Journal articles on the topic 'Game coding'
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Scheepers, Marion. "Variations on a game of Gale (I): Coding strategies." Journal of Symbolic Logic 58, no. 3 (September 1993): 1035–43. http://dx.doi.org/10.2307/2275110.
Full textYun, Hyun-Jung. "Performative Writing of Coding Game." Journal of Korea Game Society 16, no. 1 (February 28, 2016): 51–62. http://dx.doi.org/10.7583/jkgs.2016.16.1.51.
Full textHawkes, N. "Patient coding and the ratings game." BMJ 340, apr23 2 (April 23, 2010): c2153. http://dx.doi.org/10.1136/bmj.c2153.
Full textGrünwald, Peter. "Entropy concentration and the empirical coding game." Statistica Neerlandica 62, no. 3 (July 22, 2008): 374–92. http://dx.doi.org/10.1111/j.1467-9574.2008.00401.x.
Full textZheng, Maliang, and Daniel Kudenko. "Automated Event Recognition for Football Commentary Generation." International Journal of Gaming and Computer-Mediated Simulations 2, no. 4 (October 2010): 67–84. http://dx.doi.org/10.4018/jgcms.2010100105.
Full textChandrasekharan, Sanjay, Alexandra Mazalek, Michael Nitsche, Yanfeng Chen, and Apara Ranjan. "Ideomotor design." Pragmatics and Cognition 18, no. 2 (August 13, 2010): 313–39. http://dx.doi.org/10.1075/pc.18.2.04cha.
Full textMemmert, Daniel, and Stephen Harvey. "The Game Performance Assessment Instrument (GPAI): Some Concerns and Solutions for Further Development." Journal of Teaching in Physical Education 27, no. 2 (April 2008): 220–40. http://dx.doi.org/10.1123/jtpe.27.2.220.
Full textBerland, Matthew, and Victor R. Lee. "Collaborative Strategic Board Games as a Site for Distributed Computational Thinking." International Journal of Game-Based Learning 1, no. 2 (April 2011): 65–81. http://dx.doi.org/10.4018/ijgbl.2011040105.
Full textPalaiyanur, Hari, Cheng Chang, and Anant Sahai. "The Source Coding Game With a Cheating Switcher." IEEE Transactions on Information Theory 57, no. 7 (July 2011): 4545–60. http://dx.doi.org/10.1109/tit.2011.2145730.
Full textYengulalp, Lynne. "Coding strategies, the Choquet game, and domain representability." Topology and its Applications 202 (April 2016): 384–96. http://dx.doi.org/10.1016/j.topol.2016.02.003.
Full textWasserman, Joe A., and Jaime Banks. "Details and Dynamics: Mental Models of Complex Systems in Game-Based Learning." Simulation & Gaming 48, no. 5 (June 27, 2017): 603–24. http://dx.doi.org/10.1177/1046878117715056.
Full textJayanti, Esti. "Concept and Implementation of Online Game-Based Learning Approach in Distance Learning." Social, Humanities, and Educational Studies (SHEs): Conference Series 3, no. 4 (July 17, 2021): 444. http://dx.doi.org/10.20961/shes.v3i4.53382.
Full textTsarava, Katerina, Korbinian Moeller, and Manuel Ninaus. "Training Computational Thinking through board games: The case of Crabs & Turtles." International Journal of Serious Games 5, no. 2 (June 19, 2018): 25–44. http://dx.doi.org/10.17083/ijsg.v5i2.248.
Full textLee, Hae Jung. "Development and Application of physical Game Program Using Coding." Korean Joural of Children's Media 19, no. 1 (March 31, 2020): 25–47. http://dx.doi.org/10.21183/kjcm.2020.03.19.1.25.
Full textRamaswamy, Vinod, Vinith Reddy, Srinivas Shakkottai, Alex Sprintson, and Natarajan Gautam. "Multipath Wireless Network Coding: An Augmented Potential Game Perspective." IEEE/ACM Transactions on Networking 22, no. 1 (February 2014): 217–29. http://dx.doi.org/10.1109/tnet.2013.2262772.
Full textFarias, Cláudio Filipe, Isabel Ribeiro Mesquita, and Peter A. Hastie. "Game Performance and Understanding Within a Hybrid Sport Education Season." Journal of Teaching in Physical Education 34, no. 3 (July 2015): 363–83. http://dx.doi.org/10.1123/jtpe.2013-0149.
Full textvan der Vegt, Wim, Wim Westera, Enkhbold Nyamsuren, Atanas Georgiev, and Iván Martínez Ortiz. "RAGE Architecture for Reusable Serious Gaming Technology Components." International Journal of Computer Games Technology 2016 (2016): 1–10. http://dx.doi.org/10.1155/2016/5680526.
Full textGAO, Peng, De-xiang MENG, Nan CHENG, Shuang-chun LIANG, and Guo-fang TU. "Non-cooperative power control game for adaptive modulation and coding." Journal of China Universities of Posts and Telecommunications 17, no. 3 (June 2010): 31–37. http://dx.doi.org/10.1016/s1005-8885(09)60467-2.
Full textPal, Mayukha, B. Satish, K. Srinivas, P. Madhusudana Rao, and P. Manimaran. "Multifractal detrended cross-correlation analysis of coding and non-coding DNA sequences through chaos-game representation." Physica A: Statistical Mechanics and its Applications 436 (October 2015): 596–603. http://dx.doi.org/10.1016/j.physa.2015.05.018.
Full textHartanto, Yudi. "Pengaruh Game Berbasis Coding Terhadap Keberlanjutan Minat Belajar Programming Siswa di Batam, Indonesia." Jurnal Teknologi Informasi 6, no. 1 (July 1, 2020): 19–27. http://dx.doi.org/10.52643/jti.v6i1.845.
Full textMcCreery, Michael P., S. Kathleen Krach, Catherine A. Bacos, Jeffrey R. Laferriere, and Danielle L. Head. "Can Video Games Be Used as a Stealth Assessment of Aggression?" International Journal of Gaming and Computer-Mediated Simulations 11, no. 2 (April 2019): 40–49. http://dx.doi.org/10.4018/ijgcms.2019040103.
Full textSabarit, Alejandro, Rafael E. Reigal, Juan P. Morillo-Baro, Rocío Juárez-Ruiz de Mier, Auxiliadora Franquelo, Antonio Hernández-Mendo, Coral Falcó, and Verónica Morales-Sánchez. "Cognitive Functioning, Physical Fitness, and Game Performance in a Sample of Adolescent Soccer Players." Sustainability 12, no. 13 (June 28, 2020): 5245. http://dx.doi.org/10.3390/su12135245.
Full textMohanarajah, Selvarajah. "Increasing Intrinsic Motivation of Programming Students: Towards Fix and Play Educational Games." Issues in Informing Science and Information Technology 15 (2018): 069–77. http://dx.doi.org/10.28945/4027.
Full textMersch, Elizabeth M., Kyle J. Behymer, Gloria L. Calhoun, Heath A. Ruff, and Jared S. Dewey. "Game-Based Delegation Interface Design for Unmanned Vehicles." Proceedings of the Human Factors and Ergonomics Society Annual Meeting 60, no. 1 (September 2016): 122–26. http://dx.doi.org/10.1177/1541931213601028.
Full textSuliswaningsih, Suliswaningsih, Chyntia Raras Ajeng Widiawati, Alif Yahya Syafa'at, and Bela Tyara Nur Fajrina. "Pelatihan Membuat Game Menggunakan Software Construct 2 untuk Meningkatkan Motivasi Belajar pada Siswa SMK." SEMAR (Jurnal Ilmu Pengetahuan, Teknologi, dan Seni bagi Masyarakat) 10, no. 1 (March 31, 2021): 1. http://dx.doi.org/10.20961/semar.v10i1.44463.
Full textEsposito, Christian, Aniello Castiglione, Francesco Palmieri, and Florin Pop. "Distributed strategic learning and game theoretic formulation of network embedded coding." Journal of Computational Science 28 (September 2018): 426–38. http://dx.doi.org/10.1016/j.jocs.2017.03.012.
Full textHarkin, Stephanie. "“The Only Thing You’ve Managed to Break So Far Is My Heart”: An Analysis of Portal’s Monstrous Mother GLaDOS." Games and Culture 15, no. 5 (December 19, 2018): 529–43. http://dx.doi.org/10.1177/1555412018819663.
Full textWang, Zheng, and Jingling Zhang. "Agent-Based Modeling and Genetic Algorithm Simulation for the Climate Game Problem." Mathematical Problems in Engineering 2012 (2012): 1–14. http://dx.doi.org/10.1155/2012/709473.
Full textİneç, Zekeriya Fatih. "The Development Process of a Coding Game Engine for Culture Transfer in Social Sciences Education: SIGUN." Shanlax International Journal of Education 9, no. 2 (March 1, 2021): 102–7. http://dx.doi.org/10.34293/education.v9i2.3628.
Full textÖzer, Hasan Huseyin, Sezer Kanbul, and Fezile Ozdamli. "Effects of the Gamification Supported Flipped Classroom Model on the Attitudes and Opinions Regarding Game-Coding Education." International Journal of Emerging Technologies in Learning (iJET) 13, no. 01 (January 22, 2018): 109. http://dx.doi.org/10.3991/ijet.v13i01.7634.
Full textTsai, Jsung-Ta, Yen-Ming Tseng, and Andrian Muzakki Firmansyah. "The implementation of an interactive gaming machine of “Mafia Wars”." MATEC Web of Conferences 185 (2018): 00034. http://dx.doi.org/10.1051/matecconf/201818500034.
Full textSvirakova, Eva. "Close the Loop! System Dynamics Modelling in Service Design." Systems 6, no. 4 (November 23, 2018): 41. http://dx.doi.org/10.3390/systems6040041.
Full textLiu, Yu, Cheng Fang, Jinglin Sun, and Xiangdong Huang. "Fast Palette Mode Decision Methods for Coding Game Videos With HEVC-SCC." IEEE Transactions on Circuits and Systems for Video Technology 29, no. 10 (October 2019): 3061–67. http://dx.doi.org/10.1109/tcsvt.2018.2873700.
Full textDouik, Ahmed, Sameh Sorour, Hamidou Tembine, Tareq Y. Al-Naffouri, and Mohamed-Slim Alouini. "A Game-Theoretic Framework for Network Coding Based Device-to-Device Communications." IEEE Transactions on Mobile Computing 16, no. 4 (April 1, 2017): 901–17. http://dx.doi.org/10.1109/tmc.2016.2586068.
Full textAhmad, I., and Jiancong Luo. "On using game theory to optimize the rate control in video coding." IEEE Transactions on Circuits and Systems for Video Technology 16, no. 2 (February 2006): 209–19. http://dx.doi.org/10.1109/tcsvt.2005.856899.
Full textSun, Min Woo, Anika Gupta*, Maya Varma, Kelley M. Paskov, Jae-Yoon Jung, Nate T. Stockham, and Dennis P. Wall. "Coalitional Game Theory Facilitates Identification of Non-Coding Variants Associated With Autism." Biomedical Informatics Insights 11 (January 2019): 117822261983285. http://dx.doi.org/10.1177/1178222619832859.
Full textMahini, Hamidreza, Mehdi Dehghan, Hamidreza Navidi, and Amir Masoud Rahmani. "Peer-assisted video streaming based on network coding and Beer-Quiche game." AEU - International Journal of Electronics and Communications 73 (March 2017): 34–45. http://dx.doi.org/10.1016/j.aeue.2016.12.022.
Full textReardon, Richard, Francis T. Durso, and Donald A. Wilson. "Neural Coding and Synaptic Transmission: Participation Exercises for Introductory Psychology." Teaching of Psychology 21, no. 2 (April 1994): 96–99. http://dx.doi.org/10.1207/s15328023top2102_8.
Full textTomaszewski, Brian, Amy Walker, Emily Gawlik, Casey Lane, Scott Williams, Deborah Orieta, Claudia McDaniel, et al. "Supporting Disaster Resilience Spatial Thinking with Serious GeoGames: Project Lily Pad." ISPRS International Journal of Geo-Information 9, no. 6 (June 22, 2020): 405. http://dx.doi.org/10.3390/ijgi9060405.
Full textSETIYO BUDI NUGROHO, AGUS, and Khairani Khairani. "Membangun Third Person Game 3D Dengan Unity Berlatar Budaya Lokal." Jurnal ELTIKOM 1, no. 2 (January 9, 2018): 71–83. http://dx.doi.org/10.31961/eltikom.v1i2.24.
Full textNovianto, Sendi, Acun Kardianawati, Umi Rosyidah, and Hanny Haryanto. "Pelatihan Berpikir Praktis Melalui Permainan Komputer untuk Siswa SD ISBA 2 Semarang." ABDIMASKU : JURNAL PENGABDIAN MASYARAKAT 3, no. 2 (June 15, 2020): 1. http://dx.doi.org/10.33633/ja.v3i2.82.
Full textKessner, Taylor M., Priyanka Parekh, Earl Aguliera, Luis E. Pérez Cortés, Kelly M. Tran, Sinem Siyahhan, and Elisabeth R. Gee. "(Design) thinking out loud: adolescents’ design talk in a library makerspace tabletop game design camp." Information and Learning Sciences 122, no. 9/10 (August 10, 2021): 651–70. http://dx.doi.org/10.1108/ils-08-2020-0185.
Full textZhao, Yulei, Yong Li, Di Wu, and Ning Ge. "Overlapping Coalition Formation Game for Resource Allocation in Network Coding Aided D2D Communications." IEEE Transactions on Mobile Computing 16, no. 12 (December 1, 2017): 3459–72. http://dx.doi.org/10.1109/tmc.2016.2635648.
Full textAl-Abiad, Mohammed S., Ahmed Douik, and Md Jahangir Hossain. "Coalition Formation Game for Cooperative Content Delivery in Network Coding Assisted D2D Communications." IEEE Access 8 (2020): 158152–68. http://dx.doi.org/10.1109/access.2020.3020472.
Full textWang, Jun, Xiao Lin Lu, Si Yuan Guo, Lu Yu, and Wei Liu. "Network Resource Allocation for Scalable Video Streaming over P2P Networks Based on Game Theory." Applied Mechanics and Materials 687-691 (November 2014): 1974–78. http://dx.doi.org/10.4028/www.scientific.net/amm.687-691.1974.
Full textEspinha Gasiba, Tiago, Ulrike Lechner, and Maria Pinto-Albuquerque. "Cybersecurity Challenges in Industry: Measuring the Challenge Solve Time to Inform Future Challenges." Information 11, no. 11 (November 16, 2020): 533. http://dx.doi.org/10.3390/info11110533.
Full textZaqumi, Mohammad, Jawad Yousaf, Mohamed Zarouan, Mohammed Hussaini, and Hatem Rmili. "Passive Fractal Chipless RFID Tags Based on Cellular Automata for Security Applications." Applied Computational Electromagnetics Society 36, no. 5 (June 14, 2021): 559–67. http://dx.doi.org/10.47037/2020.aces.j.360510.
Full textPetropoulos Petalas, Diamantis, Stefan Bos, Paul Hendriks Vettehen, and Hein T. van Schie. "Event-related brain potentials reflect predictive coding of anticipated economic change." Cognitive, Affective, & Behavioral Neuroscience 20, no. 5 (August 18, 2020): 961–82. http://dx.doi.org/10.3758/s13415-020-00813-5.
Full textSteinmaurer, Alexander, Johanna Pirker, and Christian Gütl. "sCool – Game-Based Learning in Computer Science Class: A Case Study in Secondary Education." International Journal of Engineering Pedagogy (iJEP) 9, no. 2 (April 15, 2019): 35. http://dx.doi.org/10.3991/ijep.v9i2.9942.
Full textValli, R., A. Sharmila, and P. Dananjayan. "Game Theoretic Approach for Power Control using Error Control Coding in Wireless Sensor Networks." International Journal of Computer Applications 7, no. 1 (September 10, 2010): 31–36. http://dx.doi.org/10.5120/1129-1480.
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