Academic literature on the topic 'Game based grammar instruction'
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Journal articles on the topic "Game based grammar instruction"
Fithriani, Rahmah. "COMMUNICATIVE GAME-BASED LEARNING IN EFL GRAMMAR CLASS: SUGGESTED ACTIVITIES AND STUDENTS’ PERCEPTION." JEELS (Journal of English Education and Linguistics Studies) 5, no. 2 (January 22, 2019): 171–88. http://dx.doi.org/10.30762/jeels.v5i2.509.
Full textLilić, Polona, and Silva Bratoz. "The Effectiveness of Using Games for Developing Young Learners’ Grammar Competence." ELOPE: English Language Overseas Perspectives and Enquiries 16, no. 2 (November 30, 2019): 49–61. http://dx.doi.org/10.4312/elope.16.2.49-61.
Full textSetiawan, Budi, and Asrowi. "English Grammar on 2013 Curriculum: The Development of Game Based Learning Multimedia." MATEC Web of Conferences 205 (2018): 00011. http://dx.doi.org/10.1051/matecconf/201820500011.
Full textRochmawati, Dyah. "Innovative Techniques of Teaching English Grammar at Secondary Schools." JET ADI BUANA 4, no. 2 (October 31, 2019): 152–59. http://dx.doi.org/10.36456/jet.v4.n2.2019.2077.
Full textSetiawan, Budi, Nunuk Suryani, and Suharno Suharno. "Pengembangan Game Based Learning Materi Grammar Bahasa Inggris Dalam Kurikulum 2013 Kelas X SMA Negeri 3 Sragen." Teknodika 16, no. 1 (March 15, 2018): 22. http://dx.doi.org/10.20961/teknodika.v16i1.34752.
Full textKayan, Adil, and İbrahim Seçkin Aydın. "The Effect of Computer-Assisted Educational Games on Teaching Grammar." World Journal of Education 10, no. 1 (February 20, 2020): 117. http://dx.doi.org/10.5430/wje.v10n1p117.
Full textZandvakili, Elham, Ernest Washington, Edmund W. Gordon, Craig Wells, and Mzamo Mangaliso. "Teaching Patterns of Critical Thinking: The 3CA Model—Concept Maps, Critical Thinking, Collaboration, and Assessment." SAGE Open 9, no. 4 (July 2019): 215824401988514. http://dx.doi.org/10.1177/2158244019885142.
Full textNarváez Paguay, Joe Adrián, and Juan José Santillán. "The implementation of the Student Response System (SRS) Kahoot! in EFL classes and its effects on reading comprehension." INNOVA Research Journal 6, no. 2 (May 10, 2021): 1–21. http://dx.doi.org/10.33890/innova.v6.n2.2021.1655.
Full textShintani, Mayu. "Image Schema-Based Instruction in English Grammar." JALT2015—Focus on the Learner 2015, no. 1 (August 1, 2016): 285. http://dx.doi.org/10.37546/jaltpcp2015-38.
Full textNutta, Joyce. "Is Computer-Based Grammar Instruction as Effective as Teacher- Directed Grammar Instruction for Teaching L2 Structures?" CALICO Journal 16, no. 1 (January 14, 2013): 49–62. http://dx.doi.org/10.1558/cj.v16i1.49-62.
Full textDissertations / Theses on the topic "Game based grammar instruction"
Yu, Shu-yun, and res cand@acu edu au. "The Effects of Games on the Acquisition of Some Grammatical Features of L2 German on Students’ Motivation and on Classroom Atmosphere." Australian Catholic University. School of Education, 2005. http://dlibrary.acu.edu.au/digitaltheses/public/adt-acuvp98.29052006.
Full textDe, Kock Elizabeth Catharina. "Game-based learning and library instruction." Diss., University of Pretoria, 2013. http://hdl.handle.net/2263/37275.
Full textDissertation (MSc)--University of Pretoria, 2013.
gm2014
Information Science
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Gray, James Wesley. "Task-Based English Grammar Instruction: A Focus on Meaning." Kyoto University, 2020. http://hdl.handle.net/2433/253376.
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新制・課程博士
博士(人間・環境学)
甲第22540号
人博第943号
新制||人||224(附属図書館)
2019||人博||943(吉田南総合図書館)
京都大学大学院人間・環境学研究科共生人間学専攻
(主査)准教授 高橋 幸, 教授 谷口 一美, 教授 STEWART Timothy William, 准教授 笹尾 洋介, 教授 田地野 彰
学位規則第4条第1項該当
DeRouin-Jessen, Renée E. "Game on the impact of game features in computer-based training /." Orlando, Fla. : University of Central Florida, 2008. http://purl.fcla.edu/fcla/etd/CFE0002439.
Full textZaldivar, Marc Robert. "Blending cognitive rule-based, process-based, and context-based theories in the development of online grammar instruction." Diss., Virginia Tech, 2008. http://hdl.handle.net/10919/29533.
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Frederick, Patricia Ann. "Using Digital Game-Based Learning to Support Vocabulary Instruction for Developmental Reading Students." NSUWorks, 2010. http://nsuworks.nova.edu/gscis_etd/154.
Full textNivens, Ryan Andrew, and Rosemary Geiken. "Using a Computer Science-based Board Game to Develop Preschoolers' Mathematics." Digital Commons @ East Tennessee State University, 2017. https://dc.etsu.edu/etsu-works/3040.
Full textHanan, Rowena E. "The effectiveness of explicit grammar instruction for the young foreign language learner : a classroom-based experimental study." Thesis, University of York, 2015. http://etheses.whiterose.ac.uk/9059/.
Full textMethaneethorn, Jutima. "Towards motivation modelling within a computer game based learning environment." Thesis, Connect to e-thesis, 2008. http://theses.gla.ac.uk/250/.
Full textPh.D. thesis submitted to the Faculty of Education, Department of Educational Studies, University of Glasgow, 2008. Includes bibliographical references. Print version also available.
Näckros, Kjell. "Visualising security through computer games : investigating game-based instruction in ICT security : an experimental approach /." Kista : Department of Computer and Systems Sciences, Stockholm University : Royal Institute of Technology, 2005. http://urn.kb.se/resolve?urn=urn:nbn:se:su:diva-533.
Full textBooks on the topic "Game based grammar instruction"
Digital game-based learning. New York: McGraw-Hill, 2001.
Find full textCantürk, Bahar. Explicit grammar instruction: A comparison of comprehension-based and production-based instruction for EFL learners. Eskişehir [Turkey]: Anadolu Üniversitesi, 2001.
Find full textRezaei, Saeed. Corrective feedback in task-based grammar instruction: A case of recast vs.metalinguistic feedback. Saarbru cken, Germany: LAP Lambert, 2011.
Find full textThe gamification of learning and instruction: Game-based methods and strategies for training and education. San Francisco: Pfeiffer, 2012.
Find full textdeHaan, Jonathan. Game camp: Out-of-school language and literacy development. Champaign, Illinois: Common Ground Publishing LLC as part of The Learner book series, 2012.
Find full textBurmester, Michael. Digital game based learning: Proceedings of the 4th International Symposium for Information Design, 2nd of June 2005 at Stuttgart Media University. Karlsruhe: Univ.-Verl. Karlsruhe, 2006.
Find full textEdutainment, 2009 (2009 Banff Alta ). Learning by playing: Game-based education system design and development : 4th International Conference on E-Learning and Games, Edutainment 2009, August 9-11, 2009, Banff, Canada, proceedings. Heidelberg: Springer, 2009.
Find full text1974-, Chang Maiga, ed. Learning by playing: Game-based education system design and development : 4th International Conference on E-Learning and Games, Edutainment 2009, August 9-11, 2009, Banff, Canada, proceedings. Heidelberg: Springer, 2009.
Find full textMoretti, Gaia. Virtualmente insieme: Comunità virtuali, nuove tecnologie, apprendimento, pratiche. Roma: Polìmata, 2012.
Find full text(Foreword), Sivasailam Thiagarajan, ed. Digital Game-Based Learning. Paragon House Publishers, 2007.
Find full textBook chapters on the topic "Game based grammar instruction"
Betts, Ben. "Game-Based Learning." In The Really Useful elearning Instruction Manual, 175–94. Hoboken, NJ, USA: John Wiley & Sons, Inc., 2015. http://dx.doi.org/10.1002/9781118375860.ch10.
Full textHeaton, C. "Video Game Technology and Training Research." In Computer-Based Instruction in Military Environments, 271–83. Boston, MA: Springer US, 1987. http://dx.doi.org/10.1007/978-1-4613-0915-4_22.
Full textEnglbrecht, Ludwig, and Günther Pernul. "A Serious Game-Based Peer-Instruction Digital Forensics Workshop." In Information Security Education. Information Security in Action, 127–41. Cham: Springer International Publishing, 2020. http://dx.doi.org/10.1007/978-3-030-59291-2_9.
Full textHsu, Sheng-Hui, Shu-Chen Cheng, and Yueh-Min Huang. "The Experience of Adopting Game-Based Learning in Library Instruction." In Learning by Playing. Game-based Education System Design and Development, 571–76. Berlin, Heidelberg: Springer Berlin Heidelberg, 2009. http://dx.doi.org/10.1007/978-3-642-03364-3_71.
Full textKnautz, Kathrin, Lisa Orszullok, and Simone Soubusta. "Game-Based IL Instruction – A Journey of Knowledge in Four Acts." In Communications in Computer and Information Science, 366–72. Cham: Springer International Publishing, 2013. http://dx.doi.org/10.1007/978-3-319-03919-0_48.
Full textLin, Chun-Hung, Eric Zhi-Feng Liu, Chan-Hsin Kou, Marjo Virnes, Erkki Sutinen, and Shan-Shan Cheng. "A Case Analysis of Creative Spiral Instruction Model and Students’ Creative Problem Solving Performance in a LEGO® Robotics Course." In Learning by Playing. Game-based Education System Design and Development, 501–5. Berlin, Heidelberg: Springer Berlin Heidelberg, 2009. http://dx.doi.org/10.1007/978-3-642-03364-3_61.
Full text"Grammar in Content-Based Instruction." In Content-Based College ESL Instruction, 107–20. Routledge, 1999. http://dx.doi.org/10.4324/9781410603081-11.
Full textGettys, Serafima. "Usage-Based Instruction." In Advances in Educational Technologies and Instructional Design, 412–33. IGI Global, 2014. http://dx.doi.org/10.4018/978-1-4666-4482-3.ch020.
Full textSardone, Nancy, Roberta Devlin-Scherer, and Joseph Martinelli. "Game-Based Instruction in a College Classroom." In Handbook of Research on Effective Electronic Gaming in Education, 1427–39. IGI Global, 2009. http://dx.doi.org/10.4018/978-1-59904-808-6.ch082.
Full textAl-Makhzoomy, Alaa Khalaf, Ke Zhang, and Timothy Spannaus. "Game Development-Based Learning." In Examining Multiple Intelligences and Digital Technologies for Enhanced Learning Opportunities, 244–59. IGI Global, 2020. http://dx.doi.org/10.4018/978-1-7998-0249-5.ch012.
Full textConference papers on the topic "Game based grammar instruction"
"Tangible Grammar: Prototyping Playful Physical Tools for Foreign Language Learning." In 13th EuropeanConference on Game Based Learning. ACI, 2020. http://dx.doi.org/10.34190/gbl.20.061.
Full textMeng, Hsiang-jen, and Ding-Chau Wang. "Robust Design for Game-Based Instruction Using Interactive Whiteboards." In 2012 IEEE 4th International Conference on Digital Game and Intelligent Toy Enhanced Learning (DIGITEL 2012). IEEE, 2012. http://dx.doi.org/10.1109/digitel.2012.66.
Full textHuang, Shu-Hsien, Ting-Ting Wu, and Yueh-Min Huang. "Learning Diagnosis Instruction System Based on Game-based Learning for Mathematical Course." In 2013 IIAI International Conference on Advanced Applied Informatics (IIAIAAI). IEEE, 2013. http://dx.doi.org/10.1109/iiai-aai.2013.43.
Full textHwang, Chein-Shung, Yi-Ching Su, and Kuo-Cheng Tseng. "Effects of Computer Game-based Instruction on Students' Programming Achievement in Taiwan." In 2010 International Conference on Computational Aspects of Social Networks (CASoN 2010). IEEE, 2010. http://dx.doi.org/10.1109/cason.2010.60.
Full textValls-Vargas, Josep, Jichen Zhu, and Santiago Ontañón. "Graph grammar-based controllable generation of puzzles for a learning game about parallel programming." In FDG'17: International Conference on the Foundations of Digital Games 2017. New York, NY, USA: ACM, 2017. http://dx.doi.org/10.1145/3102071.3102079.
Full textSeidel, Anna, Franziska Weidle, and Claudia Borner. "Project Leam&Play: Piloting a Game-based Instruction for Students in Comparison to an Engineering Lecture." In 2021 7th International Conference of the Immersive Learning Research Network (iLRN). IEEE, 2021. http://dx.doi.org/10.23919/ilrn52045.2021.9459389.
Full textYampinij, Sakesun, Supamas Kongkachuay, and Sophon Meejaleurn. "The development of computer multimedia game-based instruction on English idioms for the 2nd educational range at Bannakhao School." In 2010 2nd International Conference on Computer Technology and Development (ICCTD). IEEE, 2010. http://dx.doi.org/10.1109/icctd.2010.5645963.
Full textTodd, Beth A., Luke Niiler, Marcus Brown, Prateek Bahri, Virginia Tamondong, David M. Beams, Joan Barth, Garry Warren, Kenneth R. Swinney, and David W. Cordes. "Beta Testing a Web-Based Writing Coach." In ASME 2012 International Mechanical Engineering Congress and Exposition. American Society of Mechanical Engineers, 2012. http://dx.doi.org/10.1115/imece2012-88296.
Full textChang, Chenghung P., Felipe Arango, Dror Kodman, Sven K. Esche, and Constantin Chassapis. "Utilization of Immersive Collaborative Student Laboratory Simulations Developed Using a Game Engine." In ASME 2006 International Mechanical Engineering Congress and Exposition. ASMEDC, 2006. http://dx.doi.org/10.1115/imece2006-14532.
Full textBanks, David. "Reflecting on an Adventure-Based Data Communications Assignment: The ‘Cryptic Quest’." In InSITE 2006: Informing Science + IT Education Conference. Informing Science Institute, 2006. http://dx.doi.org/10.28945/3000.
Full textReports on the topic "Game based grammar instruction"
Zachry, Anne, J. Flick, and S. Lancaster. Tune Up Your Teaching Toolbox! University of Tennessee Health Science Center, 2016. http://dx.doi.org/10.21007/chp.ot.fp.2016.0001.
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