Academic literature on the topic 'Game-based learning environments'
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Journal articles on the topic "Game-based learning environments"
Lester, James C., Eun Y. Ha, Seung Y. Lee, Bradford W. Mott, Jonathan P. Rowe, and Jennifer L. Sabourin. "Serious Games Get Smart: Intelligent Game-Based Learning Environments." AI Magazine 34, no. 4 (December 15, 2013): 31–45. http://dx.doi.org/10.1609/aimag.v34i4.2488.
Full textKober, Silvia Erika, Guilherme Wood, Kristian Kiili, Korbinian Moeller, and Manuel Ninaus. "Game-based learning environments affect frontal brain activity." PLOS ONE 15, no. 11 (November 19, 2020): e0242573. http://dx.doi.org/10.1371/journal.pone.0242573.
Full textNousiainen, Tuula, and Marja Kankaanranta. "Exploring Children's Requirements for Game-Based Learning Environments." Advances in Human-Computer Interaction 2008 (2008): 1–7. http://dx.doi.org/10.1155/2008/284056.
Full textPalomo-Duarte, Manuel, Anke Berns, Alberto Cejas, Juan Manuel Dodero, Juan Antonio Caballero, and Iván Ruiz-Rube. "Assessing Foreign Language Learning Through Mobile Game-Based Learning Environments." International Journal of Human Capital and Information Technology Professionals 7, no. 2 (April 2016): 53–67. http://dx.doi.org/10.4018/ijhcitp.2016040104.
Full textMa, Yuxin, Douglas Williams, and Louise Prejean. "Understanding the Relationships Among Various Design Components in a Game-Based Learning Environment." International Journal of Gaming and Computer-Mediated Simulations 4, no. 1 (January 2012): 68–85. http://dx.doi.org/10.4018/jgcms.2012010104.
Full textHung, Cheng-Yu, Yu-Ren Lin, Kai-Yi Huang, Pao-Ta Yu, and Jerry Chih-Yuan Sun. "Collaborative Game-Based Learning with Motion-Sensing Technology." International Journal of Online Pedagogy and Course Design 7, no. 4 (October 2017): 53–64. http://dx.doi.org/10.4018/ijopcd.2017100104.
Full textChu, Man-Wai, and Teresa Anne Fowler. "Gamification of Formative Feedback in Language Arts and Mathematics Classrooms." International Journal of Game-Based Learning 10, no. 1 (January 2020): 1–18. http://dx.doi.org/10.4018/ijgbl.2020010101.
Full textIsrael-Fishelson, Rotem, and Arnon Hershkovitz. "Persistence in a Game-Based Learning Environment: The Case of Elementary School Students Learning Computational Thinking." Journal of Educational Computing Research 58, no. 5 (November 15, 2019): 891–918. http://dx.doi.org/10.1177/0735633119887187.
Full textYegoshyna, G. A., S. M. Voronoy, and A. A. Ovdieichuk. "LEARNING SYSTEM DESIGN FOR GAME APPLICATIONS." Proceedings of the O.S. Popov ОNAT 1, no. 2 (December 31, 2020): 82–91. http://dx.doi.org/10.33243/2518-7139-2020-1-2-82-91.
Full textNolan, Jason, and Melanie McBride. "Beyond gamification: reconceptualizing game-based learning in early childhood environments." Information, Communication & Society 17, no. 5 (June 25, 2013): 594–608. http://dx.doi.org/10.1080/1369118x.2013.808365.
Full textDissertations / Theses on the topic "Game-based learning environments"
Deniozou, Thaleia. "Investigating the potential of mobile games as learning environments for independent adult skill development." Thesis, University of Edinburgh, 2016. http://hdl.handle.net/1842/22926.
Full textHess, Taryn. "COMPARISON OF LEARNING EXPERIENCES AND OUTCOMES BETWEEN A SERIOUS GAME-BASED AND NON-GAME-BASED ONLINE AMERICAN HISTORY COURSE." Doctoral diss., University of Central Florida, 2010. http://digital.library.ucf.edu/cdm/ref/collection/ETD/id/2108.
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Mosiane, Segomotso. "Antecedents to the effectiveness of game-based learning environments for the Net generation: A game task fit and flow perspective." Master's thesis, University of Cape Town, 2017. http://hdl.handle.net/11427/25408.
Full textRobberts, Anna Sophia. "Design principles to create an enabling game-based learning environment for the development of 21st century skills." Thesis, University of Pretoria, 2002. http://hdl.handle.net/2263/78491.
Full textThesis (PhD)--University of Pretoria, 2019.
Science, Mathematics and Technology Education
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Abu, Dawood Sumayah Mohammadlutfi. "Students' Attitudes toward Educational Gamification in Online Learning Environments." Thesis, University of North Texas, 2019. https://digital.library.unt.edu/ark:/67531/metadc1505265/.
Full textMethaneethorn, Jutima. "Towards motivation modelling within a computer game based learning environment." Thesis, Connect to e-thesis, 2008. http://theses.gla.ac.uk/250/.
Full textPh.D. thesis submitted to the Faculty of Education, Department of Educational Studies, University of Glasgow, 2008. Includes bibliographical references. Print version also available.
Hyndman, Jennifer. "AmbiLearn: a game-based assessment for learning environment for primary schools." Thesis, Ulster University, 2013. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.593639.
Full textByun, JaeHwan. "EFFECTS OF CHARACTER VOICE-OVER ON PLAYERS' ENGAGEMENT IN A DIGITAL ROLE-PLAYING GAME ENVIRONMENT." OpenSIUC, 2012. https://opensiuc.lib.siu.edu/dissertations/595.
Full textHauer, Marina. "A game-based learning approach to building conservation education in UK undergraduate built environment degrees." Thesis, University of Portsmouth, 2012. https://researchportal.port.ac.uk/portal/en/theses/a-gamebased-learning-approach-to-building-conservation-education-in-uk(065a1b5d-dc9f-4d4e-bed3-6b5aa7cf1d00).html.
Full textJohansson, Linda. "The role of serious games in communication and education of climate change." Thesis, Linköpings universitet, Tema Miljöförändring, 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-151289.
Full textBooks on the topic "Game-based learning environments"
Proudfoot, Diane, and B. Jack Copeland. Artificial Intelligence. Edited by Eric Margolis, Richard Samuels, and Stephen P. Stich. Oxford University Press, 2012. http://dx.doi.org/10.1093/oxfordhb/9780195309799.013.0007.
Full textBook chapters on the topic "Game-based learning environments"
Fulya Eyupoglu, T., and John L. Nietfeld. "Intrinsic Motivation in Game-Based Learning Environments." In Advances in Game-Based Learning, 85–102. Cham: Springer International Publishing, 2019. http://dx.doi.org/10.1007/978-3-030-15569-8_5.
Full textNietfeld, John, and Lucy R. Shores. "Self-Regulation Within Game-Based Learning Environments." In Serious Educational Game Assessment, 19–42. Rotterdam: SensePublishers, 2011. http://dx.doi.org/10.1007/978-94-6091-329-7_2.
Full textEmihovich, Benjamin, Logan Arrington, and Xinhao Xu. "Press Play! How Immersive Environments Support Problem-Solving Skills and Productive Failure." In Advances in Game-Based Learning, 121–39. Cham: Springer International Publishing, 2019. http://dx.doi.org/10.1007/978-3-030-15569-8_7.
Full textShelton, Brett E., and Mary Ann Parlin. "Taking Activity-Goal Alignment into Open-Ended Environments: Assessment and Automation in Game-Based Learning." In Assessment in Game-Based Learning, 105–21. New York, NY: Springer New York, 2012. http://dx.doi.org/10.1007/978-1-4614-3546-4_7.
Full textPeterson-Ahmad, Maria B., and Melanie Landon-Hays. "Simulated Learning Environments to Support General and Special Education Preparation Programs in Developing Teacher Candidate Instructional Strategies and a Disposition Toward Coaching." In Advances in Game-Based Learning, 169–82. Cham: Springer International Publishing, 2020. http://dx.doi.org/10.1007/978-3-030-44526-3_12.
Full textTorrente, Javier, Pablo Lavín Mera, Pablo Moreno-Ger, and Baltasar Fernández-Manjón. "Coordinating Heterogeneous Game-Based Learning Approaches in Online Learning Environments." In Transactions on Edutainment II, 1–18. Berlin, Heidelberg: Springer Berlin Heidelberg, 2009. http://dx.doi.org/10.1007/978-3-642-03270-7_1.
Full textBarma, Sylvie, and Sylvie Daniel. "Designing Enhanced Learning Environments in Physics: An Interdisciplinary Collaborative Approach Producing an Instrument for School Success." In Game-Based Learning Across the Lifespan, 91–113. Cham: Springer International Publishing, 2016. http://dx.doi.org/10.1007/978-3-319-41797-4_7.
Full textGibson, David, and Jody Clarke-Midura. "Some Psychometric and Design Implications of Game-Based Learning Analytics." In E-Learning Systems, Environments and Approaches, 247–61. Cham: Springer International Publishing, 2015. http://dx.doi.org/10.1007/978-3-319-05825-2_17.
Full textEl Kouzi, Malek, and Victoria McArthur. "FLCARA: Frog Life Cycle Augmented Reality Game-Based Learning Application." In Learning and Collaboration Technologies: Games and Virtual Environments for Learning, 17–30. Cham: Springer International Publishing, 2021. http://dx.doi.org/10.1007/978-3-030-77943-6_2.
Full textSabourin, Jennifer, Jonathan Rowe, Bradford W. Mott, and James C. Lester. "Exploring Inquiry-Based Problem-Solving Strategies in Game-Based Learning Environments." In Intelligent Tutoring Systems, 470–75. Berlin, Heidelberg: Springer Berlin Heidelberg, 2012. http://dx.doi.org/10.1007/978-3-642-30950-2_60.
Full textConference papers on the topic "Game-based learning environments"
"Designing a Multi-Campus Game Development Course With Hybrid Synchronous and Asynchronous Learning Environments Using Video Conference Systems." In 2th European Conference on Game Based Learning. ACPI, 2019. http://dx.doi.org/10.34190/gbl.19.140.
Full textDunwell, Ian, Panagiotis Petridis, Sylvester Arnab, Aristidis Protopsaltis, Maurice Hendrix, and Sara de Freitas. "Blended Game-Based Learning Environments: Extending a Serious Game into a Learning Content Management System." In 2011 Third International Conference on Intelligent Networking and Collaborative Systems (INCoS). IEEE, 2011. http://dx.doi.org/10.1109/incos.2011.58.
Full textWetzel, Verena, and Andreas Dengel. "Game-Based Religion Education In Virtual Environments: A Pilot Study." In 2021 7th International Conference of the Immersive Learning Research Network (iLRN). IEEE, 2021. http://dx.doi.org/10.23919/ilrn52045.2021.9459353.
Full textKirjavainen, Antti. "Process control in the development of game-based learning environments." In the International Conference. New York, New York, USA: ACM Press, 2009. http://dx.doi.org/10.1145/1690388.1690426.
Full textPark, Kyungjin, Hyunwoo Sohn, Bradford Mott, Wookhee Min, Asmalina Saleh, Krista Glazewski, Cindy Hmelo-Silver, and James Lester. "Detecting Disruptive Talk in Student Chat-Based Discussion within Collaborative Game-Based Learning Environments." In LAK21: 11th International Learning Analytics and Knowledge Conference. New York, NY, USA: ACM, 2021. http://dx.doi.org/10.1145/3448139.3448178.
Full textJensen, Camilla Gyldendahl, and Elsebeth Sorensen. "MAINTAINING COLLABORATIVE, DEMOCRATIC AND DIALOGUE-BASED LEARNING PROCESSES IN VIRTUAL AND GAME-BASED LEARNING ENVIRONMENTS." In 10th annual International Conference of Education, Research and Innovation. IATED, 2017. http://dx.doi.org/10.21125/iceri.2017.0559.
Full textGe, Hongwei, Mingde Zhao, Kai Zhang, and Liang Sun. "Strategy Selection in Complex Game Environments Based on Transfer Reinforcement Learning." In 2019 International Joint Conference on Neural Networks (IJCNN). IEEE, 2019. http://dx.doi.org/10.1109/ijcnn.2019.8852019.
Full textTan, Jason, and Gautam Biswas. "Simulation-Based Game Learning Environments: Building and Sustaining a Fish Tank." In 2007 IEEE International Workshop on Digital Games and Intelligent Toys-based Education. IEEE, 2007. http://dx.doi.org/10.1109/digitel.2007.44.
Full textTaylor, Sandra, Wookhee Min, Bradford Mott, Andrew Emerson, Andy Smith, Eric Wiebe, and James Lester. "Position: IntelliBlox: A Toolkit for Integrating Block-Based Programming into Game-Based Learning Environments." In 2019 IEEE Blocks and Beyond Workshop (B&B). IEEE, 2019. http://dx.doi.org/10.1109/bb48857.2019.8941222.
Full textChang, Yizhe, El-Sayed Aziz, Sven K. Esche, and Constantin Chassapis. "Overcoming the Limitations of Current Online Laboratory Systems Using Game-Based Virtual Environments." In ASME 2011 International Mechanical Engineering Congress and Exposition. ASMEDC, 2011. http://dx.doi.org/10.1115/imece2011-63743.
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