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1

Nicoll, Fiona, and Cesar Albarran-Torres. "“Almost the Same but not Quite”." Critical Gambling Studies 3, no. 2 (July 27, 2022): 160–73. http://dx.doi.org/10.29173/cgs78.

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Digitally mediated social networking is now an ordinary aspect of everyday life and gambling platforms are designed accordingly. This article explores how changing iconography has facilitated gambling’s rapid integration within social media and interactive entertainment products and platforms. While there is a substantial literature in cultural studies of digital video games and virtual worlds, most of the academic literature on gambling addresses clinical and regulatory challenges associated with problem gambling. As a consequence, the role of visual iconography, gameplay, narrative and soundscapes in constructing cultural spaces and products of gambling has been largely neglected. Critically engaging with established and emerging theories of mimesis and play, we explore how visual design facilitates the growth of new markets for gambling in a digital culture that privileges interactive forms of consumption.
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Holtgraves, Thomas. "Gambling, gambling activities, and problem gambling." Psychology of Addictive Behaviors 23, no. 2 (June 2009): 295–302. http://dx.doi.org/10.1037/a0014181.

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Lakew, Nathan, Jakob Jonsson, and Philip Lindner. "Probing the Role of Digital Payment Solutions in Gambling Behavior: Preliminary Results From an Exploratory Focus Group Session With Problem Gamblers." JMIR Human Factors 11 (July 23, 2024): e54951. http://dx.doi.org/10.2196/54951.

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Background Technology has significantly reshaped the landscape and accessibility of gambling, creating uncharted territory for researchers and policy makers involved in the responsible gambling (RG) agenda. Digital payment solutions (DPS) are the latest addition of technology-based services in gambling and are now prominently used for deposit and win withdrawal. The seamless collaboration between online gambling operators and DPS, however, has raised concerns regarding the potential role of DPS platforms in facilitating harmful behavior. Objective Using a focus group session with problem gamblers, this study describes a preliminary investigation of the role of DPS in the online gambling context and its influence on players’ gambling habits, financial behavior, choices of gambling environment, and the overall outcome of gambling subjective experiences. Methods A total of 6 problem gamblers participated in a one-and-half-hour focus group session to discuss how DPSs are integrated into their everyday gambling habits, what motivates them to use DPS, and what shifts they observe in their gambling behavior. Thematic analysis was used to analyze the empirical evidence with a mix of inductive and deductive research approaches as a knowledge claim strategy. Results Our initial findings revealed that the influence of DPSs in online gambling is multifaced where, on the one hand, their ability to integrate with players’ existing habits seamlessly underscores the facilitating role they play in potentially maximizing harm. On the other hand, we find preliminary evidence that DPSs can have a direct influence on gambling outcomes in both subtle and pervasive ways—nudging, institutionalizing, constraining, or triggering players’ gambling activities. This study also highlights the increasingly interdisciplinary nature of online gambling, and it proposes a preliminary conceptual framework to illustrate the sociotechnical interplay between DPS and gambling habits that ultimately capture the outcome of gambling’s subjective experience. Conclusions Disguised as a passive payment enabler, the role of DPS has so far received scant attention; however, this exploratory qualitative study demonstrates that given the technological advantage and access to customer financial data, DPS can become a potent platform to enable and at times trigger harmful gambling. In addition, DPS’s bird’s-eye view of cross-operator gambling behavior can open up an opportunity for researchers and policy makers to explore harm reduction measures that can be implemented at the digital payment level for gambling customers. Finally, more interdisciplinary studies are needed to formulate the sociotechnical nature of online gambling and holistic harm minimization strategy.
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Biernat, Stanisław. "Działalność gospodarcza poddana reglamentacji w świetle orzecznictwa Trybunału Sprawiedliwości na przykładzie prowadzenia gier hazardowych." Przegląd Prawa i Administracji 114 (August 10, 2018): 413–29. http://dx.doi.org/10.19195/0137-1134.114.26.

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ECONOMIC ACTIVITY SUBJECTED TO REGLAMENTATION IN THE LIGHT OF THE CASE LAW OF THE COURT OF JUSTICE OF THE EUROPEAN UNION EXEMPLIFIED BY CONDUCTING GAMBLINGIn EU law, conducting gambling is classified as the exercise of the freedoms of the internal market, regulated in the Treaty on the Functioning of the European Union. Conducting gambling is not currently regulated or harmonized at EU level, and therefore the regulation of gambling is the competence of Member States. EU law defining acceptable ways of regulating gambling in the Member States is now a judge-made law and the result of the creative jurisprudence of the Court of Justice of the European Union. So far, the Court has issued dozens of judgments in which it interpreted Treaty provisions proclaiming the freedoms of the internal market in the context of conducting gambling. These judgments provide a direct or indirect assessment of whether national law complies with EU law.
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Abassi, B., E. Khelifa, O. Maatouk, S. Ben Aissa, I. Bouguerraa, and L. Mnif. "Gambling disorder and suicidal behavior : A case report :." European Psychiatry 65, S1 (June 2022): S830. http://dx.doi.org/10.1192/j.eurpsy.2022.2149.

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Introduction Gambling disorder involves repeated problematic gambling behavior that causes significant problems or distress. It is also called gambling addiction or compulsive gambling. In Tunisia, a muslum country, gambling is prohibited and casinos are non-existent or only for tourists with foreign currency. Lately, with the spread of casinos online and sites of sports betting, gambling’s become problematic in Tunisia. People accumulated huge debts with feelings of shame and guilt leading to suicidal attempts. Objectives Studying the link between gambling disorder and suicidal attempts and comparing the different preventive measures proposed for online gambling. Methods a case of a patient with gambling disorder that was hospitalized in a psychiatric hospital for a suicidal attempt by stabbing himself and a review of a literature. Results Mr R.A was a 42-year-old man with no family nor personal psychiatric history. He has no history of a particular substance use disorder. He was married and a father of two children and has a regular job. A year ago, he stated gambling on internet sites using his phone cell and, in several months, he lost a lot of money and accumulated debts. Lately he committed two attempts of suicide. The first one was by swallowing rat poison. The second one was a month later, by stabbing himself with a knife that caused evisceration and required surgery then an hospitalization in a psychiatric unit. Conclusions There’s evidence that GD and SB are associated, although there’s disagreement about the nature of this association. Adequate preventive measures should be considered by governments Disclosure No significant relationships.
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Angga Nurdiansyah and Ageng Saepudin Kanda. "Bahaya Judi Online : Dampak Sosial, Ekonomi, Dan Kesehatan." Student Scientific Creativity Journal 2, no. 1 (January 26, 2024): 305–10. http://dx.doi.org/10.55606/sscj-amik.v2i1.2807.

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The increasing ease of internet access has led to its misuse in the form of online gambling. Initially, online games served as the entry point, but curiosity and interest have driven teenagers to participate in online gambling. Kartono (2014) defines gambling as the intentional act of risking something valuable with awareness of the associated risks and specific expectations for uncertain events, such as games, matches, races, and other occurrences. The uncertainty of outcomes generates expectations and tension for gamblers. nawati, Prakoso, and Prihatmi (2015) assert that the development of information and communication technology significantly influences the gambling model and its payment methods. Unlike traditional gambling, which requires face-to-face interactions, physical means, and cash payments, online gambling leverages the internet, enabling games without physical encounters. The rapid evolution of online gambling in recent decades has facilitated easy access to various forms of gambling through the internet. Despite gambling's historical existence, online gambling possesses distinct characteristics that entail specific risks. This journal aims to identify and explore the diverse negative impacts associated with online gambling, while also delving into control measures that can be implemented to address these issues. Employing the qualitative descriptive phenomenology research method, our study will uncover shared meanings of the online gambling phenomenon as experienced by a group of students (Sahputra et al., 2022). The methodology employed here is the literature review method, wherein an independent activity is conducted to collect literature data, engage in reading and note-taking, and process research materials from various sources, such as books, online media, print media, and national and international journals. Online gambling has emerged as a concerning phenomenon globally. This journal examines various aspects related to the hazards of online gambling, encompassing social, economic, and health impacts. Additionally, we discuss control efforts that can be implemented to address these issues, with the ultimate goal of enhancing understanding and promoting more effective actions in addressing this problem. Online gambling presents numerous dangers that can adversely affect individuals and society at large. To tackle this issue, control efforts, including stringent regulations, public education, and rehabilitation programs, are imperative. A comprehensive understanding of the perils of online gambling will enable collaborative efforts to create a safer and healthier environment for everyone. Concrete actions are necessary to shield society from the detrimental impacts of online gambling.
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Weiner, Robert S. "SOCIOPOLITICAL, CEREMONIAL, AND ECONOMIC ASPECTS OF GAMBLING IN ANCIENT NORTH AMERICA: A CASE STUDY OF CHACO CANYON." American Antiquity 83, no. 1 (September 29, 2017): 34–53. http://dx.doi.org/10.1017/aaq.2017.45.

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This paper builds upon DeBoer's (2001) assertion that models of ancient North American cultural systems can be enriched by incorporating gambling as a dynamic and productive social practice using the case study of the Ancient Puebloan center of Chaco Canyon (ca. AD 800–1180). A review of Native North American, Pueblo, and worldwide ethnography reveals gambling's multidimensionality as a social, economic, and ceremonial technology in contrast to its recreational associations in contemporary Western society. I propose that gambling was one mechanism through which leaders in precontact North America—and, specifically, at Chaco Canyon—integrated diverse communities, facilitated trade, accumulated material wealth, perpetuated religious ideology, and established social inequality. I present evidence of gambling at Chaco Canyon in the form of 471 gaming artifacts currently held in museum collections in addition to oral traditions of descendant Native cultures that describe extensive gambling in Chacoan society.
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8

Hraba, Joseph, and Gang Lee. "Gender, gambling and problem gambling." Journal of Gambling Studies 12, no. 1 (March 1996): 83–101. http://dx.doi.org/10.1007/bf01533191.

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9

Potenza, Marc N., Marvin A. Steinberg, Pawel Skudlarski, Robert K. Fulbright, Cheryl M. Lacadie, Mary K. Wilber, Bruce J. Rounsaville, John C. Gore, and Bruce E. Wexler. "Gambling Urges in Pathological Gambling." Archives of General Psychiatry 60, no. 8 (August 1, 2003): 828. http://dx.doi.org/10.1001/archpsyc.60.8.828.

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10

R Muhammad Rayhan Rizky Pratama. "Analisis Yuridis Tindak Pidana Perjudian Online Slot dan Toto Gelap Online Melalui Website." Ethics and Law Journal: Business and Notary 2, no. 1 (January 25, 2024): 224–30. http://dx.doi.org/10.61292/eljbn.118.

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This article aims to understand the criminal act of online gambling in juridical terms. The type of research that will be used by the author is empirical normative research. This research is limited to the Crime of Online Gambling Slot and Online Dark Toto Through the Website in detail and systematically. If someone is suspected or charged with gambling in cyber space, the Law Enforcement Official (APH) must prove that the person has fulfilled all the elements stipulated in Article 27 paragraph (2) of Law Number 11 of 2008 concerning Electronic Information and Transactions. The obstacles in eradicating online gambling crimes are inadequate facilities and infrastructure, inadequate human resources / law enforcement personnel, the police find it difficult to collect evidence and most importantly public awareness of online gambling is still lacking. The scholars agree that gambling (maisir) is haram. Although the prohibition of maisir (gambling) has been clearly explained, the punishment for this offense is not stipulated in the Qur'an and hadith so that maisir is included in the jarimah ta'zir. Abstrak Artikel ini bertujuan untuk memahami tindak pidana perjudian online yang ditinjau secara yuridis. Jenis Penelitian yang akan digunakan oleh penulis adalah penelitian normatif empiris. Penelitian ini terbatas pada Tindak Pidana Perjudian Online Slot Dan Toto Gelap Online Melalui Website tersebut secara rinci dan sistematis. Jika ada seseorang disangka atau didakwa telah melakukan perjudian dalam ruang cyber maka Aparat Penegak Hukum (APH) harus membuktikan bahwa orang tersebut telah memenuhi seluruh unsur yang diatur dalam Pasal 27 ayat (2) UndangUndang Nomor 11 Tahun 2008 Tentang Informasi dan Transaksi Elektronik. Hambatan dalam memberantas tindak pidana perjudian online yaitu sarana dan prasarana yang kurang memadai, kurang memadainya sumber daya manusia/prosenil penegak hukum, kepolisian sulit mengumpulkan barang bukti dan yang paling utama kepedulian masyarakat terhadap perjudian online masih kurang. Para ulama sependapat judi (maisir) itu hukumnya haram. Meskipun keharaman maisir (judi) telah dijelaskan secara gamblang, namun hukuman atas pelanggaran ini tidak ditetapkan dalam al-Qur’an dan maupun hadis sehingga maisir termasuk kepada jarimah ta'zir. Katau Kunci: Kejahatan Siber, Tindak Pidana Siber, Perjudian Online
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11

Salonen, Anne H., Matilda Hellman, Tiina Latvala, and Sari Castrén. "Gambling participation, gambling habits, gambling-related harm, and opinions on gambling advertising in Finland in 2016." Nordic Studies on Alcohol and Drugs 35, no. 3 (April 11, 2018): 215–34. http://dx.doi.org/10.1177/1455072518765875.

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Background: This report is an overview of results from the 2016 Finnish Gambling Harms Survey covering the population and clinical perspectives. It summarises the main findings on gambling participation, gambling habits, gambling-related harm, and opinions on gambling advertising. Methods: The population sample ( n = 7186) was collected from three regions and the clinical sample ( n = 119) in a gambling help clinic. Results: Frequency of gambling in the population sample was characteristically once a week, while in the clinical sample it was daily. Men gambled more often than women only in the population sample. The most common gambling environments were kiosks, grocery stores or supermarkets, and home. The most typical gambling-related harms were financial or emotional/psychological harms; the amount of experienced harm was considerable among the clinical sample. The clinical sample also perceived gambling advertising as obtrusive and as a driving force for gambling. Conclusions: The results of the clinical sample imply that when gambling gets out of hand, the distinctions between gamblers’ habits diminish and become more streamlined, focusing on gambling per se – doing it often, and in greater varieties (different game types). There is a heightened need to monitor gambling and gambling-related harm at the population level, especially amongst heavy consumers, in order to understand what type of external factors pertaining to policy and governance may contribute to the shift from recreational to problem gambling.
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12

LaPlante, D. A., S. E. Nelson, R. A. LaBrie, and H. J. Shaffer. "Disordered gambling, type of gambling and gambling involvement in the British Gambling Prevalence Survey 2007." European Journal of Public Health 21, no. 4 (November 5, 2009): 532–37. http://dx.doi.org/10.1093/eurpub/ckp177.

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13

Raisamo, Susanna, Jaana M. Kinnunen, Lasse Pere, Pirjo Lindfors, and Arja Rimpelä. "Adolescent Gambling, Gambling Expenditure and Gambling–Related Harms in Finland, 2011–2017." Journal of Gambling Studies 36, no. 2 (September 13, 2019): 597–610. http://dx.doi.org/10.1007/s10899-019-09892-7.

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Abstract Existing literature on recent trends in adolescent gambling is scarce. The rapidly changing landscape of gambling, together with the generally applied legal age limits, calls for the continuous monitoring of gambling also among the adolescent population. In Finland, the legal gambling age is 18. We examined changes in adolescents’ gambling, gambling expenditure and gambling–related harms from 2011 to 2017. Comparable cross-sectional biennial survey data were collected in 2011, 2013, 2015 and 2017 among 12–18-year-olds (N = 18,857). The main measures were self-reported six-month gambling, average weekly gambling expenditure (€) and harms due to gambling. Data were analyzed using cross-tabulations, χ2-tests and linear regression analysis. A significant decline in gambling among minors (aged 12–16-year-olds) was found (β = − 0.253), while no significant changes were observed among 18-year-olds (who are not targeted by the law). The mean gambling expenditure also declined from 2011 to 2017. Adolescent gamblers experienced significantly less (p = .003) gambling–related harms in 2017 (7.4%) compared to 2011 (13.5%). Adolescent gambling and its related negative consequences have become less prevalent in Finland between 2011 and 2017. Further monitoring is necessary to ascertain whether the positive direction will continue. Also, empirical analyses providing evidence of reasons for the observed trend are warranted.
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Poulin, C. "Gambling." Canadian Medical Association Journal 175, no. 10 (November 7, 2006): 1208. http://dx.doi.org/10.1503/cmaj.061299.

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George, Sanju. "Gambling." British Journal of Psychiatry 202, no. 3 (March 2013): 186. http://dx.doi.org/10.1192/bjp.bp.112.108522.

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Potenza, Marc N., David A. Fiellin, George R. Heninger, Bruce J. Rounsaville, and Carolyn M. Mazure. "Gambling." Journal of General Internal Medicine 17, no. 9 (September 2002): 721–32. http://dx.doi.org/10.1046/j.1525-1497.2002.10812.x.

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Delfabbro, Paul, Daniel King, Jennifer Williams, and Neophytos Georgiou. "Cryptocurrency trading, gambling and problem gambling." Addictive Behaviors 122 (November 2021): 107021. http://dx.doi.org/10.1016/j.addbeh.2021.107021.

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COVENTRY, KENNY R., and R. IAIN F. BROWN. "Sensation seeking, gambling and gambling addictions." Addiction 88, no. 4 (April 1993): 541–54. http://dx.doi.org/10.1111/j.1360-0443.1993.tb02061.x.

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STINCHFIELD, RANDY, and KEN C. WINTERS. "Gambling and Problem Gambling among Youths." ANNALS of the American Academy of Political and Social Science 556, no. 1 (March 1998): 172–85. http://dx.doi.org/10.1177/0002716298556001013.

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Sirola, Anu, Markus Kaakinen, and Atte Oksanen. "Excessive Gambling and Online Gambling Communities." Journal of Gambling Studies 34, no. 4 (April 5, 2018): 1313–25. http://dx.doi.org/10.1007/s10899-018-9772-0.

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Fisher, Sue. "Gambling and pathological gambling in adolescents." Journal of Gambling Studies 9, no. 3 (September 1993): 277–88. http://dx.doi.org/10.1007/bf01015923.

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Billieux, Joël, Sophia Achab, Jean-Félix Savary, Olivier Simon, Frédéric Richter, Daniele Zullino, and Yasser Khazaal. "Gambling and problem gambling in Switzerland." Addiction 111, no. 9 (January 5, 2016): 1677–83. http://dx.doi.org/10.1111/add.13252.

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23

Gainsbury, Sally M. "Online Gambling Addiction: the Relationship Between Internet Gambling and Disordered Gambling." Current Addiction Reports 2, no. 2 (April 11, 2015): 185–93. http://dx.doi.org/10.1007/s40429-015-0057-8.

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KIM, Doo-Kyung, Jee-Hee SONG, Yun-Joo KIM, and Kyung-Jae SONG. "Effects of Gambling Cognition, Perceived Gambling Accessibility, and Gambling Behavior on Military Life Adjustment in Military Soldiers." Association of Korea Counseling Psychology Education Welfare 9, no. 6 (December 31, 2022): 9–28. http://dx.doi.org/10.20496/cpew.2022.9.6.9.

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This study is for how military soldiers' gambling cognition, perceived gambling accessibility,and gambling behavior influence military life adjustment. Mediating effect of perceived gamblingaccessibility and gambling behavior were verified between gambling cognition and military lifeadjustment from the data of 193 active duty soldiers. Results are as follows. First, gamblingcognition, perceived gambling accessibility, and gambling behavior showed positive correlations,gambling related variables such as gambling cognition and perceived gambling availabilityshowed negative correlations with military life adjustment. Perceived gambling accessibility wasa mediating factor between gambling cognition and military life adjustment. Mediating effect ofgambling behavior was not significant between gambling cognition and military life adjustment. This study is meaningful for investigating gambling path of soldiers and effect ofgambling-related factors on military life adjustment.
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Donati, Maria Anna, Carola Beccari, Francesco Sanson, Giuseppe Iraci Sareri, and Caterina Primi. "Parental gambling frequency and adolescent gambling: A cross-sectional path model involving adolescents and parents." PLOS ONE 18, no. 2 (February 13, 2023): e0280996. http://dx.doi.org/10.1371/journal.pone.0280996.

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Introduction Nowadays, most of the research studies in the field of adolescent gambling are focused on individual factors related to problem gambling. The aim of this study was to test an integrated model to explain adolescent problem gambling involving both individual (i.e., correct gambling knowledge, superstitious thinking, and gambling-related cognitive distortions) and environmental factors (i.e., parental gambling frequency). In detail, the aim was to better understand the role of parental gambling behavior on adolescents’ gambling frequency and problem gambling severity, to draw indications for prevention. Methods Participants were 680 parents (36% men; Mage = 48.32, SD = 6.14 years) of 680 high school students (51% boys; Mage = 15.51, SD = .55 years) attending the second year of different high schools in Tuscany (Italy). Data collection occurred within the school prevention program PRIZE (Prevention of gambling risk among adolescents). Results A path model showed was conducted to detect direct and indirect effects from individual and environmental factors to gambling problem severity. Analyses showed that correct gambling knowledge and superstitious thinking were directly related–respectively in a negative and a positive direction–both to gambling-related cognitive distortions and adolescents’ gambling frequency. Parental gambling frequency was directly associated with adolescents’ gambling frequency. Correct gambling knowledge and superstitious thinking were indirectly related to adolescents’ gambling problem severity through the mediational role of gambling-related cognitive distortions and gambling frequency. Parental gambling frequency was indirectly linked to gambling problem severity by passing through adolescents’ gambling frequency. Conclusions The current cross-sectional results confirm that parental gambling behavior has an important role for adolescents’ gambling behavior and severity. Thus, results highlight the need for innovative prevention programs which involve adolescents’ adult reference figures and integrate the individual risk and protective factors with the environmental ones.
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Gay, Jessica, Peter Richard Gill, and Denise Corboy. "Parental and peer influences on emerging adult problem gambling: Does exposure to problem gambling reduce stigmatizing perceptions and increase vulnerability?" Journal of Gambling Issues, no. 33 (August 1, 2016): 30. http://dx.doi.org/10.4309/jgi.2016.33.3.

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Research has identified 18 to 30 years olds as the biggest spenders on gambling activities, with significantly higher prevalence of gambling problems than other age groups. Identifying the factors that influence the development of gambling problems in young people is important for guiding prevention strategies. This study aimed to analyse how emerging adult problem gambling is influenced by the people around them. In particular, we explored whether perceived parental and peer problem gambling predicted emerging adult problem gambling, and whether reduced gambling self-stigma mediated these relationships. A community sample of 188 Australian gamblers aged 18 to 29 (M = 21.41, SD = 2.99) completed three versions of the Problem Gambling Severity Index (PGSI) and the Gambling Perception Scale. Results indicated that perceived parental and peer gambling were positively related to emerging adult problem gambling. While reduced gambling helping stigma was related to higher problem gambling, stigma did not mediate the links between significant others' gambling and emerging adult problem gambling. We conclude that social influences are important in the development of problem gambling for young people, and that older male emerging adults who have a gambling mother are at most risk of problem gambling.
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Kang, Kyonghwa, Yi Kyung Ha, and Hwal Lan Bang. "Gambling Subgroups among Korean Out-of-school Adolescents." Child Health Nursing Research 26, no. 3 (July 31, 2020): 385–92. http://dx.doi.org/10.4094/chnr.2020.26.3.385.

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Purpose: The number of Korean adolescents engaging in gambling is increasing, especially among out-of-school adolescents. This study aimed to identify patterns of gambling activities and factors related to specific subgroups of out-of-school adolescent gambling activities.Methods: This descriptive study analyzed secondary data from the 2015 Korea Youth Gambling Problem Survey, including 1,200 out-of-school adolescents. Latent class analysis was conducted to identify patterns of gambling activities. The factors related to gambling subgroups were verified with multinomial logistic regression.Results: Three latent classes of gambling activities were identified: rarely gambling (RG), immediate gain gambling (IGG), and broad gambling (BG). These subgroups differed significantly in terms of gender, age at and type of first gambling experience, number and type of gambling activities, gambling frequency, time and money spent on gambling, problem gambling severity, and motivation for gambling. Compared to the RG subgroup, both the IGG and BG subgroups were strongly associated with an older age at the first gambling experience.Conclusion: Out-of-school adolescents who first gambled at an older age and who gambled mainly in order to gain money immediately were at risk of problem gambling. Developing strategies for early screening and referral to professionals is necessary to prevent gambling problems from worsening.
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Short, Megan M., Alexander M. Penney, Dwight Mazmanian, and John Jamieson. "Lottery ticket and instant win ticket gambling: exploring the distinctions." Journal of Gambling Issues, no. 30 (May 1, 2015): 5. http://dx.doi.org/10.4309/jgi.2015.30.4.

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Lottery gambling is the most common form of gambling in Canada, and lottery tickets and instant win tickets are the most frequently played games. Differences between lottery ticket gambling and instant win ticket gambling were examined by using a large-scale Canadian data set (N = 25,780). Lottery ticket gambling was associated with being older, male, and married, whereas instant win ticket gambling was associated with lower levels of education. Frequency of instant win ticket gambling predicted greater problem gambling severity and participating in more gambling activities independent of demographic variables and lottery ticket gambling. In comparison, frequency of lottery ticket gambling did not predict problem gambling severity or the number of gambling activities independent of demographic variables and instant win ticket gambling. Neither lottery game was related to mental health disorders or substance use. These findings provide converging evidence suggesting that different lottery games may attract distinct types of Canadian gamblers.
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Hagfors, Heli, Sari Castrén, and Anne H. Salonen. "How gambling motives are associated with socio-demographics and gambling behavior - A Finnish population study." Journal of Behavioral Addictions 11, no. 1 (March 28, 2022): 63–74. http://dx.doi.org/10.1556/2006.2022.00003.

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Abstract Background and aims The aims were to examine how socio-demographics and gambling behavior relate to both primary and additional gambling motives, and whether the gambling motives change during a one-year-period. Methods The Finnish Gambling Harms Survey data was used. Gambling motives were measured with a categorical question. Gambling severity was measured using the Problem and Pathological Gambling Measure (PPGM). Using the first-wave data including only past-year gamblers (n = 5,684), five logistic regression models were utilized to explore the associations of gambling motives with socio-demographics and gambling behavior. The stability of gambling motives was assessed with McNemar’s test using longitudinal data (n = 2,078). Results Gambling for positive feeling was associated with younger age, high income, high gambling involvement and at-risk gambling. Monetary motive was associated with female gender, high gambling involvement, online or mixed-mode and at-risk gambling. Supporting worthy causes was associated with older age, monthly and weekly gambling, and land-based gambling. Socializing was associated with younger age and gambling occasionally on land-based venues with multiple game types. Finally, the motive to escape was intensified among 25–34-year-olds, homemakers, and those with high gambling involvement and at-risk or problem gambling. Gambling motives remained relatively stable for one year. Discussion and conclusions Gender and age profiles varied in different motives. Positive feeling, socializing and escape motive was heightened among younger respondents while supporting worthy causes was heightened among the oldest. Women gambled for money more often than men. Escape motive was associated with problem gambling. Longer follow-up is needed to confirm the longitudinal results.
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Saeid, Aqeel, Slobodan Petrovski, Kathryn Shea, Jing Shi, Peter Ferentzy, Sarah Cool, and Nigel Turner. "Gambling, Problem Gambling, and Attitudes Toward Gambling in a Sample of College Students." Journal of Concurrent Disorders 1, no. 1 (December 21, 2018): 23–42. http://dx.doi.org/10.54127/nmpa8329.

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The present study explored gambling prevalence and attitudes toward gambling among college students. A sample of 274 Humber College students participated in an online survey from September 15th to December 15th, 2013. The survey included a scale to measure problem gambling as well as questions regarding attitudes toward gambling. The study found that 9.9% of college students were classified as moderate problem gamblers and 2.2% were classified as having a severe gambling problem. In terms of attitudes, 59.9 % of participants believed that gambling is morally wrong, and 69% felt that gambling does more harm than good; however, 81% believed that all types of gambling should be legal. For the harm and morality questions, problem gamblers had more negative attitudes towards gambling. The study also indicated significantly higher scores on the PGSI/CPGI for males in comparison to females. The results suggest that problem gambling is more common amongst college students than in the general adult population.
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Slutske, Wendy S., Thomas M. Piasecki, Jarrod M. Ellingson, and Nicholas G. Martin. "The Family History Method in Disordered Gambling Research: A Comparison of Reports Obtained from Discordant Twin Pairs." Twin Research and Human Genetics 13, no. 4 (August 1, 2010): 340–46. http://dx.doi.org/10.1375/twin.13.4.340.

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AbstractThe purpose of this study was to examine potential biases in family history reports of problem gambling and gambling frequency. Same-sex twin pairs discordant for a history of problem (n= 230 pairs) and pathological gambling (n= 48 pairs) and for three indexes of gambling frequency (ever gambling, monthly gambling, and weekly gambling;n= 44–517 pairs) were identified from a large Australian national twin study. The problem gambling affected twin was significantly more likely to endorse paternal problem gambling than the problem gambling unaffected cotwin (OR = 5.5), and similar findings were obtained for family history reports of gambling frequency (OR = 2.0–2.8). These results could not be explained by differences between the discordant pairs in whether they had spent time gambling with the parents; there was no association between a history of problem, monthly or weekly gambling and having gambled with the parents among discordant twin pairs. The results of this study suggest that relying solely on family history assessments of disordered gambling and gambling involvement can lead to incorrect estimates of the strength of the family history effect.
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Brešan, Maja. "Pro-Gambling culture." Research in Social Change 12, no. 2 (May 1, 2020): 58–79. http://dx.doi.org/10.2478/rsc-2020-0009.

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Abstract This paper analyses gambling within the notion of culture. Examining its origins, we find out that gambling is strongly intertwined with culture. Due to human development and cultural complexity, the perceptions of luck, taking risk and chance change over time, but still have an important impact on gambling activity and detecting its codes. Historical evidence of gambling shows that gambling developed with different intensity, and has been mostly affected by European colonization. Gambling culture can be distinguished depending on the historical backgrounds, institutional structure and religious backgrounds (among other factors). The secondary analysis was prepared by taking raw data from the World Value Survey (2014) and analysing the correlations between gambling components. The selected components prove to be significantly correlated with the Taking Risk factor (secularization factor) and represent a significant contribution to the finalization of our findings. The final results propose four types of gambling culture present today, i.e. Simple Gambling Culture, Denied Gambling Culture, Transitioning Gambling Culture and Pro-Gambling Culture. Simple Gambling culture has the least gambling characteristic, whereas Pro-gambling Culture is a newly introduced term which represents the contemporary gambling cultural orientations.
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Situ, Jianbin, and Ziying Mo. "Risk Propensity, Gambling Cognition and Gambling Behavior: The Role of Family and Peer Influences." Journal of Educational and Developmental Psychology 6, no. 1 (February 2, 2016): 77. http://dx.doi.org/10.5539/jedp.v6n1p77.

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<p>Drawing on learning style theory (Curry, 1983), the present study examines the influence of risk propensity on gambling behavior by focusing on the mediating role of gambling cognition and the moderating role of both familial monitoring and peer gambling. Applying a survey of 207 local residents and tourists in Macau, we found that risk propensity positively related to gambling behavior through its influences on facilitating gambling cognition controlled by familial monitoring; and gambling cognition also positively linked to gambling behavior moderated by peer gambling. Moreover, the moderated path analysis suggests that familial monitoring weakened risk propensity’s direct influence on gambling cognition, and peer gambling strengthened the relationship between gambling cognition and gambling behavior. Theoretical and practical implications of the results are discussed.</p>
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Binde, Per. "Selling dreams-causing nightmares?" Journal of Gambling Issues, no. 20 (June 1, 2007): 167. http://dx.doi.org/10.4309/jgi.2007.20.5.

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A review of the literature leads to the conclusion that there are no reliable figures on the impact of gambling advertising on the extent of problem gambling. To measure that impact appears as a very difficult research task. However, we can infer that gambling advertising does add to problem gambling, but with a smaller impact than other influential factors. Thus, alarming claims that gambling advertising substantially increases problem gambling and reassuring statements from gambling companies that advertising merely affects market share and has no impact on the prevalence of problem gambling both appear to be erroneous. Gambling providers are advised to avoid publishing advertising that elaborates on features of gambling known to relate to problem gambling. The controversial nature of gambling advertising is illustrated by the case of Sweden, where advertising and its impact on problem gambling have been hotly debated over the past decade.
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Kang, Kyonghwa, Jong Sun Ok, Hyeongsu Kim, and Kun-Sei Lee. "The Gambling Factors Related with the Level of Adolescent Problem Gambler." International Journal of Environmental Research and Public Health 16, no. 12 (June 14, 2019): 2110. http://dx.doi.org/10.3390/ijerph16122110.

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The purpose of this study was to investigate the gambling factors related with the gambling problem level of adolescents to provide basic information for the prevention of adolescent gambling problems. The data was drawn from the 2015 Survey on Youth Gambling Problems of the Korea Center on Gambling Problems for Korean students in grades 7–11 (ages 13–17 years) and included 14,011 study subjects (average age 14.9 years, 52.5% male). The lifetime gambling behavior experience was 42.1%, and 24.2% had a gambling behavior experience within the past three months. The past three-month prevalence of problem gambling was 1.1%. The gambling factors related with the level of adolescent problem gambling include the presence of nearby gambling facilities, having personal relationships with people that gamble, a higher number of experienced gambling behaviors, male adolescents, and a greater amount of time spent gambling. To the best of our knowledge, this study is the first report to identify gambling factors related with the level of adolescent problem gambling in Korean adolescents using national data. These findings suggest that gambling prevention efforts must consider not only access to individual adolescents as early intervention, but also environmental strategies such as accessibility regulations and alternative activities.
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OEI, TIAN P. S., and NAMRATA RAYLU. "Familial influence on offspring gambling: a cognitive mechanism for transmission of gambling behavior in families." Psychological Medicine 34, no. 7 (October 2004): 1279–88. http://dx.doi.org/10.1017/s0033291704003150.

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Background. The problem-gambling literature has identified a range of individual, cognitive, behavioral and emotional factors as playing important roles in the development, maintenance and treatment of problem gambling. However, familial factors have often been neglected. The current study aims to investigate the possible influence of parental factors on offspring gambling behavior.Method. A total of 189 families (546 individuals) completed several questionnaires including the South Oaks Gambling Screen (SOGS) and the Gambling Related Cognition Scale (GRCS). The relationships were examined using Pearson product-moment correlations and structural equation modeling (SEM) analyses.Results. Results showed that generally parents' (especially fathers') gambling cognitions and gambling behaviors positively correlated with offspring gambling behaviors and cognitions. However, SEM analyses showed that although parental gambling behavior was directly related to offspring gambling behavior, parental cognitions were not related to offspring gambling behavior directly but indirectly via offspring cognitions.Conclusion. The findings show that the influence of parental gambling cognition on offspring gambling behavior is indirect and via offspring cognitions. The results suggest a possible cognitive mechanism of transmission of gambling behavior in the family from one generation to the next.
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Moodie, Crawford. "Student gambling, erroneous cognitions, and awareness of treatment in Scotland." Journal of Gambling Issues, no. 21 (June 1, 2008): 30. http://dx.doi.org/10.4309/jgi.2008.21.5.

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Rates of probable pathological gambling in colleges and universities across Scotland were investigated with a nationally distributed sample consisting of students (n = 1,483) and members of staff (n = 492). Gambling-related erroneous cognitions (Gambling Beliefs Questionnaire [GBQ]) and gambling severity (South Oaks Gambling Screen [SOGS]) were measured, with additional questions enquiring about awareness of treatments available for gambling problems. Rates of past-year problem and probable pathological gambling for students were 4.0% and 3.9%, respectively. An exploratory factor analysis of the GBQ resulted in a 24-item five-factor model, with gambling severity (as indicated by SOGS scores), indices of increasing gambling involvement (gambling frequency and number of gambling activities), and male gender being positively correlated with higher levels of erroneous cognitions, suggesting erroneous cognitions may not be prominent for females with gambling problems. Less than a fifth of students were aware of where to go to receive help for gambling-related problems.
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Moore, Susan M., and Keis Ohtsuka. "THE PREDICTION OF GAMBLING BEHAVIOR AND PROBLEM GAMBLING FROM ATTITUDES AND PERCEIVED NORMS." Social Behavior and Personality: an international journal 27, no. 5 (January 1, 1999): 455–66. http://dx.doi.org/10.2224/sbp.1999.27.5.455.

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The aims of this study were to characterise gambling attitudes and social norms among adult Australians, and to evaluate whether gambling behavior (frequency) and problem gambling could be predicted by a model combining attitudes and social influences. With a sample of 215 late adolescents and adults, the Theory of Reasoned Action was found significantly to predict gambling frequency and problem gambling, with intentions to gamble predicting behavior, subjective norms predicting intentions (and gambling frequency), and attitudes predicting intentions. Males scored higher than females on both problem gambling and gambling frequency. Across the sample, although most had gambled at some time (89 per cent), gambling frequency and problem gambling were low, and attitudes and subjective norms with respect to gambling were a complex mixture of acceptance and rejection.
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Calvosa, Paolo. "Responsible Gambling Strategies for Internet Gambling: An Empirical Investigation into the Italian Gambling Market." International Journal of Business and Management 12, no. 7 (June 6, 2017): 17. http://dx.doi.org/10.5539/ijbm.v12n7p17.

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The aim of this study is to analyse, in the Italian sports betting sector, the impact of Internet gambling on the level of consumption of gambling products and the responsible gambling strategies adopted by the on line gambling operators. From the methodological viewpoint the research work has been organised into two phases. In the first phase, an empirical investigation has been carried out on a sample of Italian consumers directed towards measuring the impact that the use of the Internet has on the volume of bets made on sports events. In the second phase, an analytical work has been performed on the on line gambling websites of the main operators of the Italian sports betting market, directed towards examining the measures adopted for promoting responsible gambling. The results of the empirical research indicate, on the one hand, that in the Italian market, as has happened in other national gambling markets, the legalization of on line sports betting may determine an increase in the level of consumption of gambling products and, thus, in the potential risks of excessive gambling; and, on the other hand, that the normative approach adopted in the Italian gambling market, based on a ‘concession model’ which provides for a strong public control of the gambling operators, has favoured a widespread adoption by the on line betting companies of an articulated series of measures aimed towards harm minimisation in Internet gambling. Thus, the findings of this study contribute towards the economic-managerial literature on the theme of firms’ social responsibility by providing important insights for gambling firms and public policy makers regarding the responsible gambling strategies for Internet gambling adoptable in the markets, such as the Italian one, in which on line gambling is fully regulated.
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Lee, Seung woo, and Jae Sung Nam. "The comparative study on the factors that affect adolescents’ online-offline gambling behavior: Focused on differential association theory." Correction Welfare Society of Korea 82 (April 30, 2023): 45–68. http://dx.doi.org/10.35422/cwsk.2023.82.45.

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Because adolescents’ gambling behavior causes various social problems over personal dimension problems, effective methods on not just themselves but home, school, and governmental levels(such as the Ministry of Education, Ministry of Gender Equality & Family, Ministry of Health and Welfare, and National Police Agency) are urgently requested. Thus, this study analyzed empirically the reason for friends which is one of the quoted reasons for adolescents participating in gambling through the differential association theory suggested by Edwin H. Sutherland. In this study, to compare factors that affect adolescents' online and offline gambling, the researcher conducted an empirical analysis by using secondary data from the “2020’ adolescent gambling problem Survey” conducted by the Korea Center on Gambling Problems, and the subject of this survey was limited to middle and high school student who resides in Korea. As a result, it is suggested that differential association factors except friendship have significant effects on online and offline gambling behavior. Segregating friend’s effect on the type of adolescents’ gambling behavior, gambling with friends is suggested high level on offline gambling behavior, in contrast, on online gambling behavior, gambling with friends is suggested low level. Also, it is suggested that more introducing gambling by friends causes more addicting gambling on online and offline gambling behavior. To restrain adolescents' gambling, the gambling service provider should receive criminal punishment, and related organizations such as National Policy Agency regulate illegal gambling websites through cooperation with domestic and foreign organizations. Additionally, make adolescents control themselves for not to engage in gambling through active education and campaigns, and simultaneously systemic rehabilitation support system should be established for gambling addicted adolescents.
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Kajić-Selak, Anita. "SOCIODEMOGRAPHIC DIFFERENCES IN PREVALENCE, INTENSITY AND PSYCHOSOCIAL CONSEQUENCES OF ADOLESCENT GAMBLING IN MOSTAR." Zdravstveni glasnik 10, no. 1 (May 30, 2024): 24–41. http://dx.doi.org/10.47960/2303-8616.2024.1.9.24.

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Introduction: Adolescents are a risk group to develop problem gambling considering growing up in the era of widespread gambling activities, what is confirmed by the increasing prevalence of gambling among young people. Their gambling activities can develop into pathological gambling with numerous and harmful psychosocial consequences over time and with intensification.Objective: The objective of this study is to determine the prevalence of different gambling activities (type and intensity), the rate of problematic gamblers and the psychosocial consequences of adolescent gambling in Mostar.Subjects and methods: A total of 402 participants (198 males and 204 females) -students of final grades of high schools in Mostar participated in the study. Average age of participants was 17. Data was collected by filling out questionnaires in which the Gambling Activities Questionnaire and Canadian Adolescent Gambling Inventory were applied.Results: Significant differences were found in the intensity of gambling, harmful psychosocial consequences and the risk of gambling in adolescents in regard to gender and school -young men from the Electrical Engineering School and Secondary Transportation School gamble more intensively and have more psychosocial consequences of gambling and show a higher risk for the development of problem gambling compared to girls and students who attend Gymnasium.Conclusion: This study confirms a relatively high prevalence of problem gambling among adolescents in Mostar and the differences in intensity, risks of gambling and harmful psychosocial consequences with regard to gender, school and age, which confirms the importance of establishing and implementing preventive programs.Keywords: gambling, adolescents, gambling intensity, gambling prevalence, psychosocial consequences
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Simberova, Iveta, Rima Zitkiene, Irena Macerinskiene, and Greta Genelienė. "The Evaluation of Gambling Sector’s Social Costs in Lithuania." Engineering Economics 31, no. 5 (December 10, 2020): 558–64. http://dx.doi.org/10.5755/j01.ee.31.5.25951.

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This article analyses the social costs of gambling sector in Lithuania. The aim of the research is to evaluate the change of gambling sector’s gambling gross revenue according to the established right to submit a request to self-exclude from gambling since May 1, 2017. The scientific problem of the research is how to define and evaluate gambling sector’s social costs. The analysis is conducted by evaluating dependency connection between gambling sector’s gambling gross revenue and gross domestic product taking into account the changing quantity of requests to self-exclude from gambling and current economic situation in Lithuania. The following methods are used for analysis: graphical analysis, paired correlation analysis and linear regression analysis. First of all, the conception of the social cost of gambling is being analysed in the article. Then using previously specified methods the relationship between gambling sector’s gambling gross revenue and gross domestic product in the country is evaluated. Using a linear regression equation, the model, showing how gambling gross revenue of gambling sector was expected to change in response to changes in the country's gross domestic product is obtained. According to gambling gross revenue for 2017-2019 the model reveals that gambling sector revenue, considering the change in gross domestic product, had a higher growth potential and the right to submit a request to self-exclude from gambling established in 2017 may have had a serious effect on slowing down the growth of gambling revenue.
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43

Hing, Nerilee, Cassandra K. Dittman, Alex M. T. Russell, Daniel L. King, Matthew Rockloff, Matthew Browne, Philip Newall, and Nancy Greer. "Adolescents Who Play and Spend Money in Simulated Gambling Games Are at Heightened Risk of Gambling Problems." International Journal of Environmental Research and Public Health 19, no. 17 (August 26, 2022): 10652. http://dx.doi.org/10.3390/ijerph191710652.

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Simulated gambling, such as playing a virtual slot machine for points rather than money, is increasingly part of the online gaming experience for youth. This study aimed to examine (1) if youth participation in simulated gambling games is associated with participation in monetary gambling; (2) if youth participation in simulated gambling games is associated with increased risk of problematic gambling when controlling for breadth of monetary gambling (i.e., number of gambling forms); and (3) if monetary expenditure and time spent playing simulated gambling games increase the risk of problematic gambling. Two samples of Australians aged 12–17 years were recruited—826 respondents through an online panel aggregator (mean age 14.1 years) and 843 respondents through advertising (mean age 14.6 years). Aim 1 was addressed using chi-square and correlation analyses. Linear multiple regression analyses were conducted to address Aims 2 and 3. The findings in both samples supported the study’s hypotheses—that (1) youth who play simulated gambling games are more likely to participate in monetary gambling, and that (2) participation and (3) time and money expenditure on simulated gambling are positively and independently associated with risk of problematic gambling when controlling for the number of monetary gambling forms, impulsivity, age and gender. To better protect young people, simulated gambling should, at minimum, emulate the consumer protection measures required for online gambling.
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Park, Jungwoo, and Myoung-Ho Hyun. "Influence of Subjective Gambling Norms and Big-Win/Big-Loss Experiences on Severity of Gambling Behavior." STRESS 30, no. 1 (March 31, 2022): 1–6. http://dx.doi.org/10.17547/kjsr.2022.30.1.1.

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Background: The purpose of this study was to examine the influence of subjective gambling norms and big-win/big-loss experiences on the severity of gambling behavior.Methods: A total of 330 participants responded to a questionnaire assessing subjective gambling norms, severity of gambling behavior, and big-win and big-loss experiences.Results: Subjective gambling norms and big-loss experiences had a significant positive impact on gambling severity. However, the interaction effects of subjective gambling norms and big-loss experiences on gambling severity were not significant.Conclusions: The results of this study can facilitate an improved understanding of the path of gambling addiction. Further, the findings clarify the implications of interventions pertaining to subjective gambling norms and big-loss experiences.
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Botella-Guijarro, Álvaro, Daniel Lloret-Irles, José Vicente Segura-Heras, Víctor Cabrera-Perona, and Juan Antonio Moriano. "A Longitudinal Analysis of Gambling Predictors among Adolescents." International Journal of Environmental Research and Public Health 17, no. 24 (December 11, 2020): 9266. http://dx.doi.org/10.3390/ijerph17249266.

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Although gambling is forbidden for minors, the prevalence of gambling among adolescents is increasing. In order to improve preventive interventions, more evidence on predictors of gambling onset is needed. A longitudinal study was proposed to (1) establish the prevalence of gambling; (2) identify factors associated with gambling behavior the following year; and (3) adjust a model to predict gambling behavior. A cohort of 1074 students (13–18 years old) was followed for 12 months. The prevalence of gambling reached 42.0% in the second measure. Boys gambled 2.7 times more than girls, and the highest percentages of gambling onset showed up between 13 and 14 years old. Gambling onset and maintenance was associated with gender, age, sensation-seeking, risk perception, self-efficacy for not gambling, parents’ attitude towards gambling, group pressure (friends), subjective norm, exposure to advertising, accessibility, normative perception, gambling in T1 and parents gambling behavior. Gender, gambling in T1 and risk perception were significant in all three logistic adjusted regression models, with the fourth variable being sensation seeking, peer pressure (friends) and accessibility, respectively. It is suggested that universal prevention should be aimed preferably at children under 15 years old and to alert regulators and public administrations to the directly proportional relationship between accessibility and gambling onset.
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Rodhiyah, Isyatur, Ifahda Pratama Hapsari, and Hardian Iskandar Iskandar. "Pertanggung Jawaban Pelaku Tindak Pidana Perjudian Online di Indonesia." AL-MANHAJ: Jurnal Hukum dan Pranata Sosial Islam 4, no. 2 (December 23, 2022): 591–600. http://dx.doi.org/10.37680/almanhaj.v4i2.1986.

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The criminal act of gambling is a crime that is commonly committed by many people, because from gambling people can get multiple wealth from the results of gambling. In Indonesia, the practice of gambling has developed along with the development of technological advances, namely online gambling. This online gambling crime offers many advantages for owners and managers, because in practice the online gambling business scheme no longer requires complicated permits to establish a gambling business via the internet. Based on these conditions, this study wants to explain that Indonesia has legally regulated gambling in several laws and regulations, including those regulated in Article 303 and Article 303 bis of the Criminal Code. Then related to online gambling laws specifically regulated in Article 27 paragraph (2) of the Electronic Transaction Information Law and its amendments. The use of normative legal methods with a statutory approach (staapproach) is carried out carefully by examining and analyzing legal rules relating to the accountability of online gambling crimes in Indonesia. The responsibility of online gambling actors is proven by containing elements of a criminal act. The criminal responsibility of online gambling actors is not only borne by players, but also includes those who give someone the opportunity to play gambling, such as service providers and managers of online gambling platforms.
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Håkansson, A. "Role of Gambling in Payback Failure in Consumer Credit—Data from a Large Body of Material Regarding Consumer Loan Recipients in Sweden." International Journal of Environmental Research and Public Health 17, no. 8 (April 23, 2020): 2907. http://dx.doi.org/10.3390/ijerph17082907.

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Indebtedness is associated with poor health outcomes, and problem gambling may contribute to indebtedness through consumer credits related to gambling expenses. The assessment of consumers’ applications for loans may be an opportunity to detect and prevent further problem gambling. The present study analyzed a number of variables including gambling-related transactions and their association with payback failure in 48,197 loans to 20,750 individuals in Sweden. Sums and frequency of gambling deposits or withdrawals generally did not predict failure to pay back loans. Instead, having a loan defaulted at some time was associated with a baseline pattern describing a theoretical loss-of-control gambling pattern (short-term intense gambling), with a higher ratio of gambling deposits or withdrawals per occasion, and with several instances of gambling in close association with a loan. While several group differences were modest, signs of rapid, short-term and intense gambling, rather than gambling itself, may identify risk of payback failure and risk of indebtedness. Implications for early problem-gambling detection and prevention, such as by gambling operators and financial institutes, are discussed and may promote better public health in relation to gambling indebtedness.
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Moore, Susan, and Keis Ohtsuka. "The Structure of Young People's Leisure and Their Gambling Behaviour." Behaviour Change 17, no. 3 (September 1, 2000): 167–77. http://dx.doi.org/10.1375/bech.17.3.167.

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AbstractIn this study, the relationship between adolescent leisure and gambling was explored. Three different models of time usage were compared as potential predictors of gambling behaviour and problem gambling among 769 adolescents (15 to 18 years old) from five secondary schools in Melbourne. More leisure time, particularly unstructured leisure, predicted more frequent gambling behaviour for girls and boys. Specific activity factors provided the best time usage-based prediction of gambling behaviour. More time socialising and being involved in organised sport predicted more gambling for boys, possibly because of the access these activities provide to gambling venues. For boys, lower levels of so-called masculine pursuits (activities with other male peers) were associated with problem gambling, as were “cognitive pursuits” such as board games and collecting hobbies. For girls, more time in studious activity mitigated against gambling frequency. Lower levels of typically “feminine” adolescent pursuits predicted problem gambling. By far the major predictor of problem gambling for both sexes was gambling frequency. The role of leisure in problem gambling was discussed in terms of the role played by peer socialising, which may increase risk through access to gambling venues yet simultaneously increase protection through a sense of belongingness.
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Spada, Marcantonio M., Lucia Giustina, Silvia Rolandi, Bruce A. Fernie, and Gabriele Caselli. "Profiling Metacognition in Gambling Disorder." Behavioural and Cognitive Psychotherapy 43, no. 5 (April 15, 2014): 614–22. http://dx.doi.org/10.1017/s1352465814000101.

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Background:Preliminary research has indicated that general facets of metacognition are associated with problem gambling. In the present study we aimed to investigate whether specific facets of metacognition play a role in explaining gambling initiation and perseveration in individuals presenting with gambling disorder.Aim:To investigate: (1) the presence of metacognitive beliefs about gambling; (2) the goal of gambling, and its start and stop signals; and (3) the perceived impact of gambling on self-consciousness.Method:Ten individuals with a diagnosis of gambling disorder were assessed using metacognitive profiling, a semi-structured interview.Results:Findings indicated that all participants endorsed both positive and negative metacognitive beliefs about gambling. The primary goal of gambling was to relieve economic hardship and improve cognitive-emotional state. All participants reported that they did not know when this goal was achieved. Start signals for gambling included the ideas and feelings that gambling could solve problems and sensations that it might be the right time to win. The stop signal for gambling, for all participants, was running out of money. All participants also reported a perceived reduction in self-consciousness during a gambling episode.Conclusions:These findings provide preliminary evidence that specific facets of metacognition play a role in gambling disorder.
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Derevensky, Jeffrey Lee, David McDuff, Claudia L. Reardon, Brian Hainline, Mary E. Hitchcock, and Jeremie Richard. "Problem gambling and associated mental health concerns in elite athletes: a narrative review." British Journal of Sports Medicine 53, no. 12 (May 31, 2019): 761–66. http://dx.doi.org/10.1136/bjsports-2019-100668.

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Opportunities to participate in gambling have dramatically changed during the past 20 years. Casinos have proliferated as have electronic gambling machines, lotteries, sports betting, and most recently online gambling. Gambling among the general population has moved from being perceived negatively to a socially acceptable pastime. As over 80% of individuals have reported gambling for money during their lifetime, governments recognise that regulating gambling—a multibillion dollar industry—is a significant source of revenue. While the vast majority of individuals engaged in some form of gambling have no or few gambling-related problems, an identifiable proportion of both adolescents and adults experience significant gambling-related problems. Elite athletes have not been immune to the lure of gambling nor its concomitant problems. Prevalence studies suggest higher rates of gambling problems among athletes than the general population. In this narrative review, we examine several risk factors associated with gambling problems among elite athletes and new forms of gambling that may be problematic for this population. Given the potential serious mental health and performance consequences associated with a gambling disorder for athletes, we aim to increase coaches’, athletic directors’ and health professionals’ knowledge concerning the importance of screening and treatment referrals.
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