Academic literature on the topic 'Gader'
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Journal articles on the topic "Gader"
Koch, Hanne Dahlerup, and Annette Lerche Trolle. "Middelalderens gader." Kuml 2000, no. 14 (May 1, 2000): 239–306. http://dx.doi.org/10.7146/kuml.v2000i14.114022.
Full textSperling, Vibeke. "Glimt fra kulturrevolutionen i Irans gader." Udenrigs, no. 2 (June 1, 2009): 9–24. http://dx.doi.org/10.7146/udenrigs.v0i2.119372.
Full textHavrila, Milan, and Jakub Havrila. "Paleogeografické rozšírenie gaderského a ráztockého vápenca (vrchný pelsón – ilýr, hronikum, Západné Karpaty): rešerš." Geologické práce Správy 138 (February 24, 2023): 3–28. http://dx.doi.org/10.56623/gps.138.1.
Full textStieglitz, Robert R. "The Roman Baths of Hammat Gader. Yizhar Hirschfeld." Near Eastern Archaeology 62, no. 1 (March 1999): 56. http://dx.doi.org/10.2307/3210725.
Full textDauphin, Claudine M. "The Roman Baths of Hammat Gader: Review Article." Palestine Exploration Quarterly 132, no. 1 (January 2000): 71–75. http://dx.doi.org/10.1179/peq.2000.132.1.71.
Full textNym, Ano. "Boganmeldelser." Vejhistorie 2019, no. 33 (February 6, 2023): 28–31. http://dx.doi.org/10.7146/vejhistorie2019no33pp28-31.
Full textCraffonara, Lois. "Die geographische Bezeichnung “Gader”: Ursprüngliche Lokalisierung und etymologische Deutung." Ladinia 21 (1997): 153–78. http://dx.doi.org/10.54218/ladinia.21.153-178.
Full textDyrbye, Martin. "En flytning i "Vinterens Hjerte"." Magasin fra Det Kongelige Bibliotek 27, no. 1 (March 27, 2014): 47–60. http://dx.doi.org/10.7146/mag.v27i1.66785.
Full textHenschen, Daniel. "Christen Lyngbo – Oprør mod normerne i 1905." Magasin fra Det Kongelige Bibliotek 30, no. 1 (March 29, 2017): 39–49. http://dx.doi.org/10.7146/mag.v30i1.66999.
Full textBerlin, Andrea M. "The Roman Baths of Hammat Gader: Final Report. Yizhar Hirschfeld." Bulletin of the American Schools of Oriental Research 314 (May 1999): 85–86. http://dx.doi.org/10.2307/1357458.
Full textDissertations / Theses on the topic "Gader"
Callegarin, Laurent. "Gadir/Gades et le <> : de la genèse à l'époque augustéenne." Toulouse 2, 2000. http://www.theses.fr/2000TOU20018.
Full textCalampa, Mas Chriatian, Flores María Soledad Díaz, Velásquez Luis Alfredo Injante, and Sarmiento Gonzalo González. "Gamer." Bachelor's thesis, Universidad Peruana de Ciencias Aplicadas (UPC), 2017. http://hdl.handle.net/10757/624826.
Full textGAMER will develop and manage an innovative web site that would have as a value proposition an online service of specialized information on gaming and establish contact with people who like video games, in order to achieve high user traffic that allow the company to commercialize online advertising for companies. The company will offer three types of online advertising packages, in order to offer different alternatives to the needs of potential customers. The research conducted determined that there are 150 companies in Peru for the Gamer sector currently in this market, of which 100% are located in Lima. Through the survey it was possible to identify that we have 75 companies as an operating market ready for advertising on the GAMER website. So the goal the first year is to capture 22.5% of that operating market, in other words, 45 companies for the fifth year to achieve an estimated 100 customers. On the other hand, the initial investment required is S/. 92,167.45, destined as working capital S/ 63,826.45 and as financing S/ 28,341.00. It will get a profitability of 18.25% in the fifth year. The free TIR of 23.11% and the investor of 26.04%. The net present value of both flows is very attractive with S/ 90,251.81 soles in the free flow and S/ 85,878.76 soles in investor flow. Finally, we consider that this project will succeed by the figures and indicators of profitability mentioned.
Tesis
Marroquin, Ferreyra Flavio Xavier, García Pablo Enrique López, Rodriguez Renato Andres Piñheiro, and Ribeyro Jean Pierre Valera. "Portal gamer." Bachelor's thesis, Universidad Peruana de Ciencias Aplicadas (UPC), 2021. http://hdl.handle.net/10757/656966.
Full textIn such a globalized world, the use of applications in today's world is very constant since it is a use that is made every day through cell phones, laptops, computers, televisions and it has become essential for our lives. The world of games has been booming in recent years, with exponential growth, this is affected by digital platforms such as YouTube, Twitch and Mixer with hundreds of thousands of reproductions and followers. In Peru currently the world of the video game industry, being one of the benchmarks in Dota 2, but we identified a shortage of potential in other games such as FIFA, Call of Duty, War Zone, among others. For this reason, we decided to create an E-learning platform to boost the skills of users in the different E-sports games, help them through teaching with leading teachers in the industry with unique skills for video games that can pass on their knowledge to students.
Trabajo de investigación
Joseph, Simone. "Pourquoi garder les papiers ? Que garder ? Comment garder ? Ethnologie des pratiques et des politiques d'archivage des entreprises." Paris 7, 1999. http://www.theses.fr/1999PA070116.
Full textThe archives could seem an insignificant subject. It is still referring to past's utility and the need to conserve it, when our economic context place data, preferably recent, is at the system's heart. The present thesis is based on a study done in a French industrial public firm's research center. It is on three levels. The first level is the individual one, who works in about forty people department, where our participator observing took place. The second one is the "local" level which is this department itself, part of the third, the "global" one which is the whole center. We have taken care of the legislation, norms, behaviors and speeches, from the employees as well as from the management. If archiving is a special time in the everyday work life, we do not assist to a common "ritual". There is no collective interpretation, whatever the level, on these actions. Archive's position interrogate firm memory and sends back to its organization and its politics, and to its perpectives for the future
Acosta, Corrales Nieves Mauricio Jesus, Flores Diego Andres Everett, Fiorentini Luis Diego Goicochea, Mago Mauricio Nagaro, and Milligan Niccolo Noriega. "Proyecto Academia Gamer." Bachelor's thesis, Universidad Peruana de Ciencias Aplicadas (UPC), 2020. http://hdl.handle.net/10757/652261.
Full textForester, Gus. "Was Gawain a Gamer?" Digital Commons @ East Tennessee State University, 2014. https://dc.etsu.edu/honors/249.
Full textLidström, Michaela. "Identiteten Gamer : Livsberättelser från fyra unga män om hur de utvecklade identiteten gamer." Thesis, Karlstads universitet, Institutionen för sociala och psykologiska studier (from 2013), 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:kau:diva-66991.
Full textCuba, Arturo. "El ocaso de un gamer peruano." Universidad Peruana de Ciencias Aplicadas (UPC), 2015. http://hdl.handle.net/10757/344523.
Full textLa vida de un gamer profesional es poco conocida en nuestro país y suele estar rodeada de prejuicios. Jean Marco «Saxu_un» Villafana, jugador experto en Defense of the Ancients 2 (DOTA 2), ha encontrado en este estilo de vida una oportunidad para practicar lo que más le gusta: batirse en combate por grupos y salir victorioso de la experiencia, aunque el éxito sea solo un pretexto del momento. Porque vivir una partida multijugador en línea pone al límite nuestras habilidades físicas y emocionales. Tensión, nerviosismo, cansancio, decepción, frustración y desahogo son emociones recurrentes a la hora de vivir una vida que no existe como tal, pero que emula serlo. Es lo que ocurre en la mente de un jugador, de un gamer que avanza sin vacilaciones, lo que hace de la ficción un acontecimiento real.
Gahm, Fredrik. "Ventilering av brännbara gaser vid batteribränder." Thesis, Luleå tekniska universitet, Institutionen för samhällsbyggnad och naturresurser, 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:ltu:diva-82618.
Full textMarián, Santos Javier. "Monkey Gamer : Automatic Profiling of Android Games." Thesis, Linköpings universitet, Programvara och system, 2013. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-96923.
Full textBooks on the topic "Gader"
Schönberger, Robi. Shomer gader. [Tel Aviv?]: ʻAkhshaṿ, 1986.
Find full textḤibshush, Yeḥiʾel ben Aharon. Poretset gader. [Israel]: Mishpaḥat Ḥibshush, 1993.
Find full textḤibshush, Yeḥiʼel ben Aharon. Poretset gader. [Israel]: Mishpaḥat Ḥibshush, 1993.
Find full textRon-Feder-ʻAmit, Galilah. Gader perutsah. Tel-Aviv: Adam, 1990.
Find full textSchönberger, Robi. Shomer gader. [Tel Aviv?]: ʻAkhshaṿ, 1986.
Find full textRabinyan, Dorit. Gader ḥayah: Borderlife : roman. Tel Aviv: ʻAm ʻoved, 2014.
Find full textẌezalî, Mîrxan ʻEbas, and Iḥsānī ʻAlī Aṣghar, eds. Le Mehabadewe ta Gader. Hewlêr [Kurdistan, Iraq]: Mektebî Rêkxistinî Pêşmerge, 2000.
Find full textHirschfeld, Yizhar. Ḥamat Gader u-merḥatseʾoteha: Madrikh. Yerushalayim: Rashut ha-ʻatiḳot, 1994.
Find full textSelskab, Sporvejshistorisk, ed. På skinner - i storbyens gader. Kbh.]: Sporvejshistorisk Selskab, 2005.
Find full textha- Taninim shebe-Ḥamat Gader: Sipurim. [Israel]: Eldan Maʻarekhot, 2008.
Find full textBook chapters on the topic "Gader"
Rice, Robert. "Gamer Groups." In Video Games in Psychotherapy, 80–92. New York: Routledge, 2022. http://dx.doi.org/10.4324/9781003222132-7.
Full textBrookwell, Ilya. "A Politics of Being Gamers." In Gamer Citizens, 14–43. New York: Routledge, 2024. http://dx.doi.org/10.4324/9781003341079-2.
Full textBrookwell, Ilya. "Encountering Gamer Citizens." In Gamer Citizens, 44–63. New York: Routledge, 2024. http://dx.doi.org/10.4324/9781003341079-3.
Full textBrookwell, Ilya. "Ludic Divides." In Gamer Citizens, 86–116. New York: Routledge, 2024. http://dx.doi.org/10.4324/9781003341079-5.
Full textBrookwell, Ilya. "Introduction." In Gamer Citizens, 1–13. New York: Routledge, 2024. http://dx.doi.org/10.4324/9781003341079-1.
Full textBrookwell, Ilya. "Conclusion." In Gamer Citizens, 117–33. New York: Routledge, 2024. http://dx.doi.org/10.4324/9781003341079-6.
Full textBrookwell, Ilya. "Not a Game." In Gamer Citizens, 64–85. New York: Routledge, 2024. http://dx.doi.org/10.4324/9781003341079-4.
Full textCurwood, Jen Scott. "Reader, Writer, Gamer." In Bridging Literacies with Videogames, 53–66. Rotterdam: SensePublishers, 2014. http://dx.doi.org/10.1007/978-94-6209-668-4_4.
Full textRobson, Jon. "The Beautiful Gamer?" In The Aesthetics of Videogames, 78–94. New York : Routledge, 2018. | Series: Routledge research in aesthetics ; 2: Routledge, 2018. http://dx.doi.org/10.4324/9781315210377-6.
Full textOechsle, Siegfried. "Gade Niels Wilhelm." In Metzler Komponisten Lexikon, 266–67. Stuttgart: J.B. Metzler, 1992. http://dx.doi.org/10.1007/978-3-476-03421-2_108.
Full textConference papers on the topic "Gader"
Traverso, Ignacio, Maria-Esther Vidal, Benedikt Kämpgen, and York Sure-Vetter. "GADES." In SEMANTiCS 2016: 12th International Conference on Semantic Systems. New York, NY, USA: ACM, 2016. http://dx.doi.org/10.1145/2993318.2993343.
Full textGupta, Surabhi, Tim Coles, Cedric Dumas, Simon J. McBride, and DanaKai Bradford. "Gamer Style." In CHI'16: CHI Conference on Human Factors in Computing Systems. New York, NY, USA: ACM, 2016. http://dx.doi.org/10.1145/2858036.2858461.
Full textTarasova, Sofya, and Kseniya Surnina. "GAMER PROFILE." In XVII INTERNATIONAL INTERDISCIPLINARY CONGRESS NEUROSCIENCE FOR MEDICINE AND PSYCHOLOGY. LCC MAKS Press, 2021. http://dx.doi.org/10.29003/m2345.sudak.ns2021-17/366-367.
Full textAkram, Shoaib, Jennifer B. Sartor, Kathryn S. McKinley, and Lieven Eeckhout. "Crystal Gazer." In SIGMETRICS '19: ACM SIGMETRICS / International Conference on Measurement and Modeling of Computer Systems. New York, NY, USA: ACM, 2019. http://dx.doi.org/10.1145/3309697.3331492.
Full textYee, Nick. "The Gamer Motivation Profile." In CHI PLAY '16: The annual symposium on Computer-Human Interaction in Play. New York, NY, USA: ACM, 2016. http://dx.doi.org/10.1145/2967934.2967937.
Full textVigato, Matija, and Tihana Babic. "Research on Gamer Motivation Factors Based on the Gamer Motivation Model Framework." In 2021 44th International Convention on Information, Communication and Electronic Technology (MIPRO). IEEE, 2021. http://dx.doi.org/10.23919/mipro52101.2021.9596942.
Full textTarng, Pin-Yun, Kuan-Ta Chen, and Polly Huang. "On prophesying online gamer departure." In 2009 8th Annual Workshop on Network and Systems Support for Games (NetGames). IEEE, 2009. http://dx.doi.org/10.1109/netgames.2009.5446225.
Full textSquire, Kurt, Sean Duncan, Ben DeVane, Moses Wolfenstein, and Rik Hunter. "Gamer communities, design, and learning." In the 2008 ACM SIGGRAPH symposium. New York, New York, USA: ACM Press, 2008. http://dx.doi.org/10.1145/1401843.1401848.
Full textLion, Brigitte. "Garder et protéger à Nuzi." In Le château de mon père – My home my castle. University of West Bohemia, Czech Republic, 2023. http://dx.doi.org/10.24132/zcu.2023.11672-63-81.
Full textDenis, Sophie E. "Entre deux portes : garder contenance." In Le début et la fin. Roman, théâtre, B.D., cinéma. Fabula, 2007. http://dx.doi.org/10.58282/colloques.751.
Full textReports on the topic "Gader"
Currie, K. L. Geology, Gander River-Gander Bay region, Newfoundland. Natural Resources Canada/ESS/Scientific and Technical Publishing Services, 1997. http://dx.doi.org/10.4095/209111.
Full textCurrie, K. L., and H. Williams. Geology, Gander River, Newfoundland. Natural Resources Canada/ESS/Scientific and Technical Publishing Services, 1995. http://dx.doi.org/10.4095/205322.
Full textDauber, Cori E. The Goose and the Gander. Fort Belvoir, VA: Defense Technical Information Center, April 2010. http://dx.doi.org/10.21236/ada517566.
Full textKakulla, Brittne. 2024 Gamer Accessibility Survey: Methodology. Washington, DC: AARP Research, March 2024. http://dx.doi.org/10.26419/res.00791.003.
Full textKakulla, Brittne. 2024 Gamer Accessibility Survey: Annotated Questionnaire. Washington, DC: AARP Research, March 2024. http://dx.doi.org/10.26419/res.00791.002.
Full textKakulla, Brittne. 2024 Gamer Accessibility Survey: Annotated Questionnaire. Washington, DC: AARP Research, March 2024. http://dx.doi.org/10.26419/res.00791.001.
Full textKakulla, Brittne. The 50-Plus Gamer of Today and Tomorrow. AARP Research, April 2023. http://dx.doi.org/10.26419/res.00585.001.
Full textNelson Kakulla, Brittne. Gaming Attitudes and Habits of the 50+ Gamer: Infographic. AARP Research, December 2019. http://dx.doi.org/10.26419/res.00328.002.
Full textPiasecki, M. A. J. Tectonics across the Gander-Dunnage boundary in northeastern Newfoundland. Natural Resources Canada/ESS/Scientific and Technical Publishing Services, 1992. http://dx.doi.org/10.4095/133580.
Full textWilliams, H., M. A. J. Piasecki, and D. Johnston. The Carmanville Melange and Dunnage - Gander Relationships in Northeast Newfoundland. Natural Resources Canada/ESS/Scientific and Technical Publishing Services, 1991. http://dx.doi.org/10.4095/132580.
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