Books on the topic 'Game coding'

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1

Game coding complete. 4th ed. Boston, MA: Course Technology, Cengage Learning, 2013.

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2

Game coding complete. 3rd ed. Australia: Charles River Media/Course Technology Cengage Learning, 2009.

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3

Understanding coding with Minecraft. New York: PowerKids Press, 2016.

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4

Multiplayer gaming and engine coding for the Torque Game Engine. Wellesley, Mass: A K Peters, Ltd., 2008.

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5

service), SpringerLink (Online, ed. Game Start!: Strumenti per comprendere i videogiochi. Milano: Springer Milan, 2011.

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6

Holmes, Robyn. Content Coding and Analyzing Open-Ended Survey Questions: Young Adults’ Board Game Playing Habits, Preferences, and Perceptions. 1 Oliver's Yard, 55 City Road, London EC1Y 1SP United Kingdom: SAGE Publications Ltd., 2019. http://dx.doi.org/10.4135/9781526489333.

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7

Haskins, Heath. Advanced Roblox Coding Book : an Unofficial Guide: Learn How to Script Games, Code Objects and Settings, and Create Your Own World! New York: Adams Media Corporation, 2019.

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8

Slingerland, Janet. Video Game Coding. North Star Editions, 2019.

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9

Game Coding Complete. Paraglyph, 2003.

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10

Video Game Coding. North Star Editions, 2019.

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11

Game Coding Complete. 2nd ed. Paraglyph, 2004.

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12

2D Game Development: From Zero To Hero: A compendium of the community knowledge on game design and development. Self-Published, 2020.

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13

Bartlett, Darryl. Create Your First Computer Game IES (the QuestKids Do Coding). Taylor & Francis Group, 2020.

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14

Maurina, Edward F. Multiplayer Gaming and Engine Coding for the Torque Game Engine. A K Peters/CRC Press, 2008. http://dx.doi.org/10.1201/b10698.

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15

Wolf, Stephen J. Coding for Kids : Learn JavaScript: Build the Room Adventure Game. Stephen J. Wolf, 2018.

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16

illustrator, Lucken Gary, ed. Make your own game. 2018.

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17

Make Your Own Game. Egmont Books, Limited, 2017.

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18

Watkiss, Stewart. Beginning Game Programming with Pygame Zero: Coding Interactive Games on Raspberry Pi Using Python. Apress, 2020.

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19

Get Coding!: Learn HTML, CSS & JavaScript & Build a Website, App & Game. Candlewick, 2017.

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20

Get Coding! Learn HTML, CSS, and JavaScript and Build a Website, App, and Game. Candlewick, 2017.

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21

Get Coding! Learn HTML, CSS, and JavaScript and Build a Website, App, and Game. Walker Books Ltd, 2016.

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22

State, Young Rewired. Get Coding!: Learn HTML, CSS & JavaScript & Build A Website, App & Game (Turtleback School & Library Binding Edition). Turtleback, 2017.

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23

Noll, Elizabeth. Coding in Video Games. Bellwether Media, 2018.

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24

Craig, Steele, Quigley Claire, McCafferty Daniel, and Goodfellow Martin, eds. Coding games in Python. 2018.

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25

McCarthy, Keith, and Elizabeth Noll. Coding in Video Games. Bellwether Media, 2020.

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26

McAlpine, Kenneth B. The ZX Spectrum. Oxford University Press, 2018. http://dx.doi.org/10.1093/oso/9780190496098.003.0003.

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The ZX Spectrum, even for its time, was a very simple machine, yet it was a runaway commercial success, almost single-handedly kickstarting the UK games industry. This chapter examines the launch of the ZX Spectrum and the challenges its hardware design presented to game developers. In fact, the ZX Spectrum was as rudimentary as digital music can get. It offered no hardware sound support, and its single-channel beeper provided a single bit of resolution and was controlled directly by the machine’s main CPU, making it a real challenge to create synchronous music and gameplay. Nonetheless, it was not long before developers managed to work out inventive ways to use it, harnessing the power of creative synthesis and performance coding to move from simple, monophonic beeps to sophisticated multichannel prog rock arrangements complete with percussion and effects.
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27

McAlpine, Kenneth B. Bits and Pieces. Oxford University Press, 2018. http://dx.doi.org/10.1093/oso/9780190496098.001.0001.

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This book explores the development of and the social, cultural, and historical context of chiptune, a form of electronic music that emerged from the first generation of video game consoles and home computers in the 1980s. Through a combination of musical and procedural analysis and practitioner interviews, the book explores the role the technical constraints of early video game hardware played in shaping the sound of 8-bit video game music and the inventive approaches to coding and composition musicians used to circumvent them. It examines the sounds, culture, and personalities behind the music and shows how chiptune links as closely to the music of Bach as to the aggressive posturing of punk or the driving electronic sounds of house. The book begins by looking at chiptune’s roots in video game music and discusses how, as the sound chips that gave rise to its distinctive voice were superseded by more sophisticated hardware, chiptune moved underground to become an important part of the demoscene, a networked community of digital artists. It discusses chiptune’s reemergence in the late 1990s as a new wave of young musicians rediscovered these obsolete machines and began to use them as quirky and characterful musical instruments, in the process taking chiptune from the desktop and placing it centre stage. The book concludes by contemplating what lies ahead; as more people incorporate the chiptune sound into their work, will it ever hit the mainstream or will it remain firmly countercultural as part of the digital underground?
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28

Dickason, Chris, and Gareth Moore. Coding Games for Clever Kids. O'Mara Books, Limited, Michael, 2020.

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29

Dk Publishing. Computer Coding Games for Kids. Dorling Kindersley Publishing, Incorporated, 2019.

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30

Coding Club Black Flag: A Coding Club Mission. Cambridge University Press, 2014.

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31

Publishing, Dk. Computer Coding Scratch Games Made Easy. Dorling Kindersley Publishing, Incorporated, 2016.

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32

Computer Coding Python Games for Kids. Dorling Kindersley Publishing, Incorporated, 2018.

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33

I'm a Javascript Games Maker: Advanced Coding. Hachette Children's Group, 2018.

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34

Romphf, Joshua. Coding Activities for Developing Games in Unity. Rosen Publishing Group, 2020.

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35

Romphf, Joshua. Coding Activities for Developing Games in Unity. Rosen Publishing Group, 2020.

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36

Romphf, Josh. Coding Activities for Developing Games in Unity. Rosen Publishing Group, 2020.

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37

Ziter, Rachel. Coding Games from Scratch: 4D an Augmented Reading Experience. Capstone, 2018.

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38

Coding Games from Scratch: 4D An Augmented Reading Experience. Capstone Press, 2018.

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39

Ayden, Nicholas. Coding Games in Scratch: A Step-by-Step Guide to Learn Coding Skills, Creating Own Games and Artificial Intelligence for Beginners & Kids. Independently published, 2019.

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40

Coding for Kids - Python: Learn to Code with 50 Awesome Games and Activities. Callisto Media Inc., 2019.

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41

25 Scratch Games for Kids: A Playful Guide to Coding. No Starch Press, Incorporated, 2019.

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42

Coding Projects in Scratch: A Step-by-Step Visual Guide to Coding Your Own Animations, Games, Simulations, a. DK Children, 2019.

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43

DK Workbooks : Coding in Scratch : Games Workbook: Create Your Own Fun and Easy Computer Games. DK Children, 2016.

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44

Coding games in Scratch: A step-by-step guide to building your own computer games. DK, 2016.

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45

Get Coding 2! Build Five Computer Games with HTML and JavaScript. Walker Books Australia Pty, Limited, 2018.

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46

Coding with Minecraft: Build Taller, Farm Faster, Mine Deeper, and Automate the Boring Stuff. No Starch Press, 2018.

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47

Coding Games in Scratch: A Step-by-Step Visual Guide to Building Your Own Computer Games. DK Children, 2019.

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48

Crack the Code!: Activities, Games, and Puzzles That Reveal the World of Coding! Penguin Publishing Group, 2018.

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49

Cratty, Bryant J. Coding Games Active Ways to Enhance and Thinking (Instructional teaching aids series). Love Pub Co, 1987.

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50

Creative Coding in Python: 30+ Programming Projects in Art, Games, and More. Quarto Publishing Group USA, 2019.

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