Academic literature on the topic 'Game development based learning'
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Journal articles on the topic "Game development based learning"
Maindalkar, Advait, Sarvesh Gharat, and Prof Vinod Rathod. "Learning Game Development Life Cycle through Project-Based Approach." International Journal of Trend in Scientific Research and Development Volume-2, Issue-3 (April 30, 2018): 1302–5. http://dx.doi.org/10.31142/ijtsrd11314.
Full textYang, Shu-Hung, Yu-Ying Wang, Ah-Fur Lai, Yi-Nan Lin, Gwo-Jen Chiou, Ming-Kuen Chen, Victor R. L. Shen, and Chi-Yen Hsiung. "Development of a Game-Based e-Learning System with Augmented Reality for Improving Students’ Learning Performance." International Journal of Engineering Education 2, no. 1 (June 15, 2020): 1–10. http://dx.doi.org/10.14710/ijee.2.1.1-10.
Full textLeitão, Rui, J. M. F. Rodrigues, and Adérito Fernandes Marcos. "Game-Based Learning." International Journal of Art, Culture and Design Technologies 4, no. 1 (January 2014): 63–75. http://dx.doi.org/10.4018/ijacdt.2014010105.
Full textBennis, Lamyae, and Said Amali. "From Learning Game to Adaptive Ubiquitous Game Based Learning." International Journal of Emerging Technologies in Learning (iJET) 14, no. 16 (August 29, 2019): 55. http://dx.doi.org/10.3991/ijet.v14i16.10701.
Full textRoedavan, Rickman, Bambang Pudjoatmodjo, Yahdi Siradj, Sazilah Salam, and BQ Desy Hardianti. "Serious Game Development Model Based on the Game-Based Learning Foundation." Journal of ICT Research and Applications 15, no. 3 (December 28, 2021): 291–305. http://dx.doi.org/10.5614/itbj.ict.res.appl.2021.15.3.6.
Full textHo, Shin-Jia, Yu-Shan Hsu, Chien-Hung Lai, Fong-Han Chen, and Ming-Hour Yang. "Applying Game-Based Experiential Learning to Comprehensive Sustainable Development-Based Education." Sustainability 14, no. 3 (January 20, 2022): 1172. http://dx.doi.org/10.3390/su14031172.
Full textHartt, Maxwell, Hadi Hosseini, and Mehrnaz Mostafapour. "Game On: Exploring the Effectiveness of Game-based Learning." Planning Practice & Research 35, no. 5 (June 16, 2020): 589–604. http://dx.doi.org/10.1080/02697459.2020.1778859.
Full textLester, James C., Eun Y. Ha, Seung Y. Lee, Bradford W. Mott, Jonathan P. Rowe, and Jennifer L. Sabourin. "Serious Games Get Smart: Intelligent Game-Based Learning Environments." AI Magazine 34, no. 4 (December 15, 2013): 31–45. http://dx.doi.org/10.1609/aimag.v34i4.2488.
Full textSetiawati, Rahmi, Haris Danial, Anri Naldi, Anita Amelia Ole, and Erna Wahyuni. "Development of Game-Based Learning Applications to Increase Students’ Learning Motivation." al-fikrah: Jurnal Manajemen Pendidikan 12, no. 1 (July 8, 2024): 123. http://dx.doi.org/10.31958/jaf.v12i1.12358.
Full textSu, Yang Na. "Development of the Teaching Games System Based on Mobile Learning." Applied Mechanics and Materials 685 (October 2014): 651–54. http://dx.doi.org/10.4028/www.scientific.net/amm.685.651.
Full textDissertations / Theses on the topic "Game development based learning"
Covalciuc, Marina, and Gautier Kerleguer. "Leadership Competencies Development through Game-Based Learning." Thesis, Linnéuniversitetet, Institutionen för organisation och entreprenörskap (OE), 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:lnu:diva-85164.
Full textDeRouin-Jessen, Renee. "GAME ON: THE IMPACT OF GAME FEATURES IN COMPUTER-BASED TRAINING." Doctoral diss., University of Central Florida, 2008. http://digital.library.ucf.edu/cdm/ref/collection/ETD/id/3142.
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Department of Psychology
Sciences
Psychology PhD
Deniozou, Thaleia. "Investigating the potential of mobile games as learning environments for independent adult skill development." Thesis, University of Edinburgh, 2016. http://hdl.handle.net/1842/22926.
Full textTang, Stephen. "A model-driven framework to support games development : an application to serious games." Thesis, Liverpool John Moores University, 2013. http://researchonline.ljmu.ac.uk/4493/.
Full textPatel, Jaitra. "Balance It! : Designing a game-based learning tool for strategic sustainable development." Thesis, Uppsala universitet, Industriell teknik, 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-422718.
Full textShearer, James D. "Development of a Digital Game-Based Learning Best Practices Checklist." Bowling Green State University / OhioLINK, 2011. http://rave.ohiolink.edu/etdc/view?acc_num=bgsu1303865257.
Full textCress, Bradley D. "Design and Development of a Digital Game-Based Learning Module on Transportation." Bowling Green State University / OhioLINK, 2009. http://rave.ohiolink.edu/etdc/view?acc_num=bgsu1245724226.
Full textAyub, Mohamad Nizam. "Game-Based learning (GBL) development in secure accommodation units in Scotland." Thesis, University of the West of Scotland, 2014. https://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.744764.
Full textNguyen, Song Huyen Chau. "Impact of digital game-based learning to support students’ cognitive skills development for English language learning in Vietnam." Thesis, Queensland University of Technology, 2020. https://eprints.qut.edu.au/206449/1/Song%20Huyen%20Chau_Nguyen_Thesis.pdf.
Full textLindberg, Jesper, and Andreas Reyier. "Utformningen av en utvärderingsmodell för utbildningsverktyg : Till hjälp för en tillämpning av Game Design Based Learning inom utbildning." Thesis, Högskolan Dalarna, Informatik, 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:du-28171.
Full textDigital games in today's society are becoming more common and have in the past few years been used in education and teaching around the world. Using games and technology in an education has both positive and negative impact on the students as well as the school. The positive aspects of technology lead to increased motivation and commitment among the students, but at the same time can lead to more negative factors, such as social isolation, expensive costs or a distraction that may adversely affect other courses in education. This report aims to be a support in selecting educational tools to be used for Game Design Based Learning (GDBL). This support consists of an evaluation model that can be used, for example, by teachers who wish to apply GDBL in their education. The work has been carried out with the support of the research strategy design and creation, where the development and the production of an artefact has taken place. The evaluation model has been designed using the current research strategy. The data collection for the work has been done by searching for training tools, including the search engine Google Search, along with relevant terms for the work, such as drag & drop. When applying GDBL and the choice of training tools, it takes into account both the opportunities offered by GDBL, but also the negative risks that exist. The evaluation model has also been tested on five different training tools to validate the evaluation model. These five training tools are Scratch, Kodu Game Lab, Kahoot, Quizizz and Twine. Finally, we found that two of the training tools are the most suitable for educational purposes. These were Kahoot and Quizizz, which are simple quiz games, that is, they do not require education or programming to be used in a classroom. This was based on an established scenario, which was to find a training tool for a program that focuses on graphic design.
Books on the topic "Game development based learning"
Chang, Maiga, Rita Kuo, Kinshuk, Gwo-Dong Chen, and Michitaka Hirose, eds. Learning by Playing. Game-based Education System Design and Development. Berlin, Heidelberg: Springer Berlin Heidelberg, 2009. http://dx.doi.org/10.1007/978-3-642-03364-3.
Full textFelicia, Patrick. Developments in current game-based learning design and deployment. Hershey PA: Information Science Reference, 2013.
Find full textDeniz, Eseryel, Ge Xun, and SpringerLink (Online service), eds. Assessment in Game-Based Learning: Foundations, Innovations, and Perspectives. New York, NY: Springer New York, 2012.
Find full textEdutainment, 2009 (2009 Banff Alta ). Learning by playing: Game-based education system design and development : 4th International Conference on E-Learning and Games, Edutainment 2009, August 9-11, 2009, Banff, Canada, proceedings. Heidelberg: Springer, 2009.
Find full text1974-, Chang Maiga, ed. Learning by playing: Game-based education system design and development : 4th International Conference on E-Learning and Games, Edutainment 2009, August 9-11, 2009, Banff, Canada, proceedings. Heidelberg: Springer, 2009.
Find full textKruglikov, Viktor. The game is a non-educational game (experience, analysis, reflections of a game technician teacher). ru: INFRA-M Academic Publishing LLC., 2024. http://dx.doi.org/10.12737/2079775.
Full textM, Slator Brian, ed. Electric worlds in the classroom: Teaching and learning with role-based computer games. New York: Teachers College Press, 2006.
Find full textVahrusheva, Lyudmila. Development of mental activity of preschool children. ru: INFRA-M Academic Publishing LLC., 2021. http://dx.doi.org/10.12737/1093072.
Full textIfenthaler, Dirk, Deniz Eseryel, and Xun Ge, eds. Assessment in Game-Based Learning. New York, NY: Springer New York, 2012. http://dx.doi.org/10.1007/978-1-4614-3546-4.
Full textAprea, Carmela, and Dirk Ifenthaler, eds. Game-based Learning Across the Disciplines. Cham: Springer International Publishing, 2021. http://dx.doi.org/10.1007/978-3-030-75142-5.
Full textBook chapters on the topic "Game development based learning"
Albright, Glenn. "Introduction to PK12 Professional Development Role-Play Simulation Technology." In Advances in Game-Based Learning, 7–17. Cham: Springer International Publishing, 2020. http://dx.doi.org/10.1007/978-3-030-44526-3_2.
Full textTorrente, Javier, Ángel del Blanco, Ángel Serrano-Laguna, José Ángel Vallejo-Pinto, Pablo Moreno-Ger, and Baltasar Fernández-Manjón. "Towards Universal Game Development in Education." In Advances in Web-Based Learning - ICWL 2012, 160–69. Berlin, Heidelberg: Springer Berlin Heidelberg, 2012. http://dx.doi.org/10.1007/978-3-642-33642-3_17.
Full textKhalid, Nikita. "Professional Development Simulations for K12 Educators to Address Social, Emotional, and Behavioral Concerns in the School Setting." In Advances in Game-Based Learning, 115–26. Cham: Springer International Publishing, 2020. http://dx.doi.org/10.1007/978-3-030-44526-3_8.
Full textTan, Wee Hoe, and Ivan Boo. "A Provisional Framework for Multimodal Evaluation: Establishing Serious Games Quality Label for Use in Training and Talent Development." In Advances in Game-Based Learning, 163–83. Cham: Springer International Publishing, 2019. http://dx.doi.org/10.1007/978-3-030-15569-8_9.
Full textYu, Jiaqi, and André R. Denham. "Designing an Augmented Reality Digital Game for Adaptive Number Knowledge Development." In Game-based Learning Across the Disciplines, 245–71. Cham: Springer International Publishing, 2021. http://dx.doi.org/10.1007/978-3-030-75142-5_11.
Full textLópez-Forniés, Ignacio. "Game-Based Learning and Assessment of Creative Challenges Through Artefact Development." In Smart Pedagogy of Game-based Learning, 1–20. Cham: Springer International Publishing, 2021. http://dx.doi.org/10.1007/978-3-030-76986-4_1.
Full textHirumi, Atsusi, and Christopher Stapleton. "Applying Pedagogy during Game Development to Enhance Game-Based Learning." In Games: Purpose and Potential in Education, 127–62. Boston, MA: Springer US, 2008. http://dx.doi.org/10.1007/978-0-387-09775-6_6.
Full textSisarica, Anja, and Neil Maiden. "An Emerging Model of Creative Game-Based Learning." In Serious Games Development and Applications, 254–59. Berlin, Heidelberg: Springer Berlin Heidelberg, 2013. http://dx.doi.org/10.1007/978-3-642-40790-1_25.
Full textHulpuş, Ioana, Manuel Fradinho, and Conor Hayes. "On-the-Fly Adaptive Planning for Game-Based Learning." In Case-Based Reasoning. Research and Development, 375–89. Berlin, Heidelberg: Springer Berlin Heidelberg, 2010. http://dx.doi.org/10.1007/978-3-642-14274-1_28.
Full textPfändler, Andrea Maria. "Development and Pilot Testing of a Financial Literacy Game for Young Adults: The Happy Life Game." In Game-based Learning Across the Disciplines, 61–87. Cham: Springer International Publishing, 2021. http://dx.doi.org/10.1007/978-3-030-75142-5_4.
Full textConference papers on the topic "Game development based learning"
"Digital Ethnography Development Investigating Children's Agency in Minecraft." In 13th EuropeanConference on Game Based Learning. ACI, 2020. http://dx.doi.org/10.34190/gbl.20.020.
Full text"Emergent Narratives in Project Based Software Development Education." In 13th EuropeanConference on Game Based Learning. ACI, 2020. http://dx.doi.org/10.34190/gbl.20.161.
Full text"Development of the Learning Game Tile war." In 2th European Conference on Game Based Learning. ACPI, 2019. http://dx.doi.org/10.34190/gbl.19.085.
Full text"Development of e-Learning Applications Using HoloLens and Mixed Reality." In 2th European Conference on Game Based Learning. ACPI, 2019. http://dx.doi.org/10.34190/gbl.19.126.
Full text"Between Learning Objectives and Learning Experience: Methods for the Development of Game Based Learning Scenarios." In 2th European Conference on Game Based Learning. ACPI, 2019. http://dx.doi.org/10.34190/gbl.19.096.
Full text"Investigating Regional Heritage Through the Development and Playing of AR Games." In 12th European Conference on Game Based Learning. ACPI, 2019. http://dx.doi.org/10.34190/gbl.19.030.
Full text"Development of a Virtual Reality Tool for Patients With Eating Disorder." In 2th European Conference on Game Based Learning. ACPI, 2019. http://dx.doi.org/10.34190/gbl.19.152.
Full text"Gamification of Strategic Thinking: A COTS Boardgame for Learning Strategy Development and Strategy Implementation (COVID-19 Improvised Online Facilitation)." In 13th EuropeanConference on Game Based Learning. ACI, 2020. http://dx.doi.org/10.34190/gbl.20.148.
Full text"Named Entity Recognition Supporting Serious Games Development in Stack Overflow Social Content." In 2th European Conference on Game Based Learning. ACPI, 2019. http://dx.doi.org/10.34190/gbl.19.164.
Full text"Liike: The Design and Development of a Serious Game for Accountancy Students." In 2th European Conference on Game Based Learning. ACPI, 2019. http://dx.doi.org/10.34190/gbl.19.053.
Full textReports on the topic "Game development based learning"
Valek, Robert, and Lisa Schulte-Moore. Environmental software development in academic settings to support digital game-based learning: A case study on PEWI. Ames (Iowa): Iowa State University. Library, November 2023. http://dx.doi.org/10.31274/dr-20231205-0.
Full textМоісеєнко, Наталя Володимирівна, Михайло Вікторович Моісеєнко, Владислав Сергійович Кузнецов, Богдан Альбертович Ростальний, and Арнольд Юхимович Ків. Teaching computer game development with Unity engine: a case study. CEUR Workshop Proceedings, September 2023. http://dx.doi.org/10.31812/123456789/8486.
Full textDasgupta, Anuttama, and Smitha N. Capacity Development Forum 2024 Proceedings. Indian Institute for Human Settlements, 2024. http://dx.doi.org/10.24943/cdf10.2024.
Full textEnnis, Linda. Game-Based Learning: An Instructional Tool. Ames (Iowa): Iowa State University, January 2018. http://dx.doi.org/10.31274/cc-20240624-776.
Full textDutta, Sourav, Anna Wagner, Theadora Hall, and Nawa Raj Pradhan. Data-driven modeling of groundwater level using machine learning. Engineer Research and Development Center (U.S.), May 2024. http://dx.doi.org/10.21079/11681/48452.
Full textRoschelle, Jeremy, Britte Haugan Cheng, Nicola Hodkowski, Julie Neisler, and Lina Haldar. Evaluation of an Online Tutoring Program in Elementary Mathematics. Digital Promise, April 2020. http://dx.doi.org/10.51388/20.500.12265/94.
Full textPopovi, Zoran. Engage: A Game Based Learning and Problem Solving Framework. Fort Belvoir, VA: Defense Technical Information Center, May 2012. http://dx.doi.org/10.21236/ada562150.
Full textPopovic, Zoran. ENGAGE: A Game Based Learning and Problem Solving Framework. Fort Belvoir, VA: Defense Technical Information Center, July 2012. http://dx.doi.org/10.21236/ada564820.
Full textPopovic, Zoran. ENGAGE: A Game Based Learning and Problem Solving Framework. Fort Belvoir, VA: Defense Technical Information Center, August 2012. http://dx.doi.org/10.21236/ada564831.
Full textPopovic, Zoran. ENGAGE: A Game Based Learning and Problem Solving Framework. Fort Belvoir, VA: Defense Technical Information Center, September 2012. http://dx.doi.org/10.21236/ada564833.
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