Journal articles on the topic 'Game-based learning environments'
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Lester, James C., Eun Y. Ha, Seung Y. Lee, Bradford W. Mott, Jonathan P. Rowe, and Jennifer L. Sabourin. "Serious Games Get Smart: Intelligent Game-Based Learning Environments." AI Magazine 34, no. 4 (December 15, 2013): 31–45. http://dx.doi.org/10.1609/aimag.v34i4.2488.
Full textKober, Silvia Erika, Guilherme Wood, Kristian Kiili, Korbinian Moeller, and Manuel Ninaus. "Game-based learning environments affect frontal brain activity." PLOS ONE 15, no. 11 (November 19, 2020): e0242573. http://dx.doi.org/10.1371/journal.pone.0242573.
Full textNousiainen, Tuula, and Marja Kankaanranta. "Exploring Children's Requirements for Game-Based Learning Environments." Advances in Human-Computer Interaction 2008 (2008): 1–7. http://dx.doi.org/10.1155/2008/284056.
Full textPalomo-Duarte, Manuel, Anke Berns, Alberto Cejas, Juan Manuel Dodero, Juan Antonio Caballero, and Iván Ruiz-Rube. "Assessing Foreign Language Learning Through Mobile Game-Based Learning Environments." International Journal of Human Capital and Information Technology Professionals 7, no. 2 (April 2016): 53–67. http://dx.doi.org/10.4018/ijhcitp.2016040104.
Full textMa, Yuxin, Douglas Williams, and Louise Prejean. "Understanding the Relationships Among Various Design Components in a Game-Based Learning Environment." International Journal of Gaming and Computer-Mediated Simulations 4, no. 1 (January 2012): 68–85. http://dx.doi.org/10.4018/jgcms.2012010104.
Full textHung, Cheng-Yu, Yu-Ren Lin, Kai-Yi Huang, Pao-Ta Yu, and Jerry Chih-Yuan Sun. "Collaborative Game-Based Learning with Motion-Sensing Technology." International Journal of Online Pedagogy and Course Design 7, no. 4 (October 2017): 53–64. http://dx.doi.org/10.4018/ijopcd.2017100104.
Full textChu, Man-Wai, and Teresa Anne Fowler. "Gamification of Formative Feedback in Language Arts and Mathematics Classrooms." International Journal of Game-Based Learning 10, no. 1 (January 2020): 1–18. http://dx.doi.org/10.4018/ijgbl.2020010101.
Full textIsrael-Fishelson, Rotem, and Arnon Hershkovitz. "Persistence in a Game-Based Learning Environment: The Case of Elementary School Students Learning Computational Thinking." Journal of Educational Computing Research 58, no. 5 (November 15, 2019): 891–918. http://dx.doi.org/10.1177/0735633119887187.
Full textYegoshyna, G. A., S. M. Voronoy, and A. A. Ovdieichuk. "LEARNING SYSTEM DESIGN FOR GAME APPLICATIONS." Proceedings of the O.S. Popov ОNAT 1, no. 2 (December 31, 2020): 82–91. http://dx.doi.org/10.33243/2518-7139-2020-1-2-82-91.
Full textNolan, Jason, and Melanie McBride. "Beyond gamification: reconceptualizing game-based learning in early childhood environments." Information, Communication & Society 17, no. 5 (June 25, 2013): 594–608. http://dx.doi.org/10.1080/1369118x.2013.808365.
Full textMarklund, Björn Berg, Per Backlund, Carl-Johan Dahlin, Henrik Engström, and Ulf Wilhelmsson. "A Game-Based Approach to Support Social Presence and Awareness in Distributed Project-Based Learning." International Journal of Game-Based Learning 4, no. 1 (January 2014): 1–20. http://dx.doi.org/10.4018/ijgbl.2014010101.
Full textAn, Yun-Jo, and Li Cao. "Examining the Characteristics of Digital Learning Games Designed by In-service Teachers." International Journal of Game-Based Learning 7, no. 4 (October 2017): 73–85. http://dx.doi.org/10.4018/ijgbl.2017100104.
Full textKucher, Tetyana. "Principles and Best Practices of Designing Digital Game-Based Learning Environments." International Journal of Technology in Education and Science 5, no. 2 (March 17, 2021): 213–23. http://dx.doi.org/10.46328/ijtes.190.
Full textSabourin, Jennifer L., Lucy R. Shores, Bradford W. Mott, and James C. Lester. "Understanding and Predicting Student Self-Regulated Learning Strategies in Game-Based Learning Environments." International Journal of Artificial Intelligence in Education 23, no. 1-4 (October 22, 2013): 94–114. http://dx.doi.org/10.1007/s40593-013-0004-6.
Full textGök, Mustafa, and Mevlüt İnan. "Sixth-grade students’ experiences of a digital game-based learning environment: A didactic analysis." JRAMathEdu (Journal of Research and Advances in Mathematics Education) 6, no. 2 (April 1, 2021): 142–57. http://dx.doi.org/10.23917/jramathedu.v6i2.13687.
Full textLu, Yu-Ling, and Chi-Jui Lien. "Are They Learning or Playing? Students’ Perception Traits and Their Learning Self-Efficacy in a Game-Based Learning Environment." Journal of Educational Computing Research 57, no. 8 (January 21, 2019): 1879–909. http://dx.doi.org/10.1177/0735633118820684.
Full textFan, Angela, Jack Urbanek, Pratik Ringshia, Emily Dinan, Emma Qian, Siddharth Karamcheti, Shrimai Prabhumoye, et al. "Generating Interactive Worlds with Text." Proceedings of the AAAI Conference on Artificial Intelligence 34, no. 02 (April 3, 2020): 1693–700. http://dx.doi.org/10.1609/aaai.v34i02.5532.
Full textGroff, Jennifer S. "The potentials of game-based environments for integrated, immersive learning data." European Journal of Education 53, no. 2 (April 24, 2018): 188–201. http://dx.doi.org/10.1111/ejed.12270.
Full textByun, JaeHwan, and Christian S. Loh. "Audial engagement: Effects of game sound on learner engagement in digital game-based learning environments." Computers in Human Behavior 46 (May 2015): 129–38. http://dx.doi.org/10.1016/j.chb.2014.12.052.
Full textD’Alba, Adriana, Anjum Najmi, Jonathan Gratch, and Chris Bigenho. "Virtual Learning Environments. The oLTECx." International Journal of Gaming and Computer-Mediated Simulations 3, no. 1 (January 2011): 33–50. http://dx.doi.org/10.4018/jgcms.2011010103.
Full textLester, James C., Hiller A. Spires, John L. Nietfeld, James Minogue, Bradford W. Mott, and Eleni V. Lobene. "Designing game-based learning environments for elementary science education: A narrative-centered learning perspective." Information Sciences 264 (April 2014): 4–18. http://dx.doi.org/10.1016/j.ins.2013.09.005.
Full textLiu, Kuo-Yu. "The MORPG-based Learning System for Multiple Courses." International Journal of Distance Education Technologies 13, no. 1 (January 2015): 103–23. http://dx.doi.org/10.4018/ijdet.2015010106.
Full textKiourt, Chairi, and Dimitris Kalles. "Synthetic learning agents in game-playing social environments." Adaptive Behavior 24, no. 6 (December 2016): 411–27. http://dx.doi.org/10.1177/1059712316679239.
Full textCloude, Elizabeth B., Dan Carpenter, Daryn A. Dever, Roger Azevedo, and James Lester. "Game-Based Learning Analytics for Supporting Adolescents’ Reflection." Journal of Learning Analytics 8, no. 2 (September 3, 2021): 51–72. http://dx.doi.org/10.18608/jla.2021.7371.
Full textMiettinen, Tuomas, Juho Salmi, Kunal Gupta, Jussi Koskela, Janne Kauttio, Tommi Karhela, and Sampsa Ruutu. "Applying Modelica Tools to System Dynamics Based Learning Games: Project Management Game." Modelling and Simulation in Engineering 2016 (2016): 1–13. http://dx.doi.org/10.1155/2016/8324914.
Full textPetersen, Sobah Abbas, Manuel Oliveira, Kristin Hestetun, and Anette Østbø Sørensen. "ALF - a Framework for Evaluating Accelerated Learning in Industry." International Journal of Serious Games 6, no. 3 (September 20, 2019): 81–99. http://dx.doi.org/10.17083/ijsg.v6i3.314.
Full textJanakiraman, Shamila, Sunnie Lee Watson, and William R. Watson. "Using Game-based Learning to Facilitate Attitude Change for Environmental Sustainability." Journal of Education for Sustainable Development 12, no. 2 (September 2018): 176–85. http://dx.doi.org/10.1177/0973408218783286.
Full textChoi, YoungMee. "A Functional Game Application for Korean Words Learning Based on Smartphone Environments." Journal of Multimedia Information System 6, no. 4 (December 31, 2019): 259–64. http://dx.doi.org/10.33851/jmis.2019.6.4.259.
Full textAlper, Ayfer, Elif Şengün Öztaş, Handan Atun, Dinçer Çınar, and Musa Moyenga. "A Systematic Literature Review towards the Research of Game-Based Learning with Augmented Reality." International Journal of Technology in Education and Science 5, no. 2 (March 17, 2021): 224–44. http://dx.doi.org/10.46328/ijtes.176.
Full textRowe, Jonathan P., Eleni V. Lobene, Bradford W. Mott, and James C. Lester. "Play in the Museum." International Journal of Gaming and Computer-Mediated Simulations 9, no. 3 (July 2017): 96–113. http://dx.doi.org/10.4018/ijgcms.2017070104.
Full textJo, Jaechoon, Wonhui Yu, Kyu Han Koh, and Heuiseok Lim. "Development of a Game-Based Learning Judgment System for Online Education Environments Based on Video Lecture: Minimum Learning Judgment System." Journal of Educational Computing Research 56, no. 6 (October 25, 2017): 802–25. http://dx.doi.org/10.1177/0735633117734122.
Full textBounajim, Dolly, Arif Rachmatullah, Danielle Boulden, Bradford Mott, James Lester, Trudi Lord, Frieda Reichsman, Paul Horwitz, Chad Dorsey, and Eric Wiebe. "Utilizing Cognitive Load Theory and Evidence-Centered Design to Inform the Design of Game-Based Learning Environments." Proceedings of the Human Factors and Ergonomics Society Annual Meeting 64, no. 1 (December 2020): 826–30. http://dx.doi.org/10.1177/1071181320641192.
Full textBroza, Orit, and Yifat Ben-David Kolikant. "The Potential of Rich Digital Game-Based Learning Environments to Promote Low-Achieving Students' Participation in Mathematics." International Journal of Game-Based Learning 10, no. 4 (October 2020): 40–54. http://dx.doi.org/10.4018/ijgbl.2020100103.
Full textBakan, Ugur, and Ufuk Bakan. "Game-Based Learning Studies in Education Journals: A Systematic Review of Recent Trends." Actualidades Pedagógicas, no. 72 (July 29, 2018): 119–45. http://dx.doi.org/10.19052/ap.5245.
Full textUrun, Mehmet Fatih, Hasan Aksoy, and Rasim Comez. "Supporting Foreign Language Vocabulary Learning Through Kinect-Based Gaming." International Journal of Game-Based Learning 7, no. 1 (January 2017): 20–35. http://dx.doi.org/10.4018/ijgbl.2017010102.
Full textWilliams, Douglas, Yuxin Ma, Steven Feist, Charles E. Richard, and Louise Prejean. "The design of an analogical encoding tool for game-based virtual learning environments." British Journal of Educational Technology 38, no. 3 (May 2007): 429–37. http://dx.doi.org/10.1111/j.1467-8535.2007.00707.x.
Full textStavroulia, Kalliopi Evangelia, Evanthia Makri-Botsari, Sarantos Psycharis, and Gerassimos Kekkeris. "Emotional experiences in simulated classroom training environments." International Journal of Information and Learning Technology 33, no. 3 (June 6, 2016): 172–85. http://dx.doi.org/10.1108/ijilt-10-2015-0030.
Full textAk, Oguz, and Birgul Kutlu. "Comparing 2D and 3D game-based learning environments in terms of learning gains and student perceptions." British Journal of Educational Technology 48, no. 1 (August 17, 2015): 129–44. http://dx.doi.org/10.1111/bjet.12346.
Full textHsu, Tien-Yu. "Constructing a gamed-based learning website for children." International Journal of Humanities and Arts Computing 6, no. 1-2 (March 2012): 184–203. http://dx.doi.org/10.3366/ijhac.2012.0048.
Full textAbdullah Alhebshi, Amal, and Maha Saeed Halabi. "Teachers’ and Learners’ Perceptions Towards Digital Game-Based Learning in ESL Classroom." Journal for the Study of English Linguistics 8, no. 1 (July 15, 2020): 166. http://dx.doi.org/10.5296/jsel.v8i1.17353.
Full textCosta, Maria Cristina, António Manso, and João Patrício. "Design of a Mobile Augmented Reality Platform with Game-Based Learning Purposes." Information 11, no. 3 (February 26, 2020): 127. http://dx.doi.org/10.3390/info11030127.
Full textWatson, William R., and Jun Fang. "PBL as a Framework for Implementing Video Games in the Classroom." International Journal of Game-Based Learning 2, no. 1 (January 2012): 77–89. http://dx.doi.org/10.4018/ijgbl.2012010105.
Full textMcNamara, Alison. "Digital Gesture-Based Games." International Journal of Game-Based Learning 6, no. 4 (October 2016): 52–72. http://dx.doi.org/10.4018/ijgbl.2016100104.
Full textTobar-Muñoz, Hendrys, Juan G. Cárcamo, Henner Solarte, Christiam Ventes, and Jorge H. Mesa. "Videogames and Innovation: Fostering Innovators’ Skills in Online-Learning Environments." Sustainability 12, no. 21 (November 7, 2020): 9264. http://dx.doi.org/10.3390/su12219264.
Full textSlussareff, Michaela, and Vít Šisler. "Higher Sustainability of Mental Models Acquired from a Digital Game in Comparison with a Live Action Role-playing Game and a Traditional Lecture." Masaryk University Journal of Law and Technology 14, no. 1 (May 5, 2020): 29–52. http://dx.doi.org/10.5817/mujlt2020-1-2.
Full textMystakidis, Stylianos, and Eleni Berki. "The Case of Literacy Motivation." International Journal of Web-Based Learning and Teaching Technologies 13, no. 1 (January 2018): 64–79. http://dx.doi.org/10.4018/ijwltt.2018010105.
Full textJaderberg, Max, Wojciech M. Czarnecki, Iain Dunning, Luke Marris, Guy Lever, Antonio Garcia Castañeda, Charles Beattie, et al. "Human-level performance in 3D multiplayer games with population-based reinforcement learning." Science 364, no. 6443 (May 30, 2019): 859–65. http://dx.doi.org/10.1126/science.aau6249.
Full textGannon, Neil, and Paul Powell. "Motion and Audio Capture of Lectures for Use in Digital Game Based Learning Environments." International Journal for Cross-Disciplinary Subjects in Education 5, Special 1 (March 1, 2015): 2385–93. http://dx.doi.org/10.20533/ijcdse.2042.6364.2015.0326.
Full textJuracz, Laszlo. "Developing Courses with Holorena, A Framework for Scenario- and Game Based E-Learning Environments." International Journal of Software Engineering & Applications 1, no. 4 (October 29, 2010): 1–17. http://dx.doi.org/10.5121/ijsea.2010.1401.
Full textNeville, David O. "Structuring Narrative in 3D Digital Game-Based Learning Environments to Support Second Language Acquisition." Foreign Language Annals 43, no. 3 (August 16, 2010): 446–69. http://dx.doi.org/10.1111/j.1944-9720.2010.01092.x.
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