229. http://dx.doi.org/10.3390/educsci11050229.
Full textTopani, Muhammad Alfikri Maida, and Ahmad Azhari. "Development of Mandarin Education Quiz Game Using Android-Based Multimedia Development Life Cycle." Mobile and Forensics 5, no. 2 (September 30, 2023): 31–41. http://dx.doi.org/10.12928/mf.v5i2.7947.
Full textHe, Zhenni, Yi Zhang, and Dingle Zhao. "Flappy Bird Game Based on Reinforcement Learning Q-Learning Algorithm." Highlights in Science, Engineering and Technology 34 (February 28, 2023): 222–25. http://dx.doi.org/10.54097/hset.v34i.5475.
Full textHernandez, James, and Rica Ramirez. "Introducing pre-service teachers to game-based learning." International Journal of Educational Technology and Learning 17, no. 1 (September 20, 2024): 1–8. http://dx.doi.org/10.55217/101.v17i1.825.
Full textMaratou, Vicky, Firdaous Ennami, Filipe Luz, Yama Abdullahi, Raimonda Agne Medeisiene, Indrė Ščiukauskė, Rizos Chaliampalias, Achilles Kameas, Carla Sousa, and Sara Sara. "Game-Based Learning in Higher Education Using Analogue Games." International Journal of Film and Media Arts 8, no. 1 (June 15, 2023): 63–83. http://dx.doi.org/10.24140/ijfma.v8.n1.04.
Full textMunkvold, Robin Isfold, Line Kolås, and Adam Palmquist. "A Conflict Management Game in Project-based Learning." European Conference on Games Based Learning 17, no. 1 (September 29, 2023): 443–51. http://dx.doi.org/10.34190/ecgbl.17.1.1375.
Full textAbd Halim, Noor Dayana, Ong Ace Hong, Nurul Nadwa Zulkifli, Nurul Farhana Jumaat, Norasykin Mohd Zaid, and Mahani Mokhtar. "Designing Game-Based Learning Kit with Integration of Augmented Reality for Learning Geography." International Journal of Interactive Mobile Technologies (iJIM) 16, no. 02 (January 28, 2022): 4–16. http://dx.doi.org/10.3991/ijim.v16i02.27377.
Full textLui, Richard W. C., and Cheuk Hang Au. "Establishing an Educational Game Development Model." International Journal of Game-Based Learning 8, no. 1 (January 2018): 52–73. http://dx.doi.org/10.4018/ijgbl.2018010104.
Full textGriggs, Andrew, Elizabeth H. Lazzara, Evan Palmer, Sarah Fouquet, Tiffany Leverenz, Alexis Raushel, and Shawn Doherty. "Utilizing Games for Learning: Applications of Game-Based Training and Gamification." Proceedings of the Human Factors and Ergonomics Society Annual Meeting 63, no. 1 (November 2019): 2166–68. http://dx.doi.org/10.1177/1071181319631361.
Full textWu, Min Lun. "Making Sense of Digital Game-Based Learning: A Learning Theory-Based Typology Useful for Teachers." Journal of Studies in Education 8, no. 4 (September 27, 2018): 1. http://dx.doi.org/10.5296/jse.v8i4.13022.
Full textLaksita, Ghany Desti, Dewi Oktaviani, and Aji Pangestu. "The Effect of Android Game Based Learning for Student Interest in Mathematics Learning." Proceeding International Conference on Science and Engineering 3 (April 30, 2020): 335–38. http://dx.doi.org/10.14421/icse.v3.523.
Full textRithvik, M., Dr K. Narasimha Raju, and B. Ajay Ram. "A Novel Game-Based Approach for Computer Networks." Journal of Engineering Education Transformations 36, S2 (January 1, 2023): 313–18. http://dx.doi.org/10.16920/jeet/2023/v36is2/23046.
Full textPareja, Shella Mae W. "Development of Game-Based Approach Courseware in Learning Computer System Servicing." Inclusive Society and Sustainability Studies 1, no. 1 (August 28, 2021): 23–26. http://dx.doi.org/10.31098/issues.v1i1.610.
Full textMoon, Jewoong, and Fengfeng Ke. "In-Game Actions to Promote Game-Based Math Learning Engagement." Journal of Educational Computing Research 58, no. 4 (September 27, 2019): 863–85. http://dx.doi.org/10.1177/0735633119878611.
Full textSusanti, Vera Dewi, Edy Suprapto, and Yuli Anis Wardani. "Development Of Android-Based Edutainment Game Learning Media On Phytagoras Theorem For Junior High School Students." AL-ISHLAH: Jurnal Pendidikan 14, no. 3 (August 15, 2022): 3931–42. http://dx.doi.org/10.35445/alishlah.v14i3.1978.
Full textWidyasari, Widyasari, Hadi Sutopo, and Murniati Agustian. "QR Code-based Learning Development: Accessing Math Game for Children Learning Enhancement." International Journal of Interactive Mobile Technologies (iJIM) 13, no. 11 (November 15, 2019): 111. http://dx.doi.org/10.3991/ijim.v13i11.10976.
Full textWahyuni, Wahyuni, Ika Lis Mariatun, and Yusrianto Sholeh. "Development of Quizizz Game-Based Interactive Learning Media to Improve Learning Outcomes." Edunesia: Jurnal Ilmiah Pendidikan 5, no. 1 (August 22, 2023): 143–55. http://dx.doi.org/10.51276/edu.v5i1.545.
Full textWulan Ningdyah Anggraini. "Increase Interest in Learning Mathematics for 5th Grade Students Using Android Game-Based Learning Media." International Journal of Elementary Education 7, no. 4 (December 28, 2023): 637–45. http://dx.doi.org/10.23887/ijee.v7i4.64937.
Full textMaharjan, Namita, Kyohei Kuroda, Gunjan Silwal, Shigehiro Toyama, Yoshihiro Ominato, Yasuko Tsuchida, Nobuo Araki, Takashi Yamaguchi, and Makoto Ichitsubo. "Implementation of design based learning for the development of SDGs educational games." Journal of Technology and Science Education 12, no. 2 (July 18, 2022): 496. http://dx.doi.org/10.3926/jotse.1578.
Full textRohendi, Dedi. "Game-Based Multimedia for Horizontal Numeracy Learning." International Journal of Emerging Technologies in Learning (iJET) 14, no. 15 (August 1, 2019): 159. http://dx.doi.org/10.3991/ijet.v14i15.10679.
Full textKhusnah, Asmaul, and Retno Mustika Dewi. "Development of Web-Based Game Based Learning Media to Improve High School Students' Understanding of Concepts in Economics Subjects." International Student Conference on Business, Education, Economics, Accounting, and Management (ISC-BEAM) 2, no. 1 (September 8, 2024): 452–76. http://dx.doi.org/10.21009/isc-beam.012.31.
Full textZainuddin, Muhammad, Mardianto Mardianto, and Hasan Matsum. "Development of Game-Based Learning Media on Islamic Religious Education Materials." Nazhruna: Jurnal Pendidikan Islam 6, no. 1 (December 21, 2022): 13–24. http://dx.doi.org/10.31538/nzh.v6i1.2824.
Full textMai, Neo, Neo Tse Kian, Heidi Tan Yeen-Ju, Hew Soon Hin, Nazi Mahendru, Ismat Zahra, and Md Waziullah Apu. "Improving Students’ Collaborative Learning Experiences within a Game-Based Augmented Reality Learning Environment." International Journal of Membrane Science and Technology 10, no. 3 (September 6, 2023): 1909–16. http://dx.doi.org/10.15379/ijmst.v10i3.1850.
Full textКатаев, А. В., О. А. Шабалина, and А. В. Хайров. "METHOD OF DYNAMIC CONTENT AGREEMENT OF LEARNING AND GAME SCENARIOS IN ADAPTIVE LEARNING GAMES." МОДЕЛИРОВАНИЕ, ОПТИМИЗАЦИЯ И ИНФОРМАЦИОННЫЕ ТЕХНОЛОГИИ 8, no. 1(28) (February 2, 2020): 7–8. http://dx.doi.org/10.26102/2310-6018/2020.28.1.007.
Full textSetiawan, Budi, and Asrowi. "English Grammar on 2013 Curriculum: The Development of Game Based Learning Multimedia." MATEC Web of Conferences 205 (2018): 00011. http://dx.doi.org/10.1051/matecconf/201820500011.
Full textRabiyya Huseynzada, Elviz Ismailov, Rabiyya Huseynzada, Elviz Ismailov. "GAME-BASED LEARNING: A REVOLUTION IN THE TEACHING OF SOFTWARE DEVELOPMENT." PAHTEI-Procedings of Azerbaijan High Technical Educational Institutions 38, no. 03 (March 28, 2024): 190–98. http://dx.doi.org/10.36962/pahtei38032024-190.
Full textDeghedi, Ghada Ahmed. "Game-Based Learning for Supply Chain Management." International Journal of Game-Based Learning 13, no. 1 (March 23, 2023): 1–20. http://dx.doi.org/10.4018/ijgbl.319715.
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