Books on the topic 'Game based grammar instruction'

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1

Digital game-based learning. New York: McGraw-Hill, 2001.

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2

Cantürk, Bahar. Explicit grammar instruction: A comparison of comprehension-based and production-based instruction for EFL learners. Eskişehir [Turkey]: Anadolu Üniversitesi, 2001.

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3

Rezaei, Saeed. Corrective feedback in task-based grammar instruction: A case of recast vs.metalinguistic feedback. Saarbru cken, Germany: LAP Lambert, 2011.

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4

The gamification of learning and instruction: Game-based methods and strategies for training and education. San Francisco: Pfeiffer, 2012.

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5

deHaan, Jonathan. Game camp: Out-of-school language and literacy development. Champaign, Illinois: Common Ground Publishing LLC as part of The Learner book series, 2012.

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6

Burmester, Michael. Digital game based learning: Proceedings of the 4th International Symposium for Information Design, 2nd of June 2005 at Stuttgart Media University. Karlsruhe: Univ.-Verl. Karlsruhe, 2006.

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7

Edutainment, 2009 (2009 Banff Alta ). Learning by playing: Game-based education system design and development : 4th International Conference on E-Learning and Games, Edutainment 2009, August 9-11, 2009, Banff, Canada, proceedings. Heidelberg: Springer, 2009.

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8

1974-, Chang Maiga, ed. Learning by playing: Game-based education system design and development : 4th International Conference on E-Learning and Games, Edutainment 2009, August 9-11, 2009, Banff, Canada, proceedings. Heidelberg: Springer, 2009.

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9

Moretti, Gaia. Virtualmente insieme: Comunità virtuali, nuove tecnologie, apprendimento, pratiche. Roma: Polìmata, 2012.

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10

(Foreword), Sivasailam Thiagarajan, ed. Digital Game-Based Learning. Paragon House Publishers, 2007.

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11

Prensky, Marc. Digital Game-Based Learning. McGraw-Hill, 2004.

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12

Prensky, Marc. Digital Game-Based Learning. McGraw-Hill Companies, 2000.

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13

Digital Game-Based Learning. McGraw-Hill, 2004.

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14

Prensky, Marc. Digital Game-Based Learning. McGraw-Hill Companies, 2000.

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15

Littlewood, R. P. Living Spanish: A grammar-based course. 2012.

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16

Stevenson, Anna, and T. W. Knight. Living French: A Grammar-Based Course. Hodder & Stoughton, 2015.

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17

1939-, Tolman Jon M., ed. Travessia, a video-based Portuguese textbook. [Washington, D.C.]: Georgetown University Press, 1988.

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18

Lewis, Starin W., and Elizabeth Suarez Aguerre. Comprehension, Grades 2 - 3: Activities That Support Research-Based Instruction. Carson-Dellosa Publishing, LLC, 2005.

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19

Lewis, Starin W., and Elizabeth Suarez Aguerre. Comprehension, Grades 1 - 2: Activities That Support Research-Based Instruction. Carson-Dellosa Publishing, LLC, 2005.

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20

Gamification of Learning and Instruction: Game-Based Methods and Strategies for Training and Education. Center for Creative Leadership, 2012.

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21

Kapp, Karl M. Gamification of Learning and Instruction: Game-Based Methods and Strategies for Training and Education. Center for Creative Leadership, 2012.

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22

Kapp, Karl M. Gamification of Learning and Instruction: Game-Based Methods and Strategies for Training and Education. Center for Creative Leadership, 2012.

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23

1939-, Tolman Jon M., ed. Travessia, a video-based Portuguese textbook: Caderno de exerci cios. [Washington, D.C.]: Georgetown University Press, 1988.

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24

Aguerre, Elizabeth Suarez. Fluency, Vocabulary, and Comprehension, Grade K: Activities That Support Research-Based Instruction. Carson-Dellosa Publishing, LLC, 2005.

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25

Maja, Pivec, ed. Affective and emotional aspects of human-computer interaction: Game-based and innovative learning approaches. Amsterdam: IOS Press, 2006.

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26

Affective and Emotional Aspects of Human-Computer Interaction: Game-Based and Innovative Learning Approaches: Volume 1 Future of Learning. IOS Press, 2006.

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27

A Reference Grammar Of Syrian Arabic: With Audio CD (Based on the dialect of Damascus) (Georgetown Classics in Arabic Language and Linguistics). Georgetown University Press, 2005.

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28

1939-, Tolman Jon M., ed. Travessia: A video-based Portuguese textbook. [Washington, D.C.]: Georgetown University Press, 1988.

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29

Tolman, Jon M., John B. Jensen, Ricardo M. Paiva, and Nivea P. Parsons. Travessia: A Video-Based Portuguese Textbook : Preliminary Edition, Units 1-6 (Travessia). Georgetown University Press, 1988.

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30

Brine, Kelly Gordon. The Art of Cinematic Storytelling. Oxford University Press, 2020. http://dx.doi.org/10.1093/oso/9780190054328.001.0001.

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The Art of Cinematic Storytelling: A Visual Guide to Planning Shots, Cuts, and Transitions is a practical introduction to the design of shots, cuts, and transitions for film, video, television, animation, and game design. The author-illustrator is a storyboard artist who has worked with and learned from over 200 professional directors and cinematographers. This book’s clear and concise explanations and vivid examples demystify the visual design choices that are fundamental to directing and editing. Hundreds of illustrations and diagrams support the text. The primary emphasis is on blocking actors and positioning the camera for mood, meaning, and continuity editing. This book delves deeply into controlling the audience’s understanding and perception of time and space; designing in-camera time transitions; compressing and expanding time; composing creative shots for cinematic storytelling; choosing between objective and subjective storytelling; motivating camera moves; choosing lenses; using screen geography and film grammar for clarity; planning shots with continuity editing in mind; knowing how and when to cut; beginning and ending scenes; and using storyboards for planning and communication. Several chapters are devoted to how to block and shoot action involving travel, pursuits, searches, dialogue, groups, and driving. While the approach is based largely on well-established techniques of cinematography and continuity editing, attention is also given to jump cuts, tableau shots, and unconventional framing. The topics are covered thoroughly and systematically, and this book serves both as an introductory text and as a reference work for more advanced students of film.
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