Journal articles on the topic 'Game art'
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Gintere, Ieva. "ART SPACE: AN EXPERIMENTAL DIGITAL ART GAME." SOCIETY. INTEGRATION. EDUCATION. Proceedings of the International Scientific Conference 5 (May 20, 2020): 649. http://dx.doi.org/10.17770/sie2020vol5.4817.
Full textShedko, I. I. "Video Game Art Styles." Art & Culture Studies, no. 4 (December 2021): 382–95. http://dx.doi.org/10.51678/2226-0072-2021-4-382-395.
Full textHoekema, Jim. "Art game." Interactions 24, no. 3 (April 27, 2017): 26–35. http://dx.doi.org/10.1145/3064812.
Full textGintere, Ieva. "A NEW DIGITAL ART GAME: THE ART OF THE FUTURE." SOCIETY. INTEGRATION. EDUCATION. Proceedings of the International Scientific Conference 4 (May 21, 2019): 346. http://dx.doi.org/10.17770/sie2019vol4.3674.
Full textNguyen, C. Thi. "Games and the Art of Agency." Philosophical Review 128, no. 4 (October 1, 2019): 423–62. http://dx.doi.org/10.1215/00318108-7697863.
Full textVitytė, Birutė. "Possibilities of the Application of Digital Games in the Implementation of the Curriculum of Arts Subject." Pedagogika 123, no. 3 (September 2, 2016): 120–38. http://dx.doi.org/10.15823/p.2016.37.
Full textThabet, Tamer. "A mente e a máquina: desempenho, design de jogos e humanidades." Boitatá 8, no. 15 (June 29, 2013): 22. http://dx.doi.org/10.5433/boitata.2013v8.e31544.
Full textHanussek, Benjamin. "Playing distressed art: Adorno’s aesthetic theory in game design." Replay. The Polish Journal of Game Studies 8, no. 1 (August 9, 2022): 73–87. http://dx.doi.org/10.18778/2391-8551.08.04.
Full textSzymański, Michał. "Computer Games in Art History. Traditional architecture and painting presented in virtual reality." E-methodology 5, no. 5 (April 23, 2019): 84–99. http://dx.doi.org/10.15503/emet.v5i5.449.
Full textGruev, Emil. "Art Methods for Capturing an Environment in Video Games." Visual Studies 6, no. 1 (June 29, 2022): 80–83. http://dx.doi.org/10.54664/ojvk6124.
Full textHananto, Brian Alvin, and Jennifer Audiah. "ANALISA VISUAL DARI ELEMEN PERMAINAN KARTU ‘THE ART OF BATIK’." Jurnal Bahasa Rupa 2, no. 2 (April 21, 2019): 136–45. http://dx.doi.org/10.31598/bahasarupa.v2i2.367.
Full textDurusoy, Murat. "In-Game Photography: Creating New Realities through Video Game Photography." Membrana Journal of Photography, Vol. 3, no. 1 (2018): 42–47. http://dx.doi.org/10.47659/m4.042.art.
Full textNovikov, Vasily N. "Aesthetics of Interactivity: Between Game and Film. To Watch or to Play?" Journal of Flm Arts and Film Studies 10, no. 1 (March 15, 2018): 54–63. http://dx.doi.org/10.17816/vgik10154-63.
Full textNovikov, Vasily N. "Aesthetics of Interactivity: Between Game and Film. To Watch or to Play?" Journal of Flm Arts and Film Studies 10, no. 2 (June 15, 2018): 50–60. http://dx.doi.org/10.17816/vgik10250-60.
Full textGintere, Ieva. "TOWARDS A NEW DIGITAL GAME OF CONTEMPORARY AESTHETICS." SOCIETY. TECHNOLOGY. SOLUTIONS. Proceedings of the International Scientific Conference 1 (April 17, 2019): 18. http://dx.doi.org/10.35363/via.sts.2019.14.
Full textShedko, I. I. "Pictorial Sources of the Images of Mythological Creatures in the Video Game Nioh." Art & Culture Studies, no. 4 (December 2022): 502–27. http://dx.doi.org/10.51678/2226-0072-2022-4-502-527.
Full textAditya, Christian. "The Development Of Visual Aspects In Video Games Over The Years." ULTIMART Jurnal Komunikasi Visual 7, no. 2 (November 12, 2016): 18–22. http://dx.doi.org/10.31937/ultimart.v7i2.385.
Full textSung, Jung Hwan, and Huibeom Yu. "Abusive Game Design Pattern as a Game Art Form." Advanced Science Letters 22, no. 11 (November 1, 2016): 3537–40. http://dx.doi.org/10.1166/asl.2016.7913.
Full textRowe, M. W. "The Definition of ‘Game’." Philosophy 67, no. 262 (October 1992): 467–79. http://dx.doi.org/10.1017/s0031819100040663.
Full textAustin, Hailey J., and Lydia R. Cooper. "Feeling the narrative control(ler): Casual art games as trauma therapy." Replay. The Polish Journal of Game Studies 8, no. 1 (November 21, 2022): 119–33. http://dx.doi.org/10.18778/2391-8551.08.07.
Full textRizali, Muhammad, Zainal Warhat, and Edwar Zebua. "PENGARUH ELEMEN-ELEMEN DESAIN KOMUNIKASI VISUAL (DKV) BOX ART GAME TERHADAP STORY LINE BERDASARKAN PERSEPSI GAMERS PADA VIDEO GAME POPULER DI INDONESIA." Gorga : Jurnal Seni Rupa 8, no. 2 (September 27, 2019): 295. http://dx.doi.org/10.24114/gr.v8i2.14700.
Full textSimamora, Lita Martauli, and Mesran Mesran. "Aplikasi Game Flatfrom Art Lewat Construct 2 Dengan Menggunakan Metode Quadtree." JURIKOM (Jurnal Riset Komputer) 7, no. 2 (April 26, 2020): 269. http://dx.doi.org/10.30865/jurikom.v7i2.2103.
Full textGarcía Martínez, Alba. "Games as an Art Medium: Critical Art Game Exhibitions in the Twenty-first Century." International Journal of New Media, Technology and the Arts 15, no. 1 (2020): 21–39. http://dx.doi.org/10.18848/2326-9987/cgp/v15i01/21-39.
Full textDavis, Jessica Hoffmann. "Unsung heroes: Reconceptualizing a video game as a work of art." Visual Inquiry 10, no. 1 (June 1, 2021): 141–47. http://dx.doi.org/10.1386/vi_00030_1.
Full textApperley, Thomas H. "The body of the gamer: game art and gestural excess." Digital Creativity 24, no. 2 (June 2013): 145–56. http://dx.doi.org/10.1080/14626268.2013.808967.
Full textGee, James Paul. "Why Game Studies Now? Video Games: A New Art Form." Games and Culture 1, no. 1 (January 2006): 58–61. http://dx.doi.org/10.1177/1555412005281788.
Full textSHEVCHENKO, A., A. KUGAY, A. KLYUCEVSKA, and A. GAPON. "GENESIS OF CG ART AND VISUAL GAME STYLE." Scientific papers of Berdiansk State Pedagogical University Series Pedagogical sciences 1, no. 3 (December 7, 2022): 389–97. http://dx.doi.org/10.31494/2412-9208-2022-1-3-389-397.
Full textHartono, Meilani, Andri Guna Santoso, Crisantus Lebu Raya, Budi Yulianto, and Suwarno Suwarno. "Audio Visual Media Components in Educational Game for Elementary Students." ComTech: Computer, Mathematics and Engineering Applications 7, no. 4 (December 31, 2016): 255. http://dx.doi.org/10.21512/comtech.v7i4.2515.
Full text이혜영 and LEEWONHYONG. "The Digital game art considerative to flow element of game." Journal of Korea Design Knowledge ll, no. 26 (June 2013): 231–38. http://dx.doi.org/10.17246/jkdk.2013..26.022.
Full textHawk Polk, Dyani White. "The Long Game." Arts 9, no. 2 (June 11, 2020): 67. http://dx.doi.org/10.3390/arts9020067.
Full textBontchev, Boyan, Desislava Paneva-Marinova, and Lubomil Draganov. "An Educational 3D Maze Game for Bulgarian Orthodox Iconography." Digital Presentation and Preservation of Cultural and Scientific Heritage 6 (September 30, 2016): 283–84. http://dx.doi.org/10.55630/dipp.2016.6.31.
Full textStatham, Nataska, João Jacob, and Mikael Fridenfalk. "Game environment art with modular architecture." Entertainment Computing 41 (March 2022): 100476. http://dx.doi.org/10.1016/j.entcom.2021.100476.
Full textVASILYEV, A. V. "Design in video game concept art." Декоративное искусство и предметно-пространственная среда. Вестник МГХПА, no. 1-2 (2022): 128–43. http://dx.doi.org/10.37485/1997-4663_2022_1_2_128_143.
Full textPortocarrero, Maria Luísa. "Dance as art and therapeutic game." Revista Filosófica de Coimbra 27, no. 53 (2018): 49–64. http://dx.doi.org/10.14195/0872-0851_53_2.
Full textWood, Kelli, and David S. Carter. "Art and technology: archiving video games for humanities research in university libraries." Art Libraries Journal 43, no. 4 (October 2018): 185–95. http://dx.doi.org/10.1017/alj.2018.29.
Full textKinkley, Jonathan. "Art Thief: An Educational Computer Game Model for Art Historical Instruction." Leonardo 42, no. 2 (April 2009): 133–37. http://dx.doi.org/10.1162/leon.2009.42.2.133.
Full textPilkevych, Andrii. "US popular culture in the mirror of video game industry conventions." Ethnic History of European Nations, no. 64 (2021): 97–101. http://dx.doi.org/10.17721/2518-1270.2021.64.13.
Full textRALIBI, RAYMOND. "PERANCANGAN MOBILE GAME BERDASARKAN PERMAINAN RAKYAT “DODOMBAAN” UNTUK MEMBANGUN INTERAKSI SOSIAL ANTAR PEMAIN." Serat Rupa Journal of Design 1, no. 2 (January 19, 2018): 343. http://dx.doi.org/10.28932/srjd.v1i2.457.
Full textJurgens, David, and Roberto Navigli. "It’s All Fun and Games until Someone Annotates: Video Games with a Purpose for Linguistic Annotation." Transactions of the Association for Computational Linguistics 2 (December 2014): 449–64. http://dx.doi.org/10.1162/tacl_a_00195.
Full textFrias, Jordi Angelo Timón, and Antonio Carlos Vargas. "Game-Art: considerações sobre a presença de grafitti em games digitais." DAPesquisa 9, no. 12 (September 12, 2018): 58–74. http://dx.doi.org/10.5965/1808312909122014058.
Full textSchiffel, S., and M. Thielscher. "Representing and Reasoning About the Rules of General Games With Imperfect Information." Journal of Artificial Intelligence Research 49 (February 14, 2014): 171–206. http://dx.doi.org/10.1613/jair.4115.
Full textJennifer Audiah and Brian Alvin Hananto. "REDESAIN VISUAL PERMAINAN KARTU ‘THE ART OF BATIK’." Jurnal Bahasa Rupa 3, no. 1 (October 28, 2019): 09–21. http://dx.doi.org/10.31598/bahasarupa.v3i1.392.
Full textDannenberg, Ross, and Josh Davenport. "Top 10 video game cases (US): how video game litigation in the US has evolved since the advent of Pong." Interactive Entertainment Law Review 1, no. 2 (December 2018): 89–102. http://dx.doi.org/10.4337/ielr.2018.02.02.
Full textValja, Heikka. "Games in the Finnish art teachers’ curriculum." International Journal of Education Through Art 18, no. 2 (June 1, 2022): 191–207. http://dx.doi.org/10.1386/eta_00094_1.
Full textWestecott, Emma. "Game sketching: Exploring approaches to research-creation for games." Virtual Creativity 10, no. 1 (April 1, 2020): 11–26. http://dx.doi.org/10.1386/vcr_00014_1.
Full textLaso, Pau Waelder. "Games of Pain: Pain as Haptic Stimulation in Computer-Game—Based Media Art." Leonardo 40, no. 3 (June 2007): 238–42. http://dx.doi.org/10.1162/leon.2007.40.3.238.
Full textWhitson, Jennifer R. "Voodoo software and boundary objects in game development: How developers collaborate and conflict with game engines and art tools." New Media & Society 20, no. 7 (June 30, 2017): 2315–32. http://dx.doi.org/10.1177/1461444817715020.
Full textKunanusont, Kamolwan, Simon Lucas, and Diego Pérez-Liébana. "Modeling Player Experience with the N-Tuple Bandit Evolutionary Algorithm." Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment 14, no. 1 (September 25, 2018): 215–21. http://dx.doi.org/10.1609/aiide.v14i1.13039.
Full textTunnel, Raimond-Hendrik, and Ulrich Norbisrath. "Classification of Video Games Bachelor’s Curricula." Journal of Education and Learning 12, no. 2 (February 13, 2023): 39. http://dx.doi.org/10.5539/jel.v12n2p39.
Full textHolmes, Virginia F. "The Winding Road to Discovery: A Review of Gaming Matters: Gaming Matters: Art, Science, Magic, and the Computer Game Medium." Eludamos: Journal for Computer Game Culture 6, no. 1 (May 25, 2012): 173–75. http://dx.doi.org/10.7557/23.6144.
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